every me, every you, every moment passing through - finale
part 1, part 2, part 3, part 4
There is a very long moment where nobody moves.
Penny catches Malorn’s gaze with a look caught between horror and sudden realization that he’s sure is mirrored on his own face. A shared moment of ah, so that’s what that was.
Had they always been able to do that? At least recently?
Had it been on purpose?
Had it been because of the extra circle?
How had they drawn an additional battle circle and had it work?
“Ashthorn, c’mon, help me carry them out.” Duncan is halfway to the wizard’s body before Malorn manages to break Penny’s gaze and move.
They each thread one of the wizard’s arms around their shoulders. Like the claws of the shadow creature, their fingers and hands are stained blue with spider blood. Their eyes and mouth are running that dark sparkling purple, but it seems to be drying out. Malorn isn’t entirely sure if that’s good or bad…
“There’s a new teleporter in here—” Marla calls from where she’s looking through the hole that had been blown through the dungeon wall. “—one of the big round exit ones.”
“Oh thank the gods.” Malorn mumbles, “Let’s get out of here.”
He and Duncan clamber somewhat akwardly after Marla through the hole, trying not to bump the wizard around too much. Penny follows behind them, arms wrapped around herself.
The exit teleport leaves them all standing outside the moon door inside Nidavellir. Nobody questions why.
The bear standing at the outer doors takes one look at the wizard’s limp form and says he’s escorting them to the King’s Hall. None of them have the energy to protest, but Duncan and Malorn refuse the offer to let him carry the wizard up.
Words are exchanged between their escort and the guard at the door—the Thane, Bjorn Ironclaws—but the doors are swung open and they are led to a side room set up with a small bed. None of the words Malorn hears are really registering. His head is buzzing. Too much happened, and all of it so fast.
Is this what it’s like for them?
All of the time?
“I am told you four rescued our hero from an unexplored depth within Nidavellir.” A rumbling voice greets them in the doorway, and they are met with the King of Bears, Valgard Goldenblade. “Grizzleheim thanks you for that service, we owe much to the wizard for stoping the Coven and the Everwinter.”
“Right.” Malorn just blinks, he’s out of his depth by miles. “Thank you, I’m sure once they’re awake we’ll be on our way.”
Mercifully, the king seems to understand that none of them are used to dealing with this. “Stay as long as you need. The doors of this world are open to you.” He says, and returns to the main hall.
Penny is working on cleaning the blood and starlight from the wizard’s hands, she’s been silent since the fight had ended and is still somewhat glassy eyed. Duncan is in the corner, inspecting some of the strange starlight liquid from the wizard’s face, drawing little symbols in the air and looking increasingly irate when nothing happens.
“So are we just not going to talk about them turning into some kind of monster?” It’s Marla who breaks the quiet. “Or how they broke through a wall into a dungeon already at capacity and then joined the duel by finger painting?”
“I don’t know,” Malorn admits, sitting down on the foot of the bed. “I’ve never seen magic like that—it wasn’t Myth, it didn’t even seem like the Astral stuff we’ve seen them use before.”
“Do you think the spider mage—Lorcan—do you think he was trying to draw it out of them?” Marla asks.
“No,” Penny says softly, “no I don’t think he knew what he was getting into. The same way we didn’t.”
She’s probably right.
Malorn thinks about the flash of fear in all those eyes. “Hey, Penny?”
“Mmm.”
“They’ve usually got a ring on them, full of spiral keys.” It’s a shot in the dark, but a fairly straight one. If anyone could tell them what was going on, it was probably someone the wizard had met more recently than not.
Penny digs a hand into the wizard’s backpack, which is on the floor next to the bed, surfacing with a ring full of mismatched keys. She holds it out to him in silence, the look she’s giving him is enough to know that she understands.
Duncan frowns deeper in the corner, “Ashthorn we just got ourselves beat to dirt by a bunch of spiders—you’re not suggesting—”
“—Do you want to find out what that was or not?” Malorn snaps “We don’t know how long they’ll be out for, we know they weren’t… weren’t like that before Azteca, we can’t go to Azteca, we can go to Khrysalis.”
“No. No way, we could have been seriously hurt in there—and for what?”
“What if it’s killing them?”
“Who cares—they did it—they won, the fight is over! Bring them to the headmaster, tell him they turned into a weird winged beast, and let him deal with it!”
“Duncan—”
“What! Not everything has to revolve around what happens to them! Honestly they’d probably prefer if we just ignored it and moved on! That seems to be their default, pretend things just didn’t happen.”
“Well we can’t!” Penny isn’t usually one for anger, she’s too bright, too worried about what everyone else is doing. “They’ve been throwing themselves into danger and wars and titans know what else since they enrolled—you might not think you owe them anything, you might not think any of us are friends but I do! Malorn does!”
“Then you two can drag yourselves across the spiral without me, see how long you manage.” Duncan shoots back. “I’m not dealing with this anymore—I’m going back to nightside and I’m finding a way through that portal.”
He storms out, Malorn hears the creak of the great doors swinging open, and then slamming shut.
“I’ll go after him.” Marla says, “Either just try and convince him the portal is a dud without them—or else get him to come back. No offense, but please don’t go throwing yourselves at anything until we’re back—You’re both miserable fighters.” She looks reluctant to go, but swings her staff over one shoulder and vanishes into a small explosion of bats.
“You know the levitate cantrip right?” Penny asks once they’re alone, picking up the wizard’s backpack and shouldering it.
“Yep.”
“Perfect.”
~*~
“This is stupid and you know it.” Marla finds him where she expected to. “Exactly how are you expecting to win if you make it through?” Duncan, to his credit, is trying to mimic the wizard’s voice. Failing miserably, but trying. So on some level he’s aware it’s hopeless.
“Once the portal is open I can get help.”
“Yeah, sure, I bet you’re just dying to go running to Susie and Nolan for help.” Marla snorts, “Duncan come on, the best way to do this is going to—”
“—to what? Wait for the wizard to rescue us again?”
“To do this as a group, to do it together, to give all of us closure. Not just the wizard, and not just you.” Marla doesn’t stop the irritation from coloring her words. Duncan acts enough like he’s the only one who cared when they all thought Malistaire had died, like he was the only one betrayed when they were told what he was trying to achieve. “You don’t get to take that away from the rest of us.”
~*~
They’re floating.
Sleep feels like that sometimes.
It’s gentle.
It’s quiet.
Until it’s not.
They’re floating, and it’s not because they’re asleep.
They’re floating and their limbs are all aching and their head feels like it has split down the middle and there is still the faint echo of blood and starlight in their mouth, sour and metallic. There is a faint twinkling noise from below them. The wizard groans, tries to sit up, and falls straight down. Landing with a musical thud on the rainbow bridge that separates Grizzleheim from its spiral door.
How—?
“You’re okay!”
Penny’s voice hits their ears like a siren, and the wizard groans again.
“Why am—wait—” Jumping to their feet makes the world spin, but they look down towards the doors of Nidavellir, barely visible beyond the bridge. “—Lorcan, and the—wait—”
“—It’s alright.” Malorn takes them by the arm and they’re not going to admit it but without the added stability they might be at risk of tumbling right off the rainbow. “You’re safe. It’s over.”
“No.” The wizard shakes their head, squeezing their eyes shut when it makes the pain spike higher. “No, how did you know where to find me?”
“Malorn heard a voice.”
Their eyes snap open.
Brown. Gold. Brown again.
“What voice?”
Malorn leans back just a little, like he isn’t sure why that’s important, like their intensity is concerning. “A—a woman’s voice—she said you were—”
Raven. This had been Raven.
“Have you heard her since then?” Malorn shakes his head and the wizard lets their shoulders drop, lets the tension ebb slightly. “Good. If you do—tell me. I’m not—” they try to take a step and the world spins violently again.
“—Woah, hang on, you’re still really out of it.”
Right.
The shadow circles must have really done a number on them.
“How did we…get out?”
Malorn and Penny share a look that they do not like at all. “What do you remember?” Penny asks.
“I—the last round, and then the circle went out, and—I don’t know, I passed out didn’t I? You all carried me out.” That makes the looks get even worse. “What? What happened? Duncan and Marla are fine right—Lorcan didn’t—”
“—No, no they’re both fine!” Malorn says hurriedly, “Duncan stormed off while you were unconscious and Marla went to find him—we—you—” he lets out a nervous little laugh. “—you kind of—turned into…something.”
“I turned into something.” The wizard repeats blankly, looking between the pair for some kind of context. Any kind of context. When none is offered, the wizard sits slowly back down on the bridge, holding out a hand to both of the others and pulling them down too. “Do either of you know how to use conjuration sigils? I know that’s mainly a myth discipline, but it lets you turn memories—at least, short ones—into something other people can view.”
When neither of them do, the wizard reaches back for their bag, stomach dropping momentarily when they find it missing until Penny slings it off her back. It takes a moment, but they dig out some parchment and charcoal. “Okay, this is the sigil—it’s easy, and it doesn’t take a lot of effort, just—whichever one of you wants to try, just draw it, think of the memory you want, and activate it the same way you would if you were doing a cantrip.”
Penny is the one who does it. She and Malorn exchange one more look like they’re worried about what’s going to happen afterwards. Like they don’t quite want to know.
The dark grey glow of death magic forming a flickering image.
Within it, they can see Lorcan kneeling on his frontmost legs, and something throwing itself at him. Claws digging into the segments of his body and ripping it apart. Something that looks almost like one of the shadow creatures. An amalgamation of them all, winged and clawed and—
—and then it dissolves.
And the wizard sees their own body.
Sees backlash, sees payment for creating the extra dueling rings, slam them into the wall of the dungeon.
Penny waves her hands through the image to banish it just as that happens.
“I—” they trail off, feeling a tremor work its way up their spine and force through their whole form. “—I don’t—I didn’t—” It’s not supposed to come out like that. Uncalled. Unsummoned. It’s supposed to be under control now. They’re supposed to be able to handle it now. If they can’t— gods and starlight if they can’t—
“—Don’t run away again.” Penny says quietly, reaching out for one of their hands and not letting go when they try to flinch back. “We can’t keep doing this.”
Shadow is a dangerous chaos unleashed upon the spiral. Oftentimes too destructive to allow. Its dangers must be understood. Its creator must be dealt with.
Raven’s voice is as soft as usual.
It sends a jolt of white hot anger through the wizard. She had told them to enter the lunar dungeon. She had guided Malorn to Nidavellir in search of them.
…Had she known Lorcan was waiting? Had she sent him here too? Lorcan had wanted them to deal with the wayward spider and his kin. Old Cob, his children, things they don’t have answers for.
What do they fear more?
Facing Malistaire again?
Or the idea that they are not as in control of their magic as they should be.
That they are walking the same razorwire of those before them.
Running away again.
Prodigal Problem Child.
They want to get out of here.
They are in no mood to humor Raven.
So perhaps spiting her is the better option.
What better way than to continue bending the laws of this reality.
“Come with me,” the wizard says quietly, pushing to their feet and taking one of Malorn’s hands with the one they have free. Pulling both him and Penny towards Baldur’s ship. “I should talk to Professor Drake before we go back to Nightside.”
Once more.
For good this time.
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