"Still trying to intimidate me? Cute."
(ID: Kirby series fanart of Meta Knight and Galacta Knight based off of a couple dynamics template by @/ReddsMess on Twitter. Original template and source below the cut, as well as a HAL language variant. Top-left panel - high-angle shot of MK lit from above, standing firm and glaring up through his mask, his wings curled out and breaching the panel in places, subtitled "Well well..." Top-right panel - low-angle shot of GK lit from below, looming in the air and leering down through his mask, his wings curled out and his hands spread wide in challenge, both of which breach the panel in places, subtitled "Look who came to see me..." Bottom panel - MK & GK stand next to each other, the latter leaning towards the former and gently caressing the side of his mask with the back of one hand, grinning smugly and wrapping a wing around the knight, subtitled "My Knightmare." MK stands stiffly with his fists clenched at his sides, blushing vividly and glaring away from the warrior. A little flurry of white hearts emanate from GK, while one small one hovers above MK. END ID.)
Started 03/30/24, finished 04/02/24.
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HAL language variant:
Original by ReddsMess (template link) NOTE: The artist has marked 16-18+ in their bio, so browse at your own risk!
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It's always funny to me when a big-name youtuber argues vociferously that souls-like games DO have a difficulty setting, it's Playing The Game Right (leveling, build, using summons, etc), and then later on in the same video will have a fifteen minute long section complaining about how certain boss fights completely invalidate certain builds or require you to drastically alter your style of play, and i'm like... I thought you were in FAVOR of this.
And of course they're not, they just don't understand what a difficulty setting IS anymore, and that's completely fair because I think that most DEVELOPERS don't either, but it means that the criticism they make is always couched in a fundamental misunderstanding of the thing they're trying to criticise (and also usually a complete misunderstanding of where the criticism comes from).
And I want to be clear, I've beaten basically every single Dark Souls game, I beat bloodborne, I played shitloads of elden ring and the reason I didn't beat it was because I got bored, and I've done speedruns and soul level 1 runs of dark souls 3. I'm pretty much the dark souls power player that everyone expects would argue AGAINST having difficulty options.
But.
I've been playing thousands of hours of battletech, and the battletech difficulty screen has been the singlehandedly biggest argument I've had change my mind.
In the game, Battletech modifies difficulty per mission by changing the total health of enemies, changing their skills and experience levels, the usual fare of difficulty curves (although damage is never affected, thank god). But having all these granular options can dramatically change the way the game is played without simply affecting health values or hit percentages.
Toggling mech destruction and lethality means that losing a mech in a mission or having a pilot be knocked unconscious removes them permanently. They're killed, destroyed, you need to go get a new one. That's a HUGE change from the base difficulty where having a mech be completely destroyed in combat just removes the weapon components and costs a ton to repair. Likewise, changing the number of parts required to buy or salvage in order to complete a mech DRAMATICALLY changes the game - the maximum amount of parts you can get from a single mech is 3, and usually you only get 1. Needing 3 parts means that if you're lucky, you could see a brand new mech in a mission, blow its head off, and get one for free. Moving that scale up both means that rare or expensive mechs take much much longer to earn, but also that replacing mechs takes much longer (meaning that losses are even more painful).
Like, every single one of these options can dramatically affect how you play the game or change the feel of it to something much more interesting to you as a player - do you want to play a rogue-like game where you have to save and scrounge to get new mechs, and each mech and pilot is a precious resource you have to protect? or do you want to powerscale fast and constantly get new mechs and rare weapons?
And like, having extremely granular options for gameplay isn't for everyone, but then again, there are the owlcat pathfinder CRPGs that do this same thing, but have a base 'easy-normal-hard' sort of slider that automatically selects certain options, and you can adjust them if you want. If you're not interested in going through each slider you can just say 'I'd like normal please' and the game automatically makes all the selections, but you can also stop and say 'hey actually let me turn on permadeath too' and you can do that.
And I think that when people think about difficulty, they think about the most basic 'health and damage adjustments' sliders, and not ANYTHING else that actually have much more of an impact. I will hit this point to my grave that dark souls would massively benefit from difficulty options like turning off instakill effects (like curse or petrification) or removing the harsh penalty of dying when you can't get back to your bloodstain because a) that's often what drive new players off the most, and b) it doesn't fuckin' matter anyway, all you're losing is souls, the only thing it does is make you have to go grind more to make up for it.
And of course, there are always EXTRA challenge runs people come up with - nuzlocke runs of pokemon, soul level 1 runs of dark souls, hell, when I do Battletech I often add additional challenges like 'no intentional destruction of civilian buildings' or 'each mech must be assigned to a pilot and if one of them is sidelined, so is the other'
But challenge runs aren't difficulty settings, and more importantly there's no way to unchallenge run a game. You can decide to make the game harder for yourself, but you can't make the game EASIER. And when people say that you can, they're lying to you. Like yeah, there builds that are very strong in dark souls, and leveling optimally will make the game easier, but if you don't know what optimal leveling looks like, it's pointless. If you have a deep and thorough understanding of the game, and you check the messageboards, and delve through the wiki, and use a couple of exploits, the game will be easy! And if it's still too hard for you after that? Well, go fuck yourself, you just spent hours of your life doing research only to give up on the game anyway.
And the truth is, most people who argue that dark souls shouldn't have a difficulty slider are doing it out of bad faith, because they have a certain amount of ego riding on 'being good at hard game' as a character trait, and making these games more accessible frightens them because what if being good at dark souls isn't actually getting them into heaven
but also because they're somehow afraid that having extra difficulty options in the game will tempt them into choosing them? And then they won't get the 'true experience'?
Gamers are some of the most fragile people in existence that the mere option of reducing difficulty sends them into hysterics.
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Growing up in an extremely ultra religious, cult-like family was a mindfuck for multiple reasons but that doesn't stop unfortunately, even when you escape. For example, see: The overwhelming feeling of boiling hatred and shame for who you used to be.
The angry hatred for the past person I used to be, the version of myself that mindlessly parroted my family's beliefs and listened to their every command, constantly simmered under my skin and invaded my every thought. I was embarrassed of what I used to be- even as I made friends of different ethnicities and faiths, as I listened and explored new ideas and worlds that I never knew existed, as I started the first LGBTQ+ club at my school and volunteered with kids who deserved so much more- there was always a little voice in the back of my head.
"They would hate you if they knew what you were. They would hate the horrendous teachings that were seared into your mind, the things that you used to say and believe. You are nothing but a pretender."
And it is true that my beliefs were bigoted in all the worst ways. It is true that I believed truly heart-wrenching things without a second thought and judged others in such harsh and unfair ways. I told myself that there was no coming back from that, not really. There was nothing I could do to ever make up for it.
Then I remembered that the person who said those things wore velcro light up sneakers and collected finger puppets that the librarians handed out as awards for reading picture books. The person that held signs at pro-life rallies and anti-LGBTQ+ protests had a cherished sticker book and hunted minnows in the creek after school and adored their puffle on club penguin and was really into greek mythology and had skinned knees from climbing trees at recess and knew every Disney song by heart and was absolutely terrified of the dark.
That person was a child.
I was a child.
It took a really long time. Years and years of reflection and distance, but I've decided that I can't hate the past version of myself anymore. I feel pity and remorse, I feel anger- I feel so much fury and violent rage- at what my childhood was and I grieve what could- no, should- have been, but I no longer resent who I was.
I'm not ashamed.
I am so, so, so unbelievably proud of that little kid. For being brave enough to leave the comfort and safety of what I was told was right. For not being afraid to be wrong. For seeking out information and knowledge in a culture that praised ignorance. For questioning everything, relentlessly.
I am by no means a perfect person, I never have been and I never will, but I am proud of myself in every iteration that has ever existed because I know that I have never stopped trying to understand and learn and grow, and I never will.
If you have ever been in a similar situation and feel similar things, first of all: My condolences on your lost childhood. Second of all: Please be nice to that past version of yourself and recognize all the hard work they did to make you who you are today. That person was a survivor and an inspiration. They deserve nothing but love.
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unfortunately I keep thinking about him and I have to drag you with me ☹️ (enji on the mind again and I need someone to stop me)
ok but what are we thinking about?? is it back to the secretary au?? a new au??? divorced detective- no wait.
not-quite-divorced detective au... he's still married. he doesn't wear his ring much anymore, nor does he speak much with his wife (he's been sleeping on the couch for months). but he's grasping at straws trying to keep them around bc he has nothing else... not that it stops him from flirting with the cute junior detective they paired him with. actually, you're the only thing keeping him from ending it all...
he knows he shouldn't go drinking with you after work. the alcohol will just make it harder to stop himself from making a move. he can't cheat. on top of all he's put his wife through, his family... he can't cheat. but, is it really cheating to spend time with you? to go home with you? to sleep in your bed when you so graciously offered after it slipped out that he'd been sleeping on his couch...
and if you slept next to him, that wouldn't be cheating, right? he just can't put his hands on your hips, make you grind on his thick cock under the covers. he can't whisper about how badly he wants you wrapped around him, moaning his name over and over until morning. surely it's not cheating if he's not sleeping at all in that bed of yours...
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