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#tactical games
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hey! love the blog, could you recommend any tactical combat games in the vein of lancer/icon? I'm hopelessly addicted to moving little dudes around on a grid rn
THEME: Tactical Combat Games 
Thank you! Here are some games that centre tactics and combat. Enjoy crunching those numbers and moving around those dudes on a grid!
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Trespasser, by tundalus.
It's clear even from your place of rustic isolation. Hideous beasts run roughshod through the countryside, roving bands of marauders reduce settlements to smoking rubble, wide-eyed prophets babble madly at the sky, and common folk like yourself live in a constant state of terror. Well, you've had just about enough of it. No more tilling the fields in obscurity. Of course, that's all assuming you survive your first day. 
Trespasser is a tabletop roleplaying game about peasants-turned-adventurers carving out safe refuge amid the long collapse of their dying world. Designed for player-driven sandbox campaigns of survival and dungeon crawling, Trespasser borrows themes of early tabletop and pairs them with a tactical combat system inspired by 4th Edition Dungeons & Dragons. 
You’ll get good use out of a number of dice with this game, although most checks will require a d20. Rather than a power fantasy however, this game prioritizes survival: your characters are but mere peasants, trying to make their way in a large, dark fantasy world. It is expected that your character die, and another character will have to replace them. If you admire the principles of old school gaming but also enjoy picking character options and pushing miniatures around a grid, Trespasser might be for you.
Rotted Capes, by Paradigm Concepts, Inc.
The Golden Age of Superheroes has ended, not with a BANG, but with a BITE! The Dead overran the world and humanity's protectors are missing, dead or worst of all, Z'ed!Once dismissed as the B-List Superhero, you are now mankind's last hope for survival in this horrific world where the Super Zombies sit atop the food chain, looking hungrily down upon you. 
At its core, Rotted Capes is a roleplaying game of post-apocalyptic survival in a world overrun by zombies with a particular twist; this event has taken place in a typical superhero comic book world and the players take on the roles of superheroes struggling to protect what’s left of humanity.
If you want to crunch numbers, Rotted Capes is the game for you. You have Attributes, Skills and Powers that all add up to give you modifiers on every roll, with special abilities and moves you buy with XP at the beginning of the game. With both regular zombies and zombified super-heroes, you’ll be up against varying levels of difficulty that require teamwork, strategy, and an urge to give in to the flaws that your character carries with them in order to survive. The book itself is a bit difficult to navigate, but once you get used to the system, you’ll have freed up some brain space to figure out where (and when) is the best moment to strike.
Zafir: Tactical Roleplaying Game, by Zafir Games.
Zafir: Tactical Roleplaying Game is a fast-paced, tactical, cover-shooter, tabletop RPG that brings something new to the genre. The setting is inspired by ancient middle-eastern themes and Zoroastrian mythology, with a unique magitech twist, bringing the world into a magical analogue of the industrial revolution. Guns, magic, airships, and energy crystals all coexist in the world of Zafir. 
Set just two decades after a massive world war, the nations of Zafir are at an uneasy peace. Banditry and sky-piracy are rampant, and the need for muscle and guns is at an all time high. Will your crew help fight back the tide of outlaws, or become outlaws themselves?
Zafir requires 4 different-coloured six-sided dice for play, each dice representing stats and trackers, as well as a battle map and tokens in order to keep track of what your characters are doing. Characters are broken down into your standard categories of Class, Origin, Attributes, Equipment, Abilities and Proficiencies. Your character also has a Responsibility, which gives your character non-combat skills, and languages, which hint to the complex lore of the setting for this game. The bulk of your tactical play will take place inside Missions, although there will likely also be as many social role-play opportunities as you like in between each mission. With a large world to explore and a wealth of character options, feel free to min and max to your delight!
Gone Rogue, by QuickWit.
The world is in chains, having willfully relinquished control to the automata known as the Legardien. You are members of the Rogue, the last bastion of resistance against our metallic overlords, on your way to their shining capital of Sion. You are desperately outnumbered, outmatched and outgunned, perceived as the enemy by the sheep licking at the Legardien heel. You will enter Sion to overthrow the despotic Legardien from their seat of power and restore the reigns of humanity back to our own hands. No matter the cost. To yourself, or to mankind. The time of peaceful obedience is over, the age of the Legardien at its end. We are the Rogue.
In development since late 2019, Gone Rogue is a tabletop roleplaying game in which players take on the roles of fearless revolutionaries in a futuristic pacifist dystopia. Skilled, audacious and armed with advanced weaponry, you must enter a city unaccepting of your ideals. Your mission, to reclaim mankind’s freedom in an uncompromising battle against an army of autocratic war machines.
Gone Rogue uses a series of archetypes to determine your character’s role in the party, each with starting stats and abilities. Your character will also choose a Suit that will give you traits, upgrades and inventory items. This is a game that cares about inventory, movement, hit points, cover and more, so expect to pull out your grid maps and start crunching some numbers! However, don’t forget that there’s lore and worldbuilding involved as well - at the beginning you will need to answer some questions as a group, about what the resistance looks like, what the characters’ stake is in this fight, and what kinds of NPC’s the party has access to. This game has only a starter kit right now, but as starter kits go, it has more than enough to get you playing!
FIST, by claymorerpgs.
Now: the second half of the twentieth century. The powers that be are locked in a tense nuclear standoff, and the fate of the world hangs in the balance. Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations. In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help. 
When you’re all out of options, it’s time to call FIST.
FIST is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf and Olivia Gulin's Offworlders and John Harper's World of Dungeons, as well as being inspired by Metal Gear Solid, The A-Team, and Doom Patrol. 
Characters take on traits that act as building blocks; each trait gives you a special skill, an item for your inventory, and a stat modification. Character advancement adds on more traits, making for highly customizable characters. FIST also has community-made supplements for additional traits, foes, and missions to give you the experience that works best for your table.  When it comes to dice mechanics, the roll instructions are fairly simple. The game is designed for theatre of the mind: the tactics come into play when it comes to how you solve your problems. Thematically, you’re looking at supernatural warfare: think about modern mercenaries going up against strange horrors beyond our mortal ken.
Beacon, by Pirate Gonzalez Games.
BEACON is a high-fantasy TTRPG inspired by LANCER, D&D 4e, and Final Fantasy.  BEACON is a tactical, highly-customizable game where you are encouraged to mix features from various classes, like the teleporting Shadow Dancer or un-killable Gravewalker.
Design the details of your setting together (your Reflection), create your character (your Beacon), and get ready to do battle against the cyclical, everchanging threat of the Scourge. Will you and your fellow beacons be able to defeat the Scourge this time, or will you find a way to break the cycle forever?
If you like LANCER and ICON, you will probably like this game. Like both of the aforementioned games, Beacon uses two different systems for narrative vs combat-style play, and also uses d20s and d6s for your character’s roles. The bulk of Beacon revolves around quests, which are the adventures your characters will embark on, each with information and preparation requirements, a number of stages, specific rewards, and downtime between each quest. Highly structured gameplay allows for a wealth of resources for GMs - and with over 400 pages of character options, combat information, NPCs and setting information, Beacon at its playtest stage is a game to be reckoned with. If you’re looking for a tactical RPG with a fantasy element, I highly recommend you check this one out.
The LUMEN System, by Spencer Campbell.
LUMEN is a rules-lite system for making and playing RPGs focused on telling the stories of powerful characters. LUMEN was first developed for the games LIGHT and NOVA, and has been converted to this genre agnostic SRD so that you can use it to make your own games with the same system. 
At its core, LUMEN is designed to tell power fantasy stories. The characters played have access to incredible powers, and use those powers relentlessly in pursuit of their objectives. It’s inspiration comes from video game genres such as looter shooters (Destiny), hero shooters (Overwatch), and dungeon crawlers (Diablo). 
LUMEN uses d6 dice pools, 3 attributes, and a series of classes that give players something unique that sets them apart. While the system relies on players determining how they will go about solving their problems, much of their problems will involve combat. Games can include status affects, health tracks, spells and similar special abilities, and more. LUMEN focuses on fast and lethal combat, so you won’t be moving around on the map, but players will use the tools they have at hand to gain the upper hand in stressful situations, invoke consequences and complications, and look cool while doing it. 
Some games that use the LUMEN system include Hedge (Wardens fighting off a Faerie Apocalypse), Blazing Hymn (Mech pilots protecting humanity from monstrous Angels), and Lords of Eternity (Superhuman beings of immense power, duelling with swords).
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sweetsandmemes · 1 year
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Was listening to Warrior of the Mind and it just reminded me Fire Emblem or Persona.
So I would like to think Athena, as in the goddess, would play those types of games. So that’s my headcanon for a Greek goddess.
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ordosmarkzero · 8 months
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The Banner Saga
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turtleblogatlast · 2 months
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Leo being put into a situation where there is absolutely no fighting, just verbal manipulation and perception games, would be amazing to witness. We see a lot in the series how good he is at subterfuge and how he uses his perception to manipulate to great effect, so it’d be so cool to really see it put to the test even more.
Manipulation is one of the most effective tactical strategies of all time, so just imagine Leo putting this skillset of his to the full test. Imagine the boys slowly get up to busting bigger and more powerful criminals, including those with networks of crime under their belt, and a simple fight isn’t enough to take them down. For criminals like this, Leo’s skills in subterfuge would be deadly.
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jovial-thunder · 6 months
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Lancer Tactics progress update day!
Full post here, ft. a picrew-style portrait maker, recolor system via shaders, our localization pipeline, and an attack fx previewer tool.
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aurelion-solar · 3 months
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Riot Games are eliminating 530 roles - laying off 11% of Rioters globally.
They say they want to focus on their "core live games" - League of Legends, VALORANT, Teamfight Tactics, and Wild Rift. Development of R&D games such as Project L (the tag-team fighting game) will continue.
Legends of Runeterra will be significantly hit, because it "has faced financial challenges since launch, costing significantly more to develop and support than it generates".
Riot Forge will also be shutting down after the release of Bandle Tale as they "don’t view this as core to our strategy moving forward".
You can read Riot's official statements here:
https://www.riotgames.com/en/news/2024-player-update
https://www.riotgames.com/en/news/2024-rioter-update
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m0liku-mori · 28 days
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It don’t bite YES IT DO
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thefugitivesaint · 2 months
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D&D Ad, ''Galileo'', #7, 1978 Source
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sandypuggames · 1 year
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HELL IS A PRISON - BREAK ITS BARS
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HELLPIERCERS is a tactics TTRPG like no other. Gnostic-ascended demi-god Humanity has slain the false demiurge, reclaimed its divinity, and has set its communist sights against the last prison in existence - HELL 4E/Lancer inspired grid-combat paired with a rich and deep map game strategy layer bringing complex faction mechanics together ocean-deep customization options so that every Gnostic Warrior-Poet-God is utterly unique. The biggest Sandy Pug Games project yet, with art from @jnbutlerart and @leafie-draws, as well as pixel illustrations from @raul-volp2, HELLPIERCERS will be one of the most gloriously illustrated tomes in TTRPGs and we're on Kickstarter, right now.
Edit: Now fully funded and in our last 2 weeks!
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mfdragon · 1 year
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They made him his own jumpsuit! 👍🏻
TIME TO HUNT GHOST!!!
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xenticore · 6 months
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fallout franchise sale on GOG (superior platform)
Fallout – US$2.49
Fallout 2 – US$2.49
Fallout Tactics – US$2.49
Fallout 3 – US$4.99
Fallout: New Vegas – US$6.59
Fallout 4 – US$9.99
ends 2023-10-31!
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slythereen · 6 months
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lestappen playing padel publicly… rbr and christian posting lestappen content… openly supporting their friendship all of a sudden… do you think christian horner sent max on an extraction mission
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etoiles so knight-coded honor-bound it makes me sick rotating him in my mind
talking about how he has no respect for the eye workers vs the code bc the workers ‘win once and quit’ while the code ‘loses and comes back again and again’
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ordosmarkzero · 8 months
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The Banner Saga
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𝖤𝗄𝗄𝗈 & 𝖩𝗂𝗇𝗑 𝗂𝗇 𝗍𝗁𝖾 T𝖥𝖳: 𝖱𝗎𝗇𝖾𝗍𝖾𝗋𝗋𝖺 𝖱𝖾𝖿𝗈𝗋𝗀𝖾𝖽 𝖳𝗋𝖺𝗂𝗅𝖾𝗋
Timebomb shippers who’s ready for some CRUMBS ❤️
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jovial-thunder · 4 months
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Working on the Lancer Tactics map editor
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I love games with map editors so much. I grew up on the Age of Empires map editor and I am incredibly hyped to now be making one myself.
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