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#and i think the backgrounds are like a perfect way of illustrating that
brdi3s-beasties · 1 year
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I could talk for hours about the evolution of different methods for custom enclosure backgrounds in the reptile community. It's so cool to watch old videos and see exactly how different techniques got spread around and which part of the hobby they originated from
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faebaex · 1 year
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Octavinelle with Jellyfish Reader
author note: I’m baaack! It feels good to finally write again. Not anything long, but just some good ol’ slice of life headcanons with the fish mafia (who i think I’m currently obsessed with??) maybe I’ll write more about this, like a small drabble of jellyfish!reader finally remembering Azul or something pfft. Also, gender neutral reader!! Because I realised a lot of my works could be read that way, so I might start labelling like that from now on, so more people can enjoy  (*≧ω≦*)
characters: Azul Ashengrotto, Jade Leech, Floyd Leech x GN!Jellyfish Reader
background: 
You’re a jellyfish mer, specifically of the box jelly variety, meaning that you are highly poisonous. As such, people can be stung as easily as touching your skin, so you keep your skin covered up as much as possible. Well, as much as you can remember, as you are a bit... Airheaded. 
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Azul Ashengrotto
You are the bane of Azul's life.
Seriously, his self confidence takes a battering during almost every interaction you have (the tweels don't help).
Why? Because you can never remember who he is.
"Y/N, please pass these papers to Azul." "Okay! ... Who is Azul?"
(He never gets those papers either because you forget why you have them in the first place...)
Azul would never admit it out loud, but he was excited when he learned a fellow invertebrate would be joining Octavinelle. You'd be able to relate to each other, no? Another mer with several appendages who prefers to swim slowly. A perfect match.
Except you are apparently impervious to his charms, and your blank stare haunts him.
Like hello, this is your Housewarden speaking. Anybody home? Do you remember him? ... No? You can't remember him but you remember the twins? Of course you do. Of course.
On the bright side for Azul, your empty headedness makes you deliciously easy to scam.
In fact, he doesn't even need to manipulate you into a contract. You're more than happy to stand sweetly, holding some leaflets promoting the Monstro Lounge's new special menu, or to stand aimlessly at the door, helping to attract clientele.
Now, if only he could think of a way to get you to remember him...
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Jade Leech
Apart from the amusement he got from Azul's suffering, Jade wasn't really interested in you at first.
Nothing against you, of course. He just didn't find you very interesting.
However, that all changed when you visited his booth during the culture fair and stared dreamily into his terrariums.
Jade was absolutely delighted to tell you all about each of his terrariums and even about his foraging in the mountains. You stayed until Jade had to leave for his Monstro Lounge duties, and even then he was reluctant to disturb you.
You also won his first guest prize mystery mushroom too!
He found it utterly adorable when he found you still carrying it around in your hands later during the culture fair, cupped delicately like a precious item.
Inevitably, you and Jade fell into an arrangement where he'd talk your ears off about everything mountain and mushroom, and he'd let you view his updated terrariums.
He was fully aware you weren't retaining any of the information he was assailing you with, but you served well as an outlet for him to talk about his hobby, as Floyd was uninterested, and it charmed him that you stared so happily at his terrariums, his work of arts, that he allowed himself to indulge.
But you surprised him one day (no easy feat!). Jade was once again pitching some mushroom dishes for the Monstro Lounge menu to Azul, with some mushrooms for illustrative purposes.
When Azul handled one of the mushrooms with disdain, asking what exactly this was, you suddenly piped up before Jade could.
"That's a chanterelle mushroom. They work well sautéed... And in cream sauces." Cue shocked Jade and Azul.
Low-key Azul is fuming because how can you remember that but not him??
Jade never imagined you would retain any of what he told you, being airheaded was in your nature after all. So he was touched, charmed in fact that you could recall some facts about a mushroom on sight.
He recovered from his shock quickly with a large toothy grin, capitalising on Azul's shock to launch another sales pitch.
Your fate was sealed, he definitely would be taking you along on his next mountain walk.
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Floyd Leech
Oh he just loves you, jellyfish! So cute, sweet and squishy!
You are one of Floyd's favourite people to squeeze. He can squeeze you as hard as he likes, and you don't even flinch!
It is guaranteed that if he catches sight of you on campus, he is charging over to you to wrap his arms around you, squeezing and throwing you around with exuberance. Onlookers look on in horror as you just give a ditzy smile.
But as a result of Floyd's constant manhandling of you, it means he sometimes accidentally touches your skin and gets stung.
Resulting in multiple trips to the infirmary. But don't worry, Floyd doesn't get mad about it. In fact, some swear that he likes it.
By this point, it's happened so often that Floyd is likely building up a bit of resistance to your venom.
Now, Floyd tends to sometimes be a bit... Overprotective of you.
Seven forbid he feel that someone is bothering or messing with you. He'll be behind you in a flash, an arm thrown around your shoulder and sharp teeth bared in a snarl.
"Nee... What do you want with my jelly, huh?"
If the other students thought you were an easy mark before, they think twice now with your guard eel lurking about.
Jade and Azul like to keep you in the Lounge when Floyd is having a bad mood day, as your presence tends to keep him from wandering off and help salvage some productivity.
Azul is even willing to waive the loitering rule if that means Floyd will stay in the lounge and do some work.
It doesn't always work, mind. Sometimes Floyd just ends up laying across you in a booth and ignoring his duties. But Azul will take what he can get, at least he is there in case there are any troublesome clientele.
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antiquatedplumbobs · 4 months
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Lupine Cottage
A CC Free Victorian Beachside Cottage
Lot size: 20x20 Price: §40,013 Lot type: Residential Location: Bedlington Beachhouse, Brindleton Bay
This build will be familiar to all of you who have downloaded Antiquated Brindleton, where it's previously been released as a cc-lite build. This build is really no fun to play without Romantic Garden, so in honor of it being free to download I wanted to release a cc-free version of it. It also gave me the chance to refresh it with some of the new assets we've gotten since then, and it's turned out so well.
This lot is potentially my favorite build I've ever done and I'm so in love with how it's turned out here. Even if you have the previous one, I'd certainly give this version a try, because humbly; I think it's better.
Background info and download under the cut:
I'm not sure how many of you will recognize this lot, or have already, but it's based off the cottage from the children's book Miss Rumphius, which tells the tale of the lupine lady who spreads lupine seeds along Maine's roadways in the early twentieth century. You can see the inspo pics below as well as a shot of lupines in Maine in the spring, where they really do look like someone rode around just throwing seeds as they went. I highly recommend the book for any history lovers the illustrations are beautiful.
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Lupine's are unfortunately not native to Maine and are considered invasive, so loving them does come with a smidgen of guilt, but luckily we don't have that problem in Sims.
I picture this cottage as the perfect home for your loner, spinster characters, and that's exactly who lives there in my save. This lot is in some ways a love letter to Maine and Brindleton Bay as I see it. So please enjoy.
This build is appropriately furnished for the late nineteenth to early twentieth century; no indoor plumbing and lots of candles. It's really only suitable for one sim as built, but could probably be edited quite easily for a couple. Fully playtested.
Please, please, please tag me if you use this lot, it's got a special place in my heart.
SFS | Google Drive
Gallery ID: antiqueplumbobs
@publicvanillabuilds @twentiethcenturysims @maxismatchccworld @mmoutfitters
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bamsara · 1 month
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Im not sure why you hate your art style so much...
You're one of my favourite artists. Your Lamb and Narinder are my favourites. I love how you draw them, it's so expressive and nice and pretty and beautiful— just so awesome. Your art really brings them to life. Your Zim and Dib are also my favourites!! I love your art style. It's simple and yet so perfect.
I dislike it because it feels so simple
There's not really anything super notable about it and I often look at other artists styles as 'man I wish I could draw like that' while the artwork doodles I do make are no where near matching what I have in my head. It's too soft and not anatomically correct and inconsistent to the point where people have commented that they see a difference in my art style since talking about wanting to change it, but I haven't changed anything in any way that I draw.
It's good for quick, scribbled comics for storyboarding because of how simple it is. Less detail = faster drawing and I can make the story board quick enough before it leaves my brain.
But for the past few years I've been doing more and more of those than anything else because it's kinda all I'm good at, just making storyboard and shitposts. It's seriously discouraged me from making full illustrations seriously because it just feels flat, the poses are not dynamic, the faces look like anime twinks or your generic Disney cartoon. Personally I think my style looks like the art kid that never got out of their 'how to draw anime' phase
None of my stuff has clean lines, faces are always look chibified or like I'm trying to mimic a Shonen, and backgrounds are completely out of the question; best I can do is scribbles. I just wish my art hit harder, with sharpness and less big eyes and an edgier, more stylistic kind of look
Don't take this the wrong way, I'm happy my art is enjoyed! I'm just not the one enjoying it right now
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cochineal-leviat · 5 months
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Sweet Dreams, Stardust
Okay, so I have a lot of feelings about In Stars and Time. But let me say first, wow, this game irreversibly changed my brain network. For anyone who is considering buying this game, please do. I don't think I've had a story touch my heart and mind like this for a long time. And that goes without mentioning the stunning visuals and entertaining battle system. (Be careful, though, because this game handles heavy topics regarding mental health)
If you're still hung up on buying it but are curious, there is a free demo on Steam if you like to try.
Thank you, @insertdisc5, for this gem of a game. I will be turning it around in my head like a microwaveable gourmet meal for months to come.
Technically the illustration has no spoilers (unless you count Siffrin having a good nap as a spoiler). But I will be going into heavy spoiler territory under the keep reading since I need to get my thoughts on this game off my chest.
And a monochrome version because you know me, I can't help myself. Even in black and white art pieces, I will put in some colour.
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And a very tiny Loop
Initially, I was going to do a piece with a theatre stage and the cast (Siffrin, Mirabelle, Isabeau, Odile, Bonnie and the head house maiden) taking a bow and finally leaving the spectacle to a life not controlled by a script and Wish Craft. But it was more fitting to put my feelings into creating a peaceful scene. Like, oof, I needed this very badly. I used sepia to make the painting warmer and added some more details like headcanons. The stars/colours might be remnants of Siffrin's transformation. Or maybe they were always there, but he never paid attention to it. Who knows.
I'm going to keep this brief. Otherwise, this post will take way too long.
I adore Siff's character. It's perfect for a game and narrative such as this. I saw a post not long ago on Tumblr going into depth about how their role as the rogue and not the hero works so well, so I won't linger on it for long. But how they would rather listen and fade into the background perfectly aligns with the player's experience of being the silent observer. (And the nodding off that changes into zoning out. It took me way too long to realise that small but essential narrative change) Oh, and the portrait change! It flew over my head until I was staring at the game menu. I was so confident Siffrin had a mischievous grin and not a frown. I always feel slightly surprised when the party asks for Siff's opinion or mentions that they have been too quiet. I felt Siffrin's excitement like my own when he got excited at finding clues to end the nightmare they were in. So I knew it would end up falling on their face because they were too excited. I just had this bad gut feeling the whole time during Act 4.
And oh boy, speaking off acts. I thought it would have been the standard 3. Boy, I was wrong. Whenever I felt I was nearing the end, I was thrown back at the start with more mysteries than answers. It made exploring the game intriguing since there is almost no information about it online (at the time of writing this post). There is the Discord, but I didn't know about it until I finished it.
This game has a lot of secrets, and I had a lot of fun uncovering them. The looping mechanic works so well in discovering little details and further leads. (even though my stubborn arse kept trying to do everything in the least amount of loops as possible. I thought the ending would be different if I exceeded a 100. My final number is 59. I am still not sure if I should be mad about it not being a rounded number like 60 or that I went over the 50 threshold)
However, it is a good thing that only some mysteries were solved. Like, what's up with colours in this world? Everyone sees in black and white, and the idea of shades and colours is only spoken of in scientific studies. They do exist and are not a part of the disaster that happened to Siffrin and their land. But there is definitely something mysterious about it. I adore how the dialogue reflects this, as the characters do not speak of shades or colours. Isabeau expresses surprise to see a streak of red colouring the sky in Act 6. It makes you think about how colour is perceived and how you describe it. (The lore inside this game is immaculate. I eat this shit up)
We never find out the name of the country north of Vanguard or what it was like. We can only infer that the beaches had black sand, with shells that shine like stars, high-reaching mountains, forests and plains. Which is vague and yet intriguing enough to make you wonder. It connected me to Siff and King because I also wanted to know. I was desperate to know. I needed to know. But in the end, we never will know because that is not the story's point. Siffrin even says in the game, that King should let go because he is hurting everyone and everything, including himself, in his desperation to preserve Vanguard. This is all the more ironic when Siff accidentally does the same with his family and the loops. I might gush more about what the country might be like and their technology in another post. This game makes me want to theorise. This is the first time I've wanted to write and post theories. ISAT fucked me up good.
Which, by the way, was genius. Siffrin and King are mirrors of each other. Siff does not have King's disastrous ambition, but their love/obsession will be the downfall of both of them. They have more than being each other's countrymen in common, and I imagine Siff despises that.
I love the fact King's question to Siffrin before the showdown was/could never be answered. Usually, in a game such as this, you must figure out how to solve everything, especially for the big bad. But that was never the goal. King is a delusional monster who will not stop before achieving his dream. He will raze everything to the ground and hurt many people because he must succeed. It is what he desires. Nay, the universe wills it. What a witless excuse that can easily be made into someone's truth. Especially to somebody who is driven mad with grief.
How King's character's done is so excellent. Because, at first, I wasn't scared of him at all. He was just the big bad, and I felt nothing much but the glory of victory when Siffrin outsmarted him by looping and making sure Mirabelle learned the shield spell that would protect the party from freezing in time. But each time you fight him, you get more frustrated until Siff figures that talking to him might be fruitful. It does, but unfortunately, you and Siffrin leave yourself emotionally and mentally vulnerable. King stops being a one-dimensional villain and changes into an actual person. Someone you can sympathise with and possibly mend peace with without fighting. You and Siffrin opened his heart for a kindred spirit and got hurt.
King stopped being a monster and became human. And while monsters are wretched, humans have intent behind their cruelty. I felt so betrayed, so angry, but most of all - terrified. I felt it when Siffrin spiralled when fighting King again after their actions caused such a catastrophic turn of events for Bonnie. Every time after that, the fight with King felt tense and nerve-wracking in a dreadful way. Because even victory could not soothe the dread I felt. (The track 'It's finally over" will forever haunt me. I already feel anxious whenever it cycles to that when I listen to the playlist)
He was not, however, the final villain, even though everything that happened was King's fault. You were always your greatest enemy (or Siffrin in this case, since you are supposed to be Siffrin). I never could have guessed that the whole reason why Siffrin could not escape the loops was because Siff accidentally wished to never let go of their friends. This reminds me of Modaka Magica, where (spoilers for the OG anime) Homura goes back in time so much that the universe ties itself around Modoka, making her a waiting egg whose wish and magic will be massive when she becomes a magical girl. The one thing Homura was trying to prevent.
(Siffrin and Homura are identical in that sense. Shy characters who are loyal to a fault but are rendered into something cold, bitter and cutting by their traumatic experiences. Only Siff has people who care about them and would do anything to save him, too, whereas Homura never lets go, making the world a worse place to live in. Yes, I did go into doomed Yuri. That anime lived in my mind rent-free in my mind for years)
The Head House-maiden not being the villain was also a great touch. I am used to the apparent antagonist turning out not to be the big bad and the trusted, friendly character ending up being the evil one. Twist villains no longer work when everyone expects them to be villains.
That was my biggest theory as I played. The second biggest being that Loop is someone who enjoys Siffrin's suffering. I am so glad that was also not the case. They are apathetic but not cruel. Never intentionally, anyway. They were like the player, urging Siffrin to go deeper into the mystery to solve it. Ultimately, I chose and made cold and cruel decisions simply because I wanted to see what would happen. So yeah, I warmed up to this cosmic star thing as the game went on and even started trusting them. Act 5 really is a punch in the gut. I am so sorry, Loop. Thank you for coming through in the end.
Oh man, this is so long, and I haven't even gone into the main cast. I will leave that for another post. They are such great characters, as are the people of Dormant and the House. (Don't think I don't see the wordplay in this game. Very clever)
Going into this game completely blind was the best experience I could have had. I felt anxious, happy and scared so severely that my neurons were rearranged. I don't know if there are more endings (aside from the obvious action of attacking Odile in the True(?) ending of the game), but I am taking a break from it to make art and write for this game before I dive back into despair-o-land.
Anywho, thank you for coming this far and reading my ramblings. Have a fantastic day or evening further! o(*'▽`*)ブ
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miiukkaa · 10 months
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the little gremlin (me) drew a layout of the subway lair's kitchen
first of all, thanks to everyone who have sent suggestions/questions related to the kitchen in my asks! if i didn't reply back to you, know that i just wanted to hoard your ask and ponder on it and will now answer to you in the following rambles :)
giving you an easy-to-access-link to the subway lair you may or may not have seen.
on the layout, i wrote down in all caps the places where the stairs from the kitchen lead to. the arrows indicate if the stairs lead up or down.
much like in the sewers, the kitchen has lots of tabletops and cabinets that may not fill the space perfectly. some of them are mismatched (the boxes that are outside of the room in the layout are wall cabinets by the way!)
the "OPEN 24 HOURS" neon sign is from the old kitchen.
the rack is for holding both pots and kettles and dry foods probably.
i wasn't too sure if to copy the kitchen island from the sewer kitchen! i just ended up just drawing a simple table basically... the sewer kitchen's island came with a pot rack which i think would be cool to bring back!! (me not drawing the pot rack for the illustration was like 90% me being intimidated by how to draw it, oughh).
fairy lights surround the entire room, yep.
i ended up not adding a dining area to the kitchen for a few reasons:
-the sewers didn't have a dining area within the kitchen... nor anywhere for that matter (at least we didn't get to see one)
-there are seats and tables in the lobby which is a short walk away. methinks that's where they sit down to eat instead.
-it felt too "normal" to add a dining table with proper chairs and everything as the idea itself felt out of place... the way i see it, the family is all about mismatches which can be seen in the backgrounds a lot (and the story itself). so i definitely favor messy and unconventional ways over perfect aesthetics and other norms when it comes to the family :)
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maythearo · 1 year
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Dude no way!! Jamil in Brazil???
My entry for @merotwst and @cleumuu Jamil's summer contest! Some notes on my creative process under the cut 👍 I talk too much, so sorry 😫
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So when I first heard about the theme I immediately thought this could be the perfect excuse for me to finally drag Jamil to Brazil for a well deserved vacation. I took inspiration mainly from Ilha Grande on Rio de Janeiro, since it was probably the nicest place I've ever traveled to with my family! However, I am a silly billy after all, and took like 4 photos in total during this vacation, and what I thought would be an easy task to collect reference photos for the background turned into a huge challenge for me. This piece was originally supposed to be like a full groovy card, with the basketball club in the background enjoying the beach while Jamil was on the center of the image but the compisition was not working out no matter how hard I tried, and in the end had to throw it all away and start a new concept from scratch :)
This second time I chose to illustrate what I remembered from the island's little village. My personal favorite parts of my visit was to walk around the center at night, browsing through the stores and stalls, having ice cream and unsuccessfully trying to pet the cats that ran around the place... and I think Jamil would like to do that too! Sure, going to the beach to enjoy the sea and sun is fun and all, but something about quiet night strolls feel so much more peaceful and calming, a perfect opportunity to clear your head after a busy day.
I also referenced one of Michiko Malandro's outfit to dress Jamil with in this piece, I just had to. But in the end he kinda ended up looking more like Najma lolll they look more like twins than Floyd and Jade do fr 😫 but anyway, Jamil finally got to travel to cool places, and meanwhile, I'm doing the favor to care of Kalim so our favorite vice housewarden makes only the absolute best of his summer break! (cue to panicked screaming and scarabia's kitchen on fire in the background /j)
Outfit inspo and reference pics of the place I just googled yippeeee:
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A year in illustration, 2023 edition (part two)
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(This is part two; part one is here.)
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The West Midlands Police were kind enough to upload a high-rez of their surveillance camera control room to Flickr under a CC license (they've since deleted it), and it was the perfect frame for dozens of repeating clown images with HAL9000 red noses. This worked out great. The clown face is from a 1940s ad for novelty masks.
https://pluralistic.net/2023/08/23/automation-blindness/#humans-in-the-loop
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I spent an absurd amount of time transforming a photo I took of three pinball machines into union-busting themed tables, pulling in a bunch of images from old Soviet propaganda art. An editorial cartoon of Teddy Roosevelt with his big stick takes center stage, while a NLRB General Counsel Jennifer Abruzzo's official portrait presides over the scene. I hand-made the eight-segment TILT displays.
https://pluralistic.net/2023/09/06/goons-ginks-and-company-finks/#if-blood-be-the-price-of-your-cursed-wealth
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Working with the highest-possible rez sources makes all the difference in the world. Syvwlch's extremely high-rez paint-scraper is a gift to people writing about web-scraping, and the Matrix code waterfall mapped onto it like butter.
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
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This old TWA ad depicting a young man eagerly pitching an older man has incredible body-language – so much so that when I replaced their heads with raw meat, the intent and character remained intact. I often struggle for background to put behind images like this, but high-rez currency imagery, with the blown up intaglio, crushes it.
https://pluralistic.net/2023/10/04/dont-let-your-meat-loaf/#meaty-beaty-big-and-bouncy
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I transposed Photoshop instructions for turning a face into a zombie into Gimp instructions to make Zombie Uncle Sam. The guy looking at his watch kills me. He's from an old magazine illustration about radio broadcasting. What a face!
https://pluralistic.net/2023/10/18/the-people-no/#tell-ya-what-i-want-what-i-really-really-want
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The mansplaining guy from the TWA ad is back, but this time he's telling a whopper. It took so much work to give him that Pinnocchio nose. Clearly, he's lying about capitalism, hence the Atlas Shrugged cover. Bosch's "Garden of Earthly Delights" makes for an excellent, public domain hellscape fit for a nonconensual pitch about the miracle of capitalism.
https://pluralistic.net/2023/10/27/six-sells/#youre-holding-it-wrong
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There's no better image for stories about techbros scamming rubes than Bosch's 'The Conjurer.' Throw in Jeff Bezos's head and an Amazon logo and you're off to the races. I boobytrapped this image by adding as many fingers as I could fit onto each of these figures in the hopes that someone could falsely accuse me of AI-generating this. No one did.
https://pluralistic.net/2023/11/06/attention-rents/#consumer-welfare-queens
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Once again, it's Bosch to the rescue. Slap a different smiley-face emoji on each of the tormented figures in 'Garden of Earthly Delights' and you've got a perfect metaphor for the 'brand safety' problem of hard news dying online because brands don't want to be associated with unpleasant things, and the news is very unpleasant indeed.
https://pluralistic.net/2023/11/11/ad-jacency/#brand-safety
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I really struggle to come up with images for my linkdump posts. I'm running out of ways to illustrate assortments and varieties. I got to noodling with a Kellogg's mini-cereal variety pack and I realized it was the perfect place for a vicious gorilla image I'd just found online in a WWI propaganda poster headed 'Destroy This Mad Brute.' I put so many fake AI tells in this one – extra pupils, extra fingers, a super-AI-esque Kellogg's logo.
https://pluralistic.net/2023/11/05/variegated/#nein
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Bloodletting is the perfect metaphor for using rate-hikes to fight inflation. A vintage image of the Treasury, spattered with blood, makes a great backdrop. For the foreground, a medieval woodcut of bloodletting quacks – give one the head of Larry Summers, the other, Jerome Powell. For the patient, use Uncle Sam's head.
https://pluralistic.net/2023/11/20/bloodletting/#inflated-ego
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I killed a long videoconference call slicing up an old pulp cover showing a killer robot zapping a couple of shrunken people in bell-jars. It was the ideal image to illustrate Big Tech's enshittification, especially when it was decorated with some classic tech slogans.
https://pluralistic.net/2023/11/22/who-wins-the-argument/#corporations-are-people-my-friend
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There's something meditative about manually cutting out Tenniel engravings from Alice – the Jabberwock was insane. But it was worth it for this Tron-inflected illustration using a distorted Cartesian grid to display the enormous difference between e/acc and AI doomers, and everyone else in the world.
https://pluralistic.net/2023/11/27/10-types-of-people/#taking-up-a-lot-of-space
Multilayer source images for your remixing pleasure:
Scientist in chemlabhttps://craphound.com/images/scientist-in-chem-lab.psd
Humpty Dumpty and the millionaires https://craphound.com/images/humpty-dumpty-and-the-millionaires.psd
Demon summoning https://craphound.com/images/demon-summoning.psd
Killer Robot and People in Bell Jars https://craphound.com/images/killer-robot-and-bell-jars.psd
TWA mansplainer https://craphound.com/images/twa-mansplainer.psd
Impatient boss https://craphound.com/images/impatient-boss.psd
Destroy This Mad Brute https://craphound.com/images/destroy-this-mad-brute.psd
(Images: Heinz Bunse, West Midlands Police, Christopher Sessums, CC BY-SA 2.0; Mike Mozart, Jesse Wagstaff, Stephen Drake, Steve Jurvetson, syvwlch, Doc Searls, https://www.flickr.com/photos/mosaic36/14231376315, Chatham House, CC BY 2.0; Cryteria, CC BY 3.0; Mr. Kjetil Ree, Trevor Parscal, Rama, “Soldiers of Russia” Cultural Center, Russian Airborne Troops Press Service, CC BY-SA 3.0; Raimond Spekking, CC BY 4.0; Drahtlos, CC BY-SA 4.0; Eugen Rochko, Affero; modified)
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rayghosts · 1 year
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its been months since i watched puss in boots: the last wish, and i havent stopped thinking about how good it is. specifically, how it used its own genre as a plot device
when you go in to watch an animated family film, you think, surely no character will die in this. or if they do die, theyll probably fall off a cliff and land offscreen or something. no one actually brutally dies in a cartoon. theyre not even allowed to show blood! but then puss DOES bleed. and just as that scene is the turning point that makes him realize that hes not invincible, it makes the audience realize that this movie can get dark
but its not like the entire movie is grimdark after that. its still a family film! silly stuff still happens! its just that every so often in the middle of all the silliness, the wolf appears, and both we and puss are violently reminded that he very much can die die. this doesnt affect any of the other characters' goals, because why would the prospect of puss's death affect them? but for puss, who thought he was immortal, it's enough to send him into a fucking panic attack. it's a perfect illustration of how concepts like death are always lurking in the background
and i havent even started talking about THE SONG!! when i first saw this movie and heard puss singing fearless hero in the beginning, i thought, "oh, this is a musical!" but its NOT. no other song is sung by the characters throughout the film, but the same song is sung over and over, and it fits because puss is trying desperately to hold on to his past glory as a "fearless hero." and the lyrics: "Who's the gato who rolls the dice? / And gambles with his life?! / Who's never been touched by a blade? / Puss in Boots is never afraid!" hearing them the first time, they sound like normal lyrics youd hear in a song about how heroic a character is, but then it turns out to be clever foreshadowing because these traits (gambling with one's life, pretending youre never afraid, etc) are the very traits that puss had to let go of in the end to finally be able to confront death. i could go on and on about how amazingly this song was used in the movie, but the point is that they never would have been able to pull it off if this werent a family movie where characters bursting into song is seen as normal
seriously, this movie is SO cleverly done. even the fact of it being a 10-year-late sequel adds to the whole idea of puss being a past legend at the start. like, the concept of someone trying to evade death has been done many times already in other forms of media, but the way that puss in boots 2 executed it could ONLY have been done as an animated PG shrek spinoff
its SO SO GOOD and i hope to god it wins the oscar for best animated film
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flutterflora · 23 days
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Whenever I see people say things like "Pinkie Pie should've been a pegasus" or "Fluttershy fits earth pony more" I get a little frustrated because TO ME the mane six have always been a really good example of "societal expectations" VS "societal deviance" of the three pony species within equestria.
Earth ponies are almost always expected to be providers. Like the Apple family for example or the Cake family OR even the "flower trio". They provide necessities, often food or they often provide hard labour (note how "background" jobs like construction and taxi pulling are most often done by earth ponies too). Applejack is obviously a perfect example of this! She's the head of her family, she's extremely hard working, shes incredibly physically strong, she's known and relied on by most of Ponyvill. Applejack very much lives up to the expectations that pony society has of earth ponies.
Pinkie Pie on the other hand is not one bit concerned with hard work. Her whole thing is having fun and throwing parties. In a way she is also providing something very important and necessary, socialisation and relaxation, however these are generally not deemed as valuable as strenuous labour and food production. Pinkie Pie is always written off as "childish" or not taking things seriously enough. She isn't deemed as very reliable a lot of the time and has to work very hard to prove herself, more so than someone like Applejack.
Ponyvill was founded by earth pony farmers, and is densely populated by earth ponies. Earth ponies are expected to work hard and grow food and provide for everyone, their roles are incredibly necessary and their work is highly appreciated. However, without someone like Pinkie Pie who deviates from those expectations, Ponyvill would be a miserable place (as seen in the episode Magical Mystery Cure). She may not be a farmer or a construction worker but her divergence from earth pony "standards" is what keeps everything in balance.
The same can be said for Rainbow Dash and Fluttershy too. Rainbow Dash is an exceptional athlete, she flies like no other pony and she almost always has her wits about her. At the end of the day, Rainbow Dash is truly a performer at heart, she wants to be in the Wonderbolts and show off her skills to all of Equestria. Pegasi are expected to be fast, agile, eager, always cool, proud and quick witted just like the Wonderbolts, and just like Rainbow Dash. She is a peak performance pegasus.
Fluttershy is Rainbows exact opposite. She doesn't care for speed, adventure or displays of athleticism, she truly doesn't even care for flying. She is, in both a literal and metaphorical way, very "down to earth", however her role is still very important and her being a pegasus is still very integral to who she is. If it weren't for her experiences of being ostracised for being different she would never have the empathy and dedication to her animals the way she does (and on more practical note, being able to fly does aid her in her work a lot the time). Fluttershy slows down, she's quiet and she gentle which something that other pegasi (and earth ponies honestly) struggle with. It was alway right for Fluttershy to be a pegasus who could soar the skies, because if she never fell down to earth she would have never found her true calling. Without ponies like her, many important things, creatures and events would go unnoticed and unchecked.
Rarity and Twilight Sparkle is kind of a funny one because I think a lot of people may expect Twilight to be the prime example of unicorns, but that's not really true at all. Twilight, despite being our mane character, is actually the deviant one here.
This is illustrated for us almost immediately in the first episode, where she's invited to a party by three other unicorns but ditches it to go study instead. Magic is merely a tool for most unicorns, but for ponies like Twilight or Starlight, it is their whole existence, it's what they were quite literally born to do. Twilight does not value social status at all, she doesn't have time to and growing up so stuck in her studies I'm not even sure she aware that it's such a big deal to others, especially within Canterlot. It's also worth noting that to Twilight, Princess Celestia was always her teacher and Princess Cadence was her babysitter so their status as royals never really mattered to her and she's able to see them more are regular ponies for that reason also.
Most Unicorns are socialites, they value "social currency" and monetary gain more than they value magic. They don't care that the Princesses are very powerful magically, they care more about their political powers and their social status as royals. We see this clearly in the season 2 episode "Sweet and Elite" where Rarity gets swept up on the high society life of Canterlot, when she mentions being from Ponyvill to two random snobby unicorns they look down on her, yet once it's revealed that she's staying at the castle for her visit, things change, mostly notably: her status. Rarity is a prime example of a unicorn, she's stylish, she's ambitious, she's concerned with image, she's social, she has very fine tastes and she's a businesswoman.
As the series progresses we she both Twilight and Rarity gain some fame. Twilight is mostly inconvenienced and troubled by this whereas Rarity, like most unicorns would, relishes in any sort of limelight. Unicorns are expected to be professional, they're most often more modern or "ahead of the curve" than other ponies and tend they to be the primary business owners of Equestria. However without ponies like Twilight, magic would become just an afterthought. Without powerful wizards like Starswirl, dedicated students like Subburt or magic obsessed freaks (affectionate) like Twilight Sparkle, pony society would crumble.
Applejack, Rainbow Dash and Rarity are prime examples of what is expected of earth ponies, pegasi and unicorns, respectively, in Equestrian society. However without ponies like Pinkie Pie, Fluttershy and Twilight Sparkle there would be no balance and no progression. In fact in the episode "Hearts Warming Eve" we literally get canon lore telling us that if it wasn't for three ponies who deviated from the rules and expectations of their respective tribes, that Equestria wouldn't even exist today.
I think the mane six are a great small scale example of how pony society functions and I really appreciate this aspect of the writing <3
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maochira · 1 year
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Thinking about graphic design student!Kaiser and Ness (aka what if they went to my school😔)
Tags: gn!graphic design student!reader, reader is best friends with Kaiser and Ness, inserting them into my school so everything is from my experience!!
(A/N: for context it's not a college and not really a regular school but more like a school with subjects that prepare you to become a graphic designer (+you have a graphic design degree when you graduate) the only regular subjects there are Maths, English and German (cause I'm from Germany))
-Kaiser starts argumenting with the teacher when they mention doing the lesson in the computer room instead of the classroom. Kaiser is just like "I did NOT carry my laptop here and I'm NOT paying for all those programs just to use the school computers"
-he always wins those arguments which means your class gets to stay in the classroom (which is WAY better than the computer room)
-Kaiser would definitely put a picture of himself as the background of the school computer if the class went to the computer room (which happened a lot in the beginning of the year before everyone had their laptops)
-out of you three Ness is the only one who always brings a USB stick with him, so half of the files on there are yours and Kaiser's
"OCH NE SCHON WIEDER KABELSALAT" (OH NO CABLE CLUTTER AGAIN") -Kaiser when he takes out his charging cables for his laptop and phone out of his bag
-Kaiser makes Ness plug in and unplug his chargers all the time
-Ness is definitely a teacher's pet in drawing class. He always finishes his tasks on time and doesn't complain about the teacher's criticism like some of your classmates do
-but if the teacher gives criticism to Kaiser, as soon as they walk away Ness goes on to praise Kaiser's work about how perfect it is (even when it's really not)
-Ness is scared of the printer because he pressed a wrong button once so now you have to do all the printing for him
-Kaiser doesn't participate in mediatechnics class and because of that he has no idea how to use programs like InDesign, Photoshop and Illustrator so he always asks you or Ness to send him your files
-he needs those files so he can act as if he did something in class in case the teacher walks by to check
-if you need to use those programs during classes like graphic design or typography, expect Kaiser to ask "How do I do this?" every five minutes
-if you tell him to just pay attention in mediatechnics class he just says "whatever" and watches a tutorial on YouTube
-despite not knowing anything about the programs and just learning as he goes, Kaiser's projects end up really good
-if the school WiFi doesn't work, Kaiser lets you and Ness use his hotspot as a thank you for giving him your files all the time
-the pain in all three of you every time a "transparent png" isn't actually transparent
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umbrvx · 24 days
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i like ur art. its great and interesting!! i really like your artstyle and i really like the way u draw hsy, yjh, and kdj. you captured them so well in terms of vibes/character. also i was wondering do u have any advice to improve on drawing anatomy/poses/faces?
wahh thank you so much...!! i feel like im still trying to figure them out in a lot of ways but i do really like ironing out my visual interpretations of them so im really happy to hear if people like what im coming up with
also anon you super activated the part of my brain that cant help but yap about art theory... i spent some time writing as many tips as i could think of. unfortunately i dont think i have the time currently to do a fully illustrated guide, but ill still try to include some visual examples:
[incoming wall of text lol]
ANATOMY:
to preface i think that like 100% of the time you should reference a real life photo for anatomy rather than other artwork or drawn references. the best way to learn the body is by… well, actually looking at the body! but also artwork is informed by a person's own artistic ability/stylization choices/sense of idealism, so while looking at art can help give you an idea on how to break down forms, i think you would be best served observing real life references. i labor on this point because i do think that having over relied on drawn reference material and avoiding photographic references on the basis of not being interested on realism hindered me as a largely self-taught artist as a kid, so i want to encourage live or photographic reference since anatomy is one of the foundations from which everything else is built on. that being the case, all of my doodles i'm doing for this are going to be for the sake of example rather than to strictly say how you should or should not be drawing something
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-> when you are doing a study of a photo, just try copying it as best as you can. pay close attention to the natural lines and shapes of the body -- the S-curve shape of the leg, the triangular shape of the forearm, the trapezoid shape of hips/thighs when they sit, and so on. note where the body folds or squishes or pulls; how mass will shift to accommodate a certain position. if a form is hard to visualize, focus on the negative space and carve that out, rather than strictly drawing the positive space.
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don't expect to get it perfect the first time. in fact, iterate on it multiple times to build understanding. try doing it to a timer of 15, then 10, then 5 minutes. doing this will force you to have to prioritize the most important shapes. you can help reinforce this by using a thicker brush or a brush with no pen pressure (no joke ms paint works great for this) to force you to be loose and not become preoccupied with details.
-> pinterest is a great resource for finding and compiling photo reference material
-> organic shapes are curved, so embracing/emphasizing that (particularly for the extremities) can help make your drawings look more natural or fluid
POSES: -> it all begins & ends with contrapposto… you've probably heard of the line of action, which is related. if you're offsetting the shoulders & hips, it: makes poses more natural, more dynamic, and helps the pose sort of "draw itself" -- the legs will follow the direction of the hips, and you can use the arms to reinforce the angles
-> context is key. don't ask: what pose should i draw? instead ask: what do i want this character to convey? what does happiness, anger, sadness, and so forth look on this particular character? how do they express that? consider these drawings: these are both ostensibly the same pose, but look at how changing just the shape of the spine recontextualizes it.
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for more on pose design i recommend watching Tracer & Pose Design 101 - The Animation of Overwatch by New Frame Plus (i promise this is a genuinely super informative video).
to expand on this, in general, all of the components of a piece (background, composition, pose, etc.) are best considered in conjunction rather than separately. it is difficult to choose a pose and then choose a background because they are missing the context that would make a piece cohesive. when you are planning a drawing, try to begin with your general concept/idea/prompt and then do several thumbnails -- small and quick doodles that should take no longer than 5 minutes each -- developing it: you may find that the pose and bg will naturally fall into place.
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-> silhouette: the degree to which you need to push this varies by style but generally speaking the pose needs to be readable; i.e. instantly recognizable. try to keep important elements of the gesture outside of the silhouette. for example, if the character is pointing, keep that arm out of the interior of the body. the same pose can be more or less readable or dynamic depending on where the character is pointed in relation to the viewer
-> exaggeration!! goes along with the previous point. push the pose as much as you can (and what makes sense for your style) to communicate your pose as clearly and as intensely as possible.
FACES: -> i highly recommend the app Handy Art Reference Tool by Belief Engine for all things related to drawing hands/heads/feet. its on both android and ios. it isn't free -- it costs around $3 -- but that is seriously such a small price to pay for the amount of utility you get out of it: the hands models are fully poseable (there's also pose presets), you can rotate the head models however you want, and there is 3-point customizable lighting. it is really helpful for getting those super tricky and hyperspecific head angles that you just can't find a real life reference for. that being said given that there's only a few different head model variants, bear in mind how differences in features can affect what exactly a face will look like in those angles.
-> i still recommend doing studies of real people. as with anything else, learning generalized proportions is important, even if you are going to later on bend or break this depending on style
-> as for my own approach... it kind of depends on the style i'm doing at that particular time. for my paintings (what id consider my main style) i approach a character with a few real-world features in mind and then apply them to the best of my ability. it usually will take a few iterations to land on an interpretation i really like as i try out different things. a lot of the face also gets developed during rendering rather than through my initial sketch too, as i adjust for lighting and correct proportions on the fly
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(look how much this image changes between sketch and render lol)
if i were to recommend anything, i think it would be to nail down your most distinct features first -- the ones that will make your character's face recognizable, and could apply regardless of art style. in my case with kim dokja, i knew when i first started drawing him that i wanted to give him a longer face and down-turned eyes. when i decided to do the disco elysium inspired set, in which i was breaking out of my comfort zone by letting go of any idealizations focusing on conveying characterization/making them feel "real", i landed on some more specific traits (defined lower lids/perpetually tired eyes/eyebags(?) the crease there idk how to describe it) which i continue to try to evoke even if im drawing something much more cartoony
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(pictured are my first kdj -> disco elysium style -> my post de-style kdj)
as a side note, this very same process changed yjh much more dramatically
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(^ that first guy is mad someone else)
those handful of key features will be the thing that you can then take into a simpler style and simplify or exaggerate to whatever degree suits you. you can also play with shape theory (square = sturdy/solid, circle = natural/smooth/welcoming, triangle = energetic/dangerous). shape theory doesn't necessarily need to be so rigid -- you can combine shapes as you please to convey whatever vibe you're going for -- so please think of it as a tool that may help rather than a rigid law you must abide by.
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-> expressions: exaggerate them. thats kind of it!! make it big!!! you wanna be able to really feel those emotions. the principles of squash & stretch help here: think of how the muscles move when you, say, open the eyes or mouth really big. as one side of the face stretches open, the other side squashes to accommodate it
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even without changing the position of the jaw here, moving the nose and scrunching the eyes will sell the expression
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you can also play with squash/stretch to break proportions to sell a feeling more
since expressions are just, well, poses for the face, everything else for poses applies here (and facial expressions & pose should also be considered in tandem). while the term contrapposto itself just refers to the offset of the shoulders & hips, the similar principle of asymmetry also carries here as that will help make the expression a bit more dynamic.
and i think... that's it!! all i can think of at least. i hope it helps anon!!!
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akarisandraws · 3 months
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What's your opinion on the Sonic Prime series don't skip any details I love hearing people's opinions
Aight, buckle up. You asked for this haha!
So, Sonic Prime.
I really think this series was really well done. I like it overall!
Its strengths are plenty, ranging from animation, characters, and colors. Specially colors. Im an illustrator, like, colors are important to me yk?
I'll start with the animation, i think they really went full cartoony on it. And I like it very much! Though at first i found it pretty jarring that Sonic was bonking his head on every place. But like, now i get it.
They wen't for a more comedic and cartoony approach, and that's fine. I personally wanted something more... I don't like using "serious" to describe Sonic X but like. Yeah. Sonic X took itself kinda serious when it needed to. Either way it was clear that wasn't how the series was formatted, and thats FINE.
I like that the characters are bouncy and adding references to other games in some action sequences is pretty neat. It shows that the team was putting some love into the show.
Characters? MMM.
Like kind of a hot take, but i think everyone was handled GREAT except... Sonic. Which upsets me so much?
Everyone was pretty on character, including the shatterfolk. But like SONIC?? He was so far from the sonic in the games LOL
I think Game!Sonic, DIDN'T need to learn the lesson of listening to his friends. But then again, i know this show was meant for a younger audience and Prime!Sonic was kinda meant to be like the self insert of some kids. So.
But except from Sonic, i think everyone is VERY in character! Finally! Some Justice for Rouge and Shadow!
OH AND LET'S NOT FORGET NINE.
Edgy tails is not something i thought would exist, but im not complaining. Though that's a discussion for another day.
The voice actors did a great job too. Let's never forget the voice talent.
And finally, Colors and composition.
This aint something that much people are talking about, but like. The designs on characters and backgrounds is very cool, and the color palettes are an important play on that. Every location has a distinct color that makes it unique. And Green Hills looks AMAZING.
I love when people reimagine Green Hills in a 3D environment.
I just know that this show had some care put into it. Ever since like 2020? *checks notes* Yep 2020, that this series was announced i was very hype. Yeah, it has flaws, but come on. What videogame adaptation is perfect?
Tldr.
I like this series a lot, i just wish Sonic was written a bit better.
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bonnieisaway · 7 months
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A really good detail in Scissor Seven that I think not only is really good for world building but also gives the viewer a bit of a hint as to when shit is going down is the way they introduce other assassins, targets, or people trying to kill Seven.
Honest to Christ, can anyone tell me the names of the underpants guy or the bdsm grandma woman. The answer is probably not. I don't think they even have official names but they've been reoccurring characters in the background since season 1. And I think it's really cool they don't have names that are really talked about! Chicken Island is not that small and I think it's a good detail that while Seven knows a lot of people, he doesn't know them all well but regardless they fill his daily life and he cares for them just as much for their mere presence alone. But also in the episodes where they were targets, it's a good detail that they're hardly really named, it's just like, "my son" or "that guy over there" because in the grander scheme of things they pose no threat and they're just some fucking guy.
But on the flip side of this: there is damn near a whole catalogue of characters who were introduced by a name or title and got like, ten seconds of screen time! The entire time Seven is getting chased:
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I mean, none of these five say a fucking word and never are talked about again! But they all have such detailed and gorgeous designs and unique and powerful fighting styles that are distinctively theirs. Not a single other character wields the weapon Wusheng does, Single Blade is just fucking cool and I cannot believe they designed and made such a stellar fucking fighting style for a two minute long chase scene, Li Hua is just fucking gorgeous and I love the way she cooperates with the others, and we never see them again! But it's also such a good detail that we don't! We don't need to! Obviously, anyone with a weapon that Seven passes in this point of time is going to pose a danger to him. But for the viewer, there's a significant difference than going "Oh fuck, who's this guy?" and going "OH FUCK, BEHEADING WUSHENG??????" It takes it a step further to illustrate them as these powerful and terrifying threats, and it doesn't even list their rankings on the list, cause what does that fucking matter? Look at them! They're fucking terrifying! I am going to instantly assume a motherfucker named Nightcrawler is fairly high on the list!!
And it's such a good, stark contrast from the other characters I mentioned who were arguably about as powerful or outsmarted Seven at the time but they were justifiably just some fuckin guy that wasn't meant to be intimidating at first sight because it was meant to be a shock and a little funny they overpowered him. And even after they did overpower him they were still just some dude who's there and that's so cool and it's not only such good worldbuilding and detail but it blends the difference between what being powerful meant on Chicken Island and for the current Seven and what being powerful means in Xuanwu and for who Seven used to be. I mean, look at these fucking five! These are five out of every damn killer in the nation chasing him! Imagine what the fuck else is there!
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And this dude is such a perfect balance between the two as well - I mean, he's still arguably a threat, but he's unnamed and his outfit isn't as flashy as the others, but he still holds this significance and weight the others didn't because he had a memory of Seven he described. He's still obviously terrified and not that powerful, yet a threat and important!! I just!! It is so cool the way they introduce characters and present them to us!! Aaaaaa!!!
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bookwyrminspiration · 6 months
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KOTLC Graphic Novel: B&N Virtual Event Summary
There are no spoilers
Shannon Messenger was accompanied by Stuart Gibbs, author of Spy School and other series, who asked the questions
Enjoy!
Event's theme was Iggy Celebration--Shannon chose to wear dark blue, as it's secretly her favorite Iggy
It's officially called Dark Blue Iggy in the books, but the actual color nomination from fans was "tardis blue". She couldn't use that for potential legal issues, but she knows it's actually Tardis blue, making it her favorite
Shannon can't take credit for Iggy's changing color
She'd made him pink in book 2, and so a fan at an event asked her what color he'd be in the next book
Shannon asked her what color she wanted him to be. This fan, dressed in head to toe purple, leaned in and very seriously said "Orange." So Iggy was orange
Opened it to fans after that--but sadly never got the name of that one fan to thank her properly ("Whoever you are girl in purple, thank you!")
Book 10 doesn't have an official release date because Shannon's still writing it (as fast as she can!)
Iggy's color options for Book 10 are still undecided as well
Shannon thanks everyone immensely for their patience; "it's my focus! I want to get to them as fast as possible," but she also wants the book to be good and worth the wait
"Naive Shannon thought the later I got into the series the easier the books would be to write. WRONG!"
she has so many planted seeds to keep track of and constantly feels the pressure to one up her previous books
"I kinda wish I'd set the bar a little lower from the beginning"
She can't make a perfect book; there's always going to be someone who doesn't like something
She's reached the point of realizing her plans, and it's a delicate balance. You don't want reveals to feel like they came completely out of left field, but also don't want them to be like "I guessed that six books ago"
Finding the balance between feeling earned and still surprising is a daunting task ahead of her; it's more labor intensive than she thought it'd be
Stuart Gibbs points out that even if it takes a while, Shannon gives us a lot of book per book, so it's worth it
Shannon never intended to write such long books; she used to say every time that the next one she'd get the hang of being concise and it would be shorter, but everyone stopped believing her by book four
Was a graphic novel adaptation ever part of her plans? Secretly yes--she started as an art major and loves seeing illustrated versions of her characters. The highlight of her year is the cover art, and graphic novels are entire books!
It was on her author bucket-list, but she wasn't sure it'd would be possible; some books just don't work as graphic novels and they're expensive for publishers
When she found out she got the adaptation she "did a happy dance I was very grateful no one could see"
How involved were you in this process? Very involved, since her publishers know she has an art background
They let her pick from writers who auditioned--she wasn't sure that was a great idea because she didn't know if she could be objective; "no, I wrote it this way because it needs to be this way!"
Celina "knocked it out of the park" with her audition
For Gabriella, the artist, she was exactly what Shannon was looking for; she wanted a new style--Jason Chan (the cover artist) is incredible, but she wanted the GN to be distinct and more illustrated
She describes the GN as "like Disney meets manga," cartoonish but not
Shannon gave notes on rough drafts, inked pages, and colored versions--she's sure they got sick of her notes by the end of it
She remembers thinking "certain Keefe jokes MUST make it in," but then seeing them in the visual format they realized "huh, this joke isn't funny anymore"
Anything that surprised you about the process? Definitely some of those Keefe jokes not working, but also the fact they had to split it. At first she thought they could work it all into one, but emotion takes longer to convey visually, and they were "robbing the heart out of the book" by trying to fit it in one
Shannon jokes everything she writes ends up longer than they expect
Do you have any idea about part two? It's in the works, but it's a herculean task for the artists, so it all depends on them; "do not blame them at all! this is a daunting, daunting, massive work load"
Shannon owes Gabriella "all the cookies ever"
it's a very tight timeline, so they'll share the release date when they have it, but for now just let the artist do their thing
Was it weird to spend so much time with book 1 again? Forget anything? Want to change anything? There were some sentences she wanted to rewrite--"a book is never done, it's just due"
Thought about adding Gisela in book one, since she wishes she'd introduced her then; she always knew she'd play a huge role, but thought it'd be more clever to not introduce her until she was ready to bring her into play.
Now she disagrees with that decision and wishes she'd been there from book one, but decided that "it's not bad the way she did it, but it would've been more elegant" so she didn't change it
Does Gibbs have anything he would change about his book? He says you don't always know which characters will catch on, some some that become important he wishes he spent more time with in the beginning--"if I'd done this in book one, I couldn't done this in book 7!"
Any movie news? Hollywood is so much hurry up and wait, a ladder with thousands of rungs; they got caught at the script stage when the writer's strike happened, and even though the strike ended that doesn't mean the gears start turning again immediately.
the script is the most important thing, especially since KOTLC would be a very expensive movie, so the more solid the foundation the better the chance they have of getting greenlit
Her fingers are crossed; she wants a movie/show, but she wants it to be a good movie/show
Fans often don't realize how much work it is and how out of the author's hands it is
Reader questions! (name spellings are to the best of my ability)
Celiana: what advice do you have for young authors? Focus on writing and enjoying that part of the process before publishing! Publishing is stressful and complicated
Shannon throws the question to Gibbs. He says a lot of the times fans tell them they don't like their writing, it's their first draft. "Well that would be the problem."
Very few people hit it out of the park on their first try. Editing is a super important part of the process!
Shannon writers her books weird (editing intensely as she goes because she's always behind on deadlines, and hopes to go back to normal one day), but before that she'd have 2 or 3 drafts each. Book 1 was draft 20, Exile was draft 3, Everblaze was 2.
Gibbs does about 10 drafts each (though admits his outlines process isn't nearly as rigorous as Shannon's)
Shannon reached a point where she said "I don't think I'm smart enough to do this alone anymore!" Her books are like houses of cards, and she simply doesn't have time for the drafts to fall apart
She and her team frequently painstakingly plan things out--and even then sometimes have to scrap things. Remember that scene we rigorously went through last week? "it's not working! Now what?"
Mary Claire: Was it hard for you to find a publisher? Yes. First she got an agent, as that's important when traditionally publishing. She got her at draft 13--said that while she loved the book and its idea, you could tell this was Shannon's first book.
They went through a few edits and thought draft 15 was the one, but she got LOTS of rejections
her confidence was shaken, and draft 16 turned into a mess
At draft 18 it was sold, and then they went through 2 more versions with an actual editor; "so so much rewriting..."
Gibbs tried to get published as a kid, but was rejected throughout all of his schooling, so "to heck with this! I'm going to Hollywood to write movies"...which was actually pretty similar
he came back to writing 15.5 years ago during the last writers strike--"hey maybe I should try this book thing again"
They don't share their experiences to scare you; it's worth it, but you have to love writing to be an author given how much work and rejection it is
That's why Shannon says to enjoy the writing stage as long as you can; you need to fall in love with writing and with your story and truly believe in it
Were you always reading as a kid? Writing stories? When did you decide to write a book? Shannon was very focused on art as a kid and wanted to be a Disney animator, but her art doesn't work for that; she can't draw what's in her head, she can only copy, which "makes me about as useful as a camera"
She thought she could learn the skill, but couldn't in art classes; she realized she was always going to be frustrated if she kept at it
She'd started college at 16 and now her life plan was falling to pieces, so her mom advised her to take a class for fun
it was a film class, since she thought she'd be able to watch TV for school
she was, but her teacher also encouraged her to go to film school since she could finally bring things out properly on the page how they were in her head
"You have a lot to learn, but I see something in you." "Cool, I'm a film major now. Answered!"
Turns out film is too collaborative for her and she wanted more control; "there's those book things, I guess I could try those."
She doesn't regret the journey
Addie: How do you et the ideas to write? Shannon wishes she had a tree that sprouted money and great ideas, but really ideas are everywhere and it's a matter of paying attention.
You don't need your whole idea all at once--can be small like "I wonder if that hat...wasn't a hat at all!"
She knew she wanted to work with elves, and she knew she wanted to strip the magic from the story in favor of sci-fi/superhero logistics. The rest came bit by bit
Some days she couldn't write fast enough, others it was "oo, what if they wore capes?"
Elizabeth: what do you do when you have writers' block? Shannon doesn't like to call it that because that makes it seem scarier than it is; to her it's just being stuck, and she plays the "what if?" game
What if I got rid of the previous scene? What if they went here instead? What if, what if, what if? Open yourself to new possibilities
Gibbs is a big going for a walk person for when you're stuck. We all get stuck, not just young writers. he also likes hiking--walking but not coming back for a while.
At this point a poll was sent to the audience asking them to choose between 5 pairs. Bolded won with percentage included afterwards
Teleporting or light leaping? (63%). Eternalia or Mysterium? (63%). Bathe a T-Rex or Pet a Verminion? (55%). Telepath or Empath? (62%). Cape or No Cape? (60%)
Shannon's surprised the Keefe fans didn't pull through with the Empath vote
No matter what Shannon writes, someone's going to be unhappy, so she started pulling back on appealing to fans and prioritizes what fits the story
Marissa: Will Iggy ever go back to grey? That's up to the readers! Shannon leaves it completely in our hands, so if we ever nominate and vote for grey, she'll write it.
Shannon thanks everyone for reading and being patient, as she's writing as fast as she can
When a book is released she usually celebrates with a dessert; she ordered a bunch of fall flavor donuts from Krispy Kreme today, so she's not sure if she'll save one for tomorrow or get something new
It's dangerous that she can just push a button and donuts will show up at her house (doordash)
Gibbs and Shannon hope everyone love the graphic novel as much as they do--and stay tuned for part 2!
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sabertoothwalrus · 2 years
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eep sorry if youve been asked this, but when u go abt drawing bgs for ur comics, do u look up references or use imagination, and how do u practice drawing bgs for storyboards rather than illustrations? im rlly not sure where to start, and i feel like a lot of advice focuses on rendering bgs rather than it feeling ~lived in~ or actively being used or augh not sure how to say!!
hhhh ok this is something I am also still in the process of trying to figure out, and I am not a professional storyboard artist so I will attempt to answer to the best of my ability.
when it comes to storyboards, the amount of detail bgs will have during the boards phase will depend largely on both the studio AND the specific production. some 3D shows will have a render of a commonly used room the board artists can angle around for their shots. Adventure Time boards tended to be pretty loose, while the Owl House boards are EXCEPTIONALLY clean. DTVA seems to have bgs created in a several step process, and I'm not exactly sure of the timeline, but I know they have vis dev artists that do more illustrative, conceptual drawings to get the vibe, then the board artists draw out what general angles will actually be used, then layout artists/bg designers who actually go in and DRAW those bgs and add in all the little details, and THEN the colorist comes in and...colors it. I don't think every studio distributes the work in this same way. Not every studio is going to want board artists to draw clean backgrounds, but MOST will get pissed if you refuse to draw them at all djfhgdjf
If you want some tips about adding small details, this has some really useful advice.
I don't add lighting or grayscale values to my comics unless it's important to the tone/clarity, and I think that's generally the case with boards too (at least for TV, I don't know as much about boarding for feature). Here's some advice about adding lighting.
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^ here's a bg I put a little more effort into than usual. I referenced some images of thrift shops I pulled up on duck duck go, some of my own memories of thrift shops I've been to, and even went on the shiftythrifting tumblr. This was just a silly comic I knew I'd be posting on tumblr rather than a serious board, so it didn't matter to me if it was perfectly clean or not. some of the shapes are... vague. and loose. but who cares sdjhfjd I think (?) it conveys the concept that this is a thrift shop.
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^ for THIS comic I wanted imply hunter crowded them in the bathroom to "talk in private" which felt like a very 16 year old thing to do + there were already some nifty references of the Noceda's bathroom. and listen I know it's not perfect. I didn't draw ANY perspective guides, did more trial and error than I probably needed to, the cabinet is WAY too high. (even in the original, why is this bathroom so spacious???? why is the toilet so far from the wall where the toilet paper is???) but even with all the mistakes, it doesn't matter! no one probably noticed while watching. you see it so briefly, and your attention is still focused on the characters.
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I'd say the main thing when drawing bgs for storyboarding & comics is to focus on Perspective and Composition above all else. It's ok to be loose, but make sure you still have Clarity. Be mindful of proportion ("how big is this character in comparison to the objects around them?") and angles ("if this is a low angle, shouldn't I be seeing the ceiling/sky?") etc etc because even if you know you won't be drawing it perfectly, it helps to still have it in mind.
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