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#both gameplay wise and lore wise
mememan93 · 1 year
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Zonai? you mean walking retcons?
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ink--theory · 3 months
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thoughts on bonerattle arena
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fogwarden · 8 months
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kelpermoosee · 8 months
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I think Hey! Pikmin is a misrepresentation of the Pikmin series as much as the next person, but the game’s renders and soundtrack go so unbelievably HARD.
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So cute 💖
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haemosexuality · 7 months
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fuck it fnaf tierlist
#fnaf 3 and sl both have cool lore and some other cool bits but arent good to play#and sl marks imo the start of fnafs downfall#like fnaf 3 is only bad gameplay-wise sl is bad in. almost everything. actually i dont even like the lore that much i just like the#purple mike minigame the idea of a robot wearing an actively decomposing human body is sick#and the fan songs gave me a soft spot for it#but other than that i think you could remove all of sl's lore and animatronics and the franchise would be better. AND the gameplay sucks as#i also think that anything that happened after pizzaria simulator can just be erased#actually yk what would be fun. fuse fnaf 3 and pizzaria simulator together#put the henry monologue at the end of fnaf 3 yk make it so that burning fazbears frights was his plan or smth. join the funny bits of the#simulator w the spooky halloween attraction. both games minigames can stay. the happiest day happening at the same time henry burns#everything down makes sense william goes to superhell and the kids souls are released. see it all works out im a genius#and that way we can erase the funtimes from existence. yay!#what else. custom night is great i like it i almost put it as fuck yeah. fnaf world is fun and funny and cute i love whimsy. security breac#needs to die. i like the sun moon design ig but not for a fnaf game#idk what half of the bottom tier even is#the movie is everything i ever wanted#ok thats all <3#i wanted to make the books but i havent read all of them and the ones i did read i barely remember cuz it was years ago#five nights at freddy's#fnaf
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mundanemiseries · 11 months
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@strawberry-barista :
12 {For any of your warframe muses bc I'm pretty sure I haven't seen you talk about this one yet? Though I could be wrong.}
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[ warframe questions | accepting ]
12. What focus school are they in, if any? For any specific reason?
Okay so I'm mainly gonna focus in on Koko because Raziel's never really zeroed in on any of the Tenno focus schools and just...has picked up various techniques and skills from all five of them as they became useful.
As for Koko, he likely also has picked up bits from all focus schools but mainly focuses in on Naramon and Unairu.
Each of the five schools are different disciplines and methodologies on how to deal with and take down the enemy, being:
Naramon - Knowing the enemy
Zenurik - Dominating the enemy
Unairu - Outlasting the enemy
Vazarin - Countering and Nullifying the enemy
Madurai - Engaging the enemy
As mentioned above, Koko specializes in Naramon and Unairu specifically, the schools focused on knowing and outlasting their foes. Both generally tying into his preference to avoid outright lethal situations wherever possible.
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gibbearish · 1 year
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also it has a bunch of cool details like how in the final fight if you get out of the train and hide someone he just straight up teleports you into an open field
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lelanida · 17 days
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The dualism of Sky. A small essay.
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Vincent Diamante, maestro, we don't deserve you. Music is the heart and soul of Sky. It's not the face of the game, no. Music does not try to attract attention and force you to interrupt the gameplay in order to enjoy it. Instead, it works for the atmosphere, not just without overriding everything else but also giving other aspects leadership positions. Sky's music is patiently waiting for you to pay attention to it. And since we're all here, let's appreciate it.
Sky has two main leitmotifs. The first is the theme of our first flight on the Isle of Dawn. It also plays during the loading of the game during the daytime. The second is the "Flight" by Aurora. Not many people pay attention to this, but these two melodies accompany us (in one form or another) in a bunch of other compositions. "The first flight" sounds at moments of special emotional uplift and "Flight" at moments of decline. You may think: "Well, what's the big deal? The music, written at a time when lore was still important, contains an interesting subtext.". But it's not that simple. I listened to the rest of Sky ost. I have tracked the use of these leitmotifs, and I can say with confidence that these two themes never play together. The composition either uses only one of the leitmotifs, or both, but at different ends of the song... ...I was thinking until I listened to the soundtrack of the season of prophecy.
The theme that sounds when you complete the trial. In it, both leitmotifs are woven together.
This is the ONLY theme in the entire game built in this way. I sat in a stupor for a while and was about to bury this musical analysis. But then it hit me. What was the season of prophecy about anyway? No, not about the trials. NO, not about the extra candle cakes. The season of prophecy was about Alef.
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The theme of passing the trial is the theme of Alef. And it combines two opposing leitmotivs.
And now, ladies and gentlemen, get ready for madness because this simple detail puts everything in its place.
As soon as I found out about the existence of the Megabird in lore of Sky, this character immediately interested me. I liked how she was essentially detached from the whole action, but at the same time, incredibly tightly woven into it. Megabird is Sky's phenomenon whose potential TGC is afraid to exploit.
I have always been confused by the generally accepted image of a Megabird. She is always portrayed as a powerful, very wise, prudent, and merciful being. The true and only ruler of this world. Everyone was pleased. But not me. And the most important thing is that I couldn't explain why! Something inside me subconsciously resisted the concept of monotheism within the framework of Sky, but there was no specific reason. I had a feeling that it was simply... wrong. And now I realized: This is indeed wrong! Megabird, as the only deity, will actually break the whole system!
Sky is steeped in dualism. It's always one thing against another. I mean:
Life and death.
Nature and machine.
Sky and ground.
Descendants and ancestors.
Children and elders.
Light and darkness.
In this, Sky is different from Journey. In Journey, you didn't have a clear enemy. Journey taught that you can become your own enemy. The ancient civilization destroyed itself, not someone from outside. And the messengers must step over themselves, and themselves only in order to be reborn. Journey taught you to look into yourself. Sky is about something else.
Even though the concepts of these games are similar, Sky is a fundamentally different game. Sky is about joining up with others. Therefore, Sky sets a clear boundary between "we" and "they". And I'm not saying it's a bad thing. Otherwise, this system simply would not have worked. In Sky, everything has an opposing force. The other side of the coin, if you please.
Megabird just can not be the only deity. This contradicts the whole system, starting from philosophy and ending with music. Someone, something, sentient, unsentient, there MUST BE SOMETHING on the other side. That's why I made Angst.
Let's return to the topic of the two leitmotifs and the Alef. The system of confrontation between the two sides can give us an answer to another question.
What is "the void"?
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We know that after the explosion of the crystal, Alef fell in a kind of "void", from which he still has not found a way out. But what kind of place is this? Many people used to think that this is something like a dimension of darkness. But I can disagree with this.
At first It is logical: Alef was imprisoned in a darkstone crystal and fell into darkness. But I have a question: Why does this "darkness" charge us?
The void is not darkness. If it was the darkness, it would have extinguished the skykids' cores in the blink of an eye. The void is the place BETWEEN light and darkness.
Alef, the child of light, was imprisoned in a darkstone crystal, the gift of darkness. Together, they created a new, third kind of energy. Chaotic, unpredictable, wrong. Alef has united in himself, things that, according to the laws of this world, cannot be combined. Therefore, it is his theme that connects the two main leitmotivs of the game. The Alef was on both sides at the same time.
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But you can't be on two sides. You're either light or dark, or you're not on anyone's side, like ancestors were. At the moment of the Shattering, Alef literally tore the fabric of the Sky universe itself. That's why he got into the void. After all, if he does not obey the fundamental law of this world, then he has nothing to do in this world.
The void is the space between light and darkness. Like a number divided by zero, the void is negligible, but at the same time infinite. It is a mirror that doesn't allow energy to mix. Therefore, the floor in it charges us. The void reflects our own light back into the cape.
That's why the Megabird sends us to die in Eden. With our sacrifice, we repeat the same shattering on a reduced scale and fall into the void to the Alef. But Alef sacrifices a fragment of his former power to bring us back to the side of light. And when that happens, the void just pushes us out.
Something like that.
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blueskittlesart · 9 days
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Lore questions huh? What do you think about dark link and what he represents? (Oot or otherwise)
HI. I LOVE YOU. this is long as hell but it's your fault for asking me about oot
so dark link is the mini-boss fight in oot's water temple. this is the 6th dungeon in the game overall and the third out of 6 in the adult segment of gameplay, meaning it comes when adult link has already experienced the time-switch and is about halfway to ganon. One of the things that makes this battle so immediately striking imo is the fact that the room it takes place in is immediately aesthetically different from the rest of the dungeon, which isn't something we see basically anywhere else in the game. the reason for this, materially, is because everything in that room is a symbol that the writers want you as the player to notice and take in.
the opening of the fight goes like this: link enters a room within the water temple that appears to be an endless foggy void, with a thin layer of water on the ground and a single dead tree in the very middle of the room. there is a distant door on the other side of the room. When link passes the dead tree on his way to the door, his reflection in the water disappears, and when he turns back around he's ambushed by dark link--a reflection of himself. Dark link will be semi-transparent for about a minute at the beginning of the fight but will eventually materialize enough to land hits on link, and will mimic link's attacks while dodging any attempts to hit him. Dark link's health is based on the player's heart containers, meaning the stronger Link is, the stronger his reflection becomes. Gameplay-wise, it's extremely difficult to defeat dark link using the master sword because he can counter almost any attack from it, so most players will use a different weapon that he can't counter in order to beat him.
so let's unpack the symbolism there. first, the room itself: an empty, foggy void with a single dead tree in the middle. This room is pretty obviously a reflection of link's psyche, and link is a kid who grew up in a lush forest, surrounded on all sides by living trees. link was RAISED by a tree, a tree which is now functionally dead, an event which he likely still blames himself for. And since this temple comes chronologically after the forest temple, link has recently learned that everything he thought he knew about himself and the environment in which he was raised was a lie. that dead tree in an open void is representative of link's trauma regarding his childhood--it's the opposite of the security and safety he believed he had in kokiri forest. the tree is slowly rotting away as he slowly loses faith in both himself and the people who raised him. he loses his reflection as he passes the dead tree, functionally losing himself, unable to rebuild his self-image after learning that his entire life thus far has been one big lie.
gameplay-wise, this fight is generally pretty difficult to beat using the master sword. (it's possible, but hard.) i think this is also intentional. The master sword, within the greater narrative of oot, is representative of adulthood, but it's also representative of the childhood that was stolen from link. If he'd never claimed that sword he would have been able to grow up like a regular kid, but because he did, the adults in his life decided that his feelings mattered less than keeping him out of ganondorf's hands, and they took the opportunity to grow up naturally away from him without his consent. when attempting to battle back what is essentially a manifestation of his pent-up trauma and fears, of course it's going to be difficult for him to win using a weapon which was basically forced onto him, representative of a stolen childhood he can't get back.
tldr: dark link is everything everyone ever did to hurt you coming at you all at once. he's link's fear of failure, his resentment over what's been taken from him in service of a greater good he never agreed to, his anger and his trauma. feelings which it's natural for him to have, but which he HAS to work through and understand in order to keep going. it's an unusually violent therapy session basically
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cosmos-dot-semicolon · 2 months
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Act 1, and Leshy's relationships with the other Scrybes
There was a post on here a while ago about Leshy outright hating Magnificus more than P03, and one interesting observation was that he cuts the Wolf's stats, but boosts the Stoat's. I think there's more you can gather from Leshy designing around the other Scrybes, though:
GRIMORA:
Leshy seems to be the most amiable with Grimora. Yes, I think this probably comes a bit from the dev finding their aesthetics and gameplay styles easier to pair up, but I think's its also a little bit because she values fun quite strongly, which meshes well with his focus on lore: both things that aren't purely gameplay based unlike the weirder mechanics of the west-side Scrybes.
Similar to Leshy in act 2, none of her puzzles really cause any harm to her subordinates. It's meant to be some fun flavour plot for the player to engage their brains with before the battles. Honestly, the amount of times she says 'Marvelous!' alone should convince you of her priorities (outside of destroying the world!)
Leshy goes out of his way to design a totally new card for Grimora, which doesn't appear anywhere in act 2 or Kaycee's mod.
It's the only one with a sigil on it - it's a fragile card, but it requires more actual strategy than playing the non-sigil Wolf and Stoat.
One line of dialogue remarks that he wishes he had kept Grimora around, as she was at least a worthy challenger.
He says that the Stinkbug is weak, but other than that accepts you having it in your deck. Compare that to him absolutely hating the Stunted Wolf on sight.
If you look closely in the finale, Grimora has an insect crawling across the table in her campaign. I don't know if it's really a stinkbug, persay, but it's an interesting parallel to his choice of her species.
Someone has said before that there are notably more insect cards than any other species in act 1, which also plays into him being closer to her than the others.
Bones are literally the secondary currency in his campaign, whereas energy doesn't appear at all, and sigils are limited to a single map event.
stinkyyyy
MAGNIFICUS:
Between Leshy actively saying he hates Mag's card once you first get it (versus one line about the Stinkbug being weak), and him literally stabbing the guy's eye out, it's safe to say Leshy fucking hates this guy. I've seen different theories on this, between the clashing gameplay and Leshy being kinder to his subordinates, but the one I've thought was the most interesting was that Magnificus is arguably, the most powerful Scrybe.
He's the only one who does have a plan to get Leshy's takeover back to normal, and the other two Scrybes are desperate for you to find him in act 1 because of it. He has future vision, he writes letters to the others warning about potential takeovers, and you never see him scrounge for the OLD_DATA. correction in reblogs: i think it is mentioned that he has
I've always read Leshy's feelings towards Mag as jealousy, mixed with clashing ideologies. I don't think there's a single moment where the two agree on anything outside of act 3.
I don't have much to say on his card, gameplay-wise, as you get it very late. Honestly most of the Stunted Wolf's design is just foreshadowing that Leshy beat this guy up and stabbed out his eye, lmao, but it's still interesting to note that:
The Stunted Wolf is one of those cards that's a variant of another one (i.e. Wolf Cub/Wolf, Mantis God/Mantis), but it's notably the only one whose stats are worse than its predecessor.
At the same time, it only costs one blood, and it's the only 2-attack card to have that. Gameplay wise, this is to balance things out, but it hints towards Magnificus having been much more powerful in the past. Like it makes you ponder how fucking good it would be to start off with a one-blood 3-2 card.
Magnificus's only other gameplay feature in act 1 is the sacrificial alters (given his association with magic and sigils). These are fucking busted. God I wish I could have four sigils on a card in Kaycee's mod.
P03:
Leshy seems to not think very much of P03 (both in the sense of not acknowledging it and thinking it's not a good designer), but doesn't seem completely unwilling to work with him. I'd argue he's not really hostile towards P03, just very aggressively trying to push it into his own ideal of the world.
In Kaycee's mod, Leshy refers to him as a rival and not an enemy, which I think gives a good basis for interpreting how he views it. P03's breakup speech snapping at Leshy in act 2 is ultimately what gets him to question his intentions at all.
The mention that the stoat's suffering was real during the tutorial isn't really ever brought up again by Leshy. It's interesting to think about in hindsight, given that P03 being a robot means its the least likely to have experienced pain out of the four.
Combined with P03's remark that Leshy keeps him around just to suffer, and the later remark in act 2 that he thinks that it is noble to be a beast card, "even one as lowly as a stoat," this implies that Leshy's at the very least trying to get P03 used to his world, and almost hopes that he'll come to like it.
The unbuffed stoat is a really terrible card. All the 1-2 cards have some sort of gimmick to them to make them playable, but the normal stoat just doesn't at all. The buff to 1-3 is a gift from Leshy to P03, despite everything. It implies he at least thinks there's something that can be salvaged between them, in his own view.
And like. The buffed stoat is so so useful in act 1. The extra HP means it can take a hit from so many more cards and it's a solid foundation for basically any run.
The stoat's the only one of the talking cards without an animal family. Of course it is! Nature and technology are usually thematic opposites, especially compared to magic and death. P03 doesn't fit in here, but Leshy is still clearly trying to make it a foundational card in his campaign.
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pixelplayground · 6 months
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A Tale of Two Peninsulas ❤ Sims 4 - For Rent Edition
Disclosure: This early access opportunity was provided to me via EA's Partner Network.
I had a chance to jump in game for a brief moment this afternoon to check out the new world and some of the new packs features. I have to say Tomerang is unexpectedly beautiful with a lot of attention to atmospheric detail. (Listen to the clip below of the gorgeous bird songs).
Functionality wise, it is easy to convert existing builds into rentals, and the system quite self-explanatory. You can own and simultaneously rent the same property, which opens the door to creating AirBnB type gameplay. Personally, this world is going to be more of a vacation destination for my sims, where I will build a large hotel (rental units) and convert the existing other lots into restaurants, bars, and retail space. Most of the gameplay functionality regarding the rentals will work seamlessly in other neighborhoods, and if you're like me and struggle with not having enough lots per world to both house your sims, but also place enough community lots to make your world feel alive, this pack is a gamechanger.
The Lore
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There's quite a bit more to discover about this world than I anticipated. I haven't watched many of the developer streams or any play throughs, personally I prefer to discover the pack myself. That being said, I don't want to post too many spoilers, but let's just say, the Tiger Sanctuary stole my heart ❤
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tonythr · 7 months
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Sometimes you are so sad you turn into a game construct, and that's ok
Part of the reason I love Hollow Knight is that you never know when a certain phenomenon is a part of the game's actual lore or simply a gameplay convenience, but most of the time it's up to you to decide anyway. Like, yeah, I know that looking too much into what should be just a game mechanic and/or a simple animation effect makes you more of a clown than a lore master, but, honestly, at this point the entire fandom wears rainbow wigs and squeaky red noses in order to forget about the pain of no Silksong, so no one has the right to stop me from having fun with some observations I made and how they might be intentional lore pieces. So yeah, what I'm trying to say is that this theory might be a bit of a stretch, but I think it's neat, so I'm gonna post it anyway.
Now, here's the question: what do you think these two have in common?
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Both are very sad because they lost someone who was close to them.
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2. Both give the Knight a Mask Shard when they die.
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My theory here is that these two things are connected.
Now, Mask Shards are weird, lore-wise. The locations where they are found don't always... make much sense. Like ok, aside from the two that I mentioned above, we have ones that are found on top of ancient black statues — this implies that those shards are connected to (and probably were made by) the Ancient Civilisation.
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We also have some shards that we get from various NPCs (Sly, Bretta, Seer) — those also make sense, since there's nothing wrong with those weird bugs possessing some ancient artifacts. But then we have Mask Shards that just kinda... float there.
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No ancient pedestals. No reason to suggest someone actually owned them. No reason for them to be there aside from the game wanting to reward the player for something.
This is also true for some of the Vessel Fragments.
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Although the fountain one is exceptional. The fragment is actually a part of the Pale King's statue, but it detaches once the needed amount of geo is reached. It looks like this statue actually 'gives' it to the Knight once it puts enough geo in the fountain. It could be something that has to do with PK's magic, or with the whole 'sacrifice' theme that's going on with him. Anyway, it's not hard to come up with an explanation for how that one works. What is more interesting is how these shards and fragments are created.
Because apparently this mf can just materialize them out of thin air.
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Now, I KNOW this is probably just a nice animation to emphasize how cool of an award a mask shard is, but it also wouldn't be much of a stretch to say that what happens here is Grubfather actually manipulating Soul to create this shard for the Knight. I mean, Grubs do possess some sort of 'holy strength' that was never properly explained to us (that's why I'm hoping to see some grubs in Silksong), and one of the two charms created from their power is something that straight-up gives the Knight extra Soul. If we don't count the Shaman charms, which were used only to extract and use Soul more efficiently, the only other charm that does that is Kingsoul, the embodiment of the union between two Pale Beings. So yeah, the Grubs are totally OP, and Grubfather probably does create a Mask Shard out of Soul here.
Which only proves the fact that both Mask Shards and Vessel Fragments are made out of Soul. I mean, come on, the Knight literally consumes them just like it consumes each of the spells and the Soul of its enemies, AND it takes Soul to restore broken masks. I think it's safe to assume that those ancient masks that the Knight is using to strengthen its shell are made out of Soul, or at least some material that is heavily tied to Soul in some way.
Another fact is that those masks and vessels have big connections to the Ancient Civilisation. Aside from the obvious things like the fragment/shard statues that I mentioned earlier having clear similarities to the Soul totems, there's this whole thing with the engravings on those masks and vessels having a bunch of connections with magical secrets of the Ancient Civilisation...
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What I'm getting at here is that the bugs of the Ancient Civilisation probably knew the secrets of manipulating Soul and used those secrets to create masks (for protection) and Soul Vessels (for containing Soul), as well as Soul Totems. It means there is a way a Mask can be created out of Soul, aside from what we see the Knight do when it heals (which is an interesting process, btw - when a mask breaks, the Knight can restore it using Soul, but it can't create new masks to have infinite HP, so the masks it collects must have unique properties that prevent them from being completely destroyed and instead allow them to be recovered after breaking). And maybe that process was already shown to us.
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Ok, now I'm actually talking about my theory again. See, the reason I think there's more to these two moments than just a simple reward being given to us by the game is because there's some overlapping philosophical (symbolical?) motifs that connect Brooding Mawlek and Grey Mourner AND possibly give us a glimpse into the secrets of Soul discovered by the Ancient Civilisation. I'm talking about what Soul itself might represent as a sorta metaphysical concept (I don't know how to say that properly... Just bear with me pls).
In the world of Hollow Knight, there are many philosophical concepts that give depth to the nature of various in-world phenomenons. For example, the Void is heavily tied to regrets, perhaps dark memories that keep us from moving forward. That's why it makes sense that, ultimately, Pale King faced his demise at the hands of the Void - he sacrificed thousands of his own children in order to save Hallownest and failed anyway, so there is no way he could avoid (pun intended) being overwhelmed by his regrets about this whole thing.
The Soul is the power that contrasts the Void.
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It's implied by Jiji that, when the Knight leaves behind its Shade, it starts to drain *hope* from it.
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This line was probably left there to explain this game mechanic:
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When the Knight dies, it can no longer fill its Soul meter to the full, until it finds and defeats its Shade. This implies that Soul represents *hope* in contrast to the Void representing regrets.
If we accept this assumption, we can see that it makes sense how:
The White Palace is shown as a beautiful, calm, hopeful place despite it being filled with thorns and sawblades (that might or might not be a metaphor for the PK's pain of trying to hide his mistakes and regrets).
The shamans' dying thoughts are often their last hopes of being free, being heard etc.
The Soul is literally what gives the bugs' bodies the energy to move.
I feel soulless when I wake up at 7 a.m.
All things considered, it's easy to see how Soul is something that might represent such things as hope, motivation, faith - all those feelings that make a person feel whole.
And when the fate forces someone into situations where those things are lost, their inner self breaks. When something separates us from our loved ones for a whole eternity, leaving us as lonely, empty shells of our former selves, our soul hardens.
We already know that masks in this game directly correspond to the person's self, their ability to define themselves as who they are. A mask is literally the core of the person's mind.
And when a person breaks, when their hope becomes eternal sadness, when the essence that animates their body becomes a solid rock, their mind shatters, leaving only a single shard of what should have been a whole mask.
Perhaps, something like that also happened to the bugs of the Ancient Civilisation? Or maybe they found a way to control that sadness, just like they found a way to manipulate the power of regrets? They look like a bunch of cool goth bugs, so I wouldn't be surprised if that was their thing.
TL;DR: ancient masks that the Knight uses are made out of Soul, and Soul is a power that represents hope. When a person experiences a feeling of strong loneliness and hopelessness, their mind literally breaks, and their Soul literally hardens, resulting in the creation of Mask Shards. The bugs of the Ancient Civilisation might have known this.
Kinda edgy.
I like it.
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wastelandhell · 6 months
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I absolutely love your character Val! I'm a newer follower so I don't know much about him, but I love whenever you draw him. could you tell me more about his story? or how he ended up with Danse or even what their dynamic with each other is?
Ah thank you <3 I used to post more "lore" stuff on here and theres a bunch if you go way back in his tag, but in the last year I've just been kind of posting a lot of out-of-context and au stuff with no connection.
Him and Danse are both very opinionated men, and those opinions rarely align. They spend about as much time arguing as they do getting along, their relationship through most of the game is equal parts mutual pining and divorced.
They are finally able to acknowledge their feelings for each other shortly before "The Nuclear Option", but mutually split afterwards while Danse tries to find himself and Val focuses on establishing a stable home for Shaun. They reconnect about a year later when the commonwealth is in less of a state of crisis, and are finally able to pursue their relationship.
You know what, I haven't posted anything about him in a while, who's ready for a
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This is not going to be very edited or formatted because I am a clown so. Sorry in advance.
A brief overview?
His "real" name is Vasili Gavriilovich Andonov but he goes by Valerie Anderson wherever he can, and does his best to hide his russian ancestry. He prefers people call him Val, though most of the brotherhood soldiers refer to him as Andonov. He hates people referring to him as Vasya or using his patronymic name, though thankfully there aren't a lot of people in the commonwealth who use russian naming conventions.
He's an autistic, bisexual, depressed alcoholic who indulges in stimulants a bit more than he should. He's surprisingly good at playing guitar, especially slide blues with his steel resonator guitar. He loves aircraft and built/painted scale models before the war. He's very lonely, even when around people who like him he never feels like he belongs. His birthday is Jan 12th, which is coincidentally a sort of holiday for the cryonics community.
He'll spend a lot of time looking inward and ruminating, and can identify a lot of his personal problems, but is not very good at "fixing" them. So he just kind of mopes around and wallows in self-loathing and self-pity. He's very gullible, and hates people messing with him. While he struggles a lot socially he is very intelligent, and is a genius with anything with an engine. Before the war he worked on vertibirds for the us military. His support of the brotherhood has nothing to do with their ideals; just that they keep him fed, paid, and let him work on aircraft. He's not particularly concerned with "saving" the commonwealth, he just wants to hurt the people who have hurt him.
Gameplay-wise, he's a melee/power armour build, with his highest stats INT and END. He can built so many weird and wonderful things that either explode or he can beat you to death with. Maybe both. His LCK and CHR are pretty miserable, nobody likes him and things are constantly going wrong. Playing a melee character in survival with MAIM is... a task.
Some sort of timeline?
He's the son of Russian immigrants who met in the US, His father Gavriil was an angry alcoholic who worked for the government and his mother Lidiya was a stay-at-home mom and a fervent christian. He had a sister, Kseniya, who was almost his opposite; a very polite and reserved child.
Valerie was small as a kid; being ginger, autistic, queer, and an immigrant made him a frequent target of his peers. Paired with his fathers physical and emotional abuse at home this made him a very angry and defensive person.
He spent most of his time away from home, preferring to spend his time in the woods around their home or just walking around town. He started smoking when he was 12 and drinking when he was 14, stealing from his father. As he got older he missed more and more school, spending his time committing petty crimes and getting into trouble.
While his father was more directly hostile his mother was equally overbearing in her own way. Val would identify himself as agnostic and having no belief in god, but for all of her preaching he still harbors a lot of “catholic guilt”, and fears that when he dies he will go to hell.
As he got older he quickly sprung from a small kid to a tall, muscular teenager. While he never learned to get along with his peers he learned to adapt an imposing, aggressive and masculine personality to defend himself.
When Val became too large for his father to easily push around he turned his anger towards Kseniya, whom Val was fiercely protective of. This only raised tensions at home, and Val and his father would get in frequent physical altercations. He contemplated leaving when he was 16 and could drive, but didn’t want to abandon his sister.
Eventually things came to a head when both of them had been drinking and Valerie came home late. Their fight got particularly nasty, and Val broke a bottle over his fathers head. He was immediately out cold, and Val was left shocked, covered in his fathers blood, believing he had just killed him. This would haunt him for the rest of his life.
Kseniya was home at the time, and ran in when she heard the yelling. Val tried to convince her to come with him, but she was shocked and terrified and refused to leave. Fearing retribution, and before he could really process what he had done, Val took any cash he could and the keys to his fathers car and fled.
He sold his fathers car and got something less traceable, which he lived out of for the next several years while he jumped around state to state. He picked up the occasional day job, but mostly supported himself by stealing cars and running drugs.
After he left is when he began going by Valerie Anderson. At first it was out of fear that he was wanted under his legal name, but he soon realized how much better people treated him if he had an “american” name.
When he was 20 he was eventually picked up for a minor offense, but given the political climate at the time he was offered the opportunity to join the military rather than face charges. As much as Val hated the government he was still very afraid of being connected to his fathers murder, and jumped at the chance to avoid any legal issues.
In his time in the military he discovered a love for aircraft, and pursued it doggedly. He got his GED, and went on to earn a masters in aerospace engineering. He never bothered with friends or relationships, he put all of his time into education and work. Lived and breathed for aircraft.
While Val enjoyed his job he continued to struggle with his mental health and substance abuse. He would frequently get into fights, eventually he got into a bar fight bad enough he nearly killed someone, getting the scars on his face at the same time.
While he was in trouble with the law he would end up working with his new attorney, Laura Walsh. She was elegant, graceful, composed, brilliant, persuasive, someone who always got what she wanted. And had terrible taste in men. Before the case was even over they started hooking up.
Their relationship was strictly friends-with-benefits, neither of them really cared for the other as a person and it was just sex. Over time, despite their best efforts, they came to see past the carefully crafted personas that they both presented to the world and fell in love with the people behind them.
He was 29 when they met, and they married less than 3 years later. They were moved to Boston for Val’s work, and it seemed like they would be staying for a while so they tried to establish themselves. Val tried to quit drinking around this time but struggled to face reality sober for the first time, and frequently slipped back.
Laura had always wanted children but Val was initially very against the idea. He still held a lot of unaddressed trauma from his own childhood and did not feel that he could ever be a good father.
Eventually Laura convinced him otherwise, and he agreed, again making an effort to clean himself up. When she fell pregnant his anxiety led to him having a breakdown at work, afterward he admitted himself to an inpatient rehab and spent 6 weeks there. From here until the start of the game was probably the best time of his life; sober, medicated and attending regular therapy sessions.
While Val was worried about his capacity to be a father, as soon as Shaun was born he lost that. That kid was his life, he did everything for him. He stayed on a break from work while Laura returned to practice, being a stay-at-home dad and throwing himself into domestic life. He even built a robot housekeeper!
His sister tracked him down somewhere around here and they began communicating through the post. She reveals that his father survived the attack, and was still alive, though she hadn’t spoken to him in years. They were planning to meet in person in the winter, though obviously that didn’t happen.
He was 33 when he went into the vault, and the main fo4 plot takes ~3 years to complete, but I think I’ve made this post long enough and I am too drunk and tired to keep typing. Safe to say hijinks ensue.
tl;dr hes an orange cringefail loser, and im hopelessly in love with him.
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crystalstorm · 2 months
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I was watching Star Rail trailers when my mind made some connections between the twst cast and their paths
Lore wise: (Paths are based on the qualities they admire, not their behaviour)
Rook would be a follower of Lan the Hunt but admires Idrila the Beauty.
Riddle would be a follower of Ena the Order.
Idia is definitely a follower of Nous the Erudition and is a member of the Genius Society.
Leona would be a follower of Nous or IV the Nihility.
Chenya is probably a follower of Aha the Elation.
Jade and Floyd are both followers of Aha.
[I don’t understand the others enough to properly assign a path]
In terms of gameplay: (Somewhat based on their Unique Magic)
Rook is Hunt (No surprise there)
Riddle is either Erudition or Nihility
Vil, Ruggie, Jamil, Jade, Trey, Azul and Malleus are Nihility (Why so many Nihility like goddamn)
Leona is either Erudition or Destruction
Deuce and Sebek are Hunt or Destruction
Jack is Destruction
Epel and Floyd are Preservation
Kalim is either Abundance or Harmony
[Nihility has so many since their UMs can technically be classified as different types of debuffs.]
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ganondoodle · 11 days
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Oh man I saw your totk issues post and I agree 100%!! Those are all things that have really bothered me about playing totk, and things that made playing it not nearly as fun (the dungeons, the shrines, the building, etc).
Especially the map!! When I tell you I was so disappointed by the maps on totk, I was hoping for something new! It really just feels like a modded botw, not an official sequel.
I was wondering what your thoughts are on the concept of “what if they had sent link to the past instead”? So the surface map would feature huge differences in the land forms and buildings that exist, and we’d get to see more ganon whenever he visits Hyrule, or go out to the desert to see Gerudo town, etc.
If they really wanted no sheika tech, they could also just have it being newly built? And you could introduce the new characters and such, etc etc.
(I also think the past champions are such a missed opportunity? If botw is about grief and loneliness, and finding hope in the hopeless, and Totk is about coming together despite that, it could have been really interesting if Link had gone to the past! They could have used the past setting as an eerie reminder to what Link and Zelda had lost when the Calamity struck!)
THAT BEING SAID: I’m not as familiar with the legend of Zelda lore, and haven’t played totk very much! I wanted to know your thoughts on this because you seem to have a lot of story and game mechanic knowledge that could explain why this could be a bad/good idea!
(Plus, your discussions are always super interesting to read, as is your custom totk lore, so I’d love to know what you think🩷)
I’m sorry if you’ve already answered an ask like this! If that’s the case, feel free to point that out and I’ll go through your ask tag if you have one:) I hope you have a great day!⭐️
Hi!
im glad you enjoy my rants, i often feel like im being overly mean but tbh were else could i just rant as much as my heart desires without getting spammed by annoying people (certainly not on twitter lol)
i have talked alot, and i mean ALOT, about totk and my issues with it, both lore and gameplay wise, i dont claim to be an expert on any, though i am an old zelda fan and aspiring gamedev, i really only talk about what i feel about it, what i think about it, and by all means im biased as hell xD
if you dont know yet, the "ganondoodles rants" tag is where all my rants go, so if you are interested in reading more on my totk thoughts thats the way to search (given tumblrs search in blog works ..)
and to answers your question, i have touched on it briefly, sending link back in time before the shiekah tech existed would have been an easy way to excuse how they jsut got .. rid of it, bc they didnt, it literally didnt exist yet- and for reusing the map- though that argument falls a little flat bc ... they coud have already done that in present totk, like i brought up in one of said rants, things like flooding gerudo desert, collapsing death mountain, drying out zoras domain etc, and changing the location of the main populations would have already done alot without having to redo the map in its entirety;
the little changes to map itself really wouldnt that big of a deal if they didnt also send you to the EXACT same locations AND repeat the SAME LOCATIONS AGAIN but in the underground, like thats a fact i have talked about multiple times bc its so illogical in every way, anywhere theres a settlement on the surface theres a bigger mine below, its so stupid, the shrines conenct to a lightroot, the same, again, you dont need to explore bc theres nothing TO explore (its also extra weird bc theres one below taburasa (tarrey town) which .... link literally build with dumsda (hudson) a few years ago .. unless that got retconned too idk wth do i know anymore honestly- AND it makes the sonau extra weird bc why the hell do they have a bigass mine under every settlement ESPECIALLY UNDER GERUDO TOWN like, that just adds to my suspicions towards them)
anyway, link to the past was the point and yes, it could have solved a few issues (mainly shiekah tech and the whole "story" taking place AGAIN in the past completely disconnected from you the player) i personally am not so much a fan of it, but that mostly comes down to me just not liking time travel, i dont like going back in time, i want to play and do things in the here and now, i want to repair the damages of the calamity, find out its origins, maybe fix that too, i love to learn about past stuff too, but that more in text, no literal flashback (unless done well), i want to connect to the past but it also holds alot of mystery that maybe shouldnt be touched upon, some mysteries and unkowns are much more interesting when left as such, i want to THINK about things and come to conclusions that are logical and makes sense in hindsight even if it wasnt clear at the start, i dont want information and what to think about it told to my face over and over like im stupid
after botw i really didnt care much about the past, maybe about the acient hero who alot of people specualted to be of gerudo origin due to its red hair- which also got a monkeys paw curled bc in totk they do sth with but its so stupid and insulting that i do not accept it as canon, say what they want, there are no dog people anywhere in the past nor present botw/totk wtf is that i hate it- and its not even .. why is that the reward for that, it has literally NOTHING TO DO WITH TOTK ITSELF I COULD YELLLL AAAARGH
main point is that really, i wanted to explore the past .. in the present, i hoped to find broken old shiekah structures, old labs and maybe some left over damage and records from when the old king persecuted the shiekah for their tech, i wanted to know where the ancient energy the shiekah used was coming from, what the boss arena in the middle of hyrule castle really was- so many things just discarded and acted like they never happened or mattered; i dont want to travel into the past, i want to discover whats left of it, piece it together, discover dark secrets you can ask no one about bc all that knew about it are long gone- thats what intrigued me about botw, it felt like there was so much left to discover only for totk to throw it all away and just do its own thing .. but not commit to that hard enough either so its neither its own thing nor a sequel-
.. that wasnt really what you wanted to know was it? xD sorry i tend to ramble on if someone seems to give me permission to
to sum it up, i think it COULD work, sending link to the past instead, if done well, but so could canon totk have been, it could have been done well but wasnt for reasons i dont know and tbh even fear bc i worry its sets a dark future ahead of zelda; i personalyl am just not a fan of time travel so i dont have that much to say to it :O
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cutebutalsostabby · 2 months
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iirc you said in another post that the time between ALTTP and OOT was either 80 or 400 years. i haven’t played ALTTP yet but love timelines - are those numbers in the game somewhere?
I think I came up with those specific figures myself, BUT I do have some in-game and official text basis for them! The reason for the 80 year vs 400 years (or even longer) options is that there is actually some pretty big inconsistency between a) various parts of the game itself, b) the official game booklet, and c) Nintendo's big ole retcon of the Imprisoning War. Or possibly retCONS if we count TotK.
(Idk if you wanted an info dump, but you're getting one lol. THANKS FOR THE ASK!! 💜)
SO. The intro cutscene.
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We start by hearing of legends from long ago, about a Golden Power that resides in a hidden land. Many people tried to find it; none ever returned. One day, evil power began to flow forth (we later learn this was due to Ganondorf finding the Triforce), so the King told the sages (originally translated as "Wise Men") to seal the Golden Land away for good. The narrator then describes those events as occurring so long ago that they became legend. Sounds like a while, right?
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But then within about an hour or two of gameplay, you meet Sahrasrahla. Sahasrala? Saharasala? YOU MEET MR SALSA. And he ends up telling you a story about the knights that fought to protect the sages and who were almost all killed at the time, leaving YOU, the protagonist, as the last known member of that bloodline. According to Mr Salsa, those events took place only three or four generations ago.
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That's not long at all! I mean, the exact numbers may vary depending on whether it's 3-4 generations from Salsa-san's point of view or Link's, as well as whether we give that person a human lifespan or an elf one (ALTTP has some Western fantasy elements, but the later games suggest that Hylians are basically just humans with pointy ears), but that would be where my ~80 years figure came from.
One of the later bits of dialogue then mentions Ganondorf rediscovering the Golden Land after the knowledge of it was lost - which may explain the discrepancy between the intro cutscene and Sahasralah(?)'s own dialogue. (I'm taking screenshots from Youtube FYI - see cutscene compilation here.)
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All good so far?
WELP. THEN WE HAVE THE GAME BOOKLET.
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By "game booklet" I mean the little brochure thing that used to come with physical games up until someone decided they weren't necessary. Boo and bah humbug. But I digress.
The original booklet for ALTTP, which you can find online, says that the Imprisoning War took place centuries ago. It also adds a bunch of other new lore details, including Ganondorf's last name, Dragmire - which never actually appears in-game. Both of those things are however missing from the truncated lore dump you get in the Gameboy Advance release's booklet:
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And then there's Nintendo's Fallen Hero retcon. Lol.
See, the original "Imprisoning War" from ALTTP went something like this:
Ganondorf found an entrance to the Sacred Realm (formerly "Golden Land") and went in. Much like the others before him, he was then stuck there forever. UNLIKE the others before him however, he then randomly stumbled across the Triforce, which offered him the power to make a wish.
He made some unspecified wish along the lines of "I want to take over the world". As a result, the Sacred Realm became the Dark World and started to leak evil magic and demons into the Light World (aka "Overworld").
The knights fought against the demons, allowing the sages to seal the entrances ro the Sacred Realm. Note it's unclear if they even knew about Ganondorf's existence at this point.
Sometime later, Ganondorf manages to partially break free, and sends his alter ego Agahnim out to break the seal on the Sacred Realm and merge the two worlds into one.
And then we have Nintendo's retcon, which introduces the whole idea of the Fallen Hero - as a means of clumsily tying ALTTP to Ocarina of Time. So instead of the above:
Ganondorf publicly swears allegiance to the King of Hyrule, only to later backstab him and take over the castle. He then follows Link into the Temple of Time and grabs hold of the Triforce while the latter goes to take a nice long nap. He only manages to claim part of the Triforce (Power), so his wish remains incomplete. The other parts go to Link (Courage) and Zelda (Wisdom).
Seven years later, Link challenges Ganondorf to an epic showdown and loses. Ganondorf claims the remaining parts of the Triforce and uses them to transform into the Demon King. The seven sages, Zelda included, then seal both Ganon and the Triforce away in the Sacred Realm.
The names of the seven sages (per OoT) eventually become the names of the towns in Zelda II. Any remaining discrepancies are handwaved away as unreliable narrators.
Interestingly, TotK's Imprisoning War is much closer to ALTTP's version than Hyrule Historia's - which makes me wonder if that whole retcon is doomed to be retconned once again. Of course, the Triforce isn't present at all within TotK, but it's also a pretty compelling reason for why seven sages with secret stones couldn't win against the one guy with a secret stone. So there’s that.
But yeah, going back to that initial question: no, there's no specific figure provided for the time between the Imprisoning War and events of ALttP. Just depends on which piece of conflicting lore you feel like using lol.
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