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#robot co-op
shivers-sketches · 3 months
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Commission for @crowmanic ! Featuring the cast of Robot Co-Op / ICWXP!
Kofi
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stop making me love Coppy I ALREADY HAVE ENOUGH EMOTIONAL SUPPORT PUPPETS PLEASE-
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sireington · 14 days
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STOP GENDERING THE ROBOTS
it is MACHINES!
this is not YURI or YAOI
It is METAL.
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pikkish · 3 months
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breaking news: surprising absolutely no one, pik has fallen in love with the fast paced fps game where the big, silent badass of a main character's sole goal is to protect the small, squishy innocents.
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biomic · 9 months
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why did they even bother releasing these. sincerely who asked
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ruinlost · 4 months
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[“lets gather around the campfire…”]
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caffeina-felina · 2 years
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MUTUALS!!
My all-time favorite game (Portal 2) finally came to the Switch, so I'm asking any and all of you to please play co-op mode with me sometime 🙏🙏🙏
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ur-mag · 8 months
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Bizarre moment confused Co-op delivery robots were rescued by firefighters | In Trend Today
Bizarre moment confused Co-op delivery robots were rescued by firefighters Read Full Text or Full Article on MAG NEWS
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View On WordPress
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linuxgamenews · 10 months
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Wargroove 2 an all-new adventure with support
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Wargroove 2 turn-based co-op strategy game aims at Linux via Steam Deck with Windows PC. Thanks to further details from developers Robotality and Chucklefish. Due to fight its way onto Steam. Chucklefish and Robotality are working on a sequel to their widely celebrated project Wargroove. The next up is Wargroove 2, which you will be able to play via Steam Deck with Windows PC. Here are some details from the Robotality email reply.
Regarding porting it to Linux: We plan to support the Steam Deck via the Proton Layer and want to make sure that it runs on that device without flaws. We have currently no direct plan for a native Linux port as Proton made it pretty much not needed anymore. I know that some Linux fans are strong believers in native ports. But I think Proton is a great compromise in most cases and with games like Wargroove 2 that are not hardware intensive it is just as good as a native port if not better.
So, the engine that Robotality is using for Wargroove 2 is an open source tool, Halley. This is also the creation of Rodrigo Monteiro, who is the top tech guy at Chucklefish. Halley is a tool written in C++, which is specially designed to be light and easy to use. And if you're keen, you can find it on GitHub. The same tool was used in the making of Wargroove 1 (Proton). Since it worked really well, the developers are sticking with it for the sequel, Wargroove 2. In fact, they use Halley for many of our other projects at Chucklefish.
Wargroove 2 - Announcement Trailer
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Now, here is what is exciting about Wargroove 2. The turn-based co-op strategy game is due to have the same beautiful, classic pixel art style as the original. It's also going to challenge your strategic thinking with turn-based battles. The turn-based co-op strategy story this time around takes place in Aurania, where a new group is up to no good. They've discovered ancient and powerful relics that could change everything. We don't know yet what their intentions are, but we do know they're aiming high. You'll join this adventure and go head to head using your tactics. The Wargroove 2 gameplay itself sees an upgrade. You'll meet new Commanders with their own unique skills, thanks to a fresh Groove system. Plus, there are 3 new story lines that will keep you on the edge of your seat and bring everything together in an intense finale. You can even play Wargroove 2 in co-op with friends, both in shared split screen and online. You can also team up or go against each other in PvP, with up to 4 players. And there's also a new mode called 'Conquest'. It's a bit like a story that changes each time you play it, adding a new layer of fun. In addition, there are 5 new types of units you can learn to use. All due to boost your regular units' abilities by picking up special items.
Map Editor
Finally, Wargroove 2 has new tools to make your own maps, campaigns, and even movie-like sequences. The music is by Dale North, who wrote some fine tunes for Nintendo eShop, Disney's Wish Park and Cruise experience, and more. The Wargroove 2 turn-based co-op strategy sequel is in the hands of Robotality, a German team known for their turn-based RPG's. They've been working with Chucklefish for a while, creating Halfway and Pathway. Now, they are trusted with leading Wargroove's next chapter and infusing it with their unique perspective. So, it's safe to say we can look forward to something fantastic in Wargroove 2. Due to makes its way onto Steam Deck with Windows PC. So be sure to Wishlist the game on Steam. The release date is still TBD.
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jett-the-killer · 1 year
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Doing requests
Gimme prompts, anything goes but fyi these are just some of the things I draw usually or just love to doodle in my spare time:
Hollow knight
Hyper light drifter
Shovel Knight
Critical role
Headlopper
Overall just fantasy stuff's good to give me
DnDaddies
Warframe
Miss Kobayashi's dragon maid
Voynich Hotel
Also like robots and stuff are cool idk if I'll be doodling these or actually doing them, guess we'll find out
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bixels · 5 months
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Portal 2 is still the perfect game to me. I hyperfixated on it like crazy in middle school. Would sing Want You Gone out loud cuz I had ADHD and no social awareness. Would make fan animations and pixel art. Would explain the ending spoilers and fan theories to anyone who'd listen. Would keep up with DeviantArt posts of the cores as humans. Would find and play community-made maps (Gelocity is insanely fun).
I still can't believe this game came out 12 years ago and it looks like THIS.
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Like Mirror's Edge, the timeless art style and economic yet atmospheric lighting means this game will never age. The decision not to include any visible humans (ideas of Doug Rattmann showing up or a human co-op partner were cut) is doing so much legroom too. And the idea to use geometric tileset-like level designs is so smart! I sincerely believe that, by design, no game with a "realistic art style" has looked better than Portal 2.
Do you guys remember when Nvidia released Portal with RTX at it looked like dogshit? Just the most airbrushed crap I've ever seen; completely erased the cold, dry, clinical feel of Aperture.
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So many breathtakingly pit-in-your-stomach moments I still think about too. And it's such a unique feeling; I'd describe at as... architectural existentialism? Experiencing the sublime under the shadow of manmade structures (Look up Giovanni Battista Piranesi's art if you're curious)? That scene where you're running from GLaDOS with Wheatley on a catwalk over a bottomless pit and––out of rage and desperation––GLaDOS silently begins tearing her facility apart and Wheatley cries 'She's bringing the whole place down!' and ENORMOUS apartment building-sized blocks begin groaning towards you on suspended rails and cement pillars crumble and sparks fly and the metal catwalk strains and bends and snaps under your feet. And when you finally make it to the safety of a work lift, you look back and watch the facility close its jaws behind you as it screams.
Or the horror of knowing you're already miles underground, and then Wheatley smashes you down an elevator shaft and you realize it goes deeper. That there's a hell under hell, and it's much, much older.
Or how about the moment when you finally claw your way out of Old Aperture, reaching the peak of this underground mountain, only to look up and discover an endless stone ceiling built above you. There's a service door connected to some stairs ahead, but surrounding you is this array of giant, building-sized springs that hold the entire facility up. They stretch on into the fog. You keep climbing.
I love that the facility itself is treated like an android zooid too, a colony of nano-machines and service cores and sentient panel arms and security cameras and more. And now, after thousands of years of neglect, the facility is festering with decomposition and microbes; deer, raccoons, birds. There are ghosts too. You're never alone, even when it's quiet. I wonder what you'd hear if you put your ear up against a test chamber's walls and listened. (I say that all contemplatively, but that's literally an easter egg in the game. You hear a voice.)
Also, a reminder that GLaDOS and Chell are not related and their relationship is meant to be psychosexual. There was a cut bit where GLaDOS would role-play as Chell's jealous housewife and accuse her of seeing other cores in between chambers. And their shared struggle for freedom and control? GLaDOS realizing, after remembering her past life, that she's become the abuser and deciding that she has the power to stop? That even if she can't be free, she can let Chell go because she hates her. And she loves her. Most people interpret GLaDOS "deleting Caroline in her brain" as an ominous sign, that she's forgetting her human roots and becoming "fully robot." But to me, it's a sign of hope for GLaDOS. She's relieving herself of the baggage that has defined her very existence, she's letting Caroline finally rest, and she's allowing herself to grow beyond what Cave and Aperture and the scientists defined her to be. The fact that GLaDOS still lets you go after deleting Caroline proves this. She doesn't double-back or change her mind like Wheatley did, she sticks to her word because she knows who she is. No one and nothing can influence her because she's in control. GLaDOS proves she's capable of empathy and mercy and change, human or not.
That's my retrospective, I love this game to bits. I wish I could experience it for the first time again.
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Makin robots and the portal duo! This was the full page of the original comic
These are both based on memories of me and my older brother! We loved playing games and building Legos together, and we were both in a junior robotics team once upon a time. I died a lot, even in co-op games lol
My brother was much better at coding and building than I was, but he did let me put googly eyes on all our robots, so I like to think it was a group effort!
Dialogue under the cut:
First comic-
Mikey: Leo! Stop dropping my robot in acid!
Leo: No~
Mikey: It’s a co-op game!
Leo: More like “cope” cause you’re mad I’m winning.
Second comic:
Mikey: Can I help you build it?
Donnie: Why not? I can’t bar science from a curious mind.
Mikey: Can we put a Jupiter Jim inside?
Donnie: It’s a scout bot, I need that space to hold the CPU.
Mikey: Can it have moon buggy wheels then?
Donnie: Those don’t have enough traction. The treads will keep it from falling into the sewer pipes.
Mikey: Um- Oh! What about arms? So it can move stuff out of the way?
Donnie: Hnn- No rotors strong enough for that, I’m afraid. These materials are pretty subpar.
Mikey: …
Donnie: There! Now, to set the camera…
Mikey: pfft- I thought you said I could help.
Donnie: What? You are helping.
Mikey: Then why aren’t you letting me add anything?
Donnie: Idea! I know how you could contribute!
Donnie: It needs some warning patterns, for safety purposes.
Donnie: An artistic masterpiece Michel.
Mikey: Why thank you!
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99thpercentile · 6 months
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I get the feeling that I'm in the minority here, but I posit that GLaDOS actually is Caroline, and only "not the same person" in the sense that you'd look at your younger self and be like "that bitch ain't me." I think you actually have to go out of your way to interpret them as two separate people.
evidence:
voiced by the same person (I know the initial reasoning was that Valve didn't want to hire another voice actor for a few lines, but in casting Ellen McLain as Caroline, they incorporated her being the same person into the story).
GLaDOS automatically joins in saying "Yes sir, Mister Johnson" like saying it is permanently ingrained in her. you can interpret this as Caroline taking over, but she says "Why did I just—" immediately afterwards.
when GLaDOS talks about hearing the voice of a conscience, she says "for the first time it's MY voice." I don't think she means that she's hearing the woman she gets her literal voice from. she highlights it as distinctly DIFFERENT from hearing the voices of the cores, and I imagine if Caroline were a foreign entity whispering in her ear, the effect would've been much the same.
the GLaDOS project was originally started because Cave was dying and wanted his consciousness uploaded to a computer. the intent was always for the upload to be the same person. he said if he died first, he wanted Caroline to run the place, to be put in his computer. and that's exactly what happened.
GLaDOS not remembering she's Caroline until old Aperture always made sense to me as the result of a deliberate choice on the part of the scientists. Caroline didn't want to be uploaded, and as soon as they switched GLaDOS on, she tried to kill everyone. it's logical for the scientists to think that if they suppressed her memories, she'd have no reason to try to kill them (but instead, she was just filled with murderous rage and no longer knew why).
the story just doesn't have the same impact otherwise. GLaDOS's reactions to rediscovering old Aperture make more sense if it's her past she's rediscovering, rather than the past of...a human that was shoved into the chassis with her. if it were the second one, I think she would just feel violated, not have any major revelations.
counter-evidence:
"now little Caroline is in here too" lyric from Want You Gone
GLaDOS says she found out "where Caroline lives in [her] brain" and deleted her, like she's a separate entity
but GLaDOS is a habitual liar. she acts like deleting Caroline means she's fully back to her old self and has gotten rid of the part of her that made her want to save Chell's life, but there's...lots of evidence that she still cares about Chell after the fact (letting her go anyway, the companion cube, the turret opera if you think GLaDOS arranged that, talking to the co-op bots about Chell like she's an ex she's still heartbroken over...). I also think GLaDOS would like to imagine her and Caroline as two separate entities, in the same way you might find your younger self embarrassing and want to distance yourself from that person. I think it's notable that both instances where she refers to Caroline as a separate entity are at the end of the game, after Chell has been passed out a while and she's had time to process everything and compartmentalize. her instinct when the revelations are first happening is to refer to Caroline as if she is her.
now I don't like stories where a robot has to become or be seen as more human in some way for them to be sympathetic. but I think Portal 2 is an excellent subversion of this trope, because GLaDOS is a robot that learns she used to be human and then discards that humanity (symbolically if not literally). Caroline may not have wanted to be uploaded, but from the Want You Gone lyrics "one day they woke me up / so I could live forever / it's such a shame the same will never happen to you" I think we can say that GLaDOS definitely prefers being a robot now that she is one.
anyway this post was supposed to be much shorter than this, thank you for coming to my Ted Talk
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k1nky-r0b0t-g1rl · 2 months
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Playing co-op portal with my wife and whenever glados praises me (which is constantly because im the best little robot lab rat) i get so hard i almost pass out
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cheapshrimpysheep · 10 months
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When Can I See You Again?
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SUMMARY: After classes you go with Ortho to Ignihyde to play with Idia. You end up eating noodles with him for dinner, and before you leave is when your conversation warms up a bit.
CHARACTERS: Pairing with Idia. Ortho and other characters as secondary.
TAGS: Fluff; GN Reader; Flirting; Kissing
WARNING: Spoilers from: Book 6; The Phantom Bride; Twisted Halloween (1st and 2nd parts); The Harveston Sledathon; Camp Vargas 2: The Art of Survival.
WORD COUNT: 2.640
COMMENTS: This is for the @briarvalleyarchives “Anthems of Old” event. I was invited to join this twst writers network and this is the first thing I write for it. I took this more as a challenge to myself. I was happy with the result and I hope you like it too. And it wasn't until later that I realized that I chose a song from a movie about villains not really being villains.
Check out the Song I chose -> Owl City - When Can I See You Again? (From Wreck it Ralph)
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You and Grim were having lunch with Ace and Deuce. Until Ortho showed up and asked if he could sit with you. He wasn't carrying a tray.
“We can arrange a sit for you on one condition.” Grim said “You don't eat because you're a robot, right?” Ortho confirms. "But now you're a student right? Aren't you entitled to a meal too?"
“Aaah, I think I know what Grim is getting at.” Ace comments.
“I think I know too.” Ortho says. “You want me to go get my meal and give it to you, correct?”
“Yah! If you do, you can sit with us.”
You tell Ortho he doesn't have to do that and Grim starts to protest.
“Ha ha. It's okay, prefect. As far as I know, the necessary amount of food is prepared for all students. If they do it with me as one of the students who will consume the food, that means at least one meal will be wasted. So maybe giving it to Grim is the best thing to do.”
Everyone approves of his point of view. Some for better reasons than others. He goes to get his meal to give to Grim and sits down with you.
You start chatting and, eventually, Ortho starts talking about a new game that Idia and him started to play and that a lot of people say it’s good. It was a cute and fun co-op game about a couple. And when you see some parts of the gameplay that he shows you, you show interest in playing too.
“So why don't you play with my brother? I'm sure he will enjoy playing with you.”
“Don't you want to play?” You ask.
“Hmm... yes, but I would like him to play in real life with someone else besides me. You know?” You do. “Why don't you come with me to Ignihyde after school to play? We can reset the game for you. We haven't made that much progress anyway, don’t worry.” he was clearly very happy about it.
“I pass.” Grim says with his mouth full.
“Hum? WHY?” Ortho asks.
“Because this guy always wants to treat me and pet me like I'm a cat! I'd rather take a long nap in Ramshackle Dorm with the ghosts.”
Ortho sighs, but he says it's okay. The truth he won't reveal is that it will even be better that way.
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After school, Ortho accompany you to the Ramshackle Dorm to drop Grim off. And then, you two go to the Hall of Mirrors to go to Ignihyde.
When you arrive at the door of Idia's room, upon recognizing Ortho, the door opens without any problems and you two enter. Idia was sitting in the desk chair with his back to you at the door, with headphones in his ears. Ortho chuckles mischievously.
“Hey, (Y/N)?” he whispers to you. “Do you want to surprise him?” And you do! He gives you an idea and you execute it.
Idia was focused on the screen. You approach slowly, lean in beside him, and give him a quick peck on the cheek. He jumps off the chair and lands on the ground. And as soon as he sees you, the ends of his hair turn pink.
“WHAT? WHEN... W-when did you spaun here?”
You laugh. "Didn't Ortho tell you I was coming to play with you?"
He looks at his younger brother.
“Surprise!” Nope, Ortho didn't tell him. But now he tells him about your lunchtime conversation. And about you two playing from the beginning.
“But I like to play on hard mode.” Idia mutters, thinking you can't hear him. “In that case I'll have to beat the game on easy mode.”
“If this is so painful for you then why don't you just tell me you only play with pros?” You say, crossing your arms and raising an eyebrow.
“Hep!” he genuinely hoped you hadn't heard. “No! That's not- I didn't- I wasn't-” he seems unable to finish a single sentence.
Seeing him so flustered is so funny to you, to the point of being a little cute. You can't hide the urge to laugh and that makes him revert to his gloomy self. And sulking a little bit that you're laughing at him.
“So... you're not upset?”
“Oh, I am. But seeing you panicking is revenge enough for now.”
“Oh yeah? Let's see who panics when we're playing.” he smirks evilly.
You turn serious all of a sudden and worn him: “Don't put it on-”
“I'm not putting it on hard mode.” he answers you slightly intimidated. One of the sides he likes most about you and something that he will never admit.
It's a co-op puzzle game. Which means he becomes a cocky bastard for solving puzzles in seconds. He annoys you with his arrogance and you annoy him by messing things up in the game. While you're playing, Ortho left you two alone and none of you noticed.
You were having so much fun that it wasn't until your bellies rumbled that you realized you hadn't eaten yet and it was past dinnertime. You start to worry about Grim. Not because you think he would have been starving without you, but because he could eat who knows what without you around.
“It’s been fun but now I’ve got to go.” you say and your belly growls again.
“It's still going to be a long time before you get to your dorm and still have to cook dinner.” He says “If you are as hungry as I am, you should eat as soon as possible.”
“I know. That's why you should go now.”
“I have a lot of instant noodles. And I would say your best strategy right now would be to make yourself a cup of them and eat before you go. If you leave now with your hunger bar that low you could collapse halfway through.”
“Thank you for showing me the worst case scenario.”
“Oh, believe me, this isn't the worst I can imagine.” he smiles in a slightly creepy way, like someone who prides himself on predicting the worst. But then it goes back to normal. “Hey, it's just an offer. I'm going to make myself a cup now. If you'd like to come.”
You accept his offer and follow him into the kitchen. He asks you what kind of noodles you like best. If you ask him what kind of noodles he has, he will reply: "All kinds. Meh heh heh... Take a shot!" You say which one is your favourite. “IN STOCK NOW!” He says in his best Sam impersonation. It was so good that it surprised you and made you laugh.
He takes out two cups of your favourite noodles, one for you and one for him. He places them on the table where you sit while he goes to prepare the water in the electric kettle. He starts talking about the game you were playing together, but you're paying more attention to his small gesture of "making dinner" for you.
When he turns to you and sees your face, he shuts up and then says: “W-why are you looking at me like that? Has my hair turned a weird colour?” You chuckle but say no. “Then why that look?”
“Cause I think you're cute.” His hair does a PUFF in surprise and the ends of his hair turn pink and his face a little flushed. “Now yes, your hair is in a funny colour.” And you keep smiling at him.
“Meh heh... I may be a noob at this game but I still know how to play it.” He says, with a smirk and that confidence you only see once in a while.
“What do you mean?”
He puts his hands behind his back and slowly walks towards you while smirking. And you feel yourself blushing a little. When he gets in front of you he leans in, his face so close to yours that you almost feel hypnotized by his strong yellow eyes.
“Heh heh, looks like we're both cute when we're flattered.” He's speaking in that deep voice of his. “What's the matter? Not so confident when it's my turn?” He takes one of his hands to your face, thumb on one cheek, three fingers on the other and pinky under your chin, because his hand is relatively big compared to you. He's not hurting you, but he manages to gently get you to form your lips into a kiss pose. “(Y/N), dear, hon, you know very well at this point on a PvP between the both of us, I win. He he he...” he whispers, as he gets even closer “...cute...”
POP! He jumps and straightens up when startled by the electric kettle's signal that the water is already hot. And you laugh. He sulks, but turns and goes to get the water to put in your noodle cups.
Meanwhile, other Ignihyde students started to enter the kitchen to also prepare their dinners and eat. So, you couldn't continue your "little game".
You finish eating and he walks you out of the dorm.
“When can we do this again?” You ask before you leave.
“Well, that depends.” He answers. “When can I see you again?” and then he starts talking very fast. “I mean, I'm always at my room. In the best case scenario. You're the one who's always busy solving the problems of an incompetent headmage. And having fun with those two single brain celled of friends. And having meeting and stuff with the other housewordens. So, hey, you're the one who should text me whenever your free.”
That sounded a little suspicious, didn't it? You look around. You don't see anyone else but you two.
“Idia?... Was that a jealous speech?”
“What? Jealous? No, of course not.” He's still speaking quickly “This is just the speed up speech I use to spit facts and vent in someone's face with the expectation that even if they hear me they won't understand what I say and will just be confused and think I'm weird enough to leave me alone.”
“You want me to leave you alone?”
“W-wha- NO! I-I-I-...” He sees you start to lift the corners of your mouth. In fact, it's funny to see him flustered. “*Sigh*... It's a blessing and a curse to have a weirdo who can understand me even when I speak in my turbo speech mode.”
“I'll take that "weirdo" as a compliment.” you say, smirking.
“As you should.” He says, a little lower and with that sweet little smile. You cherish that smile until you remember what you two were talking about.
“I wish you would go out more often. Ortho too. Wouldn't you like to take a walk with me one day?”
“Surrounded by normies who wouldn't take their eyes off us? No thanks.” He says and you sulk. “Oh, come on. You know very well I'm not saying I don't want to be with you. I will not continue to fall on your sulking face.”
“But you didn't like the other times you left Ignihyde?”
“Oh yes. Being kidnapped by ghosts into a forced marriage was the most romantic experience I've ever had. Getting kidnapped to a Halloween party in the Spectral Realm and being possessed? What an adrenaline rush! Go to a camp and get kidnapped by Couch Vargas and forced to squad until my legs are in agony? The outdoor exercise I've been needing. I just realized I have a problem with being serial kidnapped.”
Even his sarcasm makes you laugh. “Can't say you don't have a point there. But what about the Halloween before you were kidnapped? For example?”
“Ah, what delightful visitors Magical Monsters are.”
“First, what about the normal visitors? Wasn't it good to see them appreciate your work? And second, you're not going to tell me you didn't enjoy terrorizing Magicam Monsters, are you?” He answers you with his smug smile. “And what about that gaming afternoon at Ramshackle Dorm? Everyone was so impressed with your gaming skills.” his sweet smile comes back. “Aaaaand...” you were going to play your trump card and you tried to imitate him in his fanboy mode “Epel's grandma is the inspiration for the team leader os the show I'm obsessed about? DUUUDE. SHE'S BEST GIRL BY FAR! Would you autograph my guidebook? And can I take a picture with you?!”
“OKAY OKAY, I GOT IT!” He was so embarrassed, for both of you. Fortunately, no one was there to see it. “And BTW, the show is called Sled Over Heels, the team is called Beauties Sleeping and the character is called Ai. Thank you very much.”
“Did you regret leaving the dorm that time?” you ask, knowing the answer. But he doesn't answer, he doesn't like to give the other person reason so soon. “Would you regret taking a walk with me one day?”
“Maybe.” He says, you sulk. “Not because of you, because of everyone and everything else. Can't we take this getting me out of the room thing slowly?”
“That reminds me of a phrase. Life is way too short to take it slow. But in your case, yes, we can take it slow. What if you come to Ramshackle Dorm and play together then? Maybe you can pet Grim.”
“That's very appealing. You're good with deal, I must say. Perhaps you can compete with Azul.”
“So, is that an yes?”
“*Sigh* Fine, I will... try.”
“Just try? What if i buy some candy?”
“Damn, you really are persistent. But since you're raising the offer” he smirks “what if I try to see how far it goes?”
“Do you want a kiss?” your cheekiness makes his hair explode in pink, and he blushes a lot.
“I-i-i-is that an a-actual offer?”
“Perhaps. But with such a high offer, do you really think just going to my dorm is enough?”
“Hum...” he thinks for a second. “How about that walk with you? There are not many people on the beach at this time of year.”
“But don't you need permission to leave college?”
“Heh heh heh. You remember who my family is right? Do you really think I can't bribe the headmage? As if it were difficult.”
You two were smiling like partners in crime.
“We have a deal then.” you say “so... what kind of kiss would you like?”
“Any one I want?”
“Any one you want.”
He looks around again, there's no one there, but he still pulls you into a corner. Lift your chin with his fingers and bring his face closer to yours. You were lit by blue and pink fire lights.
“Then why don't we finish what we started in the kitchen?”
You kiss him as your answer. You feel the warm his hair emits and his delicate but passionate lips on yours. You just broke away from the kiss early, because you were in a place where someone could show up at any moment.
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When you get to Ramshackle Dorm, you find Grim and Ortho sleeping on the couch in the Lounge. The ghosts tell you that Ortho showed up there to keep Grim company and feed him dinner. He got some cans of tuna for himself. They also say that Ortho commented that his batteries were running low when he went into sleep or economy mode.
You wake Ortho up gently. And asks if he wants to spend the night there. You can arrange a place for him.
“It's ok. I was saving my energies to have enough to go back to Ignihyde anyway.”
He really wants to ask how the afternoon went with his brother, but it's late and he can ask you the next day. Or simply see in what mood Idia is in when he gets to their bedroom.
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If you would like to read more from me, you can find it in my pinned post: INDEX
ABOUT THE SONG: "When Can I See You Again?" is one of the 3 theme songs from Disney's 2012 animated feature film, Wreck-It Ralph. It is an uptempo dance-pop and synthpop song written and performed by Owl City.
The song is played during the credits showing Ralph, Felix, Vanellope, and Calhoun's game-jumping adventures.
The song is the main theme of the Paint the Night parade at Disneyland and Hong Kong Disneyland, and is played at the end of Move It! Shake It! Dance and Play It!.
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Soft thoughts about being in a Poly relationship with Malleus and Idia
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Malleus spoils you two by buying you both a copy of basically every game he ever finds. Why two? In case you two wanna co-op! Also, he doesn’t want to make you have to wait and take turns, so he gets you both consoles to play it on.
Malleus tries to play with you two but gets confused and just ends up sitting between you two and watching. He’ll ask questions and even try to encourage you two even though he doesn’t know what’s going on.
Malleus even tries to get every piece of merchandise he sees for fandoms he’s familiar enough with to know you and Idia like them. He doesn’t tell either of you where (or how) he always gets the rarest figures (there’s only 500 of them and he got FOUR for you two).
Idia tries to pitch in by upgrading everything in Diasomnia and Ramshackle, so now both dorms have little cleaning robots so the dorm leaders (you and Malleus (((and Idia) don’t need to worry about keeping the dorms tidy.
Idia tries to complete with Malleus, worrying if he isn’t keeping up you both will lose interest in him, though it’s easy to see and you and Mal ‘punish him’ by sandwitching him into a cuddle pile until he stops doubting himself.
Malleus loves sandwitching you two but doesn’t like being in the middle, he prefers to be the one ‘protecting’. Idia once got brave enough to pull you into his lap. Malleus saw how happy it made you two so he lifts you both up and places Idia and you in his lap. (Idia screamed and grabbed you. He thought he was going to fall!)
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