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#absolute tabletop
boardgametoday · 1 year
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Shawn Tomkin’s Galaxy-Spanning RPG — Ironsworn: Starforged — Available now!
Shawn Tomkin’s Galaxy-Spanning RPG — Ironsworn: Starforged — Available now! #ttrpg
Modiphius Entertainment and tabletop RPG creator Shawn Tomkin have released to stores Ironsworn: Starforged, the epic sci-fi tabletop RPG. Previously only available from the original Kickstarter or as a digital download, Modiphius Entertainment brings the RPG to retail in a special Deluxe Edition hardcover version, along with a Reference Guide and Asset Decks that bring the experience to life in…
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uesp · 2 months
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Pictured, a diorama seen at the ESO tenth anniversary event created by Modiphius.
The central structure is a model of The Imperial City. Some of the scenes surrounding it includes Elden Root, Breton and Dunmer architecture, Dwemer and Ayleid ruins, and Coldharbour.
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prokopetz · 1 year
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A recipe for success in indie RPGs:
colourful art
LGBTQIA+ allegory
play as some sort of fucking Creature
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saltpepperbeard · 1 year
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yes, but are you mentally ill and/or pirate-deprived enough to make gentlebeard in heroforge? 🫡
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vacantvisage · 8 months
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New OC / DnD PC
Yutasin, a Grave Domain Cleric, Mephistophelesian Tiefling
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dice-wizard · 4 months
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Okay but like, really good mechanical design, especially for cool powers, can convey so much story and meaning with just rules expressions. You just have to know how to read it. It's like writing poems in code, and lots of people think it's easy.
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000yul · 7 months
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thinking about this official skin promo art again bc wow.
i didn’t get the dnd theming at first honestly maybe cause i don’t frequently play dnd or anything but the more i thought about it the more it just made sense for dorothy. the dual role of final boss and dm. the way the dm is the one who controls the world, who sets up the campaign, who by necessity plays the bad guy. dorothy-as-dm wanting everyone to have a happy ending..doing whatever it takes in universe. :^) fuck. the duality!!!
and the originium dice in the centre of the picture which identifies the theme to be dnd and not a generic fantasy setting… the way that plays nicely with originium dice canonically being a weapon in the arknights world….for dorothy, chance is something you create
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cassmouse · 3 months
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I absolutely love the idea of the League of Evil Exes just as like. A chaotic friend group. Especially after post-series when everyone's just chill and there isn't technically a league anymore but they all continue to hang out because they genuinely enjoy each other's company
(doesn't mean that them hanging out doesn't end in total disorganised disaster all the time though)
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theresattrpgforthat · 2 years
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is there a ttrpg with GIGANTIC monsters, and i mean SO BIG that we're irrelevant to them? like moving set pieces? i absolutely adore stories like that
THEME: Giant Monsters
Leviathans, Kaiju, Titans, Colossi... the titles for these majestic beasts are many, but their unifying characteristic is that they're damn huge.
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OLDHOME: Children Chasing Giants, and OLDHOME: Trip to Turtle City by Takuma Okada. 
OLDHOME: Children Chasing Giants is about a tradition where children leave home for the first time and go out into a strange and beautiful world in order to return something precious to a stranger.
The default setting takes place in a world where towns and cities have been built on the backs of colossi. Long ago the ground became uninhabitable due to the actions of selfish people, and the last remnants of good rock and soil came alive.
In OLDHOME: Trip to Turtle City, you return to the city you grew up in. Your friend group was scattered some time ago as people left to find work, or a home on a different colossus. Somehow, you've all managed to find your way back. You're together again in this place that was once home.
Visit the places you remember from your childhood. Catch up with your friends and flashback to the old times. What has changed? What has stayed the same?
Children Chasing Giants is a game that requires at least 3d6, a standard deck of playing cards, and something to write in. It’s a game that requires answering prompts in order to learn more about the world around. Trip to Turtle City requires a coin, some writing materials, and if you like, some pictures. It is a game about reconnecting after a long time away from friends, and learning about how they have changed. If you like cozy games that focus more on chatting than strategy, this is a game for you.
We Who Seek Titans, by Viditya Voleti.
You seek Titans. More specifically, the remnants of them. Long, long ago these greater beings roamed, and long, long ago they died off. Their bodies fell apart piece by piece as they travel to their ancient grave. You wish to reach this land and record the enormous relics left in its wake.
We Who Seek Titans is a record-keeping, world-building, and map making game for 1+ players. Go on a journey as you bask in the glory of the nature, local culture, and the finding answers in history and the land.
This is a game that is still in development, but if you buy it at it’s current price, it looks like you get all further updated versions. The Titans of this game are part of the past, but you get to decide what they look like and what your characters are looking for. If you like journaling games, world building games, or map-making games, you should check this out. You can also check out this game with the same name, by floating chair.
Carapace, by TorTheVic
In Carapace, your ancestors isolated themselves in the Caves to seek protection from the awakened Marble-Titans a long time ago. Now, a major crisis has struck, and the cave-dwellers must rediscover the Outside  in order to survive.
Players control Marble-Seekers; bug outcasts with almost no other options in life. Their goal is to gather Marble from the Outside and pay for the Cannon they ordered. 
Once it's ready, they'll be able to tackle the Titans and either emerge victors, showered in titles and glory... or die trying.
Carapace acknowledges Titans as part of the background lore, so you’ll be spending less time interacting with them directly. However, because the group’s success depends on bringing a Titan down, you might decide to bring your party all they way to Titan-slaying as an endgame moment. This game uses the Into the Odd System, by Chris Mcdowall, creator of Electric Bastionland.
24XX Goliath, by Brick Road Games
24 YEARS AGO OTHERWORLDLY INVADERS DEVASTATED THE PLANET.
To defend ourselves from the monstrous Leviathan, experimental technology was used to create massive mecha called Goliaths. Since the war ended most Goliaths were re-purposed for civilian use. Now, the Leviathans have returned, stronger than before. Pilots from all walks of life are being drafted to fight back.
24XX Goliath is your standard 24XX hack, except your also build a mech, alongside your character. You will be fighting creatures large enough to flatten cities, in robots nearly as large as the monsters themselves. In this case the Leviathans are certainly large enough to disregard humans as less-than-significant; but humans have found a way to scale themselves up in order to fight back. If you prefer games where the monsters are big and hostile, if you like games with action and combat, if you like a quick game that isn’t too expensive and doesn’t require prep, this is the game for you. 
Facing the Titan, by Gulix
We are the Company. Hunters, warriors, mages, scholars, nobles, barbarians, we have been brought together for one purpose: to put an end to the reign of the Titan. This gigantic being has caused ruins and desolation to our world for generations and generations. We have each followed a mystical instruction, a physical training, a spiritual journey. The decisive day is approaching. The one where our Company will be gathered. The one where we will stand up to the Titan. We have prepared for this confrontation, but we must not neglect our instincts in this battle. Let us get to know each other and rediscover each other after all these years. Tonight, let us share our experiences so that tomorrow those who survive can tell the stories of those who fall.”
Facing the Titan is a GM-less, zero-prep roleplaying game, for one-shots games of about 3 hours. It has been designed and playtested for groups of 3 to 5 people. A solo mode is also available.
This is a game based on Swords Without Master, by Epidiah Ravachol, which means it’s GM-less and doesn’t require any prep. It focuses on one singular Titan, which you will choose out of a list of Titans. Your characters are directly opposed to the Titan: they need to destroy it in order to walk free. If you like communal games where the giant monster is an active threat, if you like structured storylines with beautiful lore and extremely creative Titans, you should check this out.
Moth-Light, by Dissonance (Justin Ford)
Centuries ago, humanity fled to Beacon, an alien planet caught in a permanent eclipse. What happened then is lost to the ages. What remains survives in the shadow of giants, worn away by time, bolstered solely by the promise of a better tomorrow.
Enter Moth-Light, a speculative fiction game that imagines a post-fall world plagued by alien predators known as Moths. In this place players will confront issues of trust, form pacts, and pursue personal goals to further their story and cement the bonds that bind them.
Moth-Light is inspired by various genres of speculative fiction, including Horizon: Zero Dawn, Nausicaä, Mass Effect 2, Pacific Rim, Godzilla, Shadow of the Colossus, Legend of Korra, and more. As players, you have a number of ways to determine exactly what genre of game you’d like to play: is it a hard-science horror game set on an isolating planet? Is it a hopeful future about teamwork and the beauty of alien life? Or is it something in-between? You get to decide. What remains true is this: you are humanity stranded on an alien planet, sharing your space with giant alien predators. 
Moth-Light is currently still in beta, by oh my god what a beta it is. There are four different playkits currently available, with Google Sheets that help you work through your world-building process in a way that really designs a beautiful, unique, detailed setting that is open enough for your creative players yet guided enough for players who need a bit of inspiration. The characters themselves get tied directly to the setting and the plot, and by the end of creation, you should have a very good idea of where your characters want to go and what is likely getting in their way. Moth-Light is Forged in the Dark, but it’s not just a re-skin of Blades, it is its own beast. It might be a bit of a learning curve, but the setting itself is worth the time. (Also did I mention the art is gorgeous?)You should check out this game.
The Wildsea, by Felix Isaacs
Some three hundred years ago the empires of the world were toppled by a wave of fast-growing greenery, a tide of rampant growth spilling from the West. This event, the Verdancy, gave rise to the world you’ll explore as you play - a titanic expanse of rustling waves and sturdy boughs known as the Wildsea.
Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, ropegolems, honey, and pride. Their crews are a motley, humanity’s weathered descendants rubbing shoulders with cactoid gunslingers, animated wrecks and silkclothed spider-colonies, humanesque slugs with driftwood bones and other, stranger things. Each has a role and a reason to be out on the Wildsea, and it’s their stories - your stories - that this game is designed to tell.
Adventures on the Wildsea start as hooks, elements of the setting or of a character’s history with the potential to blossom into an arc - a story for you and your crew to experience. While playing through an arc you roleplay scenes, montages, and journeys to make decisions, take actions, and resist your baser impulses. Completed arcs, and the triumphs and disasters within them, will allow you to develop your character as you play. 
The Wildsea has a fantastically beautiful setting, with trees large enough to hold an entire city and squirrels the size of dragons. If you want a game where the creatures and the landscape are bathed in green, where the relics of the old world sit amongst the bones of giant monsters, where the entire table contributes to the obstacles and adventures you embark upon, The Wildsea is for you.
Ryne, by Adam Dixon
Our world is shaped by the Remnants—titans as tall as mountains and as long as valleys. We are the people who live in the patchwork world that they have created. We have built our homes and communities, we’ve learnt how to survive and travel in the strange landscapes that they’ve created. We adapt as their territories shift around us. We live in the shadows of indifferent gods.
Ryne is a wild fantasy TTRPG about communities holding things together, in a world that is falling apart.  Nothing here is stable, but it is filled with wonder—villages pulled by moss-furred beasts, rivers that run up mountains, trees that glow in the moonlight, and, always, a shambling colossus on the horizon.
This is a Powered by the Apocalypse game that uses emotions as your stats. It’s unique in that you choose what your stats are named, and any emotions outside of your character’s immediate purview can still be rolled under a catch-all stat called Fabric. Right now the playtest kit has four rulebooks, an overview of the world, the core rules, a story seed and a one-shot scenario. Ryne is currently funding on Indiegogo, with a number of different options to choose from, from digital copies to a physical rulebook to custom art prints! If you like deep stories about connection and a breathtaking, patchwork world that your table will stitch together, this game is worth checking out. 
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gristlegrinder · 29 days
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i miss rping…… need to find me some kind of structured rp to do, i think. get back in the swing of writing daily-ish
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springusdingus · 1 month
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haven't painted a mini in a hot minute so I decided to pick one up while I was at the shop and get back into it
meet Terry, the Brave, my new giant crocodile
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~6-ish hours from starting base coat to setting him down, plus overnight to dry the silly pike I glued to the rocks
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overall very fun to make, I experimented with some translucent swamp water I created for the clear base and it came out??? okay, but I have notes for the future
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cannot wait to make a terrain around this big boye, and I'm 100% going to buy him a friend soon
ok cool thank u for looking at my crocodile
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strangeharpy · 2 years
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This game is probably my favorite TTRPG of all time. Period. I have played this game so much, will play it at the drop of a hat, this is my hole it was made for me.
RAH is a two-player game in which you and your partner play a sentient mech and their pilot. You are entangled through a phenomenon known as the Bloom, which is like a quantum/psychic connection between the two of you through which emotions and (most importantly) memories can bleed.
The gameplay is pretty simple: you take turns setting scenes and playing through them. At any point during the scene, the player who did not set the scene may play a card that represents a memory that leaks through the Bloom. You play out the memory, then return to the original scene. Once it's done, you and your partner decide if the characters' reaction to the memory brought you closer (put you in sync) or drove you apart (put you in desync). At the end of the game, you tally up your sync/desync score to describe what happens to the characters when their job is done.
I'm a known lover of psychic bonds/bullshit, so of course I adore this conceit. It's like catnip to me. If you, too, enjoy psychic bonds between two potentially disparate people who have been thrown into a potentially desperate situation and who have to work together to survive, then this game is ABSOLUTELY for you. It can be intense and is often intimate, and no two games I've played have ever been the same. If mechs aren't your thing, I'm willing to bet you could just replace "mech" with "dragon" or "horse" (not judging you for your fantasy book series choices) and just make the setting magical instead. I've never done it myself but I'm sure it would work out fine.
As a side-note, this game works GREAT using a Roll20 or playingcards.io room and a Google Doc for doing play-by-post. I've had some VERY successful PBP sessions of this game, so don't think you have to clear your calendar to play it in person/over voice all in one go.
ETA: The designer of this game is Rufus Roswell. Not sure why Itch is serving up the wrong name with the link.
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hundchentanque · 7 months
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Man who loves flow charts absolutely ecstatic that he has to make one for his tabletop rpg progression
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clefairytea · 10 months
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See I get why people who are talented at something get frustrated at compliments of that ilk, it is annoying to have people act like you don’t try or make effort but also. I think it’s a bit absurd to try and pretend talent doesn’t exist, only hard work does. As tho there aren’t people who do genuinely try hard but don’t make as much progress.
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the-kipsabian · 1 year
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done with the second worst part of cleaning, i have vacuumed
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