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#reblog if you disagree
markscherz · 10 months
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🐸🚨New Frog Just Dropped!🚨🐸
Meet the ✨Most Beautiful Tree Frog✨, Guibemantis pulcherrimus, a new species described by my colleagues and me in the journal Zootaxa this week. The scientific name 'pulcherrimus' literally means 'most beautiful'. It's a close relative of Guibemantis pulcher (just 'beautiful', ha!), but has more little spots and less pronounced lateral blotches. It's found in the northeast of Madagascar, where it lives in Pandanus screw-palms.
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carpedzem · 1 year
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'seeing dnf happy makes me sad' @froggyrights just now
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sh5 · 8 months
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ghostslimu · 1 year
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you will never be a bad person for not reblogging a post on tumblr, please remember that
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lucifersimp · 2 years
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linktotheheart · 3 months
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I feel like so many people misunderstand BOTW/TOTK Link especially (Zelda too, but that's another topic entirely)
His lack of expressiveness IS a personality trait. It's a direct result of the pressure on his soldiers to be a perfect soldier, hero, and savior. No, he's not Skyward Sword Link, and never will be, because his story is completely different.
"But [other Link] hugged Zelda when he got her back!" and this Link maintained a respectful distance as his princess's subordinate - but ALSO out of respect for Zelda as a person, because she spent her whole childhood having her agency denied and he wants to let her initiate even something as simple as platonic contact whenever possible. He's being kind!
(And yes, I know that primarily only the "he is a knight and she is a princess" part is directly supported in the actual game, but I'll remind the people making comparisons that the dynamic was COMPLETELY different in their favorite comparison game, Skyward Sword. But also... look at the gentleness with which Link interacts with Zelda, the tenderness that he shows so few other characters - Mipha probably being the closest example. Look at the way he looks to her first to see what to do in every scene they're in together, unless he's protecting her from an immediate threat to her life. Notice how outside of that, Zelda IS usually the one to initiate any physical contact)
I also personally hate it when people describe quiet, not very expressive people as "lacking personality" because... my partner IRL is like that. If she expressed herself at all around most people, it's in a very flat, reserved way. I've seen how it hurts her that people treat her like she doesn't have a personality, like she isn't even a full person - and I know that's real life and Zelda is fiction, but come on, do you think all the people that aren't highly expressive and extroverted don't hear that about very popular characters and internalize it?
Being reserved is a personality trait. Being cautious and not impulsive is a personality trait. In fact, I'd even say just because you as an expressive, extroverted person see Link as a blank slate to project your own personality onto, doesn't mean he actually is or was even intended that way.
(I also think this is a very US-centric point of view, honestly. There's plenty of cultures where even BOTW Link would be considered at least close to average - Finnish culture specifically comes to mind, even if he's still slightly exaggerated in that regard as, y'know, a character.)
Idk, this is as much a silly little vent post as anything, it's not that serious, etc, but whatever
(and don't get me started on "oh Zelda got no agency in TOTK and she learned the powers she was struggling overnight". No, it's called a time skip, and just because she learned her powers before the 13th hour this time - which yeah, she would get them easier this time with a mentor who could actually use the same powers, and having already learned to use her light powers - doesn't mean it just "happened overnight". And... she didn't express agency? She was actively influencing the entire flow of the timeline, changing the actions of her ancestors by convincing her ancestors to act, learning to control her powers and fighting Ganondorf, and finally expressing the ultimate form of autonomy in choosing to sacrifice herself to save the world. Some of the criticisms of TOTK didn't even seem to play the same game. Just because a heroine isn't a pop feminist badass who *gasp* wears pants and easily and perfectly kicks every villain's ass, doesn't mean she "has no agency" and is being sidelined. Like, a princess engaging in courtly politics is neither powerless nor "doing nothing")
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bluejay757 · 7 months
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"Betty running through the creek barefoot shows that she's niave and impulsive"
...broski, Betty going on an around the world trip with a man she met that day is what shows she's niave and impulsive (seriously Simon could have been a murderer for all she knew, like damn girl didn't your mom warn you about strange men?)
But her running through the creek barefoot and yelling nonsense to scare away the snakes was meant to convey how different Simon and Betty were. That Simon did things by the book and didn't take risks and Betty was the opposite, she did take risks, and did things her own way. She did what she wanted, how she wanted, and when she wanted to. This is reflected in their relationship, when Simon is about to tell Betty he cares about her but is afraid to, so he bails and says that she's indispensable. It's because he's not a risk taker he wanted to keep things professional, he was afraid to tell her he liked her. It wasn't until he realized she liked him too that he had the balls to tell her so.
And with Betty telling Simon that she thinks the runes on the vase he found were pictographs, he says "You know I never thought of that, I wish I had run into you sooner." The thought of them being pictographs never even crossed his mind, it goes to show you how different their perspectives on life are, how much they benefit each other by opening each other's eyes to different perspectives. Their relationship had flaws and needed work, but to say that they were completely doomed from the start is false they needed to work on their relationship because if they could get past their flaws they would have been amazing. They both love each other dearly and lift each other up, but they both care too little about themselves, it's even in their song "cause i believe in you more than I ever believed in me."
Anywho, I need you to stop calling Simon toxic and abusive as if he forced her to stay behind.
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nebulouscoffee · 10 months
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The thing about Kai Winn's storyline ultimately being a tragedy is, it's not only a tragedy because her fate (in the eyes of the non-linear Prophets) was already known and nothing she did or said was ever going to make them acknowledge her- not only because she wanted so badly to have a big role to play in the grand, historic story of the newly independent Bajor and just couldn't handle the fact that she was never meant to- not only because the Prophets spoke to Sisko and Bareil and Kira and literally even Quark but not her- not only because she was deceived and raped and killed in the end- but most of all because, it was partly her love of Bajor that killed her.
Think about it- her whole regression during that final arc with Dukat is so tragic precisely because she was THIS close to redemption! Throughout the show, we see that her brain processes information in very rigid, binary ways: if you are not my ally, then you are my enemy. If you disagree with even one of my opinions, you are my enemy. If you refuse to endorse and support me in this mission, you are my enemy. That's part of why she's so easily swayed by fascist rhetoric, I think- she's just unable to cope with nuance. (This is foreshadowed in 'Shakaar', where she puts the whole of Bajor under martial law just because Shakaar disagreed with her over how she was handling soil reclamators.) Her personal narrative is I am the one who will save Bajor -> anyone who gets in my way is my enemy and therefore an enemy of Bajor -> I must stop them using any force necessary for the good of Bajor because I am after all the one who will save Bajor.
But when Sisko discovers the city of B'hala in 'Rapture', she is for the first time forced to accept the truth that he really hasn't been faking this whole "talks to the Prophets" thing- he's the real deal. We learn later on (when she tells "Anjohl" about how she honestly felt nothing the first time she saw the wormhole open) that a small, small part of her actually always doubted the existence of the Prophets. Now, she is faced with definitive proof that they are not only very real, but they also really do have a bond with Sisko. And for a while, she even comes to terms with this! In fact, at the end of the episode, she and Kira have possibly their first completely honest exchange:
KIRA: Maybe we're the ones who need to trust the Prophets. For all we know, this is part of their plan. Maybe they've told Captain Sisko everything they want him to know.  WINN: Perhaps. I suppose you heard that Bajor will not join the Federation today. The Council of Ministers has voted to delay acceptance of Federation membership.  KIRA: You must be very pleased.  WINN: I wish I were. But things are not that simple. Not anymore. Before Captain Sisko found B'hala, my path was clear. I knew who my enemies were. But now? Now nothing is certain.  KIRA: Makes life interesting, doesn't it?
Like, YASS babygirl- you too can learn to handle nuance!! I believe in you!!💪💪
And later on, at the onset of the Dominion War, she comes to Sisko for advice herself. She doesn't want to see her planet colonised again, and she's even willing to put aside her desire to be the main character to ensure it doesn't happen. Driven by pride and the need for power as she is, she is also driven by the desire save Bajor (and preferably be the one saving Bajor, which is the subsection of this desire that ultimately ends up being her downfall) - and she does briefly decide that cooperating with the Emissary is the best way to do this! I think about this scene from 'In The Cards' so much:
WINN: ... I have asked the Prophets to guide me, but they have not answered my prayers. I even consulted the Orb of Wisdom before coming here and it has told me nothing. So I come to you, Emissary. You have heard the voice of the Prophets. You were sent here to guide us through troubled times. Tell me what to do and I will do it. How can I save Bajor?  SISKO: You want my advice? Then this is it. Stall. Tell Weyoun you have to consult with the Council of Ministers, or that you have to meditate on your response. Anything you want, but you have to stall for time.  WINN: Time for what?  SISKO: I don't know. But I do know the moment of crisis isn't here yet, and until that moment arrives we have to keep Bajor's options open. I'm aware that this is difficult for you, given our past, but this time you have to trust me.  (Winn holds Sisko's left ear.)  WINN: Very well, Emissary. We put ourselves in your hands. May we all walk with the Prophets.
In the earlier seasons, Winn would often casually make claims that the Prophets had "told her" something, or that she was just "doing what the Prophets asked"- and her political position as Kai always allowed her to just lie about being in contact with them all the time. Now, you can see the sheer humility- the embarrassment, even- on her face as she (for the first time) openly admits to Sisko that she has never actually heard them speak before; and that they clearly "prefer" him. Yes, there's some (understandable imo) bitterness here- but not at him, at THEM. And when she tries to read his pagh at the end- something she probably does to dozens of people every day, most of whom would unquestioningly believe anything she declares afterwards- she doesn't even try to pretend she felt anything there. It's one of her most genuine moments in the whole show, you can just SEE the redemption arc in reach and it's so heartbreaking!!
I think 'The Reckoning' is a huge episode for her too, for many reasons- but let's talk about how it sets up this fascinating parallel between her and Kira (who Odo describes in this episode as having "both faith and humility"). The Prophets choose Kira as their "vessel" because she was "willing"- meanwhile, Winn was right there just begging to be a part of this! Here she is, with a Prophet right in front of her face- and she prays and postures and begs and prays some more, all just to get ignored. Kira's brand of faith is very, "I am ultimately insignificant and I surrender my power and my body and pagh to the Prophets"- Winn's is more, "if I do all the right things, then I will be able to prove to the Prophets that I am worthy of their attention, worthier than everyone else, and maybe then they'll appoint me the saviour of Bajor! It's My Destiny, You See!! (Why Isn't This Happening For Me??)" And the events of this episode are kind of a big slap in the face to her honestly, because they sort of prove beyond a shadow of a doubt that the Prophets have no interest in her. Maybe stopping the battle was also an attempt at regaining some kind of agency with them- I DID THIS, I pulled a switch and it had a direct effect on the Prophets, so there!! (Whatever that effect entails). She does care about Bajor. Of course she does. But her ideal configuration of Bajor involves her being a major player in its salvation, which she was just never meant to be. And this is why she's so tragically susceptible to Dukat's manipulation- he was the first person ever to tell her everything she always wanted to hear.
And the intriguing thing about Dukat's deception is, it doesn't all fall apart at one go. It falls apart in layers. And this makes for some excellent, excellent Winn characterisation imo.
First, she thinks the pah wraiths are the Prophets- and they tell her, hey, The Sisko has faltered, Bajor needs you, and only you can fix this. Good lord, imagine finally getting to hear those words after a lifetime of silence! And it's very telling that her first reaction isn't to gloat like she would've in the earlier seasons, but instead to humbly- even anxiously- pray. Bajor needs her, the "Prophets" have asked her to do something, this is her moment! Then, this random lovely Bajoran farmer comes in and tells her even more things she has always wanted to hear- that her activism during the Occupation (ignored by Kira and Sisko alike) saved lives, that he always wondered why the Prophets would choose an alien as their Emissary, that surely Sisko and his followers were mistaken- and finally, "our world will be reborn- with YOU as its leader". Sounds good, right? But THEN she finds out she's been speaking to the pah wraiths and the lovely farmer is a devil worshipper actually. And she tries the "wash away my sins" approach- she wants some kind of quick fix ritual that will "purify" her, so she can continue to be Kai the right way. She even admits to Kira that she's always been power hungry and she wants to change- and I believe her! Unfortunately, Kira then tells her something she doesn't want to hear- that she has to step down as Kai. And surely that can't be, right? She's the saviour of Bajor! She's so complex... it's not simply her love of power that this scene reveals imo, but more significantly, her inability to see herself as not a vital part of Bajor's history; of this whole larger narrative. Like-
WINN: I'm a patient woman. But I have run out of patience. I will no longer serve gods who give me nothing in return. "GIVE ME"!! ADAMI MY BESTIE MY GIRL MY BUDDY THEREIN LIES THE PROBLEM!!!
So, okay, fine, now she's swayed over to the side that maybe the Prophets aren't that great, and maybe the pah wraiths are the true gods of Bajor (because they were willing to talk to her), and maybe she's okay working with the devil worshipper. But then it turns out he's DUKAT- and at this point, she's literally murdered someone, she's ready to stop this, to go back to Sisko and set things right- but then the book of the Kosst Amojan lights up because of the blood she spilled. She did that. It happened as a direct result of her actions. She's just so desperate to be acknowledged... to have a role to play in all this, no matter who offers it to her. So the pah wraiths actually giving her a reaction isn't something she can resist. And here's where things get even more tragic.
WINN: But the prophecies! They warn that the release of the Pah wraiths will mean the end of Bajor.  DUKAT: The old Bajor, perhaps. But from its ashes a new Bajor will arise and the Restoration will begin.  WINN: Who will be left to see it?  DUKAT: Those the gods find worthy. It will be the dawn of paradise. And you, Adami, are destined to rule it.  WINN: You're sure of that?  DUKAT: It is meant to be.
Again with the ease at which she's swayed by fascist rhetoric! Let's be clear, she was (and is) absolutely against the Cardassian Occupation. But her worldview is built on the pursuit of being "worthier" than everyone else, of being "closer to god" than everyone else- her expectation of faith is that it's some sort of determiner of who's doing it The Most Effectively, rather than it being a practice- and she just completely misses that any sort of plan that executes masses and spares whoever is deemed "worthy" is... literally exactly what people like Dukat did to her planet. Something something faith as competition, faith as determiner of inherent superiority, faith as a way to gain power via proximity to god… never faith as submission. And the worst part is she’s self-aware. It’s heartbreaking.
And it's about to get even more heartbreaking, because she truly believes she has arrived at her girlboss moment in the finale (I think the tragedy of her being a rape victim and knowing this and having to hide the body of the one (1) person who was looking out for her while being stuck with her rapist speaks for itself.) After kicking Dukat out on the street (lol), she studies the eeevil texts and realises that to set the pah wraiths free, you need to make a sacrifice. So now she gets to deceive him in return. And she does! The look of shock on his face when he discovers she poisoned him is priceless imo, and her triumph as she taunts his dead body, the sheer joy on her face as she casts off her Kai robes, when she recites those incantations and something actually happens- and that too such a large pyrotechnic spectacle- is so sad knowing what's coming. Because ultimately, the pah wraiths want to destroy Bajor, right? And Winn just doesn't. Of course they don't choose her. Of course they choose Dukat over her! She really thought that by tricking and murdering him, she'd made him the unimportant piece of the puzzle, that she was stealing back his thunder- but tragically, it turns out even the pah wraiths see her as disposable. Of course they resurrect Dukat (a man who's proved time and time again that he wants to see Bajor & Bajorans destroyed) and turn her into the sacrifice. The way she screams "NO!" here breaks my heart- she's betrayed her planet, and it was all for nothing. (Dukat's "are you still here?" is particularly devastating.) I think it's very significant that her final words are "Emissary, the book!"- it shows that in her last moments, she's owning her mistakes- she's stepping away from power and putting Bajor first, and leaving her own fate in the hands of the Prophets. Who, of course, once again ignore her, and choose to save Sisko instead. God.
The utter tragedy that even in the pah wraiths' plan, she was just a pawn. That she died at the hands of the gods she thought chose her, but used her, all while the gods she'd coveted her whole life stood by and did nothing. The Prophets chose Sisko because they believed he would put Bajor's interests over even his own- and now they ensure he will be back one day to see the new Bajor. She never will.
Yes, it was her pride that got her here. Her mean streak. Her inability to cope with nuance. Her inability to see herself as ultimately insignificant. Her inability to surrender to a higher power in any way that didn't involve becoming more powerful herself; more relevant, more "close to god". But it was also her love of Bajor. Because if she'd cared about Bajor less, then maybe the pah wraiths might have chosen her- or at least spared her, or taken her to their realm after she burned, the way they did with Dukat. Now, she ends up being the one thing she never wanted to be: insignificant.
Honestly if I had to summarise the tragedy of her arc in one sentence, it would probably be Kai Winn: Too Evil For The Prophets, Not Evil Enough For The Pah Wraiths. She and Dukat are not the same! She is a perfectly pathetic, sad and wet blorbo and I am holding her gently in my hands while apologising for her crimes <3
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justsomeoneunordinary · 10 months
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See, I don’t usually like to think that Hashirama would’ve killed Tobirama if Madara hadn’t given the choice between Tobirama and Hashirama, because those kinds of thoughts usually only come from the anti Hashirama side of the fandom which I could not agree less with if I tried.
But.
The fact remains that Hashirama at some point went from “I will protect my last brother at any cost” to “I will kill anyone who threatens Konoha, even if it were my brother or even my own children” and it’s never fucking shown when that change exactly happened.
Was it when he reached adulthood and he realized for himself that the bigger picture—in his case, peace—matters more than anything else? Was it after Konoha was built and he became Hokage and his responsibilities grew? Was it after Madara left and his heart grew cold?
I imagine it must’ve been a mixture of being Hokage and therefore having more people to protect besides his direct family, and Madara’s betrayal that must’ve struck him pretty badly that he let his heart grow so cold to the point he’d rather kill his best friend/brother/child if they in any way threatened the village resp. peace as a whole than attempting to talk with them first.
But the question remains: What would have Hashirama done if Madara had demanded Tobirama’s life with no other option? I don’t like to imagine that he actually would’ve killed Tobirama, but as much as I devour fics in which Hashirama goes absolutely batshit after his brother dies with relish, canonically speaking, peace would always be Hashirama’s biggest goal. And it’s driving me utterly nuts that I cannot for the life of me say how Hashirama would’ve reacted in this scenario.
Anyway, Idk where I was going with this, I just had to think once again about this and what a fascinating character Hashirama actually is and how little we know about him at the end of the day…
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entropyvoid · 1 month
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chappelroans · 9 months
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YELLOWJACKETS + Sun Signs
@lgbtqcreators creator challenge | astrology
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northern-passage · 5 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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charactersmashorpass · 5 months
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Neil Gaiman (creator of Good Omens) is a Zionist.
looked into and it yeah, his most recent statement i can find is... something. i'll delete the poll shortly because while he may not be the only person who worked on it, i really don't want to support something so tied to him
for those who want to learn further: decolonize palestine is a great place to start
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mokeonn · 2 months
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Before I go to sleep I leave you all with this piece of advice: sometimes you don't actually have to answer big political questions, sometimes you can just say "I am not smart enough to know that, I just know the small things I do to help." Like you can often times completely avoid making a fool of yourself if you just say you don't know.
#simon says#to explain here and not in a reblog:#sometimes when you try to explain big picture solutions you're gonna sound dumb#you might not have done enough research#you might not have a rebuttal to a counter argument#you might not be articulate enough to explain why you think this#sometimes you gotta take a step back and give the simple solution. the one man solution#you do what you can to fight against the problem#you talk to people to help spread awareness and how to fight the bad problem#and you vote and invite others to vote for bigger steps towards solving the problem#like you can talk about theory and how you believe we need to do a huge drastic thing to solve and issue#but people will disagree and argue til you're blue in the face#they'll poke and prod until you mess up or lose your temper and use it against you#and you'll feel dumb and they'll learn nothing#sometimes the best thing to do is step away from the big picture and just say 'idk what the solution is I just know the things I can do“#sometimes you gotta admit you're not a scientist/expert and you can't answer that#i used this while talking with my Dad tonight#he brought up our climate crisis and space travel as a possible solution#and I said I think that's just addressing the symptom and not the cause and we need to care for our Earth now#and he asked me what solutions I think would fix it#and knowing my incredibly smart Dad who is articulate and ready to throw rebuttles at a moments notice to play devils advocate#and my past experience in struggling in this topic with him before#i just told him I didn't know. all i knew is the little things I can and do do to help#and that hopefully by spreading the word and habits and encouraging others to vote for those bigger solutions I could help make a change#but all I really could do is the little things I have control over#and the topic became much less stressful about the little things we have control over#like planting native plants and recycling and adopting habits that are healthier to our planet#which was 100% more preferable to if I tried to give a big solution. because I would reveal i didn't have all the knowledge needed to argue#and my articulation would make me sound like a stupid kid who only thinks they know what's best#so yeah I basically suggest that if you dont wanna feel like shit after debating someone just step away from the big picture for a moment
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novac2281 · 8 months
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At this point I don't really care about any excuse EA has, it's fucking embarrassing that they can add everything they have to the sims 4 for representation but we have no wheelchairs, canes, crutches, prosthetics, fucking nothing. If I were head of a franchise as big as the fucking Sims, I'd be embarrassed about apparently being incapable of implementing wheelchairs. We are 4 games into a life simulator franchise and EA keeps barely accomplishing the bare fucking minimum. It's pathetic tbh
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