Spiritfarer Rant (It's Long)
Yeah. It's what the title says. I've been playing Spiritfarer a lot more recently, just wanted to share some shit my brain thought of. As a reminder, this is random shit I think of as I'm writing it and essentially rambling. Take all of my game analysis with a grain of salt. That said, play the game and be absolutely destroyed emotionally by the frog uncle.
(Putting the tldr here so people don't have to scroll)
Tldr: Spiritfarer is an excellent game that you should absolutely play. It pays attention to detail, has amazing characters and storylines, and is never boring for more than a few minutes (in my experience).
Holy shit this game is good. If you haven't played it yet (and don't mind getting absolutely destroyed emotionally by a cozy game) absolutely recommend. Absolutely. Play it. And face the consequences dear god this game is sad.
And that's coming from a person who is just so emotionally detached to media. I cannot remember the last time I cried over a book. (it was years ago, I remember exactly, I'm just a liar. Long story short, Xan from She Who Drank the Moon) The only spirits I cried over were Gwen and Stanley. (I think I cried over Stanley? Not sure.) But if the standard of the game is "I only cried twice playing this," you know that's sad. And honestly, It's kinda expected, what else can you really expect with a game about ferring spirits to their death while simultaneously being their therapist and friend?
But it's done so well. So well. I think this concept is so hard to pull off, and to pull it off to the degree that Spiritfarer does is insane. The attention to detail, the meticulous story-crafting, the way they made sure that every single character gets a backstory---even Stella's (the player) backstory is played out so well.
MINOR SPOILERS
Like, who came up with the genius idea of her sister coming on board and them traveling around and going through a photo album of Stella's life? Give that person a raise. And the way that the backstory isn't even revealed until relatively late in the game? I loved that. It's not thrown in your face, it plays out at your pace, and the whole shit with the owl and Lily and just ahhhh I loved it! Play the game.
SPOILERS OVER
Also, the way the game is interesting even when you aren't actively doing anything? There's almost always something to do. If there isn't, they give you something to do. You can always redo your boat design to eliminate those gaps again. You can always build more farms, you can always fish more, you can always do more.
And yes, it could get repetitive after a while, but they have quests! They have so many different and unique storylines for each spirit! And there's unique houses and flowers and likes and dislikes and preferences and personalities and gifts and emotions and moods and they even have different fucking hug animations! It's not just "oh there are people on the boat but they're just kinda there." NO. They are present at all times!
You'll be flying by and see someone call out to you. You'll be on your way to grab some crops and Beverly will give you some fireglow and tell you to make something spicy for her! You go onto an island and you see Atul picking berries! You go talk to Gustav, give him some food because he's hungry, hug him, talk to him and he gives you a vase! They are present, at every moment. Even with a large ship, an endgame ship with only a few spirits on it, it still feels full because you talk to them. You interact with them. You give them food---and you better not give Buck milk, because he's lactose intolerant, or Bruce and Mickey, well anything aside from junk food really, or Elana fine dining food---and you talk with them, and you share moments with them, you bond with them, and then suddenly they're gone.
Suddenly they're asking to be taken to the Everdoor because their time has come and you're devastated. Because now the character that you've spent so much time talking with, bonding with, enjoying talking to and interacting with, whoever it may be, is gone. And holy shit if that isn't one of the best representations of grief and loss that I've ever fucking seen I don't know what is. This game knows what it is, it knows what it wants to do, and it does it so fucking well. It lets you bond with these spirits, let's you get to care about them, learn their backstories, see how it affects them, how they change, and then you have to lead them to the afterlife, where you'll never see them again.
When playing the game, it really feels like every single detail is thought out, planned, cared about. The islands are amazing, the scenery is beautiful, have I mentioned the art style? It's amazing. I think the only game that could really beat it in terms of stunning art is Gris, but Gris belongs in a fucking museum sooooooo...
One big reason that I stopped playing Animal Crossing was because I felt like I was progressing too slow, wasn't getting enough done, or there wasn't enough to do. (Not saying Animal Crossing isn't a great game, just that it's not for me) Spiritfarer never has that problem. If a character storyline isn't progressing, work on another one! Stuck making a material? Move onto another project. Have too much time on your hands because your boat moves too slow? Gather more materials, talk with the spirits, make sure to stock up on their favourite foods so they're happy, or even take a break. There's never much of a lull, and while there are moments---mainly when sailing between islands---in which you can be bored, log off! Or just wait it out, it's never really more than a few minutes. For every quest that wants you to go somewhere and do something, there'll probably be one that wants you to make something: make a house, upgrade a house, make a production building, make this or that for one of Francis's errands, the list goes on.
And if you ever get bored with the main quests, or they're too complicated, or you can't find something (Henry the Acetate, I'm looking at you) (but I googled it for that), then there's civilian errands! You can do shit for the people in the towns if you want. Deliver records to these places, go through this mine, deliver a letter from Hummingberg to Nordsee. One of my favourite pastimes is cooking. I don't know why, but I just love cooking in this game. So, I've been trying to completionist it. (I won't, I'll give up 3/4 the way through and call it good enough) But even so, it just goes to show. There's really never a long period with something to do. The game stroked just the right balance between giving you things to do and giving you free time to do what you want.
I think I should end it here before this gets too much longer. But yeah! That's pretty much all of my thoughts on Spiritfarer. (Not really, but all of the ones for now) Amazing game, 5/5, absolutely recommend.
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