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#like y'all don't have to worry
svtskneecaps · 5 months
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lukewarm take of the evening: y'all care too much about being ""outdated"". fellas this smp moves inhumanly fast. it is ok to CHILL holy shit CHILL. y'all are like "(posts BANGER ART) super late guys sorry" friend i am hitting you with a blanket i am snapping you with my metaphorical towel WHAT DO YOU MEAN SORRY. "(posts BANGER FIC) rip this is outdated now" WHO CARES???? I LOVE YOU, OK. ohhhh woe is us as the fandom at large for having MORE HAPPY PILLS ARC CONTENT oh no how outdated!! how could you be writing speculative fiction about how forever felt during happy pills :( slash SARCASM!! WHAT DO YOU MEAN!!!! THERE ARE SO MANY BANGER ARCS, WHAT, YOU THINK WE'RE COMPLAINING????? FOR GETTING MORE OF THE CONTENT WE LOVED????? oh no we're past the period where everyone thought green gay ninjas were like Dead Dead, my work is now outdated and noncanon :( WDYM. GIMME. A BANGER IS A BANGER IDC IF IT TAKES THREE MONTHS. you think rome was built in a day?? fuck you, baltimore, GIMME. my ass has been cooking a goddamn backflipo family fic since july when it was ALREADY outdated do you think i fear god??? "oh no, you're making an edit of slime's (attempted) egg murdering spree?? how could you, that was months ago it's irrelevant" SAID NO ONE EVER.
save your wrists kidlings ok carpal tunnel is no joke. CHILL!!!!! CHILL!!!!!!!! TAKE YOUR TIME SHEEEEEESH OK LOVE YOU <3
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bettertwin1 · 6 months
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Hate those "reblog to prove ur not a terrible person, if you don't then you support these terrible things!!!" it always goes to my head and messes with me man
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saltwaterconfessions · 4 months
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okay idk how many of y'all also like murderbot but im sure there's at least a few of you. apple tv is doing a series with alexander skarsgård executive producing and starring. and i am very excited to see a TV show adaptation, i think it could be so good. im gonna tell my dad to watch it. at the same time, i am genuinely sad murderbot is going to be played by a white man. literally ANYBODY could have been murderbot. truly actually anybody. and im not surprised in the least, but i am disappointed. and like. if the Very Clearly Not White characters get whitewashed, im going to be FURIOUS. i really do hope it's going to be good but im braced for less than good.
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naffeclipse · 1 month
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What story do you plan on doing next?
I'm not sure yet! I want to take it a little slow right now and write some shorter fics while thinking about what big fic I want to write. I'm a little tired of writing in the Arctic setting so I might try something different.
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cerise-on-top · 18 days
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Hello love! Hope you are well!
So I’ve had this cute idea for a while with AleRudy poly! Where Alejandro and their s/o spoil Rudy for a day, like make him dinner,, whatever you think lolz and then end it by both Ale and s/o spooning him?? I think it would be adorable!!
Hey there! I don't think I made this as fluffy as I could have, and for that I am truly sorry! But I tried!
Spoiling Rodolfo
I feel like he’d be surprised at first. Don’t get me wrong, he doesn’t doubt the love you and Alejandro have for him one bit, but he never would have thought you’d go out of your way to spoil him this much. First you bring him breakfast in bed, essentially waking him with a kiss to each side. It was all there, French toast, eggs, orange juice. He didn’t have to lift a finger. Naturally, as he got out of bed, he’d try to make it up to you by cleaning up after himself, only for you and Alejandro to stop him from doing so, forcing him back onto the bed once again. Rodolfo would grow suspicious. Did he miss an important date? Did the both of you miss an important date? It wasn’t like it was his birthday either, but he couldn’t for the life of him remember something that you did where you had to make it up to him either. For the time being, he’d simply accept his fate. Eventually, he would get up to check up on you. And then there was the barrage of gifts. They were lovely, naturally, but what did he do to deserve them? Again, he would grow even more suspicious. From the beautiful flowers to the small stickers you stuck on him, he wouldn’t know what to do. However, he wouldn’t say something immediately. Maybe he can think of why you’re being especially nice to him himself. Were you about to get into a lot of trouble? Were you just trying to get on his good side?
Of course, Alejandro made the suggestion of going out together, spending the time outside to do whatever it is he wanted. And then came the idea of having a picnic, since it was nice and warm outside. As you went to pay for all the items, with Rodolfo already taking out his wallet, you almost tackled him to get him to put it away. Alejandro paid, even though he shouldn’t have. You were three people, and with the amount of snacks you bought it didn’t come cheap either. From a massage to a heartfelt poem from you, it all started to seem like a little too much. Again, Rodolfo doesn’t doubt the love you feel for him, but it seems a bit off. However, you wouldn’t give him a satisfying answer either when asked about it. Were you going to break up with him after all this time? Making your last day together as beautiful as possible so he had something to cry over? He hoped not, but it didn’t seem impossible with how nice you were being towards him. A kiss to the cheek, you even gave him a plushie of a small cat, claiming its silliness reminded you of him. Why on Earth would you do all of this? Why go to these lengths?
Even around dinnertime, when you wouldn’t let him help out, he almost felt a bit sad. Sure, it was nice to not have to lift a single finger for a day, but why? He loved helping out, you both knew that. He was very much an active man at home, doing what he could to keep everything clean and in order. He didn’t mind cooking for you either, pouring his heart and soul into every meal for you. Rodolfo adored doing something for you, so he wasn’t used to being on the receiving end of it all. The meal was delicious, but he felt almost sad as he was unable to help you out at least even a little bit. You watched his favorite movie with him, you took pictures of him with his silly cat plushie, hell, you would have likely spoon fed him as well on that day. He couldn’t shake the feeling that something was wrong. What have the both of you been up to? He would ask you again regarding it all when you were spooning him, trapping him on either side. It would take the most embarrassing nicknames that you only use on him to calm his nerves. Something along the lines of “Hush, Rudy-Poody, can’t we show our love and appreciation for you for once? You always make us feel good, so it was time to return the favor.” and “Mi esposo, you need to have more trust in us. Sometimes we just wanna see you smile as well. Cheer up, we just wanted to spoil just once in this life.”
He’d sort of cringe at the nickname you gave him, but it was the reassurance he needed since you only ever used it when you were being especially sappy. You didn’t get in trouble again, you were simply a bunch of lovesick fools. He’d give you a kiss on the nose and a smile. However, he would also try to turn around as Alejandro was spooning him, only for the colonel to not budge in the slightest, saying that Rodolfo shouldn’t be tossing and turning like this. No kissy for Alejandro it seemed. Rodolfo was this close to just wrestling him down for that kissy. Although he can’t really get used to the feeling of being spoiled, he will accept it for just that day. He will pay the both of you back in his style, though. You will also be spoiled. He couldn’t wait to team up with one of you to spoil the third one. All three of you will have had a day like this at some point.
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quirkle2 · 1 year
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suncaster warriors :)
[please don't tag as LU] ; character info under the cut
goes by wars and captain
24, 5'7"
he/him
demifluix and ace
kind and caring and silly (so silly)
heart of gold
a bit of a workaholic
has to have 1 hug every day or he will Die
in a qpr with legend <3
fights with a sword and shield
excellent leader, excels in fighting against crowds
FAST
banned from his era
dark world form is a silver ferret
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kaelidascope · 4 months
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Midnight Menagerie Chapter 13 is LIVE
**SHAKES HAPPY NEW YEAR BAG OF DOGGY TREATS**
Hey howdy HEY IT'S 2024 WOOOOO and what better way to start off the year than with a hot n fresh chapter of Midnight Menagerie!
Mind the tags on this one fellas. This is one of THREE very spicy chapters c: All aboard for the bees Sex Gauntlet ™ challenge! WOOOO (they do not actually call it that trust me it's sexier than it sounds)
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blackhholes · 6 months
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Teen Wolf as Horror Subgenres
Season five B: Gothic Horror
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helinedmightbehere · 7 months
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tsams but as quotes said in my class cause why not
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Sun: But what if someone starts a rumor about you? Moon: Just start a rumor about them. Lunar: Eclipse has foot fungus!
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Glamrock Freddy: *knocks on the doors to the Daycare* New Moon, excitedly opening it: Chocolates again? Glamrock Freddy: Uh- no. I came to give Earth her official card and stuff. New Moon, disappointed: Oh.
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Moon: Why is it that whenever I'm near you, I just want to fly into the heavens to get away from you? Foxy: Because you're an angel. Moon: ...nobody has used this many pickup lines on me as much as you have. Foxy: You look like a model. Moon:
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Foxy: Was your father a thief? Moon, under his breath: Oh god- Foxy: 'Cause he stole the stars, and put them in your eyes. Moon: I swear to- Foxy: And if you were a vegetable, you'd be a cute-cumber. Moon: Not even a thousand conversations with Sun is going to help me recover from this.
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(That one April fools video dimension)
Trashcan Man: Cut. Sun: *still fake crying* Trashcan Man: I said 'cut', why is he still crying?
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Eclipse: Even lions are less feral than you idiots. Bloodmoon: *standing in front of a burning building*
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Sun: So, you know the people behind me? New Moon: Mhm? Sun: They...they were talking shit about me, to me. New Moon: Wh- Sun: They didn't recognize me. New Moon: How? Sun: I have no idea-
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Sun & Lunar: Threeeeeeee~ Moon: ...Are you two having a stroke?
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Golden Freddy: Just relax and focus. New Moon: You're telling someone who has their mind in a thousand different places at once to focus. Golden Freddy: Yeah.
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Sun: Okay, this part, we'll just look at this part- Sun: Sun: Oh god.
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Eclipse: So basically mental violence? Sun: ...How do you know that? Eclipse: :) Sun: How do you-
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Eclipse: Is that a garbage bag? KC: Yes. Bloodmoon: Who are we kidnapping?! Eclipse: No- NO-
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Sun: To write your feelings to someone? Everyone else: *stares at Sun*
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iwasbored777 · 8 months
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Headcanon or fancanon
Gwen accidentally called Rio mom. Gwen cringed at what she said...Rio secretly smiled.
Rio remembers that Gwen doesn't have a mother and feels bad for her, she comes closer and whispers "you can call me that but please wait until after you marry my son" and gives her a wink. Gwen is speechless but her face turning red is speaking for itself.
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c-is-for-circinate · 1 year
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Background AD&D info for Stranger Things Fans
I'm doing it, I'm writing an overly-long post A WHOLE SERIES of overly-long posts about how the Stranger Things kids play D&D, and what exactly first edition and AD&D were for.
Source: I've been playing since 3rd ed/3.5 era, NOT AD&D, but I've had a lot of friends who've been in the game for much longer and I'm kind of a nerd for rulesets so I watch D&D bros go off on youtube sometimes for fun. Also, I've actually read the AD&D player's handbook, which is an experience let me tell you. If anyone who's played older editions wants to chip in, go for it!
I think I'm going to have to write a separate post (or posts...god hopefully not posts) about the kids' individual classes. So stay tuned for that. I'll link it from this one when it's done.
First, some history: The earliest editions of D&D are a little confused, numbering-wise, because they didn't know there were going to be numbered editions yet. Dungeons and Dragons debuted in 1974 as an offshoot of mini-based tabletop wargames that already existed at the time. These were mostly big games, where players controlled whole armies rather than creating individual characters, and set their forces against one another. (Not unlike very complicated games of chess, if you really think about it.) D&D was not, to my knowledge, the first individual-character-based ttrpg, but it became the biggest pretty readily.
Advanced Dungeons and dragons, or AD&D, came out in '77 or '78 (Wiki says '77, the publication date on the copy I've been using says '78), although they were still publishing Basic D&D as an alternate option, more or less until the mid-nineties. AD&D was a lot more rules-heavy and had a lot more intricacy going on (relatively speaking), and it's the game the ST kids play.
Compared to modern D&D, AD&D's basic rules feel both more and less. The mechanics themselves are often way more complex, and navigating your way through all of those percentage tables as a DM implies a pretty high level of math skill, worth noting for both an 11-year-old or a guy who failed senior year twice. The character options, on the other hand, feel slim. On first glance.
AD&D only has five classes -- ten if you count subclasses, which you probably should for AD&D. There's fighters, with special fighter subclasses ranger (Lucas's class) or paladin (Mike's class); clerics (Will's class, supposedly), with special cleric subclass druid; magic-users (or mages, theoretically El's class), with special mage subclass illusionist; thieves (NOT rogues! but this is definitely Lady Applejack's actual class, with some caveats), with special thief subclass assassin; and monks. You will note I did not mention bards. We will get to bards. (Probably in the character post, when I talk about Dustin. Bards are...special.)
AD&D had no barbarians, no warlocks, no sorcerers. No special, prescribed forked paths for a character to venture down. Subclasses functioned mostly like classes do nowadays -- you'd roll up a character and be a paladin from day one, simply lumped under fighter because many of the core mechanics were the same. And a significant percentage of text given to describing these classes seems full of really restrictive orders and conditions. Clerics are never allowed to use a bladed weapon? Druids refuse to touch metal? Assassins must engage the local guildmaster in a duel to the death in order to progress to level 14? Where's the creativity, asks the modern 5e D&D player? Where's the freedom?
And this highlights a really core, central thing about how AD&D works and what it was for, that I think modern audiences can very easily miss:
1st edition AD&D is a game about archetypes.
Modern D&D is a game played in a sandbox that's been dug up and worked over for the past fifty years, in a cultural landscape that values individuality and originality and sometimes pretends that daring to share a trope with anything that came before is somewhere between boring and a straight-up crime. Original D&D came with very different baggage, and while it was still very much a game about storytelling, the KINDS of stories being told were a little different.
Characters weren't intended to be highly specialized, granular creations with intricate backstories and complex individualized skill sets. This wasn't even because those kinds of character-driven games or narratives were seen as bad, necessarily -- it's simply not what the game was written for!
First edition D&D was designed for big, epic adventures, where players could embody their own personal instance of a specific stock character trope. It was written for "I want to be a knight!" and "I want to be the magician!". It was about getting to be YOUR VERSION of a very particular, already-existing idea that would have been familiar from fantasy fiction at the time.
So, when the AD&D rules say that druids hold oak and ash trees sacred, that they will never destroy woodland or crops under any circumstances, that they cannot and will not use metal weapons or armor, that there only exist nine Level 12 druids in the world and they form a council with students below them -- this isn't an attempt to micromanage players, to be arbitrarily pedantic or controlling. This is Gary Gygax attempting to present the archetype that 'druid' is meant to encompass. This is what a druid is, according to this ruleset: a priest of nature, part of an order with rules and loyalties, with these priorities and these ideals. Mechanics and personality are not divorced in AD&D as they are in 5e; they are written together, to outline a specific character concept, and that is what's presented for the players to get to play.
If this sounds like it leads to boring, formulaic stories -- well, it could. But archetype-based stories, particularly adventure stories, are by no means necessarily bad. A story about a mysterious and knowledgeable old wizard; a naive-but-determined farmboy full of destiny and potential; a reckless rogue, slick but sometimes bumbling, selfish but secretly loyal; a beautiful princess, charming and clever and sharp-tongued when she wishes to be -- it's a pulp novel full of stock characters and tropes. It's Star Wars. What makes Star Wars special is NOT that its characters are specific, convoluted, or entirely original. What makes it special is that the specific instantiation of these characters, the little things that make Luke Skywalker be Luke Skywalker and not any other callow farmboy. Star Wars uses these archetypes well, and that makes them deeply satisfying. THAT'S the kind of story ethic behind AD&D.
First edition D&D has a reputation of being all about combat, and not about story at all. And on the surface, it's somewhat true: AD&D's rules are also highly combat-based. This isn't because players were expected to only do combat and dungeon crawls, and never roleplay -- but it WAS expected that, by signing on to play D&D, players were most interested in a campaign of exploration and fighting towards some fanciful goal. There was an element of buy-in from the start. The game was (and still very much is), at its core, about going on a quest.
The thing to remember, though, is that a quest IS a story. It's not the psychological trauma-unburdening character-driven narrative that pop culture might tell you to expect in modern D&D, but AD&D was every inch as story-based as the game's ever been. The stories being told were a little different, but with a very similar root.
The 1979 Dungeon Master's Guide is actually full of information about how to set up a world and stock it with people, political factions, and socioeconomic logistics. There are extensive rules about how high-level adventurers become part of the political fabric of the realm, building forts and amassing followers and making names for themselves. (Here, again, we see echoes of AD&D's forebearers in war games, and certain elements of the game that are all but gone from modern D&D.)
What there AREN'T a lot of rules about, on the other hand, are things like skill checks. There's no "persuasion" or "investigation" in AD&D, no list of specific things players can do and how good they are at them. Aside from combat and a small handful of specific non-combat activities, discretion over the success or failure of just about anything was left up to the DM. A DM was always free to call for a dice roll, and could set an arbitrary target number for success at any activity, but the rules also don't say they have to. To see if the characters persuade the barmaid to give them a hand, the players would have to be persuasive. To find the hidden clue in the cluttered chamber, the players might have to describe themselves looking in the right place.
In other words, there are relatively few rules for activities outside of combat, not because those activities were expected to be absent, but because they were expected to be unpredictable. How much exploration, and what players had to explore; what NPCs to interact with, and how they might react to being spoken to; what factions might exist, what moral quandaries could unfold, even the goal and big bad guy of the whole campaign -- the original sourcebooks for AD&D offer at best some very general advice, and NO hard and fast rules. That was for players and DMs to decide.
Many players and DMs, I know, fell on the side of engaging in relatively little worldbuilding complexity outside of the very mechanically-crunchy dungeon crawl. What little we see from the campaigns in ST is certainly mostly combat-oriented. And yet there are also hints of storylines happening off camera. Season 1's one-day eight-hour adventure was probably mostly dungeon crawl. Season 4's campaign takes most of a school year, until the players recognize the members of the cult they've been chasing for months, and know Vecna lore that would only have been published in one or two places anywhere by then, which means they probably learned it in-game. We don't see a lot of evidence of specific character plotlines -- in fact, repeatedly we're shown that the Party's characters share names with their players, making the whole thing even more clearly a big kids' game of let's-pretend. But that doesn't mean there's not a story.
So in short, the original game of D&D is built for epic quests, founded in very specific archetypes, but with the space for just about infinite in variation within that framework. That's what the Stranger Things kids are playing.
(And with this posted, I can start writing about the individual classes these kids are playing and what that says about each of them.)
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katsigian · 4 months
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Gonna force myself to finish those asks I've gotten. Gonna force myself to finish those tag games I've been tagged in. Gonna reblog all of my mutuals things they've tagged me in and shared. Gonna share my lore writings and oc studies. Gonna put my head down and keep walking even though things have been one real bad stroke of luck after another irl for a little while now. I haven't forgotten about anyone, friends or mutuals, or anything they've tagged me in, I promise
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80 or so years of life really ain't enough can I have an elf lifespan instead please? Or at least a dwarf's... I need at least a couple hundred years... Oh and a new spine every 5 or so years, if that's not too much to ask. 3. 3 years actually. Yeah, a new spine every 2 years, and a lifespan of 350-750 years, that's all I want really.
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alicornze7 · 22 days
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-EMERGENCY INTERRUPTION POST/hj-
idc if it’s 4 days late have this April Fools special!!
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this took longer than it should but it’s more of a treat for myself so win-win
I don't actually have an official persona so have this lil’ guy I made in 6th grade instead (he's gonna represent me until I design my actual sona)
Close-ups :
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this drawing single-handedly destroyed my workflow
-we will return to our regular posting schedule shortly-
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seoafin · 1 year
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i know i would love to read about stsg suffering in this love hotel fic
oh they're suffering alright
“So…there was a girl wasn’t there?” You start, referring to when you had last seen them. The three of you, out for drinks with Shoko at a bar near TokyoU, and the pretty, doe eyed girl who had struck up a conversation with you in the bathroom about Satoru and Suguru. She had smelled nice, and her hands had been warm and soft they had grasped yours. You smile encouragingly. “You brought her home.”
Satoru and Suguru stare at you. You stare back. Maybe that was the wrong thing to say. Maybe they don’t want to talk to you about their romantic trysts. Maybe you’re just forcing conversation where there is none. People talked about these kinds of things during sleepovers, didn’t they? Huddled together, laughing and teasing each other about their romantic endeavors.
This is…not what you envisioned. 
Suguru is beginning to look faintly embarrassed while Satoru’s lips are thinly pressed together, just a nudge from being downturned.
You sweat. Tough crowd.
It’s not like…you hadn’t seen them all get into the same taxi. Or the way the girl whose name you had never caught had been clinging to their arms the entire way. 
“Did you get her number?” You ask. “For a date or…” you trail off. You think you might really be digging yourself into a whole.
“Ah,” Suguru says, looking embarrassed. “There wasn’t really an opportunity…”
Once again, silence hangs in the room.
You quickly move to change the topic, in hopes that it’ll lighten the mood. “When I was in Kyushu, a man gave me his number.” It had been a relatively quick interaction. An extra helping of the famous local cuisine of Miyazaki beef, and a piece of folded paper atop of the napkin you had been given paired with a wink. “Shoko thinks I should call him!”
…You’re doing this wrong. You must be doing this wrong. Why else would Satoru and Suguru be looking at you like that?
Satoru exhales, running a hand through his damp hair, looking questionably weary. “He knew you were a tourist. He was probably looking for a quick—”
“Kyushu seems a bit far,” Suguru interrupts with a small, tight smile.
You blink. Satoru’s words aren’t lost on you. You are still contemplating them when you say, “Oh.” It wasn’t as if you had been planning on actually calling the man anyway. Maybe he had been wanting you solely for sex. It was obvious from your Tokyo accent you were a tourist. It would’ve been easy enough. “You think?”
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pain-is-too-tired · 6 months
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Am I the only one who's kinda getting bored of the "haha Percy is blonde like Will, the you're not my type scene is gonna be so funny" or whatever?
Specifically because Walker looks nothing like how I imagine Will?
Like yeah, he's blonde. But not the blonde I see for Will? It's a darker tone. Plus He does not have lanky cat stretched out in sun vibes sorry y'all
That, and Nico never specified he meant looks when he said Percy wasn't his type.
Cause if we compare Will and Percy they're different in a lot of ways.
Will's a healer, Percy's a fighter.
Will is described as laid back and appearing a lot more harmless then he really is. Why Percy is constantly being described as frightening and even godlike. He's a whole storm why Will's a cat stretched out in the sun.
Both are stubborn,but Will is a lot better holding in his more extreme emotions. It takes a lot more for him to be loud when going back and forth with someone. He can sound annoyed but he hardly ever sounds angry.
That and Will can calm down others like Clarisse, why Percy ends up matching them in attitude at some point.
Like I said, Percy's a fighter which often leads to impatience as usually in a fight its so quickly placed. You have to strike first before your enemy gets you. His adhd is a lot more hyperactive.
Will on the other hand has to balance patience and speed. Rushing can be dangerous, but you also can't be too slow or else chances of your patient dieing grows. It applies to how he interacts with others too.
And I honestly think that might be why Nico clicked more to Will. Will just has more patience to get through to him. He gets upset but he keeps his cool. Literally,iirc, they were in LITERAL HELL before they had their first true out right fight.
Idk why it urks me so much now. It was funny at first but it feels it's been beaten to the ground.
I think a lot it is also I feel Will is way too often chopped down to Nico's "hot therapist boyfriend". That y'all literally think of Percy was blonde that's all was needed to be Nico's type again. Like that's all that makes Will his type.
Heck, think about the fact Percy hardly ever defenseless. If he doesn't have his sword he has his powers.
Nico's thoughts on Will why he was literally going on about him in boo is that despite his harmless figure. Despite being a healer and not a fighter. Will rushes in to battle, even volunteering to scout on a enemy right after DELEVERING A BABY AT 14.
I think Nico found Will a lot more welcoming because Percy is just too much like him in some ways.
Sure, they can outsmart opponents, they're not dumb or completely dependent on their weapons and abilities. But without them they're a bit more unsure of their next moves. We see that Nico,despite being on the verge of dieing, still instinctively relies on his abilities. Though we don't see a similar case with Percy, his abilities is what makes him great enough to go toe to toe with literally gods. Nico's connect to death related abilities radiating from him was enough to scare back monsters.
Both need someone who isn't as use to being able to depend on weapons or godly powers strong enough to topple armies. They need someone to keep them grounded.
It's why Will and Annabeth click so well with their respective boyfriends. Annabeth constantly coming up with plans, she has only really her wits and a small blade to get her the upper hand. AND SHE DOES SO. I'm sure if Percy was in a situation where he couldn't use any of his abilities and either without his sword or couldn't depend on it as well, she would easily think of a plan and keep him from over doing it.
Will,like Annabeth, doesn't have the same powerful aura that his boyfriend does that keeps others literally backing away.
But he still managed to walk past Gemini without being stopped. I refuse to believe that he can't handle himself in battle like TSATS tried to say.
Anyway, really excited to see baby Will in the show in a few years fhdh
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