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#Gaming Simulators Market Size
businesspointnews · 3 months
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Gaming Simulators Market Size, Demand, Trends, Companies and Forecast 2024-2032
IMARC Group, a leading market research company, has recently released a report titled “Gaming Simulators Market Report by Component (Hardware, Software), Game Type (Shooting, Fighting, Racing, and Others) End Use (Residential, Commercial), and Region 2024-2032”. The study provides a detailed analysis of the industry, including the market share, size, trends, and growth forecast. The report also…
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mi-researchreports · 2 years
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Online Simulation Games Market is poised to grow at CAGR of 14.23 % by 2027. Factors driving Online Simulation Games Market are rising demand for live gaming experiences and rising interest in simulation games over conventional games.
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sheryldias · 2 years
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The global gaming simulator market size was valued at 4.38 billion in 2020 and is estimated to expand at a considerable CAGR over the forecast period, 2021-2028.
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titanrpg · 6 months
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Hey, Lex, got a question. At some point in the last two decades, somebody in the indie space mentioned that it was all well and good to develop a system, but that what a lot of games lack is support, and that supplemental material like monster- or magic-folios or adventure modules or what have you. The argument was something to the effect that we have sort of a lot of one off, single page or even whole simulation systems, but once you have the base thing, there's not really much suggested to do with it, and while plenty of GMs and tables don't need help getting started, plenty do.
Is this anything, y'think? Do you have thoughts on the subject of supplemental material? Do you think it "helps" your ttrpgs, for whatever metric that... is measuring, lmao.
Hey! I've heard this here and there, and I'll share my thoughts as a relative newcomer (I'm around the 2.5 year mark of seriously making my own games).
I don't think it's a problem to have one-off games and barebones systems. In fact, make it as barebones as possible, and you have yourself an SRD essentially. We all know I love me an SRD.
That being said, the whole deal with Caltrop Core (my first SRD) was lowering the barrier to entry for people to start making games. If you can sufficiently lower a barrier, it'll be much easier for people to start. It goes for full TTRPGs as well. An ecosystem of support is the dream for any system, but the step I take before that is including materials in my game to help people get started.
Even though I don't consider myself the type of player who needs the extra help/content, I still like seeing a starter adventure or a table of ideas, as it helps me find where to start. Examples of play are also a big part of this. Wanderhome does a really nice job of this (is there anything this game doesn't do a really nice job of?).
Identifying the action you want someone to take and doing everything in your power to minimize the friction/number of steps between that person and the action -- that's digital marketing in a nutshell.
People mostly apply this thought process to sales, but it works for everything. When I'm finishing up a game, I'm concerned with one action in particular: someone actually playing my game.
As indie devs, it can often feel like no one actually plays our games. (Side note: I think it's worth making peace with this aspect of indie publishing. I make games because I like making games. If people play my stuff, great. If they don't, okay. I would have made this thing anyway.) If this is something you're worried about with a project, I believe the best thing to do is identify the type of supplemental material that will bridge the gap from reading the game to running/playing it. To me, that's what "helping" my TTRPG means. I often see quickstart one-pagers for medium sized games, and I think that's a really strong option.
You also do not have to have this supplemental materials ready when you first hit "Publish" on itch.io or wherever. For one of my own game jams, I wrote a minimum playable version (MPV, is that a thing?) of HEXFALL. Then later I went back and added a bunch of materials (new hex types, new maps, new examples, new story hooks) to help people get started as easily as possible. I pitched it as an expansion, and even came up with a cool dramatic subtitle which I always love doing.
It's really up to the designer and where they're at. If you're out here trying to build a publishing business, then I think this type of material should be included in your base game. Hobbyists should do whatever is most fun for them.
Thanks for the fun question! I hope I answered sufficiently!
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Twig and Fur
Thanks anon! (From this world building ask game)
Answering for Alium, my alternate dimension in The Secret Portal!
TWIG - What do children play with?
Admittedly they have the vibes of iPad kids because they all have screens that they've had for decades. They're easily portable, can download books, have games, etc. Anything to help keep the kids entertained!
Of course, they have other things. Stuffed animals are still common, but they come in the form of the fauna of this world: firefoxes, unibison, dragons, kitsunes, etc..
Since Ceteri (what they call "our side") is well-known, and we have stuffed animals of mythic creatures like unicorns, there would obviously be a few real animals there that seem mythic to Alii. Giraffes, for example, are extremely popular.
Alium has advanced technology that can also apply to toys. Dolls, for example, can simulate some powers. Flying, superstrength, superspeed, and invisibility are the most common and therefore least expensive, but there are more dolls that show more powers. There are no "dolls = for girls" stereotypes, so the marketing is very gender neutral.
The children can also play catch with balls that change size/shape based on how you throw it.
There are of course some board and card games that I've considered, but nothing super concrete yet. World building is complicated!
FUR - How are animals treated?
Very well, overall, with some exceptions. They have the technology to synthesize meat by combining certain proteins, etc in replicators. Since you can easily buy the products to make the same thing, most don't see the point in killing for even food.
Of course, there are those who believe the real thing "tastes better," so there is a market for it.
The same thing goes for clothing, but not as common. More for the elite to say their fur/pelt is authentic.
However, there are many studies that are done on dragons specifically. I'm in the process of building the details, but there are dragons aligned with each power. Why is that? Scientists are curious. Can they discover subpowers by studying dragons?
Most studies are harmless. Others are not, but they're well-hidden by the governments in charge.
Nature is respected by the Alii culturally, with exceptions of individuals and certain organizations.
This was fun! Loved answering this one!
TSP intro
TSP tag list (ask to be +/-): @thepeculiarbird @illarian-rambling @televisionjester @fairy-tales-of-yesterday
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tornioduva · 7 months
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A rant about spaces in games
As a person who's not in the industry and has never been yet in a development environment, and so has mainly just seen things from a player perspective:
Many, MANY, years ago was understood that if you wanted to give the idea of a big place, a big city, a big valley, a big landscape in general, OF COURSE you wouldn't just make it 1:1 in size and just put it there, it would be a waste of resources, time, effort, all for something that's needed only to convey a sense of scale and nothing else. Instead you would put some 2d images in the distance, an elaborate skybox, maybe some 3d more detailed object and bam, you had a big scenery, though fake. if it was a city, you would just put a wagon with fruit and vegetables, or a car, in front of a road that extends and bam, you have the image of a city that extends beyond the corners of the playable map.
Now more than ever instead there is this toxic obsession with "if the player sees it, then it must be explored, or have an active gameplay purpose", and a general perceived distaste for the concept of creating illusion, while going full simulation.
Now, to clarify: this is not a condemnation of all modern games, this is mainly a thing in AAA and AA games, also i'm not blaming any developers (i don't know how a game is made, how much pressure from above you have, how this might be the only way to keep the boat afloat in terms of sales and marketing), and also i can clearly see that this is not a dead concept; the contrary even! There are a lot of modern (though indie) games that take advantage of limited visibility to convey scale, or complexity, guiding the player imagination but leaving it work by itself. The success of games like Iron lung i think speaks volume about it.
The fact is, even among AAA games i liked and had high hopes for, i can't avoid to be a little sad about how bloated they are with this mentality. The two games that sparked these thoughts are mainly elden ring and tears of the kingdom.
In TotK case, i was sad to see how little they learned from BotW, at least in this regard; instead of closing in on the freedom of the predecessor to give a different, more intense and story driven experience, they doubled down on the original formula and expanded even more. Instead of removing, or readapting, the useless empty space in hyrule, the created even more empty space somehow, and filled it with junk that bloats everything even more. I like this formula, don't get me wrong, just...more often than what i wanted to in both games i found myself on the edge of a cliff, on the backside of a mountain, in a small hole, with nothing there and nothing particularly interesting to see or get, and i thought "why am i here, why am i allowed to be here, why isn't this just background seen from a distance"
In elden ring though i think there is the perfect, more poignant example: Leyndell. The first time i was inside the walls and saw the city, i was awestruck. it was beutiful, intricate, interesting, full of peculiar places. i couldn't wait to explore it all and for once in that game i wasn't overwhelmed with "toomanythingstodotoomanyplacestogo"itis, because i wanted to see it all. i love cities, especially old and ancient ones, love exploring them, lose myself in small streets and alleys. i was genuinelly amazed by the fact that it was completely explorable, and absolutely happy for it. After i've seen it all though, it hit me: ...it's a really small city. like, it's big from a player perspective, there is a lot to do and explore. but it's a pretty small city. I live near Lucca, in Tuscany, so i have a pretty good reference to judge it on, and i think (roughly and without measures, have mercy uhuh) Leyndell and Lucca are nearly the same size, Lucca might be bigger infact uhuh. And even if it's not and Lyndell is bigger, still, after seeing it all it FEELS small. because you've seen it all. Compare Leyndell to Anor Londo instead, and tell me which one of the two FEELS like a gigantic, enormous capital, full of streets, palaces and places for people; and of Anor Londo you only explore like a handful of rooftops uhuh. This might be just a sensation of mine, but the fact the capital of the biggest game Fromsoft has made to date feels smaller than in DS1 where you were dramatically more limited in where you could go....well, that to me is a failure of environment design, at least on an artistic side, in regar to setting up the atmosphere, not in regard to gameplay.
Do i mean with this that open world are always bad, that you should always be limited in where you can go? absolutely not! i love having freedom of exploration, and i like the idea that i can go where i can see! i just wish going forward that developers with the resources to do big projects like these are given the freedom, and the guidance, to guide the players more, to build rails on which our explosive passion of playing can be directed on without letting die out on a rock in the middle of nowhere that you're standing on for no reason. A good example for this i feel is outer wilds! you're free to go where you want, but you are limited by what there actually is to explore, plus the central gimmick. also, all there is to explore is interesting and meaningful, without collectables!
Also, i'm not criticizing empty space at all even. I recently played BABDI, and that is a masterful example of empty, "meaningless" space that is there for a reason, which is the atmosphere of the game. the fact you can explore almost all of the city while there is almost nothing interesting to discover aside from few things, contributes a ton the overall atmosphere.
So, what i'm saying is: developers, go to more theatre plays; not the big budget ones, that can afford all they want, i mean the small local ones, that are able to make you fell like you are in a ballroom with a fancy chair, a stool and a lamp.
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pokemonfangame · 1 year
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Kecleon's Dream Shop
A combination of item shop simulator and mystery dungeon type based game You are play as Kecleon opening his new shop. Together with your purple brother you suppose to manage your shop together. But it turns out that your brother didn't return after going to sell things in the dungeon. So you have to find your brother in the dungeon and manage your item shop.
Features:
Simple PMD-like Generated Dungeon
Customizable Shop Style
Limited Size Bag
Limited Item Market
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hopessolution · 29 days
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Innovative Animation Studios In Austin Texas
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Motion graphics stand as a powerful tool for communication and storytelling enhancement. Our professional animators are adept at creating motion graphics that turn intricate data into engaging visual stories. We are proud to be recognized for our exceptional work in designing animated graphics, typography, and visual elements ideal for video intros, titles, transitions, and presentations, making us a go-to for motion graphics in Austin Texas.
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technogeeky · 9 months
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Effective Ways to Improve the Enterprise Training Process
In today's rapidly evolving business landscape, continuous learning and development have become essential for enterprises to stay competitive and adapt to changing market trends. A well-structured and effective training process is crucial for enhancing the skills and knowledge of employees, fostering a culture of growth, and achieving organizational success. In this article, we will explore some proven strategies to improve the enterprise training process, with a particular focus on the innovative solution Level Up 360° - Group Training Program provided by CCS Learning Academy.
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1. Assess Training Needs:
The first step in enhancing the training process is to identify the organization's specific learning needs and objectives. Conduct a thorough assessment of the skills gap existing within the workforce and align the training programs accordingly. Gathering feedback from employees, managers, and stakeholders will help in understanding the areas where improvement is required.
Looking for free IT classes to gain knowledge, practical tips and get all your queries answered with certified instructors? Upgrade yourself and train your teams with CCSLA free classes. 
2. Embrace Blended Learning:
Traditional classroom-based training may not always be the most effective method. Embracing blended learning approaches that combine online modules, workshops, webinars, and interactive sessions can create a more engaging and personalized learning experience. It allows employees to learn at their own pace, reinforcing knowledge retention and promoting self-directed learning.
3. Implement Microlearning:
Microlearning involves delivering content in short, bite-sized modules that focus on one concept at a time. This approach is highly effective in catering to the modern workforce's busy schedules and shorter attention spans. By breaking down complex topics into smaller chunks, microlearning enhances knowledge retention and improves the overall learning experience.
4. Gamification for Engagement:
Gamification is an innovative technique that leverages gaming elements, such as points, badges, and leaderboards, in non-gaming contexts like training. By incorporating gamification into the training process, employees are motivated to participate actively, compete with peers, and achieve learning milestones. This fosters a fun and engaging learning environment while ensuring effective knowledge transfer.
5. Provide Real-life Simulations:
Hands-on training through real-life simulations can significantly improve employees' practical skills and problem-solving abilities. Simulations allow learners to apply their knowledge in a risk-free environment, gaining confidence and expertise before implementing them in real-world scenarios. This approach is particularly valuable for technical and operational training.
6. Personalized Learning Paths:
Every employee has different learning preferences and varying skill levels. Offering personalized learning paths ensures that individuals receive training content tailored to their specific needs and interests. This approach enhances employee satisfaction and results in more effective skill development.
7. Adopt Level Up 360:
Level Up 360 is a cutting-edge enterprise solution offered by CCS Learning Academy and is an excellent addition to any organization's training process. This innovative platform is designed to streamline and enhance employee development by offering a wide range of features. Level Up 360 provides a comprehensive learning management system (LMS) that enables seamless content delivery, tracking, and reporting.
The platform offers interactive and engaging content, including videos, quizzes, and gamified assessments, ensuring that learning remains enjoyable and impactful. With Level Up 360, managers can easily track employees' progress, identify areas of improvement, and provide targeted support when needed.
Additionally, Level Up 360 allows for the integration of various training modalities, such as classroom training, virtual sessions, and e-learning, creating a flexible and blended learning experience.
Moreover, Level Up 360 comes with advanced analytics and reporting tools that provide valuable insights into the effectiveness of the training programs. This data-driven approach allows organizations to make informed decisions, refine their training strategies, and achieve better learning outcomes.
In conclusion, enhancing the enterprise training process is vital for fostering employee growth, improving performance, and achieving organizational excellence. By embracing innovative solutions like Level Up 360 and combining various effective training strategies such as blended learning, microlearning, and gamification, enterprises can create a culture of continuous learning that drives success in today's dynamic business world. Remember that investing in employees' professional development is not just beneficial for the individuals but also contributes significantly to the overall success and competitiveness of the organization.
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greatwyrmgold · 1 year
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When was the first 3D video game published? Trick question, this is a post about how "3D video game" is a meaningless phrase.
In 1984, King's Quest: Quest for the Crown was published. King's Quest was marketed as a "3-D Animated Adventure," even though it looked like this:
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At first glance, it looks like any other low-resolution 16-color adventure game of the pre-EGA era. But it has one revolutionary feature that sets it a step above its peers: You can walk behind things.
To be clear, that's basically it. There's not even sprite scaling or anything; King Graham is the same size whether he's close to the "camera" or not. Modern gamers would probably find it a bit ridiculous to say this game has a "camera" at all. But you can walk around in that green field, and you can go behind the tree or the castle tower, and those things would hide the part of Graham's sprite behind them—and you could also walk in front of them!
Well, if you didn't fall off the bridge. Why did Roberta Williams never put handrails on those things?
Anyways, the next game I'm going to mention is Wolfenstein 3D (1992), another game which marketed itself on cutting-edge 3-D technology.
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You can see a lot of graphical improvement between these two games set in castles, and not just because Wolfenstein has thrice the resolution and 16 times the colors. The sprites can be scaled with their distance from the camera, for instance, and the backgrounds aren't static flat planes. They're dynamic flat planes, capable of warping as your angle to the wall changes.
In some ways, this is as great a leap over King's Quest as King's Quest is over Zork, or at least Mystery House. But is it really 3D? It's still just a bunch of distorted 2D sprites being drawn to the screen. There's nothing really 3D going on in the computer. It's no Super Mario 64 (1996).
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SM64 is among the first popular "real 3D" games, with models and polygons and stuff. And it is, again, a great leap above Wolfenstein 3D. It doesn't distort 2D sprites to mimic 3D shapes; it shapes 2D textures around 3D models. Totally different! It has polygons and stuff!
Now, I'm not 100% sarcastic about that. There are some technical differences between how SM64 handles its textures and how Wolfenstein and other Id shooters handle their sprites. But those differences aren't so much "doing something completely different" as they are "doing the same thing with fewer limitations".
And it would be absurd to claim that Wolfenstein graphics have more in common with KQ1 than with SM64. It would be even more absurd to say that SM64 has less in common with W3D than it does with older and newer titles using what people commonly consider 3D technology.
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On the left we have Battlezone (1980), an arcade title which predates KQ1 as much as W3D predates SM64. It has little in common with Wolfenstein's graphics, not needing to distort any kind of 2D image file to mimic 3D, because it's just wireframes.
From a graphical perspective, it has more in common with KQ1 than W3D; both use vector graphics. (Bitmap images would take too much storage space for KQ1.) In fact, you could probably make a compelling argument that KQ1 and Battlezone's vector graphics have more in common with each other on a technical level than they do with Wolfenstein's 3D sprites or SM64's 3D models.
And on the right...it's either leaked security cam footage from Area 52, or The Callisto Protocol (2022). I can't explain what separates it graphically from the other games in this post, because there are so many new systems—systems which require specialist graphical engineers to understand, let alone create or use. I could rattle off some technical terms like subsurface scattering and cloth simulations and soft-body deformation, but I don't understand these techniques on anything but the shallowest level, and TCP has elevated them to another level.
I know it sometimes seems like graphical technology stopped having Big Improvements some time around the seventh or eighth console generation, but it kept going. The difference, I'd argue, is that the improvements have been more spread-out, enabled less by advances in hardware technology and more by learning how to use those advances, distributed throughout a hardware generation rather than concentrated at the start.
Anyways. The point I'm trying to make is that modern games make every prior game in this post look ridiculously primitive. SM64 was impressive in its day, but Mario is rendered with less than a thousand triangles, separated into several rigid components. And his face is just a couple dozen flat polygons with a texture printed on them. Even modern indie games often animate eyeballs with more polygons than Mario's entire body, with the eyeball and eyelid and so forth all being separate models with textures and shaders bringing them to life. Giving them more depth.
Making them even more 3D.
There is not a firm line between 2D and 3D. Wolfenstein 3D is more 3D than King's Quest I, and Super Mario 64 is more 3D than either of them, and Skyrim more 3D than that, and The Callisto Protocol more 3D still. If someone dismissed Doom as not being "real 3D," they're drawing an arbitrary distinction around one of many graphical innovations that made gaming graphics incrementally more verisimilitudinous. That's all.
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sandyzakk · 1 year
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How to use real estate in the Metaverse
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The Metaverse is a virtual world beyond the real world, in which it is possible to interact with others, buy and sell goods, etc. In recent years, such a metaverse has come to be used in real estate transactions.
This article provides an overview of the Metaverse and details how it is used in real estate transactions.
What is the concept of the Metaverse?
The Metaverse is a new concept that has been attracting attention in recent years that allows you to experience a world that you have never experienced before. In October 2021, the world’s leading IT company “Facebook” will change its company name to “meta” and is attracting attention so much that it will shift its main business from SNS to Metaverse.
Another point worth noting is the rapid expansion of the metaverse market. Even in Japan, the size of the Metaverse market is growing remarkably. According to a report released by Mitsubishi Research Institute in November 2022, the domestic metaverse market is expected to grow to approximately 4 trillion yen in 2025 and approximately 24 trillion yen in 2030. increase.
Metaverse overview
The Metaverse is simply a virtual world that does not exist in the real world. Metaverse is written in English as ``metaverse’’, ``meta’’ means ``over’’ in Japanese, and ``verse’’ is taken from ``universe’’, which means the world. From this etymology, the metaverse can be interpreted as “beyond the real world”.
You can experience the world of the Metaverse on your computer, smartphone, game console, etc. For example, the virtual world that can be experienced in games such as “Atsume Animal Crossing” and “Fort Knight” is also a kind of metaverse. In these games, you can experience simulated interactions with other people that differ from the real world.
There is a word “VR” that is related to the Metaverse, but they are similar but different. Specifically, Metaverse refers to the virtual space itself, while VR refers to “tools for experiencing the virtual world” such as goggles.
What can you do in the Metaverse world?
In the Metaverse world, you can specifically do the following:
Communication: You can communicate with other users by chat or voice, and you can interact with them in a more realistic way by using avatars. It is used not only for hobby communication, but also for practical purposes such as business meetings.
Games: Metaverse technology is also used in games. Currently, VR devices such as “PSVR” and “MetaQuest2” are coming out, and you can enjoy games with more reality.
Urban development: By applying Metaverse technology to urban development, more realistic urban planning is possible. There are actually virtual cities such as “Virtual Shibuya” and “Virtual Osaka”.
Buying and Selling Things: You can buy and sell things by bringing digital assets into the Metaverse world. Currently, the digital art “NFT” is increasing in value, and there are many cases where it is bought and sold in the Metaverse world.
Features of the Metaverse
In the past, it was possible to create an avatar and move it around a two-dimensional world to do things like the above. However, there is a big difference from the metaverse. The features unique to Metaverse are as follows.
[Features of Metaverse]
Overwhelming reality and immersion
Communicate with multiple users
A world that is permanent, not temporary
Ownership of things in the virtual world is clear
In other words, the progress of Metaverse technology has made the virtual space overwhelmingly more realistic than before. It may be easy to understand if you think of the image of another world existing in parallel with the real world.
In particular, the clarification of ownership of things in the virtual world has greatly contributed to the development of the Metaverse. The reason why the ownership of things in the virtual world has become clear is that it has become possible to distinguish between copies and originals of things like data that can be easily duplicated.
In other words, only the original will have value, so the value is guaranteed. As a result, real estate transactions on the Metaverse have become possible in urban development.
How the Metaverse works
As a reason for the development of the Metaverse, he cited the clarification of ownership of things in the virtual world. As a result, the ability to buy and sell goods in the Metaverse world is the mechanism that establishes the Metaverse.
NFTs are often bought and sold in the Metaverse. NFTs are digital assets whose value is secured by utilizing blockchain technology, such as digital art and in-game items. Blockchain refers to a mechanism that makes falsification extremely difficult and allows multiple people to hold the same data in a distributed manner.
With these technologies, the value of digital assets has been secured, so you can buy and sell things with confidence even in the virtual world.
Real Estate Transactions in the Metaverse
So far, I have explained that the Metaverse is a virtual space, but there are various types of Metaverses. The main types of metaverses are:
Event type: Not only for idols and celebrities, but also for company product introductions and recruitment activities.
Game system: You can experience the world of famous games as it is in the Metaverse
Creator type: Freely create your favorite space and items, and enjoy it with others
The metaverse is also increasingly being used for real estate transactions. However, please note that not all Metaverses allow real estate transactions.
How to buy Metaverse real estate
Examples of metaverses that allow real estate transactions are:
The sandbox
Decentralized
Cryptovoxels
Dream Space
The above four Metaverses are also called “Metaverse BIG4”.
Virtual currency is required to purchase real estate on the Metaverse. Virtual currency refers to property value that can be used on the Internet.
The procedure for purchasing real estate in Metaverse is as follows.
If you do not have a virtual currency account, open one (an account of a famous company such as Coincheck is acceptable)
Create a Metamask (like a wallet or vault for storing cryptocurrencies and land)
Send virtual currency purchased using a virtual currency account to Metamask
Create a metaverse platform account
Find and buy properties in the Metaverse
What you can do with Metaverse real estate
By acquiring real estate on the Metaverse, you can:
buying and selling
rent
Store operation
Holding an event
Let’s take a closer look at each.
Buying and selling real estate
Metaverse real estate trading is done using virtual currency, so you have to prepare virtual currency first.
In the world of the Metaverse, you can make a profit by buying real estate at a low price and selling it at a high price. These are exactly the same as real-world real estate transactions. Therefore, if you are familiar with real estate transactions in the real world, you will have no problem trading on the Metaverse.
An example of real estate trading in the Metaverse is the Canadian IT company TerraZero. TerraZero provided Metaverse Mortgages, a mortgage loan for those who purchase virtual real estate in the Metaverse.
Real Estate Rental
The method of renting real estate on the metaverse is the same as real world real estate. In other words, you search for tenants in the real estate you own on the metaverse. By leasing real estate on the Metaverse, there is no need to set up a physical store, which can lead to significant cost reductions.
Summary
Metaverse is a virtual space and service that provides an experience close to the real world. It has also come to be used in real estate transactions, and its market scale is expanding rapidly. If you get into the Metaverse real estate deal now, you may be able to capitalize on this tremendous bandwagon.
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Game On, Cool Off - Five of the Most Relaxing Games to Chill Out With
   Having a tough day? Need something to chill out and unwind? Some people play more high-octane action games to relax, like shooters or roguelikes, but sometimes you just need something a bit more low-energy, or something to do on those rainy days with no internet. Enter the calmer, therapeutic games that are perfect for exactly those occasions. No worries, no enemy players to get shot at by or teammates to get yelled at by, just a fun relaxing time solving puzzles or exploring vast open worlds. Accessibility and convenience are an important factor for these games, especially when you want to play on the go or without needing a clunky laptop or console to lug around. I’ve listed here a few games that are a great match for those that need that peaceful time to forget any troubles and lose themselves in the most chilled-out video games on the market. Enjoy!
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Dorfromantik    It always helps when a game looks as cosy as it feels to play, and Dorfromantik is as mellow as it gets. Even the name translates to “village romanticization”, with a comfy rural landscape aesthetic and quiet simple music. The game is a turn-based puzzler, focused on building a quaint little village one hexagonal tile at a time until you run out of the given tiles. There’s a few challenges that add tiles to your collection, which generally revolve around building a village or forest of x many tiles before running out of space. Other challenges can unlock more types of tiles, such as lakes and new buildings, so there’s something for both casual players and more focused completionists. The game also features a creative mode, with unlimited tiles of the player’s choice, allowing you to create stunning vistas and sprawling cities of any shape and size. While the game can get a tad repetitive after a while, it still remains fairly fun and relaxing and it’s always good for a short round of building whenever you need to unwind. 
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Slime Rancher    Farming simulators are often as calming as they are addictive, and Slime Rancher (as well as its’ newly-released sequel) adds an unmatched level of adorable to the mix. The scenery is beautiful, the artwork is ridiculously cute, and the only thing in the game that’s even mildly threatening, the player-hungry Tarr slimes, can be disabled right off the bat. The game is great for casual farmers looking for a cute, fun way to pass the time, while the more advanced unlocks and endgame secrets are perfect for the hardcore completionists that are looking for something that’s both enjoyable and takes an incredibly long time to 100%. The whole game starts as a straightforward farm sim - find slimes in the wild, bring them back to your ranch, keep them fed, and collect their…produce, called “plorts”, and sell them off. It’s very quick to get used to, and soon you’ll find yourself falling into a calm, almost rhythmic routine as you balance maintaining the ranch and going out to explore the Far Far Range. Once you start uncovering a few of the well-hidden secrets scattered across the Range, there’s suddenly a new sense of mystery and wonder in the game, and before you know it, you’ve been wandering about the adorable world for entire days straight.
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ABZÛ    If you’re in more of an exploration mood, then try diving into the gorgeous, vivid waters of Giant Squid Studios’ ABZÛ. Almost the entire game is set in a vast, colourful ocean teeming with practically every species of marine life you can think of, each possessing lifelike AI that reacts to the player and environment around them in a way that genuinely seems real. The simplistic artstyle and whimsical music brings an adventurous feel to the game, even when it brings the player down into the dark, foreboding depths of a massive trench. There’s a semblance of story to the game, told entirely through environmental cues and is mostly up to the player’s interpretation - the real focus is simply having an enjoyable swim in the sea, with no breath metre or pressure warnings to stress you out. It’s a short adventure, to be fair; the game will probably only take you a solid afternoon or two to “finish”, but it’ll be a very calming afternoon nonetheless. ABZÛ’s availability on the Nintendo Switch makes it all the more convenient if you’re on the move as well - it’s like going on a scuba diving trip from the comfort of your nice dry couch.
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Sable    Open-world games are often a favourite for chilling out, and not many capture that personal, player-driven adventure feeling as well as Sable. The game follows young Sable as she embarks on a coming-of-age pilgrimage across the vast desert surrounding her home village, on a path that is entirely up to the player to decide. Unlike many open-world games, there’s no to-do list or giant flashing “go here” marker on your screen; once Sable hops on her trusty hoverbike and takes off, the only guide on where to go next is whatever catches your eye on the horizon. It’s probably the most unstructured, directionless adventure you can imagine, and it’s incredibly therapeutic. The charming artstyle and interesting crumbs of worldbuilding are part of what makes the game so memorable, and the subtle, gentle ambient music makes it an almost meditative experience. The occasional wonky bit of physics does bog down the trip from time to time, but if you can get over your bike deciding to spin out every so often, Sable is both a fascinating and calming journey from start to finish.
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Monument Valley    For the more puzzle-oriented players out there, few games can match the style, challenge, and ingenuity of Monument Valley. Each level is a self-contained puzzle ripped straight from M.C. Escher’s sketchbook, with bizarre perspectives and twisting angles that will amaze at every turn. It has a unique polygonal artstyle and almost every movement is accompanied by little musical cues, making each level feel like both solving an intricate mechanism and composing a song. The developers, Ustwo Games, demonstrate an incredible amount of creativity across the entire game, with each puzzle feeling different from the last and adding fascinating new mechanics without overwhelming the player. There are plenty of headscratchers throughout the short run of levels, but there’s never anything truly frustrating that snaps the player out of their calm focus; finishing a level always gives a sense of proud accomplishment rather than tired relief. The relatively short length of the game combined with its availability on mobile devices make Monument Valley highly accessible and convenient, perfect for a quick, easygoing day of puzzle-solving at any time and any place.
   Ah, nothing like video games for some nice refreshing relaxation. If you have any feedback on the article, or another chill game you’d like to suggest, feel free to share it! Likes and reblogs are appreciated, and thanks for reading!
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5 Reasons to Consider a Coding Curriculum for Students
There is no doubt that coding is the cornerstone of 21st-century learning and that students need access to code early and often. It's time for educational institutions to stop thinking of it as an option and start considering it a crucial part of any successful 21st-century career option. With the rapid rise of technology comes a growing demand for programmers, engineers, coders, and developers. To get your foot in the door, it's essential to understand how coding can benefit your students.
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Here are Some Reasons to Consider a Coding Curriculum :
A strong foundation in coding will equip our students with the tools they need to compete in today's job market. Coding is a skill that will outlast any trend and will become increasingly more valuable as technology advances.
Coding is a means of developing critical thinking skills and problem-solving skills.
Coding is accessible to all skill sets that can create the next world-changing app or game. It also encourages creativity. Children learn and build their brains by experimenting. They learn even when they make mistakes. Children can and are encouraged to be creative, as it is a part of the process, not always the result. Learning Resources has a variety of imaginative play toys to encourage your child's creativity.
Coding applies across industries and is not just limited to the tech industry. Learning to code shows that you are resourceful, technologically savvy, and versatile. Coding lets you open up career opportunities you were previously unaware of.
Coding helps students appreciate computer science and those who code. Children who code are better able to visualize abstract ideas, use and enjoy math in practical contexts, and are more creative with math. Many STEM programs now include coding
Each school is different, so there is no one-size-fits-all approach for introducing coding into the curriculum, but starting early is essential for helping the students prepare for a future where coding plays a significant role in our lives.
At ILM, we encourage the inclusion of a coding curriculum in elementary schools. We also offer pre-prepared lessons and simulations on coding along with simplified teaching and learning systems that allow teachers and students to access all of their lessons and teaching resources from a single screen.
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xaltius · 7 days
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2024: A Glimpse into the Tech Crystal Ball - 5 Trends to Watch
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The tech world is a whirlwind of constant innovation, making it hard to predict what's next. But fret not, tech enthusiasts! Here's a peek into our crystal ball to explore five key trends poised to shape the technological landscape in 2024:
1. Generative AI: Beyond Deepfakes
While deepfakes often grab headlines, Generative AI's true potential lies far beyond creating convincing forgeries. This technology uses machine learning algorithms to generate entirely new content, from composing music in the style of your favorite artist to designing fantastical creatures for a new video game. In 2024, expect to see Generative AI revolutionize fields like:
Drug Discovery: Simulating complex molecular interactions to accelerate the development of new medications.
Product Design: Generating innovative product concepts and personalizing designs based on individual preferences.
Art and Entertainment: Witnessing a surge in AI-generated art, music, and even photorealistic landscapes.
2. The Rise of Quantum Computing
Quantum computing promises to solve problems that are currently intractable for traditional computers. In 2024, this technology may take significant strides forward, impacting areas like:
Materials Science: Simulating complex materials at the atomic level to design new drugs, superconductors, and advanced materials.
Financial Modeling: Quantum algorithms could be used to develop more sophisticated financial models and risk analysis tools.
Cryptography: The rise of quantum computing necessitates the development of new, quantum-resistant encryption methods to ensure data security.
3. The Democratization of AI with Low-Code/No-Code Tools
Traditionally, data science expertise was required to leverage the power of AI. However, the emergence of low-code/no-code AI tools is making data analysis and visualization more accessible to a wider range of users. In 2024, expect to see:
Increased Efficiency: Faster time-to-insights as businesses leverage user-friendly AI tools without needing extensive coding knowledge.
Shifting Roles for Data Scientists: With low-code/no-code tools handling routine tasks, data scientists can focus on higher-level activities like model interpretation and strategic planning.
Wider Adoption of AI: Democratization of AI tools will empower businesses of all sizes to leverage the power of AI for tasks like customer churn prediction or marketing campaign optimization.
4. The Continued Rise of the Everything-as-a-Service (XaaS) Model
The XaaS model, where everything from software to hardware is delivered as a service over the internet, has been gaining traction in recent years. In 2024, this trend is expected to continue, with:
Increased Flexibility and Scalability: Businesses can access resources and applications on-demand, scaling their IT infrastructure up or down as needed.
Reduced Costs: Eliminate the upfront costs of hardware and software with a pay-as-you-go XaaS model.
Focus on Core Business: Businesses can focus on their core competencies while leaving IT infrastructure management to service providers.
5. The Growing Focus on Explainable AI (XAI) and Responsible AI
As AI becomes more integrated into our lives, ensuring its fairness, transparency, and responsible development is crucial. In 2024, expect to see a growing emphasis on:
Explainable AI (XAI): Developing AI models that are interpretable, allowing us to understand how they arrive at their decisions.
Mitigating Bias: Addressing and mitigating potential biases present in data used to train AI models to ensure fair and ethical outcomes.
Regulations and Guidelines: The development of clear regulations and guidelines to promote responsible AI development and deployment.
These are just a few of the exciting tech trends to keep an eye on in 2024. As technology continues to evolve at a rapid pace, one thing is certain: the future promises to be a fascinating landscape of innovation and progress. What trends are you most excited about? Share your thoughts in the comments below!
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treeeng · 12 days
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Ultimate Guide to Mastering English Conversation for Business Success
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Are you gearing up to take your place in the global business market? Well, English is the key that opens those international doors, and we’ve got your master key right here! It’s not just about knowing the language; it’s about using it effectively in your business conversations. That's where TreeEng comes into play, helping you practice and perfect your business English in real-world scenarios.
Laying the Groundwork
Start with the basics: solid grammar, accurate pronunciation, and confidence in your conversational skills. TreeEng helps you build these foundations with interactive lessons and real-time talking practice.
TreeEng’s Top Features for Business English
Peer-to-peer free calls: Jump onto a call with professionals from around the globe to sharpen your language skills in a real business context.
Expert-led sessions: Tailored coaching from experienced business English speakers can give your conversation skills that professional polish.
Interactive learning experiences: With TreeEng's engaging activities, you'll learn business terminology and etiquette while having fun.
Navigating the Business World with TreeEng
From networking to negotiating, every conversation is an opportunity. TreeEng's role-play exercises and scenario-based learning are designed to prepare you for these moments.
Start Mastering Business English with TreeEng - Free Download
Ready to take your business English to new heights? Download TreeEng now and start transforming your conversations into opportunities for success. Click here to get started.
Why TreeEng Might Just Be Your Only Favorite
Choosing TreeEng over other language learning apps could be a game-changer for your career. The app's unique approach to language learning through real conversations simulates business interactions, providing the perfect practice ground for mastering English in a professional setting. With TreeEng, you have the flexibility to learn at your own pace, on your own terms, and with the support of a community that's rooting for your success.
Connecting Theory with Practice
TreeEng isn't just about lessons; it's about applying what you learn in practical scenarios. The peer-to-peer calls simulate real-life business conversations, while the expert sessions give you insider tips on business communication nuances. Plus, the app’s user-friendly design ensures a smooth and enjoyable learning experience.
TreeEng: Your Pocket-Sized Business Coach
Think of TreeEng as your personal business coach that fits right in your pocket. Whether you're preparing for an international conference, a crucial sales pitch, or just looking to improve your day-to-day communication, TreeEng offers the resources and support to help you succeed.
Start Learning with TreeEng - Free Download 
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woocommerceplugin · 15 days
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How does gamification benefit businesses in terms of ROI?
Gamification has emerged as a powerful tool for businesses seeking to enhance customer engagement, improve employee productivity, and drive overall performance. In this article, we will explore how gamification contributes to businesses' return on investment (ROI) and why integrating gamified elements into various aspects of operations can lead to tangible benefits.
Introduction to Gamification
Gamification refers to the integration of game mechanics and design techniques into non-game contexts, such as business processes, to motivate participation, engagement, and loyalty. By incorporating elements like points, badges, leaderboards, and challenges, businesses can create immersive experiences that captivate their audience and drive desired behaviors.
Understanding ROI in Business
Return on investment (ROI) is a critical metric for businesses, representing the profitability of an investment relative to its cost. Calculating ROI involves comparing the gains or benefits generated by an investment to the initial investment cost.
The Intersection of Gamification and Business
How Gamification Enhances Customer Engagement
One of the primary benefits of gamification for businesses is its ability to enhance customer engagement. By incorporating game-like elements into marketing campaigns, loyalty programs, and product experiences, businesses can capture the attention of their target audience and foster deeper connections.
Gamification in Employee Training and Productivity
Beyond customer-facing applications, gamification also holds tremendous potential for improving employee training and productivity. By transforming mundane tasks and training modules into interactive experiences, businesses can boost employee motivation, engagement, and retention.
Key Benefits of Gamification for Businesses
Improved Customer Loyalty and Retention
Gamification strategies, such as loyalty programs and rewards systems, can incentivize customers to remain loyal to a brand and engage with its products or services consistently. By offering meaningful rewards and recognition, businesses can foster long-term relationships with their customers, ultimately driving repeat purchases and revenue growth.
Increased Employee Motivation and Performance
In the workplace, gamification can serve as a powerful tool for motivating employees and driving performance. By introducing game-like elements into goal-setting, performance evaluations, and training initiatives, businesses can inspire healthy competition, encourage skill development, and boost overall productivity.
Enhanced Learning and Skill Development
Gamified learning experiences can significantly enhance knowledge retention and skill development among employees. By incorporating interactive quizzes, simulations, and challenges into training programs, businesses can create engaging learning environments that facilitate active participation and real-world application of concepts.
Examples of Successful Gamification Strategies
Case Study: Starbucks Rewards Program
Starbucks' renowned rewards program leverages gamification to incentivize customer loyalty and drive sales. Through its mobile app, Starbucks offers customers points for purchases, which can be redeemed for free drinks, food items, and other rewards. The program's tiered structure and personalized offers encourage frequent visits and increased spending, ultimately contributing to the company's bottom line.
Case Study: Duolingo Language Learning App
Duolingo gamifies the language learning process by transforming lessons into bite-sized exercises and challenges. Users earn points and unlock achievements as they progress through lessons, creating a sense of accomplishment and motivation to continue learning. This gamified approach has propelled Duolingo to become one of the most popular language learning platforms globally, demonstrating the effectiveness of gamification in education.
Measuring ROI in Gamification
Quantitative Metrics
When assessing the ROI of gamification initiatives, businesses can track quantitative metrics such as revenue generated, cost savings, customer acquisition, and retention rates. By analyzing these key performance indicators (KPIs) over time, businesses can gauge the effectiveness of their gamification strategies and make data-driven decisions to optimize ROI.
Qualitative Metrics
In addition to quantitative metrics, businesses should also consider qualitative factors such as customer satisfaction, employee morale, and brand perception when evaluating the impact of gamification. Surveys, feedback forms, and focus groups can provide valuable insights into the subjective experiences of customers and employees, helping businesses understand the holistic impact of gamification beyond monetary returns.
Overcoming Challenges in Implementing Gamification
Integration with Existing Systems
One common challenge in implementing gamification is integrating gamified elements seamlessly with existing business systems and processes. Businesses must ensure compatibility with existing technology platforms, data systems, and workflows to deliver a cohesive and frictionless experience for users.
Designing Effective Gamified Experiences
Designing effective gamified experiences requires careful consideration of user preferences, behavioral psychology principles, and game mechanics. Businesses must strike a balance between challenge and reward, provide clear objectives and feedback, and design experiences that resonate with their target audience to maximize engagement and ROI.
Conclusion
In conclusion, gamification offers a plethora of benefits for businesses seeking to enhance ROI across various facets of their operations. Whether it's improving customer engagement, boosting employee motivation, or driving learning and skill development, gamification can be a valuable strategy for achieving measurable results. By understanding the intersection of gamification and business objectives, leveraging successful case studies, and measuring ROI through quantitative and qualitative metrics, businesses can harness the power of gamification to gain a competitive edge in today's dynamic marketplace.
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