Tumgik
#hunter the vigil
beckyblah · 17 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I've been playing a really, really fun Hunter the Vigil game. Have a huge sketchdump of our PCs!
163 notes · View notes
vexwerewolf · 1 year
Text
Tabletop Roleplaying Systems as DHMIS Stills
Promethean: The Created
Tumblr media
Shadowrun
Tumblr media
Vampire: The Requiem
Tumblr media
Hunter: The Vigil
Tumblr media
Shadow of the Demon Lord
Tumblr media
Monster of the Week
Tumblr media
GURPS
Tumblr media
Dungeons & Dragons 5E/D&D One
Tumblr media Tumblr media
Starfinder
Tumblr media
Call of Cthulhu
Tumblr media
Eclipse Phase
Tumblr media
Delta Green
Tumblr media Tumblr media
Mage: The Awakening
Tumblr media Tumblr media
Don't Rest Your Head
Tumblr media
Cyberpunk RED
Tumblr media
Lancer
Tumblr media
FATE Core
Tumblr media
Literally Any Warhammer 40K TTRPG
Tumblr media
Transformers RPG
Tumblr media
Pathfinder
Tumblr media
2K notes · View notes
thecupsmith · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A friend and me were talking about the idea of Sabbat motivational posters. I liked the one they made over this old one. (source)
344 notes · View notes
paragonrobits · 5 months
Text
Talk to the people that fight the monsters in the dark, skulking in the alleys no one remembers and hiding behind suits and smiling faces in the expensive buildings, they'll tell you stories. They say there's a city block that doesn't belong to the city anymore.
Don't make trouble for the people there. The unspoken statement is that the people there aren't... exactly human anymore. They used to be. But there's worse things in the dark then men with the hearts of wolves or undying monsters that drink the blood of the living; worse than patchwork men that spread disaster in their wake and don't understand why. Sometimes, a terrible mystery ensnares someone, trapping them in promises and story and lies, and drags them away.
What comes back isn't human anymore. It's still a person, though. They reason and understand things, same as the humans they were, once. You leave them alone, the local Union rep says. They're no harm to no one, as long as you don't bring trouble to them.
Don't rat to them, you get warned. If someone who looks too good to be true comes around sniffing for their addresses, you just smile and nod and say you never heard a damn thing. Don't rat them out. Because the people in that place will know, and they'll find you, and your family. You try to throw them back into hell, they'll return the favor three times over.
But it goes both ways; if you watch out for them, mind your business and keep their secrets, they'll help you out.
The Union rep tells you a short little story; he says that most of the time, the people in that city block look the same as you or me. There might be a few signs; a girl with teeth unnaturally sharp and pointy, or a man who knocks on wood and it makes a noise like HE'S made of wood. But if things are going normal, you won't see what they really look like, just a kind of magical mask that hides them. But they got their fancy tricks, and they know all about escaping bad situations.
So if you do your part in the deal, they'll help you out. Pretty much anything; a single mother went down to them after some bad business with her ex came up and her kids went missing. Well, she talked to Pop Hammerfist, the big ol' dude that looks like someone carved a tree into a man. Her ex was on the news in the hospital a few days after, yelling about the trees following him, and her kids were back home safe and sound, and with the ex having already signed a few agreements to pay his damn alimony already.
Or a little boy with a missing cat came up to them and asked for help. If any of the real hunters or Union folk had heard about it, they would have stopped him, but the people in the city block didn't turn him away. They nodded, and listened, a few hours later came back with the little boy's cat, safe and purring up a storm. You help them out, they help you out; I hear that kid tells 'em stuff he heard. 'Spose there's a lesson in that. We're all in this together, long as we don't tear the boat down with us in it.
Reminds me of a story about the lady who brought the cat in, in fact. A big lady; has to go to special shops to get clothes that fit. Weird shiny teeth, too, with the weirdest damn braces I ever saw, if those are braces. You hear some funny stories about her, that when she comes knocking the whole floor shakes, but she couldn't be a sweeter lady. Nice to kids, loves cats, always help out. If she's got the weird habit of speaking in rhyme before she says anything else, well, we all got our promises, I guess.
Well, a while back, we had a Slasher. Yeah; the thing that happens when a Hunter goes bad, or someone just gets too much of a taste for murder. Killing opens up a soul, and some part of us leaks out, or something else gets in. This particular fellow liked to call himself a real genius; a real nasty piece of work that liked making elaborate death traps and leaving people to die. Well, we worked out he was there when they started finding the bodies, and by that point he'd already gotten the Big Lady.
...Yeah, that's the name of that lady I mentioned. Long story.
Well, we found what was left of him, and his death traps. The whole place was smashed to pieces by something big. Big and helliciously strong, I'd say. It was like the set of those torture horror movies got hit by a storm. And they found the guy, or. What was left of him. Looked like a wild animal had bit him up, or a jaguar.
Well, from what we heard, he got her all right. But she might have been a bit more than he bargained for. I'm not sure exactly what she did to him, but they were cleaning his blood and bone off the wall for weeks. They said his skull looked like something real strong had just slugged him, so hard he sorta splashed. Don't make me draw you a picture, pal.
But, yeah. Funny thing is, they said the fist mark was so big you'd need a person the size of an elephant to throw that kind of punch. And we kept seeing cats around the area. Really, really big cats.
..You remember about promises. You keep 'em with the city block folk, because they got all kinds of things keeping promises to them.
What happened to the Big Lady, you ask? Oh, she's still around. Helps out the local Union cell now and then. Good hand if you need brute force.
She don't much like having to handle anything that's got too much iron in it; steel is fine, but not real iron. She saws its an allergy.
...Yeah, I know how it sounds. But we got our funny ways, and she keeps her promises, so keep your nose out of it, yeah?
131 notes · View notes
grauline · 4 months
Text
Tumblr media
sketch comm for @mekanikaltrifle !! i got a bit carried away with this one, drawing snakebite was SUCH a treat 🖤🐍
43 notes · View notes
triflingshadows · 11 months
Text
Tumblr media
Tentative design for my character in a Hunter: the Vigil game set in 1928. His name is Morgan, all of his family except his younger sister died of the Spanish flu, he briefly saw a thing from a world beyond and now he has to live with the consequences forever
68 notes · View notes
ruderubicante · 7 months
Text
Tumblr media Tumblr media
Oh, dear hunters...
26 notes · View notes
venusmage · 1 year
Note
Do you have any world of darkness OCs? :3c
I DO!!! Her name is Nancy, she's the character I'm playing in a Hunters game right now run by the exceptionally talented @wysterea
Tumblr media Tumblr media
(here's her character board in milanote) Being 100% honest I am INFATUATED with her, shes one of my fav characters I've ever made and she's one of the most fun to RP as! She's like the ultimate cool-mom. Classic conspiracy theorist, works for Network Zero and sticks her nose into all kinds of business (especially when she's not supposed to).
She went up to Canada to look into some werewolf issues (spoilers, it wasn't werewolves, it was worse) for a friend and found out she's actually a time traveller from the 1920s that created a paradox with her best friend in order to screw over a demon that's attempting to eat reality. You know, nothing major.
She only JUST started remembering her powers and she's very excited about it, but also stuff is getting STRESSFUL and she's trying to keep it together. She's the type to make jokes out of bad situations though so it's fineeeee... really.
I did some art of her and the other two PC's here!! And our DM posted the AMAZING portraits of our PCs and the NPCs here!
74 notes · View notes
huntunderironskies · 10 months
Text
Been a while, huh? I wanted to put out some werewolf stuff that's been sitting around my drafts for a while. This is not fully adapted to the Lodge style guide yet, I was going to try and make it fit completely by putting in story seeds but I got stuck beyond just one and I figured that perfect is the enemy of the done.
So, the high concept here is a lodge that hunts hunters. More specifically, they primarily target Slashers, which they call the Others, but have been known to do pre-emptive strikes and be extremely trigger-happy against hunter cells that show any sign of corruption or backsliding at all.
Small note: their benefit needs some work, though I think the rest is functional. I kind of started at the idea of "what would ruin a hunter cell's day" and worked backwards from there. I would be interested in some feedback! I believe @enddaysengine suggested this name some time back? And without further ado...
The Final Lodge
Survivors, the Hunted, Weeping Wolves (amongst each other)
The Wolf must hunt.
Things other than the Wolf hunt, of course. That’s a given. But it’s not a Sacred Hunt. It’s something to do, not what they are.
Or at least, that’s what the Uratha have told themselves for all their history. By their own billing, the Final Lodge stands alone among the People by acknowledging the fact this isn’t true anymore. Some humans must Hunt. They are the Others, whose Hunt is debased and profane, done without respect for their prey or any purpose at all. They must die, down to the last.
The Survivors have been tracking these aberrations for decades. There is one obvious conclusion to make: they’ve been getting more common. The past five years have shown a geometric increase in sightings. And their statistics show another disturbing trend: the Others come disproportionately from humans who actively seek out the supernatural to destroy it.
Most werewolves find no issue with killing a cell of hunters that intrudes too far on their territory, of course, and especially bold Iron Masters have been known to deliberately manipulate human hunters into taking out threats to the pack. But so long as the humans don’t pry into werewolf matters and keep to their own territory, it’s best to leave them alone. Tracking down and murdering every single human who suspects that monsters are real is a fool’s errand. It’s the era of modern surveillance. Everyone knows. They just don’t want to admit it. And as long as they keep their secrets, it’s fine.
That’s just how we got into this situation, say the Hunted. Granted, trying to wipe out all of humanity would be absolute madness, but from the moment that a human takes a step into the shadows their lives are forfeit. Weeping Wolves stalk hunter cells, waiting for any signs of degradation, and strike when they do.
What they won’t admit in mixed company is they know it’s a lost cause. They fear that the number of the Others will only get higher as it becomes harder and harder to hide. And any scenario where that happens will be grim. The most cynical members of the Final Lodge believe these are the end days. But there won’t be seven seals, the world turning to fire, and angels descending from the heavens. It’s a slow, grinding, miserable process that will leave everything that the Uratha hold sacred as nothing more than ash and grave-dust. The world will devolve into a war of one against all as the corruption that creates the Others spreads.
And when man becomes a wolf to man, where will that leave the wolves?
Totem: Dakausu, One-Left-Behind
Dakausu is an old spirit for a recent Lodge, born out of the bloody history of Wilmington, North Carolina. She is Lady Death, the Mourning Woman, a beatific figure with a skeletal face and glittering finery, hiding her face from the world lest they see the decrepit, rotting horror underneath. Despite what her appearance might suggest, she isn’t a spirit of death. She’s a spirit of grief. The Survivors claim that she feels the pain of all those left behind from indiscriminate hunters, and so she urges her adoptive children to take their bloody revenge. Or, better yet, make sure that she will have nothing to mourn.
Aspiration: Emerge from a conflict as the last one standing.
Ban: Once per lunar month, the werewolf must make an offering of money or goods (composing of at least one Resource dot) to the loved ones of a victim of her Sacred Hunt.
Benefit: The Hunted have a knack for disrupting teamwork. Those attempting to use a teamwork action in the presence of the Survivor or any teamwork action at all that would impede them or their pack, regardless of whether or not the Uratha is aware of it, must roll 7 successes to gain an exceptional success against them. If a teamwork action against them fails, they take the Steadfast Condition. Furthermore, if they were not aware they are being threatened, are intuitively aware someone is attempting to harm them, though they won't know any specifics about the instigators or what their goals were.
Sacred Hunt: You can scent the broken on the wind. Anyone who has reached Integrity 3 or lower smells like rotted gore and dried blood. You take a +2 bonus and 8-again on all Perception and tracking rolls against them because of their distinctive scent.
43 notes · View notes
redratt · 9 months
Text
Tumblr media
Tumblr media
Come the fuck on. You HAVE to be kidding with this shit.
36 notes · View notes
probablybadrpgideas · 8 months
Text
Hunter the Vigil, but you're all rabbits, and the uncanny valley creatures that are almost but not quite your species are hares.
307 notes · View notes
thecupsmith · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
You know...despite being a murderous vampire wizard working for an fascist vampire apocalypse cult, Kevin makes some good points about wages and taxes.
611 notes · View notes
enddaysengine · 1 year
Text
Hunter the Vigil Resources
Included the various Night Horrors books in this one so there is something to hold the Vigil against.
2e Hunter 2e Core Mortal Remains
Chronicles of Darkness Dark Eras 2 - Arthur's Britannia - Empire of Gold and Dust - One Thousand and One Nightmares (Hunter Adjacent) - Rise of the Last Imperials Hurt Locker Night Horrors: Conquering Heroes (Beasts, Insatiables, Unfettered) Night Horrors: Enemy Action (Demons, Angels, Exiles, Cryptids) Night Horrors: Nameless and Accursed (Mages) Night Horrors: Shunned by the Moon (Werewolves, Spirits, Claimed, Shadow Occultists, Idigam, and Geryo) Night Horrors: Spilled Blood (Vampires) Night Horrors: The Tormented (Clones, the Jovian, Petrificati, and Zeky)
1e Hunter 1e Core Block by Bloody Block Compacts and Conspiracies Dark Eras - Beneath the Skin (Blue-Book) - Dark Eras: Doubting Souls - Dark Eras: Fallen Blossoms Dark Eras Companion - Lifting the Veil (Blue-Book) Horror Recognition Guide Night Stalkers Ready-Made Characters SAS - Bad Night at Blackmoon Farm SAS - Blood Drive SAS - Murder Will Out SAS - Spearfinger SAS - Under the Skin SAS - Falling Scales Chapter 1 & Chapter 2 Slasher Spirit Slayers Witch Finders
Ancient Bloodlines Ancient Mysteries Fall of the Camarilla Glimpses of the Unknown Requiem for Rome SAS - Paterfamilias
Bundles CofD Dark History Collection of Horrors Hunter Complete Starter Kit
Fiction Tales of the Dark Eras
Art Packs Art Pack 39 Art Pack 40 Art Pack 41
Notable Vault Igniting the Fire Merrick Institute 2e
Actual Plays Stuffed OPP Hunter Actual Plays
56 notes · View notes
tunepd · 10 months
Text
HOLY SHIT TUMBLR HAS SO MUCH CONTENT FROM MY FAVORITE FANDOM!
31 notes · View notes
triflingshadows · 10 months
Text
Tumblr media
last session morgan got attacked by an invisible something which ripped open his arm while leaving his clothing intact (other than the blood)
no one has a spare shirt so he's just walking around town at sunset like this
40 notes · View notes