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#3d assets
frxsk0 · 2 months
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Princesa Diamond Chain (Blender Only)
GUMROAD EXCLUSIVE (GET IT HERE)
THINGS YOU SHOULD KNOW:
MESHES 100% BY FRXSK0
ALL LODS
TEXTURES AND INSPO FOUND ON INSTAGRAM, GOOGLE, STOCK X AND PINTEREST.
TERMS OF USE:
DO NOT REUPLOAD OR PUT BEHIND ANY PAYWALLS (ex: Adfly, Shortest, Patreon..etc)
DO NOT REUPLOAD TO ANY WEBSITES!
DO NOT PUT IN ANY PACKS
DO NOT RECOLOR!
DO NOT CONVERT INTO ANY GAME (SL,IMVU,GTAV ,FIVEM, VR,ANY GAME!!)
DO NOT CLAIM AS YOUR OWN
Tag us on all of our Socials @frxsk0 @frxsk0yassy
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sabbitabbi · 3 months
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ko-fi
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alanna-arts · 3 months
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mmmm...mushrooms
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d1nogamedev · 1 year
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I made a lowpoly cat and it looks neat. 3D building with 20 unique balconies for scale
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eden-west · 5 months
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Lowpoly posable creature I made for a client.
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lucernyza · 10 months
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"Gay-strawberry-breakfast-date anyone?"
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hidden-in-3d · 3 months
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Ghosties are having a movie night! 🍿📺
A silly little personal project inspired by late 90s.
I strongly resonate with the one lying on the floor, having an existential crisis.
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prisma-tesselis · 1 month
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"Cosmic Gyrosphere"
Free VRChat asset!
"What you receive, you must give back."
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frog707 · 6 months
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Losing steam
On 4 September I launched a software project to create an asset loader for JMonkeyEngine based on the Open Asset Importer, aka Assimp.
I've now published 2 test versions of MonkeyWrench, my LWJGL-based library. Version 0.5.1 works okay, mostly, and in many cases it is clearly superior to the standard jme3-plugins loaders. However, I have doubts whether anyone will use MonkeyWrench, and my enthusiasm for the project is waning.
After 53 days of often-intense coding effort, I have a nice little open-source project: about 5300 lines of Java code at GitHub (not counting blanks and comments). I also learned a lot, of course. But I think my main accomplishment has been to document 17 issues in JMonkeyEngine, many of which have since been solved. (My project coincided with Hacktoberfest, which is perhaps why JME had more coding activity than usual.)
I also documented 5 issues in Assimp, though I'm not optimistic they'll ever be solved. That project has a huge backlog of open issues (currently 683) and doesn't seem very active.
My original plan called for investigating the Kotlin version of Assimp, but I see now that would be a separate project. Furthermore, the Kotlin project is even less active than Assimp itself: no commits since 2020. I'd probably wind up maintaining my own fork, which would defeat the purpose. Plus I've very little interest in learning Kotlin.
It's time to start winding down the project, making sure my code is clean and my documentation is adequate, and pursuing each residual issue to the best of my ability.
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giselberts · 10 months
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oh yeah i did some stuff for school :) i got to participate on the 3rd years' projects while waiting for my own 3rd year to kick in!! i made these for a little game about using your emotions to save the day, with a circus/fair theme :) screenshots of my assets in-game below in the cut ⬇
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dragonpyre · 2 years
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Practicing my organic modeling skills
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sabbitabbi · 1 year
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Blocking different things for this scene
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artistajourney · 1 year
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Tractor textures finished
I finally found time to texture this model. And also to test my workflow for texturing in substance painter after a while doing just environments. 
This took me about 5 hours to texture in Substance Painter.
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hidden-in-3d · 4 months
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Assets for my next scene!
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supersonicart · 2 years
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ZBRUSH HARD SURFACE MODELING TIMELAPSE 02 Tutorial on ArtStation.
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faehu · 2 years
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✨✨✨
Barbed Wire Backpack (VRchat)
with interchangeable/removable keychains AND barbed wire
only $5 on gumroad
✨✨✨
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