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#but??? hope you gamers enjoy??!?!
saltedsolenoid · 1 year
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A silly little timeline of Rosine Strom's designs, starting from when I first began working on Together in Hell (November 2020) to now!
So, as a generalization- she's stayed about the same age throughout all this, originally being ~13 and aging up to be 15 as of the latest version of the story. Rosie was, surprisingly, an antagonist in the first draft, though she's actually changed her position around a lot and is now the protagonist of the story! Good for her.
Images (and much more explanation) below the cut- additional warning for my poor art skills as of 2 years ago.
So, let's start at the beginning. The very first sketch I did of Rosine Strom, before her name was even Rosine Strom. She had a name change somewhere in the first 6 months of development. I don't remember what her name was originally.
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The first two pictures were drawn/colored in either December 2020 or January 2021. She was always going to have a sort of green/purple color pallet, and I see now that she's always had a necklace of sorts. I don't remember what exactly I was going for in this design- something unassuming? At the very least? She was originally way more nature-based than computer-based, so that's one of the major things driving this design.
The third picture, in the full on dress is her more polished design, drawn in late January 2021. Back in the early stages of development, her main Thing as a character was that she had two sort of alter-egos, one acting as a normal teenager (first two drawings) and one being more?? evil??? I guess? She was a character of complete dualities, being described as "childish but also really mature, loving but also slightly cruel, nice but has a lot of pent-up anger." Okay. Cool.
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From here on out in her design, I mostly just started making changes to her everyday "normal" clothing. Character-wise, I started making her more normal and not, like, evil. Because that sucked as a character point, considering she was like 14. These two drawings come from different points in the development of the story, but from when her character was roughly the same. Her friendship with the other kids was still a key part of the story, but there really aren't many other similarities. She was overly bubbly and worked in??? tech stuff???? for the plot?????? It's not very overtly laid out.
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Don't worry, though, she still had an evil-esque alter ego!! This time, she wasn't necessarily evil on purpose, but more because she was forced into a role overseeing a death game. It's about time that I bring up the fact that Together in Hell was originally a YTTD AU. Sorry. In this, she took on the role of a floormaster, somewhat. These are the best references I could find for her """floormaster outfit"", but I can't find a date for either of them. I'm still surprisingly proud of the piece on the right.
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From here on out, we reach a sort of "interlude" in her designs. These pieces were made from when Together in Hell was actually coming into existence, and the YTTD AU it started with was fading out of existence. Around this point in time-- Summer of 2022-- I started to change some aspects to her character. She still heavily values her friends, but finds herself more occupied with a deal she made with a skeptical-seeming company which deals heavily in death. The leftmost picture has more similarities to the first draft of the story, while I like to refer to the rightmost picture as "a remnant from the forgotten second draft." It's called that because I forgot the plot but i like the sprite. These are where some pretty big physical changes also happened for her character; I stepped away from making her skinny and she got afro-textured hair. A few months before making these versions of her character, I had finally sorted out her family tree, and realized that curly hair- which her mother has- is a dominant gene. It took me six months to realize this and the fact that I'd have to redraw so many assets at this point actually made me quit development for a solid few months.
After that break, I restarted and started developing Together in Hell and her character as they sort of stand today.
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For her current design, I gave her twists, which developed from braids in her first drawing in this state (leftmost). Later on, she gained green highlights, as green was her Character Color and I wanted to allude to that in her design. She still has a necklace- although now the necklace is a hard drive she carries around with an AI she made in it (that'll be plot relevant), and her outfit changed drastically, with a full-body reference in the center. She does like to change up her hair (see rightmost image) into a style which somewhat resembles her late first and second draft hairstyle, but these styles are more commonly found in flashbacks due to the short span of time the game takes place in. She greatly values her friends, but at the current, finds herself in the middle of a horror that she's going to have to face.
and that's about all :)
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lupucs · 9 months
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Noelle and Berdly fall into the Dark World (with sound!) 📟 This one ended up looking like a trailer of sorts, hope you all enjoy! Heavily inspired by Holosynth's video, which you can watch right here!
Berdly and Noelle renders again (making these was the reason why I wanted to give them a proper animation):
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Some mid-production memes:
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aimseytv · 9 months
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mightysen · 2 years
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i can be your angle or yuor devil 😇😈 As heard in SnapCube's Real-Time Fandub Goes To Hell, I made the album art for @victormcknight @snapscube and @noahmcknightmusic 's cover of I Am... All Of Me! WHICH PATH DO YOU CHOOSE? Listen below! 💙 HERO: PENNY’S VIDEO ❤️ DARK: VICTOR’S VIDEO 🤍 NEUTRAL: SPOTIFY 🔥 I also have stickers available for these designs for sale! 🔥
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little-pup-pip · 5 months
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heyyyhaiiii(i dunno how 2 do requests hope this is... okay)
cld um i request a like.... 2010s.. teenage gamer board? if ... tht makes sense
like,,,, doritos, mtn dew jokes stuff like that!!!
masc leaning :3
have fun with it me thinks :3
For sure!!
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littlemxhoney · 8 months
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This makes me feel...hopeful 🥺
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Then is for then, now is for now. Let's see how beautiful this place can be again.
Affirmations for Paleo Pines
✨ We can always start again
✨ Every moment is a fresh start
✨ I care for myself and my surroundings
✨ I allow myself to hope
✨ I receive support from my community
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dizziiedaikon · 2 years
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Hey Ace can you eat p-
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oakskull · 1 year
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AHAHAHAHAHAAA you thought i was done??? ¡NO, MORE ART!!!
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@rainbowchaox @simple-seranade
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cathalbravecog · 1 year
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As promised, here's a (not so complete) speedpaint of the MS Paint Chip I drew, even though I posted that ages ago
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itsmeglycine · 1 year
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I started playing TF2 yesterday and I love playing soldier even tho I haven't figured how to rocket jump i feel like a little baby bird watching the other soldiers fly
TF2 does have a rather frustrating learning curve, and it might take dozens or even hundreds of hours of practice and accumulated map knowledge to master explosive jumping.
Funny thing is that I actually have 1700+ hours on TF2 and I've been playing since 2014 but I never learned to rocket jump! (I get motion sickness and I have no talent in video games. lol.)
From my experience, explosive jumping is not essential to being a contributive team player. A basic rocket jump (crouch jump shoot) and the two melee weapons that grant extra speed will provide enough mobility in most situations. Self-preservation and target priority come first in casual gameplay, and fancy rollout tricks are the more "advanced" skillsets you can work on later when you are more familiar with the game.
If you'd like to invest time in learning rocket jumping, there are plenty of community-made training maps and tutorial videos on it. Good luck and have fun! ( ^∀^)/
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antirepurp · 7 months
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it appears i've forgotten the kind of psychological torture that the optional stages of sonic unleashed happen to be
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slimslamflimflam · 7 months
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RAHHHHHH HERE’S PROOF I’M ALIVE
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CRINGETOBER WIP GO !!!!!!!!!!!!!!!!!!!!!!!!!!
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Yeah man I got the sleepover essentials (three dvds- moulin rouge, the mummy (1999) and gnomeo and Juliet)
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ampleappleamble · 3 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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thevoiceofdesertbluffs · 11 months
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These stupid fuckers [affectionate]
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