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#not lich gate
shibe-myths · 8 months
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Meet Guillermo de la Cruz
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It wasn’t on my original vote list but hey it’s still cute.
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chipchopclipclop · 7 months
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the undead groom of the necromancer <- their ya romance novel title
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widowmura · 16 days
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Some undead!Bloodweave where Gale, unable to find a cure for Astarion's vampirism joins the spawn in undeath by becoming a Lich. He also resurrects his dumbass vampire spawn boyfriend every single time he ends up succumbing to a completely avoidable and unnecessary death.
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bevirspnsblmnt · 5 months
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Jergal's champion meets an old friend.
(Khael stresses out A Lot about the life expectancy difference between him and Astarion, to the point when he gets older than the age when Astarion was born again, he seeks out a familiar face (god) and demands his boon for having done his bidding, even if unknowingly. He brings 200 gold coins, the price for a single soul )his own) and demands immortality. Lichdom doesn't sound too bad.)
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psalacanthea · 9 months
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hes ready, r u?
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galedekarios · 1 month
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"gale would become a lich if given half the chance!!!"
some ppl either fundamentally do not understand what lichdom is and entails, or how much in love with life and its little, very much mortal wonders gale is. or both.
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macbeth-s · 1 year
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they were wild for this xxx [tags by @atleastistillhaveyou]
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raeynbowboi · 7 months
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Playing a Heroic Necromancer in DnD 5e
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Necromancy is one of the most evil-skewed powers in just about any fantasy setting. However, unless you're running a villain campaign, most DnD parties are made up of heroes who won't like having an evil character in their midst. You want to play a necromancer, but you also realize that DnD is a very collaborative game. So, how do you make your party more amicable towards the thought of you raising a family? Here's some possible backstory ideas that can fuel a heroic necromancer for your next campaign.
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The Scholar
The taboo, illegal, or forbidden nature of studying necromancy drew your interest. Whether you studied with a secret sect, uncovered a grimoire of necromantic magic, or made a deal with a devil for profane knowledge, you were driven by a desire to study magic. The sparse availability of necromancy forces you to remain mobile, making party formation easy. You may be hunted by law enforcement, clerics of Kelemvor, or other necromancers angry at you for stealing their arcane secrets. And now that you know what so many tried to hide from you, it's your choice how to use it.
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The Chronicaller
History is written by the victors, the rich, and the powerful. But every life holds valuable knowledge and secrets. Ancient bones know things lost to time. Knowledge that was never written down. Stories which have not been spoken in centuries. Opinions of the common people during a historical event. Experience with phenomenon that can no longer be encountered. The Chronicaller wishes to unearth the secrets of the past already laid to rest.
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The Physician
The Frankenstein of Necromancers wishes to understand the medical and scientific elements of life and death itself. To understand the body by inspecting it and digging into it. They may study how to cure diseases or how to spread them. Try to find a way to slow or even halt the slow decomposition that turns the body elderly and frail.
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The Thayan Rebel
Once a Red Wizard of Thay, you have left Thay and the Red Wizards, letting your hair grow back slowly as you seek to expand your arcane talents beyond the limitations of Thayan conquest and oppression. The Red Wizards and Szas Tam become personal antagonists for your character and party as a result.
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The Undead
Be they a Revenant, a Dhampir, a Vampire, a Lich, or something else, they are already imbued with undead power. They simply embrace their anti-life energy already flowing through them, channeling a power most others would avoid. You may be undead, but you desire to staunchly defend the living from other undead who are less compassionate.
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The General
A wizard with a soldier background and optional martial multiclassing, your undead horde is your army of loyal soldiers, putting their lives on the line again and again to serve their general. An Oathbreaker 7/wizard 6 adds your CHA mod to undead within 10 ft, and proficiency bonus to all undead you control. But the steep dip into paladin locks you out from higher level spell slots for stronger undead minions.
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The Noble
Similar to the general, the undead serve you out of loyalty, not fear or force. But where the general commands their soldiers, the Noble may command their staff of servants, their commoner citizens, their knights and soldiers, or their own noble ancestors. The Noble utilizes their horde to fulfil the services and duties of their noble house. They're just as likely to conscript skeletons to pave a road or build a bridge as they are to form a wave of zombies to break up a smuggling ring in their city.
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The Immortal Guardian
You have or want to become immortal not out of power hunger or greed, but to protect the innocent forever as an unwavering guardian against evil. Everyday people can't protect themselves, and even legendary heroes die eventually. Only an immortal protector can be an eternal defender of the people.
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I hope if nothing else, this gave you some ideas for some good and noble necromancers you could bring to your next table. Did I miss any Heroic concepts that you thought of? Let me know, and help make the world a more morbid place.
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mtg-cards-hourly · 5 months
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Calculating Lich
"We share a common enemy. Does that not make us friends?"
Artist: Antonio José Manzanedo TCG Player Link Scryfall Link EDHREC Link
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skatik · 5 months
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Sketchy Vlaakith
/speech bubble is a meme phrase about an artifact from one russian game "gulman" which is quite legendary that this game is so bad that it makes it good
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wanderingnork · 3 months
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Githyanki History Timeline
After MUCH research, I present: a timeline of the history of the gith! Starting from their earliest known appearances in history, spanning multiple planes, and ending at "the present day." Sources below the cut.
The subterranean empire of Zarum is founded on the Material Plane world of Oerth. The gith inhabitants, likely originally human, are highly religious, live deeply ritualistic lives, and claim complete control over many other peoples.
A patron deity of the gith dies and is buried somewhere under the material plane world of Pharagos. Presumably this, and possibly other deaths, are why the gods didn't intervene in what came next.
The illithids invade from a parallel, destroying the empire and enslaving the gith. The gith are forcibly dispersed across many planes of existence. Some are taken to the planet of Penumbra, where they'll remain and miss out on the rebellion, remaining in the long term as the "forerunners."
The great rebellion: Gith leads her people to shatter the entire illithid empire across every plane and leave it in ruins.
The githyanki relocate from the Material Plane to the Astral Sea.
The city of Tu'narath is founded on the body of a dead god and the gith begin forging their famous silver swords.
If Baldur's Gate 3 is treated as canon, somewhere in here Gith's son Orpheus is born.
Zerthimon objects to Gith's attempts to continue a war now that the gith are free. A civil war of the gith ensues and they split into the githyanki (children of Gith) and githzerai (those who spurn Gith). In some sources this is called "The Pronouncement of Two Skies." The githzerai depart for the plane of Limbo. A small splinter faction, the githvyrik, break off from both sides.
Gith and Vlaakith travel to the Hells to negotiate for aid from the archdevil Dispater. He denies them, but the dragon goddess Tiamat accepts a deal for the souls of githyanki rulers in return for the service of red dragons. Gith remains in the Hells as the first sacrifice. Vlaakith returns to the Astral Sea as regent in Gith's name, carrying the Scepter of Ephelomon as symbol of the pact.
If Baldur's Gate 3 is treated as canon, Orpheus tries to overthrow Vlaakith and is imprisoned, thought dead by the general public.
The extended regency of the line of Vlaakith begins and will last for 156 descendants. Vlaakith promises the githyanki the Material Plane as a "garden" for harvesting. At some point, Zerthimon disappears and it's unclear exactly where he went. Suggestions range from enlightened transcendence to death to lichdom.
The faction of the gul'othran, githyanki who seek total conquest and death of all aberrations rather than mere raiding and plunder, appears.
At some point after this, a significantly-sized githyanki ship breaks through into the planar-locked world of Athas. It's stranded there and all aboard are mutated permanently by psionic energies of that world, with no way to get back. The ship is considered lost.
The forge of Kamyn-Dhun, where the best silver swords were forged, is lost by sinking into the ocean. The githyanki remaining there undergo magical adjustments to allow them to survive underwater in their now-sunken city.
Approximately 1,000 years prior to the present day, Vlaakith CLVII (157) undergoes a transformation to become a lich. She will reign unchallenged until the present day, when either the events of The Lich-Queen's Beloved will take place or the events of Baldur's Gate 3 will take place, depending on the setting.
Baldur's Gate 3, Larian Studios, 2023 Chainmail Miniatures Game: Blood and Darkness - Set 2 Guidebook Dark Sun Campaign Setting, 2nd Edition Dark Sun Creature Catalog, 4th Edition Dawn of Night (Erevis Cale Trilogy, Book II, 2009) Dragon Magazine #294 - Underground Scenarios Dragon Magazine #298 - Vault of the Drow and Wizards' Workshop: Chainmail Dungeon #100 - The Lich-Queen's Beloved Dungeon #116 - The Death of Lashimire Dungeon #125 - Seeker of the Silver Forge Dungeon #168 - A Tyranny of Souls The Illithiad 3, Masters of Eternal Night The Illithiad 4, Dawn of the Overmind Mordenkainen's Tome of Foes, 5th Edition The Plane Above, 4th Edition The Plane Below, 4th Edition Planescape: Torment, Black Isle Studios, 1999 Polyhedron #159 - Chapter 5: The Invasion of Pharagos
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shibe-myths · 6 months
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Not that anyone would actually care since my accounts been pretty dead- but I I’m alive! Just Ill (which isn’t really news. I’m always sickly.)
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quietarcher · 2 months
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Do you like nasty little rotting weirdos? Do you play Baldurs Gate 3? Me too, so I have once again in an incredibly deranged move made a race of playable undead creatures for you all to enjoy! Mod has a total of 4 subraces; Lich, Ghoul, Wight, and Mummy. Each has a little unique twist to their appearance, and you have a grand total of 58 heads to pick from, that's 29 for each body type. I put a lot more thought into the progressions of this race, so I hope they are not just cool to look at, but fun to play as too! I tried to really focus on having an open approach to the way people might want to roleplay their undead Tavs so I have made everything as open ended as I can to let peoples imaginations run free. I hope you enjoy!
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legendl0re · 6 months
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Szass Tam, Zulkir of Necromancy & the Lich Regent of Thay
His video is up on our YT now! Check it out here: https://www.youtube.com/watch?v=ubN1I9b1aDQ&t=267s
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kiivg · 2 months
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tell me more about your tav??
.I’m so glad you asked 😘💕, I started fleshing out his backstory a while ago to give him more flavour and more reasoning behind his actions and abilities. And in doing that I half made up the idea of him being an NPC and what his major questline would be (considering I do like having both a Tav and Durge). Since I’m out there solving everyone elses’ problems I could at least have my own, or you know, give Tristan his own.
.Tristan, in his own right, is a bard, he went to bard college (Faerun has those right?) and spent a bit of time as a clown, mostly because it was fun for him and there were many happy parents who were… accommodating, shall we say, moving beyond that after a somewhat disparaging breakup with another bard (whomst he would later return to in Baldur’s Gate as a little cosy scene), he left and went adventuring, leaving his clowning days behind and stepping up as a more vulgar jester. Entertaining his audiences dressed in nothing but painted flesh and beguiling quips, and perhaps becoming far too acquainted with fleeing in the early morning hours to avoid angry spouses. Paint on the bedsheets was an easy tell on exactly who had spent the night there.
.His backstory, beyond his own, is that his Great Grandmother travelled to Thay to sate her appetite for necromancy, she wanted power beyond what she had, being something of an exceptional wizard, but not too exceptional that she could ever be considered the best in anything. There she met Buthek Maszim, a man eager to reach pure lichdom, and she was more than eager to help him for a fraction of his power. Or, so she said to him. In truth she wanted the power of a lich without becoming one herself, she was a wood elf after all, and her life would be long regardless. Buthek, however was only human, and his measly 80 or so years would not be enough for him. During the ritual, she sabotaged Buthek, halting the process and stopping him from obtaining what he had worked so hard for, and stole away parts of his body, hoping instead to command him at her will. His bones were forged into a grand flute that would serve as his phylactery and leash.
.A flute that didn’t actually work as intended. The great grandmother left Thay after the debacle, pregnant, lacking the lich power she desired, and unwilling to admit to her mistakes. She returned home and raised her daughter there. Not exactly giving up on her dream of power, but keeping it all hidden from the rest of her kin. Centuries passed, her daughter had a daughter, and Tristan was eventually born. A baby boy would looked so remarkably half-elven than many questioned who his father actually was. Granted he uses this to his advantage in the future, nobody really thinks he’s a true wood elf outside of his home, and he’s flippant enough to just relax into it. He doesn’t have the stigma of being a forest-dwelling hermit in the cities he yearns to explore, and half-elves, well, they’re easy, aren’t they? And Tristan is so very very easy.
.Now, he left home on his 100th birthday, stealing away into the night to pursue his bardic ambitions, giving himself the name Tristan Yarrow, and taking with him the ancestral flute of his family, amongst other things. The one the nobody knew was made from the bones of a lich in stasis. It’s harmless, right? Right? I mean, he thought so, he didn’t know, he doesn’t know (at least until Act 3) that he’s been carrying around a lich phylactery this entire time, he doesn’t know that every death that was even minutely graced by his music had it’s soul stolen and fed into the ever-waiting ever-strengthening arms of Buthek Maszim. A man biding his time until he could take over Tristan’s body, one half tainted by his own magic, and could finally achieve true lichdom.
.Of course there’s three endings to Tristan’s final quest, one good, one bad, and one considerably worse than bad. But that’s a whole other story.
.On a side note, idk anything about dnd elf names so… for now, him baby 🥰💕.
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whats-your-initiative · 8 months
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You know I find it a bit odd when people complain about evil choices in RPGs feeling unsatisfying. Destruction is an inherent part of evil so of course there will be less content for you to interact with, evil does not create it can only corrupt and destroy. Would you be satisfied if you couldn't kill with impunity? Because the natural consequence of such an action is to be left with nothing to rule over but ashes.
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