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#avi art
aviyinglet · 2 months
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Pixel Yinglets 0.975 is now out for PC!
Hello, everyone! Hefty update today with a bunch of changes and customization options, getting closer to making this presentable as a cloneable public avatar. The Quest version will be live in the next few hours; you can buy this model for $30 on my fascinating Gumroad page, as early-access pricing before it hits 1.0. Details and changelog after the jump!
I finished 0.96 thinking "Ah, time to relax!" and then it was made clear to me during a meeting with friends that the leg rigging couldn't wait any longer -- so I devoted the entire week of working hours (and then some) to releasing 0.97 -- and the following night of experiences made it clear to me that some bugs needed fixing and more work was needed to improve the new-user experience, so now we're at 0.975. The model now has full digitigrade leg rigging on PC, but also a whole bunch of customization options for character creation, including face/body sliders and separate hue sliders for the body and eyes. In retrospect I'm embarrassed as hell that I waited so long to rig the legs properly, but I like to think I went through my hard knocks fixing it.
Because this is now cloneable, I can confirm that this is very functional in six-point full-body tracking. Putting this in the hands of experienced FBT users (my life-partner and several good friends) was revelatory, and has convinced me to get a set of trackers myself right after Vancoufur. Body language changes a lot!
The next update will probably not come as quickly as this one, but it will feature retopologized hands/feet and toggleable clothing. We aren't done with body customization yet, but I consider this a pretty good start!
The public version of this is currently in the wild, but I'll be waiting till .98 to buy Furhub ad space for it. I'm committed to maintaining feature-parity between the free and paid versions of this, with greater customization through production files as the draw for the paid version. Any questions or concerns, please let me know. <3
CHANGELOG:
02/28/2024 & 03/02/2024
VERSION 0.97: THE "LET'S DIGRESS" UPDATE and VERSION 0.975: THE "LET'S DIGRESS" HOTFIX
(PC-only currently, will have Quest version added in less than 24 hours.)
Feature additions:
Radial menus for body characteristic customization:
Hue sliders! Only visible on PC, since it requires the Poiyomi shader. Body and eye colors can be customized independently.
Shelltooth length.
Snout length.
Snout width.
Snout roundness.
Ear roundness.
Ear length.
Belly size.
Chin height.
Hip width.
Underfluff density.
Digitigrade leg armature on PC version, using constraints. Your hip bones should no longer completely dislocate when you crouch! :D
Front and back fur patterns! In the "Base Fur" layer category in the .psd is a "Patterns" subcategory, with "Front Pattern" and "Back Pattern" subcategories that can be toggled, recolored, and customized as you please.
Credits page, accessible from the main circle menu! Tell all your friends!
"Read this first!" page, which summons a plane containing helpful tips for first-time users.
Geometry tweaks:
Raised feet slightly to prevent them from clipping into the ground.
Adjusted shelltooth angle to prevent it from clipping into the lower lip.
Retopologized legs! Now significantly less boxy, and they stick out less far in front of the body (I used Valsalia's "Anatomy of a Yinglet" as reference).
Retopologized ears. The inner part's concave now!
Added blendshapes for all the customization sliders.
Added a bit more volume to the breast size blendshape.
Tweaked waistline to be more yinglet-y.
Tailtip now tapers more to a point.
UV/texture tweaks:
Added front and back fur-pattern layers, toggleable in the PSD.
Repainted legs and ears.
Repainted the weird transparent pixels bordering the tops of the hard black sections of the legs.
Made eyebrow anti-aliasing pixels actual transparency instead of the default fur color.
Changed credits page to use pixelated fonts.
Condensed color legend on texture.
Added "Read this first!" UI elements to texture. (Will be cleaned up when I expand the texture canvas for clothing.)
Armature tweaks:
Re-weighted feet. Still not ideal, but hands and feet will be retopologized for the next update.
Constrained feet to plantigrade ankles.
Added glasses bone. This and the skirt bones will factor into the next major update.
Added bones for individual whiskers.
Other tweaks:
Assigned default values to most properties between 0 and 1.
Radial menus have been reorganized. All customization sliders are nested in a Customization submenu.
Fixed default lid minimizer not firing in eyelid animations.
Restored eye sparkles on Quest.
Known issues:
Feet rigging is passable but could be better; I'll throw myself at it after feet receive the hand retopology.
Can't yet toggle front and back fur-patterns. (There's an issue with decals that causes them to not retain the hard edges of the rest of the model's pixelated texture.) Will be fixed in a later update.
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aviquine · 3 months
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Can someone puppysit him I need a brain break
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rose-madder-gaze · 7 months
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every devil has an angel's eyes. ko-fi sketch
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battysorciere · 10 months
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New dullahan girlie
Her name is Lorelai
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r-gie · 4 months
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Gaia avi art WIP :'^) Last one before I open commissions o7
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calicodbudart · 8 months
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a freebie/trade for squishgators on gaia!!
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pipopipo · 2 years
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i’ve been spending most of my time on gaiaonline these past few days playing dress up and drawing peoples avatars for practice!!! had a ton of fun with these
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chibi-pix · 2 months
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Avatar art from Gaiaonline? Wow, haven't done that in a long time. And I don't think I've shared mine here before. But, here we are.
Anyway, I hope y'all enjoy this one. Until next time.
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i3elovedkitten · 10 months
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Miasma- Gaia online Freebie.
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awoken-artist · 1 year
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colored Doodle Art I did for moonlight-and-starshine on Gaia Online on my Christmas Decore Tree event on GaiaOnline!
If you’d like a chance to get a doodle and your on gaia, check out the forum. please read the rules fully first on my forum! <-
🌸🍡Please don’t steal and resubmit/repost my works without my permission! thanks!🍡🌸
🌸————————-{Credits}————————-🌸
♥ Artwork © by: @awoken-artist
♥  Avi Character is owned by:  moonlight-and-starshine
​♥ Programs Used: Clip Studio Paint EX
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peanutters-gallery · 2 years
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Gaiaonline horse freeb
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aviyinglet · 3 months
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Pixel Yinglets v0.95 for VRChat! Now available!
Hiya, folks! I've been hard at work the last few weeks making my own yinglet base for VRChat from scratch. Details after the jump!
You can buy it if you like, BUT bear these things in mind first!
1. My yinglets' arms are close to the limb proportions you find in the yinglets of Out-of-Placers, meaning forearms are 2x as long as biceps; it was very important to me that I not compromise on this. For rigging this uncommon setup on PC, controller position is mapped to a point halfway down the forearm instead of on the model's hand, and because of that the model's hands are further out than your own. However, there's a tradeoff: grabbed items snap to the forearm controller position instead of to the hand, and hands/fingers do not move on Quest (this is why I do not recommend Quest-only users buy it for themselves). I have not found a way around this that keeps the proportions and improved elbow IK intact, but I've personally used this solution on my main model for over a year and have grown used to it. A public try-out base will be made available in the next few weeks so you can make a more informed decision; if you're on the fence, my advice is to wait until then rather than risk disappointment.
2. I haven't tried this with full-body tracking, so I wouldn't be surprised if this broke under those circumstances, but I aim to use the revenues from this to get a set of trackers and tweak the rig in this into something that works. This is going to be my main avatar as I continue to use VRChat on a weekly basis, any improvements I make to my own base will roll into the paid version.
3. This is my first paid base, and so some things are rough around the edges. I've made it entirely from scratch with free software (aside from a little bit of time in Aseprite), point-to-point modeling in Blender and painting in Krita; I bring all this up to say, if you'd like to support me beyond purchasing the base, five-starring it afterward and sharing this around to any interested parties would mean a lot. -v-
The yinglet species was created and developed in detail by Valsalia; it's fair to say at this point I owe a lot to the concept. Thanks, everyone. <3
I think that's it for now! I want to add a bunch of stuff to it, and enable all sorts of yinglet bases in VR (among other species), but for now, I'm breaking for a week, after which I'll polish what's here beyond "shippable" status before adding new features. With that out of the way, here's the purchase link:
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aviquine · 3 months
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an experiment!!!!!!1! I'm having a lot of fun wif it :D
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sugarmasonmearii · 1 year
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[Gaia Commission] Crimson Carmen
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It's been a long time since I last did any form of Commission paid by Gaia Online currency or items. Gave a Wishlist Shop a try in thought that I would probably have free time, but it didn't last long as I suddenly had a queue line of things to do. I am doing two commissions from the Gaians whose offers I approved and listed in my shop before the panic happened.
I'm only gonna consider doing Art Auctions in Gaia from now on...
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This is an avatar art and the avi is made via Gaia Online.
If you're interested in a commission from me, [do check here] for details. Or you can check my [Carrd art commissions.] Or you can DM me too.
You can support me via [Ko-fi] and/or [Patreon] too!
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Avatar: Crimson Carmen (c) Gaia Online Interactive Do not use or copy.
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battysorciere · 10 months
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@artdrawsok was my partner for the Qsmp art trade!! So I drew Philza getting ready to break some code >:)
@applehearted
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natalidenton · 1 year
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Shockingly, I drew some art the other day
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