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#the armor putting sequence
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Me, after watching the Kenobi trailers: I'm dying for the wrong reasons. *continues hers torturous existence*
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katabay · 10 months
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PERCEVAL THE UNHAPPY, THE MISERABLE, THE UNFORTUNATE, THE FISHER KING!
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Perceval, de Troyes (trans. Burton Raffel)
ALRIGHT alright. so previously I did an illustration that explained the premise of all this, that it's inspired by the narrative choices that Bresson made in his film Lancelot du Lac etc
to dive in more into it (because this is something like derivative fiction. I'm putting concepts into a blender and seeing what comes out of it): the setting is haunted by the previously existing narratives that started cannibalizing each other until it regurgitates itself into the more well known narrative beats, and something else about the invasive rot of christianity and empire mythmaking into settings. it's an intertextual haunting, if you will! and this scene takes place during the grail quest narrative, but the temptation of Perceval plays out differently.
in both Chretien (and Wolfram's) Perceval narratives, what 'wakes' Perceval up (in more ways than one. desire and self actualization in one go!) is seeing knights, something his mother tried hard to keep him from. so instead of the temptation of lust & etc in the Morte narrative taking the form of a lady, it takes the form of a knight. the temptation to renounce one's faith to serve something else remains.
so Perceval still stabs himself, but instead of continuing on the grail quest in the shadow of Galahad, he becomes the narrative's Fisher King because his earlier state of being as a the grail quest hero is creeping back into his marrow. it was waiting for an opening, and stabbing yourself in the thigh is one hell of a parallel!!!
that wound isn't going to heal buddy, and the state of the setting will now be reflected on your body. sure hope that Arthur hasn't like. corrupted the justice of the land or anything. that sure would suck for your overall health.
all the red in this sequence is because in de Troyes' Perceval, Perceval takes the armor of the Red Knight and becomes known as the Knight in Red.
and now for the citations, which I will try to order in a way that makes sense!
Seeing Knights For The First Time
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Perceval, de Troyes (trans. Burton Raffel)
The Temptation of Perceval
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Le Morte Darthur, Mallory (modernized by Baines)
The Fisher King, and Perceval The Unfortunate
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Perceval, de Troyes (trans. Burton Raffel)
On Perceval and Gender, etc.
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Clothes Make The Man: Parzival Dressed and Undressed, Michael D. Amey
On Wounds
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Wounded Masculinity: Injury and Gender in Sir Thomas Malory's Le Morte Darthur, Kenneth Hodges
The Red Knight
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Perceval, de Troyes (trans. Burton Raffel)
On Arthur and the Corruption of Justice
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The Failure of Justice, the Failure of Arthur, L.K. Bedwell
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dcxdpdabbles · 7 months
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Respawn and Relive
@thenightwolf51 who tagged me in this months ago, but I didn't know enough about Respawn to write something. I didn't forget! I just still haven't found much on him, so sorry if I get his character wrong.
They don't give him a name.
It's one of the first things he notices they do to dehumanize him. It's not like they see clones as humans- he's just a science experiment meant to keep the legacy of the League of Assassins alive, even at the cost of his life.
He is just there to be trained to follow commands, and if needed, he is spare parts for the Real Son. He is made from part of the same DNA as the Real Son, but that hardly matters to what should be his mother, as she does not feel anything for his biological father and thus feels nothing for the being created from the two DNAs.
He is the clone created by Slade Wilson- alias Deathstroke- and Talia al Ghul. She may not had a hand in his creation, as that was done by her father, but she had no issues using him.
Torment him. Rip him apart and put it back together just to see what happens.
She looks at him with the same gaze she would a sword. Valuating his worth by how well he can do in training, how healthy his organs are, and how he should be nothing but a loyal dog.
But he isn't. Not really.
If this was all he knew, maybe he would be the weapon they wanted, but he knows more. Remembers more. Yes, he doesn't have all his memories, but he has flashes- glimpses- of the life he had before the Leauge.
They would disapprove of the memories, which makes them all the more precious.
He can still clearly remember his mother- his real mother- a brilliant mind, his father's warm, solid hugs, and his sister's gentle eyes. He can recall his home's layout even if he can not remember the street or how far it was from his school. He can identify his two best friends' faces even if their names slip through his fingers like falling sand.
He also remembers his first name and the initials of his last.
Danny F.
He thinks he died before, waking up as the clone. He remembers standing inside a metallic cave- or a large hole in a machine?- and being electrocuted. He remembers the screams, the flashes of light, the pain, and even a glimpse of his best friends' horrified faces but not much else.
The next clear memory is looking in a mirror to see white hair and green eyes. The same combination he now sports as the Leguage's weapon and spare organ farm.
The memories after that are filled with harsh training, even more, brutal torture, and the reintegration that should his half-brother ever need them, he would give up his organs for the Real Son.
He is, after all, Damian Wayne's gift. He was created to harvest his super healing for the boy's body parts. Danny thinks he hates him, but he's not sure he can remember what hate is supposed to feel like.
He does remember what love is supposed to feel like.
Sometimes, when all he can do is lay in his cell, body aching as they test his healing factor beyond its limits- they cut off his left arm once, just to watch the tissue slowly regrow- he lets himself drown in his old memories, in the few dream-like sequences.
Some make sense, others don't. For some, he's a black-haired blue-eyed boy, and for others, he has white hair and green eyes.
Danny is sitting in class, eagerly taking notes on a topic he has been having trouble with-
-He's playing fetch with a small green dog, throwing snowballs into the air, flying after the excited creature-
-Danny is playing video games with a goth girl and a nerdy boy, laughing so hard he can't see the buttons on the control correctly-
-He's flaying alongside his sister, aiming his outstretched arm at a figure in the sky, shooting a green ray at the same time she does down below in her mechanical armor-
-Danny is helping his mother mix the dough for the cookies. He is swaying his hips to the song she has on the speaker. She's in her teal jumpsuit, having come up from the lab to do mother/son cookies as they do every Thanksgiving-
-He's testing the latest blaster with his father. They wanted to see if the auto-aiming feature was interfering with his flying. He flickers the white bangs out of his eyes as his father cheers from the roof while he takes aim-
Yes, Danny knows what love is supposed to feel like, even if he can't remember all the details, even if his full name evades him. He will escape the Leauage of Assiagins and find that feeling again.
Maybe he'll track down his biological father. Deathstroke does not know a clone was created by him, so maybe he will be willing to take him in.
It takes months, but eventually, they tell him Damian Wayne needs a kidney. Why? They don't say, but Talia knows her Beloved will donate his own, and she won't stand for it. She orders him to fulfill his duty as guards drag him to the operation table.
He grits his teeth as they strap him down and prep for surgery. Thankfully, they don't apply any anesthetics- they don't deem him worthy of a painless operation- so he has a clear head for escape.
The surgery has a thirty-window opening with no guards around. He waits until they are about to begin when he taps into the powers his memories tell him. He makes his limbs intangible, slipping through the restraints with great effort.
The medics only have a few seconds to be shocked before he is upon them. They lay in a pool of blood- not dead. His chest flares up in pain if he kills, so he tries to avoid it as much as his environment allows- as he flies through the walls. He has been planning here, so he knows what to do. Turning invisible, he passes under a helicopter scheduled for a month supply run.
By doing so, he does not appear on any radars using the large cargo as camouflage. Danny drops into the ocean as the alarms go off on that wrenched island, allowing his whole body to turn tangible. This way, the water does not slow him down as he flies deeper and deeper down, praying that they won't be able to track him the further he goes. When he gets to the part where everything is too dark to see- he picks a direction from where he came and hits top speed.
Traveling three hundred miles an hour, Danny escapes the League of Assians with all his organs intact, so take that Damian Wayne.
He has no real destination in mind but maybe, he can find the little town of his memories or maybe he'll find Deathstroke.
Maybe he will discover what the F. in his name stands for.
For now, he'll work under the name Respawn because that's a name he picked out for himself, and he'll do what he wants. He's no one's tool any longer.
(Miles away Tim Drake squints at the small dot darting from Nanda Parbat on his spying map. He's not sure what kind of misle Ra's just shot, but it's traveling fast, and he feels like he needs to phone this in.
"Hey B, we may have an issue." )
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c-rowlesblogs · 7 months
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the last time I made a post about a character type I really like it went well, so here's another one: I love a character who is a piece of shit loser.
Let me explain: a very specific kind of piece of shit loser. This is a character who is almost never (at least not at first) a major protagonist or a major villain. They might be a mercenary or thief or black-hat hacker or in some other sort of antisocial "bad guy" line of work. They are some sort of henchman, or at least have strong henchman energy: dangerous and/or talented in specific skills perhaps, but also, importantly, undeniably a loser. Their personality sucks. They're uncharismatic and unpleasant. The heroes interact with them only when they must-- and this character deliberately cranks up the cynicism around especially sunny or optimistic heroes. They know the world is a cold, hard place, and the only thing they trust is cold, hard cash (if they're even getting paid for this shit). Things like "hope" and "friendship" are for suckers.
Until... somehow, some incident or confrontation or compounding sequence of events puts a crack in their armor. It's a crack where the light can get in-- and also, alarmingly (to others and to them), shine out. It turns out this piece of shit loser had a little spark of goodness buried deep inside all along, and no matter how much they dig in their heels and insist they don't care, their conscience is steadily pulling them over to the "good" side, and it's winning. And the heroes know it, too: this character might still be a piece of shit loser, but now they're their piece of shit loser, and there's no going back.
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howtofightwrite · 15 days
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How good would a whip be as a weapon? I'm not interested in it being a lethal weapon but more of it being a weapon that can defend someone long enough to get away or at least disarm or disable someone. I don't see a lot of people or character or referrals on how to use it and that's probably because it's not good enough?
Not great. The whip, like the goad and cattle-prod, aren't really designed for use as weapons. They're designed to control animals. (...and, yes, that does sometimes include humans, but again, in a non-combat, control role.) Part of the problem with the whip is, it's not much use against someone wearing armor. Or, even, heavy clothing.
Now, whips do have a legitimate military history as discipline tools, but that's very different from trying to take them onto the battlefield.
The reason reason you'll still see characters using whips, when you've probably never even heard of a goad, is because the whip is visually dynamic. It looks cool. You don't see Indiana Jones using a whip because it's the best choice of weapon, you see him using one because it stands out, and as a result, it has become iconic. It's delivering a specific vibe.
At the same time, the goad is just a pointy stick.
Whip disarms are a neat trick. And, very doable in a controlled environment. However, successfully disarming someone who's actively trying to kill you is going to be a bit more challenging, and also raises the question, “If you're putting this much effort and attention into taking away someone's weapon, shouldn't you be spending that effort and attention taking their life instead?”
This is probably little thought experiment about combat disarms. There's no point in disarming a corpse. So, why not just skip the middle step and go straight to the corpse-making? A question that Indiana Jones famously answered when, instead of dueling a sword master, simply pulled out his .455 Smith & Wesson and dropped the guy. (The real reason was that Harrison Ford was ill from food poisoning, and in no condition to shoot a prolonged fight sequence. So instead we accidentally got a character defining moment of pragmatism.)
To be clear, if it seems that I'm a bit negative on the subject, I do think the whip is a neat weapon. It's visually dynamic. It's loaded with symbolism. I think it's fantastic in a fictional context. It's just not practical.
There are fantastical versions of the whip that are better options. William Gibson's use of monowire comes to mind as an immediate example. Where the whip itself is created from a monomolecular carbon fiber, and can, as a result, cut through basically anything it strikes. Similarly, I still have serious reservations about the Lightwhip from Star Wars' old Expanded Universe, but it would carve through anything pretty effectively (including the wielder.)
Even in those cases, the whip is a weapon you choose for the aesthetic, more than the practicality.
-Starke
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Theres a comic where Mickey Mouse survives the castle, but could Donald Duck survive?
If I recall correctly, in the comic the threat was literally spicy paprika...soup? I think it was soup. Dracula was making everyone capsaicin fiends. Mickey was explicitly playing Jonathan Harker and he still didn't get to hit Dracula with the shovel *smh*
Anyway, Donald Duck. I have an ask sitting here somewhere about Daffy Duck as well. Why is it that cartoon ducks just seem to be drawn to suffer? People look at a duck and think what if he could talk (badly) and also the universe hates him specifically? ...although actually having met ducks I do kinda get it. Put that thing in Situations.
Two things that are immediately very funny: the locals not answering his questions because they literally can't understand him and Dracula keeping him an extra month as a language coach. "You English have a saying: *incomprehensible Donald Duck noises* "
So Donald is incendiary, cowardly, petty, and good hearted. That first one is going to get him into trouble except that he definitely knows how to take a beating. He's always being beaten by something or other. I think he will also be very frightened of Dracula, which might keep his legendary temper in check at least for a while. Hiding under the blankets and trying and failing to send letters are two things that I think are very Donald Duck appropriate. I think the people down in the courtyard will get a sound (and inarticulate enough to air on tv) cursing - unlike Jonathan Harker, Donald Duck is allowed to say $*#%
The more I think on it, the more the Castle Dracula sequence lends itself to a Donald Duck style comedy of errors. Imagine his incandescent rage when Dracula takes his stuff. Donald does do the thing of coming on violently and then, finding himself overmatched, completely change tone to deferentially playing nice. And while in his own cartoons it usually doesn't work and he gets badly beaten by whatever overstrong opponent he's offended, I think this is the kind of behavior Dracula would find very very entertaining. Making his prisoner sheepishly put away a giant mallet or whatever and slink away just by raising an eyebrow? It's better than blood.
Donald would absolutely demand to be let go, see A Million Slavering Wolves, and change his mind immediately with that big *dying inside* smile he does. And then as soon as his own door closes throw it open again to shake his fist and swear at the Girlies while they melt away laughing at him.
I think Donald would absolutely hit Dracula with a shovel. It would go bonk. Then he would try a set of increasingly bizarre weapons with no effect - pick-axe, sword from nearby suit if armor, dynamite... it would be a whole thing, before finally slinking away defeated.
He falls off the wall and hits the castle 12 times on the way down, but survives the fall all battered and broken, then is immediately chased by wolves off into the closing credits, swearing and sputtering all the way.
So I believe that Donald Duck can survive Castle Dracula, and now I want to see this cartoon.
I also realized halfway through that I am absolutely basing this off the very early Donald Duck cartoons where he's allowed to be a violent jerk. It is possible that a more modern Donald might fare differently.
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chaos-of-the-abyss · 1 month
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femto and child griffith
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more 3am thoughts when i have an exam tomorrow morning (inspired after seeing this gorgeous art btw): while i've seen my fair share of posts about femto and griffith, i haven't seen one about femto and child griffith specifically, and i'm also in a word vomit mood, so here goes.
imo femto, and neogriffith by extension, can be considered both the precise antithesis of and the fragile armor around that guilt-stricken, tottering child version of griffith that we see in the eclipse sequence. child griffith in the eclipse sequence is a representation of what made griffith human; not the untouchable, invulnerable, superhuman ideal that griffith projected for others, the ideal that made guts feel inadequate next to him. child griffith is griffith's guilt, his passion, his love, his affection, his sense of responsibility, his self-loathing, his fear, his insecurity.
femto has had all of these things excised by the sacrifice. he's the manifestation of the callous, cruel monster that griffith always feared he was, and the opposite in every way of what that child griffith stands for. but at the same time, femto only exists because that child griffith does. griffith only became femto because he had so much guilt and love and self-hatred and fear, and it eventually overwhelmed him. he only made the sacrifice because he couldn't bear those feelings, because he wanted so desperately to get away from them. in making the sacrifice and becoming femto, griffith put up an armor around his child self. he protects that guilt-stricken, tottering child from having to grapple any longer with the weight of his remorse and insecurity and pain, because, at his lowest point, it truly became too much for him to endure. femto may be the opposite of what child griffith stands for, but at the same time, femto could never exist without child griffith; he was born to shield him. he is both an anguished denial of and an enclosed, faraway sanctuary for that sobbing child staring at the castle in the sky, a dead boy in his arms and a mountain of corpses piled beneath his feet.
i think that fits really neatly into an overall theme of berserk too: that humans have different sides, and those different sides are not supposed to be wholly separate from each other. berserk likes to play with and defy dichotomies, and you're not supposed to think of griffith as separated down the middle into two: his "human" side and his "villainous" side. they exist together. his "villainous" side simultaneously rejects, protects, and is fueled by his "human" side. you can't have one without the other.
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heyclickadee · 3 months
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Okay, a few thoughts on the trailer now that I’ve collected my thoughts a bit:
1. Between the shots of the crashed ship and Omega in the cockpit, it’s looking like a self-rescue on Omega’s part. At this point I’m thinking she gets herself and Crosshair out, and then, based on the shots of Cross with the batch, gets separated from him at some point. He rejoins the batch, and she is…somewhere else. Though I don’t know if that means she goes back to Tantiss.
2. It’s entirely possible that she gets got by one of the bounty Hunters in the trailer, and that’s what separates her from Crosshair.
3. I do think that it is Crosshair in the armor, but other possibilities include: one, Tech, who may not have his own armor anymore and needed to wear something protective on short notice, and; two, Hunter’s having a real bad time and is actually hallucinating Crosshair being with them. I don’t think that’s the case though—I think it really is Crosshair.
4. It’s also possible that those shots with Crosshair are from a little later on in the season.
5. Poor Omega’s going to be in Tantiss for months.
6. I swear Hunter looks like he’s lost weight. Like. I know a lot of the fandom is deep in the Crosshair and Tech are twins sauce (and honestly, I am too, I adore that head-canon and basically think if it as canon), but darn it if Hunter isn’t getting so drawn he’s starting to look a little like Crosshair.
7. I find it weirdly amusing that the half the trailer in which the bad batch actually features is mostly taken up by Hunter and Wrecker doing Adventure Man things. I get the sense they were scrounging to find shots of the batchers that weren’t massively spoilery (and they still put those shots of Crosshair in. Which, admittedly, is one of the things that makes me slightly suspicious of that being Crosshair at all, because that could be a misdirect, but only slightly).
8. I’m going to laugh if it turns out that Cid hired all of the bounty hunters we see to find Omega. Like, if that’s what she uses the money she got from Hemlock for, and she’s basically trying to get Omega out of the situation she got Omega into and goes a little overboard on the means.
9. Ventress! I’ll be honest, Ventress has never been at the top of my favorite character list, though I’ve warmed up to her quite a bit (I used to like the idea of her more than the execution), but I always love Nika Futterman’s performance, and I’m intrigued to see Ventress here at the very least. Because. How. She was very dead. Very, very dead. Not “fell into The Mists” dead—she had a funeral after being dead for months. My only thoughts are that were either seeing her in a flashback sequence that takes place before Dark Disciple, or it turns out that nightsisters can use their force magic to do some weird shit after getting hit by lightning. Either way, I don’t think she’s fighting Wrecker and Hunter here—that’s just some misleading editing.
10. Man, I hope Hemlock dies a lot.
11. Anyway, speaking of the dead and those back from it, Tech is so alive and I’m trying to not be the Smuggest of Gremlins until we for sure see him, but jeez are they making that difficult. (I checked the trailer release blurb on the Star Wars dot com page—it doesn’t mention Tech being dead. It just says the team is “scattered” after the events of season two. Like. Guys, you’re not even trying anymore.)
12. And more on Tech, I do think it’s possible—possible, mind you—that Tech is the guy we see in the clone X armor in front of what looks like the Archium. There are some small differences between that armor and both the armor we see on Clone X in season two, and the Clone X we see speaking later in the trailer—namely, the shoulder straps, what looks like a glass visor covering the two eyeholes, and *sigh* the pouches. And it’s the straps and the pouches that are giving him a bit more of a Tech-ish silhouette—especially the pouches, and especially from behind. If it is Tech, though, I don’t think it’s a brainwashed Tech at all (and honestly, it’s the pouches that make me lean towards not brainwashed if it is Tech in there, because a shin pouch is just a very Tech-and-not-blank-slate thing to wear).
I actually think it’s more likely that it’s Tech in disguise and having taken the armor from the Clone X we see later in the trailer (with some adjustments of his own), and that that’s what’s being referred to by the titles “Infiltration” and “Extraction;” Tech infiltrating imperial forces, and then the others having to get him (and probably the people of Pabu) out. And, if that’s the case, I’m banking on these shots being from the midseason. (I know I said I wasn’t going to speculate on the episode titles. That was aspirational.)
Basically, I could be persuaded that it’s Tech in there or that it’s not. I’m less likely to be persuaded that it’s a brainwashed Tech in there—I still don’t think that’s happening.
12. Whether that is Tech in that armor or not, I do think that the clone X we see speaking in the trailer isn’t the same guy in the armor in the Archium shot.
13. I am SO HAPPY to see Phee back THANK GOODNESS. I was a little worried they’d drop her like a rock, but nope! She’s here! She’s got her cool jacket! We see her ship!
14. There is a criminally small amount of Echo in the trailer, but I’m not giving up on seeing more of him. It’s possible that he’s either a walking spoiler, or that he features a little more heavily in the back half of the season.
15. “The Cavalry Has Arrived” is the most optimistic episode title in the whole damn show and, yes, I will die on this hill.
16. Crosshair. Oh, Crosshair. Someone please save him immediately.
17. There’s a lot of early doom panic around, well, everyone and everyone (especially Hunter) dying that I’m honestly going to ignore going forward. For reasons.
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thephantomcasebook · 2 years
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Team Green Highlights for 1x08 “Lord of the Tides”
Doing my Spaghetti night rewatch of HOtD - like I do every Tuesday - with my Hi-Def headphones and here’s a few things I caught that are easily missed. 
1.)  Ser Criston Cole Protecting Alicent and Aemond Defending Helaena. 
As we can see clearly, when Daemon cuts Vaemond’s head in half, both Alicent and Aemond immediately go to protect Helaena who has a traumatic response to the murder and immediately turns to Aemond.
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However, what is over looked is that same shot we see Criston Cole - in full armor - standing behind Alicent and the kids,
Also an interesting thing about this sequence, is that at first it looks as if Alicent is turning away from the gore. But if you watch it in slow motion. You see that it is actually Alicent turning to find Criston and make eye contact with him.
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Then, after a reactionary shot of Daemond saying “He can keep his tongue”, we see Criston rushing about to get to Alicent. while both Aemond and Alicent circle the wagons around Helaena - with Aemond pulling her against him protectively. 
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Then, in a cut that is edited to make it seem later than it was actually shot. You see Criston appear beside Alicent drawing his sword to protect her. 
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    2.) Father-Son Time: Criston and Aemond.
An interesting call back to 1x06 when we first see Criston Cole training the boys. 
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In the initial fight scene in 1x06, we see that Aemond is unable to touch Criston and he playfully wacks him on the ass, in fatherly teasing. 
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However, six years later, we see that this time its Criston that can’t touch Aemond, who has become too fast for Criston’s famed morning star.
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 However, despite Aemond’s serious nature, we see that Criston still has the same paternal levity that he had when Aemond was a boy. 
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Later, in another call back between fathers and sons. 
We see Aemond goad Jace into a fight over his paternity in the exact same way that Criston goads Ser Harwin Strong in the yard. 
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To put even a finer point, we see that, like Criston with Harwin, Aemond eats Jace’s punch, but rather than retaliate, laughs and smiles mockingly in confirmation.
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3.) Apologizing to Helaena
In a mini-plot that it told only through ADR and can only be heard with the headphones on - not even captioned - we hear Aemond scolding angrily Aegon for dishonoring and humiliating Helaena while they’re waiting for everyone to arrive at the dining room. 
In the ADR conversation, we hear Aegon promise Aemond that he had made it up to her by giving her a present when she arrived for dinner, something that “The Bravosi swears by”. But Aemond angrily tells him “That’s not good enough!” till they’re interrupted by the arrival of everyone. 
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Also in the back, you can hear Helaena showing Otto whatever present Aegon gave her ... and later you see her constantly play with it at the table.  
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4.) Aemond watching Helaena dance.
For several shots during the party, you can see that while everyone else is having fun Aemond remains stoic and reserve, simply leaning back and watching with entraptured attention Helaena dancing
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You can see that it is not a protective watch, but more a longing of unrequited love. I truly think that Helaena might be Aemond’s only true joy in life, perhaps the only thing he truly loves in the world - perhaps other than Alicent. 
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the-scandalorian · 1 year
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like a moth to the flame, part III
Pairing: monster!Din Djarin x Female Reader Rating: E, 18+ Word Count: 10.8k Content Warnings: dark!Din, stalking, predatory/obsessive/possessive behavior, body horror/painful physical transformations, violence, gore, blood and hunting and monstery shit, verbal argument turned smut (finger fucking, cum eating, etc.), nightmares
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DIN
The dreams started as soon as the kid left.
Angry vermilion dreams, fractured dreams—a flurry of images as sharp as shattered glass—played any time Din so much as dozed. He couldn’t make much sense of them, but the visuals seared into his mind. Pearly white incisors caught in thick, hot viscera. Rent flesh. Deeply gouged burns. The smell of scorched skin.
A war-ravaged planet. An empty gray-washed throne.
A pile of discarded Mandalorian helmets coated in ash.
As soon as they began, Din knew something was wrong with him. These weren’t normal nightmares, not like the quiet, melancholic blue of the dreams he’d always had about his parents, the ones that stayed tucked safely in his sleep. No, these…lingered. They slunk past the edges of his sleep to haunt his daylight hours. He’d wake up and taste blood on his tongue. All day, he ached in strange places: his shoulder blades, his teeth, his hands and feet, a spot behind each of his temples. Every one was a concentrated, bone-deep ache, like the growing pains he remembered vaguely from his teenage years.
The kid was gone, and something was wrong with him.
Din knew loss too intimately to mistake it for grief alone. He knew this was something else too. It was physical. He was ill. He told himself it needed to wait. He had to find the covert. Then, he could deal with whatever was happening to him.
So he put his head down and did what he does best: he hunted.
For two months, he searched. He took jobs for credits and jobs for information. Finally, finally, he tracked them down on Glavis.
He can still remember the fetid reek of the butcher where he went to find the final bounty, Kaba Baiz, the key to the covert’s location within that ringed maze of a city. Even through the filters on his helmet, the smell was an assault—raw flesh and congealed blood, singed bone and burnt marrow. All at once, it made him sick…and, to his own horror, ravenous. He should have been disgusted, but his mouth watered even as his stomach soured. Cold sweat beaded between his shoulder blades. He itched to peel off his armor.
He was most definitely ill.
The last thing he wanted was a fight. The last thing he needed was a fight. He wanted to take the bounty and leave, to find what remained of his covert and be still. But the Klatooinians closed in around him, and he knew he wasn’t going to get what he wanted.
It was the first real fight he’d been in since the dreams had started, and it was…different. He was different.
One of the Klatooinians lunged forward and bit him. The pain was sharp, and as he tried to wrench his wrist out of their grasp, all Din could think about was how much he wanted to sink his teeth into something that bleeds. Behind his beskar, he bared his teeth.
It only devolved from there.
He slipped so far into the flow of the fight that it felt like a fever dream.
He didn’t make an active choice to reach for the saber. It just happened. His blaster had been knocked out of his grasp, and there were too many of them. The beskar spear was strapped to his back, but his hand fell to the saber’s hilt as naturally as it falls to his blaster; his finger flicked the activation as naturally as it finds a trigger.
He lifted the humming blade, and for one short moment, it had sung for him.
The saber slipped through living and dead flesh alike, rending breathing bodies and hanging animal corpses just the same. He felt good. He felt strong. He moved with an ease he hadn’t felt for years, not since he was younger, before he had a tight back and knees that cracked. He felt distant from himself, distant from the fight, as his body fell into a controlled sequence of moves.
Somewhere in the back of his fogged mind he finally asked himself why? Why was it suddenly easy?
Then the saber grew heavy in his hand, and he faltered.
He stabbed one of the Klatooinians straight through the gut, and when he wrenched it back, the flat of the saber sizzled and spat against the flesh of his own thigh. The searing pain pitched him into a red haze, and he dispatched the rest in short order. He cleaved through two, took a hail of blaster fire, and stabbed Kaba Baiz between the ribs with his vibroblade. He lifted his dead weight with one hand on the hilt, and Din knew he was different.
Without thinking, he took up the saber and sliced clean through the Klatooinian, even though he was already dead, and Din knew he was different.
*** He was half delirious with pain and exhaustion by the time he found the Armorer.
“What weapon caused such a wound?”
“Paz Viszla, bring it to me.”
The moment Paz touched the hilt of the saber, Din’s body went cold, every part of him snapping to high alert. His hackles raised.
He knew then there’d be a challenge. A duel.
Sure enough, after he’d given himself enough time to assess Din’s state and skill with the blade, Paz had thrown the gauntlet, and something reared in Din’s chest in response. Something eager. 
The fight passed in a blur of scarlet. Smoke encroached on the edges of Din’s vision as they grappled, and something outside himself took control. By the end of it, by the time he had Paz on his knees with a blade to his throat, Din was barely conscious. He felt far away in his own body.
He heard the Armorer’s dismissal faintly, an echo of words through his hollow ribcage.
“Then you are a Mandalorian no more.”
He could barely stand, let alone process the devastating reality of her words.
He doesn’t know how he made it back to the surface of Glavis and all the way to the public transport. He has no memory of stripping himself of his weapons, signing them over to a droid, and stumbling on board. He has no memory of upgrading to a private room.
He remembers the room, though.
By the time he got there, he knew he was going to be sick, his insides roiling and churning. As soon as the door closed and locked behind him, he ripped his helmet off and paced the tiny space, massaging his temples and willing himself to calm down. His blood pumped hot and furious through his veins as he replayed the duel, as he remembered the Armorer’s words. 
He felt trapped, pent-up and weighed down; he needed to be out of his beskar in a way he hadn’t felt since his first days of wearing armor—back when he was just a kid and the weight was stifling and restrictive and unfamiliar.
And then the real pain came. Like a fever, it took him.
He buckled to the floor of his private room, collapsing to his hands and knees, his thigh guards clattering against the durasteel floor. Against his better judgment, slouched pathetically on the ground, he peeled off each of his layers—his beskar, his soft underarmor, his flight suit. He stripped to his boxers and stretched out in a prone position, face turned to one side. The shock of the cold metal floor felt good on his feverish skin. Din lay there and counted.  
He lay there and tried to compose himself.
Over and over, he watched his hot, panted breath leave a temporary shadow of condensation on the gelid floor and dissipate. Spread and evaporate. Spread and evaporate.
Just when he thought he was starting to get control of himself, it felt as though two hot blades pierced his shoulders, and he reached back reflexively, rolling onto his side as he convulsed in agony, his spine curling and straightening. He shoved his clenched-white knuckles against his teeth to muffle his scream, and he felt something hard protruding from his back.
Paz must have followed.
He writhed and pitched.
The door was locked. The room was empty.
Nothing made sense.
I’m dying.
Two points of white-hot pain sprouted behind his temples, his vision going gray and bile rising in his throat.
Then, blissful darkness.
*** Things are good. Things are calm.
Din has fallen into a routine, a sustainable routine for the foreseeable future. It will get him through the time period between now and whenever you leave—whether that’s a few weeks or a couple months. And that’s all that matters.
He lets himself hunt once a week. He’s finally accepted that concession lends him more control. He’s less on edge after he allows himself to turn and feed. So, once a week, he sheds his armor and changes. It’s just enough freedom to quash the urge to go armor-less when he shouldn’t. Plus, he has a clear purpose for it now. He stalks through the forest, kills a beast, and reinforces his territory.
He’s picking off the pack one by one, just as he planned. They’re onto him now—they’re wary and hyper-vigilant. They move constantly, retreat higher and higher into the hills. They place scouts along their flanks. Din picks off the scouts.
First, it’s a gray female.
Next, a tawny male.
The third, its mate.
And so on.
He hunts. He keeps tabs on you from afar. He trains with the saber.
Yes, everything is good.
You haven’t sought him out again, not since the market. His rejection was enough, apparently. He’s relieved.
He’s miserable.
Truly, he’s sick with it, and his regret is showing up in all sorts of tangible ways. 
All the tiles of his shower, every single white square at his eye-level, where he leans his weight on a clawed hand once a week, are scored now. The deep lacerations don’t bother him anymore though. Each one is a mark on stone instead of flesh, a tally of his self-control.
He breaks things more often, when he’s changed and when he’s not. He feels like some kind of adolescent animal, just learning the limitations of his own strength. It’s ridiculous. He figures it’s the incompatible combination of his new strength, his burning frustration, and the age of the house.
He’s had to repair his headboard, the door frame to the bathroom, and two door knobs. He’s had to fully replace his front door, hinges and all. He came back from a particularly grisly hunt, pent up and brimming with violent energy, and pulled the thing clean off.
It’s been weeks since he’s talked to you. Summer has had enough time to wane into fall, but this unexpected penance he’s enduring for the way he treated you doesn’t seem to be going away.
*** The next time he goes out for a hunt—in the early evening because he can’t seem to make himself wait out the few hours until nightfall—Din can tell you’re out walking in the forest before he’s even a mile from you. The wind shifts, and he can smell you as if you’re standing right next to him.
He could turn for home. He could skirt you completely. He could follow you from a distance until you make it home safely. He could do anything that ensures you have no chance of seeing him like this.
He’s not in the condition to make a rational decision.
Din continues on the same path, until you’re so close that in full daylight you’d be able to see his towering shape moving beyond the lattice of low tree limbs, and he scales the largest tree he can find, pulling himself lithely up into its high branches.
He waits, silent and still, as you wander through the trees far below him. You look so tiny from up here, like something too insignificant to draw his attention on a hunt, the perfect prey for some creature that’s one rung lower on the food chain. 
Possessive longing embeds itself somewhere tender behind his ribs and tugs: You look like something that needs to be protected.
The little fawn is trailing behind you like an obedient duckling. She notices Din’s presence right away, her tiny head craning upward to find him in the murky gloom. She goes skittish and fragile when she sees him, blundering ahead of you on precarious legs.
You look after her with mild concern. “Where are you going?”
If you were to glance up too, you might be able to make out his hulking shape, crouched in the tangle of the canopy, but you wouldn’t be able to discern the details. You wouldn’t see his face. His silhouette would be obscured by the wide, swooping contours of his wings, all detail lost to shadow.
There’s a part of him that wants you to look up, a part of him that wants to leap down and block your path—to make you look at him like this. He needs to know what you’d do.
You’d scream.
And then what?
Would you freeze or fight or flee?
You’re not one to flee on instinct. You’re too smart to fight something more than twice your size. His credits are on freeze.
And when you stood there staring at him, how long would it take you to tear your gaze from his clawed hands and pointed wings and sharp teeth to meet his eyes? How long would it take you to look up from the threatening bulk of his body to his face? Would you put it together? Would you recognize the unzipped flightsuit tied loosely at his waist? 
Would you hate him?
He doesn’t want to think about the possibility of disgust reflected in your features. As hard as he’s tried to convince himself that it would be easier if you feared him, he despises the idea of you seeing him like this and being scared or repulsed.
It would be the final confirmation that he’s a monster.
You’re almost out of sight. You could still look up. All you’d see is a dark void—a space that swallows more light than any of the surrounding shadows.
You don’t look up, though; you wander on. You’re close enough to your home, headed back in that direction, that he’s not worried about you. He’ll be attending to the potential threats elsewhere anyways.
He jumps down when you’re a safe distance away, falling gracefully and with control, and the thick bed of pine needles muffles the thud of his landing. But he’s so heavy like this, so dense with muscle, that the forest floor vibrates just for a moment when his feet touch down.
Din turns for the hills, where he knows the pack is waiting. 
He thinks he’ll kill two tonight. 
When he returns home hours later—sweaty and fed and sticky with blood—he heads right for the shower, reaches for the knob, starts the hot water…and the metal snaps off in his hand. 
Fuck.
*** All the necessary repairs mean that Din is in town more often than he wants to be.
The next evening, fuming, he heads there for the replacement part for the shower. With the newly purchased knob slung in a bag over his shoulder, he starts for home. He’s skirting the main roads in town, sticking to the side streets and alleyways to avoid people, but Din pauses when you step out the door of the cantina. 
Alone.
No, not alone.
A quiet growl escapes the modulator when that boy that bothers you at the market comes stumbling out the door behind you, tripping over his own feet as he calls your name. Din has noticed every time this boy lingers too long by your stall on Saturdays. You always have the same vague, disinterested smile plastered on your face until he leaves. He annoys you, and that annoys Din.
Din waits in the shadow of the alley, out of sight, to ensure this boy doesn’t do anything more than annoy you.
The urge to protect you isn’t a want for him anymore. It’s a physical imperative.
“Wait, wait up,” the boy pants when you turn at the sound of your name. “Let me walk you home.”
You turn and give him a pacifying smile. “I’m good, Terek.” You wave him off amiably and keep walking.
Terek follows.
Din starts forward as soon as Terek reaches for you. He covers the short distance in a few strides, coming up behind both of you. Neither of you hears his approach.
“Don’t,” Din says, his voice low and threatening, just as Terek grasps your wrist.
You and Terek freeze and whip your heads around, surprise apparent on your faces. When you both register Din’s presence, Terek’s surprise melts into fear, yours into…disappointment?
That stings.
In an attempt at chivalry, Terek hesitates for a moment then steps all the way in front of you, putting his body squarely between yours and Din’s, swallowing audibly as he looks up at his visor.
Din sighs.
“What do you want?”
“Release her.”
Terek splutters for a moment, trying and failing to form a sentence that expresses his utter disbelief, but you save him the trouble by wrenching your hand from his and stepping away.
“I’m fine,” you say to no one in particular. Then, to Terek, “Go home.”
“I’m not leaving you with him,” he says, disgusted, eyeing Din warily.
“I’m fine,” you reassure him, adding, “Just go,” when he hesitates.
Terek leaves, his pride sufficiently wounded by the dismissal. He mutters under his breath as he does, disappearing around a corner. Then it’s just you and Din.
You look up at him for a moment then turn abruptly on your heel and stalk away.
You waited to be alone with him just so you could leave first. The pettiness of it almost amuses him.
You’re upset with him. Hurt. For good reason. He doesn’t blame you, and as much as he should be thrilled that you want nothing to do with him, he’s suddenly desperate to fix it. Now that you’re standing in front of him again, he can’t help himself.
“Wait,” he says, following you instinctively. “Let me walk with you.”
As soon as he says it, he regrets it. He sounds just like Terek, who obviously annoys the shit out of you. Sure enough, you reject the offer. 
“No,” you reply, tossing the word carelessly over your shoulder.
Din watches you walk away, disappointment coiling in his chest like thick smoke.
He makes an impulsive decision, overtaking you in a few strides, turning around in front of you to force you to stop walking. “Please.”
You’re surprised, caught off guard by his plea, but you recover quickly. You deliberate for one painful, infinite moment.
“Alright,” you say, your expression softening. “Come on.”
He’s so relieved he sighs audibly. He’s so relieved he doesn’t even let himself think about what a bad idea this is—how it’s going to completely erase the progress he’s made in keeping you away from him. He shoves those thoughts aside and falls into step beside you. 
Din looks down at the reluctant smile pulling at your lips, and he smiles behind the helmet.
In that moment, everything changes. His resolve evaporates. Nothing about this could be wrong, he decides. It feels too good. Even more importantly, you look happy. 
That means he’s doing something right.
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YOU
Summer gifts you a final handful of warm days as fall pushes in.
Your weekly harvest shifts from the best of the summer fruits and vegetables to what fall has to offer—pears and apples, squashes and pumpkins, leafy greens and broccoli crowns. A chill slips in at night, first a light breeze, then more insistent until it’s enough to necessitate shut windows and drawn curtains.
In the forest, the deciduous trees are just starting to turn. The tart greens of summer have waned to a muted olive in the heat and the drought, and they’re beginning to give way to the first golden hues of autumn, heralding the oncoming winter months. It’s your stark annual reminder of the transience of the growing season. In a few months, the weekly market will all but close, reduced to a handful of stalls selling preserved and prepared foods. Your part in it will be over for the year. 
You’re even more relieved than usual. You’ll miss the finer weather, of course, but not the work. Or the weekly slog to the market…and the constant reminder of the Mandalorian’s rejection.
The memory tastes like sweet cherry gone sour on your tongue.
You try not to think about it—how stupid you made yourself look, flirting with him when he wasn’t interested. Pursuing him outright and cajoling him to come to your stall when he’d made the choice to avoid you. You’d made some bold moves, and they hadn’t paid off. No, they’d backfired rather spectacularly. 
You’re grateful that the Mandalorian’s constant radius of solitude—the area around him that his intimidation keeps clear—means that no one else witnessed the whole embarrassing scene up close. A small blessing.
The last Saturday markets of the season pass without event. Just like the previous handful, Mando walks by. You see him coming and avoid his gaze; you avoid looking at him altogether in fact—you don’t even sneak a sidelong glance to see if he’s willing to spare you a nod. You don’t want to know.
You both act the part of the strangers you are. Whatever nascent thing flickered between you for a moment has been snuffed out completely.
You pack up your kiosk and head home from that final Saturday, knowing it’s time to get to work on the necessary preparations for winter: some repairs, the work in the orchards and gardens, tending to the chickens. The final push feels extra hard this year.
You’ve never been more ready to leave this planet. 
So naturally, when you head into town a few days later to check on the progress of your ship, you find out that the last few parts are back-ordered. Everything slows down here when the first chilly winds start to pick up the fallen leaves—everything. People hunker down preemptively, incoming shipments of all goods slowing to a trickle. It doesn’t help that your ship is an old model, out of production. It already takes extra time to find the right parts.
The mechanic estimates an early spring completion date.
You’ll have to wait out the cold months patiently. Knowing he’s still out there. A small comfort is that you probably won’t see him at all now that you won’t spend hours at the one place you reliably crossed paths. Maybe you’ll pass each other when you’re visiting the tiny winter market briefly for necessities. Likely not, though, when you know exactly the time he shows up and therefore just how to avoid him.
You wish he’d leave the planet entirely so you could stop thinking about him.
No, you wish he’d seek you out. Just so you could reject him.
Who are you kidding? That’s not how that would go. 
What you really want is for him to seek you out, explain that the whole thing was some kind of misunderstanding, whip his helmet off to reveal his handsome face, and kiss you full on the mouth.
It’ll probably happen. Any second.
*** Right away, you’re proven wrong. It’s not so easy to avoid him. But you don’t run into him at the market—no, you’re in town, coming out of the cantina, when you see him next.
A slightly drunk Terek is trying to talk you into letting him walk you home, and the Mandalorian appears out of nowhere.
Again, the absurd idea that he follows you seems not entirely improbable.
“Release her.”
The protective tone of Mando’s voice makes your stomach clench. Terek is perfectly harmless. You’ve dealt with him for years, and he’s never done more than offer his company, sometimes too insistently. Some deep, vicious part of you wants him to get uncharacteristically angry and brave right now—to escalate the situation by refusing to let you go.
You want to see how effortlessly Mando would put him down. 
Fuck, what is wrong with you?
The man does things to your head. 
You pull your hand out of Terek’s loose, sweaty grasp and step away. He protests when you tell him to leave, but eventually, reluctantly, he listens. And then it’s just you and the Mandalorian. As you wanted.
He got protective over you, and your curiosity is unyielding. You have to know how this is going to play out.
He stands there like a metal statue and says nothing.
So you turn and walk away.
“Wait,” he says belatedly, his footsteps picking up behind you. “Let me walk with you.”
It’s embarrassing how easily the request makes your irritation disappear. The reality of just how much his attention means to you cinches uncomfortably in your gut. You remember your last encounter, and the combination makes you defensive.
So you say the opposite of what you really want, an ugly satisfaction settling in your chest: “No.”
He rounds on you. “Please.”
He sounds well and truly fraught—even though the modulator, the sharp emotion comes through.
The Mandalorian seems to be someone else entirely tonight: you think he’s the man you’ve glimpsed behind the armor, sweet and real, the one he usually tries to keep hidden. It’s intoxicating.
“Alright,” you say, relieved. “Come on.”
He falls into place beside you quickly, a little eagerly.
You pass the entrance to town, and the wind whistles through the dry leaves in the forest, tugging the last few hold-outs from their branches to join the rest. They skitter across the hard-packed dirt road.
As much as you’d rather avoid the topic altogether, it feels necessary to address the awkwardness between you before diving into anything else. It doesn’t feel so daunting at this moment. His energy tonight has changed the dynamic completely. 
“I’m sorry if I made you uncomfortable that day at the market. I didn’t mean—”
He surprises you by stopping abruptly in his tracks and turning toward you. You pause too. He extends a hand like he wants to reach for yours then decides better of it and lets it drop.
“I was rude,” he says. “I’m sorry, it had nothing to do with you.”
You scrunch your nose. That doesn’t seem true. “Really? It seemed like—”
“Forgive me.”
It has the quiet desperation of a plea, and he says it with so much sincerity that you don’t feel any qualms about agreeing.
“Of course,” you say. “It’s forgotten.”
He nods once, decisively, then turns to keep walking. Apparently, the matter is settled. You let him change the subject when he tries.
“How’s the progress on your ship?” he asks.
You let out an annoyed huff. “Delayed. Again.”
You explain the specifics to him.
It feels like a gift to be alone with him for this long, to finally have an uninterrupted, prolonged, one-on-one conversation. You’re learning so much about him, his quirks, already. He has a way of keeping you talking without saying anything. He gives you a look, cocks his helmet, hums. Not talkative but not aloof. He wants you to keep talking, and he communicates that openly.
You like it—like learning him—and at the same time, you can’t help but want to wheedle more out of him. You want the man behind the mask, all of him. You tell yourself to settle for this. This is easy. This is comfortable. You’ll give him time. You’ll let him unravel you a little before you start in on him.
So for now, he goads; you answer.
Ten or so minutes pass like that.
“So, it looks like I’m stuck here through the winter,” you conclude. 
That fact is starting to feel less bleak by the minute.
“Yeah?”
Either there’s a faint glimmer of potential in his question or you want it to be there so badly you’re projecting. It feels real, though—real enough to press a little.
“What about you, Mando? How long are you here for?”
“Still deciding.”
“And what’s informing that decision?”
He looks you over for a long moment. Leaves crunch under his boots, and you feel exposed under his naked attention. 
“Several…factors,” he says finally, perfectly cryptic.
You roll your eyes at him playfully, prompting him to expand with an open hand. 
“I’ll…be here through the winter too.”
It feels like he’s just deciding right now. And you want to believe that—that your timeline is somehow, improbable as it is, affecting his. 
You can’t help but smile at him. “Good.”
You walk in companionable silence for a few minutes—until something howls mournfully into the night.
“You walk this alone at night?” he asks. There’s concern there.
You shrug. “I’ve lived here all my life—long enough that I know what to expect, long enough that nothing on this planet really scares me anymore. I know how to deal with it.”
A grunt of acknowledgement, then he goes thoughtfully quiet.
You’ve reached the turn-off for your house. You expect him to leave you here. He doesn’t. He walks with you all the way down the path, all the way to the stairs that lead up to your front porch.
You turn to him, he turns to you, and you’re painfully aware that in any other situation, walking home with someone you’re interested in might culminate in a kiss. If you wanted it to.
You look up, meeting his visor, feeling shy under his gaze again. “Thanks for walking with me.”
He nods and reaches into a pouch on his belt, fishing out something small. He hands it to you. “In case.”
You look down at the little silver device, closing your fingers around it. A com. A direct link to him, given freely. You’re surprised. And pleased. “I—thank you.”
“Use it if you need it.”
“I will.”
“...if you want to,” he amends, a little hesitantly.
“I definitely will.”
He bids you goodnight with a final nod, but he waits to leave until you let yourself in your front door and lock it behind you.
From the window, you watch him go, watch him turn and melt into the syrupy darkness like he’s always been part of it.
*** The next day, you’re buoyed by the hope of last night’s conversation. He was friendly. He wanted to spend time with you. He was protective. You float through your work mindlessly, daydreaming. 
The little silver com feels heavy and significant in your skirt pocket.
The air smells earthy, and there’s a chilly bite to the morning breeze. Luna follows you as per usual, moseying behind as you graduate from one task to the next. Her ankle is fully healed. She wanders in your vicinity, searching out the best food sources without leaving your sight. 
You replay your conversation with Mando—the questions, the interest, the amiable silence—while you work. 
You pause in the middle of pruning an apple tree, clippers poised over a branch to be cut: you might actually be friends with the Mandalorian.
Of course, what you really want is to be fucked raw by the Mandalorian every day. But being friends is probably a good first step.
When you’re done in the orchard, you move the chickens from their outdoor enclosure inside, counting each feathery butt as they titter their way through the door of the barn. The last one meanders away, pecking at the ground in search of bugs, and you have to herd her back toward the waiting warmth. 
“Come on, silly.”
You usher her inside, check the feed levels, and latch the door behind them. All accounted for. You haven’t lost a chicken in months. 
It’s odd, honestly.
It’s usually a constant battle to keep them from being picked off. You always factor in an expected loss each year. But for the past few months, you haven’t lost a single one, haven’t seen a single offending footprint of a predator—large or small—anywhere on your land. Even the rats have stopped coming for the eggs.
It makes you curious.
You venture into the forest early that evening, slipping under the patchwork of fall colors: amber and olive and burnt orange. Luna follows close at your heel. You’re not sure what you’re looking for until you find it.
A ways into the forest, quite far from the edge of your clearing, you come across a large tree, its trunk wide and thick, and the bark is shredded. It’s cut with long, deep lacerations. And lying at its base is a sizable ladder of vertebrae. Mammalian. Something big. The bones have been picked clean, left almost pristine by the elements and hungry critters.
You’ve never seen something like this so close to your house.
And you haven’t seen any live predators lately. You’ve heard them, far off.  It doesn’t make sense.
You circle the trunk and notice a little way off, there is another tree just like this one—ribboned bark, an offering of bones gathered at its foot. And then, from that tree, you spot another. There’s a series of them, one after another. You follow one to the next, marked tree to marked tree, and find that they form a massive ring around your property. 
A halo of slashed trees hemming you in. 
You can tell they’ve each been marked repeatedly, newer lacerations scored across older ones, newer kills piled atop older ones. There are scattered bones everywhere—husks of shattered skulls and splintered femurs, the pristine skeletal structure of a paw as big as your hand. Some are stripped, but decaying muscle and flesh still cling to others.
Dread has dropped into your stomach like a stone, growing heavier by the minute. Something is…stalking you?
Has been stalking you.
For weeks. Maybe months.
Something that’s large enough to kill the largest predator on this planet.
Something new.
Someone new.
You know.
You’re almost back to where you started; you’ve almost completed the full circuit when you find one spot that’s more disturbing than the rest. The kill that sits at the base of this tree looks fresh, maybe a day or two old. It hasn’t rotted yet, and you can smell the coppery tang of dried blood. You can see it too, dripped like black ink across dead, curled oak leaves.
There’s something else in the air too—something strong and alluring—
You turn abruptly when you realize you haven’t heard the quiet crunch of Luna’s steps in a minute, haven’t felt the gentle press of her nose and the warm chuff of air when she exhales against your leg. Your tiny companion is several steps behind you, completely stricken. She looks as terrified as the day you took her home—trembling legs splayed, eyes huge, ears alert.
She is not pleased with the grisly scene. For good reason.
You scan the area, listening intently. There’s no movement, no immediate threat you can discern. You know this kill is abandoned.
But you’re not going to subject Luna to this fear. You scoop her up, trudge back through the forest to bring her home, and put her inside. And then you head back to the spot.
Something aside from the macabre mystery of it all brings you back.
The smell of blood is overpowering, but there’s that other scent lingering on the still forest air, something warm and pungent and vaguely familiar. You can’t put your finger on what it is, but it smells good. Mouthwateringly good. Not like fresh baked bread, not something benign like a food or flower or early morning. 
It’s something overtly sexual, something personal.
You can��t remember ever being this attracted to a scent, but it conjures images of intense coupling. It smells like tangled limbs, like burying your face against the hollow of a sweaty throat. Like skimming the tip of your nose up the inside of a thigh. Like having two thick fingers thrust into your mouth, pressing in, pressing down on the wet muscle of your tongue until you choke. Like those same spit-wet fingers slipping out of your mouth, streaking a glistening trail down your chin, and closing around your throat.
It’s leather and sex and smoke and salt and…so many more unnameable things.
It has you wet between your legs.
It has you following a faint trail of dripped blood and remnants of dismembered carcasses across the pine-needle strewn ground—a path that leads away from your property. You wander from one trace to the next, a little dazed, searching the forest floor for more signs of the violence that took place here.
Every step you take has you moving a little faster, until you’re all but running through the maze of tree trunks.
You pass cracked ribs, stripped almost completely clean.
The smell is getting stronger, more magnetic. You barely have to seek out the trail of the blood and scattered viscera to find your way; the smell itself is enough. It keeps you on track.
You know it’s crazy. But you need answers.
Halfway there, you’re sure of where the path leads. There’s nothing else this far in the forest. You know who will be waiting at the end of it.
You step over the sharp angle of a jaw bone, shiny teeth lined up like snow-covered mountain peaks.
No wonder the nights have been loud with desolate howling.
You’re vaguely aware that dusk is gathering quickly, spun like silk between the tightly packed trees. It’s dangerous to be out this late, in this part of the forest, in the dark.
You keep moving, fingers clutched tightly around the com in your pocket.
*** The Mandalorian is waiting for you.
He’s standing comfortably, leaning against a tree, as if he’s been expecting you for some time, like he’s known you’ve been on your way. His house lurks somewhere in the blue mist behind him.
How could he possibly have known?
When he straightens, his body language is stiff. Something is off.
He greets you with a gruff, “You shouldn’t be out here.”
You hesitate. “What—why?”
“It isn’t safe.”
“It’s not—”
“Don’t come here again.”
The contrast to how he spoke to you last night is jarring. You’re speechless for a second. He turns on his heel and starts to walk away. He’s gone mercurial on you again—retreated fully behind his armor.
You find your voice before he’s disappeared between the trees. “I told you—I’m not afraid of anything on this planet.”
He stops in his tracks and turns slowly to face you, his silver armor glinting dully in the gloom. 
“I know,” he says, “but you should be.”
You bristle. “Why are you acting this way? Yesterday—just yesterday you gave me a com link.” You pull the thing out of your pocket and hold it up. “And told me to use it. You wanted me to.”
“That…was a mistake.”
“Don’t say that. It wasn’t.”
“I shouldn’t have been so familiar. It won’t happen again.”
He turns and is almost completely lost to darkness, the looming outline of his roof just barely visible beyond the trees.
“Why is there a trail of carcasses leading from my house to yours?”
He stops in his tracks. Silent.
“You owe me an explanation,” you press. “I’m not leaving until I get it.”
He stands there for a long moment.
“Come in,” he growls finally, jerking his helmet toward his front door.
You follow him inside. The house is old but beautiful—hardwood floors and sky blue walls. It’s clean and uncluttered, just as you expect his space to be. He nods toward his kitchen table, offering you a chair, and leans against his kitchen counter, thumbs tucked into his belt.  
“Explain the bodies.”
He’s not looking at you. He chooses his words carefully. “They…were a threat.”
“They were a threat…?”
“So I eliminated them,” he says simply.
Eliminated feels like a generous euphemism for the way the beasts were obliterated, ripped to shreds and scattered. To be honest, though, you’re less concerned with the details than you should be. You care more about the reason. You want to hear him say it. 
“Why?”
“I’m a hunter. It’s what I do.”
“There was a bounty on those creatures?”
He tilts his helmet in a way that feels like an eye-roll.
“They weren’t bothering anyone,” you say. “It wasn’t necessary.”
“They were stalking you.”
The lake. The fight. Here it is, finally: the truth. You’re going to have to drag it out of him.
“And how do you know that?”
He tips his helmet up, his visor finally meeting your eyes, but he says nothing.
“You’ve been following me.”
Again, nothing. He fixes his gaze downward again.
“Why, Mando?” you prompt, some mixture of dread and desire pulsing through your veins. “Tell me. You owe me that.”
“You know,” he says quietly.
Your heartrate kicks up. “I know what?”
He says it begrudgingly, like it’s an ugly reality: “That I want you.”
You laugh. He can’t be fucking serious. “How would I know that? Should I have guessed when you stopped talking to me? Or when you refused to look at me? How could I possibly have known when you can’t seem to decide whether to let me in or push me away?”
“You’ve known,” he says, addressing none of your questions. “You flirted with me.”
“I did,” you admit. “But that had more to do with my feelings than anything I assumed about yours. I didn’t know what you were feeling. I just knew what I wanted.”
“Mmm.”
You’re going to kill him if he doesn’t start giving you more than monosyllables.
“If you want me, why do you keep pushing me away?”
He rolls his helmet to the side, annoyed. As if he has any right to be annoyed. You can hear how tightly his jaw is clenched when he speaks. “Because I can’t have you.”
“Shouldn’t I be the one who gets to decide that?”
“Not in this case.”
“And why is that?”
“It’s…complicated.”
“Fine. Explain it to me.” You make a show of settling back in your chair. “We have all the time in the world.”
He bunches his shoulders, rubs a heavy hand down the back of his neck, uneasy. “You’ll get hurt.”
“What does that even mean? How would I get hurt?”
He ignores that, deflecting. “This isn’t your decision to make,” he spits. “It’s mine.”
“That’s insane—we both want the same thing—”
“I won’t let you get hurt.” His voice is low, his visor pointed at his boots—almost as if he’s talking to himself, trying to convince himself.
You stand, frustrated, your chair squeaking on the hardwood floor when you shove it backwards. “Why would I get hurt, Mando—how? What are you going to do? Or is it me you’re worried about? Is this how you really think of me? As something fragile? Do you just think I’m that fucking weak?”
He breaks.
The sound he makes is brutal and anguished, a dull roar, and you can’t help but flinch when he slams his fist against the counter behind him. The windows shake with the impact. He laughs when you flinch, something low and dark rumbling through his chest, a sound tinged with vindication.
“Good,” he says. “I said you should be scared.”
“That sound startled me,” you say, rolling your eyes. “It doesn’t mean I’m scared of you.”
He moves like a gunshot. 
He shoves your empty chair away, and his massive metal frame forces you backwards with faltering steps. You stop when your back hits the wall, looking up at his visor defiantly. He’s trying to provoke you, to orchestrate a situation that forces you to push him away, that justifies his own worry. 
“What will it take?”
He gets so close that his chest brushes yours, so close that you can feel the cold metal of his armor through your clothes. He looms over you, dropping his helmet toward your ear.
“Hmm?” he prompts. “What will it take to convince you?”
“Of what?”
“To leave this—leave me—alone.”
You open and close your mouth, at a loss for words, overwhelmed by his closeness.
He dips his head again, his helmet nudging your temple, his voice pitching low and dangerous. “You want me to hurt you?”
“You won’t hurt me.” You say it so quickly, with such conviction that it surprises even you.
Mando lets out a quiet sound like a wounded animal and looks away, his visor fixed on the ground as his chest heaves in deep breaths. You’re about to speak again when he looks up and cradles your cheek in his gloved hand.
He’s gentle suddenly. Reverent.
“You’re right, sweet thing. I won’t hurt you. Not on purpose.”
“See?”
“Not on purpose,” he repeats, the words heavy with significance.
“I trust you.”
You reach for his helmet with a tentative hand, waiting for him to stop you—fully expecting it. He doesn’t. You trace the sharp relief with light fingers, running them down what would be his cheek.
“I want you. Let me want you.”
A low growl rumbles through his chest, but this one is different from the others. This one sounds pleased. You’ll take it.
You tuck two fingers into the soft leather of his belt and tug his hips forward those last few inches, guiding him close until his whole body is flush to yours, until you’re caught between his unyielding metal and the wall.
You let your hands wander to the spaces between his armor, let them run up his sides, let one slip under the layered fabric at his neck. Your fingertips find warm skin, and you sigh at the feeling.
He’s real. He’s here. He’s not moving away. 
He’s leaning into your touch, his breath coming thick and fast through the modulator. His hands, though, are hovering by your hips, uncertain.
“Touch me,” you beg, grabbing them and moving them to your sides. 
His fingers tighten against your middle, and he presses the solid length of his body harder against yours. He’s half hard against your hip.
“Please.”
He’s considering. He’s drawing out the longest moment of your life.
You can feel the moment he decides to give in, to let himself have what you both want so badly. He sighs and curls himself around you, dropping his helmet toward your shoulder, slipping his arms around your waist to hold you tight.
It’s achingly tender. Intimate in a way you weren’t expecting.
You breathe together.
And just as suddenly, everything shifts again. He pulls back and fixes you with a hard look. 
“Are you sure?”
“Yes.”
“You need to be sure.”
“I’m sure. Just—please—”
His fingers follow the line of your jaw, his thumb settling on your lower lip. At the merest hint of pressure, you open your mouth.
“Bite,” he whispers, pushing just the tip of his thumb past your lips.
You graze your teeth lightly over his fingertip, catching the seam. The potent taste of leather and blaster residue invades your mouth, sitting heavy like ash on your tongue. You want to taste his skin, not his glove.
You’re desperate to know what sound he’d make if you wrapped your lips around his bare thumb and sucked. But before you have the chance, he eases his hand out of his glove—revealing golden brown skin—and drops it to your side, squeezing your hip so hard it makes you gasp. The leather slaps quietly against the floor when your jaw falls open. He yanks his other hand free and lets that glove fall too.
Your hand slips down his chest plate, skates over his belt, to settle over—
His bare hand covers yours, clamping it in place over his cold metal buckle.
“No.”
You look up at him. “What—?”
“No,” he repeats.
“Why—?”
“Are you sure you want this?” he asks again. “Are you sure you want me to touch you?”
“Yes,” you gasp. “But why can’t—?”
Before you can finish your question, Mando is spinning you around and ushering you backward toward the table. When the edge nudges your back, he turns you again, pushing your shoulders down until you fold forward over the oak top. 
He arranges you to his liking: a boot kicks your feet wider, and rough hands grip your hips to shift them backward so he has enough space to work open the button on your skirt, shove it down, and let it pool at your feet. He takes your underwear with it. 
Your gasp melts into a moan when he fits himself behind you, bent over you with his hips bracketing yours, and drags his warm, dry hands up the sensitive skin of your inner thighs. You can feel him through his clothes—his cock is hard against the small of your back—and you’re on fire with the thought of trying to fit him inside you.
You’d take it. You want that burn.
But he doesn’t reach for his belt. He stays like that, folded over you, the edge of his helmet sharp on the back of your shoulder, and slides one hand further up into the v of your legs. He grunts and presses his hips harder against your ass at the first feeling of your wet heat on his fingers as he parts you. 
The pad of his finger finds your clit and skims it, applying barely any pressure. Teasing.
He speaks softly, his helmet close to your ear. “Is this what you wanted? Is this what you needed?”
You push your hips back against him, seeking. “Please, Mando—I need—”
“You’ll take what I give you, pretty thing. And you won’t ask for more.”
He goes torturously slow, clearly unconcerned with your urgent need. He’s enjoying the build-up, you think, enjoying feeling you squirm against him. He lets you whine for a couple minutes while he plays with you as he pleases. Until finally, he decides to give you the pressure you need, two fingers rocking gently against your clit, his other hand dipping lower.
Out of all the things that have happened tonight—all the weird, improbable shit—what shocks you the most is this: Mando can be a talker. As soon as he sinks two fingers into the warmth of your pussy, he starts to run his mouth. And he doesn’t stop.
In his sinful voice, he tells you how much he’s wanted this, how good you feel around his fingers.
He groans deep. “I’ve thought about this tight little cunt every night for months.”
With both his hands between your legs and a steady stream of filth murmured in your ear, he takes you apart in minutes. He pauses only to rip your shirt over your head, palming your breasts with a quiet oh fuck, and then resumes.
“I’ve imagined the sounds you’d make—the way you’d cry for me when I make you come.”
He fucks you with two thick fingers, stretching you open in a way that’s making your arousal seep down his palm.
“Fuck, you’re even wetter than I thought you’d be—hngg—you’re dripping on me.”
He flicks your clit with his other hand, a little mean, then soothes the sting with just the right touch, the right rhythm. You come like that, spasming around his fingers, and he growls when he feels it. 
“Oh fuck, come for me, just like that.”
He pulls his hands away too quickly.
“Let me—just let me—”
He guides you into a new position with gentle but hurried movements. There’s a frantic air to them that has you obeying without a second thought. He draws your shoulders up and spins you around; his hands slide down your back and over the curve of your ass, gripping the backs of your thighs to lift you onto the edge of the table.
He presses you backwards until you lie flat for him, and he parts your knees and slides his palms up the insides of your thighs, forcing your legs apart so you’re completely spread for him. You don’t have time to be startled by the depravity of it because he does something you’re not expecting. He drops to his knees with a clank of beskar and lets his helmet fall forward into the v of your thighs.
You gasp at the cold shock of metal, flinching away instinctively, but his hands curl around your thighs and keep you in place.
He presses the front of his helmet against your sex.
There’s no way he can see anything at all with his visor shoved up against your skin, no way there’s enough light to make out the details of your cunt.
Then you realize, he’s smelling you. His fingers are digging into your thighs as he tries to drag you closer to his face—as if he could drag you any closer when you’re already pressed up tight against him, as if he could pull you straight through the mask of beskar if he tries hard enough.
He’s making sharp, animalistic sounds: growls and huffs and desperate inhalations.
You watch in fascination as his shoulder starts to shift and roll, the dim light glinting on his pauldron, and you push yourself up onto your elbows and drop your head to one side to discover he’s palming himself over his pants where he’s kneeling, rubbing the erection straining against his zipper.
He’s touching himself to the smell of you.
It makes you desperate to touch him. You reach for him.
“Mando, please.”
He lets you pull him up, but when you go for his belt, he swats your hand away. Instead, he grips your thighs and yanks you further down the table; you slide easily over the wooden surface until the solid weight of his body stops you—until you can feel the hard bulge of his clothed erection against your core. You must be leaving a gloss of slick arousal on the front of his pants, but something tells you he likes that.
His hands cup your breasts, run roughly down your stomach, and pause at your hips. His helmet snaps up to your face.
“Can I taste you?”
You don’t even know what he means—don’t know how that will be possible with the impediment of the helmet—but you truly don’t care. You’d let him do anything he wants to you. 
“Yes.”
Mando slips a hand between your bodies and teases you open again, easing his fingers inside where you’re hot and leaking for him. He gives them a few leisurely pumps, curling them against you in a way that makes sparks skitter up your spine. And then he pulls them back.
He shoves his hand under the lip of his helmet and lets out the filthiest groan yet, his head tipping back in bliss as he sucks your taste off his fingers.
You brace yourself on your elbows to watch. It’s a deeply erotic sight. It makes you throb for him.
You’re about to reach for him again, to pull his body down over yours when he steps back and suddenly looks…disoriented. Caught off guard. His hands hang loosely by his sides, like he’s… waiting. Something foreign wracks through him—a shiver, no, more violent than that. A tremor shakes his body; he jerks his head to the side sharply and pulls his shoulders up tight, tensing, resisting something. It passes in a moment, and when it does, he leans his weight on slightly bent knees, catching his breath as if he just sprinted up a hill.
What the—?
“Are you alright?”
He shakes his head in a quick jerk. “I’m fine.”
He brushes past it as if nothing unusual has happened.
You don’t have time to question it because he takes his place between your knees again and leans over you, bracing a forearm above your head, the side of his smooth helmet sliding against your cheek. His fingers are still wet with his spit when he slides them home. He presses in close, and you can see the evidence of your slick smeared across his usually pristine visor. You can smell yourself on his helmet.
And you like it, like seeing him undone for you. By you.
He knows it’s there. You’re sure he can see the hazy smudge that extends across the vertical line of his visor.
“Fuck,” he says, breathless, resting his forehead lightly against yours, his hand moving between your tense thighs, “taste it.”
It takes you a moment to understand. His fingers press deeper, the feeling of him curling and stroking radiates outward.
“Lick yourself off my helmet.”
You don’t even think about it. Your mouth falls open obediently, and you drag the flat of your tongue up the glass, cutting through the taste of your own arousal.
He loves it. He lives for it.
You’re not sure if it’s the fact that you’ve just shown him you’re wiling to do whatever he says, without question; or if it’s the idea of you tasting yourself; or if it’s the filthy visual he must have of your mouth, up close and personal—maybe the closest thing he will ever get to a kiss; or if it’s something else entirely.
Whatever the reason, he likes it.
He mutters a string of praise so panted and broken that you can’t follow it. It somehow manages to communicate his meaning even better than if it were intelligible.
Mando shifts the arm braced above your head lower so he can press the pads of two fingers against your lip, a question.
Just what you wanted earlier.
You part your lips, and he coaxes another orgasm out of you. With one hand, he moves two fingers inside you, his thumb slipping over the tender pearl of your clit, and the other is cradling your chin, his fingers pressing down on your tongue as you moan around them.
It takes no time at all to work you back up to that same precipice.
“You’re—fuck—you’re choking my fingers.”
The broken pant of his words is enough to push you over the edge.
And all you can think about while you’re coming on his hand is how impossibly full you’d feel if he was fucking you with his cock instead of his thick fingers. And how much you want to know what that feels like.
You lie there, trying to catch your breath for a few moments, Mando braced over you, his breathing just as labored as yours. Eventually, he straightens.
“Up,” he invites, offering a hand.
You take it, and he pulls you into a sitting position on the table, your spread legs snug around his hips. You both look down between your bodies, and you hope he’s thinking the same thing you are.
This table is the perfect height for him to fuck you.
He could take himself out and sheath himself inside you so easily. Or you could do it for him. You’re hesitant to reach for him again, the echo of his unyielding no still loud in your head.
But you can see the rigid outline of him straining against the dark fabric of his pants. Your mouth waters at the sight. You’re itching to touch him—you can almost feel the weight and heft of him against your palm, hot and hard. He must be riding the edge of painfully aroused by now, absolutely aching for relief. And based on where his gaze is fixed—on the inches of space between your body and his, the meager distance that feels like a gaping chasm—he’s definitely thinking the same thing you are. 
He wants it.
You’re seconds away from throwing caution to the wind and reaching for his zipper when he clears his throat, and you look up to his visor. His tentative fingers brush your cheek, and your filthy thoughts are successfully derailed by the only thing that could possibly derail them: Mando being sweet to you.
“You’ll stay here.”
It’s neither an invitation or a question, just a fact. Stated warmly and firmly.
He finds your discarded clothes for you then leads you to his bed and waits for you to climb in. You settle under the thick quilt at the far end so he has enough space to lie down beside you. Which he does. Awkwardly. On top of the covers. In full armor. He’s even pulled his fucking gloves back on.
You’ll push him on that at some point—the armor thing. Not now, though. You’ve just barely gotten this far with him. You feel like you’ll spook him if you push too hard.
He leaves a gulf of empty space between your bodies when he settles on his back, his hands clasped together over his belt. A safe, respectful distance away. Hands completely to himself. As if he hasn’t just made you come on his fingers twice, buried knuckle-deep inside you as he whispered filthy things in your ear. As if he hasn’t just tasted your cunt.
If it wasn’t already perfectly clear, this drives the point home: He doesn’t know how to do this—how to be close to someone. If you want this to be anything else, anything more, you’ll have to show him.
You close the space between you, shifting toward him, guiding him closer with a hand on his arm, and he makes a quiet, surprised sound as he turns onto his side, into you, his arm instinctively circling your back. The instinct is there—the desire too—just not the how.
You curl into his metal chest, and one of the very good reasons he had for staying so far away from you on the bed becomes immediately apparent.
Ow.
He murmurs what you’re thinking: “I know the armor can’t be comfortable for you either.”
He makes no offer to take it off, extends no apology for its presence, just acknowledges that you’ll want to move away because of it. It’s not that he doesn’t want this; it’s that he’s accepted he isn’t suited for it.
“It’s fine,” you murmur, afraid he’s going to pull away. 
You tighten your fingers in the duraweave at his side. The hard lines of his beskar press into the front of your body, cold and pinching, in all the wrong places. He’s right. It is absolutely uncomfortable. You try to adjust subtly, try to get more comfortable without confirming that you’re really uncomfortable in the first place. You nudge your face further into the fabric bunched around his neck, chasing one of the few soft, warm parts of him that you can reach.
The tip of your nose brushes skin, and he sighs.
That scent. The one that lead you to him. It’s strongest here, heady and potent. You think you could get drunk on it. Live in it. Right now, though, it’s not so urgent. It doesn’t compel you; it’s not the catalyst it was before. It’s simply…comforting. Sweet and soothing, like the cloying edge of a sedative. No, it’s less demanding than that. More of a gentle suggestion, a reassurance.
The warm embrace of safety.
“It’s fine,” you mutter again, and this time you really mean it. “I don’t mind.”
His arm tightens around you, his hand traveling up your back to cup the nape of your neck, holding you in place where you’ve nuzzled in close. The gesture feels protective. Intimate and familiar.
Somewhere in the back of your mind you register how difficult it will be to give this up, but you release the thought as soon as it comes. No good can come from thinking like that. The end is inevitable: neither of you are meant to stay here forever.
You’ll enjoy this while you have it. Enjoy him while you have him. However brief that is.
You start to doze off, tucked comfortably against him, your thoughts spreading out and losing their shape, like ink bleeding across a wet page. It allows several things to click into place at once, settling into a recognizable pattern like puzzle pieces.
The bloody path. The dismembered carcasses. His unwillingness to let you touch him. The trees around your house. His inner conflict—his worries about hurting you. The armor. The odd physical reactions. The scent. Luna’s fear.
You’ve suspected for a while. You’ve known for sure since you saw the bodies, and in the liminal space on the edge of sleep, you finally let the truth surface.
He’s not human.
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novelmonger · 3 months
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Continuing to watch through the Writer/Director commentary of LotR (with Peter Jackson, Philippa Boyens, and Fran Walsh) and jotting down any new-to-me information I come across. Here's what I gleaned from TTT:
When they got the New Line logo to put on the movies, it was very old and scratched, so PJ gave it to Weta to touch it up. They joked about how they should bill New Line for it XD
Originally, the studio wanted TTT to start off with a prologue too, with Cate Blanchett narrating what sounds like it was basically going to be a "Previously on..." spiel, even though they didn't like the idea of the prologue in the first one. Thankfully, these three ignored the studio's advice both times XD
The Uruk who says "Manflesh" is also the guy in Sauron's armor in the prologue!
In the scene where the Rohirrim find Theodred, it's not actually raining! They used rain towers for the close-ups, but any wide shots just have CG rain. I would never have guessed!
Andy Serkis did the voices for the Uruk-Hai who says the "maggoty bread" line, and the orc who says, "Yeah, why can't we have some meat?" (The actor in the suit for the latter is, of course, Jed Brophy, who went on to play Nori in the Hobbit movies.)
Somehow it never registered for me that Orlando Bloom has brown eyes, and so he had to wear blue contacts when he played Legolas ^^' But sometimes he wasn't able to wear the contacts (or forgot), so there are some scenes where they had to fix it in post.
PJ called the Treebeard from the animated Bakshi movie "a walking carrot" XD He also said that Treebeard is his favorite character!
The scene with Smeagol killing Deagol was originally going to be a flashback right after Frodo says his name, and then the Nazgul shriek would pull the audience out of the flashback. They decided not to do that for pacing reasons and because we haven't spent much time with Gollum yet, so that's why they put it at the beginning of RotK instead.
Bernard Hill had his son with him on the shoot and would play with him in his downtime on the Edoras set. Puts things into perspective when you hear that he was the one who came up with the line "No parent should have to bury their child."
They were originally looking at Bernard Hill for Gandalf! (I feel like I've probably heard this before, but anyway.)
They filmed a flashback to Aragorn and Arwen's first meeting?! Viggo shaved to make himself look younger, and it was a scene of the two of them "frolicking about the forest." It was originally going to be put in the Lothlorien sequence, but they cut it out in favor of that scene between Aragorn and Boromir, because they decided it was more important to earn Boromir's death scene than to remind the audience of the romance. I agree with that decision, but it would be cool to see that footage! (I say as someone who prefers to skip the TTT Aragorn/Arwen scene entirely XD)
Originally, the warg battle was going to happen at Edoras itself. It was going to be at night, everything was going to be on fire, and ultimately that was going to be the reason everyone evacuated and went to Helm's Deep. Also, a warg was going to be set on fire and end up dragging Aragorn through the streets, and that was going to be how Aragorn would be left for dead. Ultimately, the reason they did it the way they did was because the studio wasn't sure Weta could do a flaming warg (something all three of them laughed about, considering everything Weta did manage to do with flying colors), and because it would have been a nightmare to light the Edoras set at night, because that location was so remote and so windy. Which is why every scene in Edoras takes place in the daytime!
In the scene where Faramir talks about his dream where he saw Boromir in the boat, you can see a sort of pinkish color in the water around Boromir's body. That's because the dye from his shirt (surcoat? idk) was leaking out into the water! XD
When Andy Serkis did ADR for the Forbidden Pool scene, he couldn't manage to sing the song off-key, so they had to use the audio from the motion capture footage XD
They shot some additional footage of Aragorn unconscious on Brego's back, riding past an orc encampment, that they never ended up using.
Theoden was originally going to give a speech to the soldiers in the armory, but Bernard Hill's performance was so inspiring that it defused most of the tension they were trying to build up before the battle, so they took it out. Would love to see that footage!
So the boy Aragorn encourages before the battle ("There is always hope.") was Philippa Boyens' son, who was 13 when they filmed the scene. But by the time they went to do ADR, his voice had broken, so they had to get a different child actor to say his lines.
Aww, the extra who was missing an eye said he always felt self-conscious about his missing eye, so he always wore an eyepatch. But then after they gave him a close-up and the guy saw the movie, he said he felt much better about his appearance! :')
Treebeard's line "I always like going south; it feels like going downhill" was ad-libbed!
When Saruman turns and reacts to all the water pouring in and washing his machinery away, that shot was actually a reaction shot to Wormtongue on top of the tower from the RotK movie that they repurposed for this scene instead, since they hadn't shot any reactions to the flood.
At least at the time of the recording of this audio commentary, the final shot of Gollum, where he's arguing with himself and ultimately decides to lead Frodo and Sam to Shelob, was the longest CG shot in any movie. (I tried to google what the current record is, but couldn't find anything, so if anyone knows, I'd love to hear about it!)
Fran Walsh: "All cinema storytelling, to a degree, is shallow. That's the nature of the medium. You've got two or three hours to present a world and a dense story with a hundred themes and a ton of backstory, in this instance, and 22 characters...so you can only really have the veneer of depth. You really can't have anything that comes close to the depth of the books, or the experience of the books. So I think what we attempted to do was to use the language of the books where we could and to certainly invoke them, the iconic images, where we could, but to keep the storytelling very much...to modernize it, if you like, in terms of cinema language. So we didn't, for example, use the style of storytelling that was in the books between these different after-the-fact storytelling, of Sam and Frodo and then a chunk of the Aragorn story. We completely undercut it. That was a far more immediate and engaging way to connect it to the audience. You can't really hope to satisfy people who adore this book, with the movie. You can only ever give them the sense of what might have been. That's all a film can do. I think, in that sense, films...I mean, they're entertainments. They're just not going to give you the pleasure that a book can give you."
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prolix-yuy · 1 year
Text
Rising Phoenix
Pairing: Din Djarin x F!Reader
Summary: The Mandalorian offers a gift greater than he imagined.
Word Count: 4.7k
Warnings: M, allusions to sexual acts, some heavy petting, flirty banter up the wazoo, minor injury treatment, hand kink, hand worship, plot? Plot. While this story is not explicit, my blog and the content shared on it is 18+ MINORS DNI.
Notes: Is this an excuse for me to put all of my favorite things about Mando into one story? Yes, yes it is. Including making fun of that tin can man's ridiculous fashion choices.
Takes place after If the Moon Walks Out.
Cross-posted on AO3
I Think of You Series Masterlist
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Mando is hiding something from you.
If anyone on the outside was looking in, they’d think the opposite. They might even say he’s being more open than in months. After the bite and subsequent breakdown (which you’re still a little embarrassed about), Mando started showing you how he runs the Crest. Walking you through a takeoff sequence, demonstrating what the other buttons along the cargo hold walls do.
(you didn’t know there was a button to close Mando’s cramped cubby)
(might come in handy when you want a little privacy)
You were appreciative at first, until Mando started disappearing in the evenings with no warning or explanation. One minute he’d be feeding the child, the warm thrum of your cavewoman brain revving up -
(he wiped the child’s mouth with the edge of his cape and you had to go take a breather in the kitchenette)
- the next moment he was gone, up in the cockpit or down in the hold, wherever you’re not. A whiff of solder sometimes wafted by, or the clunk of metal on metal reached your ears. You’re curious, endlessly so, but if there’s one thing you would not betray, it’s the trust Mando has finally given you.
(he’ll come to you when he’s ready)
Instead you prepare food and tidy the hold and read on your holopad until he returns, either to bid you goodnight with the child tucked into his arm, or to put him down before sneaking back to you, large hands on your hips a precursor to his hushed question:
“Can I have you tonight, Mesh’la?”
(more often than not your nights end with him inside you)
But as the days continue, another bounty on the horizon, your treacherous mind begins toying with your insecurities. The next planet wasn’t far but Mando’s taking his time, making short hops instead of fast travel. When you questioned it, the threat of Imps and blaster residue in your nostrils, he said it was to show you how to hop in and out of hyperspace.
(the holopad full of calculations makes your head spin)
(you hold it like a lifeline)
“Mando, I appreciate you taking my feelings to heart, but moving this slow…aren’t we tempting our luck?” you finally asked, legs crossed in the jump seat when Mando pulled out of hyperspace yet again.
“I’m willing to press it,” he replied, “but not much longer. Tomorrow we land.”
“Could have landed three days ago,” you said, goading Mando to turn to you. He cocked the helmet, which still managed to thrill you, and leaned back.
“I thought you enjoyed my company,” he said, the tease making you smile. “You certainly did last night.” Your face turned molten as you played up a salacious gasp.
“That was a low blow, Mandalorian, you won’t get many more nights like that if you use them against me,” you scolded, biting back a bigger smile when Mando stood up to tower over you, cocking his hip.
(what you wouldn’t give to leave a mark on the flesh there)
(make him wear it under the armor)
(your own symbol of devotion)
“That’s an empty threat,” he said coolly, making you roll your eyes before he tucked his knuckle under your chin, swiping his thumb over your lower lip.
(a Keldabe kiss is one thing)
(this kiss is only for you)
“Only a little longer, Mesh’la. I promise it’s worth it.” he said, quieter, and you nodded, wrapping your hand around his wrist. One squeeze before he moved to the cargo hold.
“I was going to show you how to dump the waste reserves today,” he called up the ladder as he descended.
“Oh thank the Maker, the suspense was killing me!”
You chased his huffed laugh.
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An arid planet comes into focus, the child perched in your lap as Mando begins descending into the atmosphere.
“We’re a day early, bounty’s not expected to be on world until tomorrow,” Mando says as the Crest leans into entry, hull shaking against the heat as it skims over the bubble-like surface of the atmosphere.
“What should we do until then?” you ask, lifting the child a little higher so he can watch the descent. “Looks like a dry planet, Bean, no frogs for you.” His trill of disappointment makes you wonder, yet again, if he understands you more than the energies you assume he’s reading. The thought is dashed from your mind as you focus on Mando’s technique, riding the curve of the planet until gravity begins to tug you down in your seat. The Crest dives like a much more graceful bird than her silhouette, weaving through clouds and pockets of rougher air as a stretch of open land surges up to meet you. With a gentle lurch (good job landing Mando), you’re back on solid ground and the child is chirping at his father.
“Yeah kid, we can go outside. We’re far out, should be safe,” Mando says, directing the last part of the sentence to you. As you make your way to the ramp Mando calls down.
“Wear something warm.”
Your head cocks at the request.
“It’s a desert, I’ll cook alive.”
“Trust me.”
You exchange a look with the child, who lifts and drops his ears in as close of an approximation to, “Beats me.” You shrug on a long-sleeve shirt (one of Mando’s old ones, you still covet a few) and comfortable boots. Giving the button a slap, you wait for Mando by the cargo ramp as hot air blows into the hold.
“I don’t agree with your opinion on the climate,” you call back, turning when his footsteps near. “I think the armor’s skewed your perception of heat.”
“You’ll need it for this.”
In Mando’s hands is a harness, leather straps reinforced with thick thread along the seams. A hefty buckle centers in the loops, which attach to the baffling item in question.
(a jetpack?)
Mando has his on too, clasped into the backplate of his armor. This secondary one is more beat-up, yellow and green paint flaking off in places. It hangs heavy, the straps gathered in one hand as he lifts it to you.
“It’s old, but it works fine. Used to belong to Cobb Vanth,” Mando says, shifting a little as you watch him with parted lips. Your eyebrows raise briefly at the name of the Mos Pelgo Mandalorian you ventured to meet when (your) Mando was still among the stars. The jetpack, however, and all its potential holds your attention.
When you don’t say anything, Mando continues. “The Rising Phoenix is calibrated to my vambrace, but this one could be programmed to a…” He trails off as you step closer, shifting the child in your arms to reach out and finger the leather strapping. “Is this okay?” he finally asks, low and quiet as you feel the T-visor burn along your cheeks.
“You made this?” you finally say, barely registering Mando taking the child from you so you can inspect the rig. “This is why we were taking so long?” you breathe out, realization warming you.The stitching is tight and neat, the soldering clean. It even looks like he tried to remove some of the flaking paint but gave up. He shrugs briefly.
“Makes sense for you to use it. It’s likely to draw attention. But if there’s trouble, it’s fast,” Mando says, his body language cautious right now. He must have been nervous at the proposition, anticipating your apprehension, but you feel anything but. This hunk of junk repurposed to protect you is a greater gift than he understands. It makes you break out into a dazzling smile.
“This is karking amazing!” you shout, the child joining in as you turn over the rig and inspect it from all angles. Mando’s chuckle sends tingles down your spine, and when you meet the visor again you can imagine a bashful smile gracing his face.
(a face you’ll never see, but dream of all the same)
“How do you…” you start, holding the jetpack to your chest like a child on Life Day.
“A desert planet with nothing to do seemed like a good place to teach you,” Mando says, sauntering down the ramp, the child’s ears bouncing. Your heart hammers into high speed while sweat beads along your hairline.
(you’re going to fly today)
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Mando takes an especially long time to walk you through the components of the jetpack, how it works and what each part does. You’re barely containing your excitement, hovering over his quick-moving hands and nodding endlessly.
“What’s this for?” you ask, pointing at a cylinder in the center that looks empty. Mando shakes his head.
“That’s for another day, Mesh’la, today we’re flying,” he deflects, and you don’t push. The possibility of being weightless, suspended in air the way you’d only experienced in dreams, was a much greater distraction.
“Do you have the controller?” Mando asks. You flash the metal gauntlet on your wrist. It’s just as cleanly built, a small series of buttons that do the basics. You’ve ridden speeders with more complicated controls. Though speeders barely leave the ground.
“Ready?” he asks, holding the straps open for you to slip into. You flash him a bright smile before turning around, shouldering the bulky machinery like a school bag. It settles on the center of your back, Mando fussing with the chest clip and adjusting the tension of the straps.
“This needs a real harness, but for now it’ll work.” Mando slides his fingers under the restraints to test their tautness. “It won’t distribute your weight, so no long trips. You’ll bruise up.”
“I can handle a few bruises,” you challenge, a coy smile melting onto your face as Mando slows his pacing. He tips the helmet in, tugging on the central buckle once more.
“Cheeky,” he purrs before stepping away, typing something into his vambrace. You twist and test the harness. It’s a comforting level of snug, the kind that makes you feel made of durasteel. The child, left to his devices during the suit up, pats at your calf.
“Am I looking cool, Bean?” you ask, doing a quick spin for giggles. “I need a cape like your dad to go…with…” You trail off, a wicked little smile replacing your coy one. “Hey Mando,” you call out innocently, drawing his gaze. “Did you always have the Rising Phoenix?”
He tilts his head with some hesitancy.
“No.”
“So when we first met, you didn’t have it.”
“No.”
“And I remember you having quite the impressive cape back then.”
“I’ve always had…”
“And now it’s a little, you know. Worn. A little tattered. Maybe a little…burned.”
Mando stares you down and it takes all of your effort not to lose it.
“Do you…wear the cape when you’re flying, Mando?”
He shifts from one foot to the other.
“It takes a lot of work…”
“Oh my Stars, you do!”
Mando shifts into what you’ve come to call the Exasperated Stance, hands on his hips, shoulders squared, helmet tipped back.
“It’s easier to…”
“Mando, you are going to set yourself on fire, you kriffing idiot. I can see the scorch marks!”
Mando advances on you, and you skip backwards. Your hands fly to the controller on your wrist. It’s easy to psych yourself out thinking about flying, but with Mando stalking your way, your pounding heart could be attributed to that.
“Mesh’la…” he growls, but with little fire behind it.
(unlike the amount of fire he’s definitely set to that useless piece of fabric)
“Mando…” you mimic, hand dancing over the gauntlet like a gunslinger about to draw his weapon.
“Stop it.”
(perfect)
“Catch me and make me,” you taunt, taking off into a real run. Mando’s footsteps falter, then pick up speed behind you.
(now or never)
You press the short series of buttons to ignite the jetpack, your speed masking the initial jolt of thrust when it catches.
“Wait!” Mando shouts behind you. For a moment you do feel bad for the plaintive plea threading his shout, but adrenaline kicks in and if you do this right, you’ll be flying.
(if you do it wrong, well, you’ll just have a bruised ego…along with a few other places)
Three more long strides and the thrust lifts you off the ground, a disbelieving laugh following. Your feet dangle uselessly as you lift off, the wind in your ears drowning out further shouts. Faintly you hear another roar of ignition, Mando likely to yank you back out of the sky, but euphoria is all you can absorb. The drop in your stomach evens out as you slow your climb, easing the throttle until you’re hovering about fifty feet off the ground. You kick your legs, heat kissing the back of your thighs reminding you to be careful. Below, the sable sand and rock stretches like a rolling canvas, the undulations of hills and sharp creases of mountains in the distance shifting perspective as you absorb beauty at a height you’ve never known.
“Are you crazy?” Mando shouts, zipping into view right in front of you, broad beskar body blocking out the horizon you were just admiring. The startle makes your finger slip, and you drop ten feet fast, Mando’s hands chasing you. Regaining control, you zip away from him.
“I’m getting the hang of it!” you laugh back. His posture is rigid as he flies close behind, more disciplined with technique. You’re just happy that you haven’t crashed face-first into the hard packed dirt yet. Below the child watches you weave around, little hands raised when you zoom overhead. Narrowly avoiding Mando when he reaches out, no doubt to slow you down or scold you further, you speed up with the barest recognition that this is probably a bad idea.
“Look at this Bean!” you shout down, wobbling your shoulders back and forth until you discover how much sway banks you left or right. It doesn’t feel real, like you’re flying in a dream, even though the wind whips past your face and the straps pull painfully against your ribs.
(it feels like freedom)
A flash of silver glints in the corner of your eye and Mando is pulling up beside you, one hand clamping down on your bicep.
“Enough. Land,” he shouts, but for the first time in ages you feel light, like every care on your shoulders was left in the dirt. You don’t want to touch down and let it crawl back up yet.
Plus, it’s been too long since you sparred with Mando.
The controls are surprisingly intuitive, though considering he made them for you might that speaks to his intelligence. Or insight. But now he must be cursing his thoughtfulness because you speed up and up, the weight of his armor lagging him behind. His grip loosens and you spin away again, testing how quickly you can change direction. The dance continues, Mando’s hands coming close, his voice lost to the roar of the packs and the wind whipping against your cheeks. You push him back, kicking him in the chest once and feeling a little bad about it.
He finally yanks you down by your ankle, flipping you so the propulsion shoots you towards the ground. Righting yourself more nimbly than expected, he barrels into you and digs his fingers into your waistband.
“Stop. Teasing.” The growl is heavy, but even he can’t hide the winded excitement of the chase under the vocoder. You’re sure if you palmed him now he’d be hard.
(jetpack sex)
(no way, that’s how idiots go about dying)
“Make. Me. Mando,” you pant, hitting a random button on his vambrace. Thankfully it just stutters his jetpack, grip slipping enough for you to wriggle out. You want to see if you can do a loop, entertain the child below, fly along the horizon the way you’d always dreamed of when two desert suns set on your planet.
The jetpack lurches hard against you. The ever-present heat skirting down your thighs lessens. Something smells like chemicals and smoke.
(out of fuel)
(DANK FARRIK)
All the elation building in your chest freezes to terror when gravity pulls you, but before you can shout Mando’s hands jam under the harness, wrenching you to his chest as all your gravity-defying stunts fizzle out. You thud your forehead against his paudron as he lowers you back to solid earth, talking yourself down from the brief heart attack. Once your feet touch down you back away, Mando’s grip easing as you sweep sweat and dust from your forehead.
“Thanks for the rescue,” you mutter, cheeks hot with embarrassment before you turn your attention to the little green child hurrying his way over. “How’d you like the show Bean?” Kneeling down, he practically tumbles into your open arms, clawing his way up to your face to pat at your cheeks. “I’m okay buddy, had the time of my life up there thanks to…” Looking over at Mando you can almost see the frustration wafting off him in waves.
(kriff, you really pissed him off this time)
“Okay, how about we pop you in here and send you back to the Crest while I get a lecture,” you murmur as you tuck the child into the silver pram and send it scooting. The child looks back once, concerned ears perking, but turns back around when you wave him off. Mando’s footsteps approach heavily, scuffing in the dirt. You sigh, scrubbing a hand over your face.
“I’m sorry…” you start to say, ready for the harsh reprimand you’re sure is coming.
(how can you explain the wonderful gift he just gave to you?)
“Why didn’t you listen to me?” he says, dangerously low. His shoulders are tight, forehead almost pressed to yours. You can see how intimidating being on the Mandalorian’s bad side could be.
“I was…” you try to say, the emotionless visor following your gaze. The horizon, sparkling with midday sun, is where your gaze finally lands. “I’ve always dreamed of flying. I got carried away. I’m sorry.”
Seconds tick by as you wait for a scold, but it doesn’t come. Instead Mando sighs, and two heavy hands drop on your shoulders.
“You’re lucky I caught you,” he murmurs, squeezing briefly. You bring your eyes back to the smoky T-visor and quirk a wan smile.
“Seems like I’m always falling for you.”
(would that be such a bad thing?)
Mando stills, then cradles your cheek in his hand. The cool kiss of beskar on your forehead raises goosebumps despite the desert heat.
“Mesh’la,” he groans, “don’t tease.”
“Not teasing now, Mando.”
A rumble in his chest burns straight to your sex.
“Yeah? You’ll be good for me?”
(oh kark)
Mando twists you in his arms, back to front. The jetpack puts too much bulk between you, making you have to bend at the waist, but it’s immediately evident this is exactly what Mando wants. He palms your hips, dragging his hand up to stroke your stomach before sliding down to cup you over your pants.
“You want this?” he asks, but he’s already kneading at your mound, the heavy swipe of his fingers through your clothes sparking heat in your cunt.
“Mando…” you choke out, hands coming back to grab at his narrow hips. You’re unbalanced and clumsy against his unyielding stance. “The child.” His little silver pod is ascending the ramp into the Crest. Mando chuckles.
“Don’t worry. I’ll be quick.”
Your cunt clenches, ripples of pleasure as you scratch your nails into the rough weave of his pants. The jetpack tugs against your chest and you realize he’s using it as leverage to pull you back into him.
(jetpack sex jetpack sex jetpack sex)
“Feel what you do to me, Mesh’la. All the kriffing time.”
Your hands scrabble behind you, fumbling between your bodies.
(give it to me)
(all of it)
(all of you)
Mando shifts, jostling your body a fraction to the side. There’s a sudden white hotness against your arm and you cry out, jerking against his hold.
(the exhaust pipe)
The jetpack is still cooling down, hot rings of metal that just touched you at the worst possible time. Mando’s grip disappears immediately, the press of his body against you suddenly gone.
“What happened?” he says, and the vocoder can’t hide his concern. You twist your arms back up by your face, straightening back to standing. There’s a small welt, hot to the touch. You’ve barely inspected it yourself when Mando’s familiar orange-tipped gloves take your hand into his.
“Did I hurt you?” he asks, careful not to touch the mark but still holding your arm so gently.
(oh Mando)
(never)
“Just touched the exhaust, nothing a little bacta can’t fix,” you say breezily, but you know the moment’s passed. Mando’s already leading you back to the Crest, and you follow begrudgingly.
(trust you to ruin some of the hottest foreplay with an injury)
The child burbles at your entrance, hovering the pram over to where you sit at the table, injury outstretched on the durasteel. You turn your arm to touch the burn against it, offering a tiny sliver of relief from the dull throb. Mando bustles into a cargo cubby, pulling out the medkit you’d put to good use barely a week before. A packet of bacta gel, and the Mandalorian, settle across from you.
“I promise, I’m okay,” you say with a lopsided smile, reaching for the bacta. He snags it up first, motioning for you to reveal the burn. It’s halfway up your forearm, the flesh rising.
“I know,” Mando says before tugging at the tips of his gloves.
(Maker)
The last time you got to watch this ritual closely (not clouded by lust or in a frantic scramble) was when he stood at the foot of the bed in Joeken’s inn. You’d admired his wide palms, his thick fingers, how capable they looked. There’s much there you remember, but age and circumstance changes all. There are more scars along his knuckles, callused and rough. He almost glows in the artificial lighting, a deep golden tone forever under his skin. Being able to savor it screams of transgression.
“Let me,” he says, breaking you from your reverie. You extend your arm into his reach, the scratch of his well-worked fingertips tracing the injury. He squeezes a small amount of bacta onto the burn and works it in with two fingers, the touch featherlight and gliding. Mesmerized by the methodical strokes, your other hand drifts to the back of his hand, your fingertips sliding over the smoother skin. His fingers falter as you both watch the slow advance of skin on skin.
“Mesh’la,” Mando breathes. You start to retract, afraid of an overstep. “No, it’s…” he stutters out, “It’s okay. Just not…used to it.”
(touch him until he forgets what it was like to go without)
Bacta application forgotten (or completed), Mando cups your injured hand, tracing the lines in your palm that supposedly speak of your future. You let your own wandering touch linger along the mountains of his knuckles, slip along the veins and raised injuries, before resting on his wrist. His chest hitches like he’s in pain, or something much sweeter.
“Does it still hurt?” he asks, now holding your hand between both of his.
“No, much better,” you answer, leaning when a flash of black catches your eye. Your mouth and one eyebrow quirks up. “Who gave you that?”
Mando turns his wrist, a black tattoo - two rings around a dot - appearing on the webbing between his thumb and pointer finger.
(target)
“Paz. A brother in arms.”
You stroke over it, no discernible texture.
“Did he give you more?” you ask cheekily. The child hovers closer to inspect his guardian’s ink, tilting his head and softly cooing.
“You’ll have to find those yourself,” he says, the edge of sass in his voice making you giggle. You move to pull away but his hands wrap around yours, warm and gentle for implements of such bloodshed.
“I never want to hurt you,” he says, much quieter. The vocoder almost loses his consonants. “If I ever do…”
“Hush,” you scold, leaning over the table to meet the visor. “It was an accident. I’m sure we’ll have plenty of them.” The stillness in his posture twists your stomach.
(he’d be devastated if he harmed you)
“You could never hurt me,” you say. Mando tilts his head, the sentiment too simplistic. But all of its meanings fill the silence.
(you would never do it purposefully)
(I’ll always forgive you)
(I would rather be hurt than without you)
With molten slowness Mando leans over your arm, raising it between you. You think it’s to inspect the burn, see that the bacta is working, but he just stares at it for a long moment. His hand drifts to the edge of his helmet, aimless and lost. When you touch him again he snaps back, standing up quickly.
“I have to make some preparations for tomorrow,” he squeezes out, taking a half step back. His movements are sluggish, quickening only when he strides away.
“Thank you, Mando,” you call as he mounts the ladder. He gives a nod, tugging his gloves on before climbing the ladder into the cockpit. The child hovers by your side, looking up at his retreating father figure before reaching up to you.
“Been a bit of a day, hasn’t it Bean?” you say, lifting the child out of the pram. The warmth of his touch lingers, the images of his hands holding yours only a blink away.
The baby yawn is all the answer you need.
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In the cockpit, Din leans down and braces his hands on the console, trying to slow his pounding heart. He’s been inside you, why was letting you touch his bare hands more intimate? He’d had to cover them up to stop reliving every caress, the way your eyes roamed along the only bit of skin he’d allowed you to observe. His face burns with self-consciousness but also the thrill of your exploration.
But as much as that all excited him, it was that final moment that drove his heart into his throat and made him feel lightheaded. Because he held your hand and looked at the burn - an injury he caused, however inadvertently - and let a fleeting thought grow wild in his mind.
Kiss it better.
Something his mother would do with a scraped knee or a bruised finger.
Kiss it better.
Those three words grew from a whisper to an ocean roar as he considered how your skin would feel under his lips. If he could lift the helmet just enough to touch but not for you to see.
That wouldn’t risk his Creed.
Yes it would.
He crushed the desire down, left you behind a little more confused than before, but safe and cared for in his ship. Safe with the child and with him.
You could never hurt me.
You’re right. Din would never, could never bring harm to you. But some days, like today, he can see how much harm you could do to him. With your bright smile and open heart and patience, you could destroy the Mandalorian.
But from those ashes, Din Djarin could grow.
A flashing light grounds him as he flips on a holo-message. A halo of messy curls and a sassy expression glows to life, the dull scrapes and whines of a working hanger in the background. Din cocks his head as the message plays.
“Mando! Long time no see! Not that I miss that hunk of junk ship of yours. Well, I do miss the credits it brings in. Anyway, I’ve got a lead for you. You wanted those, right? About the Mandalorians? Got a client who may know where some are. The info’s not for free, I’ll fill you in when you get here. Bit of a time crunch, though, so you better shift that rust bucket into hyperspeed. You’re her last hope.”
Peli Motto’s image fizzles into static, and a blanket of duty settles back on Mando’s shoulders. A mission long paused. An outcome he comes to dread more with each passing day. A galaxy that spun on without the three of you for a long while.
But there is much work still to be done.
END
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Episode 11 of the I Think of You Series
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gothicprep · 6 months
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so, apparently marvel is in disarray. ahead of the marvels coming out this weekend, variety dropped a bomb on the studio's somewhat dire state of affairs, as the franchise has hit its first real rough patch since the release of iron man 15 years ago. among the issues: jonathan majors, whose domestic violence arrest continues to hang over marvel's plans to make his character the thanos-like heavy for the next sequence of movies, the weak box office projections for the marvels (which some have said is tracking lower than recent bombs like the flash), the unending flood of hashtag content on disney plus which is overwhelming audiences who are finding it harder to keep up with the interlocking stories that have served marvel so well over the years, shoddy visual effects, spiraling budgets such as the reported $25mil an episode for she-hulk, a show that looked terrible because of the shoddy effects work aforementioned, behind the scenes chaos as kevin feige works to slash budgets and kill projects that aren't coming together. one movie at risk is the forthcoming blade reboot with mahershala ali, which has gone through rewrite after rewrite including reportedly one draft in which blade was the fourth lead in, quote, "a narrative led by women and filled with life lessons".
that last line has provided a lot of laughs for people like jay gothicprep, and critics who insist that marvel's efforts to diversify the lineup have led to much of this disaster, indicative of disney's overall failure with things like indiana jones and the dial of destiny or animated projects like strange world or lightyear. while this is potentially true (i guess, it's possible) it doesn't seem true because this certainly wasn't the case when black panther and captain marvel were both cracking the billion dollar mark a few years ago. rather it just seems, more simply, that marvel has run its course. marvel was hit by a double-whammy of endings. the thanos storyline that'd dominated the first ten or so years of the project came to an end. at the same time, the pandemic began and disney plus started flooding the zone with content, creating a natural break point for audiences that had no desire to watch hours of tv to understand 1.5 plot points in whatever the next movie that's coming out is.
this preamble is getting kind of long, and i have a lot more to say, so i'm going to continue to thought dump about this under a cut.
first of all, i'm still laughing like a week later at the women led life lessons description. no one has disputed that it happened. that description is the funniest thing i've ever read in a trade industry report possibly ever. what in the hell, my friends. did a writer even talk to a producer about what blade was? it's a movie about a guy with a sword who kills vampires! it's pretty straighforward! that sounds like something i want to see! there were three of them already, and two of them were pretty good!
anyway, i think you can take that incredibly ridiculous description of a draft that maybe wasn't the main draft – this movie has been through tons of writers and directors – and see some of the real problems with marvel's creative direction, which is that they've stopped making movies that highlight the core concepts of their characters. there are other problems as well, but when's the last time they put out a movie that was like, "iron man. he's a guy in a metal suit and he fights a bad guy." or "spider man. it's a guy in a spider suit with spider powers. he's got girlfriend problems and he fights crime around manhattan and maybe there's dr octopus." they don't do that. their recent stretch of movies have all been these impenetrable multiverse stuff with ties to tv series that you haven't seen and maybe won't ever see. there was a whole 25 minute section in black panther 2 that was setting up armor wars and ironheart. and like. who needs that sequence, which was boring and looked like total garbage? and now armor wars is being redeveloped lol. they've just departed from a lot of the core concepts that powered their earlier films.
they have some other problems. they've leaned into a slate of characters that is not all that well-known or inherently super popular, even for marvel being able to deliver on making billion dollar films out of guardians of the galaxy and such. maybe with the exception of spider man, which they don't get a full cut from because sony owns the actual movie rights. then there's the fact that the streaming series, by all accounts, aren't great but you *feel* like you need to have seen them. they're all real big problems. marvel needs to go back to making movies that are named after a character who's a superhero with a clear concept. guy with spider powers fights crime in his neighborhood. even though those movies got kind of repetitive, they did well enough because they didn't stray too far from the character concept.
i think, too, as a viewer, when you have a studio churning out so much stuff that's not good, you get the impression that the superhero industry feels entitled to your time and entitled to your money while not delivering.
this summer also represents an interesting counterpoint to what's happened with marvel and dc. the sheer amount of stuff that you devote every waking minute to keeping track of the damn things got exhausting and made movies stop feeling like events. this summer we've had barbenheimer and the eras tour, and those have been both big events and felt exciting. barbie was a chance to be campy, oppenheimer was a chance to see something serious and cinematic, the eras tour was exciting for fans of taylor swift who couldn't afford to spend $3k on taylor swift. and they felt this way because they were all unlike anything you'd seen at the movies in recent years. they had a high standard of quality, and going, it genuinely felt like people were there because they wanted to be, not because they were being force marched by a cultural behemoth to be there. you can't summon that same kind of energy for a marvel movie when it both feels obligatory and you expect it to be bad.
it also feels like there's a certain contempt for the audience where it concerns quality problems. i mean, i don't think that this is the intention. marvel isn't saying "we can deliver this stuff that's garbage and people will see it anyway". but one of the things i thought was the most damning about that variety story was the fact that, on some of the marvel tv shows, the final effects were inserted after the shows were released. so if you watched the show on opening night, you probably didn't see the final effects work. the arrogance involved in that is insane. it speaks to a total vanished pride in putting out a good product.
even some of marvel's better regarded films were heavily edited and heavily worked on right until the end, in part because kevin feige would come in and fix things, so stuff would have to get reworked. that's why effects deadlines were super tight and people were always crunching at the very end of this. there was that incredible quote from sam raimi from a couple months before the second doctor strange came out where he was like, "i think it's done but i'm not sure. marvel, they work on their movies until the very end." the director didn't even know if his own movie was locked or not because he clearly wasn't the one making the decisions about what the final print would look like.
that can work if you're making two movies a year and have a supervisor that comes in during the process and says, "i need you to redo this, in this way". but when you stretch that out to three movies a year, plus god knows how many episodes of television, there's no way to do that and make it a high quality product.
an instructive lesson comes from the book "disneywar", which chronicles michael eisner's time at disney. and one of the things in this book was the development and deployment of "who wants to be a millionaire" in america. bob iger is head of abc at this time. the guys making this show do it for a week. audiences love it. it's putting up huge numbers. everybody is excited. it's crushing it in the ratings. and the people who made it wanted to keep doing special week or two week long engagements that people would show up for. and iger was like, "no. i want this every week, three times a week, forever." and audiences got burnt out on it quickly, because it was something that only really worked as a special that ran for a week and disappeared for a few months. that's what the disney plus strategy feels like with marvel.
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howtofightwrite · 5 months
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What do you think of the squishy wizard trope? Shouldn’t people that travel around and go “adventuring” have some baseline of athleticism?
So, we're back to a game design discussion, again.
The short version is, if it doesn't make sense to you, don't use it.
Squishy wizards are almost more of a gameplay consideration. If you have a game, and you're balancing ranged damage against melee damage, if your ranged damage units do enough damage, you can create a situation where melee damage straight up doesn't work. It's not viable. The 40k meme about the Tau comes to mind: “Sure, they suck in melee; too bad you'll never get there.”
If you tone down ranged unit's damage, that can easily create a situation where they become the ones who are irrelevant. Such was the experience of every level 1 Wizard in AD&D. Once in awhile, you can get into the perfect situation to end an encounter, but most of the time you're just biding your time until you get to level 5 and can learn to accidentally fireball your party's front line, but that is a long time from now.
If ranged units can do a lot of damage, they need to be fragile enough that you can remove them from the board. And the Tau comparison comes back to mind once again.
All of this combines to create a board environment, where melee fighters need to be tanky enough to get into combat and stay there. Ranged units need to be fragile enough that they can remove each other, deal enough damage to harass the melee units, without doing so much damage as to render them completely irrelevant to the board.
And, while you can build a story around that structure, you don't need to.
Gandalf isn't a fragile wizard. He's not some “book nerd,” who spent high school getting shoved into lockers. When the time comes, he goes toe to toe with a Balrog (or, the Balrog, whichever), and doesn't immediately die. He clearly manages to hold his own, in melee combat, with a massive monster. (In fairness, he's also not human. I mean, none of Tolkien's, “the race of men,” are conventionally human, but Middle Earth's Wizards are an entirely different race of beings.)
In a lot of games, solution is to give the frontline fighters a ridiculous amount of health. Now, I'm going to trash on D&D for a second, but consider that a 10th level Fighter should have somewhere around 94 - 114hp. Remember that critical hits represent some kind of significant injury. These are not just blows that connect with your armor and will leave a bruise, this is someone ran you through. Someone could crit on your fighter, with a long sword, and stab them in vital places at least 4, and probably 5 times, before it actually kills them. That's a comical amount of damage someone to suffer. (Now, granted, a 10th level character in D&D is basically a superhero. If you're thinking of Boromir's death in Jackson's Fellowship of the Rings, that is what it takes to put down a relatively high level fighter in D&D. Which is to say, hilarious amounts of abuse.)
If you signed up for that, cool. I'm not going to stop you. I'm not even going to tell you it's wrong. If you want to tear down a super-humanly powerful character through prolonged combat sequences, or due to attrition of multiple fights in quick succession, that works. I mean, hell, that's how DC killed Batman in the 90s.
If your wizard power fantasy is that a wispy intellectual gains cosmic power through hard academic study, cool. Again, that's entirely valid, and as I mentioned, it even fits into a power fantasy. If you were bullied as a teenager for your atypical interests, and habit of reading, here's a character that studies strange and esoteric subjects, and has real power as a result.
At the same time, it's entirely reasonable to have an averagely healthy mage, whether they study magic academically, or have some ingrained talent that they've honed, plop them down next to a veteran swordmaster who's fought in wars on nine continents with the scars to prove it, and while they may look a bit anemic in comparison to their buddy, is still in better shape than the average villager they interact with on a daily basis.
That's where I tend to land in all of this.
When you're creating characters for your writing, it can be helpful to assign them attributes. Now, I don't mean this in the literal RPG stat blocks. (I've tried that a few times, it doesn't really work for me.) But, just a few text descriptors (which, does sound like Fudge, come to think of it.) You might describe your mage as Smart, or Intellectual, Wise (or Absent Minded), Willful. You know, “wizard stuff.” If you describe your warrior as, Strong, Tough, Tenacious, and Cunning, you're not making the wizard squishy, you're making another character less squishy. A lot of the time, we set the base line by what other people are doing. It's reasonable to say your mage is less durable than your soldier. (Unless your mage has a reason to be that tough. Maybe they're from some frozen wasteland, and are just absolutely jacked from surviving in a hostile environment.) But, that comparison doesn't mean that your mage is deficient.
Now, on the other hand, frail characters can be interesting. You're taking out their ability to fight conventionally, so when they do start decisively ending situations, whether that's through their own creativity and guile, or sheer magical power, it can be very gratifying. And, to be clear, I am very fond of flawed characters, especially when they have to work within the framework of their flaws to find solutions, rather than just overcoming them through the power of love, friendship and mescaline.
When handled well, flaws are about creating limitations for how your characters can solve problems. These can also make your story more interesting. If you say, my character can't fight, (and you don't back down from that and just let them cheat so they can fight, because they're so goddamn special), they're going to need to find other solutions. That can result in a better, more interesting, and less predictable story.
-Starke
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curlytheintrovert · 1 year
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“I need you to be brave for me, okay?”Din calling R-5 buddy. The garden caves sequence. THE JET PACK FIGHT. Moff Gideon, the narcissistic bastard, literally cloned himself. Din absolutely wrecking the clone troopers like a one man army. Grogu spraying bacta at Din after helping him. Moff Gideon’s sick ass vader—dark trooper—mandalorian armor in action. Seeing the praetorian guards fight again! Bo leading the charge with the dark saber extended out in front of her. Grogu hitting the no button whenever Din was in danger. Din’s “No!” when Grogu gets trapped in the room with the guards. Bo and Gideon’s brutal brawl. GROGU AND MANDO TAKING DOWN THE PRAETORIAN GUARDS AS A TEAM LIKE REY AND KYLO. Bo and Din both protecting Grogu. The beautiful shot of Grogu saving them from the crash fire. The equally beautiful shot of the Mandalorian forge igniting. DIN ADOPTED GROGU AND GAVE HIM HIS NAME. Din now low key working for the New Republic. IG-11 is back! Din and Grogu’s adorable ass suburban house. Din putting his feet up to watch his kiddo like every dad in the history of dads.
I AM UNWELL. IF YOU NEED ME I’LL BE SCREAM-SOBBING FOR THE REST OF THE MONTH.
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hotasfahrenheit · 7 months
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Mew trying to become Ray let alone date him was not on my bingo card for this week but I'm no professional bingo card designer, let's talk about this anyway
We all went into this show knowing it was going to be messy, asking for it to be messy, we're all weak for SandRay so RayMew is upsetting because we want Ray with Sand, sure, but setting all of that aside, the thing that is really concerning to me about the fact that Mew is choosing to rebound with Ray is the fact that he is very creepily BECOMING RAY while doing it. He's putting on a persona to handle his life right now and it's really unhealthy and boy needs to cut it out and get some therapy. (they all need therapy.)
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At the beginning of the episode, before the confrontation with Boston, Mew is dressed more or less as himself. He and Ray do dress similarly on a base level- they both wear a lot of patterned, unbuttoned shirts over a second shirt, but Mew normally wears stripes over tshirts, and mostly light colours with a lot of blues and greens. Ray wears a lot of darker colours and patterns with shapes and designs, with a lot of reds, tans, and oranges, over tanktops/vests/whatever you want to call them where you're from.
After blasting Boston into the pool and delivering one of the most satisfying kicks on television, before going for his confrontation with Nick, we get the creepy tub shot of Mew sinking into his misery and his upcoming revenge era-
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To put on his Ray cosplay, he's gotta sink down into the deep. This isn't a rebirth or an emergence of a new, stronger version of himself; this is him descending, covering himself and his hurt with someone else's aura and attitude so that he can cope with the path he's decided he needs to go on to burn his enemies and get his revenge.
He tries it out when he goes to see Nick and it works for him-
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This is his soft launch, where he's up against someone else who has, or feels he has, been done wrong by Boston and Top (and done wrong, obviously) but that Mew knows is vulnerable. Mew pushes on Nick to help him get his revenge on Boston, and Nick crumbles. Using this persona, this attitude, is working for him.
He uses it to hunt down Gap next, another trial run, that goes flawlessly for him as well.
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He's got the black tank, the necklace, and a black, white, and grey shirt this time, another test of borrowed confidence. And he's successful: he pulls Gap with almost no effort, he gets the file, he's ready to go now. He's used the Ray based persona twice with people he doesn't know, his confidence is up, which means he's ready to use it on someone he does know.
So when he gets ready to confront Boston, we get a whole sequence of him preparing for the battle, and checking all the details. There's a lot of very close up shots of his face and eyes here that I left out of the gifs because this scene was already long, and a lot of focus on each detail.
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The necklace like Ray wears, a tanktop like Ray wears (but black! because this is Mew in his angsty villain era!), a patterned button up shirt like Ray wears, check the hair and go. Armored with this other persona, he's ready to handle Boston, and he does. Much, much better than Ray himself, mind you, compared to when Ray went and confronted Boston in the last episode.
The next big outfit switch we get for Mew in this episode (I'm not counting the whole big Top punching Mew confrontation since Mew and Ray are both just wearing their school clothes there) is Top's daydream about dancing with Mew. This whole sequence is so soft focus and Top looks so sad and there's no one else there which implies to me he's imagining this and it's not an actual memory, but either way we're back to Mew in stripes, with Top in stripes as well.
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What's different about Mew and Top matching versus Mew matching himself to Ray? Mew and Top don't really MATCH so much as coordinate. They're often in different colours, different styles, different material shirts, etc. Like here, Mew is wearing an unbuttoned dress shirt with vertical stripes over a tshirt, while Top is wearing a collared polo shirt with horizontal stripes, AND they're wearing different colours. They work together without fully matching, and they're distinct to the characters as well. Even when their styles get a little closer, like Top wearing some solid colour button up shirts in episode 6 instead of polo shirts, he styles them differently than Mew does and I at least can't really picture them switching clothes and having the outfits really look right.
Meanwhile, the last scene of the episode, with Mew dancing with Ray, we get this-
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Mew is dressed as Ray again, even shifting into Ray's common colour schemes with the flowers on this one. His first outfit when he went to see Nick was a trial and the pattern still had a lot of blues in it, but he's been shifting into darker colours with the tans and oranges we see Ray in pretty often with this.
(Ray, meanwhile, is wearing a shirt that looks like something Sand would have chosen for him, of course.)
Ray is reckless, Ray is fearless, Ray is bold, Ray is confident, Ray is wild and sometimes unpredictable, or he at least seems to be to the much more conservative Mew, so slipping into Ray's clothes and taking on what he thinks is Ray's persona is a way for Mew to push himself in ways he hasn't before. There's no way Mew could have handled his whole spy mission to get the video file from Gap as himself the way he has been; that's not in his wheelhouse.
From the preview for next week it looks like Mew is sliding into more of Ray's persona with the partying behaviors, and I don't think it's going to end well for him. But being with Top has taught him that trying to get someone to change is useless because they're still the same mess on the inside, so his decision to slide down the same path as Ray and let go of his inhibitions instead of trying to fix Ray is as unsurprising as it is self-destructive.
Seeing Mew take some kind of power over his life should have been satisfying, and in some ways it definitely was, like watching him burn the notebook page and try to put his foot down with Top, but then seeing him do it while spiraling mentally and slowly covering himself with Ray's outward persona at the same time was incredibly unnerving. Adding in him deciding to get involved with Ray romantically and it just speed ratchets up the unhealthy factor by a million miles a minute.
It also shows how well Mew actually knows Ray now compared to how well he thinks he knows Ray and who and what he thinks Ray is, that he could send himself down this path without seeing the writing on the wall about who Ray is trying to be and what Ray is trying to deal with behind Ray's substance abuse problems and everything else, but I imagine that will be part of the inevitable explosion that THIS impending disaster will also turn into, potentially very soon.
You can't fix your problems by pretending to be someone that you're not, especially if who you're trying to be is someone you know who is incredibly problematic and unhealthy themselves. It's a whole toxic situation even BEFORE you start trying to DATE THEM AT THE SAME TIME.
We wanted a mess and boy are we getting it.
(ETA: Should have stuck a credit in here earlier oops, a post from @spokenfromtheheartandsoul got my brain going in this direction last night and this post is what happened after the gears turned on this for most of the day)
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