There is something really satisfying to me about the Story Quests in Genshin. I know that many people hate that the quests about the playable characters center around NPCs, but honestly? I fucking love that.
(this is more babbling than I thought it would be, but I was thinking about this before taking a nap, so now I'll put it here to stop walking in circles anymore)
They are people of this world. They live there with neighbors and fellow citizens; they work and have colleagues with whom they communicate with (or not); they have duties and hobbies and dreams, just like everyone else. The playable characters we meet and get to know are complex, but they feel more alive and well rounded, because the people around also have depth.
There are NPCs with conflict, complex histories shared among them. There is loyalty and love. There are dreams, and there is despair. The characters we are interested in are designed to be interesting, but they do live outside the Traveler's orbit too. They wake up and have a full day before them, they have plans and whims, deadlines and duties, they talk with people close to them, with people we don't even know exist.
And these story quests are a great way to show how these characters we latch onto, and want to know more about, how they interact with the world around them. How the world interacts back. What these characters think about others. How others think about them.
I loved Yoimiya's first quest a lot, because it was mainly about the NPCs. We saw what fireworks meant for them, how precious it was. We had two story lines paralleling each other at the same time, with the overall message being "this is what connects us and only us" and we get to know what Yoimiya gets out of bringing this to people. We didn't need to go in-depth through her childhood to know that this is fulfilling to her, that she loves bringing people a spark of happiness only they can truly understand, and we see people love and appreciate her back. We don't need NPCs shout how amazing she is, because she is their friend, their neighbor, a daughter, a role model. We get to see how they talk to her, what they say, what she says and how she says it.
Kokomi is still my favorite Inazuma character and her story quest made me love her more, because we see her care for Watatsumi, her relentless pursuit for the better future that hangs just out of reach now. We see how she's loved, revered, idolized and cared for. We see people needing her do her duty, but also caring for her wellbeing, because she's human like them. And we see she made a space just for herself when she's exhausted, when she needs to recharge and be Kokomi, not the Divine Priestess Sangonomiya Kokomi. We read her diary! We get to know she has a very limited social battery she needs to push daily to do her duties. She is anxious, tired, and so in love with her home and her people, she will go through this endless exhaustion with pride and care.
I even liked Ayato's quest, because it underlined his whole character nicely. He is important to the commissions, he has a good enough pull in matters. He is polite, and he worked his way up from not knowing how to lead to be at the place he is now. And meanwhile we are trying to solve the whole wedding fiasco, he is...quiet. He observes and comments, and observes some more. He pushed people to think for themselves in ways that benefited everyone, so he doesn't have to clean up more messes later. He is calm and pretty neutral overall, and the lack of interest from his side says way more than if he spilled his guts to us or we had an emotional conversation with him, when he is not the type of person to do that.
And that's another thing I like: the spaces between what is said. The insinuations, the lack of elaboration, the glossing over and switching of topics that were trying to get somewhere. Sometimes we get to know more about people by the things they don't say or that they avoid. And I like that it's portrayed in characters that aren't really open about themselves, be it through emotional distance, their work-life balance, or just them being really liking privacy. And it's not just the silent types that do that like Ayato or Alhaitham. Yae Miko doesn't really spill anything either, with her being so seemingly light hearted with a sharp edge, she directs the conversations masterfully away from places that are vulnerable.
I just love that we can see different facets of the characters through them talking, people talking, the silence and omission, the hints and jokes. The world is alive, the characters are alive, the NPCs are alive, and they all coexist. It's just the Traveler that gets roped into the shenanigans of the few powerful ones that have visions and those are the characters we follow.
There are so many characters I love, that make my day, that give me new train of thoughts to evaluate and settle my own mess of a life. Some are frustrating to the point of intrigue. Some I don't vibe with and I love them for that more, because that makes me wanna understand more.
I just really love the way the game handles the characters, even the ones I don't like. There is care put into them, and yes, there are obviously some that are more fleshed out by a lot more details and are brought back over and over in events, but all these playable characters have depth, even if it's sometimes overlooked or overshadowed by someone else. Sometimes the depth is hidden by frost to not get deep, sometimes the characters themselves put stones in the way so no one tries to dive deeper.
My love just simply overrides the weaker moments, and my mind fills in the blank spaces left behind, and I don't mind that at all.
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18. Has your OC ever had a prophecy made about them? Was it a big deal or did they ignore it? Was it straightforward or cryptic? Did it ever come to pass or did they circumvent it?
Scuffs my boot
Hiiiiiiiii friend
She kind of sort of does! The prophecy is generic enough that any nun could fill it. But… she’s the youngest and most likely to succeed so the weight of it falls upon her shoulders. It certainly feels like a big deal, to her, as it is the thing that started her on the path of a paladin. Something to do with lost saints, missing holy weapons, you know! God stuff!
It’s a prophecy from Menphina ‘herself’ so there is zero chance of Odette trying to ignore it or circumvent it. She would do anything for her Holy Lover’s affection.
It is pretty straightforward in the end goal, but vague in the… how to get there. She’s struggling through this part, now. But she has some time! She’s gotta get good with a sword and shield before she can wield the holy relics that are her’s to claim.
My end goal is to, eventually, do a mini-arc with Odette and her friends helping her find and retrieve the items! She can’t do this alone, she’s just a nun, but she is lucky enough to be friends with some very cool people!
Thank you for the ask, my friend!!!
> Get to know my OC <
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more people need to play apico i think. it's a really delightful game, and it has a lot of tasks but none that are super time-sensitive if you don't want them to be, and it creates a nice sense of gentle pressure where you're always doing things but it's still chill. the first big update came out earlier this month, and it added butterflies and solitary bees, and a couple new mechanics, and i'm really enjoying those too!! plus, there's a small modding community with an in-game mod menu, for those who like to add a little spice- i haven't personally, but i have my eye on a few. overall i think it's a really neat, underrated little game
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