Tumgik
#onomancer
hitennorurouni · 7 months
Text
Tumblr media
I haven't drawn Obeah in a whiiiiiiiile, but here she is. She's a fire genasi, onomancer (that means that she does the magic of true names). I tried something with the lighting of her hair, but... eh.
Tumblr media
Some old art of her as well, since I don't think I've ever posted her.
11 notes · View notes
lycanthian · 8 months
Note
Tumblr media Tumblr media
i forgot to send these last night.
[ID: two names from Onomancer. the first is "Tannin Bros." the second is "Flaps Winnerly." /end ID]
OH THESE ARE ALSO REALLY GOOD. i approve very much
3 notes · View notes
anomaly-beans · 1 year
Text
I don’t think I posted anything about in on here but at one point I used onomancer to make a whole team and I plan to someday make designs for all of them
Anyway here is the Voids Atoms ⚛️ (Not sure if I’ll keep that team name or not. I just didn’t want to use a real place)
Tumblr media
4 notes · View notes
violetren · 10 months
Text
Blood of the Basilisk Chapter 18
I am rotating Pyter rotating that pendulum around over and over in my mind. I wanna know what the fuck it is.
When I said I wanted to see Nadani leave the house independently I didn't realise I was wishing on a monkey's paw and that an entire full market in the semidaem ward would get burned down to make it happen, holy shit.
Good to finally meet Dura on page though. She was a delight. Calling everyone in the household Lady, and presumably something along the lines of young master for Pyter just to be sure she doesn't go causing offence is such a good little trait.
Sikudhana needs to elaborate on that "you've got a bit of dragon magic in you" factoid. What did Pyter do? Or could Kota have accidentally done something when removing the slave brand? I'm still leaning towards well intentioned feradrake shenanigans.
Feels like a point of potential worry for Nadani until they figure out how it happened what the nature of the dragon power is though. As far as she is concerned it could be a stealth slave mark. I reckon its probably some kind of "you're family" or "you are loved" type deal instead though just because of the genre we're working in.
I love that Sikudhana's response to Nadani's explanation of why she doesn't think it was a gremlin (complete with unicorn) was just to look at her silently for a moment. Like yeah. Same. You're right arson doesn't sound gremlin-y when you put it like that.
The healing of burns by drawing fire out was cool as fuck. This:
The power of the flame was intoxicating, and it took time for her to clear her head enough to realize the man had spoken to her.
fucking worries me a little. It could be nothing. Could just be an innocent comment on what its like using powers when she hasn't had access or understanding before. Could be me fully projecting just because I once played an onomancer who could get power boosts by exploiting elementals with her magic (at least thats what her master trained her for) and so everytime powers of any kind are described as intoxicating I am primed to go "What if they did get addicted though?"
I love how the community has come together to help not just with clearing and healing and rebuilding, but also making sure food and water and such is there to sustain the folks working and in need of care, up to and including putting umbrellas up wherever anyone finds a place to rest. It's so good.
Which makes it such a shame Guthrie arrived to ruin my mood.
Full honestly my first thought was "I wonder if she's returning to the scene of the crime." Closest reason I would be able to think why though is to flush Nadani out and of all potential bounty hunters that might be out to recapture Nadani Guthrie would know she wasn't in the ward, and would have no reason to think burning it would draw Nadani out of the safe confines of Kota's house.
I do think the fire was lit by someone less informed and hoping to get at Nadani though. I suppose it could be unrelated or more to do with the keystone and far gate thing, but... idk.
I like that Dura's response to Guthrie's shit talking Kota was a hand to her knife. I wonder if later Nadani will look back on that as "Loyal Orc Girl gonna Loyal Orc Girl" or as "Kota's employee was ready to pull a weapon on someone Kota doesn't like being around Nadani." One point Kota will have in her favour is that Dura didn't actually make a move against Guthrie.
Every time, or rather the longer, we see Guthrie she feels shadier. Idk. I don't like the interest she's taken in Nadani. She's too careful in her wording and framing of events to set Nadani against Kota even when Nadani speaks against that interpretation to feel well intentioned. She might not have been a direct threat the first time they met, but she's had time to have been contacted or heard about a lucrative kidnapping job by now ('cause you can bet the cult wants Nadani back as much as they want Kota dead for "taking" her) and she definitely feels like the type to finesse the target into practically black bagging themselves.
I have the opening shift tomorrow so I should have been in bed 40mins ago, but I saw this chapter started with Pyter getting scritches and basically fell in a trance so I'm gonna sleep now.
0 notes
cryinginblaseball · 11 months
Note
7, 13, 34!
7. tell us about the plot of the first fanfic you ever wrote
ha ha ha oh god. I can barely remember what I wrote, but I do remember the first one I finished was a sonic (of the archie comics variety) fanfic where everyone died. Don't bother looking for it, it wasn't under any name I use now and has been scrubbed from the net lol
13 .talk about a writing experience that has pleasantly surprised you.
getting back in to writing fanfiction, specifically for blaseball, has been such a positive thing for me. the fandom itself is such a positive experience. At the time I dropped my first blaseball fic, I had been going through burnout and was kind of giving up on writing. so to have a community full of amazing people who are so, so encouraging, it was wonderful, and a great way to get back into writing.
34. how do you name characters and places?
vibes. like seriously! typically I get an idea of them, I might even draw them out, and then I just kind of go with what feels right.
There's a few other ways too: in Ultimate League, most of those people were named with the onomancer via SIBR, but a few weren't: Razija's name I got from a list of Bosnian entertainers (same with Dino Dzesic), Girlfriend Montreal is just a parody of Boyfriend Monreal, and Oliver Trashcat because I like the way it sounds together.
In my first book, the Secrets of the Kraken, a lot of those names are either census or Wikipedia names, but a few are recycled, and a few are vibes. Cait and Molyneux both come out of the Scottish census. Billy McGuire comes from a list of names of Hong Kong people, mixed and matched. Burian Lake and Auburn Nash are named after places in the Seattle Area. Jace and Tre were older characters that got recycled in. Xiphos was from an old computer game my friend liked. And Frankie was vibes.
There's others too, and I could ramble about them. A lot of my other OCs are names I liked at the time: Rory, Ally, Elliot, Gimble, Meryl, Ty, Bryan. Vibes!
1 note · View note
scrumpyfan43 · 3 years
Text
Slapstick Panopticon
There's no escaping the fun :)
1 note · View note
trombint · 3 years
Text
Character naming tip:
Just play with letters and sounds until something funny happens. I’m serious, watch this.
Examples:
Mumphry Jombs
Rohub Maizen
Yunk Fortles
Thabian Woblisting
Bithrob Veelt
Occasionally using this method will accidentally lead you to an actual English word. In these moments, don’t try to change the name, just accept that this is your character’s name now. If this happens twice, rejoice! Your name is extra funny.
Examples:
Drote Trapeze
Croak Scopsty
Skunk Robbed
Blugbunter Flat
Jugs Urgent
This method is useful in all situations! Some notable examples of this naming convention in use are my username, Blaseball, and most of high fantasy.
Happy naming!
12 notes · View notes
seafleece · 4 years
Text
not to be like our game of the quiet year ended with all of us rping our own deaths for an hour but the onomancer wanders in the dark of the god machine for hours, maybe days. it hasn’t been hers, anymore, not for a long time, and whatever is driving this place downward, further into the earth, has little care for the creatures that might wander its halls, their need to see.
she lived for far too long after andromeda died. it was supposed to be like a snowball, rolling down a hill, taking each of them along the way with her at the bottom. but it just keeps falling closer and closer and never finding her. she didn’t make any friends in the village— it would just hurt, to leave them behind, and they think she’s strange, anyhow. to die with your true name on no one’s lips is supposed to be a curse, a great failing, a lack of safeguarding, but she doesn’t know anyone she trusts to say it.
the lights of the stars in the viewing room are all wrong, the last time she checks. she’s been watching them blink out and back in in that strange, sick color with dread, but as she scrolls through every window, every panel of distant space, she thinks instead of standing with ilmenor on the hill, waiting for the meteor to fall. she’d held on to ilmenor when she’d staggered. it had been so beautiful.
she’s had a cane for months, a glossy black-handled thing, and the only sound in the dark of the god machine is her, her feet and the tap of wood on metal and stone. she walks, for hours and hours, and knows she is not alone. someone else is down here, something borne of this place, and it terrified her to no end, this past winter, but for one moment, she allows herself to soak in the feeling of sharing space. she thinks of telling whoever it is her name, letting the sound of it bloom outward in the dark— she even calls up the sound she’ll use. venlora’s voice, the last time she’d called her name, struggling to sit up on the black panel of glass the onomancer had picked for all of them to die on. she draws the memory of the word up in her mind, and lets it go again.
then, she falls.
17 notes · View notes
catbatart · 3 years
Note
Hey Cat, got any well dressed Tieflings?
Tumblr media Tumblr media Tumblr media Tumblr media
I mean, it depends on your definition of well-dressed, but I have a few who dress snazzy! (I like warm gold/brown colored tiefs, I guess.) Top is Inkwill (5e,) a TN onomancer that I made for a one-shot! Middle is Caddock (3.5 e) who is a CG rogue/favored soul of Olidammara! Bottom is Yakov (Pathfinder) who is a NG Investigator/Spellslinger!
128 notes · View notes
palimpsexting · 2 years
Text
Tumblr media
Dr. B. Sterling Fenzinal, onomancer
4 notes · View notes
loamsome · 3 years
Text
Fuck fantasynamegenerator.com I'm getting all my character names from onomancer from now on
9 notes · View notes
altamirage · 3 years
Text
Tumblr media Tumblr media Tumblr media
moth!!!!! 💕💕💕💕💕💕💕
some blind beast and deathless from my monday campaign i run uwu the party just freed the prisoner-gladiators. cat hasnt been in nature in like 100 years
also designed dalit's hot evil wizard parents. eve of omen, divination wizard, and silver tongue sibyl, onomancer 👌
10 notes · View notes
lycanthian · 8 months
Note
Tumblr media
how do we feel about this onomancer name
[ID: a screenshot from Onomancer of the name BMXtricks asterly. /end ID]
OBSESSED. THIS IS A GREAT NAME
1 note · View note
blukitty-fr · 4 years
Photo
Tumblr media Tumblr media
Onomancer - 1081654 Onomancers use words to manipulate reality, hell they could steal your name if they wanted to. The benevolent ones will use their power over words for the good of the world.
36 notes · View notes
cryinginblaseball · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Onomancer spitting fire this morning
30 notes · View notes
masterweaverx · 4 years
Text
Yatsuhashi Daichi is the big friendly giant of team CFVY, and the last member to be Dungeoned up for Dragoning by me. Let’s get to it!
On the combat side, Yatsu is pretty simple--he’s big, he’s got a big sword, so he’ll want to swing that big sword for big damage. Also he has a habit of being a human shield and protecting people, so giving him a way to do that is kinda key. The big issue is his semblence--the ability to temporarily and/or permanently wipe out memories, which he can use to make people stumble a bit in combat or... for other purposes. That’s going to be tricky to simulate, but not impossible.
Jumping right into the point array we’re putting 15 points in strength because have you seen the man? Then 14 points in Intelligence, most of the spells we want are on the Wizard list and honestly I don’t think Yatsu’s an idiot anyway. Constitution’s next with 13 points, crucial for HP and spell concentration, followed by Wisdom with 12 point because the man does try to listen to the world around him. Charisma is 10, which is fine, and that leaves Dexterity at 8 since, well, Yatsuhashi can’t really be all that sneaky can he?
Speaking of not being sneaky, Yatsuhashi is big enough that I’m going to say his race is a Goliath. They’re technically still Medium characters, but they get +2 to Strength and +1 to Constitution, as well as proficiency in Athletics and a Powerful Build so they count as one size larger for purposes of encumbrance. Goliaths also get the feature Mountain Born, giving them acclimation to high altitudes and cold weather--isn’t Mistral built into a mountain? And Stone’s Endurance lets them shrug off 1d12 plus their con modifier of damage as a reaction once per rest, which means Yatsu’s got a bit more than aura keeping him safe.
For background we’re going to go with Acolyte, mostly because Yatsuhashi seems to have a deep respect for the world around him that comes with some religious orders. Also he meditates. This gives him proficiency in Insight and Religion, in case he encounters any groups that talk about gods, an extra couple of languages, and the Shelter of the Faithful feature, which lets him get a party discount on healing at certain temples (or hospitals, flavor is everything!).
Since Yatsu’s focused a lot of his life on that big sword of his, we’ll be picking up ten levels of Fighter first. Fighters get proficiency in all weapons, all armors, Strength saving throws, Constitution saving throws, and two skills--I’d pick Animal Handling and Intimidation. First level fighters get to pick a fighting style--Great Weapon Fighting makes the most out of that big sword--and gain Second Wind, letting them regain 1d10+their fighter level HP as a bonus action once per rest. Standard tenth-level fighters also get an Action Surge (take one extra action on a turn once per rest), Extra Attack (do two attacks with a single attack action) and Indomitable (reroll a failed saving throw once per long rest).
Fighters also pick a marital archetype at their third level and I figured Cavalier works pretty well with Yatsu’s protective fighting style. Thing is, there are three different versions of Cavalier on the website I’m using as reference, so I’m going with the one from the Revise Class Options unearthed Arcana. Yatsuhashi still gets a bonus proficiency (I picked Persuasion) and Born To The Saddle (which gives Yatsu the ability to slip on and off a mount easily and stay on without too much trouble). But he also gets Combat Superiority, and at level ten that means he has a total of 5 d10 Superiority Dice he can spend on four maneuvers, which regenerate on a Rest. The Ferocious Charger feature also lets us enhance the Trip Attack maneuver, spending two dice on it to give the target disadvantage on their saving throw.
Control Mount: When Yatsu makes a Wisdom (Animal Handling) check to influence a creature that he or an ally is riding, he can expend one superiority die, roll it, and add the number rolled to the check. he can do this before or after rolling the d20, but before applying the results of the check.
Precision Attack: When Yatsu makes a weapon attack against a creature, he can expend one superiority die, roll it, and add it to the attack roll. He can use this ability before or after rolling the d20, but before any of the effects of the attack are applied.
Trip Attack: When Yatsu hits a creature with a weapon attack, he can expend one superiority die to attempt to knock the target down. Roll the die, and add it to the attack's damage roll. If the target is Large or smaller, it must also succeed on a Strength saving throw (DC 8 + Yatsu’s proficiency bonus + Yatsu’s Strength modifier) or be knocked prone.
Warding Maneuver: If Yatsu or a creature within 5 feet of him is hit by an attack, he can expend one superiority die as a reaction if he’s wielding a weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage.
After ten levels in Fighter come ten levels in Wizard, which mostly give us spells and an Arcane Tradition. That said, we do get Arcane Recovery, which lets us regain a number of spell slots with a total value equal to half our Wizard level per day. At ten levels, that means we can get a second level and third level slot back, or a fifth level slot back, or five first level slots back...
With ten levels of Wizard and Fighter, we get ten Ability Score Improvements total. I’d burn one for the Resilient feat, which gives us +1 intelligence and proficiency in Intelligence saving throws and leaves us eight points to spread among the abilities. Eight points is just enough to bump Yatsu’s Strength and Intelligence up to their maximum of twenty, so now he’s super strong and super smart.
For the Arcane Tradition of choice, I decided to settle on Onomancy, which gives a lot of small abilities that let Yatsuhashi screw with people’s heads while he’s casting spells. He gets the ability to Extract the Name of one creature in sight, which charms them till the end of his next turn, and he can use this ability an amount of times equal to his intelligence modifier per long rest. It also lets him learn the true name of the target, which his Fateful Naming feature uses to cast Bane or Bless on them without expending a spell slot (a number of times per long rest equal to his Intelligence Modifier). And of course he gets proficiency with Calligrapher’s Supplies, which is clearly very important.
Onomancers also get the Resonant Utterance feature, which lets them modify a non-cantrip spell they cast by adding the true name of a target and one Resonant to a wizard spell they cast. They can do this a number of times equal to half their wizard level per long rest, and at ten levels they know four Resonants. And these are the Resonants I picked for Yatsuhashi:
Devastation: If the spell requires the named creature to make a saving throw, that creature has disadvantage on the first save it makes against the spell.
Dissolution: The first time the named creature takes damage from the spell, that creature takes an extra 2d8 force damage. The extra force damage increases by 1d8 when Yatsu reaches 10th level (3d8) in this class.
Nullification: If the named target is affected by any other spells, Yatsu knows what those spells are, and he can attempt to end one of his choice by succeeding on an Intelligence check with a DC equal to 10 + the level of the chosen spell.
Puppetry: The first time the named creature takes damage from the spell, Yatsu can knock the creature prone or move it up to 10 feet, either directly toward him or away from him.
Obviously this is all great for screwing with the enemy, but it relies on Yatsuhashi casting spells. And as a tenth-level wizard with 20 Intelligence, Yatsuhashi knows five cantrips and 24 spells (even if he only has five prepared). Technically he always has Bane and Bless prepared because of his Fateful Naming feature, but for the rest of the spells he can cast on a whim, I went with a lot of ‘screw with ‘em’ spells.
Cantrips:
Booming Blade (Wizard)
Gust (Wizard)
Mind Silver (Wizard)
Thunderclap (Wizard)
True Strike (Wizard) (Concentration)
L1 (Four Slots)
Bane (Fateful Naming) (Concentration) [Prepared Without Cost]
Bless (Fateful Naming) (Concentration) [Prepared Without Cost]
Cause Fear (Wizard) (Concentration) [Prepared]
Charm Person (Wizard) [Prepared]
Ray of Sickness (Wizard) [Prepared]
L2 (Three Slots)
Crown of Madness (Wizard) (Concentration) [Prepared]
Detect Thoughts (Wizard) [Prepared]
Hold Person (Wizard) (Concentration) [Prepared]
Knock (Wizard) [Prepared]
Mental Barrier (Wizard) [Prepared]
Mind Spike (Wizard) [Prepared]
Thought Shield (Wizard) [Prepared]
Ray of Enfeeblement (Wizard) [Prepared]
L3 (Three Slots)
Bestow Curse (Wizard) (Concentration) [Prepared]
Counterspell (Wizard) [Prepared]
Remove Curse (Wizard) [Prepared]
L4 (Three Slots)
Ego Whip (Wizard) (Concentration) [Prepared]
L5 (Two Slots)
Modify Memory (Wizard) (Concentration) [Prepared]
This isn’t all the spells Yatsuhashi can know--he can theoretically know 9 more Wizard spells up to 5th level--but it does seem a decent spread to have prepared for, you know, temporarily wiping the last twelve seconds from somebody’s mind so he has an advantage on hitting them with his sword.
So yeah, there’s my take on Yatsuhashi.
2 notes · View notes