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#lineless? art/style experimentation
floofery · 4 months
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I can't live without you but you can't live with me
Speedpaint and some other stuff under the cut!
Idk if this really counts as Sunflower or not... it's not meant to be ship art? but ig it's kind of exploring the not cute sides of the pairing anyway
I spent around an hour and a half on this piece which is abnormally fast... I think it's one of my favorites so far ^^
Version without words:
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Speedpaint:
That's it! This piece isn't my usual style... it was more experimental, but I hope it's still okay!
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onitekkart · 15 days
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don't believe in fear / don't believe in pain
don't believe in anyone you can't tame.
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punkitt-is-here · 1 year
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the healer
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fowlaroundtown · 1 year
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poison queen and A6 for rise!Mikey posseeble?
Heck yeah!!!!
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He’s got those summer vibes 🧡☀️🧡☀️
Prompts can be found here!
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melodybottles · 10 months
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❀❀❀
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televisionbug · 10 months
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buried bones
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hey fellas. you want art like this? or perhaps like This?
weeeelllllll i am in Desperate need for money! i still do not have a job, and i've been having a lot of fun doing these as lineless experimental pieces! with a lot of different variety!
there are some caveats to this: -color palettes are RANDOM, unless you wish to provide a specific palette for me to use! -i cannot draw humans! iterators are fine because they're like silly mannequins to me
that all to saaaayyyyy!!!! these start at 30 smackaroos, but if you have something more specific or want a specific style, it may be more!
pls spread this around as much as you can!!! i am only using my rw blog for attention since my main is Lacking. sorry fellas i swears i'll be drawing rw stuff lol
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Something more experimental this time around!!! I thought it��d be fun to try a different art style for the Lyoko virtual world to capture that other-world vibe the show captured with its CG, so I did just that and went with an experimental lineless/painting-like style to capture the show’s CG vibe :]
I’m most likely gonna have to play around with the style for future works taking place in the virtual world (Especially since I almost reached the layer limit on Procreate while drawing this H), but despite that, I’m super happy with how this came out!!
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comicaurora · 1 year
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So far, has there been any sort of art technique or process you've tried that made you go "that was surprisingly easier/harder than I expected"?
Oh man, yea. So many things. Doing this comic has been a learning experience and a half because of all the textures and effects I have to do, most of which I figure out on the fly because I've either never done them before or I've never done them that many times before.
The first "surprisingly easy" effect I'd never succeeded at before was the scales on the Storm Drake in the interlude after chapter 6:
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It's a Droplet particle brush used on two layers, one set to Multiply and the other to Screen. It produces a very easy texturing effect that works on everything from scales to sand to rock, making the surface look like it's catching the light in complicated ways. I used it again in Dainix's desert flashback in chapter 19 to make the sand look like it was catching the light.
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I actually used a similar method to draw the background in the arena fight in chapter 12 - using a rounder particle brush, but the same combo of Multiply and Screen to produce a chaotic pattern that gave the illusion of a massive background crowd without making me hand-draw ten thousand tiny people.
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This one was an effect that didn't surprise me and that I sadly had very little cause to replicate, but I LOVED the multicolored highlighting effect in Erin's chapter 6 flashback in the heart of the Storm. It ended up being very simple to do and it just looked SO pretty.
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Changing the highlighting colors to just the cool-tones for this page just made me like it more.
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When we hit Falst's intro arc and I had to draw about a million forested backgrounds, I decided to refine the process I'd used in the first few chapters, because I wasn't happy with those results:
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Starting in chapter 8 I tried a lineless style for forested backgrounds, and it worked out better than I'd hoped. Not only did it produce a feeling of depth and shadow, I didn't even need to plug in my drawing tablet to do it - I could literally do these backgrounds with my trackpad and mouse, which was a huge timesave. Combined with a little experimental sunbeam stuff and these forest backgrounds ended up both shockingly simple to make and VERY nice to look at.
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I used a similar technique for the soulcrystal in The Collector's lair - stacked Multiply and Add layers with nested rough shading patterns similar to the ones I used for foliage, but with more overlap to produce the effect of chaotically scattering light.
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This was another no-drawing-tablet one, and I liked this texture so much that I willingly redrew it for the stinger in chapter 18 rather than copying the texture from the earlier chapter.
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In terms of effects that took longer than I anticipated, Dainix's fully-realized Crucible form has been giving me trouble for literally as long as I've conceived of the comic. Drawing fire is already hard enough, but giving that fire a semi-solid, tangible form that was clearly readable as a humanoid figure was a HUGE pain in the ass. The head and arms were easy to design, but what to do with the bottom half was always a struggle, and beyond that I wasn't always sure how opaque to make him - real fire is a semi-translucent light source in constant motion with no clearly delineated edges, and if you draw it in a way that deviates from that too much it can make it feel less like fire. It took a while before I was happy with the color balance on him to make him suitably glowy without losing the internal detailing that made his expression readable.
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Similarly time-consuming, working out how to do Vash's "nova mode" took some trial and error. I wanted to make it clearly visually distinct from Paladin light magic and regular fire magic, so I focused on trying to replicate the texture of the surface of a star, with sunspots and flares rather than licks of fire or sharp-edged lightsaber vibes. I'm happy with how it ended up, but if I recall correctly it took upwards of two days just getting all those glowy effects sorted out.
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Then drawing the actual starfire blast was an even bigger pain, because again I didn't want it so glowy that it was completely unreadable. To be honest I'm still not sure if it worked.
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This is a very recent one, but it took me a while to figure out an effect I was happy for to communicate "this place is really, really dark." I didn't settle on a blanket dusty purple desaturation layer until quite late, to sort of replicate what night vision supposedly looks like for animals that can see decently well in the dark. Lights and darks are preserved, but color isn't so much, and this way I wasn't way-overshadowing everything and making it impossible for US to see. And conveniently the actual effect is quite simple to do - it's just a universally gray layer at 50% opacity set to the "Saturation" combine mode, stacked with a universally dusty purple layer at 70% set to the "Color" combine mode. Very easy to add quickly and copy/paste across different pages.
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There's probably more, but yea. Almost all of the "that was surprisingly difficult" effects either get easier with time or I figure out ways to simplify them and make them work in fewer layers. This is the really fun thing about a longform project like this - I keep finding new ways to challenge myself I'd never even thought of before.
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sariphantom · 1 year
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So, last year, there was this art contest we did at the Unfamiliar Familiar discord server to celebrate Unfamiliar Familiar getting 3000 kudos on AO3 at the time, and of course, I joined and put my two cents on making a cover. That was when I was being experimental with my entry, and have it be mixed media (2012 Donnie in my usual lineless art style, 2012 Mikey in the acrylic paint style, and both Casper and Casey Jr. in simple lineart and flat colors). I didn’t win in the end, but I had fun nevertheless.
https://archiveofourown.org/works/41520255/chapters/104131731
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kozachenko · 3 days
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I've crawled out of my cave after playing Final Fantasy IX for a long ass time what have I missed?
Artist's Notes:
I'M BACK BABY! A while back I made a post with a new style experimentation thingy but I ended up deleting it because it was just kind of a boring face thing, I was planning on doing more art but then I started playing Final Fantasy IX and uhhhh yeah so that game has kind of taken of my brain for the past two weeks and I am 20 hours into the game because I love it so much. I wanted to draw Vivi because Vivi is just really fun to draw ok? I've kinda been feeling really burnt out with my lineless style, mainly because of how hard it was to do lighting. I'll show one of my initial art style tests on the bottom of this post. Again, used to have it be an individual post but it was just one face so it was kinda boring, so might as well include with this one on the subject of art styles. I wanted to kinda mix some aspects of my older style with the sketchy shading lines with a more painterly way of doing the lighting (mainly in the shadows). All in all, I think that's my favourite part about this drawing, it feels nice to finally be able to do some proper lighting again, and I want to experiment even more with my lighting and rendering in future pieces. Also, part of the pant shading got kinda lost in the sketchiness, so for next time I'll probably focus on the clarity of the more sketchy parts of the drawing, since I did go with my initial sketch for the final drawing. I also gave up on the background since I had no idea what to do for it, and I didn't put too much detail into the staff as I forgot which one I gave him in my current playthrough and I didn't want to risk spoiling myself via looking up references, but that's ok I like how the singular yellow circle on it matches Vivi's eyes. Also I was having a bit of trouble figuring out how to draw his body and how to pose him, but I like how the pose turned out a lot. It was inspired by his idle animation when in a battle in game where he does a little shimmy.
Ok I need to talk about Vivi's design because I love it so fucking much oh my god-
I absolutely love how his face is just in complete shadow and only his eyes stand out, it's so cool and unique and I love how they recontextualized the original black mage design from the classic Final Fantasy games. How they did it I won't say because I don't wanna spoil the game, but someone give this poor baby a therapist because he goes through a lot. Actually, same can be said for all of the FFIX cast, they all need therapy (again, I won't spoil anything, please go play the game for yourself).
While I do love almost all the characters in the game, even though Vivi is most fun to draw, my favourite character has to be Zidane (the main protagonist of the game). He's a really fun protagonist, and they could have easily written him as a misogynistic jerk who doesn't respect women but they didn't, and I really appreciate that. He's just an overall cool dude who's a really nice older brother figure to Vivi and also just has a cool character design (who I also want to draw eventually). Initially in the game I was planning on grinding levels for Vivi to make him the tactical nuke of the party, but then that title went to a different character (who was initially multiple levels behind the group since I grinded the party in the starting area way to much before they joined, but now they are two levels ahead of everyone and have pulled the team through a lot of tough battles, again I won't say who it is because it is kind of a spoiler and the way the gameplay actually ties into their character arc is just so good omfg). Once I eventually finish the game I'll probably write a full review on here, so no spoilers until then lol
Also, I've kinda been burning out a bit with making Touhou art, which also made me a bit burnt out with Touhou stuff in general (although I will continue keeping up with the manga) so getting into other things (i.e. Final Fantasy and even Fallout since I've watched the first season of the TV show which is a whole other post for another day) has helped me refresh and given me something new to think about. I've ended up in the exact place I feared ending up, where I would start drawing fanart for it not because I wanted to but because I felt like I had to, so I'm taking a bit of a break. When I do draw Touhou fanart again I'll try to draw for the sake of myself, and to all the other artists and fanartists on this platform (and on any social media for that matter), take care of yourself and don't forget to take breaks when you need to!
(Ok part of that last paragraph was definitley influenced by the good ol' "it's 9:00pm and I need sleeb, but the message at the end still holds up, always take care of yourself)
Oh yeah, and here is that one style experiment I did btw
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Man I really fell down the "Yoshitaka Amano art enjoyer" to "Final Fantasy fan" pipe line didn't I?
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adogscurse · 5 months
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OPEN FOR COMMISSIONS
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DETAILS
Line Art
35$ MS Paint-style lines in monochrome.
Complete
40$ Only 5$ extra and I'll shade it, color it, give it a background, make it a complete piece in the style.
Render
100$ Open-ended option. Usually paint-style shading, lineless with an experimental background.
BORING PART
I reserve the right to refuse work. If you've paid then I refuse it then I'll refund you in full.
The turnaround times are guidance.
To open DMs on Tumblr, go on my user page then click the speech bubble with the plus in it. If you want, just write your Discord username and we'll discuss it there.
COMMISSION WORK EXAMPLE
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loki-valeska · 4 months
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Another year has come and gone. And this year was filled with Super Paper Mario and Zelda lmao Looking back at my progress, I think I definitely made some improvements. They're small, but there's a lot of them. I worked on anatomy, and shading, and I think it really shows. I also started to enjoy drawing hands. There's just something whimsical about them.  I've also gotten a bit more experimental with my style and use of colors. I started doing Comic and Manga style, which I find really fun!  And even most recently I tried a painted lineless piece for the first time. 
Other achievements for this year include: making my first animated GIF, started writing my Super Paper Mario AU, and even started setting up my streaming equipment again. Hopefully I can stream again in 2024. 
Overall I posted 107ish pieces this year, according to my 2023 art folder. I've still got some finished pieces on the backburner too, but I'll save those for next year. Overall a pretty productive year I'd say. 
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luckytiggertalia · 7 months
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no way im gonna finish this tonight but wip with an experimental art style inspired by arealtrashact (im not gonna tag them properly cause im shy oopsie)
gonna try to do lineless
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sinlizards · 2 years
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hey just wanted to say i am OBSESSED with your style of painting and i stare at it for ages. do you have any tips for digital painting for someone who wants to start practicing it more?
It's hard to say cuz I feel like the digital painting process can be so based on the individual and what you find makes the most sense but here are some tips under the cut for how i found my grove of digital painting!
start off simple, if you try to immediately shoot for huge pieces with high rendering + detail you'll just intimidate and frustrate yourself out of the process. some of my earliest lineless/'painted' work was just super simple character pieces like this and then i worked my way up into more involved illustrations
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LOTS of experimentation with process, brushes, colors, etc. is key. Back when i was first doing aa art I actually started out painting in a totally different look to what you see me post now it was more scratchy and FAR more tedious and the fact I never completed a full piece like that is a testament to it not being the right fit for me personally (comparison shown below)
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This is more personal preference but when it comes to my paintings i always try to stick to 1 or 2 layers in the actual rendering process. I find having more than that can make things look too "clean" and can also overwhelm me. Also having one layer helps mimic acrylic painting in a way
thumbnails !! for every piece i post there was probably like 4-10 different thumbnailed out compositions for it. i also tend to jump straight from thumbnail to render so it acts as a sketch for me as well
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UHHH thats just off the top of my head atm but feel free to ask any specific questions you have regarding painting/art in general!
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colorstormx · 9 months
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Update: I've got a fair amount of posts tagged and sitting in my queue, they're scheduled to post once a day until the backlog is cleared. (If you just want my art and not other posts, check out @colorstormxart )
in the meantime, I'm gonna start organizing a new commissions post. I think I'll be offering a few kinds of slots for now: blob chibis, more detailed chibis, regular and artistic freedom fullbodies, and basic looping lineless animations.
that being said, I'm probably gonna want more up-to-date examples for all of these, so! if you want to be a guinea pig and get a comm at a discount, now's the chance.
discounted prices, rough examples, and ordering instructions under the cut:
Blob Chibis: $5 (regular price $10) - A simple, cutesy version of your character. Highly textured, rough color, shading available upon request. Works best with feral type characters.
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Detailed Chibis: $15 (regular price TBD, will likely be around $25) - A small and cute drawing of your character, usually stylized. Some details may be simplified. Shading and alternate styles available upon request. Image size will be smaller than "regular" fullbodies, usually around 1000x1000px.
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Artistic Freedom Fullbody: $35 (regularly $50+) - A fullbody of your character drawn in a more experimental style. Typically shaded unless you request otherwise. Cheaper than a "regular" fullbody because the commissioner has less control over the outcome. Small revisions will still be available upon completion.
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Regular Fullbody: $45 (regularly $60+) - A fullbody of your character, drawn to your specifications. You get to pick the style, pose, and other details. WIPs will be sent to you for approval at every major step. Shading is included unless you request otherwise.
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Lineless Animations: $60 (regular price TBD, will likely be over $80) - A looping fullbody animation of your character, done in a blocky lineless style. Minimalist shading included, more detailed shading upon request. Detailed shading and complex movement will add to the price.
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Prices are subject to change depending on demand and my availability. I reserve the right to decline any commission. If you are interested in commissioning me, fill out this google form and I will send you an email confirming the details of your commission.
Thank you for your interest in my art! I hope to hear from you soon!
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