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#turn-based
I need everyone to play Cassette Beasts right now
I've recently finished playing Cassette Beasts and it's so amazing, I have no words. I think it's the most hiperfixated I've been on a piece of media since I've first started watching The Owl House nearly four years ago.
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It has everything I've ever wanted in a game: a turn-based RPG with brilliant music, an ✨80's aesthetic✨, playable companions you can build a relationship with (both romantic and platonic), a huge island to explore, an engaging main storyline with a plethora of slice-of-life sidequests, elditch horrors beyond your comprehension, an optimistic message about humanity, post-game content, good queer and PoC representation, cute doggos, in short - everything you could ever want and more.
It's lowkey making me want to go back to writing fanfiction for the first time in years just to see more stories set on the island on New Wirral and more interactions between the characters.
TL;DR I'm Very Normal™ about this game
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arcadebroke · 2 years
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headlesssamurai · 1 year
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 ‘‘I came down here to get away from it all. Finding myself in the middle of a war makes me nervous as hell. The Americans will come. They always come to a war…’’  Jagged Alliance 2 (1999)     Video : Warlockracy      
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francostrider · 1 year
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Random Encounters in RPGs
Every once in a blue moon, I want to play a Japanese style of RPG. It is kind of hard to explain why, considering the hit or miss history I’ve had with the genre. Final Fantasy VII was not only my introduction to JRPGs, but to a lot of terms in RPGs in general, from leveling up to turned based systems and so on. But after hearing about the more western styles of RPGs, and how you could create a character and backstory and so on, I remember one night playing FFX thinking to myself “I really wish I was playing that.” But then games like Chrono Trigger, the Fire Emblem series, Golden Sun, Tales of Vesperia, and some of the Dragon Quest games have become some of my favorites.
But there is one aspect that I have been wanting to accept, but never really could: Random Encounters. Come to think of it, many of the above examples do not have them (even the versions of Dragon Quests VII and VIII do not have them). There is something kind of pure about them, as the combat runs on dice rolls and it would only make sense for encounters to follow suit. It can also be a good test of resource management, having enough potions and recovery items and deciding whether or not to use any right now. Yet, it tests my patience more than the actual combat system itself. I am fine with a standard turn based system. It’s kind of like how Doom is still very playable despite its age; it’s standard, but easy to pick up and play and still fun. But when I am barraged by them endlessly, it starts to get numbing after a while. The ultimate goal is to make these fights easier with leveling up, but that does not make it any less dull. I am here for challenge as well as story, after all.
And this is a shame, because this is a barrier to a lot of highly regarded games. Breath of Fire, Phantasy Star, most Dragon Quest games, have random encounters, and I want to play them, but I am growing more and more impatient with them. And it can be anxiety inducing, running through a maze, just trying to pick up an ite-- BAM THE 70TH SLIME IS OUT TO GET YOU. This one dungeon seems to have an infinite number of these creatures.
And that last point is really what opened up the true issue I have with these random encounters. You are given no context to why they are in that spot. A lot of this has to do with graphical limitations and there is only so much you could put on a map back in the day. But a lot of JRPGs still hold onto this tradition. Big empty room, and suddenly this 20 foot behemoth comes out of the blue.
The big counter point for this is the Tales series, namely the ones I’ve played through, Vesperia and Arise. I have given Arise grief, but it does encounters well. Now, we are not talking about whether it is turned based or not, merely the way you enter these combat encounters. The enemies you see in the exploration map will be the ones you face.
Now, Dragon Quest has also played around with enemies on the map in recent years. Often they appear and disappear at random, and wander around in random directions before they run at you. While this is preferable to the classic method, what Arise does better is take it another step. They’re not just milling about, there are set encounters placed on the map (reappearing when you leave and enter the area) and have some context. Giant wolves around an overturned wagon, Airborne monsters in a high place, bonus bosses in their given lairs.
The way they are distributed in Tales of Arise serves a couple of purposes. One, as noted, giving them context. Two, giving you a feeling that you cleared an area for the moment, that defeating the monsters has made the place (albeit temporarily) safe. Three, it makes the hunt for monsters in a given side quest into a search and not just bumbling around waiting to be struck.
Lastly, it also makes entering an encounter into a decision making process. Do you destroy every single one again for the exp, and possibly lose precious resources? Or have you done this room already and would like to take the path of least resistance to find your way to other treasures or a boss? This makes the interaction with these encounters more engaging.
While this is subjective, I stand by my statement that this is a more fun method. As for the supposed “purity” I am looking for, it probably is not what I think it is. On a tabletop, most DMs won’t have you barraged with fight after fight, since there isn’t enough time for that in a given session. And usually, an encounter is made for a story reason, not just to throw more goons at you. Simply put there is a lot more potential in having set up encounters on the map than random encounters. In my personal opinion, it is perhaps one of the many grandfathered systems (like gear grinding and constant number inflation) that needs a thorough re-evaluation.
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monabymoonlight · 1 year
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🎀Octopath Traveler II Surprise Stream🎀
Come play Octopath & cuddle with me in this unplanned stream~♥
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jontheredrc · 1 year
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so in Tales of Maj’Eyal, a few enemies can put you to sleep--which, as you might expect, prevents you from moving or using your abilities...but it only prevents non-instant talents from being used
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this is mostly to give you a chance to use a status heal like Mental Shielding or a shatter afflictions rune, but there are a lot of other things you can do at instant speed, and thus do while asleep, including but not limited to:
dodge
counter
tumble
shoot down enemy magic with your bow
bear-hug a troll to death
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Dimensional Step
summon a magical shield
summon a psionic shield
secrete mucus
enter a rampage
telepathically call for help
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Flash Block
summon a circle of celestial energy
summon a circle of moss
turn into a wraith
enter stealth
stop time
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chant the glory of the Sun
feed on your enemy’s essence
trap a foe in thorny vines
shed your skin
become the Aether Avatar
brace for a final stand
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axulart · 1 year
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Proceso de Pixelart para sprites temáticos de microscópico.
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reblogforsamplesize · 3 months
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🐛 caterpillar - the returning champion of the 2023 race at 41.6% of the votes
🐌 snail - runner up of the 2023 race at 38.3%, only 3.3% behind the caterpillar.
🪱 worm - placed last in 2023, with only 20.1% of votes
🪲 beetle, 🐞 ladybug, and 🐝 bee are new competitors!
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linuxgamenews · 20 days
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Experience the Thrills of Mildred's Tarot Battle
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Mildred's Tarot Battle a turn-based card battler game for Linux, Mac, and Windows PC has a Demo. Beedy Beeper's exceptional skills as a developer truly shine in this adventure. With a full release due to make its way onto Steam. Let's dive into Mildred's Tarot Battle, a truly unique turn-based card battler game that's coming to Linux. You're Mildred, a spirited grandma with a knack for tarot cards. Your daughter thinks it's time for you to move to a retirement home, but you're not having any of it. The twist? Your tarot deck isn't just for show; it's your secret weapon in a series of challenges. Due to test test your wits and strategy. The core of Mildred's Tarot Battle revolves around various battles - obviously. There are 12, each more intriguing than the last, complete with a comprehensive tutorial to start. Mildred's deck, a creation of her own, features the 22 cards of the Major Arcana. Which also brings a mystical edge to your strategy. Gameplay is turn-based, perfect for those who like to think a few steps ahead. You'll feel right at home if you're into planning and anticipating moves. Plus, you get to pick and add unique new cards to your deck, giving you a fresh edge in each battle.
Mildred's Tarot Battle Trailer
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And the battles? They're a blast. Mildred faces a range of quirky foes, each with their own weird special attacks. From the pushy doctor to the oddball from the Church of Perpetual Motion. These encounters are as entertaining as they are challenging. But Mildred's Tarot Battle is not all about the battles. Between each clash, you're treated to delightful cut scenes. These moments are key; they show you how your progress is influencing Mildred's daughter, Lydia. It's a heartwarming, funny journey, and Mildred's character shines through. She's charming, sure, but she's also no push-over! And that's what makes Mildred's Tarot Battle stand out. It blends the charm of a story about independence and the thrill of strategic turn-based battles. Plus, it's accessible, thanks to its easy to learn mechanics, but also offers plenty of depth for those looking for a challenge. It's a blend of heart, humor, and strategy that's not just engaging, but also speaks to a wide audience. Whether you're a fan of card games or just love a good story, the Demo is worth checking out on Steam. The full release is due to release in Q4 2024 on Linux, Mac, and Windows PC.
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brutalgamer · 2 months
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Long-awaited turn-based RPG Zoria: Age of Shattering quests onto PC
Crafted by a team of three over seven years, Zoria: Age of Shattering continues the turn-based RPG renaissance on the PC.
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searchforgeek · 2 months
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Check out these Independent RPGs from Smaller Studios
The world of independent role-playing games (RPGs) is vast and varied, offering experiences that range from the deeply strategic to the intensely action-packed. Here are some of the top indie RPGs you should consider playing, each representing a unique genre within the RPG realm. Roguelike RPG: FTL: Faster Than Light FTL: Faster Than Light is a roguelike space-sim that will have you on the edge…
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arcadebroke · 2 years
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theindieinformer · 5 months
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Howl Impressions: Ink And Blood
I've just turned the page to chapter three, but already Howl's dark atmosphere, like smoke from a storyteller's campfire, pervades its artful settings and challenging puzzles.
Developer Mi’pu’mi Games GmbH • Publisher astragon Entertainment • Release November 14, 2023 • Played On PC If you watched today’s Indie World Showcase, you might have caught a glimpse of the chess-like, manuscript-inspired puzzler Howl. I wasn’t able to speak too much during the game’s trailer debut, but have plenty to say. Starting with: Howl is as clever as it is beautiful so far. In the…
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monabymoonlight · 1 year
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🎀Octopath Traveler 2 Stream🎀
This will be my first time playing an Octopath game & I'm so excited! Let's go on adventures together!
Watch now @: https://www.twitch.tv/monabymoonlight
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kayawolfhorse · 2 months
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Discuss
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deadmomjokes · 2 years
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PSA: tomatoes are not spicy. Tomatoes and tomato products should not be spicy. Pizza sauce isn't inherently spicy. Tomato-based pasta sauce is not spicy. Ketchup is NOT spicy.
If tomatoes are spicy, you have an allergy to tomatoes.
This announcement brought to you by my almost 29-year-old husband learning for the first time in his 2.8 decades of putting food products into his mouth that spaghetti and saucy pizza aren't spicy foods
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