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#mewtwo prime
genesisgijinka · 7 months
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there is one more question and answering it has gotten away from me, plz stand by
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I decided to draw Prime in @mewtwoandme‘s style. The transparent base belongs to them. All coloring was done by me. The original design is also not mine, it’s a Mew/Mewtwo fusion from a website.
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ask-mew-prime-archive · 9 months
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Drew this a while back when I had originally planned for Prime to be an aggressive and heartless Mew clone. Ft. @xxtc-96xx​‘s Huey (Biggest inspiration btw)
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omegasteve777 · 7 months
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this was going to be the "unlockable melee character" update but then zero suit samus blew up my computer
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darcetheduk · 1 year
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Death Battle Infinity is coming
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50000bears · 1 month
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pokemon-ash-aus · 7 months
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If your Mews and Twos were to fight to the last breath (and not because they just mentally gave up, I mean fighting with every drop of power that they had), at their adult prime age and perfectly healthy, who would be considered the strongest? Are the Twos equally as godlike as Mews? Or more because they were engineered to be weapons? Or are the lesser in terms of power because they’re unstable and express normal Pokémon DNA that competes with the Mew DNA?
If we were to assume that they all trained evenly and equally, it would be a tie against Indigo and King.
Indigo because his dark typing negates so much psychic energy, miracle eye still works mind you- but added that he's part psychic and resists most of that effects anyway.
However in just straight up pure Power, King would win. Not only does he know more moves than anyone- ash included- but he's not afraid to play dirty. Smack talk, faking tears, screeching. He pushes and pushes and pushes till he wins.
Mews are more godlike than Mewtwos, Mewtwos are technical Demigods but in the eyes of the world and universe they are gods.
There's a tier list.
Arceus is at the very top so we'll call it Z for now
Origin Mew (the first) along with Giratina, Palkia and Dialga are in Tier A
Every Mythical varies, but Mews are in Tier B
Origin Mews that were initially created are in High tier B whereas Normal Mews are low Tier B
Lugia and Xerneas and Reshiram etc - Tier C
Then we have Darkrai's, Moltres and Mewtwos - Tier D
Then we have the smaller legendaries, Swords of Justice, Jirachi, Meloetta all of them fall on the last Tier of Tier E
So while Mewtwos are Gods, they are in Tier D, Strong and powerful and can fight.
However, our Cloned Mews are direct Descendants of Origin. A Pokemon that's in tier A, so being Cloned they should have been Tier D IF they were cloned by a normal Mew.
But they werent.
They are high B because of it. stronger than a Normal Mew vecause of their Line of Descendency
-But weren't the Mews created by Origin? Wouldnt they be considered part of that Descendency?-
Nope! Origin and the other Origin Mews created the Mews to fill in a role. The other Origin Mews arent even directly related to Origin either
They have never had their own Brood before, only creating. The bloodline started and stopped with them.
That is, until King, Spot and Berry came along.
The only ones that had a direct line with Origin. And they were M O R T A L.
Not because their DNA was skewed with mind you. But because you cannot clone Immortality, they would need Origins power to create that.
And by the time they meet, they are much too old for it. That push of power would get them sick at best and kill them at worst.
And that's also what makes SM!Kings immortality so chilling. He wasnt granted that.
It was forced upon him.
Oh wow i went on a rangent for a silly lil ask fudbcjd my b!
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phlurrii · 6 months
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As strong as a Mewtwo tail, but as long as a mew tail...
...NOW I'VE GOT AN IDEA >:3
So, I saw this video the other day of this dude who's mastered how slingshots were originally used back the day of their prime, and now I can 100% imagine Meau being able to do something like this with her tail, only 110% faster, stronger, and MUCH more intimidating. Not to mention the accuracy she's probably have, being so powerful and all that jazz
.w. Bro holy shit. That would be TERRIFYING.
*scribbling down for future fight scenes*
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guynamedultimax · 11 months
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Giving Sonic characters an anime fighter-style makeover + dream roster for said anime fighter
So not too long ago, probably a year-ish, I wanted for a Sonic fighting game with Arc System Works graphics and gameplay (basically Guilty Gear Strive but for Sonic characters) and I was like "oh, imagine if it took place in an AU which is basically just my own take on post-SGW Archie but with characters from EVERY continuity and they all wear outfits that make them more urban or smth" I didn't have a lot of ideas for this AU but basically one of them was to make Sonic wear something like a bomber jacket that's more reminiscent of plane pilots (considering the fact that he was the original owner of the Tornado). I should have the drawing somewhere in my room, I'd just have to find it. I then kinda took a step back when I saw this:
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(if someone is able to find who made the image above please send me the link to credit them, I know it's a Twitter image but I forgot the account)
This is a scrapped alt for Project M (for those of you living under a rock, the ORIGINAL Smash Bros. Brawl mod that made Brawl more like Melee and added Mewtwo and Roy back in the game) with Sonic wearing an outfit which is VERY CLOSE to that of his "humanized" version drawn by Uekawa. And after seeing this I'm like "y'know, he could wear this in Kingdom Hearts AND Guilty Gear and not bat an eye" (despite the fact that Guilty Gear designs have a shitload of belts).
I'd say a design like this could fit the vibe/aesthetic I'd be going for in a project that's essentially a Sonic fighting game in an AU which is made up of elements from all continuities. I know I also kept searching for a Shadow "equivalent" to this and I am so, SO torn between making essentially something similiar to the outfit above (so essentially either one of Shadow's outfits from Rivals) OR ramp up the edginess and make him wear something on the lines of this:
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Horrible 90's Attire but it's Sonic Adventure 2 by Yanimae on DeviantArt (https://www.deviantart.com/yanimae/art/Horrible-90-s-Attire-But-it-s-Sonic-Adventure-2-705847763)
The cast would generally all have a clothes revamp and I'm gonna go over some of the most obvious ones:
-Tails should absolutely wear something that screams "I'm the smart prodigy" and I'm thinking he should get the bomber jacket I was gonna give to Sonic before seeing the PM scrapped alt -Treasure Hunter Knuckles like this is so obvious it's not even funny he fits perfectly with the tone, that's one of the top tier things Sonic Forces: Speed Battle did so far -same for Secret Agent Rouge (or alternatively her stealth outfit from Rivals 2 and Sonic X) and DJ Vector these are actually banger alts
-Amy wearing something on the lines of her Fleetway Comics outfit but with the colors of her more known outfit would rock ngl
-Eggman wearing an outfit similar to the one he wears in the first movie (so something like this https://twitter.com/RendersSSBU/status/1252674435342938113 ) -Metal Sonic having a new coat of paint that makes him more loyal to the Eggman Empire (essentially Chrome Metal from Speed Simulator) -Espio in his Ninja attire from Rivals 2 -Silver wearing some kind of Tron-esque time cop coat showcasing more that he's from the future or smth
-Blaze essentially wearing a more "regal" version of her regular outfit -Cream & Cheese dressed up like girl scout cookie sellers (its cute and it fits their personality) -ANGLER BIG ANGLER BIG ANGLER BIG ANGLER BI- -Omega possibly also receiving a coat of paint that shows he works for G.U.N with the rest of Team Dark
-Scrapnik Mecha Sonic and Scrapnik Mecha Knuckles enough said
-Surge cosplaying as Scourge. Hear me out on this one it makes SENSE-
This was more or less the roster I came up with for the fighting game itself
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Mighty, Sage, Mecha Sonic by ShadowLifeman on DeviantArt Ray by Prime-01 on DeviantArt Nack, Bark, Mephiles, Infinite, Honey, Mecha Knuckles, Fleetway SS by ??? Classic Sonic by Kidd Kai on DeviantArt Bean by E-122 Psi on DeviantArt Zavok by Solbliminal on Twitter
Everyone else is from official SEGA art or from artists who worked with SEGA, template used from the DBFZ roster
Here's also a few details on each character and on some of the thought process behind this roster and/or gameplay:
-I considered a three button system a-la BlazBlue with an equivalent for a Drive that I haven't really developed in my brain, plus a Ring mechanic like Sonic Smackdown, where if you get hit with a strong attack you lose Rings and if you get said Rings you can heal back some of your health -The starting roster would mostly be Teams Sonic, Rose, Dark, Chaotix, Silver, Blaze, Gemerl, Eggman, Sage and Metal Sonic, with the final boss possibly being Mecha Sonic, the rest would be split among a few seasons of DLC -The only real characters I forced myself to include were Mimic and Rough & Tumble because I was running out of space to make a symmetric heroes-and-villains roster (and I originally considered for Surge & Kit to be a 2-in-1 deal like some of the Chaotix that would "mimic" a playstyle meant to evoke playing as both Sonic and Tails in Sonic 2) -Sonic himself would have a mix of moves between Frontiers and Smash Bros., but 90% of his Smash moveset would basically be used for Classic Sonic in general since he's 90% ball anyways there
-Everyone would have a movelist as big as that of the average Strive character (which makes sense when you look at how many unique techniques each character actually has from the wiki pages lol)
-Charmy and Ray are "built-in" assists like Android 17 for base DBFZ but I couldn't come up with full movesets for them sadly
-Super transformations are extremely hard installs to pull off (full meter stuff + super specific button inputs too) that make you utterly broken for a short amount of time at the cost of all your current red health (these include Super Sonic (both classic and modern), Super Shadow, Super Silver, Burning Blaze, Neo Metal Sonic and Super Mecha Sonic, possibly even Excalibur Sonic with the regular BK Sonic being instead used for the base form)
-I originally planned for Jet to call for Wave and Storm in battle but then I realized you could more or less flesh them out to be a bit more unique compared to him.
-Zavok is Ginyu from DBFZ, if you know you know
-Mephiles and Infinite LOOK LIKE they have the same "kit" but Mephiles' playstyle and game could and should definitely fit a shadow manipulator like him while Infinite is more of a guy who attacks aggressively at any distance
-Honey and the Hooligans would be essentially "translated" versions of their movesets from Fighting Vipers and Sonic the Fighters into an anime fighter environiment
-Emerl and Eggman Nega are alternate costumes for Gemerl and Eggman respectively (I did not use actual Emerl as the base because Gemerl has a cooler design and he does show up in comics these days) -I considered Lanolin to form a full Diamond Cutters team with Tangle and Whisper but I realized she hasn't done much so far action-wise to include her, so both her and Belle (for the same reason) could be assists for Whisper and Tangle respectively
-I ALSO considered Marine to be playable but she hasn't shown any actual powers beyond that one thing in the end of Sonic Rush Adventure which nobody ever really understood what it was- I recall Ian Flynn saying in the Encyclospeedia that it's water powers? eh, nobody really trusts that book anyways
-I'd find cute if other characters showed up in taunts and animations for the playables (like Chip for the Werehog, Vanilla for Cream, Froggy for Big, Tikal for Chaos, etc.) -Fleetway Super Sonic would essentially be the game's Omega Rugal (the extremely hard DLC boss you have to beat to unlock for playable use). Also he's voiced by Jacaris because I cannot picture any other voice for him at this point now sorry
-Instead of making Mecha Sonic and Mecha Knuckles full blown villains I'd make them anti-villains/anti-heroes where in the game's plot they don't immediately side with the heroes because they just wanna live in peace on Scrapnik Island
-Didn't add Archie characters because of space but if I DID do it, I would've done Sally (and made her another Ginyu with the rest of the Freedom Fighters) and/or Eclipse the Darkling
-Other scrapped characters from even earlier takes on the idea are Tekno from the Fleetway comics, Shade from Chronicles (deleted because of a horrible human being) and Longclaw from the movies
-Plot would happen in an original universe, again, but heavily focused on games and IDW, and essentially be dealt with like how Guilty Gear Xrd handled it (with multiple iterations of the same game progressing the plot): in the first "Phase", the one with only the base roster, Eggman is attempting to mess around with Ancient technology and data from the Starfall Islands to replicate the Phantom Ruby's powers, somehow "resurrecting" and/or "summoning" in the second "Phase" past villains, which causes the heroes (and, begrudgingly, Eggman, Sage and Metal) to call in for reinforcements/allies, and to search for the Chaos Emeralds so that they could stop the villainous rampage, with everyone mostly deciding to gang up on Mephiles, Infinite and the Deadly Six as they pose the bigger threats when combined together. A third and final "phase" would focus on the aftermath of the event (but more so specifically on Starline and his Imposters because I want them to get better in the public eye, I know a lot of people don't like IDW but I love the idea of Sonic having a more detailed Rogues Gallery in official SEGA-endorsed media)
Oh and that edgy Fist Bump remix from the Sonic Sessions is absolutely the intro theme to this game i'm not sorry.
That is all, thank you for coming to my rambling and stay hydrated. Just don't drink Dasani, it'd be like drinking poison (if you know you know)
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casteliacityramen · 11 months
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Munday Side Stories - Subject 150 Mewtwo
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Disclaimer: Gatekeeper idea made by Weapons Grade Waifus, formatting heavily inspired by SCP Foundation. ~3k Words
Subject 150 Mewtwo is an artificial pokemon created by criminal syndicate Team Rocket. Subject is a replication and/or amalgamation of genetic studies based on Mew (PKMN DEX # 151). Subject Mewtwo has been noted to be of extremely high intelligence and terrifying power, surpassing any known psychic entity in current and past history. Its His psychic abilities break the current known laws of telepathy and telekinesis. It’s He’s able to bypass solid material, such as steel and concrete, unless such material is treated with specific “dark” type coatings.
History: 
Subject 150 Mewtwo was created born on ██/██/██████ by criminal syndicate Team Rocket. When released to the rest of the world, Subject 150 Mewtwo fled to Cerulean Cave and stayed until the Subject he was pacified by Pokemon League Champion “Red”. Subject 150 Mewtwo has chosen to live in Cerulean Cave as of 2/18/1999 of his free will and continues to do so as of 5/22/2023 as its main inhabitant and protector.
Security Procedures:
Subject 150 Mewtwo is not to leave the area unless specific permission is granted by the current Secretary of Defense, or Ex-League Champion "Red." A team of high-performance military personnel will surround the inner and outer perimeter in constant combat readiness. Security personnel designation: Gatekeepers.
Gatekeepers will pass psychological evaluation and be re-evaluated every three months. Any abnormalities or severe changes in mental faculties will result in a release of duty from the Gatekeeper profession with full pay until the next fiscal year.
Interceptor Operator Teams with approved psy resistant gear will be on stand-by at all times. Inner ring perimeters will consist of four land-based phalanx weapon systems pointed at each cardinal direction. All stations are to be equipped with seismic recording devices for any underground movement. Pile-driven high-yield explosive charges are to be installed at ████████████, ██████, and ██████████ at minimum depths of 100 meters. All equipment will be inspected daily for wear.
Gatekeepers are to neutralize the Subject in the event of an inner perimeter breach.  Immediately inform the Secretary of Defense in the event of an inner or outer perimeter breach.
Gatekeepers are to provide any reasonable accommodations requested by Mewtwo by any means necessary.
[SEE BELOW FOR ADDENDUMS 150.1 - 150.6 - MESSAGES BETWEEN SUBJECT 150 MEWTWO AND GATEKEEPER STAFF]
Addendum 150.1: Gatekeeper Briefing
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[Date: 3/15/1999]
To whomever it may concern, 
You have been assigned as a Gatekeeper. Your mission is dual purpose.  One: You are the first and last defense against anything and everything that comes from this cave.  Two: You are to defend the inhabitant of this cave with your life.  This job may seem like the menial day-to-day service required of many others in various military branches, but know that the subject of your occupation is the single most dangerous living being currently occupying the world.  You shall be rewarded handsomely for your efforts. Make your country proud. Commander-in-Chief and Prime Minister of Kanto: Haruka Nagumo
Addendum 150.2: Email Logs between General Takashi Shino and Commander-in-Chief Haruka Nagumo
[Date: 4/12/2001]
Commander,  It has been brought to my attention that Subject 150 has not breached containment for the past three years. It’s always been aware of the surveillance equipment, but this might be the first time it’s acknowledged it. The subject seems to be interested in communication between the surveillance team. It's making motions towards its mouth and towards the cameras. What should be our next course of action? Respectfully, General Takashi Shino
[Date: 4/13/2001]
General, After deliberating with Cinnabar’s Gym Leader Blaine, Professor Samuel Oak, and members of the ICSR ethics committee, Subject 150 is to be treated as a sapient with rights. We will be sending specialized communication equipment and appropriate protection equipment for leaving it outside the cave. When Subject 150 makes contact, I want rifle barrels pointed at the heads of the surveillance team. We have no gauge on the capabilities of Subject 150. That includes whether or not the surveillance team can be put under telepathic suggestion via digital communication. You are to report to me every single detail of communication regarding Subject 150. Commander In Chief Haruka Nagumo
[Date: 4/14/2001]
Commander,  We have successfully made contact with Subject 150. No casualties or suggestion of psy tampered personnel or equipment. Its first words with the surveillance team, and I quote, are the following: “I’m bored.” This doesn’t seem said out of defiance or malice, the Subject looks… well... bored out of its mind. I request that we send forms of entertainment via books, magazines, etc. if the science and ethics teams allow it. As always, the surveillance tapes are to follow in a separate file.  Respectfully, General Takashi Shino
[Date: 4/14/2001]
General,  You are to give Subject 150 whatever it wants from the list provided, below. - Television with approved pre-programmed channels  - Kantonese Encyclopedia Set and Dictionary  - MP3 Player with non radio functions and pre-installed music  - Children’s coloring book with 64-Crayon set.  - A set of tennis balls - A chess board with all pieces - Silph Co. Technological Magazine Given the history of Subject 150’s mistreatment from humanity, let’s pray to Mother Mew that it decides to spare us if it takes the MP3 player. If it has to listen to the Dugtrio Duds’ latest song, we might all be dead the next day.  Keep me posted, Commander In Chief Haruka Nagumo
[Date: 4/14/2001]
Commander, The Subject has requested “all of the above.” General Takashi Shino
Afterword: Subject 150 has requested more items between the dates noted in Addendum 150.2 and 150.3. Such items include: the highest selling mystery novel written by up-and-coming Unovan author Shauntal; miscellaneous household items: blanket, mattress, pillows; and a grand piano. All items were delivered with no issues.
Addendum 150.3 - Instant Messenger Chat Log between Subject 150 and Captain Asuka Shinohara
[Date: 5/23/2001]
S-150: Hello. 
AS: Hello. Has the portable computer given you any problems?
S-150: None.
AS: How are your accommodations?
S-150: Lacking. The cave is not what I would consider ‘comfortable'. 
AS: I can put a request for more accommodations if you would like. 
S-150: That would be appreciated. Thank you.
[END OF LOG]
[Date: 5/24/2001]
S-150: Hello.
AS: Hello. How are the items we provided you yesterday?
S-150: I broke the lamp. 
AS: Broke the what?
S-150: I was not aware of the fragility of this “lava lamp” that was provided. May I request another one? 
AS: Of course. 
S-150: I am also curious about the slots in this portable computer. It seems that there is room for something to enter this device. 
*pause due to deliberation between surveillance team members*
AS: The slot is for something called a “computer disk” that contains data on various subjects such as movies, music, and games.
S-150: Games can be played digitally?
AS: Correct. However, the portable computer you possess does not have the capability to “run” anything with limited electricity and processing power. It is a device strictly for communication. 
S-150: I see. May I request electricity and a computer that can run these games?
AS: Stand by.
*pause due to deliberation between surveillance team members*
AS: The request will need to be sent to a higher staff member. 
S-150: I have nothing but time.
[END OF LOG]
Afterword: A nearby team of electricians were hired to provide electricity to the entrance to Cerulean Cave. Electricians refused to enter further than the entrance to the cave, reporting feelings of "pressure."
[Date: 5/27/2001]
S-150: Hello. 
AS: Hello. I apologize for the location of the electrical grid, we hired a civilian contractor that has no formal combat and psychic training. 
S-150: It is acceptable. The instructions and instrumentation provided are very impressive. 
AS: Have you experienced anything of the sort before?
S-150: In a lab.
AS: I apologize. 
S-150: Haha
AS: Haha?
S-150: A laugh.
AS: I didn't realize you had a dark sense of humor.
S-150: I feel insulted. Am I not a sapient being like the rest of you?
AS: You are, but you would be surprised at the amount of sapients that lack a sense of ANY kind of humor.
S-150: They must lead dull and uninteresting lives.
AS: Haha  
[END OF LOG]
Addendum 150.4 - Instant Message Chat Log between General Takashi Shino and Commander-In-Chief Haruka Nagumo
[Date: 7/21/2001]
Commander,  All seems to be well over here. The surveillance team is in unusually high spirits. It seems that the monitored conversations have done well to improve the morale of both the team and the subject.  The subject, however, has requested an improvement in the technology provided within Cerulean Cave: heating, cooling, ventilation, electricity, lighting, and most worryingly, internet access. I highly advise against the last option.  Respectfully,  Captain Takashi Shino
[Date 7/22/2001]
Takashi,  For whatever fucking reason, the committee has decided to approve all items including the goddamn internet. Arceus help us all. Nagumo
Addendum 150.5 - IM Chat Logs between Subject 150 and Captain Asuka Shinohara
[Date: 7/29/2001]
AS: Did you seriously order a pizza party to Cerulean Cave?
S-150: Hello. 
S-150: Yes, I did. 
AS: You realize that this area is under constant military surveillance? With top-of-the-line weaponry and security? And that the facilities near Cerulean Cave are designed to be defended with the upmost discretion?
S-150: Yes. May I have them?
AS: Stand by.
*Extended pause for HEAVY deliberation by surveillance team*
AS: We are sending a team of operators to the cave entrance to deliver the pizzas.
S-150:  :) 
[END OF LOG]
Afterword: Subject 150 ordered the entirety of ‘Cerulean Pizzeria’s’ menu items meant for catering for large events. Such events as birthday parties and company-wide events. The delivery driver was sent back to his employer after signing a non-disclosure agreement drafted in short notice by Kanto Homeland Security.
[Date: 8/2/2001]
S-150: Hello. 
S-150: Are you somehow cheating at chess?
AS: The surveillance team doesn’t appreciate that you’re reading their minds, so we’re equipping our psy helmets. Commander Nagumo told us that this isn’t a misappropriation of personal protection equipment. 
S-150:  Booooo >:/
[END OF LOG]
Addendum 150.6.1 - Video Transcript 1 of Virtual Meeting Between Subject 150 - (New Designation: Mewtwo) and Commander-In-Chief Haruka Nagumo
[Date: 8/5/2001]
HN: Hello. I was told by my staff that you requested an audience with me? 
MT: Yes, I did. 
HN: May I ask what for?
MT: Perspective. 
HN: I’m sorry?
MT: What are your goals in… all of this? The guards, the provisions, everything?
HN (pauses): Well, you pose an interesting situation for the nation. You are simultaneously the most dangerous entity in the world, and yet the international committee has agreed that you should be treated like any regular Kantonese citizen. 
MT: The accommodations have been appreciated by all of us.
HN: Hold on a second, us?
MT: I have other pokemon who suffered at the hands of Team Rocket Scientists. They are experiments, like me. They live deeper in the cave. 
HN: Was there a reason you kept this hidden from us until now?
MT: I was scared for them.
HN: Scared?
MT: There are claims that I am the strongest on the planet, yet I was humbled by one of your youngest to hold the title of "champion." I am not as strong as I had hoped. I was not sure if I could provide for the ones I call siblings.
HN: They’re not as strong as you?
MT: On the contrary. They’ve been hurt, abused, and tortured at the hands of people like you.
HN: … People like me?
MT: Your records are public, Commander-In-Chief Nagumo. I understand that you took part of the Kanto-Johto war as a commanding officer. 
HN: I did. 
MT: Then you know what humanity is capable of. What you are capable of. You were a part of it, after all.
HN: I like to think that I’ve passed that. 
MT: Oh? And actions like these are supposed to redeem the actions of your subordinates at Blackthorn City?
HN: ...The ones responsible were put on trial and summarily executed. 
MT: Who says you shouldn’t belong there in the grave with them?
HN: Because my nephew died in Blackthorn by the hands of those... excuses for human beings. He was eight years old. Eight. I personally made sure that those responsible were lined up against a wall, shot, and buried so deep that the earth will roll ten times over before their remains ever see the sun again.
Silence fills the room. Mewtwo leans forward, focusing extremely hard at the screen. Review suggests that Mewtwo was able to telepathically deduce that Commander Nagumo was telling the truth.
MT: You're not lying.
HN: The internet doesn’t have all of the answers, unfortunately. Journalists take advantage of topics like this all of the time, especially if their motives are to smear your reputation while you run for office. If you want public access to the documents, beyond the spoon-feeding speculation of a half-wit college undergraduate, I’m afraid that you have to spend more time than that before you have access to the truth.
MT: (silence)
Commander Nagumo stands to leave, knocking her chair back in the process.
HN: If all you wanted to do is anger me, I’m afraid that this conversation is over.
MT: Wait. 
Commander Nagumo stops.
MT: I apologize. I was not aware that I did not have all of the information. 
HN: ... Apology accepted.
Commander Nagumo sits back down.
MT: Clearly not.
HN: It’s a... touchy subject. I know that you are new to this, but incidents like that don’t get discussed in such an accusatory manner, unless one is on trial or under duress.
Silence. Mewtwo looks uncharacteristically uncomfortable.
MT: You say that the documents detailing this event are accessible. May I see them?
Commander Nagumo turns to the rest of the surveillance and science team. All of them are vehemently shaking their heads or making gestures of disapproval.
HN: Sure.
Surveillance Staff Member: Prime Minister-
HN: I don’t want to hear it. He has the right to know.
HN (turning to mewtwo): Against my advice, my cabinet seem to think that talking about our shame makes us weak. Although, their argument has some merit. The full details don’t paint a good picture of our actions during the Kanto-Johto war. You might not like what you see. 
MT: I have been subject to cruelty that you would not imagine. I feel that you will have to put forth tremendous effort to phase me.
HN: You’d be surprised at what I’ve watched soldiers do for the sake of themselves and their country. Human and pokemon alike.
MT: I see. May we continue this conversation after I’ve read the documents?
HN: If you learn how to be polite in conversation, perhaps. 
MT: You will have to be patient with me. I am only six years old, after all.
[END OF VIDEO CALL]
Addendum 150.6.2 - Video Transcript 2 of Virtual Meeting Between Mewtwo and Commander-In-Chief Haruka Nagumo
[Date: 8/6/2001]
HN: Good morning. 
MT: Hello. Good morning. I would like to apologize for my words the other day. 
Commander Nagumo takes a brief moment to take a sip of her coffee.
HN: I forgive you. I understand why you might be wary of people like me. Talking about Blackthorn is like reopening an old wound, but I should have kept my temper in check. I am also sorry.
MT: I understand and I forgive you. I still harbor resentment towards those who have wronged me. However, you are not one of them. It would be unfair to treat you as such. I let my emotions surface more than I wanted. I would like to continue our conversation, if you would allow it. 
HN: By all means. Before we do...
Commander Nagumo raises a binder to the screen.
HN: Since you had some files on me, I decided to take a deeper look into your time with Team Rocket. It’s all kinds of fucked. 
MT: Fucked?
A science team audibly groans in the background. Commander Nagumo sheepishly lowers the binder and clears her throat. 
HN: It’s an expletive. The science team decided to keep your education material elementary, but given all that’s happened between us, and between you and Team Rocket, I figure we can drop the kindergarten language. 
MT: That... is appreciated. I have to admit, I was beginning to feel that I was being talked down to. I feel that you and I, at the very least, can converse as equals. 
HN: Equals?
MT: The world has not been kind to us, Prime Minister. Given my current circumstance and your position of power, I believe that you and I have a lot in common. We both are responsible for people we care about. We both fought to be where we are and have made grave mistakes in doing so. We are both leaving behind the battlefield, where we thrive, to talk to each other for the sake of cooperation and peace.
HN (visibly surprised): Well, it’s good to see that the strongest pokemon in the world has the capacity of sympathy and empathy. 
MT: I am glad to see that someone in a high position, like yourself, don't see a conversation with a pokemon as beneath you. 
HN: On the contrary. I’m very pleased to let you know that Team Rocket’s views towards pokemon is very, very much out of the ordinary. I’ve see pokemon exhibit more “humanity” than what the best of humanity have to offer.
Commander Nagumo puts the binder away.
HN: Picking up from yesterday, I understand that you have companions in Cerulean Cave?
MT: Yes. In addition to the pokemon who previously inhabited this cave, I have fellow Rocket victims that are seeking refuge. The intent of our initial meeting was to request additional accommodations for them.
Commander Nagumo takes a pen and piece of paper from a nearby surveillance member.
HN: If there is anything that we can do to make your lives comfortable, list them. 
[CONVERSATION HAS BEEN EDITED TO RETAIN SECURITY AND PRIVACY OF THE INHABITANTS OF CERULEAN CAVE] 
MT: … May I ask what you are drinking?
HN: It’s coffee. 
MT: May I request that, as well?
HN: I don’t know, it might not be palatable for someone with a six-year-old tongue. 
MT: Try me.
[END OF VIDEO CALL]
[ADDENDUM 150.7 THRU 150.30 REMOVED FOR THE PROTECTION OF THE INHABITANTS OF CERULEAN CAVE AND IN-SERVICE GATEKEEPER STAFF]
END OF DOCUMENT
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ohthehypocrisy · 4 months
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Ogerpon for Pokemon Unite!
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Season 1
Season 2
Prev: Cradily - Hatterene - Tropius - Cacturne - Ditto - Weavile
The cudgel wielding ogre from Oni Mountain descends onto Aeos Island, bringing with her a troubled past and a festive facade.
Gen 9 and Pokemon Scarlet and Violet have their flaws and criticisms, but one thing that has yet to be knocked is the designs of the new pokemon, and Ogerpon is one such design that knocks it out of the park. Why, this cutie was very quickly well loved when trainers played through the Teal Mask and learned the secrets of Kitakami.
And now, it's time to bring that love and joy into Pokemon Unite. Let's see how Ogerpon celebrates her invitation to Aeos Island.
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With high Attack and high Speed, Ogerpon has the ability to hit fast and hard like a Speedster. However, her defenses and HP are a little too high for that, especially considering that her moves improve her ability to take hits, like Leech Seed and Horn Leech. Not to mention, her ability to wear masks not only changes her typing, but how her ability and moves work. In a Pokemon Battle, each choice is a commitment, but in Pokemon Unite, you can choose to adapt to the flow of battle by selecting moves over others. Ogerpon is no different in this aspect, but being able to drastically change her effects like this cements her position in the role of an...
All-Rounder
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Basic Attack - Melee/Attack
Becomes a boosted attack after two hits, dealing increased damage. When a boosted basic attack deals damage, your basic attack counter goes up by one. If the basic attack button is held while you have at least one basic attack counter, the pokemon will automatically counter attacks aimed at it. Melee attacks will be countered with an invincible flying kick while ranged attacks will have the user disappear and reappear in the designated direction, nullifying the damage. A maximum of 5 basic attack counters can be kept at all times.
The basic attack button has to be held for more than 10 frames in order to 'prime' it for a counter. If the basic attack control scheme is set to use the basic attack repeatedly when the button is held down, the counter will only come out after the designated 10 frames of the attack.
When countering a melee attack, Ogerpon will deal a flying backflip kick and move in the direction of the attack. Ogerpon is completely invincible during this counterattack.
When countering a ranged attack, Ogerpon will disappear in a veil of leaves and then reappear in the direction held a short distance away. Ogerpon is completely invincible during this maneuver.
Being an All-Rounder means that Ogerpon can achieve multiple different playstyles in one moveset, but cannot excel in any of them. This is the price to pay for versatility, as being able to do many things well makes for a broken character (even if that pokemon IS a legendary like Zacian or Mewtwo...don't worry Ogerpon, I'll treat you right).
For her basic attack, Ogerpon has the ability to deal lightning fast kicks, just like a Speedster would. While it's not all that impressive by itself, it builds up a basic attack counter which you can then use to deal counterattacks to enemies. By just holding the basic attack button, Ogerpon will retaliate any more with one of two counterattacks, depending on the attack received.
If a Melee attack is countered, Ogerpon will deliver a flying kick at the enemy, and she will do so while being completely invincible. She only has 5 of these counters and can only counter 5 times, so countering an attack has to end with either the enemy being KO'd or you making a run for it. Yeah, you're an All-Rounder, but not exactly a bulky one, and using this flying counterattack is more than likely to send you careening into the opposing enemy team.
Countering a ranged attack has Ogerpon confound the enemy with an evasive scattering of leaves, disappearing and reappearing elsewhere. This can save your hide against enemies with long range burst attacks like Decidueye's Spirit Shackle or Inteleon's Snipe Shot. However, this does mean that Ogerpon suffers a bit dealing with ranged attacks, as she isn't as bulky as other All-Rounders, and can only avoid them.
Not to worry though, as Ogerpon can get really feisty when it comes to making an insane push on the opposing team's territory, thanks to her ability.
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Ability: Defiant
The pokemon's stats gain a boost while within the opposing team's Goal Zone and Speed Flux Zones. This ability gains an additional effect depending on which Mask the user is wearing.
-Teal Mask: The pokemon's stats are boosted further while Defiant is active. Additionally, the user's Movement Speed increases momentarily after a debuff wears off.
-Wellspring Mask: In addition to the effects of its Defiant Ability, the user begins to gradually restore HP while Defiant is active.
-Hearthflame Mask: In addition to the effects of its Defiant Ability, the user's moves have a high chance of negating the hindrance clearing effect of Full Heal and other protections while Defiant is active.
-Cornerstone Mask: In addition to the effects of its Defiant Ability, the user gains a huge shield when its HP reaches below a certain amount while Defiant is active.
Ogerpon's Attack, Basic Attack Speed, Defense, Sp. Defense, and Movement Speed gain a 25% increase while Defiant is active. Defiant will remain active even if the speed reducing effects of Speed Flux Zones are nullified through debuff protection like Full Heal as the ability activates based on location, not from receiving debuffs inflicted by Speed Flux Zones.
The Teal Mask increases all of Defiant's boosts by an additional 25% while active. In addition, Ogerpon gains a 25% boost to her Movement Speed for 5 seconds when a debuff wears off. This boost resets if another debuff wears off before the boost ends. Using Full Heal to clear a debuff will also activate the Movement Speed Boost.
The Wellspring Mask restores Ogerpon's HP by 1% a second, increasing gradually until it caps at 7.5%. The cap is reached after 4 seconds.
The Hearthflame Mask adds a 75% chance of your moves ignoring the hindrance protection effects like Full Heal and Blissey's Safeguard to all of your moves. This also works on other effects like Hindrance Resistance and Unstoppable, forcing moves to end if your attacks interrupt the enemy in this way.
The Cornerstone Mask grants a 35% shield when your HP reaches 30% or less. This effect will not activate if Defiant activates while Ogerpon is at or below the HP threshold.
Wow, that's a lot of text, but as the ability changes depending on which mask Ogerpon is wearing, only one of the 4 effects kicks in per game.
In its base form, Defiant grants Ogerpon a powerful boost to her stats when contesting enemies on their Goal Zones, allowing you to get really aggressive or in securing KOs early on. This makes her really good at making early scores, but this comes with a caveat.
If your team is too good at the game and destroy too many Goal Zones, you'll find that Defiant is not as effective in battle, as there aren't any more Goal Zones to fight on. This can be a good or a bad thing, depending on how badly your allies flub things up and how hard the opposing teams counter offensive hits.
Aside from that, though, the mask you get at Level 7 changes what the ability does, which can drastically change your plan of attack. Of the 4 masks, only the Teal Mask has an effect that can kick in outside of opposing Goal Zones and Speed Flux Zones. If a debuff wears off, you'll get a short burst of speed, which is useful if you're packing Full Heal.
Aside from that, the other masks bonus abilities are self explanatory, with the Hearthflame Mask granting the strongest effect. See, while Full Heal and Blissey's Safeguard allow the opposing team to safely ignore your hindrances, Ogerpon can just choose to not care about it and hinder them anyway. Even Unstoppable and Hindrance Resistance can get stifled by Defiant when it is active, drastically increasing the offensive pressure you put onto your opponents. All of Hearthflame Mask's chosen moves have a chance to Stun, so it's a matter of luck of how well your lane pushing goes. It doesn't offer any extra defensive boons, so watch out for when the entire enemy team decides to roll up and defend their Goal Zone.
But until you get to Level 7, you'll be stuck in Ogerpon's base form, maskless and exposed.
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At the start of the game, Ogerpon will be in her Maskless Form and will stay unmasked until she has learned both of her final moves. The specific mask she wears depends on the combination of moves learned. You can choose between Vine Whip and Quick Attack as your first move. By Level 3, you'll have learned both.
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Move 1: Vine Whip - Area
The user whips a long vine three times in quick succession. Each hit may Stun an enemy on hit. 8.5s cooldown.
Vine Whip strikes in a conical area in front of Ogerpon, expanding slightly with each attack. Each hit has a 30% chance of Stunning an enemy for 1.25 seconds, resetting if Vine Whip Stuns again.
When used, Vine Whip will continue to attack in the designated direction. Ogerpon can move freely while the attack goes on, but the move will stay attacking in the direction chosen.
Ogerpon's Maskless form is what you start the game as, and is also how Pokemon Unite will display Ogerpon when out of battle, such as the Results Screen or on the Home Screen. It really shows how much trust she has in you, the trainer, to feel comfortable going around without a mask to wear.
But this is about how Ogerpon starts the battle. No masks yet until you've learned all the moves you need to win the game.
Starting off, we have Vine Whip, a decently ranged move with a high chance to Stun. As Ogerpon dances around, flinging a sturdy vine, each hit has a small chance to Stun the enemy. It's not a high chance, but for its range and damage, it's a very decent move.
Of course, there's also the chance that the move will fail to Stun an enemy entirely, even if all 3 hits land. Chance moves like this are extremely rare in Pokemon Unite, as only Goodra's Gooey ability is one of the few effects that aren't guaranteed to activate every time. As an All-Rounder, Ogerpon threatens Stun with its long ranged Vine Whip to discourage reckless approaches, as one Stun is all you and your allies will need to close the gap and seal the deal. This is how Ogerpon plays a Defender with just one move.
The other move lets you play as a sort of Speedster.
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Move 2: Quick Attack - Dash
The user delivers a flying kick in the designated direction. When damage is dealt successfully, the user disappears and reappears in the designated direction to attack again with another flying kick. Each hit adds to the user's basic attack counter. 10s cooldown.
Quick Attack is a Dash attack that has Ogerpon fly with her legs stretched outward. On hit confirm, Ogerpon will disappear and reappear in the designated direction, attacking through the target and all other enemies before ending on the other side of the dash attack.
The struck enemy will become the center of the attack, with Ogerpon reappearing a short distance away. The location in which Ogerpon reappears depends on the designated direction held. It is functionally similar to Cinderace's Blaze Kick, as you can choose where the attack ends and where Ogerpon lands after dealing damage.
The second kick has Ogerpon fly through and damage the target and all enemies caught in the attack. For each enemy you damage with this second kick, Ogerpon gains a basic attack counter, up to a maximum of 5.
Early game Dash Attacks can be simplified to 'The Move that will let me jump over the wall to get into Central at the start of the game' and this move isn't that much different. By flying in and damaging an enemy, you'll mark them for the second hit of Quick Attack, delivering a flying strike through them and all enemies along the way.
For what it's worth, Quick Attack has a risk versus reward factor. It's the fastest way to generate basic attack counters for yourself, and you're guaranteed a minimum of 1 just for using the move. But if you position yourself to hit more than one enemy, you'll get more out of the attack. Of course, this also means exposing yourself to attacks from the opposing team, as you aren't invincible during the attack. But if you manage to get multiple basic attack counters out of it, you'll be able to then use those counters to counterattack the incoming retaliatory attacks the opposing team will unload on you.
The 10 second cooldown is this moves weakest factor, as the long wait time means that you won't be able to use it again right away to jump out of scuffles. Again, this is the risk versus reward factor I was talking about, as it can be used offensively to build up your speedy techniques, or defensively as an escape tool. It can even be used as both, if your only aim is to KO a weakened opponent and then use the basic attack counter to jump out of harm's way and make it back to your Goal Zone.
It's not as strong as a Speedster's Dash Attack, but the utility is what makes Ogerpon an All-Rounder. Speaking of which, if it's power you want, then you'd better level up to Level 5 to learn how to hit your enemies really, really hard.
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At Level 5, Vine Whip becomes either Ivy Cudgel or Wood Hammer.
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Move 1a: Ivy Cudgel - Melee
A three hit swing combo with the user's vine covered weapon. When used, the attack can be used again two times before the move goes on cooldown. If the user is wearing a mask, it reduces the damage received from attacks aimed directly in front of it. If the user is wearing a Teal Mask, it restores HP with each hit. If the user is wearing the Wellspring Mask, waves of water are launched with each swing, Shoving enemies. 9.5s cooldown.
At Level 11, Ivy Cudgel becomes Ivy Cudgel+.
The user's Defiant ability activates while Ivy Cudgel+ is in use.
Ivy Cudgel is a Melee Attack that can be used three times before going on cooldown. After each use, the next attack must be used within 3 seconds before the move goes on cooldown. The third hit has a short delay where Ogerpon skips and hops before swinging the cudgel down. Ogerpon can move freely while attacking until the third attack is used, where she slams the ground, damaging all enemies in a wide area.
Though the move is learned at Level 5, it does not gain an additional effect until Level 7 when Ogerpon can start wearing masks.
Wearing either the Teal Mask or the Wellspring Mask reduces the damage received from moves aimed at the front by 50% while Ivy Cudgel is in use.
Teal Mask Ivy Cudgel restores your HP by 50% of the damage you deal to enemies with this move.
Wellspring Mask Ivy Cudgel launches a short wave of water with the first two swings, ending with a big splash of water that Shoves all enemies in range. The Shove effect is weak, except for the final hit which Shoves enemies a fair bit away.
Ivy Cudgel+ activates the Defiant ability for Ogerpon, even if the pokemon is not in an opposing Goal Zone or Speed Flux Zone. This only lasts until Ivy Cudgel+ goes on cooldown.
If Defiant is already active, the boosts gained increase by an extra 15%.
This is the move that sent 3 dastardly Poison Types to their early graves, so you can bet it hits pretty hard. Well, it could, but without a mask boosting its power, Ivy Cudgel is just a big heavy stick that goes bonk.
Learned at Level 5, Ivy Cudgel is a versatile move that allows Ogerpon to threaten big damage to nearby enemies. She can skip around while using the move, hitting 3 times before the move has to go on cooldown. It hits hard, but that's all it can do until you learn your second move, where Ogerpon will wear either the Teal Mask or the Wellspring Mask.
With the Teal Mask, it gains a sort of Draining effect where Ogerpon will restore HP equal to 50% of the damage she deals to opposing pokemon. Combined with an active Defiant, you'll be dealing crazy damage to the opposing team on their home turf while you're healing up all the damage you absorbed from their burst attacks. Perhaps this is the power that destroyed the Loyal Three.
With the Wellspring Mask, however, the attack turns into a relentless torrent of waves, shoving enemies away from you as you attack. It arguably functions the same as the Teal Mask version, as shoving enemies away from their Goal Zones limit their ability to tank your attacks, depriving them of the shield and healing they would've gotten from their Goal Zone. Any healing you would've gotten comes from Defiant restoring your HP slowly while wearing the Wellspring Mask, allowing you to fight for much longer when used with Ivy Cudgel.
Either way, just wearing the mask turns it into a sort of protective shield, as the mask reduces damage taken from the front while the move is in use. This is very useful in running into fights with Ivy Cudgel activated, as the masks themselves function as a great shield charging in. It's only while the move is active, but it does greatly reduce the damage of moves received from the front.
Regardless of which Mask is worn, Ivy Cudgel gains a huge boon to your Defiant ability when upgraded into Ivy Cudgel+. Both versions of the move grant a unique effect of manually activating Defiant while Ivy Cudgel+ is being used, even if you aren't within an opposing Goal Zone or Speed Flux Zones. This means that you can compensate for the lack of opposing Goal Zones or Speed Flux Zones and keep the offensive pressure up during important battles like the fight for Regieleki or Rayquaza. Of course, maximizing the effect of Defiant through Ivy Cudgel+ requires you to learn some discipline with the move, as Defiant is only active while Ivy Cudgel+ is in use. This means you'd have to stall out Ivy Cudgel+ in between hits to keep Defiant active, though the ability will keep boosting through until Ogerpon delivers the final blow with Ivy Cudgel+.
It's a hard hitting melee attack with a bonus effect depending on which Mask you're wearing, but what if I told you that Ogerpon can hit harder than this?
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Move 1b: Wood Hammer - Area/Hindrance
The user brings down its weapon wildly in front of it, attacking two times before dealing big damage in the area in front of itself. If the user is wearing a mask, it uses the mask as a weapon instead, dealing damage in a wider area. If the user is wearing the Hearthflame Mask, each hit deals increasing damage in an expanding area of effect and may Stun enemies. If the user is wearing the Cornerstone Mask, the user becomes immune to hindrances during the attack and gains a small shield for each enemy damaged. 12s cooldown.
At Level 11, Wood Hammer becomes Wood Hammer+.
The user's Defiant Ability activates when Wood Hammer+ is used and stays active for a short while afterward.
Wood Hammer forces Ogerpon to stay in place while attacking, but the three hits happen in quick succession in a wide area.
Though the move is learned at Level 5, it does not gain an additional effect until Level 7 when Ogerpon can start wearing masks.
Hearthflame Wood Hammer has the attack expand in size as it deals damage, with each hit having a 50% chance to Stun for 0.5 seconds, except for the final hit which can Stun for 1 second.
Cornerstone Mask makes Ogerpon immune to hindrances while performing the attack and gains a 3% shield for each enemy hit.
Ogerpon's Defiant ability activates at the start of the move and continues to boost the pokemon for 6 seconds afterwards, even if Ogerpon is not within an opposing Goal Zone or Speed Flux Zone.
If Defiant is already active, it increases the boost gained by an extra 15%.
Compared to Ivy Cudgel, Wood Hammer sacrifices mobility for extra power and range. Each hit deals damage in a wide area around Ogerpon, but it doesn't do anything extra until you wear a mask at Level 7. The thing is though, the mask you wear depends on what combination of moves you learn, so when you get to Level 7, the version of Wood Hammer you will use will be either the Hearthflame Mask or the Cornerstone Mask.
Hearthflame Mask has Ogerpon use Wood Hammer with fiery flames, dealing damage that increases in power and size as the attack rages on. Not only that, each hit has a 50% chance to Stun enemies in place, potentially ruining an enemy's escape plan if it hits. The final hit of Hearthflame Wood Hammer can Stun for 1 second if it occurs, which allows you to start attacking the victim before they can shake off the hindrance. Since Hearthflame Defiant has a high chance of ignoring hindrance clearing effects when its active, this means that you can absolutely ruin the opposing team's defensive efforts when you and your allies are pushing hard on a lane. Just be careful, as the Hearthflame Mask doesn't protect you from hindrances yourself.
The Cornerstone Mask, however, does protect you thanks to its rocky constitution. In fact, it makes you completely immune to hindrances while using Wood Hammer. Not only that, each enemy you hit grants you a small shield, adding up to a lot of shield gained after damaging a lot of enemies. It's very effective when combined with Quick Attack to jump into the fray and deal loads of unstoppable damage with a stony Wood Hammer.
Just like Ivy Cudgel, though, Wood Hammer gets an upgrade which activates Defiant for you, allowing you to bring the offensive pressure anywhere in the battlefield. While Ivy Cudgel+ can only work while the move is in use, Wood Hammer+ activates the ability for a set time when activated, allowing you to run wild for a short time during and after the move. With the Hearthflame Mask, you can maximize your defensive play on your own Goal Zones by inflicting incurable Stuns and hindrance, while the Cornerstone Mask grants a massive backup shield if activated in time. All the while, your stats get a huge boost, allowing you to greatly contest objectives like Regieleki or Rayquaza or partake in massive team fights away from the opposing Goal Zones and Speed Flux Zones.
But Quick Attack starts to lose its effectiveness in such fights. It's time to not only upgrade to a stronger move, but also to mask up and face the danger head on.
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At Level 7, Quick Attack becomes either Superpower or Spiky Shield. At the same time, Ogerpon will wear a mask depending on which combination of moves she's learned.
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If Ivy Cudgel and Spiky Shield are learned, Ogerpon will wear the Teal Mask.
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If Ivy Cudgel and Superpower are learned, Ogerpon will wear the Wellspring Mask.
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If Wood Hammer and Superpower are learned, Ogerpon will wear the Hearthflame Mask.
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If Wood Hammer and Spiky Shield are learned, Ogerpon will wear the Cornerstone Mask.
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Move 2a: Superpower - Dash/Hindrance
The user brings up its mask and builds up power before charging straight ahead. While charging, the mask blocks some attacks and reduces damage received, as long as the attack is blocked from the front. If the user is wearing the Hearthflame Mask, it damages and Shoves all enemies, dragging them throughout the attack before causing a big explosion at the end of the move, Throwing all enemies. If the user is wearing the Wellspring Mask, all enemies caught in the attack are Thrown and a big blast of water erupts at the end of the move, Shoving enemies and reducing the cooldown of this move for each enemy damaged. The user's basic attack counter increases by one for each enemy damaged by the final hit. 12s cooldown.
At Level 13, Superpower becomes Superpower+.
Reduces the cooldown of the move.
Superpower charges for 2 seconds before attacking. While charging, the mask will block ranged basic attacks and nullify the damage they deal. All other attacks will have their damage reduced by 60% if they are received from the front.
Hearthflame Mask Superpower damages and Shoves enemies much like Talonflame's Unite Move, Flame Sweep, as it Shoves all enemies and drags them along the attack with Ogerpon. At the end of the move, Ogerpon creates an explosion that deals huge damage, Throwing enemies. Ogerpon can act before the enemies can retaliate 0.5 seconds later.
Wellspring Mask Superpower Throws enemies as the attack moves, causing a huge splash of water at the end of the attack that Shoves all enemies away from the center. Wellspring Mask Superpower is weaker than Hearthflame Mask Superpower, but it reduces the cooldown of the move by 1 second for each enemy on the opposing team you damage with the splash wave.
In both versions of the move, Ogerpon's basic attack counter increases by 1 for each enemy on the opposing team damaged by the final hit of Superpower.
Superpower+ reduces the cooldown of the move to 9.5 seconds.
Since Superpower or Spiky Shield are the last moves you can learn, they both can be used by Ogerpon at their full power, as Ogerpon will wear the appropriate mask for the moves. Similar to Urshifu and Scizor, Ogerpon's Form will not change until the move is chosen, at which point, she will take a moment to put the appropriate mask on.
Superpower combines the defensive fortitude of a Defender with the fast and heavy damage of a Speedster, building up power before charging and unleashing it all at once. While charging, Ogerpon uses the mask as a shield, blocking and nullifying the damage of ranged basic attacks while also drastically reducing the damage of all other attacks, provided they are received from the front. 2 seconds is a long time to charge an attack, as the enemy can simply move out of the way if they see the attack coming, but Ogerpon will more than likely use this attack to dive in on an opposing team's Goal Zone, which is where Ogerpon is at her strongest.
The function and effects of the move change depending on which mask is being worn. If the Hearthflame Mask is being worn, the move functions similarly to Talonflame's Unite Move, Flame Sweep, damaging and dragging enemies along the attack until a great big explosion of fire Throws them all upwards. The Wellspring Mask works in the opposite order, Throwing enemies caught in the attack before unleashing a big splash of water at the end of the move, Shoving enemies away.
While the Wellspring Mask version is considerably weaker than the Hearthflame Mask, it comes with an additional effect of reducing the cooldown of the move for each enemy caught in the big splash at the end of the move. It makes it a lot faster to use than the Hearthflame Mask version, as that move is stuck with 12 seconds of cooldown until the move is upgraded, reducing the cooldown to 9.5 seconds instead. The Wellspring Mask version will still be faster, as it can be used to dive into fights, having its cooldown reduced for each enemy hit, and then allowing Ogerpon to use Superpower again to hinder the enemy during the fight.
Both moves adopt Quick Attack's ability to generate basic attack counters by increasing the counter for each enemy hit by the big blast at the end of the move. For the Hearthflame Mask, it's easier to build up basic attack counters thanks to being able to Shove enemies into the final hit before exploding, but the Wellspring Mask is safer to use and more defensive. Granted, the Hearthflame Mask can then use those basic attack counters to weave and swerve away from the opposing team's attacks, so it's all a matter of adapting to the fight as it rages on.
Superpower is a high powered move that sends Ogerpon charging into a massive team fight with the intent to deal big damage. However, as an All-Rounder, Ogerpon can choose to play more defensively, opting for a different set of masks instead.
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Move 2b: Spiky Shield - Dash/Area
The user throws a decoy of its mask forward while quickly dashing backwards, Shoving enemies on hit and increasing the user's basic attack counter by one. The decoy mask intercepts projectiles and damages enemies that touch it for a short while. If the user throws a decoy of the Teal Mask, the mask explodes after a short while, flinging sharp leaves everywhere and inflicts damage over time for a short while. If the user throws a decoy of the Cornerstone Mask, opposing pokemon will be unable to move through the decoy and have their Movement Speed reduced for a short while after receiving damage. 8s cooldown.
At Level 13, Spiky Shield becomes Spiky Shield+.
The pokemon drops a bigger mask and gains 2 basic attack counters instead of 1.
Ogerpon drops a decoy copy of her mask, throwing it forward and Shoving enemies back with the attack. In the same motion, Ogerpon dashes backwards a fair bit away. You gain 1 basic attack counter when you use this move, 2 with Spiky Shield+.
The decoy mask blocks ranged attacks like basic attacks and move projectiles like Decidueye's Spirit Shackle, nullifying them. It will also damage enemies that touch it. Spiky Shield lingers for 2.5 seconds.
Teal Mask Spiky Shield explodes after 2.5 seconds, throwing sharp leaves everywhere and dealing great damage in a wide area. It will also inflict damage over time for 6 seconds to enemies caught in the blast. Spiky Shield+ drops a bigger mask, causing a bigger explosion.
Cornerstone Spiky Shield prevents enemies from moving through the decoy mask, acting as an obstacle. It will also reduce the enemy's Movement Speed by 25% for 5 seconds after dealing damage to enemies, resetting the duration if Spiky Shield damages enemies repeatedly.
Since the Teal Mask and the Cornerstone Mask are made of renewable resources, it makes sense that Ogerpon can easily deploy decoys of the masks she's wearing, creating an instant barrier to defend her and her allies.
When Spiky Shield is thrown out, Ogerpon chucks the decoys forward while dashing backwards. This creates a lot of space for Ogerpon to dash away, as the Spiky Shield decoys are likely to obscure the opposing team's efforts to give chase. Not only that, it guarantees that Ogerpon gets 1 basic attack counter out of the exchange. Not as much as Quick Attack or Superpower can make, but it's a matter of security over offense, if that isn't obvious enough.
For what its worth, Spiky Shield makes a hard-to-ignore barrier that enemies will be forced to walk around. The Teal Mask explodes after a short while though, flinging sharp leaves everywhere. These leaves inflict a damage-over-time hindrance, punishing enemies that do not respect the boundaries you've established. Meanwhile, the Cornerstone Mask simply puts up what is functionally a stone wall, damaging enemies that try to pass through and also slowing them down if they touch it.
Both versions of the move improve Ogerpon's ability to deal with ranged attackers as Spiky Shield destroy projectiles used by opposing ranged basic attack and ranged moves like Cinderace's Pyro Ball or Glaceon's Icicle Spear. Spiky Shield+ makes this easier as it drops a bigger decoy, making it easier to intercept projectiles. Spiky Shield+ also gives you 2 basic attack counters instead of 1, making defensive plays that much easier.
The amount of space you can make with Spiky Shield, combined with its low cooldown and basic attack counter generation, makes the move out to be a very annoying attack to contend with. Like, how are you supposed to approach Ogerpon? Well, for an All-Rounder, she's not that bulky, as she relies on her moves and abilities to boost herself through the enemy's fortifications. Plus, Spiky Shield is not as optimal when fighting on the opposing team's Goal Zones, as it makes too much space for Ogerpon to abuse Defiant reliably. She can use it to get away from fights easily, but you won't see her diving into fights with the move, contrary to what Superpower allows her to do.
There's also the opportunity cost when it comes to choosing masks. Choosing Spiky Shield over Superpower locks you out of the Wellspring Mask and the Hearthflame Mask, two very powerful forms for Ogerpon to bring into battle. It all depends on how the team is structured and it must be solved by you and your allies if you're going to take on this overpowered ogre.
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Unite Move: Festival of Masks - Buff
The user gives all nearby allies a mask, empowering them and itself with the spirit of festivity and joy. The user and all nearby allies gain a shield that prevents debuffs from effecting them while the shield is active, as well as an additional effect depending on which mask the user is wearing. If the user is wearing the Teal Mask, all allies gain an increased Attack and Sp. Attack and basic attack speed boost. If the user is wearing the Wellspring Mask, all allies restore HP gradually and become resistant to hindrances. If the user is wearing the Hearthflame Mask, all allies moves deal more damage and have their cooldown hastened. If the user is wearing the Cornerstone Mask, all allies gain an increased Defense and Sp. Defense boost and drastically reduces the damage received from piercing damage. The user's Defiant ability becomes active for the duration of the Unite Move, gaining even more boosts the more masks that were handed out.
When Festival of Masks is used, Ogerpon gives all allies in a wide area a mask, the kind of which depends on what mask Ogerpon is wearing. These masks are slightly off-model and appear to be meant to be sold as souvenirs.
Regardless of which mask was given, Ogerpon and all allies that got a mask will gain a 20% shield that nullifies debuffs while the shield is active. This shield stacks with Buddy Barrier, but the Unite shield is used up first. The shields also grant a bonus effect while active, depending on which mask is being worn.
Teal Masks grant all allies a 30% boost to their Attack and Sp. Attack and basic attack speed.
Wellspring Masks grants hindrance resistance and restores the wearer's HP by 5% each second.
Hearthflame Masks make all the wearer's moves deal 50% more damage and doubles the speed at which their cooldowns clock down.
Cornerstone Masks boosts the wearer's Defense and Sp. Defense by 60% and reduces piercing damage by 50%.
In addition, Ogerpon's Defiant ability remains active and gains an additional 10% boost to all stats for each Mask given. When fully powered up, this can be as much as 70%, or 90% if the Teal Mask is being worn.
Festival of Masks empowers Ogerpon for 10 seconds.
In the land of Kitakami, a festival is held yearly, full of flavorful fair foods and cool costumes, and by costumes, I mean masks. This festival is all about masking up and celebrating pokemon (which makes it very similar to Halloween now that I think about it), but it can be a sort of a lonely experience if you're all by yourself. Ogerpon knows that festivals are meant to be enjoyed with friends, but she didn't have any for the longest time, until now.
With an entire posse backing her up, Ogerpon can help them get ready with her Unite Move, Festival of Masks, and gives each of her friends in range a mask of their own, depending on the one she's got on her at the moment. These masks grant a boost depending on which mask she's got on, and the power up is similar in flavor to what Ogerpon's own mask offers, so it's easy to figure out which mask does what.
But just in case it's not as obvious, here's a quick rundown. The Teal Mask gives all allies extra attack power and basic attack speed. The Wellspring Mask gives all allies hindrance resistance and a passive HP recovery effect while the mask is on. The Hearthflame Mask increases the attack power of pokemon moves and makes the cooldown of those moves run on double speed, making them faster to use. And lastly, the Cornerstone Mask increases their defenses and even weakens the power of piercing damage attacks. And all of these come with a sizable shield, allowing your friends to enjoy the festivities to the fullest.
It can be a bit hard to keep track of which mask gives which bonus, but for the most part, your Unite Move greatly benefits offensive pokemon like Dragonite or Venusaur, so try to prioritize inviting them to the festival when the time comes. Supporters like Comfey and Blissey won't exactly impress anyone with the extra attack power, but if they do their job diligently in backing you up, they'll almost always be all masked up and ready to go.
Ogerpon's own festive spirit also increases as the Unite Move activates Defiant and increases it even more for each mask she manages to give out. She gets a small plus to her stats for each mask given, resulting in a 40%+ increase if you've got the whole squad prepared for a party. This can total up to a maximum of 70% Defiant boost, or even 90% if you're wearing the Teal Mask! Granted, this requires total coordination on your team's part, but even having 1 or 2 friends joining you will give you a momentary power boost for a short while.
A mask may hide one's true intentions and feelings, but in the Festival of Masks, the facade is meant to equalize everyone's experience and enjoyment. Ogerpon knows she isn't like other pokemon, but by wearing her masks, she can fight on the same level as everyone, and they can treat her just as well.
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Achievements
KO opposing Pokemon while under the effects of Defiant when it is activated by either Ivy Cudgel+ or Wood Hammer+.
While this achievement doesn't call for a strict number of KOs within a given match, it's still reasonably tough due to specifically requiring Ivy Cudgel+ or Wood Hammer+, 2 moves that you need to upgrade in order to get this achievement.
Now, while it would have been easy to just make the achievement about scoring KOs with regular Defiant, that would be counterproductive to Ogerpon's play style. Players wanting to score this achievement will become more focused on pointless fights on the opposing Goal Zone and may be tempted to miss out on objectives and defending your own turf in favor of accomplishing this achievement. This kind of behavior is a very good way to turn a pokemon's players into a stereotype (like, there's always gonna be backcappers in your games every now and then, and you KNOW which pokemon they main...).
Of course, I did want to feature Defiant as an achievement in some form, so I settled for the effect of manually setting the ability through your upgraded moves. Because it requires diligent grinding to upgrade your moves, not only does it make Ogerpon players better at leveling up as they need to, it also teaches them how and when to go for the KO with Defiant active. It teaches them how strong the ability is and how to capitalize on the opportunity presented to them, whether it be on the opposing Goal Zone or even during their Unite Move.
Gotta learn to stand strong in the face of adversity.
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Holowear
Ogerpon is one of the few pokemon to come to battle saddled with clothing, and I'm not just talking about her mask. It seems that she's really attached to that green poncho covering her body, so any Holowear we can design has to conform around that article of clothing, not just her various masks.
Starting off, we can go with the Tourist Style Holowear that gives Ogerpon a sun hat, a scarf, and a camera hanging around her neck. Party Style Holowear decorates her poncho with ribbons and streamers and a birthday cone hat, and comes with flairs of confetti each time she moves and KOs an enemy. Skull Style Holowear covers Ogerpon in bones and some animal skulls that look suspiciously familiar, and adds an effect to KOs where a skull and crossbones pop up. Rainy Style Holowear gives her a yellow rain cap and puts a yellow raincoat over her poncho, and gives her an adorable pair of yellow rain boots to stomp around in. And lastly, Spooky Style Holowear places jack-o'-lantern and bat pins on Ogerpon's poncho while giving her a pair of fake demon horns on top of her head. Huh, you'd think she' resent that last one, given her history, but it seems that she's been oblivious to her public image for hundreds of years and doesn't understand the concept of fear.
That...explains a few things, actually.
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Strategy
Long ago, in a village called Kitakami, Ogerpon lost her friend to three terrible thieves. On that day, she became known as the demon of the mountain, for the ruthlessness she displayed putting those three down.
The villagers called her terrifying, we just call it 'fully powered Defiant'. Ogerpon is at her strongest when she's contesting the enemy territory with her Defiant ability, as the enemy will do all they can to save their Goal Zone when they're behind in points. Once you've wiped the field clean of all opposition, it's prime time for you and your allies to start scoring.
While it may seem counterintuitive to break as many Goal Zones as you can, it depends on which lane you attack which can put your opponents in a checkmate position. If the Top Lane is all clear for Regieleki or Rotom to reach the central Goal Zone, then securing Rayquaza won't make much of a difference for the opposing team as you and your allies can just counter with instant scores once the zappy bois touch the Goal Zone. This is all assuming you've coordinated well enough with your team to secure Top Lane just seconds before the 2:00 minute mark.
Of course, you can't leave the Bottom Lane untouched all game either, as the Speed Flux Zone can help the opposing team reach the bottom objective much faster. As an All-Rounder, you do have a greater need for EXP than other archetypes, especially as Ivy Cudgel+ or Wood Hammer+ can grant you a Defiant boost outside of the activation range. Worst case scenario, you're starved for EXP and levels and the opposing team has a few broken Goal Zones, drastically limiting the impact you have on the battlefield.
Ogerpon works well in any of the three lanes at the start of the game, as she will be dealing the most damage once it's time to make a push into the opposing lanes. Ogerpon works best with an ally that needs to score to supplement their stacking items like Attack Weight and Aeos Cookie, which means that Ogerpon works best when she's mainly fighting in the Top Lane.
Now, you might be thinking, which of the 4 Masks is best suited to my gameplan? Since each one is tied to a possible move combination, surely one has to be better than the other. Well, no, they're all equally powerful in their own right, and you shouldn't be so inflexible that you have a preference for one mask over the other. Each mask provides a different boost that is useful in all kinds of situations, so thinking that one is the best is antithetical to Ogerpon's role as an All-Rounder. You're supposed to be good at diving into fights and breaking up the opposing team's fortifications, holding the line in defense while your allies score, empowering them with your Unite Move when you have it. Because of your utility as an All-Rounder, you'll be in all kinds of scenarios where one mask is the most helpful.
Think of it this way. While each mask has a unique effect, they all activate under one specific circumstance, and that's when your fighting the enemy team on their Goal Zones and Speed Flux Zones. Both the Wellspring Mask and the Cornerstone Mask improve your defenses, whereas the Teal Mask helps you chase your enemies. The Hearthflame Mask can punish enemies abusing their hindrance resisting effects, allowing you to either squash a Defender or finish off a Supporter. All of this will happen on the enemy's home turf, so there's no point in comparing the masks with each other.
Your adaptability as a player will be tested, however, as each mask can have different counters. The Wellspring Mask can be stifled by anti-heal effects like the Curse Bangle, and while you can fight for a long time, you can be distracted while the opposing team runs to farm EXP and secure objectives. The Teal Mask grants a boost to your stats and Speed, but she can still be overpowered by Defenders and bulky All-Rounders and her moves are a little lacking in range. The Hearthflame Mask has some really powerful moves, but Speedsters and agile attackers can dash out of the way easily enough. And lastly, the Cornerstone Mask is meant to hold the fort down in a specific area, giving your allies enough space to make big scores, not necessarily to score KOs. Your masks can still be played around, and it's up to you to improvise and overcome these gaps in your defense.
A mask is a face you want to wear for certain situations, but not every situation requires a facade. Sometimes, your true self will shine through the gaps, and that's when you're at your strongest, when you prove yourself as a dependable and reliable friend.
The mask isn't for you, it's for your friends, and enemies, to see the monster you can be, or the person you want to be.
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And that's Ogerpon for Pokemon Unite! I really need to make more posts for Pokemon from the Paldea Region, as we now have Meowscarada in the game along with some friendly fodder in Panic Parade. Not only that, there are rumors that some friendly dragons from the game will be showing up as well, so it's time to make the most of things and prepare for the new generation of Pokemon Unite.
Hopefully you all enjoyed this post. Until next time!
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genesisgijinka · 1 year
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Genesis turned 7 yesterday! I'm still in the middle of moving and my tablet has completely disappeared so I went traditional with this. Thanks for all your support and reading Genesis over the years!
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"Oh, goodness! Please forgive me for my outburst. You startled me." The mysterious Pokemon turned to face the strangers. My psychic abilities didn't sense them for some reason. He thought to himself. How odd.
"In any case, hello to you too!" The Pokemon smiled brightly. "It's been a long time since I had any company. It feels quite nice actually."
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"I am just collecting berries for dinner. I do it almost every evening. I've become quite talented at home cooking. Not to brag, of course."
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@calcium-cat @askmewntwo
Ask Hints
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ask-mew-prime-archive · 9 months
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Name: Mew-Prime (Prime)
Species: Mewtwo(?)
Type: Psychic
Ability: Pressure (Hidden Ability: Synchronize)
Gender: Genderless (he/him)
Height: 6'
Nature: Serious
Moveset: Metronome, Barrier, Swift, Life Dew, Psychic, Psystrike
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sweetwhitechoco · 9 months
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Sonic Prime faces study - Sonic .1
Guess who's into Prime now?
Drawing the blue blur is so much fun. It's been a refreshing feeling to study + sketch another of my old faves. Sonic's model in Prime is just beautiful and squishy, I love it! xD
I'm excited to draw the heck out of Sonic alongside Mewtwo. Ohh, it's gonna be fun. >D
Was listening to this while drawing, it's my all-time favorite. Hope it helps others who had an art slump like me. ^^
And with that being said, I hope you enjoy! :D
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themattress · 1 year
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Pokeani Villainy Ranking
1. Gen I (The Beginning)
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The Kanto series featured Team Rocket at their freshest, which included the Boss himself, Giovanni, as the Big Bad who took an active villainous role in the Mewtwo arc. While it took until Gen II and Johto for the arc to properly conclude, the OVA special itself is a sequel to the Kanto-based movie and is predominantly filled with Kanto Pokemon so I am including it here. We also had a number of memorable human side villains such as Damian, Nastina, Dario, Jessebelle, Keith, and of course Sabrina. Even some Pokemon aside from Meowth and Mewtwo got in on the villainy like the bizarre talking Gastly of Maiden’s Peak and the ancient demonic Gengar. And even the Orange Islands gave us some highlights beyond the TRio’s continuing antics, namely Butch and Cassidy with an even nastier scheme than before, the despicable Mayor of Trovitopolis, and the amoral yet charismatic collector Lawrence III.
2. Gen V (Black and White)
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Giovanni gets to be the Big Bad and take direct action yet again, and even when he isn’t present Dr. Zager and a uniquely serious and competent incarnation of the TRio are pursuing his agenda to conquer Unova. Team Plasma, especially Dr. Colress, is a formidable threat when they show up as well. There’s also Dirk from the OVA, the Genesect Army from the third movie, and side antagonists such as Leon the Dream Thief, Dr. Ferrara / Cryoganl Man and Team Vanilite, Seamus the sociopathic trainer, and the evil Chandelure and Litwick.
3. Gen VI (XY)
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This series gets as high as it is primarily due to Team Flare. Lysandre, Alain, Xerosic, Aliana, Bryony, Celosia and Mable, along with all the Team Flare grunts and Lysandre Lab scientists are such wonderful villains in the anime. The TRio are pretty hit-or-miss, sometimes credible and other times not, but this is alleviated due to the presence of other enjoyable evildoers across the series such as the evil Malamar, Dolan the smuggler, the haughy Princess Allie of Parfum Palace, Ninja Riot and Merilyn Flame, father/daughter crime duo Argus and Millis Steel, and the young Prince Raleigh of Azoth Kingdom who is manipulated by the cruel Prime Minister Alva. Gens V and VI, back to back, was really a good time for villains in the anime.
4. Gen VIII (Journeys)
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The TRio may have had the least screentime in this series and ran out of fresh material by the end, but for the most part they were solid as efficient but comical criminals. We also got Matori Matrix, as well as an alternate reality version of the TRio who were still under their serious Gen V characterizations. Team Galactic was far more efficient and interesting under Saturn than it was under Cyrus, the Macro Cosmos corporation headed by Chairman Rose made a solid arc villain, Ash’s Gengar had a delightfully villainous start, and Dr. Zed from the movie released in this series’ timeframe is one of the most horrifying and loathsome villains in any Pokemon media. Points off for that weaksauce, no-name Pokemon Hunter guy, though.
5. Gen VII (Sun and Moon)
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While the TRio ended up being far more like good guys than bad guys by the final year of this series, they had a great villainous run beforehand, with the creepy and hate-filled Mimikyu being a standout Pokemon for them. And Matori Matrix, under direct orders from Giovanni, were great human antagonists to close out the Poipole arc. The rest or more hit-and-miss, with Team Skull being great but not appearing nearly as often as they should have, Viren appearing too much and not really amounting to anything beyond broad comedy, Faba becoming more well known as a mainstay hero than as the arc villain he started out as, and Nihilego, Guzzlord and Necrozma being frightening, monstrous adversaries but not truly evil.
6. Gen II (Gold and Silver)
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The longer this series went on, the goofier and more harmless the TRio became, which was the start of their already dubious villain cred becoming a long-running joke. The worst part about this is that we get a lot of cool new Team Rocket members, plus Butch and Cassidy again, but seldom anything impactful is done with them, and they feel severely undercooked as a result. This is especially true in the case of Professor Sebastian and the silver-uniformed Team Rocket agents under his command. It feels like a story arc was begging to be told with these guys, yet it never is. Honestly, discounting the aforementioned Mewtwo arc sequel OVA that got packaged as three episodes of this series, the villainy in Johto peaked early with the triad of Molly Hale, Entei, and the Unown, none of whom are strictly even “villains” at all!
7. Gen IV (Diamond and Pearl)
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Team Rocket sucks in this series, and what’s worse is most of the other villains suck as well, including Team Galactic whose membership and motivations are so flat and uninteresting compared to their game counterpart and whose arc ends on a huge anti-climax. The best villains here are the loathsome Pokemon Hunter J and Grings Kodai (although some ironic enjoyment can be had with Zero and the evil Togepi), but Hunter J gets wasted by only appearing five times in a four-year series and dying in a situation unrelated to the main heroes, and Kodai ends up taking his monstrosity way too far to the point of discomfort.
8. Gen III (Ruby and Sapphire)
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Similar to Gen IV, Team Rocket sucks and so does everyone else. Teams Aqua and Magma are the most boring villainous team the anime has ever had; with the series’ movies being book-ended by associates of theirs who are honestly slightly better than them. And then who else, um....Rico the poacher? Colonel Hansen? That “Crimson Lightning” brat? Ugh, I guess that the Mirage Master or Mr. Mirage or whatever is the best villain we had this whole series.
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