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#I hope you like this dawn!
kaeyacollection · 2 months
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Who's ready for my Master Gaslight Gatekeep Girlboss Crepus Theory!!
I originally posted this over at Hoyolab and people there seemed to really like my favorite joke theory that Crepus just tries to gaslight the whole of Mondstadt right after obtaining Kaeya
Majority of this will be the same but with little tweaks for the wonderful tumblr audience
This joke stems from Kaeya's introduction:
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and the use of the word "rumored"
Cause it's not like it said beyond Teyvat or the seven nations just Mondstadt
And I mean like c'mon how many families are living off the grid in Mondstadt
(Actually... Don't answer that I forgot Glory's boyfriend is just
Out there in the bush with Razor...)
Initially I had the idea of Crepus walking around the markets one day carrying Kaeya with Diluc beside him running into Varka who asks:
"Who's the boy?"
"You mean my son?"
"Not Diluc the boy you're carrying"
"I have two sons? You know this??"
But then the Caribert quest came out mentioning Kaeya ran away from home near immediately and was dragged home by Crepus just as fast and it became even funnier
Cause imagine you're by the docks one day and richest man in town gets off the boat with no cargo but instead a tiny child you may not have seen before that Crepus seems to be very cross with at the moment and threatening to turn him into a leash kid if he runs off again
In a small town that loves gossip do you know how fast that information is spreading? Cause I do and Varka's knocking on Crepus's door 30 minutes later like:
"Is this what we're doing? We're just taking kids now?"
Both paths lead to Varka asking where Kaeya comes from and getting hit with a
"I think you're a bit too old to still be confused about the birds and the bees Varka"
Varka getting frustrated to the point he just starts demanding Kaeya tell him what's up
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Love to see him following in his fathers footsteps of stressing Varka the fuck out
And upon hearing how his birth father left for juice and didn't return Varka went
"Good! That was ALL I needed to know!!"
Follow ups on if his father intended to abandon him or got lost in the storm and needed a search party?
Don't care!! You weren't kidnapped!!
Welcome to the knights! 🤝
Which bringing it back to it only being a rumor
In a town of alcoholics, who's gonna call out the one guy with the winery?
Here's some add ons that got sparked from the comment section 😘
Bonus panels would have included Varka showing up with Rosaria one day mimicking Crepus about "wHaT you ForGot I haD a Kid" sparking a trend within the community of just adopting random children to the point posters are made saying "In Barbatos name: See a child Take a child"
Alice seeing it and pulling a "when in rome" tucking both Albedo and Diluc(who is yelling he is an adult) under her arms and telling Klee if she ever sees someone in need of a mom let her know she'll send over the paperwork right away
And then the last bonus: Venti wakes up, walks in through the gate while playing a tune, and stops when he sees the poster, not sure if he needs to start yet another revolution, or if this one is fine actually
I imagine the posters had to be taken down because visitors were losing their kids left and right and the solution of parents pinning a note saying "not dead & still want custody" to their kids shirt didn't catch on but the saying still lives strong in the hearts of Mondstadt's citizens I mean look Bennett and his 27 dads Mondstadt may have a lot of orphans but the demand is even higher
Comment on original post:
"I have a headcanon where Kaeya fooled first Crepus, then the rest of Mondstadt but.this is too funny!! I want to see this happening!"
Which prompted one of my new favorite lines at the end:
"Wait by fool Crepus first do you mean like Crepus finding him out in the storm bringing him inside to ask him where he lives and Kaeya's just
"? I live here? You adopted me? Are you feeling okay?"
Cause I'm absolutely cry laughing over this that's so good but that also means when Kaeya runs away Crepus is just
"hey no no l'm not misplacing you a second time come home" "
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constarlations · 5 months
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Pokémon Timeskip Series: Champion Dawn 🌸❄️
Known as Sinnoh’s Ice Queen, Dawn is best known for her intimidating yet caring nature. She’s fierce and calculating, never leaving any room for error especially when it comes to battling. On her off days you can find her in the contest hall, a hobby she picked up from her mother, or in the Battle Frontier/Pokémon Lab to catch up with her best friends. It is said she was recently engaged to a certain johto boy (Ethan. It’s Ethan.) however they will not publicly revealed their plans for the wedding as of yet
Made a timeskip adult champion Dawn design a while back! It’s still my favorite of my timeskip series hehehe I hope you enjoy!
Twitter link
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swordheld · 6 months
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hi! your blog is one of my favourites and i absolutely adore reading your thoughts. my grandfather recently passed away and it feels like i lost myself with him. how do i continue living after this? there is this constant weight on my chest and it feels like an emptiness has made a home inside of me. how do i go on when it feels like the world crashed on my shoulders?
hello, love! this is so very sweet and kind of you, and i hope you're treating yourself gently and kindly right now - there aren't words for a loss like this. that heaviness is difficult, and hard, and painful. it's okay if things don't feel okay, right now, or even soon - i think that's something that a lot of the people i know that have gone through similar grief feel: like they should be able to get back to a relative 'normal' in a [insert far too short period of time].
but it's okay if it hurts. that's where i'd like to start. you're allowed to feel that emptiness, that world-crashed feeling that goes beyond words, beyond time. don't feel like you have to rush this to feel some sort of better. things get easier with time, i promise you this, but sometimes painful feelings are important to feel, too. cry, scream, feel your emotions. they're a part of you. grieve.
it's perhaps a little silly, but when i think about death i always think about a couple of space songs: mainly drops of jupiter by train and saturn by sleeping at last. there are perhaps others that speak to the emotions better, but these two have always hit something a little deeper for me, and are popular for a wide-reaching reason.
and while personally i don't know much about grief like this, i do know a lot about love; and i think they're a lot of the same thing.
the people we love are a part of us, and this is why it takes from us so deeply when we lose them, because it does feel like we've lost a part of ourselves in the wake of it. but it's because they were so central to our experiences of living - our lives, that the separation introduces a hollowness - a place where they used to be. a home that now goes unlived in.
an emptiness, like you said.
but just because they're not here physically, doesn't mean he's not still there, in your heart, in your life, your memory. you can hold him close in smaller ways, as well: steal a sweater, or cologne/scent for something a little more physical and long lasting for remembering. hold onto the memories you cherish, the things that made you laugh, the ease of slow mornings and gentle nights. write them all down, slide a few photographs in there, go through it and add more when you miss him. keep them all close, keep them in your heart.
you're not alone, in this. he's still there, with you, it's just - in the little things.
he's with you in the way you see and go about your daily life, in doing what he liked to do, in the ways he interacted with the world that you shared with him. the memories you recall fondly when the night is late or the moment is right and something calls it into you like a melody, an old bell, laughter you'd recognize anywhere.
but i think, perhaps most importantly above all others - talk about him. with your family, your friends, his friends, strangers; stories are how we keep the people we love alive. the connections they've made, the legacies and experiences they've left behind, and so, so many stories.
how lucky, we are - to love so much it takes a piece of us when they go. grief is the other side of the coin, but it does not mean our love goes away. it lives in you. it lives in everyone who knew him, in the smallest pieces of our lives.
the people we love never really leave us, like this: they're in how we cook and the way we fold our newspapers, our laundry, in the radio stations we tune in to and the way we decorate our walls, our photo albums. they're in the way we store our mail, organize our closets, the scribbled notes in the indexes of our books. the meals we love and the drinks we mix, the way we spend time with one another. they've been passed down for generations, for longer than history - and we are all the luckier for it.
think about what you shared with him, and do it intentionally. bring him into your life, like this, again. whether it's crosswords or poetry or sports or anything else. if one doesn't help, try another. something might click.
i hope things feel a little easier for you, as they tend to do only with time. i hope you find joy in your grief, even if it is small and hard to grasp at first. know that your hurt stems from so much love that there isn't a place to put it properly, and that it is something so meaningful and hurting poets and storytellers have been struggling to put it into words and sounds that feel like the fit right for eons, and that it is also just simply yours. sometimes things don't have to make sense. sometimes they just are - unable to be put into words or neat little sentiments, as unfair and tragic as they come.
but i promise it will not feel like this forever. your love is real. and perhaps, on where to begin on from here - i think it's less on finding where to begin and just beginning. and you've already started. you've taken the most important and crucial step: the first one. wherever you go, after that, from here? you'll figure it out. you always have, and you always do. it'll come, as things always do. love leads us, as does light - and you're never alone in your hurt. in your grief, your missing something dear to you. i think if you talk about it with others, you'll find they have ways of helping you cope as well - and they have so much love of their own to spare, too.
as an aside, here is the song (northern star by dom fera) i was listening to when i wrote this, for no other reason more than it makes me think of connections, and love, and how we hold onto the people we love and how they change us, wonderfully and intrinsically. it's a little more joyous than the others i've mentioned, and plays like a story, and it made me think of what is at the core of this, love and stories and i am here with you, and maybe it'll bring you some joy, if you'd like it. wishing you all my love and ease 💛
#q&a.#birdsong.#wishing u gentle ease; the death of a loved one is near inexplicable to put into words and i hope you take care of yourself gently <3#i hope this will make u laugh: when i was a tiny child in middle school there were times i would go outside in my tiny suburban cul de sac-#in the rain and sing along to my lil ipod nano and i only remember doing this to drops of jupiter. can you imagine going out to get the mai#after a long day of work and you just hear this kid singing train in the streets. in the RAIN.... it makes me laugh like i really.#i really thought i was so cool and deep and emotional ghjkd but i find it v funny that i only remember it w/ that one train track.#and saturn just. it's my fav s.a.l. song for a reason. that slow violin opening? the piano coming in gentle and easy?#it feels like light. like hope. like something new - a dawn after the long dark. that beautiful things can begin again even where#it hurts. and there is nothing more human than a sentiment like that.#how rare and beautiful it is to truly exist. what it is to be alive and get to be here and live with other people. with those we love.#i think your grandfather was so lucky to be able to know you. to have you in his life for the time you had together.#i'm no spiritual person; but i like to believe when you're thinking about him? he's thinking about you too.#the second law of thermodynamics (physics nerd mode) is that no energy has ever been created/destroyed since the beginning of the universe.#so it has to go somewhere - it's that carl sagan quote of 'we're all made of stardust'. because we are. we used to be stars; planets; etc.#i think it's why i think of these space songs - because they're a part of everything; once more; when they go. us and everything else.
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quicklings · 4 months
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D20 GIFT EXCHANGE: PART II @dawnarts happy holidays!!
i.d. in alt
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llondonfog · 3 months
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For a painful soulamte au, what if the Dawn Knight was Lilias soulmate? And to make it more painful what if Dawn knew that Lilia was his soulmate somehow and still went to war with the fae because he couldn't stand to go against the family who raised him
Not a soul knew, except for Leia.
Leia knew because she knew everything about him— the leash of loyalty around his neck, the weight of despair upon his shoulders, the mark of his soulmate tattooed like a harbinger on the inside of his wrist.
Leia knew, and loved him for it all the same.
You are a knight, she would remind him on those moonless nights, delicate features as solemn as a saint as she laid her hands against the haunted hollows of his face, as merciful and sweet as her namesake. You are the only one out of them all who has the right to call himself so. What greater sacrifice have you given to my father, to our family, than the cost of love?
He loved her, too.
Her effortless charm and wit were always happy to fill his awkward and stoic silences, and she never shamed him for his reserved nature. She was a princess, born and raised to be a queen, and it sat right inside his heart that she should realize such a vision. Her kindness to their people, her kindness to her traitor of a knight— too kind, to allow him even into her arms and bed when his nerves fail him and the shadows creep in.
It's what he feels, when he places his hand on the swell of her gown, the gentle life growing inside of her: their child, steeped in kindness.
A tragic beginning that can only lead to a tragic end.
Leia is the only kindness that he's ever known, and the irony is not lost on him that she is not his soulmate, nor is he her own. She does not speak of the mark blurred and faded on her skin, and she does not press him for explanation when he disrobes for her and only her, and the bat in flight unfurls its wings upon his wrist.
She does not need to, for they both know whose standard he bears, whose symbol lays a claim that would spell betrayal and doom for his fate.
He lies there within the shelter of her embrace, her slim fingers weaving through his golden hair, and he wonders what manner of mark lies on the fae general's wrist. He wonders if it is of a gleaming sword raised to strike, or a loathsome owl, talons curled, both prepared to rid the fae of his heart and gift it to the enemy's feet. It must not be obvious, because the fae has never reacted to his presence beyond the expected vitriol to their immoral crusade. And each time that they meet, the gratitude of a coward lances through his veins for the sake of the helmet obscuring his expression— it is your eyes that give you away, Leia had murmured to him, her own dark and forgiving as they glitter in the candlelight. Your truest emotions lie within them, crystal clear and as unclouded as the brightest dawn.
He does not deserve her unshakeable belief, for he feels like the muddiest of waters, choked with debris and tainted by waste.
He does not deserve her, and as he clutches at his wrist in the night, nails all but digging into the taut flesh as if to pull the bat from his skin—
He knows that he does not deserve the general either.
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stressedanime · 22 days
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just received +25 psychic damage by relating song lyrics to the treatment of demigods in pjo
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sungohans · 10 months
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lethal-effect · 8 days
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Never thought I’d be feeling this defensive over Buddy Dawn but here we are
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alphonseelriic · 1 year
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Zeno for @luffys | Merry Christmas, from your Secret Santa💛
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icequeen-07 · 4 months
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For @wacem! I'm your Secret Santa ;P I hope you enjoy some Chris/Ashley angst from after the mountain! I threw in a handful of headcanons as well <3 It was a deLIGHT to write!
@untildawn-secretsanta
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robo-dino-puppy · 4 months
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dawn
taller version (phone bg?) below the cut!
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dent-de-leon · 5 months
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When Kingsley's anxious, does he get very affectionate and cling to his loved ones for comfort like he did as Molly? Or does he self-isolate and try to hide his heart away like Lucien--
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prototypelq · 3 months
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if i may ask, what's your favorite fictional horsie? (ask inspired by the recent darksiders posting, which btw has some awesome-looking horses :D)
MUTUAL YOU HAVE STEPPED ON A LANDMINE. or more like a pressure plate that is wired to a nuclear landmine under Me.
oh no I am forced to confront my sins over unhinged animal obsessions now, okay
(MAGIC HORSEGIRL TRANSFORMATION SEQUENCE)
sidenote: while writing this I realised that the ask implied any kind of fantasy horse, but I'm now shoulder-deep in gaming horses tangent soooooo lol sorry not sorry. as for fantasy outside of games I really like the idea of Sleipnir, or any other kind of multi-legged horse, Ghost Rider flaming spirit horse is also super cool. Any horse-like creature that is predatory is freakishly awesome. Additional points for adding horns, scales, or swapping hooves for split-fingered/artiodactyl-like legs.
To be honest, I wish this ask was harder to answer than it is, because truth be told, there are very few games with horses. Decent horse animation is even less common than actually good horses, which is another factor that makes me very sad and harder to enjoy these mounts. Additionally, most of the games use horses as... 'car stand-ins' basically, there's very rarely anything uniquely Horse TM about the mounts, and usually they feel like glorified speed booster with questionable animations.
(spoiler: no, rdr2 does not have good horse animation, I have looked with literal scientific lens at thas game, consulted with different horsegirl enthusiasts about it, saw literally every available to public lecture on everything-horse-developed for it, and have concluded that, horse animation is overly complicated with little to-no noticable results, as are most things with that game. more on this later)
I'll obviously be forced to come back to RDR2 topic, but shelf it for now. Here be some of my fav horsies in games, not in any particular order (except RDR2 which will be discussed below).
Darksiders is pretty much a DMC-cousin series but with horses and this makes it so cool. The designers of horses for the Riders of the Apocalypse have gone out of their way to make all the Riders and their mounts look absolutely stunning. Despair looks both awesome and riveting and is my personal fave, Rampage has Mane Magic TM same as his rider Fury, Mayhem looks really cool in that armor, but, of course, Ruin is the posterchild for the series, and rightfully so!
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Ruin is built absolutely true to his name. This horse looks like it runs on V8 infernal engine and pisses nuclear monster energy. He has fangs. His hooves scorch the ground underneath. This horse has the muscle mass of a red giant sun about to go supernova. He looks absolutely insane, the only thing you could fear more than this horse in a room is the person who is controlling him. So yes, an extremely fitting mount for War. (Ruin also has awesome mane physics, much appreciated)
Sadly, out of four Darksiders games, there are horse levels only 2 of them - those being the first two games (3 and Genesis are good, Genesis especially, but they both distanced themselves from 'big maps with dungeons' style maps, so horses are not really needed. Genesis has levels you can ride in, but the horses are not really needed in it, still, they are a welcome addition, especially with fans getting the final fourth horse design). Darksiders I and II are very much horsegirlgamer games, as both have Mounted Bossfights, which are BADASS, the Guardian fight in DS2 especially. Both really make you feel like the mythic Rider of the Apocalypse, they are amazing.
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Darksiders II also gets an important mention from me for having The Best Trot Animation In Gaming To This Date. The horse trot is fluid, looks very expressive and it's clear Despair slows a lot of this, so it's not his preferred gait for riding, but the main highlight is Death's animation.
Most of the games are lazy with trot, as one of the riding techniques for handling it is just...sitting in the saddle aggressively (I mean it literally, as horse movement on trot is designed to throw you off, so technique number one is basically pushing yourself back into the saddle to counteract this). So the games are usually lazy and just glue the rider to the saddle to show this. However, the second, easier really, way to ride on trot is posting, which is standing up and down in rhythm with the horse's leg movement. Problem with trot is that you need to relearn it for each individual horse, as they all have different builds, leg lengh, breed, etc. With one horse it's easier to stay sitting, with another it would be impossible, but posting will be easy to do, and with some horses you can't do either, so your only hope is holding on until you change speed and gait.
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Death's movement in this trot animation is so fluid, so minimal and effortless - it's natural for him. He is in complete harmony with Despair, and the way he posts shows exactly that. 10/10 best trot animation ever, fight me.
Okay so, from a very much deserved highlight, to a not really deserved one - Dragon Age Inquisition. I'll say from the get-go, the mounts in this game suck, they don't even alter your speed of movement! They are completely useless. You could rip a minecraft horse in their place and it would feel better to control, be more useful and have better animation than DAI native mount system. That said, their designs are so cool, Dracolisks especially.
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Fun fact, even the game's Horsemaster pretty much throws hands at seeing these things. You know how a normal horse when mean transformes into a 400 kilo beast with immense bite force and body mass that can crush you? Well, dracolisks don't look that heavy, but they also seem to be ready to hunt you for sport and giggles. 10/10 intense factor, they look awesome and as a supposed leader of a world-saving institution you look very impressive while riding them (and frighten 99% of the population). (it's also hilarious to imagine a Maximus-Flynn situation from Tangled between these temperamental beasts and your poor party members or love interest)
Thankfully, most of my mutuals have been acquired pretty recently, meaning, after my Big Horizons Phase xD I really love HZD, and one of the neat things about it is actually horses!
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Horizon ZD is the game that has the best controlling horses out of all the games I've played (yes, even rdr2 loses to it for a big reason I will elaborate later on), and the formula of it's success is very fun to look into: it lies in three very important factors: horse brain, player controls and animation, all of which have been solved simply, yet with grace.
HZD has made sure that your chosen mount has it's own pathfinding system, which does not turn off when the player starts riding the creature, so you can, and I almost quote the devs here - you can ride into a patch of woods on high speed, leg go of your controller, and the horse will avoid collision on its own. Isn't it just great when your supposed animal has it's own pathfinding made to simulate brain activity and their feeling of self-preservation. Point two: controls. The most important aspect of HZD mount controls is that - you keep controlling Aloy, the moment she starts riding there is no magical control transition in favour of your mount. There is no 'go forward' button, even pushing the stick forward works only for walk. You keep controlling Aloy, who is now riding on top of a horse-like-machine, so to go faster you press the button for her to kick the horse into next gear. To stop or slow down, you don't use sticks and don't let go of 'go forward button', that will actually do nothing, instead you need to press the button to make Aloy hold the cords of the machine closer. Under the surface, every game's horses are just 'reskined cars', but details like this make the player feel different, make you feel like your controls don't magically transcend to the animal your controlled character is on top of. This detail is small, but it's impact is very big, I assure you. Point three: animation. HZD devs did an awesome animation trick for the running cycle of Aloy and the horses, as those two are the ones players see the most of, and they are the first ones to get repetitive and boring for the player. Basically, animators did three variations of run cycle with different weight distribution (model veers sideways and steers back into weight neutral position), then coded in a system to randomly blend bits of these run animations together. The result is a partially randomised run animation, made out of fleshed-out hand-made ones, so it always looks good, quite diverse, and is not as repetitive. (I wish I remembered the specific talk where devs explained this, but there are so many of them, all fascinating btw, and its been a few years so sorry no source for you)
Two honourable mentions for the games I have not played myself, but they really deserve it when we're talking about horsegirlgames: Zelda BOTW and Shadow of the Colossus. These games have horses right out of every horsegirl's dreams - they are big, their manes long and gorgeous, their run animation so cartoonishly expressive yet graceful, it's mesmerising. Certified horsegamergirl games.
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Honestly, it's impossible to not fall in love with them (unless you don't have a platform to run either of these, ahaha, fuck console wars).
And now. Now for the black sheep of my horsegames list. RDR2.
Disclaimer: I have spent way too much time in this game. 'got Zoologist' kind of too much time. While I will be critical, the game is certainly an acquired taste, and there have been enough people singing praises to it and never having the issues I got after putting hundreds of hours into it. I had a great time, which turned very sour after these hundreds of hours. Some players keep loving this game forever, some despise it from the start. Play on your own to formulate a personal opinion and don't defer to any of these camps.
RDR2 is a western movie through and through, and by that I mean that the game is extremely pretty on the outside, but has nothing substantial on the insde. This illusion held for me for long enough, but I was much saddened by peeking behind the curtain, and seeing what I found there. Again, this is a personal issue, it doesn't mean the game is bad or good, but my dissapointement is tied pretty much directly to how the game handles horses, since, y'know, this is supposendly 'the ultimate horsegirl game'.
The sad truth is that RDR2 horses are exactly 'reskinned cars', which is the trap that renders most of gaming horses so so so boring, but the illusion the game creates holds strong for a long while, plus the personification of your horsie (saddle, mane customisation, etc.) actually strenghtens that illusion big time.
I have pointed out what HZD did right for horses to feel so good thoroughly for a reason, said reason is: RDR2 got every point on that list wrong.
Let me show you some examples of RDR2 horse pathfinding.
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I chose these two specific clips for a reason - both are prime examples of exactly how lobotomised RDR2 horses are, but in different ways. First clip is user error (besides the fact that no horse could ever run on railways but I digress) - I have been enjoying the scenery too much, and the stick angle proved too much, so me and my beloved horse fell straight to our deaths off the side of that railway. I think it's pretty self-explanatory that irl horses are very self-preservation centered animals, and they don't just fall down random pits. If the RDR2 horses had kept their AI pathfinding running while the player controls them, this simple user error could have been negated - as the pathfinding system would quickly flash a 'don't fucking run into a pit', keep input from registering and the horse would just follow the side of the road without tumbling down. Which, in gamer's eyes would also roleplay as horse having it's own brains. The second example is even weirder - I've been using the 'cinematic mode', which means I put down the controller, and the horse is following the road to my chosen destination on his own, so, y'know, this should be a prime example of horse pathfinding. Wrong again! Granted, that weird woman is some sort of random event, she is not usually there, nor are there barrels, but if the object has a collison parameter it should have been freakin registered and the horse was supposed to jump over it.
So yeah, RDR2 horses are completely lobotomised to any sense of navigation, this has been likely done in favour of more direct player control and easier cinematic setups.
Point two: controls. This one is actually mixed, and I'll start with the good thing for a change. The good thing is RDR2 is literally the only game to allow for lateral movement for mount, in short, this allows you to turn around your horse clockwise while remaining in one place, basically spinning, on trot and gallop too no less! If you try the control inputs for this in any other game, you will end up circling around a set point, and not spinning in place. Which, very cool actually, and yeah the opportunity to do this feels good. Another great detail is Handling stat - which is, how responsive is your horse to your inputs (ex. more or less maneuverable, time to turn after input, how much you mash X to speed up to another gait), which all feel very distinct. Arabians are known for having exquisitely tight handling, you need only to lightly tap the button for them to listen to you, in contrast, work or draft horses will make live for your big thumb a living hell, as they need to be kicked a lot of times to do literally anything. This idea of changing character controls for each horse is very very good, and this I will gladly praise.
On the other hand RDR2 horse controls (dreadfuly). First off - your horse works based on a 'go forward' button mechanic, also the gait change is tied to it, and if you, for some reason, just 'let go' of your 'go forward button' you will after slowing down. I remember seeing a meme where the trigger and the X buttons were duck-taped to be constantly pressed on their own, and I can tell you it's not a joke. You just might need another controller after all the X mashing this game requires you to do. Just for horse controls - you mash X to go faster, you keep pushing X to remain at current speed, and the only time you let go of that button is to either mash it again, or if you want to slow down for a stop.
If you look at HZD controls explanation again, you might see just how damaging this control scheme is to the feel of your horse being an actual animal with their own head and brain, pair this controls madness with nonexistence of pathfinding, and well, RDR2 horses are justt lobotomised to a point of being a 'reskinned car'.
Last point, might be our saving grace here - animation. And, ehhhhhhhhhh, this one's positive but mixed. RDR2 devs did a great job at recognizing how different gait speeds for horses work, as well, gait is just the type of movement horse uses, it is not as strictly tied to speed as you might think. Just as you can hop down the street, or walk down the street at the same speed, trained horses can gallop at practicaly walking speed for shows (this does not work in reverse though - you cannot reach gallop speed while trotting). Game animators did their best to recognise and implement this, so the game is calculating leg movement and is blending animation when the gait-change is happening. However, what I ended up with in game, a lot of the time, is this:
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I am not sure what this is caused by, I interpret this as the animation engine shrugging and going for a coffee break. This mistake is not uncommon at all, and there will be a lot of time when you see your horse 'hopping' like this with both front and back legs for a couple of seconds.
Let's just say, this is not how horses run. This is not even how they could run if they want to, or are trained to do this. Horses' entire anatomy revolves around their movement, which is built on a foundational truth that legs move in a set pattern, if that pattern is broken - horse will damage itself.
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Again, this is likely just a technical issue, it appears often enough, but unless you know this is an error, you will likely sleep soundely at night. As you can see, I am not one of those people. I did not sleep soundly at night after looking into this. I have also consulted with all my horsegirl friends and a horsekeeping student over this and all of them confirmed this as an error. Still, it is very strange, that a game that bragged it has horse testicle physics down, has this blatant and frequent animation error in it.
Okay, I've thrashed RDR2 quite enough I think, the last bit I wanted to list here is another positive one. Muscle animation and animal sounds is this game are certified clinically insane. All the breathing muscle movement after cantering has been noted and animated to a golden standard, head muscle, snorting, leg muscle, all of these look insanely good. I mean literally insanely good, the animators that worked on this deserve awards.
Also, you could never say no to horse customisation. So, I wanted to wrap this monster of a post with a compilation of my RDR2 pretty horses photomoding.
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astarkey · 1 year
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Spotify Wrapped Meme: FDTD + 22. Arkangel // Thornhill for @scarychristmas
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boobaloof · 1 year
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alva. yes or no.
(this choice will affect your story)
YES.
If Alva wasn't meant to be loved then why big forehead? To place kisses.
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kuroshirosb · 8 months
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Didn't you know? Our champion is favored by Arceus.
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