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hubertspala · 5 years
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MONSTERMONTH No.7 - Miniature
Posterra has many settlements, but most of them are in various state of disarray, destitution and ramshackle happy-go-lucky gung-ho approach to city planning. Some do better than others, like the famous Wharf Town, a true smidgen of peace and order, when others are merely a bunch of eclectic structures where various folk leave together in state of perpetual promise of violence. But there is one city forgotten by nearly everyone, the record of its existence a paragraph in lost books and data spools - Phagia, the Molecular Utopia, the Perfect City of the tiniest of beings. They live in near complete isolationism clad in an immortal armour of a virus, custom-crafted in bygone era to sustain itself and the city bound inside for eterenity, providing sustenance and energy to the high-tech habitat of the Molecular Tribe. To this day they exist somewhere in Posterra, floating on the wind or perhaps in the droplet of a forgotten sewer, extracting all they need from a bacterial prey...
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valhahazred · 5 years
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Monster Month Day 3 - Amalgam
The beast known as the Reaper of Ralsin IV is actually the mutualistic pairing of two separate species, the Gobmaw and the Black Snapper. The Snapper's raptoral forelimbs can snatch prey into the Gobmaw's mouth so fast it causes a sonic boom!
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hubertspala · 5 years
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MONSTERMONTH No.19 - Cosmic
One of the Great Entities of the Dreadwake is the Fool, a whimsical, uncaring jokester that sees the grandest of all jokes and don't want to spoil the punchline for anyone else. It is the force of pure, erratic chaos, of delirium and lack of reason and sense. It is explosion of creation in its most pointless and unguided way. As so, its Manifestations in the real space tend to be varied as views in the caleidoscope, sharing only one common thread - jovial humor. The Fool's Avatar would be a gibbering, chittering entity of dancer grace, laugh that tingle the souls of living and a great desire to prank and do all sorts of dangerous mischief. One of the universal thread for the mortals to spot the Fool's own herald is the mere fact that they are never finished - the smoke of madness and threads of the void follows their flickering forms, rekniting them, reshaping them, giving them a phantasmal and uncertain appearance which they often use to create weapons and tools to suit their needs.
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hubertspala · 5 years
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MONSTERMONTH No. 1 - Fungal
The inhabitants of the spores choked planet of Ogghma were a bit of an enigma. Their culture left unstudied, their chemical language unknown and their extremely aggressive conduct to any attempt of contact - unsavory. They live seemingly in harmony with the vast and titanic sprawls of mushrooms colonies, protecting them fiercely l and with near religious zeal. We advise to leave their toxic realm alone and burn it later to the bedrock, when War World Ares arrives...
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hubertspala · 5 years
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MONSTERMONTH No.23 - Living Weapons
When the Dreadwake ravaged the land some ten thousand years ago it didn't bring with it just wanton destructions. New cults emerged, new tribes formed. And with them, new, lunatic cultures and societies based on various aspects of madness and chaos incarnate. None though would deny the effectiveness of their arsenal - from the impossible wizardry of the Nullvoid through the living war machines, are deny laws of the material realm in some way, making them uncanny and esoteric in nature and therefore, hard to counter or protect against. And then, you have the dreadful living weaponry, swords, shields, clubs, hammers and such forged in the Dreadwake fog, imbued and mashed with mockeries of life, tittering, gibberish imps and flesh constructs that posses the blades and armors with mischief and humor, granting it various properties that goes against any conventional warfare...
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hubertspala · 5 years
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MONSTERMONTH No. 8 - Harmless
Snibble! A friend to the forest, a druid familiar, a cheerful spirit. How they come to be is a truth lost in annals of history. But they are still here, in the deepest thickets, ancient arboretums, serving the monumental trees. They eat termites and other insects that threaten trees with great gusto, the sound if their munching like cracking of walnut shells. Swift and light they spin upwards on stronger winds to return to their nests given to them by the patron tree. Supposedly seeing one bring great fortune, but there are plenty such superstitions around Posterra tribes and folks... 
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hubertspala · 5 years
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MONSTERMONTH No.25 - Almost Human
Despite the apperances, the Doppelgangers are not creations of the maddening fog of the Nullvoid. They existed long before the reality shattered, most likely made during the first Magic Wars as perfect assassins. What are they truly, though? They have no real body, no singular self. A single Doppel is merely a sheet of thin, durable and flexible arcane flesh which can mold itself into any shape it desires, change pigmentation and texture on a whim as well as grow bone and muscle simulacra, merely a hard light constructs too create a truly realistic figure as well as develop temporary organs to imitate living beings. They are truly miraculous and complex and yet, the tooth of time gnawed on them too, as those few who survived to our times are... Unstable. They chitter and unfold, seemingly unable or unwilling to hold a disguised form, wandering aimlessly in ghastly bodies of thin, parchment like flesh that moves with the billows and quiver under the touch.
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hubertspala · 5 years
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MONSTERMONTH No.18 - Ethereal
One of the credo of the Church of Infinite Suffering is that pain never ends. As in life, so in death, the agony continues and brings new jubilation to the believer, a torture of the very soul, bare and pure as it should be. And so, the chosen few of the One True God gain the unique blessing on the whim of their great patron to not pass into his gardens of idyllic, excruciating pain, but to remain as a bare soul in the mortal realm - a ghost for all intent and purposes, holy in the eyes of the wailing suplicants. With the essence of unfiltered suffering it can feel it all to the very core and share it to those, who satisfy their god with pious display of self-mutilation, flaggelation and unique forms of pain. It is said that the ghastly lantern of this spirits shines the brightest when the screams of the tortured is heard, as the sound of bodily harm fuels it and keeps it alight in the darkness of dull sensations that suffuse the mundane, mortal life... Glory be!
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hubertspala · 5 years
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MONSTERMONTH No.15 - Insect
The people of the Great Hive are to this day the oldest thriving civilization on Posterra, dating back to the impossibly ancient times of nearly two million years into the past. In their annals you can find mentions of long eroded civilizations, of their struggle with technosavants, wizards and aliens. Of the time long before Dreadwake took over a third of the known world. They grew, they evolved and they survived countless exctinctions. Their people are hardy, adaptable and evolving swiftly. And yet, the conglomerated of species that form the Great Hive is moderately fresh, given their long history, as merely ten thousand years ago they decided to put their petty warsd aside, to erase their heirloom vendettas and to work together to survive what shapes out to be another great eradication - the Dreadwake ongoing expansion into the fragile reality. Now the grand insectoids of the Hive claim grand colonies deep underground around entire Posterra, creating a rich and complex civilization, even is mostly hidden from the other fleeting cultures in their reclusive isolationism.
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hubertspala · 5 years
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MONSTERMONTH No. 4 - Gothic
The Church of the Infinite Suffering is surely the biggest and most cohesive religious order in Posterra - most likely due to its unusual honesty of credo. Their god is real. They know, for he visits every now and then and indeed smites the unbelievers. He created angels, servants and prophets to bring his message of universal pain all across the continent. And in every big temple you will find an Exemplar, a being of sinew and bloodied flesh radiating holy agony, its screaming maw muffled with a stone mask of scowling grimace. Rejoice and weep when you see then, for they will fill you with radiance that will smolder your soul and flay your skin away. Glory be.
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hubertspala · 5 years
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MONSTERMONTH No.24 - Lanky
Posterra was under so many external influences that the natural course of evolution had to give way to the many curious and seemingly impossible lifeforms. Some came from various expedition crews of alien explorers. Others were made by the lunatic touch of the Dreadwake fog, that allow the unreal to exist, pressing hard on boundaries of 'what can be'. Then you have magical being, brought into life with aetherflesh of the ancient wizardry or through arcane knitting of alchemists desires. Strange is normal in Posterra and the spindy, out of balance Rojak Runner is an example of it. Armless. Faceless. With exposed uncanny organ that forms the source of their life, these graceless but still nimble and fast creatures stalk the various realms in seemingly no purpose, defending themselves in an esoteric way of forcing every other living entity into state of absolute apathy, seemingly shattering all motivation and driving force in others. Why and for what end? It is not known.
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hubertspala · 5 years
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MONSTERMONTH No.9 - Apex Predator
When the Tear orbital base was established and the ruined Earth became a quarantined planet for the select research of the inter dimensional threat of the Beyond, all extraterrestrial activity was banned and expunged from the planet. But even despite the cleaners best efforts sone remnants of past visitors from all corners of the galaxy remained... One of them a vicious battle trained bio-weapon of the Krrijks dominion - Metahound. These superb hunters and deadly predators found no match in local biomes and, abandoned by their masters and turned wild, feral, they prowl all around Posterra, finding s territory to mark as their own and to dominate with a mixture of brutish strength, ferocious speed and array of deadly bio weapons arrays.
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hubertspala · 5 years
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MONSTERMONTH No.11 - Avian
One of the living remnant of the wizard wars, the Lookout Cacaw is still being used in the same way - most likely the only reason why they survived the many cataclysms and conflicts, since the idea of a living, nimble spy in the sky never really ran out of steam. When you still need a telepath, sorcerer or techno-magos to connect to the organic occulus organ embedded in the bird core, the functionality of the arcane creature construct is unmarred, no matter which method of control you'll employ. When most of the Lookout Cacaws are now products of expert breeding and raising, some claim to see them in the wild, living their simple bird lives without being anchored to a controlling owner that forces them to unfamiliar routes and abuses their curious visual organ. Nonetheless, if you possess this rare bird, be grateful and take good care of it - when these might not be extraordinarily rare, they are still precious and useful even as simple sentries.
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hubertspala · 5 years
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MONSTERMONTH No.10 - Bones
Bonejacks are not dangerous, despite their brutish and scary looks. Sure, these strange semi-alive constructs of sinew, bones and mortified flesh seem unholy at first, reeking of death and clacking their bones with each motion, but they are not hunters of the living or predators in any sense. They are, at worst, a pest - skulking through graveyards and mausoleums, picking up bones of the long gone to add to their ever-growing forms until they become too big, too heavy to move, changing into monuments of osseous matter and stink of old rot. How they are made, no one knows. Some speculate they are remnants of some ancient and forgotten conflict of wizards. Other point out one of the many risen and fallen empires of the undead. It matters naught, though.. When you see a Bonejack just leave it be and I assure you, it will return the favor with blissful ignorance towards us, the living.
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hubertspala · 5 years
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MONSTERMONTH No.20 - Camouflage
The forests of Posterra are as sprawling as they are dangerous. With plethora of new and crazy predators, introduced by countless milennia of conflicts of every imaginable kind, with dangerous, emergent fauna and with tribes of brutish savages following the simple laws of the survival of the fittest, they make for a bloodies biome of constant death from which new life can rise again. But not every living beings that trod the moist hummus of the deep, dark forest floor evolved to be deadly. Some develop advanced mimicry, camouflage and other subetfuges to hide form the prying eyes of hunters. One of them are the Rootlings, the dimunitive species of sapient sprites - simple, without great culture nor tight societal bonds, these creatures cultivate a symbiotic relations with various kinds of big shrooms to use them as a living camouflage and pass as a mushroom in eyes of predators - which often are pure carnivorous and won't look twice at unappetizing fungi.
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hubertspala · 5 years
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MONSTERMONTH No. 2 - Beautiful
Soporific Enchantress is a name given to Dreadwake more elaborate horror. Not merely a figment of life wrought in erratic flesh, but a crafted entity with a purpose. It moves with grace and speed as it specialized organ spills into the air a potent, hypnotic miasma and strands of webbings coated with muscle relaxant. Meanwhile it casts constant illusions, working meticulously to lull the senses, whittle wills and dull reactions of its prey... Just to strike with its coral legs to kill in one effortless motion.
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