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#kane and lynch
zachfett · 5 months
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Kane & Lynch 2: Dog Days (2010, Io-Interactive A/S)
(Fragile Alliance mode)
This has one of my favorite aesthetics ever. It is such a harsh, grimy, beautifully ugly game.
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solidusgrilo · 10 months
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Kane & Lynch.
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colouredsilva · 5 months
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i love/hate these games and i hate this drawing :]
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kittydonutmaker · 4 months
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Idk if this was already like noticed but there was this video game called "Kane and Lynch dead men/ dog days" and it heavily reminded me of Micheal De Santa/Townley and Trevor Phillips
Both Trevor and Lynch are psychotic, balding, have mental health problems, anger issues and usually turn a negotiation or alliance against them
(Lynch was "sorting" out a guy and accidentally killed a Chinese government's daughter which lead to the whole game's plot)
( Trevor burned down and massacred the The O'Neil Brothers and burned down their meth lab which lead to the Chinese Mafia kidnapping micheal and trying to kill trevor)
And Kane and Micheal are both selfish, care about their family, more calm, care more about business and more cleaned up
(Kane in the second game went to China to go 0on a job about having a lot of money but it went all down the drain and Lynch dragged Kane to sort out the guy)
(Micheal doing a job for Martin Madrazo after becoming allies and trevor being upset with Martin and kidnapping his wife, which made micheal having lay low)
I KNOW THESE AREN'T GOOD COMPARISONS BUT I CAN SEE IT SO CLEARLY IT'S JUST MY OPINION
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salt-satan · 7 months
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Gameplay is mid as hell
But my god, it's gorgeous
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Kane & Lynch, does that name ring a bell? No? Good! That means you’re still a good person.
Kane & Lynch is a series of games, Kane & Lynch: Dead Men and Kane & Lynch 2: Dog Days, that never saw much success and was destined to obscurity, and honestly that is the best part about it, why? Because if it was a popular franchise, I would be worried for everyone’s mental stability, or lack of, in this case.
There are many reasons why these games never did particularly well despite having graphics that can still hold up to this day, an amazing atmosphere, a good enough sountrack, gameplay that never got too stale albeit a little too simplistic and generic, but the main reason was because this game had no audience, this game was made for nobody, you will not relate to this game, you will not enjoy this story, and you totally wont want to hear what it has to say about you, why? Because this is a game about horrible people that does horrible things while being aware of it the entire time.
Kane and Lynch: Dead Men doesn’t puts you in the shoes of a wronged cop trying to set the world straight, it doesn’t makes you the hero that has to defy all the odds, and it totally doesn’t makes you a redeemable antihero like Travis or Shadow, no, you don’t get any of this here, what you get (and also the opening cinematic for the game) is a guy named Kane that has been sentenced to death penalty, what for? Your guess is as good as mine, but you can bet anything that he deserves it.
The game begins with Kane writing a letter for his daughter, a daughter he never knew or saw other than in pictures, in said letter he is not apologizing or trying to justify his actions, instead what he writes is “The only feeling I have left is regret, regret that I never get to see you, to know you”, and that is the only moment of “feelings” you will ever get on this game, after that, the reality, Kane’s reality, sets in real fast, with no previous warning or even him wanting to, he is bailed out of prison on his way to his execution and forced to cooperate with his, in lack of a better term, new captors; these captors are soon revealed to be The Seven, and they have been hunting Kane ever since he betrayed them during a past job, running away with all the money and leaving them for dead, warning him that he has 3 weeks to recover what he stole from them or they’ll kill both his ex-wife and daughter.
If that sounds like a lot is because it is, this game never stops to explain anything, the story is told only by bits and pieces of dialogue that you’ll hopefully catch a glympse of, just like it would be IRL, nobody is gonna stop and give a 10 minute monologue over why they are there, specially if the characters already know each other; this lack of clarification and proper guidelines set the tone pretty quickly as well, everything feels like it is barely hold together, nothing makes quite sense and you wish you could ask a few more questions but since there are 50 enemies surrounding you at all times, the few lines that you got will have to do, it creates a feeling of rushness and improvisation that, for the most part, is how the game should feel, as Kane himself doesn’t even has a plan, he just got an objective to meet and no pointers or any idea on how to make it happen; and to make matters worse, he has a personal watchdog, Lynch, a pretty interesting guy as he is one of the few characters that manages the feat of being a worse person than Kane himself, and not because he wants to, he just has bad luck, suffering from hallucinations and severe manic episodes that make him lose consciousness and black out into a blind rage against everything and everyone that surrounds him, he never knows what’ll trigger it next or when it’ll happen, it will just happen and he’ll be left alone to pick up the pieces.
The gameplay is integrated in a, more or less, seamless way with its narrative aspects, you don’t have an ammo counter for the guns, you only get a total ammo and you yourself are responsible to count your bullets, just like it would be IRL; stand idle for long enough or press E and you will reload your gun.
This game is one of those that incorporates a “downed” stage before dying so you have the chance of getting back on your feet and keep fighting instead of having to replay a whole stage, but not everything is roses and dandelions, you are revived with srynges of Adrenalin, which, for those that do not know, is the thing that makes your heart beat faster and get all excited and full of energy, medically this is also used as a way to kickstart a fading pulse, as it forces the heart into a rush and can save a person, in fact, it saves you in the game, but this is not just a fun gimmick, because just like real life, use too much of it and you’ll flatline yourself by, basically, making your heart explode, this mechanic is not defined by a limited set of times or anything similar, instead your difficulty setting changes how long do you need to wait to use it again safely, and each usage of it, instead of outright killing you or sending you into a gameover, just works on a luck based gamble, the more you use it, the bigger the probability of you having a heart attack, but you can also get lucky and be revived 3 times in a row like it was nothing, or be very unlucky and not survive your first revival.
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Speaking of downed and semi-conscious states. Each time you get downed the screen will flash white and then it will start slowly losing its colours until it becomes black and white, when that happens, you have bled out, namely, you lost; but getting downed is not just a fancy addition, as each time you do, you’ll hear your own thoughts and consciousness fading, as the audio gets distorted around you, and you start to hear Kane’s (or Lynch’s, if you’re playing co-op) last dying thoughts, in case of Kane, they are usually bits related to his past and his remorse over not meeting his daughter; this game really doesn’t wants you to forget that, for people like you, not even death is enough of a punishment.
Something that I consider unique about this game is its “crew” system, you can order the members of your crew to do things like defend a position, follow you or attack an enemy, pretty basic features, except that each one of them, even Lynch, has their own personalities and degree of cooperation, so at random they can refuse to obey your commands, or instead do something entirely different, and that is not limited to their movement because, what happens when you run out of ammo? If your teammates have the same type of ammo you need, your character will yell asking for more, and those that can replenish your ammo, will reply back, but that is also completely optional, as giving you ammo also takes ammo from them, so is entirely up to them to share, or not; and if you noticed how I said “character” instead of a name? That’s because that is exactly how the multiplayer works, a weird coop-pvp mixmatch that managed to destroy the entire internet.
Wait what? This game destroyed the internet and nobody knows of its existence? Well yes! Thanks to the introduction of achievements on PS3 and Xbox 360, there was an achievement called True Elite, awarded to the number 1 player worldwide and allowing you to play as Kane, and Celebrity, awarded to the number 2 and allowing you to play as Lynch, meaning that rising up those ranks was a proof of status, the higher you were, the more people wanted to play with you, but that’s the nice side of things, the ugly and bad side? Well, like I mentioned before, this game has a mix between coop and pvp in a way that it is both at the same time, each match will begin with a group of heisters trying to rob a place or get an objective, but there was no limitations whatsoever, there was nothing keeping you from killing the rest of your teammates to collect their share and keep all for yourself, and for those that were unlucky to be betrayed, they could have their second chance, spawning back into the game as cops, killing a heister meaning leaving them out of the match while at the same time respawning as a heister and stealing their accumulated money; now, again, how did this broke the internet? By being exactly what it tried to be, how? Well, the multiplayer mode, called Fragile Alliance is exactly, a fragile alliance between unknown criminals, each one is there for their own gain, and how did that translated to the real world? Well, several threads on TrueAchievements, an old website dedicated to achievement hunting prove testimony to an underworld that was created inside the game for the sake of two achievements, meaningless titles outside the game, clans would go at war with each other for entire weeks or months, boost alt accounts to hog the top spots, block the leaderboard by playing only against themselves and demanding REAL MONEY in form of Xbox live cards or xbox gold for a chance to be allowed to participate in these matches or even be allowed anywhere near, most of these setups ended up being scams where unsuspecting players would get killed endlessly until their rank would decrease even further or engage in Antiboosting, which was a practice of using poorly ranked accounts to make your match not gain you any positions in the leaderboard due to you playing against opponents that were too underlevelled for you, this led to the reset of the leaderboards between 3 to 5 times, and a monthly reset system was put in place after last time; I guess that it does prove the point the game was trying to make about “Thieves’ honor”
So far I’ve only talked about aspects relating to the gameplay and the atmosphere surrounding the game, and that’s it for now, but I’ll keep making walls of text about both the story, the soundtrack and the details that stood up to me the most, and obviously, fangirling about its sequel, Dog Days, which is another one of my favourite games.
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Random Opinion #4
While I am glad that I.O. Interactive still owns the rights to the HITMAN franchise, I won’t lie.
I still wish they owned the Kane and Lynch franchise as well, instead of it being stuck in the permanent limbo that is Square Enix.
Are the games good? No. They are technically complete messes, the graphics on both are shoddy and outdated. However the stories that both try to tell are good! While Dog Days is getting more recognition, thanks to youtubers like Jacob Geller and Pyrocynical making fantastic videos involving the game, the first game’s story was also pretty good. I think with tweaking and maybe one rewrite, it would’ve been better! I also believe that a company that has largely dealt with only stealth games, where going slow is key, trying to do a third person cover shooter where speed is king, can be given a little leeway in terms of how good those games were going to come out. I still wouldn’t mind a new Kane and Lynch game. Hell, maybe even use that as a way to tie in the HITMAN games, with Agent 47 tracking down the two, since they most likely have a hit on them. I think remastering both games and ironing out the bugs would be a good idea.
I just kinda miss that grit both games brought to the table. Along with the two characters that are more invasive in my mind than some musical numbers.
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skyboxeye · 2 years
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Capturing the ambience of Kane & Lynch 2′s menus
Dog Days’s gameplay is infamous for its over-the-top violence and numbing pacing. It’s  much easier to recommend the title’s mollifying attract mode.
Hiding the menu UI
Inside the root directory, there's an item called Patch01.zip whose contents will override any identically-named base game files found. You need to modify the UI configuration file inside:
Extract frontend.xml from the game’s Patch01.zip archive
Inside frontend.xml, delete tags as necessary for each menu UI element. Hint: search for "AttractMode"
Add the modified frontend.xml to Patch01.zip/menu/frontend.xml. For this, you can use common archive tools like WinRAR or simply drag + drop with Windows Explorer.
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Capturing footage
I recommend enabling Sharpen from the game’s graphical settings. I believe this setting skips the game’s default blur filter - rather than apply an image sharpening post-process pass, as it may imply. Compare Enabled vs Disabled below:
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You should also enable anti-aliasing, but note that it’s only available from the in-game graphics menu (not the dedicated K&L2 Setup utility).
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Extracting sounds
QuickBMS scripts for the Glacier engine should work with the game’s archives. As a last resort, you can use Dragon UnPACKer’s HyperRipper tool on the PC_Def.str archive, which contains the OGG sound files you’re looking for. For example PC_Def_0x313F7200_00007A18 is the “Slums” background track.
Putting it all together
Once you’ve located the sound files you need, render them alongside your captured menu footage. Be careful to align the sounds with any relevant graphical cues - especially for the “airport” mode.
youtube
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emilinqa · 9 months
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roll the harry du bois cringe comp
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ghostlyarchaeologist · 9 months
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Oops, sorry, my bad!
Leverage S03E01 The Jailhouse Job.
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reidobsessed · 26 days
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Female Unsubs are so
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darkpunkrocker · 6 days
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Lynch has been "sneakin' up" on Kane to scare him or nips at his tail when he's not lookin'.
Kane of course feigns defeat and collapses onto his side ta let the pup have her victory. It's a game for 'em at this point.
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seersisters · 22 days
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I'm not usually into crossover events, but I think Bree Matthews and Hennessy would make very cool sword fighting buddies. Meeting up in random national parks and Denny's parking lots to see who wins this round of From Chaos vs. Excalibur.
They could bring Ronan and Sel along too. Let them compare tattoos and bond over having cool powers that try to kill them if their magical pH is a little off.
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goryhorroor · 2 years
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directors + their favorite movies
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quaddmgd · 2 months
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legacy of kane & lynch: dog omen 2
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judolord · 4 months
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real fuckin gamin goin on
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