Why C3E51 worked so well (a DM’s perspective)
I have seen a lot of absolutely bananas critiques of C3E51 (thankfully not nearly as many around here, far more on Reddit, which I should not have visited). And the ongoing theme of those critiques is that Matt should not have imperiled former PCs, and if he brought them in should have either done lengthy side-bars with those characters or let them win the fight against Ludinis and have a chance to take him out themselves, since they’re ‘god tier’ or ‘high level’ and that makes ‘logical sense’. What these critiques really boil down to, IMO, are people who were really invested in the former campaigns upset that their faves didn’t get to do cool things, treating it more like a TV show than a game. But even as a TV show, that would have been disappointing from a narrative perspective. Because even in a TV show, this is a sequel spin-off show, starring new characters. The story is about THEM. And more importantly, the game is about the players and about telling their story.
So let’s break this down from a DM perspective. How do you build a Kobiashi Maru situation for your characters? For those of you who aren’t familiar, the Kobiashi Maru is a Star Trek term for a scenario designed from the jump to be unwinnable (Kirk beat it by creativity, but later admitted that he missed the point of it). In Star Trek this was done to test what a future officer would do if faced with certain failure. In a D&D game it’s a little more complicated. Part of it is to set up the BBEG, put their plan in motion, and set the stage for the next leg of the game. But it’s also to give your players, who are clearly into it, a darkest-hour scenario. Not every player group is going to be into facing down the Kobiashi Maru, and it’s clear from the aforementioned critiques that a lot of them are on Reddit. Power-gamers who always want to win are not going to enjoy this sort of storytelling, but players who are really into RP and working through difficult times and failures will eat this stuff up. And this is absolutely the sort of table playing on Critical Role. There is a level of trust there that can only be built after years of working together, and this was finally the moment when Matt could pay off years of planning and campaign-spanning set-up.
Matt carefully plotted the structure of this episode out to give maximum agency and impact to a party of dramatically under-leveled characters. And they knew going in they were under-leveled. This wasn’t a surprise, but a potential suicide run by people who knew they weren’t the heroes they needed to be, but were the only heroes in the right place at the right time to try anything. So they came up with as good a plan as they could, and executed it fairly well, all things considered.
They knew they couldn’t take on Ludinus directly (and this was a great way to demonstrate exactly how much he had planned and how long, to bring in elements from C2, hints we’ve had for years about Ludinis, only to reveal it went deeper than any of the characters could have imagined), so Matt gave them some winnable objectives. This is a great way to keep the characters invested in an unwinnable scenario: the ultimate outcome may be beyond the characters, barring some insane genius or incredible rolls, but they can still help. They can do something that will have a tangible impact on events and hinder the baddies enough to give them another chance at a rematch and a way to stop the apocalypse when they’re higher level. So Matt gave them the batteries: take out as many as you can. While this would not stop the ritual, I suspect that the more they took out the more Ludinis would have to drain his own power to make the key work, and the longer the process would take. Knocking out the feywild key, as well as multiple power sources turned what would have been an instantaneous event if they had done nothing into a more drawn-out affair which, I suspect, could be stopped or even reversed. It gave them a window to come back and demand a rematch.
Then we have the high-level PC allies, and how to play with those sorts of characters without pulling focus from the PCs. Matt handled this very well, by having the players roll for their former PCs, taking the specifics of their actions out of his hands and letting the dice of the former players decide. He also revealed that Keyleth’s involvement, and baiting Vax with Otohan’s permadeath poison, was key to Ludinis’ ritual, which was why she couldn’t just dive in and clean everything up. But again, because of this story, it ties less back to Keyleth and more back to Orym. That was the point of the attack on Zephrah, to get her attention by getting her to look into who did it and then coming to get some payback, but the little guy on the ground has always been caught in the middle. Orym has been Ludinis’ unwitting pawn from the off, his family’s deaths merely a means to an end, and that is vicious and amazing set-up for character growth for him.
Beau and Caleb had to be there by the logic of the story. It didn’t make sense that Caleb would sit out a world-ending event orchestrated by a Cerberus Assembly member after spending years trying to take them down. Beau would obviously go with him. It also made sense that they would be the only two there, because they were scouting when Ryn got taken down, and after that were trying to keep a low profile. Shit accelerated too fast for them to call in reinforcements.
Which is the in-story reason for them to be there, but isolated and vulnerable, making them useful allies and wildcards (who likely could have been more useful if ultimately failing as well, but failed early thanks to Liam and Marisha’s rolls). But they were still outmatched. I have no idea what the challenge rating of Otohan, Leliana, and Ludinis are, but we know Otohan was considered ‘beatable’ back in Bassuras. That indicates she’s the lowest CR, particularly with the glowing weak-spot on her back. But she can still wreck a level-20 PC if she gets the jump on her, which she did. And that meant that she remained a massive threat. Caleb and Beau were playing it smart, keeping to the shadows, but still got caught by Leliana. Between dice rolls, careful planning, and some great enemy design, Matt really set up a team that could take on high-level players and win. And he made it clear that Ludinis did not leave this to chance. He has the best people he could muster after 1000 years of planning. Nothing short of a miracle could have truly stopped them.
Which is why we cut back to Bells Hells. Because ultimately this particular story isn’t about Keyleth or Vax or Caleb or Beau or any other former PCs. This is about the current party being caught up in events much larger than them and having to rise to the occasion. This is the story of the schmucks sent in to take out the batteries, but who have personal beef with the big bads. Ludinis orchestrated the plan to attack Zephrah to bait Keyleth and draw out Vax, and Otohan carried it out. And he used Orym as a pawn throughout all of it. This makes taking them down, but especially taking Otohan down, the cornerstone of Orym’s personal quest. Letting an NPC take her down would be taking away a critical part of his motivation and goals, which is an absolute no-no for a DM. NEVER bring in a god-tier NPC and take away player agency or story beats. Especially never have them resolve important player goals and backstory events! Every NPC, even the powerful ones, are there to support the story the players are telling. So of course Keyleth wasn’t going to take out Otohan. Of course she wasn’t going to stop the ritual. Beau and Caleb might have been able to do something more if Liam and Marisha hadn’t rolled so badly for them, but ultimately, they had to get caught or fail in another way.
For the sake of gameplay, Bell’s Hells had to be the only functional team. They had to be the ants that were beneath Ludinis’ notice long enough to really accomplish something. And as much as it feels like they failed, they had minor victories: Laudna and Ashton took out more batteries, making Ludinis drain his own power to kick off the apocalypse. They only failed to take out Otohan’s backpack by 2 HP, which showed them that she was an achievable goal in the future. If they had rolled a little better, they probably could have taken her out entirely, which would have felt like a big accomplishment for them. Imogen made her mother pause in her assault before doubling down. This leaves open very interesting future beats for their interactions. Can she ultimately redeem her mother or would she have to take her out? Every step that Matt set up in this episode, from the reveals about Ludinis’ plans and Orym’s past, to Imogen’s interactions with her mother, to Chetney and likely Ashton finding themselves staring down their own backstories after the party split, was focused on this party, on getting them ready to step out of low-level play and advance.
And that’s the point of E51. It’s not a climax of the story, but the ultimate set-up. It’s putting all the pieces onto the board in a way that all the characters can now recognize. Yes, unless the players came up with something genius, the apocalypse was going to kick off, but their actions slowed everything down to a place where it could be combatted. Yes, the god-tier former PCs were always going to get neutered, because this is Bells Hells’ story, and you cannot have NPCs fix PC problems. They might have been able to do a little more before this happened, but the dice rolled.
And it’s honestly good for the PCs how things turned out. They have a clear objective, but are split up. This gives them great incentive to level up, explore character backstory, deal with their personal shit, get stronger, and then come back to kick the asses of all three of these villains (or possibly redeem one, we’ll see). Their powerful allies are now temporarily side-lined. Keyleth is badly hurt and will need time to recover. Caleb is collared and will need time to get that removed. Beau is likely up and moving now, but will need to safeguard Caleb for a while.
The Bells Hells are on their own. The Darkest Hour has come, and it’s time for them to rise up and go from nobodies to heroes. This is their true call to adventure. And as a DM, it was so cool seeing how Matt set up all the pieces over the campaign, only to pay them out in such a satisfying and motivating way in this episode.
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seen a couple people running to that "is it bad writing or do you not understand genre" post in regards to the ofmd upset. and let me remind people that this show was marketed as a romantic comedy, ESPECIALLY this season!
In that regard, I found an article/blog post that directly addresses the question "can you have character death in a romantic comedy?" And it really hits the nail on the head.
Even if you were to make the argument "well it's a dark comedy!" or "its a pirate show!" there's still a balance that needs to be met if you don't want to alienate your audience.
People are going to argue that the death was earned because they spent the entire season building up his character and "completing his arc". Well, I'll argue that they DIDN'T complete his arc. In fact they took about twelve steps back in his death scene by seemingly ret conning his progress and having him center Ed's feelings on his literal deathbed. So it really feels a lot like fridging, because that's exactly what it was. Izzy's death was for Ed's arc, not his own. And they spent so much time focusing on Izzy all season, focusing on his growth and giving him such a specific arc about queerness and recovery, that yeah, his death feels like a slap to the face and not a tragic story beat that makes the story all the richer.
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Ok more touching grass. I’m blocking people because I don’t intend to belabour this point with newbie activists but this is for the rest of you, for future reference.
We are all typing on phones and computers that are directly complicit in the genocide in the Congo. On an internet funded and infiltrated by US and Israeli spyware. Your lack of “silence” on either matter doesn’t erase your complicity.
When you mature your politic, you will come to realise that the true wickedness of this system is we are all put in ethical gridlocks and stalemates, which make doing the 100% pure thing, dangerous.
If you can get on here and not get fired for saying Free Palestine, especially anonymously, or under the cover of a lack of major influence, understand that is a privilege EARNED for you by generations of activists, who learned how to manage the risk of taking on this system by using nuance.
You think a man that marched against the Iraq War is complicit in this genocide because he is, IN YOUR DEFINITION, “silent” on it?
This is what I mean about a) controlling other people’s behaviour, and b) creating a false dichotomy of action that is antithetical to how the very system works. “Silence” was never meant to be a colloquial term when used with “complicity” - it is a systemic term. The silence of those with institutional power is complicity. Not miss ma’am at the coffee shop.
And THIS IS WHERE I REMIND YOU ONCE AGAIN - “celebrities” are Gig workers in an industry primarily funded and run by religious conservatives. Just because the industry says they’re liberals, doesn’t mean they are.
Movements work on consistency, and there are many ways to act. Demanding one way of action, and not providing any institutional power to back that demand other than “your disappointment” is reckless. This is not the stuff of movements that last. How are you planning to potentially support performers who’ve spoken on behalf of Palestinians, when all this is over and you’re back to drinking Starbucks? Will you care? Will you, once again, use your “lack of silence” (only one part of activism) to proclaim that you want to support them, or will you have tangible means to do so? I fucking doubt it. We don’t, even collectively, currently rival the support structure of the entertainment industry, that is run by religious conservatives - anyone that speaks out, is calculating their risk against their action.
Allow people to do their own fucking math, and if they haven’t been openly and brazenly fucking Zionist on main, give them the fucking benefit of the doubt. That’s what the adults/seasoned activists are doing. We have to see through the liberation of everyone, and that doesn’t happen by burning through everyone’s support systems at once.
This ain’t dick riding. This is me telling you to stop centering your “disappointment” on the internet, and keeping score about things that only move the needle by increments. This man, and his words, and your “disappointment” in him, in this moment, DOES NOT MATTER TO THE CAUSE. AT ALL. Get on the fucking phone and out on the streets like the rest of us.
There are lives at stake and his part of his math, so he still has a voice to use in the long term, does not affect you at all if you’re truly here for the systemic change.
Tldr; His voice would be nice, but not at the cost of having his voice in the future. You dig?
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Almost Nowhere is done!
I've posted the final 6 chapters. They begin here, with Chapter 43.
This final stretch ended up being ~66,400 words, in total.
That's a lot of words! It's 20% of the total length of the finished book. It's longer than the last novel I wrote, and nearly as long as the one before that.
So you probably shouldn't expect to read it all in one quick go.
I feel much happier with the ending than I had expected to be.
I expect I will want to say some more things about the book, soon enough, now that it's done. But I wanted to get this quick note up here first.
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Mercurial Systems & Front Batteries
A mercurial system describes a system structure that involved the concept of front batteries.
Front batteries can be defined as a phenomenon within fronting where one will experience a high activity front followed by a low activity front. (Explained below)
A high activity front is characterized by increased numbers in front at once, a higher frequency of switches, the introduction of the ability to hold front on ones own (for members unable to during low activity), an increase in "unprompted" or triggerless fronts, and often increased system growth.
A low activity front is distinguished by the limiting of fronters to a much smaller group, a significant decrease in switch frequency, and often issues involving an individual's ability to stay present in front. This can be compared to periods of stagnation within other terms.
This concept is distinct from bombotien systems, cyclogenic systems, and other terms that involve cycles in that it does not require cycles of dormancy, system collapse, or other similar phenomena.
term coined & proposed flag designed by us (dalia/the buddy sys). blanket permission.
anti-endos may identify with this term but please limit interaction beyond this post unless related
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