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#i talk like i know something about storytelling and writing
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Let's Talk About: Fantasy High Junior Year and The Name
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"There's no cock on this one!"
This episode is bananas. In a great way. Like, this is the kind of quality story-telling that we don't get from television anymore. Not because the writing sucks; studios just don't produce long-running shows anymore…outside of procedurals. And you can't get this kind of lived-in universe, complicated relationships and drama that comes with it, and seed-planting-and-reaping that Fantasy High has done if you don't have the episode numbers and the seasons to back it up.
Yes, I know that Fantasy High is only on its third season. But we've had off-shoots and one-offs that count as filler episodes. Episodes that may not have moved the story but have definitely grown the characters, colored the world.
Anyway--
This episode is bananas. This season is bananas. And it's all thanks to the episodes that came before. The bits that spun into something bigger. The throwaways that became whole entities. And, most especially, the foreshadowing that was allowed to wait and mature at the right time.
Ayda's love letter during the meteor shower? Epically romantic. But the words that composed it wouldn't have the same impact had we not waited the years between Junior Year and Sophomore Year.
The "Mmm Whatcha' Say" outside Ruben's House; Kristen's touching scene with Bucky, and Cassandra's message; Fabian feeding someone fried rice that's been out in the sun for days; Gorgug going full hacker; Kristen 2 being British AND straight? These are just some of the bits that gave the more plot-bound scenes more gravitas. More impact.
Fig's vision at the Temple of the Fallen Sun; Adaine failing at her Elven Oracle job yet stringing together the legend and history of Ankarna; Riz being so good at being a spy--
And then Brennan cues in the footage of himself from 2019/2020. Of Murph asking how Ragh was able to see Kalina. Bringing back the question of "what the fuck is Barbarian Healing?"
The curtain reveal of how Brennan sold Emily on playing the same character--and it's not the Gilear curse after all. Although it plays into the whole thing.
The Bad Kids have gone a long way. The Intrepid Heroes? Even longer. They've grown. We've grown. And I thank the universe that there are still creatives who are doing proper long-form storytelling.
Thank you, Dimension 20. Thank you, Dropout.
And now we're gonna have to wait one whole week for the next episode. We're finally going to find out what Ally does that breaks Brennan.
I can't wait to see how this all plays out.
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v-iv-rusty · 2 years
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I could go to bed at a reasonable hour, but why would I do that when I could stay up and make myself sad over characters that I made up literally 5 minutes ago instead
#misc.txt#3 in the morning is peak oc creating hours#was doodling an er oc I have#and offhandedly wondering what they'd be like if they were an npc with a traditional soulsborne tragic quest. yes I know I am cringe btw#but now I'm sad :( and also dealing with the fact that this character only exists in my head and matters only to me hdfjskhd#it's like whenever I make a character where like. I want to write them a sad story I guess? idk how to put it but you know#I get to a point where I'm like 'idk this just seems kind of boring and bland' and then I get. a tiny idea#which then just snowballs from there until I'm reduced to the human version of a crying cat meme#AND NOBODY ELSE WOULD FULLY UNDERSTAND BECAUSE THEY ONLY EXIST IN MY HEAD. torture :)#honestly I never post about my ocs (fully original ones and then ones like this one) even though I have them but. whatever#his story arc and questline are not real but I could absolutely break your heart with subtle details and item descriptions if they were <3#ok actually I want to talk about this though. so like#I think it's less so like 'I want to make a character in this universe' but I really love the fromsoft method of storytelling#by giving you tiny details and hints and things you might not notice at first. and then when you do it just HITS you and it hits different#than if it were just spelled out for you. like if you fully understand a character from the start that's great and all#but there's something about absentmindedly connecting the dots in the shower or something and going 'OH.'#idk if I'm wording this right probably not it's late but. thinking about how to tell a character's story through those methods is very fun
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yo-yoringle · 3 months
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Neil Newbon on Ascended Astarion
Neil: I do love the fact that I got to create kind of two characters in one.
Blue Owl Medic: I was just thinking that. Yeah, you did.
Neil: So now that the game has come out and the whole thing, we can talk a little bit more freely about the game. No real spoilers, folks, because obviously people are still playing through it, which is amazing, including me. But there is an ascended Astarion, which people probably know, as well as an unascended Astarion. I'm not going to go into details of why, although it is all over the internet, but anyway.
But one of the fun things that I got to do with the directors and the writer as well, with Stephen, and also the other writers that contributed towards Astarion, [is that they] wrote this ascended storyline. And so, when I came across that, I realized that 'Oh, his voice probably changes as well, because his whole status changes and his whole situation changes and his power changes.' So I got to do something else, because that would also be an easy way to switch between one and the other.
And so I decided that, well, I've always talked about Astarion being very theatrical. So what if Astarion's unascended spawn is theatrical, and ascended Astarion is operatic, and I use that as a sort of launchpad. So that one is theatre, one is opera. So the two are the same kind of things, but essentially… Do you know what I mean? It's like that kind of thing.
I offered that up to the directors and they really liked it. Kirsty Gilmore was the first person who I tried it with. I think it was Kirsty Gilmore, who is an amazing director. I'm pretty sure it was her session I did the first Lord Astarion and we set the tone there. And that was really cool.
BOM: And I don't know if that was your choice, but he also holds himself differently.
Neil: Yes, he does, he definitely holds himself differently.
BOM: He stands way more upright, his chest is a little more out
Neil: Yes, that's status. That's all Laban work. We're just using completely different status shift changes as well. So whereas he has a lot of flow and all that kind of stuff and it's theatrical and distracting--it's always 'look over here and don't see how I really feel' with spawn Astarion.
With Lord Astarion, we talked a lot about the idea that the cover is now off completely. So that you see him at his most terrible, and it's completely honest and he doesn't have to pretend anymore. So he loses a lot of the flamboyance and the fun of the theatricality, which is all a distraction anyway. That's all distraction so you don't see how he's hurt and damaged and his vulnerability. Lord Astarion doesn't need that anymore. So we just thought, okay, now *mimics taking off a mask* it's off. He doesn't need to pretend, he doesn't need to do too much. It's all about the status and that kind of stuff.
It was a really fun experience to take a character I've been doing for a long time and then flip it. And that was, again, brilliant writing by Larian, brilliant storytelling by them all and brilliant ideas. So yeah, it was really fun.
--from Neil's February 1, 2024 twitch stream
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dduane · 8 months
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Do you have any recommendations on what to do when you can’t write?
I’ve been struggling to write for years, but telling stories is all I want to do. I have ideas and plots and characters all figured out! But actually getting the words onto paper? I just can’t do it. There’s a mental block or something getting in the way.
I want to write, I so badly do. I want to tell my stories! But no matter how hard I try, no matter how much I love the story, the words never work properly. I can day dream scenes up perfectly, but as soon as I’m near paper the words all vanish.
I guess what I’m actually asking is: how did you defeat the blank page?
Well, first of all, I can confidently tell you that your storytelling per se is working just fine. You just told me a perfectly cogent story right there, in writing. So that's good to know.
Now let me put your mind a little at rest by telling you something reassuring about the Writer's Brain:
It's not the sharpest knife in the block, if you take my meaning. It can be tricked. It can be fooled. It can be bamboozled into working when it doesn't want to... sometimes with embarrassing ease. (And this approach is, by and large, far preferable to sitting around over-analyzing one's interior life to figure out what went wrong with your developmental process somewhere in the dim lost past. Just hornswoggle the silly thing into working and then do the analysis later, if you can be bothered.)
Sometimes just changing something basic in the process the Writer's Brain is expecting is enough to make it lose the plot (so to speak...) and let you get on with work. And in your case I'd say, more or less immediately: Have you tried telling the story to yourself out loud, recording it, and then transcribing the recording?
Because this problem is a commonplace among storytellers. Sit them down in the pub and give them tea or a drink and start them going, and you'll get half an effortless hour of hilarious prose about What The Cat Did In The Middle Of The Night or When The Neighbors Were Fighting In The Street Again Yesterday. But show them blank paper, or an empty screen, and (now that the pressure to perform is suddenly in place) they freeze.
So try doing an end run around your writing brain. Borrow or otherwise procure a little recorder of some kind. (Or if you've got a smartphone, add a voice recording app to it.) Go get comfortable somewhere and get yourself into that daydream state, and then—making sure the recorder's on—start talking.
It doesn't have to be perfect unblemished prose. The pursuit of that comes later, after draft zero-minus-one. Just tell the story... or some of it. Or a fragment of it. Even a few paragraphs is a triumph, in a situation like this. You may, during the recording, have to talk yourself into the story stage by starting out talking about something else first. Let that happen.
Then when you're done recording, listen to it and transcribe it (typed or handwritten, as you please).
And maybe a day later, do this again. And a day or two later, once more. And so forth.
You're going to have to keep at this, because your Writer's Brain may start suspecting what you're up to, and try throwing spanners into the works. (Its favorite being "Oh, this isn't working, I may as well give up..." Pay no attention to that nagging little voice behind the curtain. Just keep doing what you're doing. Persistence is a superpower.)
The thing to keep reminding yourself, as you settle into this process, is that sooner or later the WB's resistance is going to flag, because you really do want to tell stories. It does too. What you have to teach it is that—to coin a phrase—resistance is useless. :)
Anyway: give this a try. You'll need to be doing this daily for at least a couple of months to find out whether it works or not. So let me know how it goes.
(BTW: once you've broken through the barrier, you may well find that dictation is a good routine way for you to generate your first draft. At that point—should you feel inclined to go a little higher-tech than recording and hand transcription—let me recommend Dragon Anywhere. This is a month-to-month subscription version of Dragon's flagship text to speech program—the one @petermorwood and I got Terry Pratchett to use when he started having difficulty typing. I use Anywhere a lot, on days when it's easier to write stretched out or lying down than it is sitting up. It transcribes what you say, and then you can just email it to yourself and cut-and-paste it into your writing document. Very handy.)
Hope this helps!
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kbspangler · 1 month
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This is the public statement from @alepresser and myself which went up at Webtoons tonight.
Now for some ranting. Just from me, not from Ale—she's innocent of the art crimes I've committed in the past, and boy howdy have I committed art crimes.
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This is the first page of my first webcomic, A Girl and Her Fed. I started this thing back in 2006. (I don't actually need a head count of those reading this who weren't yet born in 2006. I'm sure you're delightful and I wish you well in college.)
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And this is the last page I drew in early 2020 before I turned art duties over to Dr. Beer. It's better, right?
Well, these days, A Girl and Her Fed has pages like this:
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I drew this comic for fourteen fucking years because it's a story I wanted to tell, and I thought webcomics were the perfect format for it. I didn't know how to draw. I got better through sheer obstinate perseverance and sticking to deadlines as best I could for, again, fourteen fucking years. I sought out a replacement artist when I ran into time constraints and couldn't do art plus writing anymore; I'm a much better writer than an artist, so I had no problems whatsoever kicking art to the curb.
The first time Ale sent me art that would go up on the website—art I hadn't needed to draw myself—I literally cried in relief because I had been grinding myself down for, yet again, fourteen fucking years.
So when I read comments from people who say they want to make a webcomic but can't draw themselves and therefore need to resort to AI, that little line between my eyes gets dangerously deep.
This isn't like I'm some old dude who's bitching over student loans getting cancelled after making regular payments. This is me, someone who threw raw art onto the internet like a monkey hurling fresh poo, because I wanted to make a webcomic and the art is part of the process of storytelling via webcomics! I could've (arguably should've) hired an artist right out of the gate, and that would've been part of the process of making comics, too: a partnership between an artist and a writer is also something which grows and develops over time.
For example, after Dr. Beer and I spent two years working on AGAHF, we decided we enjoyed our partnership so much that we set out to make another webcomic! It's great! It's got wonderful art and consistent storytelling! You should read it!
But turning art duties over to unaltered images generated by AI because you want to make a webcomic but "just can't draw" is, frankly, a bullshit excuse. I'm not talking about persons who are physically unable to draw due to disability—I'm talking about people who say they want to make webcomics but simply don't wanna do the art part.
Friends, if you don't want to show your entire ass in front of God and country, you don't actually want to make a webcomic.
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Do the thing yourself.
If you're scared, don't be. Take the plunge. Set a goal of twenty strips and do the thing yourself. If you can already draw but can't write? Great! Write twenty strips, write forty panels, etc. You might surprise yourself. If you can write but can't draw? Great! Draw twenty panels and see what happens.
Whatever comes out of it, it's a thing you've done yourself. It's something new you've given to the world, no matter how big or small. Be proud of that. And if you need to partner with someone else to make your comic dreams work? You can do that, too! It's still a thing you've done yourself, and many projects are stronger when done together.
...but maaaaaaaaaybe hire that partner before you've busted your own ass for fourteen fucking years. That one's on me.
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theminecraftbee · 7 months
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There are several things Martyn realizes, all at once, when he opens his eyes:
He is dreaming.
It's one of those in-between dreams, the ones that aren't quite dreams.
He is sitting at a green felted table. It is sitting on a stage. The lighting is dim, and no one is watching, but out of the corner of his eye he can see the stagehands dressed in black, waiting.
He is not the only one sitting at the table. There is a Watcher, draped in purple. There is a Listener, draped in yellow. There is someone he recognizes in a red sweater. There is someone he thinks he should recognize, but can't quite, shuffling a deck of cards.
"Right. What's all this, then," he mutters.
We are playing blackjack, the Listener says.
We are deciding the rules, the Watcher says.
"It's not like we have anything better to do. Honestly, I'm glad you're here. Do you know how boring these guys are?" Grian says, and Martyn decides to quietly file Grian away as a dream-Grian, as opposed to real-life-Grian, so he doesn't go insane and/or stab him when he wakes up. He waits for the almost-familiar dealer to say something. He does not. After another few moments of awkward nonsense dream-silence, Martyn sighs and leans forward on the table.
"Sure, this might as well be happening," Martyn says. "Deal me in. How's the betting work, again?"
"You put your bet on the table. If you beat the dealer, you get to add it to the game," Grian explains. "If you don't beat the dealer, it takes it."
"Yeah, but like, that's abstract, isn't it? What does that mean, exactly, me losing what I bet if I don't beat the dealer," Martyn says.
Grian shrugs. "Don't ask me. To be honest, I'm hardly the storyteller you are."
"Me? Why are you acting like I have any control over these things when you're--"
Are you ready to play?
Martyn shuts up, looks at the Listener, and sighs. "Yeah, sure, I'm ready to play. Why not."
The dealer looks to its left. Grian sighs. "Why are you making me bet first. Again. We should rotate where we're sitting--fine, fine, I know it's an advantage because I'm the worst at this. Uh. Hm. No trading or giving away lives again. Not even as time or something. It makes the dynamics all weird, and I think we could use a nice straightforward death game next time."
(Martyn wants to roll his eyes. Nice and straightforward. Sure.)
The Watcher goes next. I would like there to be deep and wonderful bonds between the players. I would like those bonds to seem unbreakable.
"Coming from you, that's ominous," Martyn says.
Can I not just miss the alliances of the early days? the Watcher says.
"Never left the desert," Grian says, rolls his eyes, and looks at Martyn in commiseration. Martyn just stares back. So sue him, he's a bit more worried about this whole concept than an eye roll and a pithy phrase. Things Watchers want are rarely good.
When the bonds are enforced, they're less interesting, complains the Listener.
Martyn looks over sharply. Hey, wait, he thought--
I didn't say they had to be enforced by rule. I said they had to be deep. Encouraged, as opposed to discouraged.
Just saying. You'll never recapture Third Life.
Martyn swallows. His throat is dry. Weren't the Listeners supposed to be the good guys, here?
Besides, what I want is for each death to be meaningful again. They've felt too meaningless, lately, the Listener continues.
Martyn thinks the dealer raises an eyebrow, but it strikes him he's not exactly sure. Grian snorts. "Meaningful deaths. That's rich for you to say. I mean, I guess they're meaningful sometimes? I don't know, Martyn's the one who understands dramatic sacrifices, I just like killing things."
"Why do you keep on looking at me when you say those things," Martyn says.
"Look, you wouldn't be here if you weren't helping write," Grian says.
"What?" Martyn says.
We're here to play our cards for the story, the Watcher says. Aren't you also one of the authors?
"Me? What? No, I'm--what are you talking about," Martyn says.
Oh, well. I also hope your meaningful deaths make it in, the Watcher says the Listener.
Thanks, even if I disagree on the bonds, the Listener says.
"They hardly ever talk about real, concrete rules they want," complains Grian. "It's easier to understand the consequence if they bring up actual rules. Like boogeyman or no boogeyman."
"We're all just betting on cards!" Martyn says, throwing his hands up. "You're giving me a headache!"
It's your bet.
"Fine!" Martyn says. "Fine! You know what? Screw all of you. I hope this is the last one. I hope we never have to go back to that stupid death game. I hope it's miserable to watch or to listen to or to play and everyone just gives up. How's that for a bet?"
You're no fun.
Is that what you really want?
"Suit yourself," Grian says. "Honestly, if I still had that to bet, I guess I probably would."
"What do you mean, if you still had that to bet?"
"Well, I mean, that's not how blackjack works, is it? I don't just get back my in when I play it."
The dealer nods, and then silently, with a long bony hand, deals the cards.
Grian is dealt the four of diamonds. The Watcher is dealt the nine of spades. The Listener is dealt the five of clubs. Martyn is dealt a jack of spades. The dealer deals itself a seven of hearts. The dealer deals Grian a six of clubs--
"Hey, isn't that supposed to be face-down?" Martyn asks.
"Not here," Grian explains. "They're all face up so we can't touch the cards. So we don't have to. So we can't cheat."
"Who said anything about cheating?" Martyn says.
"Please," Grian says.
The dealer makes a hand motion. Martyn, grumpily, falls silent. He supposes they're playing by casino rules, then. He hasn't been in a casino since--he wouldn't know. Hard to remember anything that isn't this, isn't it? Isn't killing and dying and things out of his control and things very much in his control and, apparently, bizarre dream sequences designed to make him want to strangle Grian.
Anyway. Grian is dealt a six of clubs, giving him ten. The Watcher is given an eight of spades, giving it seventeen. The Listener is dealt a king of hearts, giving it fifteen. Martyn is given a six of clubs, giving him sixteen. The dealer deals its own second card face-down. Martyn stops to try to speak, and then shuts his mouth. Right. Dealer's advantage.
He stares at the numbers.
Grian sighs. "Well, I've got to double down, don't I? Fine. I want the whole 'red lives can kill' thing to be enforced somehow. I don't care how. There's my double down."
The dealer nods.
"Why would you want that," Martyn says blankly.
If we all win, that will be interesting with the bonds, the Watcher says mildly.
Grian shrugs. "I mean, we've enforced red names not befriending green names, but not the murder thing before. Figure we should switch up the game, right?"
"Why?" Martyn says again.
Well, it wouldn't do for it to be boring.
"No, not that. Just... isn't it easier to handle when the rules are laid out properly?"
Martyn throws his hands up, but stops arguing. The dealer gives Grian a face-down card. The dealer moves to the next party at the table.
The Watcher looks over at the dealer and makes a cutting-off motion. I stand.
The dealer moves on. Hit me, the Listener says, and is dealt the queen of diamonds. The Listener gestures to Martyn. It seems I bust. Pity. I suppose there will be no guarantee of meaning, then. Not what I'd prefer.
The dealer looks at Martyn. Martyn looks at the other hands. Martyn pauses.
"Wait, this is like, casino blackjack, yeah? I'm only playing against you, not the whole table?"
"Why would you be playing against us?" Grian says. "Writing's a collaborative process."
Martyn looks entreatingly at the Listener, but the Listener is a little too caught up in the bad hand it has been dealt. Martyn looks entreatingly at the Watcher, but the Watcher just looks somehow confused.
"I was under the impression that, I don't know, you all were adversarial."
Why? All we want is the same thing as you: the story to be told a certain way.
Martyn's not sure if he's furious or just numb.
"Fine. Got a sixteen, don't I? Hit me."
Two of spades.
He's furious. He wants to win against the dealer. He wants to win against everyone. He wants his idea to make it through. He has an eighteen, though. There are only two numbers in the deck that will not bust him, and he's no fool. Hitting on sixteen is a risk enough; if he wants his stupid bet of everything finally ending to make it through, he's got to hold here.
"I hold," he says through gritted teeth.
The dealer silently deals itself another card. A three of hearts. Distantly, Martyn's ears rush. He could have taken that. He could have taken the hit. He could have won. He could have had blackjack, and he doesn't know what the extra payout for blackjack even means in a game like this one, but he could have had it, and he held back, he didn't take the risk, he didn't--
The dealer flips up its cards. Seven, eight, three. Eighteen.
Martyn's heart pounds. A stand-off.
Grian flips up his own card and groans. It's a five of diamonds. "There goes that bet," he mutters.
The dealer makes a sweeping motion around the table. The Watcher smiles, a terrible, terrible thing. Martyn, all at once, realizes that he can't ask again. He can't say 'this is guaranteed to be the last one' again. He backs out of his chair. To the sides, he sees the stagehands change the lighting. A spotlight, on him and the dealer--
"That isn't fair," he says. "It's a tie. I should get my bet back, right? It's a tie!"
THAT IS WHERE WE DIFFER FROM THE HOUSES IN VEGAS, the dealer says, and Martyn's heart stops.
(The voice is familiar. Familiar, but he cannot place it.)
YOU SEE, IN THIS GAME, THERE IS ALWAYS ONE THING THAT HAS AN ADVANTAGE. ONE THING THE STORY IS ALWAYS PLAYING AGAINST. ONE THING, THAT INEVITABLY, AFTER LONG ENOUGH PLAYING, WILL WIN.
There, the dealer looks Martyn in the eyes, and Martyn, all at once, knows exactly what the dealer must be.
AND THAT IS ME.
Martyn stares Death in the eyes.
Then, in a cold sweat, Martyn wakes up.
He does not sleep again for a long time.
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memryse · 10 months
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if mcyt isn’t fiction then
people who create dnd characters that are similar to them in personality are just playing themselves and should not be treated as having made a character
people who make any other dnd character should also be treated as just playing themselves since people refuse to even consider roleplay smps as fiction
any ocs someone puts a bit of themselves into? nope not fiction!
actors who play a character with the same first name as them aren’t really acting
and so on
maybe YOU can’t separate characters and real people and think that everything you see from a youtuber even when they’re explicitly acting is how they are in real life but we as a fandom just don’t have that issue lol. we’ve had disclaimers and indicators for when we’re talking about characters and not content creators for years because a certain smp contained a character having suicidal thoughts as a result of abuse at the hands of another character and we needed to make it absolutely crystal clear that we were referring to a fictional storyline and not real guy #1 being an abuser and real guy #2 being suicidal. these customs have either extended into other corners of mcyt fandom, or some developed their own independently like hispanic mcyt fans have used the word cubito to distinguish mc guy from real life guy from years, a term that other language speakers liked so much we’ve also started picking it up lol
we know exactly what we’re doing. i get that the line maybe does seem more blurred to an outsider looking in (i wouldn’t know given that both my first fandom at age 12 and current fandom at age 20 were mcrp lol) but it’s universally understood amongst us. i don’t have a problem separating hermitcraft!gem and empires s1!gem the wizard with a twin brother and empires s2!gem the princess and cc!gem the real life canadian woman.
idk it rubs me the wrong way that after years of trying to explain this we’re either met with people calling us racists because of three guys that the rest of us (all of us, really, because dream team fans do not claim to be minecraft fans. those are the type to actually write rpf and ship the real life racist guys) hate probably a lot more than any of you do, or they watch a few minutes of a less roleplay-heavy series/part and decide that the entire medium is invalid as a form of storytelling
it’s so annoying. i don’t think we need to be understood to have validity as a fandom we’ve been doing this for years already without that but it is so infuriating and sad how whenever there’s some kind of fandom poll thing one of three things happens
mcyt fans are banned outright and placed on the same level as something like hp
an mcyt fan runs their own and gets harassed for it
a non-mcyt fan allows us in until they get harassed so badly by whatever fandoms we go up against that they end up deleting our bracket
in what world is that normal behaviour. and that harassment always involves calling them all racist cishet white men such as misgendering both eret (real life bisexual genderqueer person) and their character (also queer), attempting to harass jimmy solidarity fans because jimmy makes mc videos so he must be a dream associate (the only time they interacted was in a tournament during which dream and georgenotfound shittalked jimmy’s best friends to his face), all the shit quackity has gotten for being a former friend of the dream team as if he wasn’t the #1 victim of their racism and xenophobia, the fact that any time c!technoblade is involved in a poll we have to beg other fandoms not to talk shit about him because the real life man died of cancer before dream’s grooming allegations came out, similarly when tfc was in one. and so on and so forth. all because people can’t separate roleplay and real life and think that the entire minecraft sphere revolves around dream just because their idea of mcyt does (not even his own smp named after him did that).
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comicaurora · 1 year
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do you have any tips on writing soft magic systems? I only ever see them talked about when people are comparing it to hard magic systems or criticising it, which is a shame because I love systems where magic is just in the background being unimportant, with implied rules that will never be explained
god I wrote up like eight paragraphs of explanation and I was really working out some cool stuff there and then the app glitched and destroyed it all and I'm so upset
Unfortunately this reduces to a previous problem, which is "figure out how Tolkien did it and then do that."
Middle Earth is laden with magic. Hobbits being good at hiding is magic. There's a random throne in the ruins at the end of Fellowship that lets whoever sits in it see literally the entire world, and that's hella magic. Aragorn radiates One True King magic and occasionally heals people with a touch. Galadriel's mirror lets people see any point in time, past or future. Gandalf knows several spells, but most of the time he's doing less granular stuff by making lights or small fires or going all Servant Of The Secret Fire Wielder Of The Flame Of Anor etc etc. Elves are inherently so magical that the words of their language are never forgotten by anyone who hears them, the laws of physics don't apply to them, their havens are magically pleasant and beautiful, and the planet itself is magical for them - flat for the elves, round for everybody else.
The benefit of a soft magic system is that it produces a feeling in the characters and audience that the world is vast, wonderful and unknowable. It's at its best when it can answer why, but not how.
Why did the old empire of men have a throne that let you see the entire world? That makes sense! It's hugely tactically advantageous! HOW did they get the damn thing? No idea, doesn't matter, they clearly made it work somehow because the throne's right there. Why does Galadriel's mirror give you limited, randomized omniscience? Because while it's a useful tool if you can use it, seeing the future is a dicey and weird game, and the future can change if someone knows it's coming. HOW does riverwater in a birdbath do that? No idea.
Soft magic systems start running into difficulties when the writer needs to decide how it can or can't solve a given situation, which is a very common issue in storytelling, a format almost entirely centered on problems and solutions. For hard magic systems with clear parameters on what is and isn't possible, this is comparatively quite easy. The wizard can't magic this problem away because-
They're out of spell slots :(
They don't know a specific spell that can do that specific thing
There's another caster nearby stopping them
The object that lets them do magic isn't working
They need to speak words/do gestures/use materials to cast, and they can't for whatever reason
There's something "antimagic" around stopping them
Etc etc. The possibilities are easy to run through, because the "how" is clearly defined, and can be negated into a "how NOT." If magic uses spell slots, stop the characters using it by taking those slots away. If magic needs a material focus, break or destroy it. This prevents magic from feeling like an unsatisfying "a wizard did it" fix for all difficulties because the wizards can only do specific things under specific circumstances.
Soft magic systems can contrive answers to this too, but it can be a bit tricky to justify, and if it's Too Convenient it can feel like the magic system really just does what the writer needs it to do. When asked "why can't magic solve this problem?" soft magic systems can answer in several ways:
Too tired, sorry :( magic is Taxing and stuff so the caster can tip over whenever's convenient
They're in a Bad Vibes zone that's hindering their ability to cast because soft magic can be impeded by soft problems like "somebody was very mean here once"
That specific magic is tied to a specific location, like a magical elf forest, and doesn't work outside of it because it's intrinsic to the place and can't be replicated
There's another magical being around and their kung-fu is more powerful
These explanations work, but that's conditional on the story not making the audience think the magic SHOULD work in this situation, and this is entirely based on what's been established in the story thus far. If the wizard has been able to fly up until now, parking the gang at the bottom of the cliff and saying "sorry, fly machine broke" feels contrived. But if we've only ever seen other, intrinsically magical beings fly, the audience is unlikely to expect that the party's humble wizard will suddenly bust out a set of feathery wings as a gift from baby jesus himself. On the writing side, it's really a matter of feeling it out and making sure nothing feels too jarring - if the character who's previously displayed a certain specific space of abilities suddenly does something completely unrelated (like going from clairvoyance to slinging fireballs, or from a healing touch to earthbending) that feels inconsistent AND it teaches the audience that this soft magic system is softer than they realized, and can then make it much harder for the writer to then convince them that this caster CAN'T spontaneously manifest a power or gimmick that'll save them. But if the magical characters or objects operate within a specific space - one character that specializes in fire, one object that specializes in remote viewing, one artifact that lets its holder control the winds - then the audience will expect and accept things that fit in those broad, soft categories without speculating too much on the underlying "how" of their mechanics.
But the temptation to explain "how" is very strong for writers, and soft magic systems especially have trouble with this, because soft magic systems start calcifying into fragmentary hard systems when they're forced to explain "how". It locks in a hard-defined axiom that can be logically extrapolated. Because a soft system is not DESIGNED for that kind of internal logic, doing that will usually cause axiomatic collisions as they contradict one another. If a hard system is a crisp, geometric crystalline structure where any tangent line drawn through it will intersect cleanly with other lines in very predictable ways, adding "how"s to a soft magic system is like drawing tangent lines through a bowl of pudding - you're gonna get a lot of intersections in awkward places.
To pull an example out of absolutely nowhere, if a soft system without clear rules establishes something like "this spell can be used to summon an object towards the caster, but it DOES NOT WORK on living things", there are a number of questions that can become relevant:
Who made that spell to have those limitations?
Why can't WE make spells that DON'T have that limitation?
How is the spell defining "living things"? Would it work on a plant or a skeleton or a piercing in someone's body?
Why did you let this character use it on a living thing anyway, joanne?
In a lot of soft systems that try to lock in hard spell parameters, "who made these spells" and "why can't WE make spells" become the first and most obvious axiomatic clash. If magic can be created to do what the caster wants, why and how does that work, and why can't WE do it? This forces the writer to come up with an explanation to solve the clash without letting the protagonists make up whatever spells they want, therefore solving all plot problems forever - sometimes something like "the inventors of spells were intrinsically magical beings, like elves or dragons or whatever, and thus we ordinary scrub mortals can't make new ones." That's a functional explanation, but it reduces to a previous problem again - that this hard-ish magic system was created by someone with access to an unstructured soft system.
In a soft magic system, the only answer to the question "how does this magical thing work" is "because magic." If any other explanation is needed, things rapidly collapse into hard lines and axioms and covering for edge cases. How can elves run on powder snow, shoot targets in the dark and see for hundreds of miles? They're magical. Does that mean they can fly like a balrog or sling fire like gandalf or control weather like saruman maybe can? No, of course not, that's not their kind of magic and we have no reason to expect it from them. They're just magic. Magic means a lot of different things, and in a soft system the audience has to operate based on vibes rather than rules.
This can be difficult to balance. For instance, Star Wars has a soft system in The Force, and if you squint, every single movie and show uses it differently. It's not super disruptive to the audience's immersion because it's never framed like a Hard System with Hard Rules and it almost never pulls something out of COMPLETELY nowhere, but if you look at what it does from movie to movie and then show to show, it expands from "influence the wills of the weak-minded", "seeing the future a little bit" and "force choking" to "general telekinesis" and "limited telepathy" to "FUCKING LIGHTNING FROM THE HANDS MAN" which is a hell of a twist the first time you see it, to some even more buckwild stuff in the two different animated Clone Wars (like Mace Windu fighting an entire droid army Samurai Jack style and using the force to pull every bolt out of one of them at once, or the planet with the living incarnations of the Light and Dark Side) and the explanation never goes further than "The Force is magic, it's in everything, people who are good at The Force can use it to do a buncha stuff." It's not consistent, it doesn't have rules, but the audience accepts that Force users can just kind of do stuff that fits the Vibes of the stuff it's already been shown it can do. And as SOON as they tried to say "The Force is strong in people who have LOTS OF MIDICHLORIANS" everybody hated it, because it gave us a "how" answer to a question nobody wanted to ask and it made this pervasive, wonderous, soft magic system that Surrounds And Binds Us Luminous Beings Are We into "we are space wizards because we contain an above-average number of bugs."
As a chronic worldbuilder myself, I absolutely understand the impulse to explain and overexplain and lock in the Hows and the Whys, but as far as I can figure it, soft magic systems live and die on the writer's ability to restrain themselves from saying "how." The answer is "magic." The rest is just writing the story in such a way that "magic" doesn't become plot-breaking.
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tossawary · 7 months
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The last time that I rewatched "The Fellowship of the Ring" (extended edition, of course), my favorite new detail that I noticed is that the characters, once they set out on their journey, are pretty much always traveling from screen-left to screen-right.
It had been a few years since I'd seen the films and I'd learned more about filmmaking in that time. I'm completely biased regarding the LOTR films; they're not perfect, but I grew up on them, I love them. I was trying to take notes on all of the little details that made the world of the films seem so rich and so enchanting to me. The camerawork, character staging, and editing is one of the many things that just happened to jump out at me at this time.
When Frodo and Sam are leaving the Shire, the camera is set up in such a way that they start on the left side of the screen (<- that side) and travel across it to the right side of the screen (-> that side).
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This way to go the farthest you've ever been from home. ->
As the hobbits travel from Bree to Rivendell, as the Fellowship travels from Rivendell to the Misty Mountains, all of those gorgeous scenic shots of the Nine Walkers show them moving from screen-left to screen-right. I haven't rewatched the entire trilogy lately, but in "The Fellowship of the Ring", it is so beautifully consistent.
There are a handful of reasons why this is done. In staging and editing, consistency regarding where the characters are placed on the screen is a storytelling tool. For example: the "180 degrees rule" says to generally keep the camera on one side of the characters within a scene, so that the audience can mentally keep track of the characters within the environment and focus on the action/dialogue. If we're watching two characters talking in a diner, even in the close-ups, one character will usually be kept on screen-left and be shown facing screen-right, and the other will be kept on screen-right and be shown facing screen-left. It feels stable. (People will sometimes choose to break the "180 degrees rule". It can be a tool to create a sense of disorientation and/or instability in the audience.)
In "The Fellowship of the Ring", the maps that the audience is shown of Middle Earth tell us that the Shire is located in the West (left side of the map) and everything else of relevance (Rivendell, Moria, Rohan, Gondor, Mordor) is East (right side of the map). As the characters consistently travel screen-right, the audience builds up a firmer mental map of Middle Earth and can better keep track of the characters' progress on their long journey. With every step that Frodo takes towards screen-right (->), we know that he is traveling East, taking another step towards Mordor.
Left to right may also instinctively feel like the way forward in a culture that writes and reads from left to right. Regardless of which way you write: if your film establishes extremely consistently that one direction is forward, then this visual language can be used to tell the audience that something is wrong if the characters start traveling from right to left. They might be lost! It builds suspense in the visual depiction of the characters going backwards and undoing progress! This all suits the lengthy hero's journey of LOTR very well, in my opinion.
There's an old joke that knowing how anything is made ruins the magic, and another old joke that knowing anything about filmmaking makes you insufferable to watch movies with, but I've never felt that way, especially not here. How does that quote go? It's still magic even if you know how it's done. (GNU Terry Pratchett.)
I find it enchanting, honestly, that so many people can work so hard for an effect that can seem so simple. Actors, directors, camera operators, editors, storyboarders, and so many others on the crew of the films consistently placed characters, sets, and props just so! So that the audience could more easily keep track of where everyone was and lose themselves a little more deeply in the story.
It's such a simple rule! And it works so well! Left -> Right. West -> East. Shire -> Mordor. Home -> Adventure. Known -> Unknown.
I personally recommend trying to keep track of character movement across the screen in films, especially if you have any interest in visual storytelling (films or illustration or something else). It's fun! It's impossible for me to unsee, watching "The Fellowship of the Ring" now, and I think it's a wonderful piece of movie magic.
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thetarsier · 11 months
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heyyy!! i hope you’re well!! i was hoping you could write a jealous!aaron x reader where she’s basically getting hit on while she’s at girls night and maybe penelope snaps a picture of her and the guy and sends it to the BAU gc and aaron basically drives over and suprises you because he was jealous
a/n: hi! thank you for the request, lovely, i was so excited to write this one :)
Word Count: 2k
Warnings/notes: drinking, asshole-type men (yes that's a warning)
<3: aaron hotchner x fem!reader, established relationship
Girls' night always - always - ended in one of your own getting hit on. Usually, it was JJ, but Emily fielded her fair share of creepy drunk men. Penelope tended to go after men herself, and you were the quiet one that laughed along with the others at the strange men eyeing them up. Rarely were you ever the target of their affections. 
It was something that the other girls constantly tried to change, with JJ repeatedly pointing you out to the men who came over to the table (which almost always ended in you ducking away to the bathroom until the guy got the hint). They didn’t know that you were more than content being an observer of their conversations, happy to celebrate the numbers Emily and Penelope received and laugh over the rejections of the men that came after JJ. 
They didn’t know, because they all still thought that you were single. You’d never told them otherwise, and that was mostly because of who you were currently dating: Aaron Hotchner, your boss. 
It was a connection that blossomed over the many years of you being at the BAU, not the same as some rushed, half-assed attempt to score during a night out. He loved you, and you loved him, and you were trying to take it slow out of the eyes of your coworkers. It’d worked for almost two years now with only a few minor slip-ups that were easy to explain away to the people who’d witnessed them. 
Not Rossi, however. Rossi had you two figured out almost as soon as you started to take things seriously, and now he acted as your protector. He changed subjects, scolded, and made those who questioned you or Aaron seem stupid. He was the perfect person to have as a secret keeper, mostly because he didn’t have it in him to care that much. 
And he’d done a beautiful job, too. It was a running joke on the BAU group chat that Penelope’s mission on your nights out was to find you someone to go home with. This was why, despite your usual invisibility, when a guy approached you at the bar, you were left alone with him, your girlfriends disappearing into the crowd around you. 
“-And so, yeah, I would say I’m self-made. I mean, my dad did lend me most of the money I used to actually start up, and all of my customers came from the family company, too, but I run the place, you know?” The guy interrupted his ramblings to take a sip from his beer, and you continued your nodding. 
You were used to listening to fast ramblings, thanks to Spencer, but usually his monologues were interesting, and you could follow them with relative fascination. This guy was just… awful. At storytelling, and being a good conversationalist in general.
“He hasn’t stopped talking this whole time,” JJ observed from their table, shaking her head, “Can’t imagine he’s particularly decent.”
“She hasn’t walked away, yet, though,” Emily shrugged, “Maybe he’s like Reid?”
“Does he look like Reid?” Penelope pulled her phone out of her bag, “Doesn’t matter. Mission half accomplished - everyone has to see this.”
She snapped a photo of the two of you, him leaning into you, you leaning onto the bar. From an outsider's perspective, with the angle that Penelope had taken the photo, it might have looked like you were enjoying his advances more than you actually were. You felt the vibration in your pocket as Penelope sent your photo to the group chat, but you didn’t look, too focussed on how you were going to get out of the man’s company without causing a scene to care about what your phone was doing.
“Oh, look,” Emily pointed to Penelope’s phone, “Morgan’s already responded-” She switched to a lower tone of voice as she read out the man’s text. “-Doesn’t count, Babygirl. Nobody’s gone home yet.”
“He’s right, you know,” JJ looked back at you and the man, “And I don’t think this is a match made in heaven.”
“I can’t keep losing this bet!” Penelope complained as she shoved her phone back in her bag and sat down, disheartened. 
“Ha!” Emily laughed, looking at her own phone, “Hotch has seen it.”
“Oh, that’s embarrassing,” JJ stifled her own laugh by taking a sip of her drink, “Delete it, Garcia. Her boss has seen that.”
“He’s seen it all - he’s in the group chat,” Penelope defended, “Maybe the embarrassment of her constant failure will lure her into a perfect match.”
“That makes sense,” Emily commented sarcastically, eyes roaming over the crowd. 
You laughed politely at the man’s joke before averting your eyes down to your lemonade. You weren’t supposed to be the designated driver - the four of you were meant to get a cab - but once you’d found out about Penelope’s plan, you’d switched to non-alcoholic drinks. 
It wasn’t that you didn’t trust yourself, but you studied serial killers and rapists for a living, and you knew that some men liked to take advantage. If you were drunk, you couldn’t defend yourself as well as if you were sober. Usually, it wasn’t an issue - you had your girls - but sometimes the anxiety was too much for you to enjoy a drink, and that anxiety only increased tenfold when you were left alone with a guy.
The man’s droning on was getting so tedious that when you looked over his shoulder and saw Aaron - neat suit and all - you thought you had imagined him. Then, when he started moving closer, you started to worry that he would get the wrong idea. 
But, he knew you, and you could tell by his caution that he was well aware of how you were feeling, tuned into your discomfort. Once you’d confirmed that your boyfriend was, in fact, in the same bar as you, you smiled and communicated with your eyes something that you hoped sounded like: ‘Get the hell over here right now.’
“Excuse me,” Aaron attached himself to your side, and you instantly felt safer, “What are we talking about over here?”
“Hey, back off, man,” The guy stood up straighter, and Aaron slipped an arm around your waist, “I’ve been talking to her all night.”
“Yes, and clearly it was riveting conversation,” Aaron eyed the many empty bottles surrounding the two of you and then your own singular glass of lemonade with disdain, “But it’s time to say goodnight.”
He didn’t even allow the man to say anything else, just used his grip on your waist to spin the two of you around and toward where he knew the girls were sitting. His arm left your waist once the two of you were no longer shielded by other people, and as you approached the tall table, sliding into the spare chair, you scowled at Penelope. 
“Next time you try to set me up against my will, at least make sure he’s not a jerk.” 
“Next time, my love.” She promised, placing a warm hand on your shoulder. 
Aaron stood to your right, in between you and JJ, and you gestured to him as you looked between your three friends, “Look at who had to come and save me,” You feigned annoyance, and acted as though you were secretly telling the girls of your embarrassment, “How did you even know we were here?”
“Oh, my God. He saw the photo.” Penelope gasped.
“The what?”
“Garcia put a photo of you and the guy on the group chat to try and prove that she’d succeeded in her mission,” JJ admitted, amusement swimming in her blue eyes as she looked between you and Aaron. 
“Oh, you’re asking for an HR case,” You pointed a finger at the flamboyant blonde, who smiled sweetly at you, tucking her hands underneath her chin, “You sent a picture of me at a bar to all of my colleagues?”
“If it makes you feel any better, Morgan said it doesn’t count.”
“Oh, great, so you sent my picture to my colleagues, and it didn’t even count.” You were only joking with them, and each of them was well aware of that fact. 
“Still,” Emily turned her attention back to Aaron, “Why are you here?”
You also turned to look back at him as he rubbed the back of his neck. He clearly hadn’t thought much past the initial urge to save you from your misery, and you were sure that not even Rossi could’ve lied your way out of the situation. 
“Um…” He narrowed his eyes, brain working overtime for something believable, “I was here already for, the, uh…” 
His eyes darted down to yours in desperation. You laughed at him, leaning your head back onto his shoulder and reaching your hand down to grab at his. The secrecy was on your account, as most things in your relationship were; not only because he was technically your boss, but also because he was head-over-heels obsessed with you. It was created on your account, and you would be the one to break it. 
“Okay, guys, there’s a reason why I never go home with anyone from the bar…” You grinned, peeking up at Aaron from where the back of your head rested just below his chin before you looked back at the girls. 
Penelope was shocked into silence, her mouth wide open, hands stuck out by her sides, JJ was sporting a happy smile of her own, and Emily had a hand over her mouth, eyes blown with shock. After a few seconds of silence, where Aaron squeezed your hand to soothe both of your nerves, the group sprung into action. 
“Oh, my God!” Emily chuckled, “I knew there was something going on. I knew it!” 
“Oh, this is… This is…” Penelope waved her hands around. 
“Wonderful,” JJ finished, reaching over to touch your other hand that rested on the table, “And congratulations - you had everyone fooled.”
“It’s been hard,” You conceded, “Sometimes during hard cases, it was slightly too hard, but we’ve gotten through it.”
“Oh, you guys,” Penelope tilted her head to the side, “You’re too adorable.”
“And on that note,” You smiled, picking up your purse, “I think we should probably go.”
You said your goodbyes, and Aaron managed to get out his own through his uncharacteristic blushes and stutters, and you made your way out to Aaron’s car, hand in hand. 
“Why did you come?” You asked him out of curiosity once he’d climbed into his side of the car.
“Honest answer?” He raised an eyebrow and you nodded, turning your body towards his, “Really, I saw that photo of you with the guy, and I didn’t even think about it. I just got in the car.”
“Oh, you were jealous,” You teased, poking his arm gently, “It’s okay, Hotchner, I’m all yours, anyway.”
“Good,” He leaned over the centre console, fingers gripping your chin and encouraging your face closer to his, “Because I’m all yours.” 
Each of his kisses was a seal to his promise.
It was only in the morning, when you finally checked your phone after a night with Aaron, that you realised another photo had been snapped of you. One of you and Aaron walking out of the bar holding hands. Penelope had sent it to the group chat with the message ‘Mission finally successful.’ 
The group chat had barely shut up since, question after question rolling into your inbox.  
You groaned, falling back into your pillow, where Aaron kissed a path from the tip of your middle finger to your cheek, smiling against your skin. 
“If it makes you feel any better, Dave will stop bothering us about telling the truth now,” He mumbled into your neck, and you sighed, a smile on your face as you played with his hair. 
“Very true, Hotchner. Just remember: it was your jealousy that got us into this mess, so you’re dealing with the questions we’re going to get.”
He laughed into your skin, an agreement.
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apollos-boyfriend · 7 months
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anyways this session has really solidified the reason quackity chose the people he did for me. because i remember connor getting an ask a while back complaining about how they wanted quackity to add people who would actually play instead of his friends (ie wilbur) who may not be active as often and. it rubbed me the wrong way for a lot of reasons, but mainly because it's clear quackity didn't choose just his friends. sure, it was a bonus that he was close to them, but quackity's first priority has never been "who can minmax the server and stream every day?" it's been "who is a good storyteller/who can tell a good story?"
because that's the core of it. the qsmp isn't about streaming or playtime, not necessarily. it's about the story. during the first announcement, people were surprised to see dantdm and jaidenanimations on the cast, because dan isn't really in quackity's circle and jaiden is barely an mcyt even if you push it. but you know what they were? storytellers. dan was a part of so many people's childhoods with his mod showcases and miscellaneous videos, all of which had lore. jaiden creates entire stories from video games! games with pre-determined stories that she has to spin into something new, something of her own.
and then the brazilians were added. some of them still did minecraft content, sure, but not all of them. but they were still storytellers. cellbit has his entire rpg. pac and mike have multiple roleplay series. and when you get to the french, the pattern repeats. baghera, for example, with her gta roleplay. not all of them are minecrafters at their core, but they are storytellers, and for most of them, improvisational ones at that. the same, of course, goes for the newest batch. pol is a filmmaker. vshojo has insane, deeply complex lore for all their vtubers. bagi is adept at ttrpg. sure, people being able to log on often is a necessity, but what good would that be if it ended up sacrificing quality for quantity?
this session really nailed it for me because you could see their expertise shine through. i feel like, even still, a lot of mcrp is seen as "lesser" because of its medium, or because of how it can switch between roleplay and just creators hanging out. roleplay is only typically praised and called to attention when it's highly emotional, and the same goes for the storytelling, with a heavier focus on how well creators can utilize angst as opposed to other moments. but this was treated differently. the silliness of minecraft was gone. what was previously disregarded came into light, like how fucking smart foolish is when writing characters and how well quackity is able to play into the story while staying true to his character, among other things! i just think quackity's brilliance in selecting his server members isn't talked about enough, because holy shit has he done a fantastic job
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lovebugism · 6 months
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hiiii 😊 i LOVE your writing, especially shy!reader!! i heard you wanted more spooky/angsty requests, so...
maybe one with eddie where they're camping with the group around halloween and everyone is telling scary stories around the campfire, but reader gets really scared and doesn't wanna hear any more, but she can tell eddies having so much fun that she doesn't say anything. eventually eddie notices something's wrong but reader won't tell him what, then he figures it out and comforts her?
ty lovie! hope you like it! — eddie comforts you when your imagination runs too wild, maybe a little more than best friends are supposed to (shy!reader, friends to lovers, hurt/comfort, 1.5k)
fictober leftovers (㇏(•̀ᵥᵥ•́)ノ)
You know you shouldn’t be as scared as you are, but you keep torturing yourself anyway.
Robin Buckley, as it turns out, has about the same storytelling abilities as Edgar Allan Poe. She spins a web of horror with nothing but a couple wretched words and a wild imagination. Lit up orange by the simmering campfire, you listened to her in wide-eyed horror — like a child just learning about the boogeyman.
She’s stomping out that fire now, laughing loud and pretty after telling Nancy some dirty joke, and acting like she didn’t just get done telling the gnarliest ghost story of all time. You’re frozen on the rickety bench that overlooks the pitch-black lake, too busy convincing yourself that there’s a figure in the treeline — a Jason Vorhees equivalent on his way to murder you in your sleep.
Eddie’s sitting beside you, though. The warmth of his presence puts you at ease, like a belly full of food or a warm bed. You nearly jump out of your skin when he rises from the picnic table.
“Me and Steve were gonna go smoke,” he tells you, pulling a smushed carton of cigarettes from his jacket pocket. “You okay here?”
You blink at him for a moment. It takes you a second too long to hear him, having been so stuck in your own head. You don’t trust your voice, so you just nod and try your best to smile something convincing. It’s a grimace, at best.
Eddie sees right through you. You’re rarely so passive with him. He’d only asked ‘cause he doesn’t like to smoke around you much. He knows you don’t like it. Now he’s scared he might’ve offended you in some way.
“You sure?” he presses, bushy brows pinched in concern.
You nod again, much slower this time and far more dramatic.
Eddie smiles down at you, pink and lopsided. This quiet, sarcastic version of you is much more familiar. “Well, are you gonna speak, or are you gonna do the not-talking thing for the rest of the night?”
He flicks a strand of your hair. You squint. What not-talking thing? you’d argue if he didn’t know you so damn well. Instead, you just tell him, “I’m okay,” in the firmest tone your mousy voice can muster.
“Do you wanna come with?”
He cocks a thumb over his shoulder, where Steve’s brave figure ventures up the darkened trail to his dad’s lakehouse. You cower under the weight of his chocolate stare, wringing your clammy hands in your lap. 
“Is that okay?” you ask in response.
Eddie scoffs. “Of course, it’s okay! Want you everywhere I go.”
You try not to get all flustered about it. Friends aren’t supposed to burn up like a stove-eye when their best friend is nice to them. It’s impossible not to, though, when Eddie’s leather-clad arm wraps around your shoulders — to keep you close, maybe, or to keep you warm. 
Your stomach is in knots about it either way.
You lean further into his warmth. He smells like cologne and boy and a weekend on a lake. You wrap your arms around yourself when a crisp breeze prickles your skin. You clench your jaw to keep your teeth from chattering.
Eddie sees everything you hide from him and holds you tighter. “Told you to wear a jacket.”
“It was warmer earlier!” you retort without missing a beat.
“Well, that’s why you listen to me.”
“I didn’t have a jacket big enough to wear over my sweater!”
“I told you to borrow mine, you loon!”
“But then you would’ve been cold!”
The married couple arguing fills the darkened woods, illuminated only by a dim moon and some amber lanterns hung every couple yards. Something rustles in the pitch-black, and the bickering ceases. 
Your heart lurches into your throat. You gasp, almost cartoonishly so, and your sneakers scuff along the gravel when you freeze.
Eddie laughs it off like he always does. The warm, honeyed, boyish noise doesn’t comfort you like it usually does. “It’s okay,” he tries to assure you through his chuckling, squeezing your shoulder with a warm hand. “It’s probably just, like, a rabbit or something.”
You remain frozen and unswayed. “Sounded heavier than a rabbit…”
“What? You are, like, an expert on wildlife now?” Eddie teases, if only to make you smile. You do, but just barely. He holds you tighter and juts his chin back to look down at you, grinning wide to make up for the lack of yours. “You spend one weekend in a cabin, and suddenly you’re a know-it-all on nature?”
You start smiling wider despite yourself. The sparkly feeling Eddie swirls in your chest is much more powerful than the tiny, lingering fear in your tummy.
“I just know what footsteps sound like, dork.”
The rustling returns, louder now. Tree limbs crack when they’re broken beneath the weight of something definitely heavier than a rabbit. When two figures appear from the blackened forest, you stumble into Eddie on instinct. He presses you closer to him without thinking, pulling you backward from the lanky silhouettes across the trail.
One step closer, and the shadows have faces. Jonathan and Argyle stand shoulder-to-shoulder in the tall grass. They’re starry-eyed, gazes rimmed red. The latter lifts the hem of his t-shirt, forming a bowl of something you can’t see.
“Hey, brochachos!” Argyle greets, perhaps a little too loud for the late night.
Jonathan is the only halfway sober one of the two, so he notices the fright dancing in your features before his best friend can. He mumbles, much quieter in comparison to his brightly-dressed counterpart, “Sorry. Didn’t mean to scare you.”
“The hell are you guys doing out here?” Eddie wonders with a partly forced laugh.
“Scavenging for mushrooms,” Argyle answers like it’s obvious. He brings down the bottom of his shirt and flashes the makeshift bowl of mushrooms he’s collecting there.
The brunette boy nods. Slow, dumbfounded, and a little impressed. “That is a… totally normal thing to be doing in the middle of the night… We’ll, uh— We’ll leave you to it, I guess.”
“I’ll make sure to save you some!” the Californian boy promises as the two of you head up the trail.
Eddie’s hold on you doesn’t waver. His leather arm is firm in its grip and its delegation to keep you close to his side. You’re halfway stumbling to keep up with his longer strides, but you don’t mind it. You’re just happy to be held. 
“You can breathe now, you know?” he teases. 
You manage a trembling laugh. You know you have nothing to worry about, but you’re still high-strung and worried without cause. “Sorry. I just… I don’t know— I got a little scared.” 
“Yeah. I can tell,” Eddie scoffs. “Feels like I’m hugging a rock right now.”
Your laugh is more genuine this time, but still a bit forced. Eddie can tell. You’ve been quiet all night, reserved and a little standoffish. You’ve always been a little timid in your way, just more than he’s used to now. 
“Was it those dumb ghost stories everyone was telling earlier? ‘Cause I said we shoulda just played Spin the Bottle instead.”
You lean further into him to nudge him with your shoulder. “It’s fine. I’m just a baby.”
“No, Robin is just the second coming of Stephen fucking King.”
“Yeah, that’s also probably true,” you concur with a shrug, feigning a sort of nonchalance despite your racing mind. “My imagination is just… a little crazy sometimes.”
“Trust me, I know,” Eddie sighs, then slows down so he can face you more. His features are softened beneath the amber glow — more so when he gazes at you with a honeyed fondness you’re not entirely sure two friends are supposed to have for each other. 
You’re cold when he unwraps his arm from around your shoulders — warm again when he holds your cheek in a calloused palm. You hope you’re not burning him with how hot your face has gone.
“I wanna know what’s going on in here,” he murmurs quietly, tapping a ringed finger to your temple.
“It’s a scary, scary place,” you joke back. It’s mostly true, but you figure it’s easier than saying that your brain is so often filled with thoughts of him.
“Well, I’ll protect you from whatever nasty horrors your mean ol’ brain conjures up,” Eddie promises, nose scrunched and dark eyes sparkling.
Your chest swells with a foreign warmth, so hot it burns. “Thanks, Eds,” you mumble, trying your hardest not to melt into a puddle at his feet. The two of you fall into stride once more.
“I’ll even let you sleep in my bed and put your cold feet on me if you want.” He offers it begrudgingly. Like it’s some kind of burden. He doesn’t mind it, though. He’d beg you for it if you wanted him to.
You scoff and roll your eyes. “How chivalrous.”
“You’ll have to put up with Harrington’s snoring, though.”
The two boys are sharing one room while the rest of you girls share the other. You pinch your brows and flash him a pointed look. “Eds, you snore.”
His face screws up in offense. “I do not!”
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utilitycaster · 2 months
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Daggerheart Character Build thoughts!
I am actually out at work and haven't checked the version that's since come out, but I did participate in the character build beta, and the NDA is officially lifted, so here's my thoughts from that! It's definitely limited since I just made a L1 character and didn't go through gameplay, though I surmise about some aspects of gameplay.
Overall, it clearly seems to be made by people who love a lot of things about D&D 5e but wanted both more flexibility and more simplicity, which is difficult. I think they succeed.
To that end, it takes away some of the crunchier aspects (precise positioning, exact amounts of gold) and I think for some people that will be a problem, and that's valid, but ultimately this game wants to both allow for interesting mechanics in and out of combat while also not being terribly math/map/resource management heavy. It is a hard line to walk; most systems either go hard crunch or go entirely gooey.
The dice mechanic (2d12, Hope and Fear system) is fantastic; look it up but I think it handles mixed successes more gracefully and interestingly than a lot of games.
The playtest was not super clear on armor and evasion choices (or indeed what evasion means; it seems to be sort of initiative but sort of dex save, or maybe more like the Pathfinder/old school D&D varying ACs by scenario?). It was much, MUCH clearer than D&D on weapon choices (part of why I play casters? Weapon rules in D&D are annoying and poorly explained and many people rightfully ignore them) so I'm hoping this becomes clear when there's a full guide rather than just the character creation info.
The character creation questions by class were fantastic and in general, and this is a theme, this feels like it guides people towards collaboration. FWIW I feel like D&D has that information, but the way it's presented is very much as flavor text rather than a thing you should be doing. Daggerheart makes this a much more core part of creation. The Experience mechanic is particularly clear: you better be working with your GM and really thinking about background, rather than slapping it on as a mechanic.
The other side of character creation questions is that it really encourages engagement with the class, which is something I've talked about. I think either subversion for the sake of subversion, or picking a class for the mechanics and aesthetic but not the fundamental concept, will be much harder to justify in Daggerheart, and I think that's a good thing because when people do that, their characters tend to be weaker.
The downtime is designed for you to write hurt/comfort fanfic about and this is a compliment. There are a number of mechanics that reward RP, particularly one of the healing mechanics under the Splendor track. I feel like a weakness of D&D is that when you try to reward RP it's really nebulous because there's not actually a ton of space to put that - you can give inspiration, but, for example, the empathy domain Matt homebrewed actually feels kind of off because it's based on such fuzzy concepts amid mechanics that are usually more rigid. Daggerheart comes off as much cleaner yet still RP-focused, and I'm excited to see it in action.
A judgement of Candela and I suppose Daggerheart might be that it's designed for actual play. I've mentioned before that I know people who are super into the crunch and combat and numbers of TTRPGs and are less story-oriented, and again, that's valid, but actual play is just storytelling using a ttrpg and so yes, a game that encourages RP while also having mechanics to support that and influence it is an extremely good goal. I am not an actual player, but I do like D&D games with a good plot and not just Go Kill Monsters, and I want to play this. (I also have some real salty thoughts about how if you modify an existing game for AP purposes that's staggering genius apparently, but if you make your own game how dare you but that's another post).
And now, the classes/subclasses. I am going to sort of use D&D language to describe them because that's a point of reference most people reading this will understand, but they are not one-to-one. A couple notes: everyone can use weapons and armor. HP is not totally clear to me but it seems to be threshold based - everyone has the same HP to start but people have different thresholds and armor, so the tank classes have the same amount of HP but are much harder to actually do damage to.
All classes are built on a combination of a subclass and two domains. There are 9 classes and 9 domains. This technically means that if you wanted to fuck around and homebrew you could make up to 36 classes (27 additional) by just grabbing two domains that weren't otherwise combined, which is fun to consider for the potential. Anyway I cover the classes and briefly describe domains within them. You can take any domain card within your domain, regardless of subclass.
There are six stats. Presence, Instinct, Knowledge, and Strength map roughly to Charisma, Wisdom, Intelligence, and Strength. Dex is split into Agility and Finesse; Agility covers gross motor skills (jumping, most ranged weapons, "maneuvering") and Finesse finer ones (lockpicking and tinkering, though also it does cover hiding). The really big wins are first, no CON score, so you don't need to sink stat points into something that grants no skills but keeps you alive. The second one is that the "hybrid" classes spellcast from their physical stat. This is fucking fantastic. The thing about ranger or paladin or the spellcasting subclasses of rogue and fighter in D&D is that if you don't roll pretty well you're locked into the core stats and CON and nothing else. (This also doesn't have rolling for stats: you assign +2 to one stat, presumably your main, and then distribute two +1s, two 0s, and one -1.)
Your HP, Evasion, and Thresholds are set by class, and there's a core ability; the rest is all from the cards you take for subclass and domain.
Leveling up is very much based on taking more domain cards (abilities) but has a certain degree of flexibility. It's by chunks: in leveling up anywhere levels 2-4, you can, for example, increase your proficiency by +1 once, so if you wanted to do that at level 2 but your fellow player wanted to wait until level 4 and take something else at level 2 instead, they could. It allows for more min-maxing, but also everyone has the same level up rules and differs only in the abilities on the cards, which is very cool.
Bard: Grace (enchantment spells) and Codex (learned spellcaster stuff; the spells available are definitely arcane in vibes) based, Presence is your main stat. The two subclasses map roughly to lore-style stuff and eloquence. Core class ability is sort of like inspiration but not entirely. It's a bard; I like bards a lot, and this is very similar vibes-wise to your D&D bards. If you like D&D bards you will like this.
Druid: Sage (nature spells) and Arcana (raw magical power spellcaster stuff), Instinct is your spellcasting/main stat. The two subclasses are elemental but frankly cooler than circle of the moon, and a more healing/tranquility of nature focused one. I really think Marisha probably gave feedback on this one, because the elemental version is really strong. You do get beastform; it is quite similar to a D&D druid under a different system, as the bard, but the beastform options are, frankly, better and easier to understand.
Guardian: Valor (melee tank/damager) and Blade (damage). Strength based for the most part (Valor mechanics assume strength) though you could go for like, +2 Agility +1 Strength to start. This is barbarian but like. 20 times better. It is, fundamentally, a tank class, and it is very good at it, with one even more tank-focused subclass and one that is more about retaliatory damage. You do have a damage-halving ability once per day, but really guardian's questions are incredible. I think Travis and Ashley likely gave feedback. Also rage doesn't render you incapable of concentration as that doesn't seem to be a thing, so multiclassing seems way more possible (you are, I think, only allowed to do one multiclass, and not until you reach level 5 minimum, which I am in favor of). Yes, you can be a Bardian.
Ranger: This is what I built! It is based on Sage and Bone (movement around the field/dodging stuff) and it is Agility-based, including for spellcasting, which is a MASSIVE help (as is, again, the fact that CON isn't a thing.) The subclasses are basically being really good at navigation, or animal companion. Most importantly to me you can be a ranger with a longsword and you are not penalized; Bone works with either ranged weapons or melee.
Rogue: Midnight (stealth/disguise/assassination spells and skills) and Grace-based. Yes, rogue is by default a spellcaster, which does help a LOT with the vibes for me. One subclass is basically about having lots of connections (as a spy or criminal might) and the other is about magical slinking about. Hiding/sneak attack are also streamlined. I will admit I'm still more interested in…almost everything else, but I think it evened out a lot of rogue weaknesses.
Seraph: Splendor (healing/divine magic) and Valor. This is your Paladin equivalent. It is strength-based for casting, again making hybrid classes way less stressful. Questions for this area also incredible; you do have something not unlike a lay on hands pool as well. Your subclasses are being able to fly and do extra damage; or being able to make your melee weapon do ranged attacks and also some extra healing stuff, the latter of which is my favorite. Yasha vibes from this, honestly. Single downside is this is the only class where they recommend you dump Knowledge. I will not, and I never will. Now that I don't have to make sure CON is high? I am for REAL never giving myself less than a +1 Knowledge in this game.
Sorcerer: Arcana (raw nature of magic/elemental vibes) and Midnight based. Yes, sorcerers and rogues now share a vibe, for your convenient….less enthused feelings. Instinct-based, which intrigues me, and the core features are in fact really good. The two subclasses are either one that focuses on metamagic abilities, or one that is elemental based. I would play this for a long-running game, though it's not my favorite, and I can't say that for D&D sorcerer (except divine soul).
Warrior: Blade and Bone, and the recommended build is Agility but you could do a strength build. Fighter! One subclass is about doing damage and one is about the hope/fear mechanics core to the game that I have NOT talked much about. I will admit, the hybrid martials and Guardian are more interesting to me but you do have good battle knowledge.
Wizard: Codex and Splendor. Wizards can heal in this system; farewell, I will be doing nothing else (jk). Knowledge-based, and you can either go hardcore expertise in knowledge, or be a battle wizard.
Other scattered thoughts: healing is not as big a deal here; there is no pure cleric class! There is also no monk, warlock, or artificer. There is not a way to do monk as a weaponless class really though you might be able to flavor the glowing rings as a monk weapon and play a warrior. Wizard, meanwhile, with the right experiences and high finesse, would allow for some artificer flavor. Cleric and Warlock are the two tough ones and I will admit those are tricky; I feel like you'd have to multiclass (which you cannot do until level 5) between perhaps seraph and a caster class and you're still going to come off very paladin.
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stagefoureddiediaz · 2 months
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Costume Meta 7x01
Aaaaaaannnnd we're back!!
OMG I cannot tell you how good it feels to be back writing costume meta - I have missed it so very much and this first episode has given me lots and lots to talk about so lets crack on with it shall we!
Where to start?! Firstly - Its amazing to have Alayna Bell-Price back in the driving seat and she is a genius because she knows the characters better than anyone and I have to say from my perspective there is a pretty clear difference between this episodes costumes and the ones from season 6 - not that s6's costumes were bad, just that you could see the shift of having a designer who didn't know the characters to the same level. I’m going to go in order of character appearance in a non uniform capacity for this one I think so we’re going to jump around from character to character a bit. There is no Maddie or Hen this week, as we don't see them out of uniform, but every one else is accounted for and I've included Norman and Lola as they've got a multi episode arc and their costumes are interesting and playing into a colour theme!
putting it below the cut as its a long post and I on't want to overtake everyones dashes! Enjoy!
We start off with Athena in this pale pink high neck ribbed sweater with large bell sleeves. I've spoken a fair amount about pale pink over the last couple of seasons of costume metas and how, in clothes its representative of childish and immature behaviours or thoughts. That holds true here - the pale pink is playing into Athena's childhood - when she developed her fear of cruise ships - its creating a connection between her childhood experiences and the woman sitting in Franks office.
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We get a flashback that shows her in yellow and orange - the yellow for communication and the orange for transformation. A literal moment where we see Athena transform from the innocence of youth to her developing anxiety and fear around cruise ships. Its really clever visual storytelling connecting adult with child and shows us her fear is genuine and founded in something that she may not have been able to articualte fully as a child, but she can as an adult, even if she doesn't actually articulate it to Bobby.
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Our next non uniform costume is Chimney. The lighting is really low in this scene, so it's kind of hard to be 100% sure of the colouring, but he seems to be wearing either a dark navy or black button up shirt under a dark green and black bomber jacket. The use of really dark green in combination with black, Back is a colour that can be about hiding ones vulnerabilities - concealment and masking, but it is also a colour associated with magic (generally dark magic) as well as pessimism. The green is growth and renewal, and the hope for a better future. to use them in combination i this way is playing on Chimneys insecurites and fears, his desire to keep the 'magic' alive in his relationship with Maddie, but it also speaks to his growth, that he goes home and talks to her about it (even if he does come up with an insane plan to 'date forever').
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Eddie in the locker room - aside from being shirtless for much of it and pulling some epically good faces - was a super interesting costume choice. Especially the use of his watch! first though - Denim shirt time! We don't actually see Eddie in a denim shirt all that often and we've seen him in the super washed out one far more than dark denim shirts. I've been laughing a little bit at a few people (on twitter mostly) claiming its the same shirt he was wearing at the hospital during and after Bucks coma and it being a play on bringing Buck back to life. While I like the theory, its actually a very different shirt - the one in the hospital was black with a grey wash out and was made of velveteen - so different colour and fabric.
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This shirt, is however one we have actually seen Eddie wear before and its far more telling than if it were the hospital shirt. You need to bear in mind that this scene is about Buck and Eddies respective girlfriends (or lack there of) and the fact that Christopher has a girlfriend now as well. This shirt is the same shirt Edie was wearing when he (re)introduced Ana to Chris in 4x08 (breaking point my beloved! the gift that keeps on giving!) and this puts a conversation about Marisol and things going well with her into the same category as Ana - suggesting she is ultimately destined for the same fate as Ana. the other thing that plays into this narrative is the use of the watch.
Eddie does not put the Christopher watch on until after he has found out that Buck has broken up with Natalia - so during the entire conversation about their respective girlfriends, he is only holding the Christopher watch, rather than wearing it.
In the picture below from 4x08 you can see that Eddie is wearing his black 'work' watch rather than the brown strapped 'Christopher' watch. Remember that the first time we see the Christopher watch is when he goes for his first date with Ana in Jinx, so he already has this watch and in theory should be wearing it in this scene. The fact he isn't is pretty telling and I'll go into that a bit more later when we get to Chris's (and Eddies) date scene.
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Then we have Buck in his outfit of many colours! The white trainers, continue to play into my theory of Buck wearing them when he is in key points on his journey to discover his self - her it is about showing his growth - that he ended the relationship with Natalia - this is a massive thing when we saw how long it took for him to end things with Taylor - The man who clings is growing and getting out before it drags him down!
The jacket is similar in style to many of the ones we've seen him wearing in season 5 and 6, but this one is much brighter and more colourful. I know I go on about white meaning bad things for Buck, but that isn't relevant here - the white bad things happen to Buck theory is much more about t-shirts, jumpers and shirts rather than jackets - its an under-layer rather than a top layer that = danger. So i'm not thinking of its relevance here for this scene. What I am going to say is that this (according to my spreadsheet!) is the first time we've seen Buck in a white jacket of any description. To me, it's playing into the idea of purity and rebirth which is what white is often associated with. This plays into the comment Eddie makes welcoming Buck back to 'the land of the living' but also implies that Buck is starting a new chapter and making a fresh start - the check patterning suggests it might not all be plain sailing though.
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The check pattern is an interesting one, obviously check pattern theory comes into play here, but whether its only in relation to the reveal that he split with Natalia, or if its also foreshadowing Buck getting himself into danger/trouble down the line, remains to be seen.
I'm going to quote myself again because I did predict that this scene may be about his relationship with Natalia when we got the stills dropped - the costume department never let us down!
The only thing I can do is scream into the void about check theory because check does't bode well for people - they always end up in the middle of the drama (see my check theory posts linked on my pinned post for more) and while they come out the other side (99% of the time) Buck in check for that scene in 6x18 pretty much doomed his relationship with Natalia (its specific to her and not C&K's baby as Buck wasn't wearing it when he delivered it!) and as that shirt in the still is very un Buck like, has not only yellow ochre in it, but also its a white base (and we all know buck in white is a bad sign!!) and its check patterned - my theory is that this scene is connected to Natalia in some way - either Buck is not being true to him self in more than one way - that things are going to/have come to a head for their relationship (my kingdom for a reverse of Buck to Eddie about Ana in 5x03!!!) and lead to a pretty big change in some way (fingers crossed for Buck to end it and then finally break down and deal with his trauma!!!) Some other things about that shirt - the colour combination - the green blue and yellow ochre are giving me call backs to coma Buck (another reason I think it might be connected to Bucks unresolved trauma around his death and Eddies absense in his dream)
In the quote above, I was also referring to the blue and white check pattern shirt he was wearing when he and Natalia got together, but there was also the fact that in the balcony scene at the end of 6x18, we also saw her in one of Bucks white shirts. I wrote in my 6x18 meta about how those two things combined didn't bode well for that relationship going forward, and thats what leaves me unsure about the check pattern on this white jacket being purely about something that has already happened. If I put my Buddie goggles on, I would perhaps suggest that the troubled times ahead may be more connected to Buck and Eddies relationship, and this would fit in with a couple of the things Oliver and Ryan have said. The thing with check theory though, is that generally speaking if it's on one of the mains, they come out the other side of the dram/trauma stronger than before. So if it is connected to Buck and Eddies relationship, then we can expect it to be in an even stronger position on the other side of whatever goes down (and at this point you can't strengthen their relationship any further and keep them as just friends imo!)
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Chimneys forever dating proposal to Maddie, connects with his outfit when he's talking to Hen - it's the same jeans and black shirt, so the meanings of black, can be continued on into this scene - the idea of magic and hiding his vulnerabilities. The addition of the jacket with this brickwork pattern in its weave is a fun choice, it's playing into the idea of building something, but also plays into the idea that Chimney has his walls up - again fitting in with the black meaning of hiding his vulnerabilities - because instead of expressing his fears to Maddie ad then them talking it thorough, he comes up with his insane forever dating concept. the fact that much of this scene is a contrasting parallel with the scene from season 1 when he is pretending to be someone else entirely for Tatiana all ties in perfectly with this costume. The fact that he reverts to wearing blue (ran out of picture spaces so I couldn't include one) later on - when he's realised his plan isn't realistic, talks to Maddie and they end up back on the same page is really good to see - the blue being a signature Chimney colour and is indicative of him being true to himself.
Bobbys blue suit and blue check patterned shirt. The brightness of the blue is a really important choice - it's the only time we see him this brightly coloured on the cruise until he ends up in the bright red at the end. This is important because this is the moment when he's still all excited and hopeful for his honeymoon cruise - everything is good in Bobby's world at this moment in time - the check pattern is telling us that it's not going to stay that way for long. From her on out we see the colours of Bobby's costumes slowly beginning to dull and take on a washed out tone, but here in this moment all is good.
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Athena's bright yellow dress is all about making her stand out - communicating with the audience, she is the brightest person in the room (in more ways than one!!). The thing with yellow, apart from the communication aspect, is that it can also be a symbol of anxiety and fear, so this dress plays rather nicely into the theme of Athenas fear of being on that ship.
The colour does have other good traits too - its fresh and bright and is a colour of happiness in its more jewel like tones and I think we can see all of these meanings in these scenes - Athena might be anxious about being on the ship, but she is also happy and enjoying herself with Bobby in that moment.
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Lola and Norman. Lola is the one we need to focus on in her very bright very check patterned Victoria Beckham dress. Obviously the check pattern plays into check pattern theory, but the red also acts like a neon sign to the audience - highlighting that Lola is in danger - the ga won't pick up on check theory, although they might connect the dots about the fact this check patterning looks very like a cage - foreshadowing her being held captive later on, but also as a nod to the fact she was incarcerated previously.
The red is also a nod towards romance and love - playing into the rekindling of their relationship and romance in the aftermath of the freeway 'see me Norman' incident.
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Ok so Christophers date night and by extension Eddies date night! This is where this meta is goingto get a bit messy and I'm goingto jump around a bit becasue I need to talk about the way colour theory is at play in all the scenes in Christophers bedroom, so we're going to talk about Christophers bedroom as one big thing rather than the two separate scenes that it actually is. They are extensions of one another and build on so much of the groundwork we've already seen in previous seasons.
Chris in plaid check yellow and red check plays perfectly into check pattern theory - it’s a signifier that something is about to go down with him - namely that the fact he’s dating multiple girls at the same time. 
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He’s also wearing a white shirt which is not a colour we see on him all that often - in fact, the only times we’ve seen him in a completely white shirt is with his suit in 5x01 when suit shopping and again in 6x08 for his school dance. He did wear a white vest when dressed as wolverine for halloween  So as you can see its not a common colour for him, but the times have seen him wear it as a solid colour have been connected to school/girls and dating (i’m including the suit shopping in this because Ana was there and it was kind of a Eddie and Ana date of sorts - in that it was suppose to be for this Christening - meet the family - date type thing).
The most interesting thing is the plaid hooded shirt though. It was such an interesting choice to go with for a couple of reasons. the colour way is especially loud - we tend to see Chris wearing greens and blues and greys, with the odd other colour thrown in occasionally. So red and yellow are not common colours for him to be wearing.
On the red front we see him in it a couple of times - the adapted skateboarding scene and the scene in 4x10 when he joins Eddie and Ana on the sofa - getting in the way of their date night. We do also see him wear red in Christmas related episodes (so I don’t tend to count them in the same way as the Christmas colour theming will nearly always override any other colour theming intention - the use of stripes or check or other patterning is more important in those episodes!). 
On the yellow front things are even more clear cut - the Tsunami arc, the aftermath of him falling off the skateboard, Mays graduation party and 5x03’s Eddie Ana break up! These (apart from the tsunami shirt) were all bright almost neon yellow.
This new plaid shirt is more into the yellow ochre part of the yellow spectrum, therefore tying much more to the tsunami arc, which is actually really fitting if you think about it in a little more detail - its a connection, not only to Buck, but also to loss and grief. Eddie might have been using his secret weapon (Chris) to get Buck out of his moping (read mourning) over not being able to go back to work, but Christopher is also still grieving the loss of his mother at that point as well, so its not just about cheering Buck up, its also about giving Chris a chance to do something fun and distract him from his own grief. That is why the use of yellow then ties in so nicely with its use on Chris now.
The other thing that really grabbed my attention about this shirt though is the fact that the two times we’ve seen Buck have a conversation with Chris in his bedroom, he has sat in the same spot and has been wearing one of those two colours - post shooting in maroon and this episode in the yellow ochre - if you watch those two scenes side by side, you see that they’ve used almost identical camera angles as well to film Buck.
I've spoken a lot about the use of maroon as a colour connected to parenthood - especially fatherhood , which is how its intended to be read on Buck - connecting to Eddie and his being shot, pushing Buck into a parental role in Eddies absence.
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That alone is a pretty loud reference to Christophers connection and relationship to Buck, but then we have the yellow ochre of it all.
I feel a little bit insane about how close my prediction was on what the Buck Christopher scene was going to be about - this is from the meta I wrote when t he stills dropped;
Whatever this scene transpires being about, based on what we've seen with Buck wearing yellow ochre, we can assume its going to continue to play into this idea of Buck not being fully truthful with people and fitting into the role he thinks people want him to pay rather than being true to himself. I do want to add to this theory by looking at Christophers shirt as well. The grey/ yellow combination is a bit reminiscent of Breaking point (the episode that really is the gift that keeps on giving) because we get Chris in grey and Eddie in tan - that is yellowish toned whilst not actually being yellow There isn't a good screenshot of them together, but the placing of Chris and Buck in the new one has echoes of Eddie and Chris in that scene (one that is interestingly enough playing into the idea of changing family dynamics, but also the moment before and the one that happens afterwards at Bucks loft, directly placing Buck into a parental role (as an aside the idea of Buck being a miracle worker plays into the theme of Eddie looking for magic, just saying!))
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Indirectly this scene was about Buck not being true to himself with people and fitting into whatever role he thinks people want him to fit into, only this wasn't an active situation - this was a scene where Buck could draw on his experience of having done that in the past to help Christopher - the line from Eddie 'you didn't end up being like you' is such a call to this and actually shows how valuable Bucks own experiences and learnings are in helping Chris (we've all been joking about Eddie choosing Buck to help him with this Chris's issue, but in actual fact he was the perfect person for the job - not just because of his being a 'reformed player', but also because of his relationship with death and the death of a loved one where you are reliant on others for their memories of a person rather than having your own)
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The thing with the Yellow ochre (this meta here that i've already quoted from above is the place to go if you'd like more detail on its use on Buck more widely) isn't just its about it's connection to Buck, his place in Christopher's life and more loosely to the will of it all, (the fact that Buck and Eddie are both wearing the same colour ways as in the hospital bed will reveal scene and are both on the same sides of the screen in both scenes is a stroke of genius and is meant to connect these two scenes together) its also its connection to Shannon.
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The first time we meet Shannon, she sits on Christophers bed in more or less the same position as we see Buck and Eddie sit, and looks at where Christopher has been positioned in all these conversations, and she is wearing a burnt orange top thats pretty close to the dark yellow ochre we see Buck wearing. Shannon wears a lot of yellow - as in it there are only a couple of times we don't see her wearing something yellow or with yellow in it and those are key scenes (which I will talk about later on).
Shannons appearance in Christophers room to read the letter she wrote him had her in this black top with a floral patterning on it. She was also wearing green trousers (which can be seen in the still below but aren't actually seen during the scene.
I actually really loved the green trousers and black top as a choice because the top is very Shannon - it sits perfectly with the floral patterns we saw her wearing when she was still alive. The green trousers are a bit of a departure for her, but I think its very intentional for two reasons .
The first is that they are very much in the Eddie trousers wheelhouse, especially in combination with black - he wears green khaki trousers a lot. The inference being that the black and green combination is an echo of Eddie.
The second ties to Christopher. Green is also a colour we've seen on Christopher a lot, it's probably the colour we see him in most. It's being used as a reflection of the fact he is growing and transitioning from child to teenager. But having it here in this scene - on Shannon connects a Christopher growing up without his mom.
Both of these combined really connect into Shannon in this scene, tying the three of them together and on Eddies efforts to keep her alive for Christopher - the underlying implication that his growth into who he is so far is as much to do with Shannon as it is to do with Eddie.
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Her necklaces were not identical to the ones we saw her in in season 2, but that's most likely because they don't have them any longer, so they've replicated them as best as they can. The other little nod that I enjoyed is the brown bracelets on her right wrist - the same place Eddie wears his brown strapped Christopher watch!
But the top they have her in plays into a couple of other things - the prominent yellow flowers make an obvious connection to Buck from the previous scene, but they also tie into the 'I want a divorce' scene from 2x17 where she is wearing a dark blue dress with bright yellow ochre flowers all over it. the dress is not especially close to the top in the wider sense - blue dress with white squares v black top with florals in a variety of colours, but the yellow flowers are the prominent aspect of both items of clothing and play into the yellow theme connected to Shannon and then to Buck.
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This is espeically relevant when you remember that Eddie is in a black suit in that scene and he's wearing black when he gives the letter to Christopher.
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The black for this sequence of scenes is such a poignant choice - its Eddie mourning all over again, not for his loss, but for Christophers loss. I did find it telling that again in this scene, we have the absence of the Christopher watch. Eddie has very rarely not been wearing a watch in his scenes, so the times when we don't see him wearing one are very telling.
For me, in this sequence of scenes, it's about the fact that they are not about Eddies relationship with Christopher, but about Shannons relationship with Christopher. The watch is much more about Eddie and Christopher, so to have it absent from this story arc makes total sense and is symbolic of Eddie being a good father
Then we have Christophers grey shirt - I said when we first got the stills from that scene, how it was likely to be connected to complex family relationships - a la when we’ve seen Buck wearing his grey shirt. And what do you know - the scene was about complex family dynamics/ relationships.
It wasn’t perhaps in the manner I was expecting, but that series of scenes played with the full scope of Chris’s complex family relationships - from the relationship he has with Buck -not only as Christophers friend, but also as more or less Eddies co-parent (the way Eddie asked for Bucks help screamed co-parent rather than friend imo - that whole burnt out car scene was two co-parents discussing their child!) to the relationship he has with his dad - which is a pretty great relationship, but it is a complex one.
The relationship he has with his mom - or the fact he feels he doesn’t have a relationship with her despite Eddies best efforts, because as he grows up she feels further and further away. 
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Eddies 'date' night with Marisol. Again I ran out of pictures (30 is not enough!) so you're going to have to use your imagination or go back and rewatch the scene for yourselves, but trust me when I say that Eddie is wearing the same shirt he was wearing for this date night as he was in 4x10 - when Christopher interrupts because he can't sleep!
It's also a similar tee to the one Eddie wears when he has his breakdown and trashes his room (that one was more green when this one is much browner). Its slouchy and has cut and stretched raw edges at the sleeves and on the pocket - in the same way his breakdown shirt did. there is an element of being in familiar surroundings and being comfortable at home, but stretched out raw edges and Eddie generally tend to mean not so great things.
Of course there is the element of his parenting skills being tested by Christophers having more than one girlfriend, but if that where the only reason, then it would've made more sense to have him in that shirt when he's listening in to Chris talking to Buck, rather than when he's on a date with a new girlfriend.
This is especially true as the screen time for that tee has more connection with Marisol than it does with Chris. Combined with the fact that once again, like in the locker room scene, he is not wearing his Christopher watch in this scene and that speaks volumes.
If we are to read the scene as being about Christopher soley, he should be wearing his watch because that watch is a physical embodiment of the importance of Christopher in Eddies life - that he puts Christopher first in all things.
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Got to say I was a bit shocked to see Marisol in his bright magenta silk spaghetti strap top when you consider the costumes we saw her in last season - mostly dressed down, t-shirts, jumpers and dungarees so this is a complete 180 for her character.
There are a few interesting things connected to her outfit, firstly it low key ties into Natalia - we saw Natalia in a red version of this top for her first proper onscreen date with Buck (when they go to the badge and ladder joint) so there is an interesting low key parallel to draw there. There is also the fact that her bracelet is a chain one - much like we've seen on all of Buck and Eddies previous girlfriends - although those have been necklaces, so I'm undecided if this chain bracelet is paying into the same trope as those.
Then there is the pink of it all.
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You see Eddie and Pink on his girlfriends doesn't bode well for Marisol.
Both Shannon and Ana wore pink. Ana wore it a lot - there are two examples below, but generally speaking its her most commonly worn colour - including on her first date with Eddie in Jinx.
The first example below is from the first time we see her in the Diaz house. the shades are different, but the fact that the first time we see both characters in the Diaz house they're both wearing pink, speaks volumes.
The other key use of Pink is when Shannon is at the beach with Eddie and Christopher and she tells Eddie she's pregnant - Eddie takes it as the sign he has been looking for - the chance to effectively start over with their marriage, but this is the beginning of the end for their relationship, even if she hadn't died a short while later. She is wearing pale pink in that scene and it's the only time we see her wear the colour in the show.
The fact we can also contrast the use of pink with when Buck wears it is telling in its own right - we see the relationship between Buck and Eddie strengthening when Buck wears pink - May's graduation party, the tsunami, the Hildy coffee machine - all moments (big and small) that show the development of various aspects of their relationship and its ability to endure.
Essentially all this use of pink on the women he has had previous relationships with, doesn't bode well for Marisol and the longevity of her relationship with Eddie. How quickly it will end I can't say, just that it will end.
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I spoke earlier in this post about colour theming for the episode and this is where I talk about it!
Pink - and in particular the very bright pinks we saw scattered across the episode. Marisol above wearing it, isn't just about connecting her to Ana in costume terms (especially as at this point that costume is a departure of her costumes from s6) it also connects her to the other characters we see wearing bright pink in this episode - Lola and Norman.
At this point in time I'm not sure if we're going to see it play out as a theme across the season, but its use in this episode was very loud on characters that are going to be around for more than 1 episode. It suggests that there is some underlying theme that connects them (by this I don't mean that they're gonna meet and hang out I mean that personality traits are going to be similar)
Magenta and bright pink in colour theory means a few different things, and like with all colours, has positive and negative traits. Generally speaking its a loud and brash colour thats designed to stand out and draw attention to it's wearer.
Things that are considered positive traits for this shade of pink are; intensity, acceptance, kindness and it's supportive and uplifting nature. It's connected to naive love (as in lust rather than the passionate and enduring love of red) can also be considered a nurturing colour.
Negative traits are; intensity, volatility, arrogant and impatient, irritability and irritating and frustration. it is also said to be a stress inducing colour and is said to be overly emotional.
Theres a clear and fairly loud connection between Lola and Norman getting into danger - Lola is in magenta trousers when she is kidnaped. Norman also has bright magenta flowers on his shirt at this point as well. My guess at this point is that we're supposed to lean into the stress inducing element, and also the irritating nature of the colour (On Athenas part at the very least!) and we'll see if those are the themes that play out for Marisol as well down the line.
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Norman is in bright pink when he's lying and claiming she's unwell from being outside or too long. We also see that he is wearing pink in the ditsy print shirt later on (again I ran out of picture spaces!)
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Athena's black top in this scene is much like the use of Chimney in black in his scenes. It's all about power and authority but it's also about her hiding her vulnerabilities. The other thing it does is creates a huge contrast with Bobby and all of the other passengers - she is the only one in black in the scene and it contrasts her with the underlying white of Bobbys shirt - juxtaposing them and visually putting them at odd with one another.
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Like I said above about him becoming increasingly pale - here we see Bobby in a sea-foam green shirt - its the palest and washed out colour we've seen him in on this cruise (grey pyjama shirt not being included as its blink and you miss it and a pyjama tee!!!). Sea-foam green doesn't really play into the traditional meanings of green - there is still the element of renewal about it (the sea washes the sand etc)but its mostly a self-conscious and uncertain colour - both things that perfectly sum up how Bobby is feeling in this moment.
The other fun thing about this outfit is the palm tree shorts the patterns Bobby has worn in relation to this cruise, up to this point (and that includes the shirts from season 6) have all been tropical themed but on his shirts, the fact that they've now slipped down onto his shorts is a visual representation of him becoming increasingly dissatisfied with the way his honeymoon is going - that the tropical vacation vibes are slipping away.
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Athenas red and white shirt, in my opinion is showing her cross purposes - its the duality of investigating and being on a cruise in a shirt. The bright red ties into the red and blue first responder colour way the show uses (for obvious reasons) while the white and the palm fronds, the lei flowers and the watery theming of the pattern fit into the troipical cruise they're on.
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Bobbys red shirt contrasts with the lavender that we see on Athena - its not a colour we see on Bobby all that often and that makes its use all the more important. Especially considering the entire cruise thus far we've seen him in blues and greens - especially pale closer to pastel tones.
This red is bright snd bold and unlike his usual choices. Red is a colour of cross meaning - there is obviously the connection with love and the heart, which is absolutely at play her - his love for Athena is spurring him on and is part of what is pushing him in to investigator Bobby mode - and its representation of love is what is going to be the key player in the up coming episodes on the ship - when he is looking for Athena during the evacuation etc. But the other meaning of red is war, courage and anger and that is very much present here in this episode, and will (i'm assuming) be later on in 7x02 and 3.
The other thing I think its worth pointing out at this point (which is pure conjecture on my part at this moment in time but that I think will become relevant in the next two episodes rather than this one) is the foreshadowed parallel with Buck in season 5 when he broke down Eddies door. The bright red we saw him wearing then was an uncommon colour for him, in the same way it is for Bobby here. It's paralleling the way Buck was prepared to go into battle for Eddie, with the way Bobby is prepared to do so for Athena - going to war for your closest person, your loved one and doing what you need to do to save them.
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Putting Athena in lavender the moment she gets to go into cop mode was a choice that had me giggling! Lavender is a colour of relaxation and order so for her to start wearing it the moment she gets to start being a cop again - speaks volumes for her state of being - it shows that her fear of being on the cruise ship and of being alone with bobby, has been overridden by her need to do her job and start investigating things. Its the perfect colour for this moment and for the impeding trouble brewing on the ship - Athena will bring order to things as order has been restored to her inner world.
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Hopefully you've enjoyed this little canter through the costumes of 7x01 we're back in business and I can't wait to read your comments in the tags and comments 🥰
Tagging for those who've asked to be tagged - drop me a comment on this post if you'd like to be added to the list for the next meta 😎
@theladyyavilee @mistmarauder @xxfiction-is-my-realityxx @mandzuking17 @spotsandsocks @loveyou2thecore @wanderingwomanwondering @oneawkwardcookie @leothil @copyninjabuckley @nathleigh @shammers86 @crazyfangirlallert @missmagooglie @inandoutoffocus @katyobsesses @radiation-run @gayandbifiremenofmine @lemotmo @bi-moonlight @satvojihusana @crazyaboutotps @princesschez75 @mongreloer @alliaskisthepossibilityoflove @sherlocking-out-loud
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thavron · 5 months
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I was writing a meta post about the final fifteen and honestly it got so long an unwieldy that I gave up and just decided to live in denial land for a bit. But there is one piece of the puzzle I want to put out there, and that's how the flashbacks are edited, or one in particular.
I've seen a couple of great posts about how the flashback minisodes are edited in season two to be from Aziraphale's POV and not the Objective View, and if I was a better meta writer I'd have links for you, but I'm not, sorry. I've also seen a few posts discussing whether Aziraphale is a reliable narrator. That is definitely something we ought to consider when dealing with this sort of POV storytelling, but not entirely relevant to my post, but worth reading about if you have the time.
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What I want to discuss is how the Metatron conversation is edited. We see Aziraphale go outside with the Metatron, this is the usual objective viewpoint. It then cuts to the scene inside the shop. We don't see the Metatron conversation again until Aziraphale is talking to Crowley. The way it is edited makes it very clear that this is not just a flashback but also Aziraphale recounting the tale. The use of "He said-" cut to scene, and "I said" cut to scene makes it as clear as the editor possibly can make it. It is a technique often used in editing to reduce exposition monologuing. Whether this is an accurate depiction of the Metatron conversation, we don't know but not actually relevant to my point (though worth thinking about).
What I want to point out is that Aziraphale chose to give Crowley four important pieces of information.
I don't want to go back to heaven.
There are enormous projects afoot. (consider that they have already discussed the possibility of a second Armageddon, though only Crowley knows about the Second Coming.)
They know about the Arrangement.
We could go together as angels.
He says all this in such a way that suggests he's fully drank the cool aid, but if we review the information without the dramatics it sounds more like a warning.
The use of double signalling ("it'll be like the old times, but even nicer" whilst shaking his head no) which occurs throughout the scene, this post and this video got me thinking about how deceptive Aziraphale is being. But he's not trying to deceive Crowley. He is trying to pass on the above information, hinting that he has a plan, whilst putting on a show for whoever is watching. He assumes Crowley is on the same page, and then it all falls apart when it becomes apparent that Crowley is really not. This is when he changes tack, and begins to panic.
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He's left with the horrible task of trying to respond to Crowley's declaration positively, whilst not breaking the illusion. Which is why we get lines like "We can be together... as angels."
He also obviously sees them as a unit already (our car, our shop) and so it may not have he occurred to him that Crowley wouldn't just trust him and follow him into heaven. It's insensitive yes, but also not out of character for Aziraphale. I think this is the real kicker here, Aziraphale feels rejected because Crowley doesn't trust him enough to follow, and Crowley feels rejected because he doesn't feel good enough. Yet they are both clearly saying they want to be together.
I think the final few moments with Aziraphale and the Metatron is really what sells this idea to me. He is left undecided. He has the choice, abort mission and follow Crowley, or go ahead alone. He's devastated and you can see him wavering. If this was truly about him being excited to go back to heaven, I don't think we would see this indecision.
I can not decide just what is motivating Aziraphale to leave, whether he sees a sliver of hope to fix things in heaven, or whether he has decided to take on the role of hornet in a bees nest, but what is abundantly clear to me is that he has a plan and he wanted Crowley to help him, and Crowley said no. Or maybe he didn't. He was waiting by the car after all. Maybe this moment is what allowed him to move forward with a smile?
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septembercfawkes · 10 months
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7 (More) Things I Wish I'd Known as a Beginning Writer
Last time I shared seven things I wish I'd known as a beginning writer. Unsurprisingly, that wasn't an exhaustive list, and I've been thinking about it some more. So, I present to you, seven more things I wish I'd known as a beginning writer. . . .
1. The Central Relationship Needs an Arc and an Actual Plot
Many of us have been told we need a relationship plotline in our stories, but few of us have received any guidance on how to actually do that (unless, of course, you are writing romance).
And in my first novel attempt, back in the day, the central relationship was not romantic. I had an idea for what the relationship was like, but partway through the story, it wasn't working. And it was becoming super annoying.
What I didn't realize was that it was annoying because it was mostly static. Nothing was changing. The characters weren't growing closer together or further apart. Instead of the relationship plotline having "peaks" and "valleys," it was mostly just a straight line.
Of course, I knew it was going to change at the end.
But what I didn't understand was that it still needed a plot through the middle. 🤦‍♀️ Which means it still needed the basics of plot: goal, antagonist, conflict, consequences.
Not just interesting interactions and conversations. Not just banter and pastimes.
In my last post, I mentioned the three basic types of goals: obtain, avoid, maintain.
Well, in relationship plots, this translates into these three basic goals: grow closer to the person (obtain), push further away from the person (avoid), maintain the relationship as is (maintain).
The antagonistic force is whatever gets in the way of that. If your protagonist wants to draw closer to this person, then an antagonistic force should be pushing him away. If he wants to be apart from this person, then the antagonistic force should be pushing him closer. If he wants to maintain the relationship as is, then the antagonistic force is what disrupts that. This creates conflicts and should lead to consequences. 
If you have a relationship plotline, it needs an actual plot.
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2. Choose a Tentative Theme Early, to Better Shape and Evaluate Your Story
If you've been following me for a while, you probably know I consider these three things to be the triarchy (formerly known as "trinity") of storytelling: character, plot, and theme. 
Each of these elements comes out of and influences the others.
This also means you can use each of these to help shape and evaluate the quality of the others.
It's much easier to write a solid story when you understand all three.
If you have only one or two pieces, it's harder to discern which ideas are just okay and which ideas are great. It's harder to discern what does or does not belong in your story.
The best ideas for your story are going to come from and touch each of those three things.
Most beginners are familiar with concepts of characters and plot.
Few know anything about theme.
And fewer still have the desire to learn anything about theme. It's often seen as unimportant or something that "just happens." Okay, sure, it could just happen. Maybe. 
But writing your story will (in the long run) be much easier if you at least understand some basics about theme.
I have so much to say on theme, it could probably fill up a book (and maybe someday it will), but for now, if you want more information on it . . . I'd recommend starting with this article: The Secret Ingredients for Writing Theme. It breaks down the key elements of theme, which can give you a good foundation.
Even if your theme ends up changing a bit, starting with an idea in mind will help keep your story on track.
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3. Your Story Needs a Counterargument
Remember when I was talking about theme, and implied I wasn't going to go into it that much more? Well . . . I guess I'm going to go into it a little more.
The thematic statement is the argument the story is making about life.
But it's not really an argument if no one is disagreeing.
This means your story needs a counterargument (I call this the "anti-theme").
This counterargument will often manifest within the protagonist (as a "flaw" or misbelief or something the character needs to cast off or overcome) and/or within the main antagonistic force. 
It can technically show up in other places and in other ways, but let's keep this basic.
So if your story ultimately shows the audience that it's best to be merciful, then a counterargument for that could be that it's best to enforce justice (Les Mis).
If your story ultimately shows the audience that it's best to ask for, give, and receive help, then a counterargument for that could be that it's best to avoid, withhold, and refuse help and do everything yourself (A Man Called Otto).
If your story ultimately shows the audience that it's best to rely on faith, then a counterargument for that could be that it's best to rely on technology (Star Wars IV: A New Hope).
The two arguments are locked in a "battle" of sorts, similar to how the protagonist and antagonist are, because they are in opposition to one another (see #5 in previous article).
The arguments need to be "shown" more than "told." And the counterargument should be given fair weight, because doing so will actually make the whole theme (and plot and characters) stronger.
Here are some examples to think about:
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4. Writing More isn't Enough to Take Your Work to a Professional Level
We are often told that if we want to be great writers, we need to write more. And this is true. To an extent. 
I've worked with writers who had been writing for decades, but were still at a beginner level.
I have known writers who bent over backward to meet word count goals, only to end up with a pile of slush they couldn't see their way out of.
I myself have spent enormous amounts of time and words trying to write something brilliant.
But for the vast majority of people, putting in the time and word count isn't enough.
What is the point of clocking in more and more hours and typing more and more words if you don't know how professional-level stories actually work?
Don't get me wrong--you absolutely need to put in time and words, and they absolutely will help you improve! And yes, quantity can improve quality.
But also remember this: You don't know what you don't know.
And if you are practicing imperfectly, that doesn't guarantee that one day it's going to be perfect.
If I have lousy technique every time I go bowling (and frankly, I do), that doesn't guarantee I'm going to get any better if I don't know what I'm doing wrong or how to improve or what good technique looks like--no matter how much time I put in.
This is sadly usually true for writing.
I'm not saying that no one gets to the professional level by only clocking in writing hours, but just that . . . I don't think most of us do. And I think some of us could spend decades clocking in the hours, and really, just be spinning our hamster wheels because we don't know what we don't know--we don't know why professional stories are professional level, so we don't know how to improve.
Hands-on practice is vital.
But so is education.
Sometimes it's actually more beneficial to learn about the craft from someone than to complete your Xth writing sprint to meet your word count goal.
If I could speak to my past self, I would tell beginner me to spend more time studying the craft. In the long run, it would have actually helped me get better easier and much faster than clocking in another hour of writing (that would have ended up in the garbage bin anyway). I've put in a lot of hours that didn't get me very far because I didn't fully understand where I was trying to get, or how.
There is always more you can learn. And especially in the writing world, there is always another perspective to learn what you think you already know. Many writers talk about the same subjects, but come at them from different angles, and learning even those different angles can help you refine your understanding of that subject.
I'm not going to say that tomorrow you have to sign up to take a bunch of courses (though you can if you want), but make time to learn about the craft regularly. You may want to ask yourself: Is it better for me right now to write for an hour or to learn for an hour?
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5. Conflict for the Sake of Conflict is Actually Filler--You Need Consequences!
There is an adage in the writing community, which is that story = conflict.
And once again, it's true. To an extent.
But adding a bunch of conflict isn't enough to make a story good.
If the conflict doesn't change anything--if it doesn't have at least the power to change any outcomes, then what is the point? It's just stuff happening.
Who cares if a bomb is going to go off, if no one or nothing significant is in danger of being blown up?
Conflicts need consequences to be meaningful.
It's really the consequences that hook and draw readers into the story. Or at least, the potential consequences. It's potential consequences that make up the stakes in the story.
And they draw the audience in because the audience wants to see if what could happen actually does happen. 
Once the audience understands the potential consequences (the stakes), they care about the conflict, because how the conflict is resolved will affect what happens next. The conflict now has significance because it changes the direction of the story, it changes the future.
Consequences also improve the story by strengthening a sense of cause and effect.
As I touched on in my previous post (see #4), random bad things happening is actually less effective (and makes characters less sympathetic). And random good things happening is also less effective (and makes characters less admirable). Instead, it's better if the bad and good things that happen come as a consequence to how a conflict was resolved.
This often happens even at a scene level. Just as nearly every scene should have a goal and antagonist, nearly every scene should have conflict. How that conflict is resolved in that scene should also carry consequences and affect what's going to be happening in the near future of the story (generally speaking).
Consequences also allow the audience to experience tension, which, as counterintuitive as it sounds, can be more effective than outright conflict. Tension is the potential for problems to happen. Conflict is actual problems happening. Tension makes the audience feel suspense. But suspense often only exists because the audience understands the potential consequences (the stakes) in play.
If there are no known consequences, then the conflict often doesn't really matter to the audience, because they can't see how it will change anything significantly.
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6. Starting in Medias Res is Actually Harder, not Easier
A lot of beginning writers struggle with beginnings--which makes sense, because they can be very difficult to write.
And so a lot of beginning writers are told to open their stories in medias res, which translates to "in the midst of things." This basically means you open the story up with some form of rising action (conflict)--usually it's that scene's rising action (see #2 in my previous post).
In other words, you are essentially cutting off the scene's setup.
While this can be effective, and while I may be unpopular in my opinion, I don't feel that it makes things easier. In fact, more often than not, I think it's actually harder to start in medias res.
This relates to what we just talked about above in #5.
When we start a scene in medias res, we are starting with conflict, but if the audience doesn't know why the conflict matters, then it won't hold them for very long.
When you cut off the setup of a scene, you now have to find a way to convey who is there, where is "there," what is there, when, and why we care (the why is the stakes).
--all without slowing the pacing.
This is why I think it's often (though not always) more difficult.
Now don't misunderstand me. I'm not saying you can't start in medias res, or that you shouldn't start in medias res.
I'm just saying it's tricky.
Instead, I would personally recommend starting just before the scene's conflict. Start early enough to give the audience context to understand what is about to go down: where and when the scene takes place, who is there, what the goal is, and what the potential consequences are. Make the setup long enough to convey the important stuff, but short enough to stay interesting.
Then get to the scene's conflict, the rising action.
You can read more than you probably want to know about in medias res here.
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7. Yes, You Really Need to Do That If You Want to Write at a Professional Level
This last thing is pretty nonspecific, as it's not about one particular piece of writing advice. When I started taking writing seriously and going to conferences and listening to podcasts and what have you, I often felt skeptical of what I heard. Now, sometimes that skepticism served me well (and has led to many of my blog posts), but other times that skepticism held me back. What's the difference?
Being skeptical of "writing rules" has, in the long (long) run, served me well, because it has actually led me to better understand the rules, why they are rules, how they work, and how and when to break them.
But sometimes it wasn't that I was skeptical of the rule itself. It was that I was skeptical that I needed to do X at all. I was skeptical that professionals actually did X.
For example, I would hear about Swain's scene structureand think, Yeah, there is no way most people actually do all this and put all this thought into their scenes. 
Or I would run into a breakdown of character arcs and think, Yeah, there is no way most people actually do all these things to write a great character arc.
And in the community, I have brushed up against this same mentality from others. Viewpoint is a popular subject. "Do I really need to be in one character's viewpoint at a time?" or "Is it really that big of a deal that I described the viewpoint character's face?"
And I'm like . . . on the one hand, no, and on the other hand, well yes--if you want to write at a professional level and be competing professionally.
Not that no professional ever varies from that, but just that those are exceptions that prove the point.
And it's not even that every professional is consciously doing X thing. They may be doing it subconsciously. But X thing usually still needs to be there, for the story to sound professional.
So yes, you really do need to do X thing if you want to be writing at a professional level.
If you don't care about writing at a professional level, then obviously you don't have to. It's totally valid to write for a hobby or just for fun.
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Now I will echo what I said last time. If I had waited until I understood all these things to start writing, I would have been waiting forever. And some things I would have never properly understood without the actual writing process. Yes, we need to be educated on how stories work, but it's also important to sit down and write.
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