Tumgik
#gallery of discs
beforeorion · 3 months
Text
3 notes · View notes
skeletalheartattack · 8 months
Note
drud that’s a family video you can’t buy games from there
just watch me. i whip my wallet and pull out an original holographic charizard pokemon card. yeah buddy. one of these for one luigi's mansion please. and some pikmin 1 and 2 as sides. and a laarge soda.
#ask#anon#i know what a family video is#we had one here when i was growing up but it was called movie gallery#i use to rent a lot of games there as a kid. sometimes good. sometimes bad.#good being like. wario world. mario galaxy. twilight princess.#bad being shrek extra large. one of the ice age games. and likely others im forgetting.#i remember renting ty the tasmanian tiger but like. theres one segment from it that i thought was some other game#so like theres a level at night near a pond and a bridge in that game. right.#my memory of that level involved you playing as a frog with a tophat or something and i couldnt ever figure out what game it was#up until i watched a playthrough/speedrun of it.#i think that memory was lumped in with ''game demos'' in my brain#cause we had a demo disk in our house that had treasure planet and primal (the ps2 game with the woman and gargoyle)#but it also had... i think a turn based 3D rpg game demo??? i dont know what game it was and i cannot find what demo disk it was#especially since finding specific demo disks (on youtube no less) is incredibly difficult#the demo had you started on a trail in the middle of these green green fields#and i think you ran into someone from your village and you battled them? or something?#the only other thing i remember was going into a house and having a camera that was placed in one corner of the room.#i think my family threw away that disc or something. its literally nowhere to be found.#same with a n64 magazine we had that had floigan bros and banjo tooie cheat codes#i had looked at the floigan bros page a few times as a kid cause it looked really fucking weird. but i thought it was an obscure N64 title#i specifically remember hoygles anger box. and maybe their fucked up dog.#but yeah ik what video rental stores are. but that doesnt mean i cant not want to go to a place that does sell old games#im blasting you with shockwaves and dinking my laarge sofa#ignore that typo.
6 notes · View notes
comixandco · 2 years
Text
I’ve been thinking a lot about the impending closure of the 3ds eShop, and about how practically every time you try to launch a game for the first time on the Switch there’s a download for an essential update to the game before you even play for the first time, and how many games these days are released basically unfinished and are completed post-release through downloads
when the current gen of consoles gets replaced and begin to end support, how will people still using them or buying them a gen behind be able to experience those games? There’s going to be a serious disconnect between people who played them around launch, people who played a year or so after release, and people who buy it for like £15 ten year’s later after being told by everybody it was an amazing game, only to find a glitchy broken mess that doesn’t have the final level included on the disc
5 notes · View notes
Text
good morning my internet friends and enemies. Crunch from Crash Bandicoot is hot. now, other than that, you can hit my ask box and suggest post ideas, if you want to see any sort of ranking or title card analysis, and i hope you have a nice weekend
Tumblr media
#good news: i've finished my degree so i can write sly posts#bad news: i've finished my degree so i can't procrastinate by writing sly posts#i want to rank the series' bossfight locations so maybe i'll do that later today#i've fallen into a dark rabbit hole of Crash compilation videos lately like Evolution of This Character in Crash Games#honestly... diverse rogues gallery? we love to see it#i haven't played a Crash game in so long like maybe 15 years?#and i've learned some interesting stuff through watching these compilations#like how Twinsanity is only 1/3 of what was initially intended ??? the cut content looks insane#like a level in Coco's brain? with lovable plushies as enemies??? need.#it's giving Rainbow Monkeys from Kids Next Door but Twinsanity COULD NEVER#i always struggled with that game i think it had horrible checkpoint placements#and the soundtrack being acapella was a CHOICE.....#idk why Wrath of Cortex gets such a bad rap like... it was so different?#i might replay both when i get back home (if the ps2 discs aren't scratched like hell)#i'm planning on replaying Sly (obviously) and Jak 1 and maybe if i'm in the mood Ratchet 1 too#but i'm currently looking for a cheap student storage space to store my stuff over summer and the br*ts are like... what???#like the guy emailed me and said that Brexit has fucked up cardboard box shipments... should've known better babes xx#ANYWAY long & unnecessary rant courtesy of my life being in limbo rn. will make that ranking soon#sly cooper#lol
5 notes · View notes
Text
Tumblr media Tumblr media Tumblr media
UPDATE!! Added information on the vinyls, as well as that I've added the art book listings and the collectors edition of psychonauts 2 to the gallery ^^ if anyone has other vinyls/soundtracks or disc arts they would like to share please send them in! It's surprisingly hard to find images of each individual record
90 notes · View notes
forgeline · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Hello, Darkness, my old friend. Kevin Hart's incredible 1966 Chevrolet Chevelle SS is named "Darkness" and was built by the team at Timeless Kustoms. It's powered by a 750HP 454ci  supercharged LS9 mated to a Chevrolet Performance 4L80E transmission and rides on an Art Morrison Enterprises chassis, Brembo ZR1 carbon ceramic disc brakes, Michelin Pilot Sport Cup 2 tires, and 19x10/19x13 Forgeline forged three piece Dropkick wheels finished with Satin Black centers & Satin Black outers! See more at: https://forgeline.com/customer-gallery/kevin-hart
🇺🇸🇺🇸🇺🇸
Photos courtesy of Fuel Curve
208 notes · View notes
oh-stars · 3 months
Text
Ice Bath
wc: 509 | cw: N/A | gen rating | for @steddiemicrofic | Prompt: "edge"
---
Steve feels ancient. He may be active and still the strongest of their team, but he can feel his body fighting against him more and more every day. It’s like it wants to crumble under the weight, his knees cracking and the discs in his spine wobbling. 
That doesn’t mean he isn’t fighting to keep what little remains intact. 
He spends hours every day training his body to be at its prime, to show off a finesse of strength and agility that most people have lost with comfort. Runs, weights, extreme obstacles; you name it and Steve has it in his workout routine. 
Steve shivers as he steps into the ice bath, trying to soothe his inflamed muscles and numb the pain… everywhere. Another grueling part of his routine. 
“I don’t know why you do this to yourself,” Eddie says from his spot on the closed toilet seat. “You’re miserable every time—“
“It helps,” Steve says, “even if it sucks in the moment.”
Robin hums a note from the ‘um, actually’ scale and kicks her feet so her heels bang against the cabinets beneath her seat on the counter. “Is it really worth it?” 
Another necessary evil to his routine: the peanut gallery. 
Steve squeezes his eyes shut. “Yes,” his teeth clatter with the syllable. He tries to even his breathing, taking in intentional breaths to distract from the biting chill. 
“Really?” Eddie asks, incredulously. Without looking, Steve knows his eyebrow is raised and his arms are crossed as a teasing smile halfway between fond and something Steve can never pinpoint dances on his face. 
“Is this about your youth again?” Robin asks, using a blend of her 'Steve' voice and a British accent — the voice she and Eddie use to tease him about his vanity or the silly ideals his parents shoved down his throat. 
Eddie gasps, adopting the same voice, “Oh can’t you see our dearest Steven is wilting before our eyes, Robilina?” 
Robin also gasps and Steve just knows they’re swooning into one another. “Oh Edwarnold,” she yelps, “whatever will we do?” 
Steve sighs and runs a hand over his face, dropping ice-cold water all over himself. He’s submerged to his chest, but at this rate, he wants to dunk himself and both of his loving dweebs under the layer of ice in his small bath. “Sue me for trying to keep my body in peak fitness,” he says, glaring at their giggling faces, “some of us actually have to fight.” 
Eddie gasps for real this time, leaning forward as his eyes narrow. “This isn’t about you getting old,” he crows, “this is about Wheeler beating you in the relay!” 
He throws up his hands, water splashing and revealing more of his pebbled skin. “I’ve lost my edge! It wasn’t even a close race!”
Robin laughs so hard she’s crying as Eddie leans forward to kiss Steve’s hair, a condensing gesture he won’t ever turn down. 
Steve continues, “I’ll take losing to Nancy, fine, but Mike? How the hell did I lose to Mike Wheeler?”
Thanks @lady-lostmind for betaing 💜
67 notes · View notes
brokehorrorfan · 2 months
Text
Tumblr media Tumblr media
The Guyver will be released on 4K Ultra HD and Blu-ray on May 21 via Unearthed Films. Also known as Mutronics, the 1991 sci-fi superhero film is based on the Japanese manga series of the same name by Yoshiki Takaya.
Special effects legends Steve Wang (Predator) and Screaming Mad George (Society) co-direct from a script by Jon Purdy. Mark Hamill, Vivian Wu, Jack Armstrong, Jimmie Walker, Michael Berryman, David Gale, and Jeffrey Combs star. Brian Yuzna (Re-Animator, Society) produces.
The Guyver has been newly restored in 4K from the original, R-rated 35mm camera negative with DTS-HD Master Audio 5.1 and 2.0 options. The 4K edition includes a soundtrack CD and a booklet. Special features are listed below.
Disc 1 - 4K UHD:
Audio commentary by co-directors Screaming Mad George and Steve Wang, moderated by Budget Biomorphs: The Making of The Guyver Films author Dom O’Brien (new)
Disc 2 - Blu-ray:
Audio commentary by co-directors Screaming Mad George and Steve Wang, moderated by Budget Biomorphs: The Making of The Guyver Films author Dom O’Brien (new)
Interview with producer Brian Yuzna (new)
Interview with co-director Screaming Mad George (new)
Suit tests with commentary by co-directors Screaming Mad George and Steve Wang (new)
Outtakes with commentary by co-directors Screaming Mad George and Steve Wang (new)
Gag geel with commentary by co-directors Screaming Mad George and Steve Wang (new)
Production & artwork gallery (new)
Alternate title sequence
Trailers
Disc 3 - CD:
Original soundtrack composed by Matthew Morse (Silent Night, Deadly Night 5: The Toy Maker)
When a researcher at the Chronos Corporation is mysteriously killed, his daughter (Vivian Wu), her boyfriend, Sean (Jack Armstrong), and a rogue CIA agent named Max Reed (Mark Hamill) all suspect foul play. Sean discovers a top-secret suit of Chronos armor called "the Guyver," which fuses to his body when he tries it on, turning him into a supremely powerful cyborg. Chronos' evil CEO, Fulton Balcus (David Gale), is enraged and sends a crew of mutant alien monsters to get the Guyver back.
Pre-order The Guyver.
38 notes · View notes
harvardfineartslib · 2 months
Text
Tumblr media Tumblr media Tumblr media
Now recognized as a major American painter of the 20th century, Alma Thomas (1891-1978) is best known for her colorful abstract paintings. Thomas believed in creating beautiful work. She said:
“I’ve never bothered painting the ugly things in life. People struggling, having difficulty. You meet that when you go out, and then you have to come back and see the same thing hanging on the wall. No. I wanted something beautiful that you could sit down and look at. And then, the paintings change you.” –– Alma Thomas, ca. 1977–78
Besides many books on the artist, the Fine Arts Library also has an Alma Thomas puzzle! When you get tired of studying, or just feeling tired of seeing too many ugly things in the world, come to the library, and let your mind go by looking at this colorful puzzle. You can also borrow it and take it home with you!
Image 1: “Through color, I have sought to concentrate on beauty and happiness, rather than on man’s inhumanity to man.” –– Alma Thomas, 1970
Image 2: Color photograph of Alma Thomas in the studio
Image 3: Completed Alma Thomas puzzle at the Fine Arts Library
Alma Thomas New York, New York : The Studio Museum in Harlem ; Saratoga Springs, New York : The Frances Young Tang Teaching Museum and Art Gallery at Skidmore College ; Munich : DelMonico Books/Prestel, 2016. HOLLIS number: 990148627750203941
Alma Thomas in Her Studio Color photography Columbus Museum, Columbus (Muscogee, Georgia, United States) (inhabited place) HOLLIS number: 8001685875
The second image is part of FAL’s Digital Images and Slides Collection (DISC), a collection of images digitized from secondary sources for use in teaching and learning. FAL does not own the original artworks represented in this collection, but you can find more information at HOLLIS Images.
47 notes · View notes
easternmind · 7 months
Text
TRIPITAKA - the lost spiritual sequel to Cosmology of Kyoto was found
Tumblr media
This post is a compilation of a series of tweets I have composed over a period of weeks during this summer.
For years, it was uncertain whether TRIPITAKA 玄奘三蔵求法の旅, by Soft Edge, had in fact ever been published. I remind the more absent-minded readers that this is the studio responsible for the mythical CD-ROM Cosmology of Kyoto, originally released in Japan in 1993, later published in the United States by Yano Electric in 1995. Knowledge of this their second and final production comes solely from the online CVs of producers Hiroshi Ōnishi and Mori Kōichi. No other information could be found online, and no actual copy of the game was known to exist.
Earlier this year, this disc surfaced at Yahoo Auctions. It sold for nearly $300 after 24 bids.
Tumblr media
As suggested by its tile, which translates to Xuanzang Sanzo's Dharma-Seeking Journey, it was always assumed that the game illustrated episodes of the life of the celebrated Chinese Buddhist monk, particularly his 7th century pilgrimage to India. The captures printed on the back not only show a character highly reminiscent of the ancient scholar, they depict a variety of scenes taking place in China and India.
According to the severely incomplete archived version of PD Inc's website, the Japanese publisher responsible for this digipack, it was available for sale at museums hosting the 1999 Silk Road Journey To The West exhibition, which suitably matches the date printed on the back cover. However, this date presents yet another open question, as the Ōnishi-San and Kōichi-San bios both list it as a 1995 production.
Tumblr media
The technical specifications may provide an enlightening clue, as they refer to Windows 95, 640x480px resolution and an 8-Bit color mode. This indicates that TRIPITAKA was indeed developed sometime between 1993 and 1995, although it was never published in the CD-ROM game circuit, certainly not in the immediate years after its development was completed. Combined with the data retrieved from the publisher's website, the edition shown here appears to have been produced solely for the occasion, as a means to diversify the museum shop catalog for this major exhibit, given the shared theme.
It would have been nearly impossible, had the program been in fact published in 1995, for a single copy to not have been spotted or mentioned online by the many Japanese collectors who have attempted to locate it for decades, unsuccessfully. On the other hand, a CD-ROM that was sold at a museum exhibit is likely to be purchased by visitors who were entirely unaware of the item's relevance as an elusive multimedia gem.
If a tangent is permitted here, both productions are inextricably linked with the museum space, and as far as I can speculate, Cosmology of Kyoto was, itself, also published with the intention of being made available in gallery stores in addition to computer game retailers. I say this because this was a production made possible by collaborative efforts including a variety of Japanese museums, to the extent these are referenced by name in the game's credits.
Considering the price at which the item was sold at auction, I was fairly certain that it was purchased by one such video game collector who knew exactly what they were bidding for. Later in July, I was able to locate the buyer and establish contact. Initially, the buyer was only able to produce this screenshot of the disc program launcher. The title reads "Cosmology of Asia", validating the claims that Soft Edge was in effect planning for series of edutainment software prior to its demise in the mid-90s.
Tumblr media
In my second contact with the owner, I asked if he was available to produce a disc image and share it online for purposes of software preservation. The owner politely declined, stating that this was not something he was willing to do but offered to record the following gameplay video instead.
youtube
At a glance, the art style of Tripitaka is unsurprisingly similar to that of Cosmology. Most of its episodes occur during the day, whereas the latter was mostly played under the dark cover of night. The first scene depicts a dying Xuanzang reminiscing on his journeys in the company of a young chronicler. Structurally, both games are also nearly indistinguishable from one another, producing ample historical information for context, including detailed maps and chronologies.
TRIPITAKA was considered to be lost media for decades. As such, the importance of this footage could hardly be overstated. I would not hesitate to compare this development to the unearthing of Osamu Sato's Chu-Teng, the Eastern Mind sequel that was also deemed lost for many years, miraculously found during the time this blog was inactive.
I am delighted to have played a minor role in the unraveling of this thirty year old mystery, and can hardly contain my enthusiasm, as I now find myself equipped with sufficient information to produce a full post concerning a game about which I could not have written more than a sentence, just last year.
I would also like to thank the author of the @mendelpalace Tumblr for his timely alert regarding the Yahoo listing.
111 notes · View notes
molagboop · 1 day
Text
Examining Chozo Anatomy: Arms
Welcome to my deep-dive into Chozo anatomy. Today, I'll be discussing features present on the arms and hands of our feathery fellows.
This post exists simultaneously as a reference for artists and as a fascinating look into the world of Chozo anatomy for all audiences. Whether you're here for references showing how Chozo arms are built or you enjoy taking a peek at Metroid Dread's character models out of game, I've got you covered!
You'll find plenty of images and a full breakdown of the anatomical structure of Chozo arms beneath the cut.
First, a quick overview: from a musculoskeletal standpoint, Chozo arms are built exactly like human arms, diverging at the hands. Chozo hands look like bird feet that evolved in much the same way our hands did.
Part 1: Elbows
Dread Chozo have feathers protruding from their scaly elbows.
Tumblr media
Underneath every fountain of large plumage is a soft bed of down. This manifests in patches of plush, miniscule feathers that are grouped together somewhat densely.
Tumblr media
Our subjects appear to have primarily smooth skin occasionally interrupted by spots of down from which plumage arises, but I think Chozo that are feathery all over are neat. The concept art and 100% gallery rewards seem to paint a picture of softer Chozo with more feathers all over their bodies (save for their plated arms and hard beaks), but the in-game models appear smooth. We're all familiar with Raven Beak's bald head (which many of us have expressed a desire to slap), but perhaps that head is covered in a fine layer of velvety feathers?
Tumblr media
I managed to remove Quiet Robe's left pauldron and embroidered sleeve, so I have a fuller view of his whole arm, including the base of his feathery neck.
Tumblr media Tumblr media
Quiet Robe's shoulders are quite smooth. If you want to give peepaw Robe fuzzy shoulders, I certainly wouldn't complain: you don't need to remain 100% on-model, especially considering there's a gaping hole in his back underneath that miter, and the front of his robe hides the abyss instead of an old man's breast. Corners were cut to prevent obtrusive clipping in cutscenes, whose animation plays out in-engine through scripting while the game is running (this is how the game manages to transition seamlessly from a cutscene into a boss fight).
If you'll direct your attention back up towards our Zero Mission concept art, you'll see that the Chozo of yore had spiked forearms/elbows. Those structures may indeed be feathers (upon closer inspection, they do seem feather-shaped: all three characters appear to display different variations in feathering, particularly in the shape of the feathers and how densely clustered they are), but the older designs also appear to possess a carapace of sorts?
Tumblr media
The segments between their limbs are more pronounced, sort of like a beetle's exoskeleton. I'm not sure whether to think older Chozo designs had harder skin with feathers situated in specific locations (notably around the face and shoulders), or if our good chums are just skin and bones. Maybe the discs defining their wrists, ankles and elbows are just particularly bony, and I'm misreading their forearm feathers as spined protrusions.
Whatever the case may be, the older designs are charming. I find myself drawn to them despite the focus on submersing my own Chozo in fleshy, feathery pseudo-realism.
Part 2: Forearms and Hands
Like the feet of real birds, the tops of Chozo forearms are lined with rows of hardened scutes. Quiet Robe has cracked, chunky, pronounced plating that seems to show a bit of wear: a hallmark of aging.
Tumblr media Tumblr media
Chozo hands consist of three fingers and a thumb. Their digit count is consistent with the amount of toes that most real birds possess. Interestingly, Quiet Robe's knuckles are particularly pointed and pronounced, where Raven Beak X's aren't*. They remind me of jagged little spurs: useful in hand-to-hand combat.
Tumblr media
RB-X may not have raised knuckles, but the real Raven Beak's power suit has white knuckle guards that indicate his own might not be so different from our gentle friend. They could also exist to give his armored fist some punching power despite a lack of biological spurs, but this is all speculation.
Tumblr media Tumblr media
The palms of both Quiet Robe and RB-X's hands appear to match their inner elbow patches: Quiet Robe's palms are bathed in a violet hue, while Raven Beak X has pink flesh. This is more apparent on RB-X than on our Thoha chum, but that coloration appears to extend some ways down the underside of the forearm.
Tumblr media Tumblr media
Part 3: Those Weird Patches of Skin on the Inner Elbow
One thing you'll notice is that Chozo have patches of flesh on their inner elbows, under their arms, and between their fingers.
Tumblr media
This flesh tends to differ in color from the rest of the skin. Quiet Robe's are darker, with more saturated red-violet hues.
Tumblr media
The patches under the arms run in tandem with the serratus, the muscle on the sides of the torso that reaches inward towards the abdominals.
I tried to take a less weird shot, but couldn't figure out how to position the bones in a way that would provide a decently lit angle without warping the model horribly.
Tumblr media Tumblr media
RB-X's patches are stretched, perhaps a quirk relating to its size or an abridging of the feature via the X tampering with the related genes to suit its fancy. I've likened their appearance to the gliding membranes of animals like flying squirrels... not that these are likely to assist the creature in any gliding with how little surface area they inhabit, but their dimension and the way they resemble some sort of connective tissue spanning between the segments of each limb is certainly evocative. It's like having webbed feet, but instead of the webbing being between one's toes, it's situated between the bicep and the forearm.
I'm unsure of whether to write their appearance off as something only RB-X has, or to take them into consideration for Chozo morphology. I've entertained the thought that some Chozo's inner and under-arm patches do manifest more like this (flattening against the body when the arm is extended and stretching as above when the elbow is bent), and how one's flesh appears is a matter of genetics, or perhaps a feature of aging.
As humans get older, some sections of skin begin to loosen and sag. I don't imagine this is much different for Chozo: Old Bird and Grey Voice certainly have their fair share of wrinkles in the manga. At first, I thought the way RB-X's flesh stretched between its limbs looked somewhat taut and uncomfortable, but the more I think about this from the lens of aging, the more likely it seems that these sections could be spots of loose skin. Perhaps this isn't an X-borne bug, but a feature? Who knows.
Tumblr media
It's a lot harder to see the patches between the fingers on Quiet Robe's model, but they're present with a great deal of clarity on Raven Beak X.
Tumblr media
I think I mentioned this in my post about Quiet Robe's model, but these patches remind me of an anatomical feature seen in older official works (like the concept art for Metroid: Zero Mission). Older depictions of the Chozo had defined, segmented structures on the biceps and the underside of the forearms.
Tumblr media
Also of note is the fact that these structures appear on the legs of older Chozo.
Tumblr media
Now that we've covered in-game examples, I'd like to give more examples of this feature in concept. First off, you can see these patches in the gallery reward for 100%'ing Burenia in Dread. Upon closer observation, the prisoner on the left appears to display these patches.
The underarm patches are obscured, as their arms are resting pretty close to their torso, but you can barely see the pink patch of flesh running along the serratus and disappearing beneath the arm. The elbow patches are a little clearer.
It's very difficult to see, but I think the coloration around the prisoners' knees may also show some stray sections of pink, matching the leftmost prisoner's inner elbow. Dread's interpretation of the Chozo could possibly have similar patches behind their knees, but I don't see it. It's all up in the air: I say do as you please in that department.
Tumblr media
Now for our last example of shirtless individuals in Dread's key art: this hunter** from Ghavoran's 100% completion reward. The inner elbow is a bit obscured, but the modified serratus is clear as day.
The odd patches on Chozo arms were an anatomical subject I wanted to present in-depth because they've changed over the course of two decades: they moved from the sides of the biceps and forearms to the inner elbows and under the arms. Dread does a few things differently from Prime and Zero Mission, which is not a bad thing!
When illustrating characters of a fictional species from existing media, I like to take different depictions across generations into account. Morrowind's Argonians are unlike those we see in Skyrim, and the differences are even more staggering between Arena and Daggerfall! The Chozo have also undergone a few design changes between installments, though admittedly, there's far less whiplash between the Chozo of Dread and Zero Mission than there is between the Argonians of Daggerfall and Arena.
In both cases, the older depictions of the species in question aren't rendered "obsolete" or "not canon" by the newer designs. I'm of the opinion that these discrepancies merely open up more opportunities for interesting and diverse characters. I love seeing Argonian characters with digitigrade legs as Morrowind NPCs had, but the plantigrade layout on characters from the rest of the series is just as fine.
You could give your Chozo the arm structure of older designs, adhere to the more recent arm flesh patch conventions, or toy with a mix of the two: the world is your oyster! You could opt to omit them entirely! Don't let the most recent iteration of the canon hold you back: it's always worth taking a hint from earlier designs when you're playing in a sandbox with decades-old franchises.
I'm not here to say "this is how Dread does Chozo: adhere to the most recent canon or perish": I'm here to show you what Dread does so you can take these design choices into consideration when drawing your own interpretation of this species. Take liberties, and take them often! If you want to remain on-model, that's also fine.
That wraps up our investigation of Chozo arms, but if you notice something I neglected to mention, feel free to point it out!
**Possibly Raven Beak? Who knows: he's old and grey, this one's grey. Maybe these soldiers are out on a hunting trip with the boss, or perhaps he's proving his worth as a warrior by slaying Corpius' uncle solo and cuirass-less. There's no way to say for certain who this is or what's going on: Mawkin culture isn't elaborated upon much in writing during Metroid Dread. I make up my own lore as I go.
*If RB-X's form is an accurate depiction of Raven Beak's pre-death arms. Who knows, maybe his physical form has crusty armored old man scutes like Quiet Robe when Samus piledrives him into the surface of the planet, and the arms we see in-game are the product of the X parasite choosing the more glamorous, younger Raven Beak's smooth baby arms from the pool of genetic material it extracted from his still-writhing form. We'll never know.
23 notes · View notes
ulan-bator · 9 months
Text
Tumblr media
HYBEL.JPG from the cover disc of Tekno magazine 5/97
BIDRAG.TXT Her er noen bilder til galleriet som jeg har laget. Jeg brukte ca 4-5 timer på å lage disse bildene, De er laget i 3d-studio 4.0 og i photoshop 3.0 på min Pentium 133 med 32mb ram. PS Tekno er et kult og det eneste som bladet som varmer i hjertet om vinteren her oppe i Finnmark. Hilsen Jim Richard Strand 9500 Alta
Translation:
Here are some pictures for the gallery that I made. I used about 4-5 hours to make these pictures. They are made in 3d-studio 4.0 and in photoshop 3.0 on my Pentium 133 with 32mb ram.
PS Tekno is a cool and the only magazine that warms the heart in the winter here up in Finnmark.
Regards
Jim Richard Strand 9500 Alta
91 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I wanted to post my Hannibal art cuz I was bored, also because I got a Frank Sinatra disc and I feel awkward if I don’t become productive while it plays lmao have the murder husbands 👍
tags:@lvndrlondonfog petition to put Will’s art in a little gallery-people can admire his dog and fish sketches along with his many many wonky as fuck clocks-I’m aware they are burnt.
22 notes · View notes
the-old-therebefore · 23 days
Text
Tumblr media
This picture from the gallery on the THG featurettes disc…
18 notes · View notes
weaselbeaselpants · 4 months
Text
For those curious, I don't got dirt or shit on VivziePop. As I've made clear before I followed her back in 2009 and I talked to her like on devintart and tumblr 1 or 2 times. No, I don't remember what was said between us really or exactly. The tumblr blog I remember hearing back from her is long dead so I have no receipts.
I kinda lost interest in her because her fanbase was way too intense and mean in 2014 (no idea about any of the Dollcreep drama), and because I was also in a soft antisjw phase myself then and reading BadWebcomicsWiki - I saw her being talked about all throughout the forums on that hellsite up and until 2017. I also saw the completely different forum posts made there about Hazbin at the time- which os of course how I learned about the Dollcreep fiasco, frootrollup1, and Angel Dust r@pe art someone did of Viv.
If you interested and/or curious about any personal anecdotes I can remember from the best of memory -these are NOT facts, though I'm happy if anyone else can back them up if u also have memories of this- I can list those out:
-I found Viv through her fanart first and specifically her fanart of Shane Acker's 9. I loved Viv's fanart- it was always so distinct in her own style but still recognizable. Anyone else in the 9 fandom remember that "design a beast" contest deviantart had? Yeah she took place in that. She also did artwork of the stitchpunks inspired by Kinkei's chibi-pinup style. They were not as sexy as that would have you believe. She did fanart for Rango, Adventure Time, Regular Show, Rio, and Cloudy with a Chance of Meatballs. Also remember her begrudgingly liking Tangled after the fact because it wasn't 2D like Princess and the Frog was.
-The first time I saw Viv's characters in comic form it was in a comic where it was Halloween and the ZP gang (Zill, Kayla, Jack, Spam, and Vanex) were trick or treating and got stuck in some dark twisted version of their home. Isn't this the plot to the Invader Zim Halloween episode?
-Ickle!Viv was pretty skilled at drawing animals. Personally I think she still is but this was specifically the thing which stood out about her to me. I really love when she drew/draws animals. I also actually think her creatures look genuinely good, especially the dragon looking ones.
-Viv was ALWAYS so clamoring and adoring of her fandoms, especially animated stuff. Even on deviantart, animation fans are cynical and snarky so it was nice to see someone with their own established style be into movies that other people would mock you for as a teenager or god forbid an adult. Didn't make you feel so alone.
-I saw Viv's ZP gang develop in style from 2009-2013 and I gotta say I liked her og cast so much more when they were teenytiny and children. Zill just looked better then.
-Speaking of Zill, before I saw one of her posts getting mad at people who called Zill a "neopet"...I said her style reminded me of neopets. I was 12! I didn't know and also I hadn't gotten to that one doodle in her gallery at the time where Zill and 2009!Viv were cursing out this blob for calling him that.
-I also personally saw Alastor develop from out of those days, or at least the character who would become Alastor. It was the red black, buck-looking deer from 2006-2008ish who's disc Viv said was "the evilest character in all of zoophobia!!" I know she liked the directtovideo disney sequels and really liked Bambi II. I'm not convinced Alastor and Autumn don't exist souley because of Bambi II.
-I have no proof of it happening on my end because I ended up deleting a shit ton of crap on my old deviantart out of embarrassment and I think Viv deleted her posts about it. But a distinctly remember an artist in around 2011/2012 w I was really into art trades did a trade with me where they drew my 9 oc, in spite of us really not connecting in any particular way or being 'close'. They worked in traditional medium and had he/him pronouns and their art was so obviously inspired from Viv's. It wasn't traced, though- just very Viv-inspired.
I remember watching Viv and also that guy when suddenly Viv and Faustisee made a huge callout graph showing the artstyle and characters that had been stolen from her and she showed that guy's work. I also distinctly remember saying in Viv's journal abt the callout something along the lines of "this is bad, but, this guy is a friend of mine [rlly barely mutuals], he didn't mean it". To which Viv replied with something like: "then tell ur friend that what he's doing is bad >:c". So I did and that's when he told me he'd been told enough by her base how to feel and that he was leaving dA. And he left. and nuked his entire gallery, including his part of art trade, which made finding the proof of this encounter even harder to track down. Because he was no longer there, I deleted the piece I did for him as part of my mass embarrassment deletion.
-There was one other encounter I had personally' with Viv that I do remember and it's only because she was actually friendly to me and I liked that coming from my what was, at the time, a fav artist: I like the 2012 Frankenweenie remake and was really incensed back in the day that people weren't liking it because it is a ymmv-case. One of those people happened to be Viv and I def remember messaging her about how "I disagree with you, hmf" and then having INSTANT REGRET and suddenly spamming her with this way too personal "I'm sorry please don't hate me"-ventrant thing and, for all I know the Viv stans can be overly apologetic, I really do think it was my indiagnosed OCD/ADHD talking there. Anyway, what was sweet of her to do even in a passing way was she was all "it's okay. you didn't upset me but lol yeah ur not changing my take on frankenweenie either".
Viv describes herself as "being everyone's friend" and really- where there are a lot of points now that I don't think she cares if she is, most of the time I think the problem is she doesn't know how mean or backhanded she is. She really does strike me as the kind of person who never grew out of 2000s-2010s highschool and that petty thing were you get angry and lash out at others behind their backs but then sweet up after that, and where you think lovebombing = being genuinely appreciative. And yeah, that's still abusive and volatile. Because, and this is all from a decade ago and an antidote I only recall because it was Viv, but I truly didn't get the feeling that Viv thought I was beneath her or that she was trying to own me buy telling me she didn't like the movie I did. The vibe I got from her was "I don't really care about this but also I don't want you freaking out, calm down".
I rb a bunch of critical stuff (still don't like antiHazbin shit) because, and I still mean this, I do still genuinely like her style and wish I could be in her fandom w/o her stans basically gatekeeping me from being my own fan. I really am disappointed as the fan I am that Viv doesn't take better care of herself, her shows or the people working for her.
26 notes · View notes
bikebound · 11 months
Photo
Tumblr media
The Dark Horse: 1978 Yamaha XS650 by @yasashiigarage of Indonesia. Highlight include monoshock conversion with banana-style swingarm, 17” spoke wheels, vented front hub with inboard disc, and much more. Photo: @ukyhaydir. Builder interview / gallery live today on BikeBound.com. ⚡️Link in Bio⚡️ https://instagr.am/p/Cs3d8pnuJst/
76 notes · View notes