Tumgik
#open source rpg
doctorslippery · 3 months
Text
157 notes · View notes
deltoravivisection · 8 months
Text
well uh. Guess I'm not gonna be using unity for this game anymore?
Tumblr media
7 notes · View notes
volfoss · 3 months
Note
Does Volfoss have a secret fan translation i can't find? I'm coping here
it does not BUT i did go through and write every story section (as line by line as I could) for every single route in my guide :) link to a direct download (via dropbox) and the gamefaqs page here :) most of the info for it before this was all on japanese sites and even then there wasnt a ton outside of the VERY helpful japanese wiki (link to that here, google translate and a good knowledge of the creatures are your friend here :) it has some stuff i didnt put in the guide such as trooper listings and a VERY helpful map that has each town/rebel (what the Volfoss term for towns are. dont ask me why its confusing lol) color coded for each of the big cities that control them). if you need any other help, lmk! i included some of the helpful sites at the end of the guide as i def recommend keeping up the gallery page and the unit guide spreadsheet as u play until u get a hang of the creatures :)
2 notes · View notes
ratgrrrlgames · 1 year
Text
Some More WIP and Stuff
To prove I'm not just making making TTRPG memes and shitposts masquerading as 'games' or whatever (I don't know if these will necessarily make that case, but they are are at least higher effort).
I previously posted some a WIP of Hierarchies of Circles:
Cuplets: A Collection of Libations for the Comprehensive Universal Poem System WIP
Tumblr media
So, there other night I was checking out entries to the 12-Word RPG Jam, because 12-Word RPGs have taken over my life, and I came across CUPS (Comprehensive Universal Poem System) by Chubby Crow Games (@harperthejay) and became absolutely obsessed with the simplicity and brilliance.
My neurodivergences were already already loving the 12-Word RPG constraints and adding poetry and/ or rhyme was just too much for my brain not to latch on to.
Tumblr media
(I see the glaring error here. Let's call it an ode to Game of Thrones)
I'm using Fancy Animals Art Pack by the incredible Diwata ng Manila for the cover and internal illustrations in which they will be explaining something about the history or form of the poetry aspect being used.
Tumblr media
I'm using couplets for optional rules and d8 encounters.
Each separate element in Cuplets uses the rules of the poetic form (that doesn't necessarily mean well or accurately) and are all under 12 words.
Tumblr media
D8 NPCs are in haiku, or rather, English haiku, which is simpler than the traditional Japanese form, focusing solely on the 5-7-5 syllable pattern. (obviously none are pictured above as I have yet to put them in).
I took a lot of inspiration from some real life inspiring people, taking aspects of them and making them more fantastical:
1. Deer druid scholar
Teaching the forest critters
Its patience, endless
2. Natural artists
Shaping saplings and briars
Goblin witch sisters
3. A brutal butcher
Mountain wolf of the Black Lodge
Bloody meat sculptures
Tumblr media
I am still worked on the d8 (might be pushing it) item acrostics:
1.
Stab
With
Overpowering
Righteousness!
D6 + d4 Hubris (randomly determine attacker/ defender)
2.
Stop
Hitting me
I don’t
Enjoy
Lacerations!
-D4 Mundane, Engender Passivity (Move slower)
I so excited to be working on this and to hopefully have it finished soon and submitted to the the 12-Word RPG and Forever Open Source Jams. [In the context of this jam, I again make cleared that my work will always be at least CC-BY-SA, but art liscnced from artists may have their own liscnces].
A huge thank you to @harperthejay for the inspiration and their fantastic CUPS system!
13 notes · View notes
bindrpg · 1 year
Text
hi!
do you like dark fantasy, TTRPGS and homebrews but hate licences, overlong 50-page back stories and rolling dice for every damn thing?
then you should totally check out BIND, the completely free open source RPG
and support our kickstarter would be nice too
5 notes · View notes
smbhax · 2 years
Photo
Tumblr media
Umoria
5 notes · View notes
kay-southpaw · 1 month
Text
I have the overwhelming urge to make a totally unofficial TADC rpg
but I'm graduating in June and right now I'm not even done with my uni assignments, ppts and my fucking major paper hahahAH IM FINE
SO
tadc-inspired horror rpg rulebook coming in July? August? probably
90% of it will be my own mental footwork, but still I don't have any intentions of making money out of it so it will be free, I'm all alone anyways so I'll need guinea p- I mean playtesters :> besides I've never written an rpg rulebook before so who knows how will this turn out?
no art cuz I can't draw and too poor for commissions atm ;_;
I'm just writing this post to see if there'd be even any interest in a good old tabletop rpg in this fandom, so yell, slap me or send a messenger dove if you'd be interested. or just, y'know, like the post.
0 notes
frog707 · 11 months
Text
I <3 quaternions
Quaternions are mathematical objects that can be used to represent 3-D rotations. They're faster and more compact than rotation matrices and easier to combine than Euler angles. These advantages make them great for implementing 3-D graphics.
Unfortunately, a lot of 3-D graphics programmers don't understand how quaternions work. They treat quaternions as magical objects and feel completely helpless when they don't behave as expected. Even worse, the people who implemented quaternions for JMonkeyEngine appear to have copied formulas from a textbook, ignoring some important caveats.
I spent much of today investigating an issue in Ryan's 3-D role-playing game. Adding physics to a particular scene caused 4 objects to jump to new positions. (They should've remained in their prior positions.)
My first breakthrough was realizing that abnormal quaternions had been applied to the jumpy objects.
Each quaternion has 4 components. When using quaternions to represent rotations, you ordinarily want the squares of the components to add up to 1. Such quaternions are called "normalized" or "unit" quaternions. On a computer, the squares usually don't sum exactly to 1 due to round-off: a sum of 0.99995 or 1.00005 is fine for most purposes. But in this case, the sum was about 0.5, sufficient abnormality to cause serious issues.
One sort of issue occurs when code claims to handle non-normalized quaternions but doesn't do so correctly. Since correct code rarely generates non-normalized quaternions, such bugs can lie undiscovered for years. (Today I discovered one of these issues by code inspection: see JME issue 2023.)
Another sort of issue occurs when non-normalized quaternions get passed to code that expects normalized ones and doesn't check. Such an issue turned out to be the root cause of the jumpy physics objects in Ryan's game.
Knowing the root cause, I considered 2 possible actions:
Upgrade the code to check for non-normalized quaternions. Unfortunately, the code in questions is heavily used and non-normalized quaternions are rare, so this would mean slowing down the common case to check for a rare case.
Document the fact that the code assumes a normalized quaternion. Unfortunately, I don't believe this will help much, since the sort of person who creates non-normalized quaternions probably isn't reading documentation.
0 notes
starshinescribbles · 1 year
Text
Want to make a TTRPG but don't know what software you need? In this new blog post, I run through several of the most popular programs used by indie TTRPG designers and spotlight some free and open-source options!
0 notes
berenixium · 1 year
Text
Tumblr media
AI & Human Collab Art: "RPG Maker AI"
https://mastodon.social/@ComputaSciWiz/109682851720304671
#Art #AI #Human #Collab #OpenSource #AIart #RPGmaker
0 notes
doctorslippery · 1 day
Text
Tumblr media
20 notes · View notes
buginacup · 8 months
Text
Unity's behavior is embarrassingly greedy. Clearly trying to brute force their way into skimming revenue from every mobile game on the market -> pushing their adware onto every piece of software. It's been really disheartening to see every game development software company demand exponentially more profit the past few years. Especially since it comes at the expense of scaring away blossoming developers...
If you haven't learned to make games, but plan to - use something open source like GODOT, or at least an old version of RPG maker with a one-time purchase of a license.
If the owner of the IDE you're using would be legally within their rights to do what Unity is doing now you should assume that they will do it eventually too.
2K notes · View notes
ratgrrrlgames · 1 year
Text
Hierarchies of Circles
This is a collection of anarchist 12-word RPGs for the Anarchy in the Tabletop, 12-Word RPG, and Forever Open Source Jams.
don’t know anything about art or design and I only know a little bit about anarchism. I most closely align with anarchist communism, but as a queer chronically disabled and neurodivergent non binary trans womxn, I have a lot of frustration with ‘purist’, anti-voting, accelerationist bullshit that wants anarchism on a mountain of marginalised corpses.
We need to live to be able to fight
Love, support and solidarity
- RATGRRRL
I am Queer in every sense.
I don't make things for bigots.
Hierarchies of circles is released under a Creative Comrades License.
Artwork and assets are Attribution 4.0 International , Creative Comrades or public domain Licenses
I can't stop bigots using my fucking Queer shit, but they are absolutely not welcome to it and I will call them the fuck out.
Marginalized folx or anyone who can't afford to pay for whatever reason, please pick this up for free!
Thanks to 
Strega Wolf van den Berg (Inspiration and art)
Sergei Nechayev by Pavlov's House (Directly inspiring some of the games and being a perfect soundtrack for this)
Much That is Good and All That is Evil by Jeeyon Shim (Directly Inspiring one of the games)
9 notes · View notes
smbhax · 2 years
Video
youtube
Back to Word of Recall scrolls (one got toasted by The Ant Queen's giant fire ants! 'o') until I can find another Rod of, and eventually, back to the default Roguelike keyset: my shifted-one-right keymap attempt ended up failing because a) I'd forgotten m and M are sorta needed (magic and Map) shortcuts, and those were being stomped by my down-right movement key; and more immediately, b) m is a toggle option in x (eXamine) lookaround mode, which stomps my keymap, so I couldn't look down-right!
By the end I didn't screw up using my split-B key to move down-left about three times in a row, so maybe I can manage this split keyboard okay without it getting me killed too often. = oo
0 notes
devsgames · 17 days
Text
HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
166 notes · View notes
suppermariobroth · 9 months
Text
Tumblr media Tumblr media
In March 1996, a print ad for open development positions at Nintendo to develop "a sequel to Super Mario RPG" is printed the Japanese Famitsu magazine. The game, later named Paper Mario, was released in August 2000, four years after the ad.
On the bottom is a zoomed-in view of the two renders from the ad, the large render of Mario thinking and the small one hidden in the text (top right corner).
Main Blog | Twitter | Patreon | Small Findings | Source
570 notes · View notes