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#tales of thedas
talesofthedas · 1 year
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Thank you for everything!
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We were all good stories in the end, and you were great ones! (Thank you and happy new years)
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the-three-idiots · 1 year
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Tales of thedas: Epilogue #5  The final message of Ashal Tieran
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It has been a few months since the ruins of Rata Sum, me and Master Raim have finally gotten to our final location; The last beacon
After two days of hiking through the Caledon wastes, we make it to the site of the last battle between the great powers of Tyria. The lands have been scorched, and impressions of bodies both humanoid and not have been left in the ground.
In the centre of the battlefield lies a giant crystal tower. Standing at least a hundred feet tall and glowing brightly, it brings light to the dark wastes surrounding it. This is the last beacon.
It took Master Raim and me an hour to get to the tower's base; we did not say a word to each other. We did not know what to expect, but we both knew that talking about it may only make it worse.
We travelled up the seemingly never-ending staircase, seeing dark impressions of humanoid figures pressed into the walls. Something ominous about them, like they shouldn't be there.
We finally reach the top of the staircase, leading to an open room. From this height, you can see the entire Caledon waste. We both look around for some way to activate whatever interface the tower may have.
“Hello Raim.” A voice spoke to Raim with a surprising level of warmth.
Master Raim and I turn around to see the hologram of the female sylvari, the same one from Rata sum. She certainly appeared without much warning.
“H-Hello?” Raim says nervously.
“It must be just a message.” I postulate
“I assure you I’m quite real master librarian.” she replies back to me.
How did she do that? There's no way for a hologram to do that at least. How is she responding to us?
“Who are you?” Raim asks
“I am the assembled knowledge of what was guild leader Ashal Tieran. I am essentially her.” she explains.
“Are you alive?” Master Raims asks
“In a sense.” she replies
Her hologram moves towards Raim. She looks directly at him.
“I can’t tell you how long I have waited to see you.” She says, giving a reassuring smile.
She places her hand on Raims cheek,
“I’m sorry I have to ask. How did you come to be?” I inquire
The hologram turns to me.
“During the last war, our fight against the shadows proved to be futile. The top minds of Tyria came together to give future generations a warning in hopes of making sure this never happens again. You see, in our hubris, we ignored the warnings about the elder dragons and as we let Aurene have her final rest. We quickly found out why there were six elder dragons. The magic that bound them kept the shadows at bay. The piercing light of six elder dragons in unison kept them from seeping into our world.” she explains.
This cannot be, I had studied all their texts and history. Surely the heroes of the past could not have ended the world?
“A second project alongside my own was created by the humans and asuran to ensure the viability of future generations. It was soon conceded the race who had the best chance of surviving the calamity was the Sylvari.” she looks at Raim “Reintegration At Infinite Means, you were our last, best hope at preserving life.” The hologram explains.
It makes sense, R.A.I.M was something that was written on the pod I found him in. I had always assumed it was his name, never thought it stood for something.
“Reintegration at infinite means?” Master Raim asks
“We tried to create a master seed, something that could sprout from any soil and still grow hundreds of new sylvari but recreating a new blighting tree proved too complicated and the time we had left meant that only two sylvari seeds could be made.” She says
The hologram swipes her hand and displays information around the inside of  the room.
“You have the lifespan of a human from our time, 200 years alongside properly integrated organs for reproduction and a brain capable of storing hundreds upon thousands of years worth of data.” the hologram explains
“I’m just some science experiment?” he asks
“Join the club kid, so am i.” she remarks
“I dont understand if these shadows were such a threat. How have I and master Raim not seen any?” I query 
“This entire tower is made of dragon crystals, both of Kralkatorrik and Aurenes. It was designed to soak up as much life energy throughout the world to repel the shadows. We drew them here with our very lives and then drained the life energy of everyone in Tyria to destroy them. In the process, our bodies burned an echo into the very essence of reality.” she explains
Raim looks at the shadowy impression of two figures kissing.
The hologram looks over at Raim, she walks over to the impression and gently touches the wall.
“I…The real Ashal Tieran and her wife, Ever Forward, spent their last moments. Their love forever burned into a monument of death.” The hologram says with a quite real inflection of sadness.
Raim smiles at the hologram. She smiles and turns back towards the center of the room. The tower begins to dim, she nods.
“It’s almost my time to go.” the hologram states
“What?” Raim asks.
“This tower barely had enough to contact you in Rata sum, damn near killed-” She pauses as she smiles to herself “Damn near killed me.” she chuckles.
Master Raim looks at me in distress, the last visage of his kind is about to fail and unfortunately there's nothing I can do.
“This whole tower contains your mind, doesn't it?” i ask, knowing the answer
“Who knew one's mind could be so big?” The hologram laughs to herself
The hologram starts glitching, losing her form for a split second. She falls to the floor, her interface must be burning the last remainder of energy just to say goodbye. Master Raim kneels down to the hologram, he takes hold of the hologram's hand who smiles when he does so.
“You said there were two seeds?” Master Raim asks 
“A female seed, yes, located somewhere out there.” her interface glitches once again “She is the only chance of  bringing back the sylvari. Master librarian?” She turns to me.
I walk over and kneel down to her.
“You hold some of the last knowledge from our guild, find the female seed and the three of you will be able to create a new mother tree, then the land will be able to heal. We destroyed this land but you have to save it. it's up to you now.” The hologram says.
“I promise you, we will get it done ma’am.” I reassure the hologram.
She nods and looks at Master Raim.
“We made so many mistakes before the end, I am glad before I went I got to see that we got one thing right.” she's says with a smile.
The hologram starts glitching, the damage is done now. The crystal tower begins to dim.
“We are all good stories in the end. Be a good one.” she utters, quietly.
The hologram disintegrates as the tower completely loses its light, Master Raim sits himself down. He looks at me, he looks lost. A few months ago, we were just exploring the deadlands saving the last of the old world. Now the fate of an entire species has just been dropped on his shoulders.
I sit down next to him, putting my arm around him. He leans in.
“I’m sorry, i know that-” I try to reassure him
I am not sure what to say to him, he came here trying to find some truth or some meaning to his existence. He just found out that  he was grown in a lab, his existence owed to a desperate effort due to the mistakes of his forebears.
“Its ok, glad I’m not alone today though.” He states
His eyes widen, he jumps up and twirls around. I think he just realized what he said. 
“I’m not alone!” he proclaims.
I stand up and attempt to calm him down, he looks up at me rather excitedly. 
“Calm yourself master Raim, there is a hundred foot drop and no handrails.” I state.
He has a wide smile.
“But there's another me out there Prothis, a lady me. Goodness i hope she isn't called Raim as well, that would be confusing. Oh what colour would she be? What type of leave does she have? Oh i have so many questions!” He exclaims
“We don’t know where she is, Master Raim. We don't even know where to start.” i state
I lie of course, there’s always a place to start. I just want to see his reaction.
“For my whole life I thought I was alone and I don't want her to think she is alone either. Even if we never find her, I have to at least try.” Master Raim says
He looks down to the floor, fidgeting with his hands.
“Master Raim, I have been looking after you for fifteen years. I have seen both you and your mind grow, whatever your decision is, I will support your decision.” I reassure him
He looks over the Caledon wastes, he frowns and reaches into his bag. He grabs the journal from his bag, he looks through all the pages and stops at a blank page, he grabs one of his stencils and writes ‘the start’ on the page. He looks up at me, smiling.
“I think we need to go on an adventure.” he says.
I walk over to him and grab the journal from my bag. Turning my book over to a new blank page and turning it to him. He writes the same sentence in mine and I close it. I place the journal back in my bag.
“Which way?” i ask
He looks to the west and then to east before looking directly in front of him. 
“North, north looks good.” he replies
I look over to him but he doesn't notice.
“I’m proud of you Master Raim.”  I state
He looks up to me and smiles. He nods towards the staircase and we walk over but he stops himself and looks back. He rushes over to me and wraps his arms around me, I embrace him back. He takes a few steps, looking a bit embarrassed. 
“You know, if I were human. I’d want someone like you to be my father.” he states.
“And if i was a father, i wish for someone like you to be my son.” I reply back.
He looks a bit flustered, he goes to walk to the staircase but stops once again.
“Thank you for everything…dad.” He quickly utters
Master Raim quickly walks down the stairs and this is probably the most motivated I have ever seen him.
That's good though, he has always been able to move on the better, greater  things. He has always wondered where he came from and now he knows, he can finally be himself. Finally grow up and be his own man, whoever that may be.
As teachers, our greatest victory will always be to see how our students grow beyond us.
And he has certainly moved past me, he has chosen his own path and it is time for me to follow. I am glad I can see him grow like this before I become frail. I am no longer a young man and one day, even Master Raim will need to leave me.
He will need to move on and that's ok.
But until that day, I shall help find his other half. He is no longer the last of his kind and I need to make sure he can spend the rest of his days with his own kind. For that i would go to the ends of this world to make sure he will be happy. So that he will be able to move on.
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weirdlookindog · 8 months
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Hugh Rankin - The House of the Golden Eyes
(Weird Tales - September 1930)
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nimthirielrinon · 5 months
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Chapter 15 of Dania’s Tale is up!
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They found the tavern, which was also full to near bursting. They managed to nab a small table and three stools eventually, and while there was no food to be bought, there was watered-down beer. Alistair nursed his, though he barely seemed aware that it was allegedly for drinking, while Dania sipped hers and made a face each time she tasted it. Morrigan refused to have any.
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sanctamater · 8 months
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so i will say in my dragon a.ge verse amelia did not have a... smooth transition between kirkwall and joining the inquisition as its arm's master. amelia's role in the kirkwall rebellion and the events leading up to it was obviously not an innocent one. she profited greatly off of meredith's paranoias and thoughts of conspiracy and essentially functioned as a war profiteer ( lore accurate amelia trait ) while selling arms to the templars and allowing them to stockpile all manner of weapons.
in all likelihood, amelia would be facing some trial in the aftermath for her involvement in the rebellion. not only did she profit off of it, she ( at least in @ idolbound and i's verse ) would have aided meredith in the lead up to the rebellion ( notation, filing, wanted lists - writing and copying when meredith was too exhausted to ) and would have likely been made to pay reparations to the city of kirkwall to aid in its reconstruction.
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lyfeward · 1 year
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I've finally realized why it's harder for me to get a concept of potential dynamics with Inquisition companions than for Origins. I think it's because you have to factor in whether they know he's undead.
for Origins, they definitely know he's an apostate, and they undoubtedly figure there's something magically wonky going on with him. but he hides that he is undead and has a century or so of practice perfecting that act. it's not impossible they would figure it out after a year of camping together, but it's more likely imo that they would assume there's Something Else going on with him. hedge mage weirdness or possession weirdness or the like, y'know? the point is, although I'm not opposed to plotlines where someone figures it out, the default is that no one does.
in Inquisition, though, he tells the truth to Cassandra and Leliana early on. with everything that's happening, he doesn't anticipate he'd be able to hide it for long. I find it probable the Herald learns of it along with the rest of the inner circle, and that tends to be my default, but that's not really a guarantee is it? this is something to be kept under wraps, so it's knowledge that is certainly limited to the inner circle at most, but perhaps it's up to the Herald whether even they know.
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twist-assist · 1 year
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I still can’t get over the idea that Marian chooses Purple dialogue options because smoothing things over with a joke is more comfortable than having to actively confront the actual issue at hand
Like yeah she helps the Mages but when the Mage/Templar decision comes up in DA2 she initially tries not to choose a side. She’s been trying to avoid the conflict but in doing so was pulled more and more into it
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eurekq · 10 months
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can you even imagine the horrible romance novels that had to have come out in the wake of the release of tale of the champion. like come on... theres gotta be so much unauthorized hawke-adjacent smut out in thedas. anyways i only started thinking about this because i realized this drawing looks like a bad romance novel cover
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felassan · 5 months
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EA site update:
"The Dread Wolf Rises Dragon Age Day 2023 Happy DA Day to our friends across Thedas!"
"[Mark] Dragon Age has always been a franchise about characters. Characters to fall in love with or to learn to loath. Those characters need a place in which to live, to fight, and to love—a place that shapes them and the events they find themselves swept up in. Today we explore the place they call home that forms the stage for everything that you do: Thedas. Corinne and the Dragon Age: Dreadwolf team have created a game that celebrates the rich and varied past of the franchise while crafting new experiences and stories. It has been incredible to come back to BioWare and see all of the progress they’ve made, and I’m excited for some of that world to be shared with all of you today. [Corinne] Thank you, Mark! I fondly remember playing each entry in the Dragon Age franchise, being completely immersed and enamored in the world you all had built. It amazes me to be here now, working alongside you and the team, to bring new stories and characters (not to mention a few returning characters) to all of the fans of the franchise. Dragon Age: Dreadwolf is the product of hard work and love. We know how much this world means to all of you, how these experiences stay with you. We want to get it right, so we’ve taken our time. We're so excited to join in this celebration of all things Dragon Age and the incredible fandom that surrounds it. Within the dev team, we’ve been eagerly awaiting Dragon Age Day as the enthusiasm, stories, charity, and artwork you share motivates us to be our best and create new experiences for all of you. To celebrate DA Day, we’re sharing a look at a few of the in-game locations you’ll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move. Oh, and one last thing before I go… In summer 2024, we’ll be fully revealing Dragon Age: Dreadwolf to you! We honestly can’t wait. See you all in Thedas, — Corinne Busche, Game Director & Mark Darrah, Sr Production Advisor"
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"You’ve visited the lands of Thedas thrice before in our games and many more times in comics, books, art, and short stories. This time, you’ll be venturing to places unseen and returning to places from long ago. To celebrate Dragon Age Day, we wanted to show you some of those sights. [link to new trailer] We stand on the precipice of change. This is a world brimming with stories and characters waiting to meet you. The fate of this world teeters on the edge of a knife. In past games, you only got to see a slice of the world. In Origins, it was Ferelden—a land ravaged by war and Dark Spawn. In II, it was Kirkwall and its locales—festering with corruption and a dark underworld. And in Inquisition, you ventured across much of Orlais—facing down political intrigue as often as combat."
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"This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, there’s more."
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"We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! It’s allowed us to create many more locations than past games, including both some you’ve longed to go to…and some you’ve never heard of before!"
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"To help capture the wonders of Thedas, we partnered with three wonderful artists from our exceptionally talented community and gave them an early look at what you’ve now seen. We’ve always been so fortunate to have such an incredibly skilled community of artists, and getting to work with these three was a true joy! We asked each of them to create a vista of one of the three regions in the video based on their interpretation of it in their own unique styles. Please enjoy their wonderful work, and be sure to send them some love when you check out their personal channels for more of their art!" [link to art]
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"Turning our focus to your closest kitchen, if you’re looking for a fun gift this holiday season or want to try some Thedosian dishes yourself, we’ve got you covered with Dragon Age: The Official Cookbook: Tastes of Thedas from our partners, Insight Editions! This project was lovingly crafted by the author, Jessie Hasset, as well as members of our team who have an affinity for the kitchen and a love of cuisine."
"The cookbook features recipes suited to all skill levels, but we know that jumping in may be a daunting task for some. To help you out, we’ve partnered with MisoHungrie, a wonderful YouTuber who specializes in cooking, with a particular knack for video game and entertainment-related dishes. If you’re looking for a place to start on your culinary journey, check out his video and follow along. And be sure to let us know what you think of these Thedosian delights! In addition to this, there are two giveaways you should keep an eye out for! For the first, our friends over at Insight Editions are giving away five copies of the cookbook on their social channels, so be sure to check them out. And it doesn’t end there. For those of you who decide to try your hand at making a culinary delight from the book (including one of the ones we’ve released separately), be sure to follow our own Dragon Age social channels for the second giveaway. Keep an eye out for the opportunity to submit your creation for a chance to win a BioWare Gear Store package, including the brand-new Morrigan romance bundle! Details on that giveaway will be posted next week."
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"As we mentioned earlier this year, we’ve partnered with Dark Horse to create a digital package of all their comics for Dragon Age and Mass Effect on Humble Bundle. Visit the Humble Bundle page to find out how our partners are working to support Child’s Play, an organization that seeks to make the lives of children in hospitals more comfortable through the enjoyment of games. There’s no better time than the holidays to bring a smile to someone’s face. BioWare is also supporting a few local charities this month that focus on helping the most vulnerable in our communities via food banks. This includes the Edmonton Food Bank, the Greater Vancouver Food Bank, Les Banques alimentaires au Québec, and the Central Texas Food Bank. All of them provide food to thousands of people each month and rely on kindhearted donations and volunteers. If you’re wanting to give back this holiday season, please consider supporting Child’s Play or donating to your local food banks. Many communities also accept non-monetary donations of canned, dried, and packaged goods, clothing, and other useful supplies. However you choose to support those in need, know that every bit helps and can make a big difference in someone’s life, whether they’re in your community or around the world."
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"An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what Fen’Harel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes he’s fighting for a good cause and is willing to get his hands dirty. This long-awaited chapter of Dragon Age is fast approaching—the time close at hand. We’ll see you next summer with answers to your questions, including ones you have yet to ask. With that will come our full reveal including new trailers, gameplay, and—of course—the long-awaited release date. The Dread Wolf will rise once more and we’ll have much more to share with you as we approach Summer 2024. Please keep an eye on our social channels for all the latest information on Dragon Age: Dreadwolf’s reveal and beyond. Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruition—a cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so. Always believing in you,             — The Dragon Age Team"
[source and full post]
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talesofthedas · 2 years
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THE END OF THEDAS
Hello everyone , its with heavy heart that i must announce that on October 31st of this month (i know, i know the timing around Halloween things being dead and what not) the Tales of Thedas guild and all related channels will become defunct. Me and the other guild will no longer update and support Thedas related content on things like tumblr, youtube channel or the discord server
I'd like to say thank you to everyone both old and new but the original purpose of the Guild as set up by Ashals Dream was to help bring people together during lockdown to playing GW2 in hope of beating lock-down together, as friends.
I feel that goal had been achieved.
Thedas isnt the same as it was and thats ok, it's goal was achieved and i have come to terms with how is now. there were only six of us to begin with and now it was nearly 100 people, so many friendships formed and so much creativity pouring into the art, writing and screenshot channels has impressed me and i love everything you guys have done for this guild.
I feel i must apologize, due to my work and Uni schedule i slowly and rather painfully let the server drift off into the void and i know my tenure as guild leader has not been great on my part. I am sorry if i let any of you down during this period.
There will be a string of Thedas projects that deserve to be seen that i will drip feed onto the youtube channel and on discord, including videos, art projects and other such for example;
-The few episodes filmed for season 4 of gone mad
-The ODST machinma project (which had been planned since season three)
-goodbye video
-A few comp videos for good measure
I'd like to thank the guild officers Stryke, Felli and Fae for alll their hardwork over the last year as well.
Thank you and i really do hope you are all ok and having a good day.
Your friend, Your memer and your final guild leader
Guild Leader Alex 'Greekmuller' Marsh
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the-three-idiots · 1 year
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Tales of thedas: Epilogue #4 Last Push
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Alakess Ledge is the old gateway to Caledon, it was shut by the Tyrian alliance  long ago but my ancestor’s Master Lyrisa and her twin, Y'vana, managed to excavate a way through. Took twelve years but they managed to open a way back to the Caledon wastes.
Even though it is only the afternoon, I feel that we should wait until the morning before we head towards our final destination.
“Why did they close the portal?” Master Raim asks
“In the final days of the war with the shadows, shortly before the calamity. The Tyrian alliance had a plan to save the land using something called the last beacon. They needed time to finish building it. Now I'm not sure why but the shadows had trouble getting over large mountains. So they blocked it off the entire area.” i explain
“Like the Faolain peaks?” Master Raim asks
“Not exactly, while that was a feat of pure magical skill this was achieved by simply blowing up the portals and any way that it could be opened. The armies of Tyria did not expect to come out of Caledon alive, so they left nothing to chance.” I state
I grab one of my old journals out , open it and pass it to him. Master Raim looks at the pages intently.
“The Faolain peaks stopped shadows from getting in from the land but they didn’t stop the shadows from coming by sea but the remaining nightmare court sealed the portal to Caledon, so the Shadows wouldn’t be able to get into the rest of Caledon. They put a curse on the land so that the shadows would burn if they stepped foot in Caledon.” I clarify
He looks at the journal, he looks confused.
“Burn? How did that happen?” he asks
“From what I have been able to deduce, the shadows were basically anti-magical energy. They were not able to touch lands or people with large amounts of magical energy, A revenant called Voroni said to have felt the touch of a shadow and it was described as like touching an infinite  ice glacier.” I try to explain
“So they knew they would die and so put all their magical energy into the curse so the shadows couldn't or at least had trouble getting into Caledon.” Master Raim figures out
“Exactly, the shadows consumed it but they couldn’t take on large amounts at any given time. However, the bigger the shadow, the more magic it could consume at any given time. ” I showed him the journal “But the very thing they consumed could kill them.” i explain.
He looks through the journal and nods.
“Will we encounter any of these shadows?” Master Raim asks
“No, they perished with the calamity. I'm not sure how but they are most certainly gone, do not worry.”  I try to say in a reassuring tone
I am not completely sure how the creatures who ended the world vanished, by means of their biology, they could have easily lived off the land. Everything has some form of magical energy imbued into it, the elder dragons of old may have been conduits of this energy but everyone and everything has it in them.
One of the main issues the Tales of Thedas and indeed the great Tyrian alliance faced when fighting the shadows was that they could consume the very magic they fought them with. The only way to defeat a shadow, to my knowledge, was to overwhelm them with enough energy to ‘burn’ them out of existence really.
By the accounts of revenant Voroni, the shadows even had the power to effectively shut off the realms of mist from our own realm. They stopped people's souls from passing on or even coming back to become new revenants. 
From what I have gathered over the years, I can only assume that shadows are a dark collection of energy from one of the other realms or even a counter balance to the amount of magical energy from our realm.
So how did they enter our world?
In short? I have no idea.
The Tales of Thedas main reliquary and library in the lost halls of Caledon have long been lost to me and my predecessors. Wherever it is, could tell me how this all started.
I'm sure if the original Thedas guild could have seen this tragedy occur before it did, then maybe the world would have been in a better place than it is now.
“I must warn you master Raim, we may be heading towards our final push but i have to warn you, when we get to the last beacon, you may not like what you find.” I warn
He nods.
“I’d rather find something that I don't like than having to live my whole life wondering what it was I should have found out.” he states
The words of a true scholar.
“If i may ask, how come you never taken me to this last beacon?" He asks
"I'll be honest with you, it scares me." I reply
He looks at me in a confused way.
"My father took me to see it when I was seven years. You just look at it and it feels like it staring back at you. This tower of crystal just stares right at you as if it has a mind of its own. Then there's the echo's." I explain
"Echos?" Master Raim asks
"It was I call them, my father called them the burned. They are impressions of people and animals burned into the very ground itself. You could dig up a hole 10 foot deep and the echo would still be there. I have no idea how something like that happens but that's not the worst part." I explain.
I take the journal from Master Raim, flip a few pages back and pass it back to him. He has a read-through.
"The echos feel wrong, like there was a person wiped from existence. I haven't actually touched one, I just look at them and I get shivers. Like someone just walked over my own grave." I remark
"Scared by something you can't explain? that's not like you." Master Raim remarks 
Master Raim is hearing me but he doesn't understand what I’m saying.
I grab a small wooden box from my bag, I open it and show him the inside. In the box are six of the weirdest dirt samples. I take bottle three from row one, I present it to Master Raim.
Inside the bottle is a black substance I had scraped from one of the echos when I first went to the last beacon. I’ve tried every type of test on it to determine its chemical composition and it has none.
“What’s wrong with it?” He asks
“What makes you think there’s something wrong with it?” I inquire
He takes the bottle, he shivers before putting the bottle down on the floor.
“There’s nothing there, I can see it and touch it but there isn't anything there.” He replies
I take the bottle off the floor, the effect it gives off, numbs my hand a little.  I put it back into its box. I look 
“I’m not sure what we will find at the last beacon but promise me that as soon as we find out what the message, we get out of there.” I request
“You really dont like that place do you?” Master Raim asks
I shake my head.
“Sure but you promise me, whatever we find, please keep and open mind, okay?” He requests 
I nod and he smiles. I can guarantee much, The sylvari are all dead so i have no idea how Ashal Tieran managed to contact Master Raim but whatever we discover tomorrow, it cant be good.
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petchic101 · 11 months
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DA Elvish
I separated all of Dragon Age's known Elvish into Nouns, idioms ect
Nouns
Titles/Types of people/Groups
Anaris: – according to an old tale, he was once tricked by Fen'Harel while dueling the Great Hunter Andruil
Andruil: Goddess of the Hunt is the elven Goddess of the Hunt, known also as "blood and force" and the "great hunter."
Arlathvhen: Meeting of the Dalish clans that occurs every ten years. Means "for love of the people."
Asha'bellanar: "The Woman of Many Years." How the Dalish refer to Flemeth.
Da'len: Little child; little one.
Daern'thal: Known Forgotten One
Din: The dead.
Dirthamen: Keeper of Secrets, is the twin brother of Falon'Din and is the elven god of secrets and knowledge, and master of the ravens Fear and Deceit. Dirthamen gave to elves the gift of knowledge and taught them loyalty and faith in family.
Elgar: Spirit.
Dirth'ena enasalin: "Knowledge that led to victory"; the Elvish term for the Arcane Warrior or, more recently, Knight Enchanter disciplines.
Durgen’len: Children of the stone; the Ancient Elvish term for the dwarves.
Elgar'nan: God of Vengeance also known as the All-Father, the Eldest of the Sun and He Who Overthrew His Father—represents fatherhood and vengeance, and leads the pantheon with the goddess Mythal.
Elvhen: Elven name for their own race; our people.
Elvhenan: The name of the elven civilization before the arrival of humans in Thedas; the place of our people.
Era'harel: Demon-mage; similar to an arcane horror.
Evanuris: Leader; Translated by Dorian in context as "mage leader"; what the elvhen called their gods.
Falon: Friend.
Falon'Din: Friend of the Dead, the Guide is the elven God of Death and Fortune and guides the dead to the Beyond. He and his twin brother, Dirthamen, are the eldest children of Elgar'nan the All-Father and Mythal the Protector.
Fen'Harel: The Dread Wolf is an enigmatic trickster god of the elves, whose supposed betrayal of both the benevolent Creators and the malefic Forgotten Ones is the only explanation most elves have for the destruction of Arlathan. Dalish clans view him with wariness and seek to protect themselves and their kin from his treachery. It is revealed by Solas in Mythal's temple that this could be a misinterpretation by the Dalish and instead he was the god of rebellion.
Geldauran: Known Forgotten One
Ghilan'nain: Mother of the Halla is called the Mother of the halla—white deer-like creatures revered by the Dalish and used to pull their aravel, or "landships"—and goddess of navigation.
Ghil-Dirthalen: "One who guides seekers of knowledge true."
Ghilan'him banal'vhen: "The path that leads astray": a derogatory term for Arcane Warriors among those elves who eschewed physical combat.
Hahren'al: A gathering of hahrens during the Arlathvhen.
Hahren: Elder; used as a term of respect by the Dalish as well as by city elves for the leader of an alienage.
Harillen: Opposition.
June: God of the Craft is the elven Master of Crafts. He is variously described either as a brother to Andruil and Sylaise or as Sylaise's husband. He taught the elves to make bows, arrows, and knives to hunt Andruil's gifts.
Lethallin/Lethallan/Lethallen: Casual reference used for someone with whom one is familiar; generally, lethallin is used for males while lethallan is used for females; lethallen has been stated to be the appropriate gender neutral term unless otherwise stated later in canon, though it is likely to remain the same. Note: Though "lethallin" is usually used for males and "lethallan" for females, as stated above
Lethanavir: Another appellation of Falon'Din the elven god of death and fortune who guides the dead to the Beyond.
Mien'harel: Rebellion; depending on the interpretation, a violent call for justice; a concept that when humans push the elven population too far they must remind them that even a "short blade" must be respected; most commonly a term used by city elf.
Mythal: the Great Protector, the Protector and the All-Mother, and goddess of love, is the patron of motherhood and justice and leads the pantheon with her male counterpart, Elgar'nan.
Shemlen: The original name elves use for the human race; continues to see use as a slang term amongst the City Elves ("shems") even though its meaning has largely been lost; literally "quick children".
Somniari: Dreamer.
Sylaise: the Hearthkeeper is the goddess of all the domestic arts and the sister of Andruil the Huntress. Sylaise gave the elves fire, and taught them how to weave rope and thread, and to use herbs and magic for healing purposes.
Vhenallin: Friends of the People.
Nature
Adahl/Adhal: Tree.
Adahlen: Wood.
Alas: Earth, dirt.citation needed
Dahl'amythal: Tree of Mythal from which Dalish Keepers’ staves are cut.
Durgen: Stone.citation needed
Elgara: Sun.
Felandaris: Demon weed.
Vallas: Set, as in the setting of the sun.
Vallasdahlen: Trees planted in remembrance of those who dedicated their lives to the Dalish kingdom that grew into a mighty wood; life-trees.
Vhenadahl: The tree of the people.
Vhen'alas: The land itself, as in "the ground"; literally "our earth".citation needed
Vunin: Day.
Animal
Fen: Wolf.
Hallas: are a type of horned stag; some are herded by the Dalish—who use them to pull their aravels, or landships. Their milk is also made into cheese and butter.[2] The Dalish do not consider them beasts of burden but noble companions. To get them to accompany a clan, the Dalish elves ask rather than force them to.
Hanal'ghilan: Elven name for the mythical golden halla said by the Dalish to appear during times of great need; the pathfinder.
Body/Self
Banal'ras: Shadow.
Renan: Voice.
Taren: Mind.
Vallaslin: Blood writing; The art of tattooing adopted by some elves to more prominently display their worship of the traditional elven pantheon.
Vhenan: Heart; often used as a term of endearment.
Concept
Abelas: Sorrow; to be sorry.
Aravel: A wagon used by the Dalish; also a physical and spiritual path, a journey with purpose. Humans call them "landships."
Atish’an: Peace.
Athim: Humility.
Bellanaris: Eternity.
Din'an: Death; end.
Din'anshiral: A journey of death.
Dirth: A term for knowledge or secrets; tell; speak.citation needed
Enasalin: Victory.
Enansal: Blessing.
Enaste: Favor.
Halani: Help.
Hamin: Rest.
Harellan: Trickster; used by the Dalish to mean "traitor to one's kin".
Melana: Time.
Melanada: All time. 
Melava: Time;
Revas: Freedom.
Shiral: Journey.
Sulahn'nehn: Rejoice; joy.
Sulevin: Purpose.
Vir: Way; we.
Weapons/Equipment
Assan: Arrow.
Bor'assan: Bow.
Felassan: Slow arrow.
Mi: Blade.citation needed
Places
Arlathan: The major city of Elvhenan, original homeland of the elves; from the phrase "ar lath’an" meaning, "This place of love".
Banalhan: A name for the Blight or its place of origin; the place of nothing.
Dirthavaren: The promise; the Elven name for the Exalted Plains.
Halamshiral: The capital of the second elven homeland in the Dales; the end of the journey.
Setheneran: Land of waking dreams; a place where the Veil is thin.
Tarasyl'an Te'las: The place where the sky was held back; Ancient Elven name for Skyhold.
Vhenas: Home.
Vir'abelasan: The place of the way of sorrows; refers to the Well of Sorrows.
Other
Aravel: A wagon used by the Dalish; also a physical and spiritual path, a journey with purpose. Humans call them "landships."
Banalhan: A name for the Blight or its place of origin; the place of nothing.
Elgar'arla: Spirit-trap; a binding circle to hold a spirit or demon.
Eluvian: Mirror; literally "seeing glass."
Mi'durgen: Diamond; literally 'blade stone'.
Adjective
Eth: Safe.citation needed
Mirthadra: Honored.
Sa: One; one more.
Shem: Quick.
Tan: Three.
Then: Awake; alert.citation needed
Verb
Abelas: Sorrow; to be sorry.
Dirth: A term for knowledge or secrets; tell; speak.citation needed
Dirthara: Learn;
Dirthera: To tell tales.
Enfenim: To fear.
Ghilana: To guide.
Ghilas: To go.
Harel: To trick or deceive;
Him: Become.
Las: Grant; give.
Lasa ghilan: Grant/give guidance.
Lath: Love of being; to be in love.
Numin: Cry.
Nuvenin: Say, as in “as you say”.
Samahl: Laugh.
Somniar: To dream.
Sulahn'nehn: Rejoice; joy.
Sulahn: Sing.
Uthenera: The name of the ancient practice of immortal elves who would "sleep" once they tired of life; immortal; waking sleep; literally "eternal waking dream".citation needed
Pronoun
Ar: First person pronoun; I, me.
Mala: Your.
Mir: My.
Var: Our.
Vir: Way; we.
Ect
Banal: Never.
Dar: To be.citation needed
In: In.
Ir: I am.
Iras: Where.
Irassal: Wherever.
La: And.
Na: Is.
Pre/Suffix
-an: Suffix indicating place or location.
Da: Diminutive prefix; small.
Idioms
Andaran atish’an: "Enter this place in peace." A formal elven greeting.
Aneth ara: A sociable or friendly greeting, more commonly used among the Dalish themselves rather than with outsiders.
Ara seranna-ma: A way to excuse oneself, such as after a sneeze or belch.
Banal nadas: Nothing is known for certain./Not necessarily.
Boranehn: Lost joy.
Dareth shiral: farewell; literally "Safe journey."
Enasal: Joy in triumph over loss; a variation of joyful relief.
Falon’Din enasal enaste: A prayer for the dead.
Fen'Harel enansal: The Dread Wolf's blessing.
Fen'Harel ma ghilana: "Dread Wolf guides you." Indicates someone being misled.
Halam'shivanas: The sweet sacrifice of duty.
Hellathen: Noble struggle.
Ir abelas: I am sorry.
Lathbora viran: Roughly translated as "the path to a place of lost love," a longing for a thing one can never really know.
Nadas: Inevitability; something that must be; used as an expression of obligation, i.e. "must".
Ma nuvenin: As you say.
Ma vhenan: My heart; sometimes shortened simply to vhenan, "heart"; a term of endearment.
Ma serannas: My thanks./Thank you.
Mana. Ma halani: Help me. 
Mythal'enaste: Mythal's favor.
Penshra! Ghilas vellathan!: Politely translated as "I prefer that you remain close."
Revasan: The place where freedom dwells.
Sahlin: Now; is come.
Sa'vunin: One more day.
Solas: Pride; to stand tall.
Solasan: A prideful place.
Suledin: The concept of finding strength in enduring loss or pain; endure.
Tel'abelas: I'm not sorry.
Telanadas: Nothing is inevitable.
Var lath vir suledin!: Our love will endure
Vir enasalin!: We will win!
Vir sumeil: We are close.
Commands/Threats/Curses
Bellanaris Din'an Heem: "Make you dead."
Dirthara-ma: "May you learn." Used as a curse.
Fenedhis: Meaning officially undefined as of yet; a common curse.
Fenedhis lasa: Meaning officially undefined as of yet. A common curse.
Fen'Harel ma halam: "Dread Wolf ends you." A threat.
Garas: Come.
Garas quenathra: "Why are you here?/Why have you come?" Spoken by the voices of the Vir'abelasan
Masal din'an: A threat, meaning unknown.
Na abelas: You'll be sorry.
Na din'an sahlin!: Your death is come!
Na melana sahlin: Your time is come.
Specific Sentences
Ar lasa mala revas: "You are free." More literally "I give you your freedom."
Ar lath ma, vhenan: "I love you, heart/my heart"
Ar-melana dirthavaren. Revas vir-anaris: Fen'Harel’s secret greeting. Meaning unknown.
Atish'all Vir Abelasan: "Enter the path of the Well of Sorrows."
Dirth ma banal. Mar solas ena mar din: "You have learned nothing. Your pride will be your death/downfall." A Dalish saying.
Dirth ma, harellan. Ma banal enasalin. Mar solas ena mar din: Roughly means: "Your pride is responsible for everything that has gone wrong; you will die alone."
Ir abelas, ma vhenan: "I am filled with sorrow for your loss, my heart."
Ir tel'him: I'm me again.
Ma banal las halamshir var vhen: You do nothing to further our people. 
Ma harel, da’len: You lie, child.
Ma harel lasa!: You lied to me.
Ma ghilana mir din'an: Guide me into death.
Ma melava halani: You helped me.
Mala suledin nadas: Now you must endure.
Malas amelin ne halam: I hope you find a new name.
Melana en athim las enaste: Now let humility grant favor.
Sulevin ghilana hanin: Roughly translates to "purpose guides to glory". This is an inscription on the back of the Dalish shield called "The Path to Glory".
Sylaise enaste var aravel. Lama, ara las mir lath. Bellanaris.: Dalish marriage vows.
Tel garas solasan: Come not to a prideful place.
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ecoamerica · 23 days
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youtube
Watch the American Climate Leadership Awards 2024 now: https://youtu.be/bWiW4Rp8vF0?feature=shared
The American Climate Leadership Awards 2024 broadcast recording is now available on ecoAmerica's YouTube channel for viewers to be inspired by active climate leaders. Watch to find out which finalist received the $50,000 grand prize! Hosted by Vanessa Hauc and featuring Bill McKibben and Katharine Hayhoe!
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nirikeehan · 6 months
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Dragon Age Lore Prompts 
Bits of lore compiled from codex entries, letters, and other marginalia found throughout Thedas.
In the Mists: The Windline Marcher. A ghost ship. Still, the story continues to be told, its intent to chill, amuse, or even titillate. As a consequence, the tale has grown more colorful over time. In many later versions, the "Marcher" is manned by a crew of stunningly beautiful spirits, who can fulfill one's deepest (carnal) desires, should one succeed in boarding the ship.
The Lost City of Barindur. A city lost to time or disaster. Swaying grass hid flocks of birds so vast that when they took flight, their numbers blocked the sun. This, our guide informed us, was the great city of Barindur, wonder of the ancient world, famed for its fountains which were said to grant eternal youth.
The Pyramids of Par Vollen. Structures of unknown purpose pre-dating the Qunari. Par Vollen's distinctive pyramids, looming from the overgrowth, have remained largely intact, even if their intended purpose has been lost. They do not seem to be tombs, though some chambers contain bodies that have been carefully preserved. Amazingly, the pyramids' proportions are mathematically perfect. 
Confessions of a Lyrium Addict. Rare first person account of the Templars' plight. But the ration's too small. If they don't give you enough, your hands get cold. The sky starts to press down on you. Little things slip away. So you have to stay.
The Aeonar. Mage prison found abandoned by Seekers, with no sign of violence, during the Mage-Templar war. Accused maleficarum and apostates are held in the confines of Aeonar. Those who have a powerful connection to the Fade, and particularly to demons, will inevitably attract something across the Veil, making the guilty somewhat easier to tell from the innocent.
Notes on Methods of Enchantment. Ancient notes on enchanting eldritch items. Using up the last of the stock was well worth it, as I explained to it as a courtesy before final work began. Adjustments to the underlay were a great success, and will allow the recipe to be made with material taken from lesser animals, if the need arises.
The Hand That Cuts. A unique ring. This ring grows unusually warm when slipped onto a finger. It pulses slightly and steadily, as if in time with the wearer's heartbeat.
The Eye That Weeps. A unique amulet. This amulet is heavy for its size, and the metal is clammy and sticks jealously to the flesh. The gem in the center contains a liquid that glowers a sluggish red in bright light. Condensation slowly forms on the gem's outer surface, no matter how many times it's wiped clean.
The Bind that Guides. A unique belt. No matter how loosely this belt is tied, after a few steps, it warps itself snugly around the waist. The stitching, while fine, is of a strange, thin thread that resembles hair and can't be cut with even the sharpest knife.
The Skin That Stalks. Unique armor. The leather of this armor gives off a faint, living heat. It is heavier than it looks, but the weight and warmth are somehow comforting. The armor makes little noise in motion, and after a surprisingly short time, wearing it feels quite natural.
Chronicles of a Forgotten War. An account of encounters with mysterious Scaled Ones in the Deep Roads. A robed Scaled One stood before the altar. Its voice was different from the others: softer, almost feminine. It chanted and raised a basin of blood towards the altar. The other Scaled Ones bowed low. The robed Scaled One produced fire from its palm and mouth and ignited the blood.
Grim Anatomy. A book on animal dissection and demonic possession, by an unknown author. It's not wearing the creature's skin. It has become the creature: its mind, its senses... its blood.
The Hedge Witch. A witch who transformed herself into a giant hawthorn bush. She possessed only a modicum of magical power—enough to draw the templars' attention, but not nearly enough to defend herself from them. As the templars closed in on her, Saramish worked a spell of transformation. No one knows what her intentions were, but the outcome could not have been to her liking. 
Arboreal Fort. Creative solutions to uncommon problems. Flatten the area? —Cullen. Of course the commander suggests hitting the hills until they forget they're hills. —L I was joking. Meanwhile, have you threatened to cut out anyone's tongue today? —Cullen Thinking about it right now. —L
A Compendium of Orlesian Theater. Fascinating cultural practices from the artistic heart of the empire. If a director believes they can sell the part, men can play dowagers, women can play dukes, and even an elf can play a king. Once donned, the mask is understood to be absolutely them. None of the actors I spoke to could explain to me the history behind this tradition, but bristled when I suggested other nations find it strange. 
She of the Highwaymen Repents. A song unsung for a dead man walking. For know my crime was cruel, and all my pain deserved. I stand here as a fool, despite my brother served.
The Silver Knight. The final verse for a fallen knight. In lost verses of a song, painstakingly unearthed, I found the answer to my question. Who could bear the weight of a people destroyed by his hand?
The Executors. Those across the sea. “Remember that, for the moment, we are not your enemy.”
Constellation: Visus. The Watchful Eye. The early Inquisition took Visus as the symbol of their holy calling when they joined the Andrastian faith: the Eye representing both their search for maleficarum and the Maker's judgment upon their actions. When the Inquisition ended and became the Seekers of Truth and the Templar Order, the templars took the sword while the Seekers retained the eye.
The Lover's Alcove. To be seen not being seen. Dignity of course requiring that one does not also make use of the darkness for actual physical gratification. This has, of course, never occurred.
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blarrghe · 4 months
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The Hunter, the Snake, and the Fox
M | No Warnings Apply | M/M | Pavellan | Canon-Divergent
Summary:
When Magister Dorian Pavus' expedition meets unexpectedly with a clan of unhappy Dalish elves, First Taren Lavellan may be the unhappiest among them. Unhappier still to be put to the task of helping to see his quest through. This is the tale of how a fortnight in the forests of the Free Marches can change everything.
Notes:
This is a canon-divergent, enemies-to-lovers tragedy. I'm just gonna say that last bit once. Set in a canon-compliant Thedas where the Breach/Inquisition simply never happened. Other game-typical politics and prejudices are intact.
This is also a first for me in that this fic is already finished, and I will be updating weekly! Consistency! Wow!
Ch. 1/26: Master Pavus
Snippet:
The dawn rose misty. Soft brushes of pale white fog hung low in the air, painting the forest floor in a glittery dew. Rays of watery yellow echoed through the slats between trees in a faded memory of sunlight. It was quiet. The blue-grey soaked cushion of a cluttered forest floor insulated the small clearing where Dorian's company had made their camp. Only a few faint birds chirped, calling out desperate, lost calls in a farewell to summer. 
Dorian Pavus woke damp in his tent, cursing the chill.  
DAFF tage list: @warpedlegacy @rakshadow @rosella-writes @effelants @bluewren @breninarthur @ar-lath-ma-cully @dreadfutures @ir0n-angel @inquisimer @crackinglamb @theluckywizard @nirikeehan @oxygenforthewicked @exalted-dawn-drabbles @melisustheweee @agentkatie @delicatefade
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Solas sharing Lore - Part 1
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This post is focused on what Solas says about the lore of the world of DA series. It's not about Solas as a character [although I would try to explore his nature as a way to understand the nature of the Elvhen and the spirits]. Since Solas is one of the living elvhen who knows the truth of what happened with the Evanuris and the Tevinter expansion after the fall of Arlathan, I consider his words one of the most valuable ones in the series. He does not lie, but omits what he doesn't want to speak about or adds technicalities that make his statements true yet misleading if we don’t pay attention to the context. Unlike Flemeth, he speaks with less riddles, so I considered worth listing all the knowledge he shared with the Inquisitor in order to have a reliable information of how “the world” of Thedas truly works.
The list of topics related to the lore shared by Solas is
Dreamers and their powers
The Elvhenan and the Dalish
The Demon/Spirit Nature
Solas’ Personal quest [deeply related to Spirit’s nature and his own]
Solas’ nature
The Fade and the Veil
Magic
The Orb
The Evanuris and worshipping
Organisations/Institutions/Empires
The Blight and the Grey Wardens
Maker
Miscellaneous Knowledge
Trespasser Revelations
Solas sharing Lore: Part 1 - Part 2
Dreamers and their powers
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Sommniari or Dreamers can sleep close to a ruin which has endured time, or battlefields that had been steeped in death, they attract spirits and it will help a dreamer to see the past of that place.
Solas claims to be able to walk “deep into the Fade” [which reminds me the codex  The Deepest Fade and Walking the Fade: Frozen Moments]. The deepest Fade is, potentially, the place where the Forbidden Ones were exiled. It’s not clear how much literally he means “deep into the Fade”.
It's important to set wards when entering the Fade through dreams [we saw this with Felassan in The Masked Empire]
Solas claims that seeing those pieces of the past make him thrill, even though I suspect it is for different reasons than mere enthusiasm, they were part of his living past, one he yearns deeply.
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I’m not so sure if I should catalogue this information as part of the dreamer’s power, but we know by all what Marethari said in Feynriel - Somniari and Fade, a dreamer can use the power of the Fade in a similar way as it’s described by rift mages.
We learnt in Solas’ personal quest that tea and blood magic interfere with the Dreamer’s ability of entering and walking in the Fade.
The Elvhen and the Dalish
During the first minutes of the game, Solas will share with us that he was attacked by Dalish when he tried to question the Keeper's knowledge of their gods and customs. This means that he tried to approach the People, these mortal elves that are so different to the Elvhenan, and tried to share his knowledge of the past, being rejected by them, and suffering what the game has subtly called the Dalish Pride. It’s quite an irony that the group that wants to treasure the old ways rejects the one who lived them in his bones.
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Solas insists that Dalish Tales are misheard stories that were repeated wrongly thousand of times. This line is the main reason why I do not trust Dalish Tales for any kind of analysis.  Solas assures us many times that, despite having some distant resemblance or detail to something that has happened in the past, they are mostly wrong.
He emphasise that the Dalish try to remember Halamshiral, not the Elvhenan time. Halamshiral was a time where the Dalish tried to recreate the Elvhenan empire, but they ended up accommodating and changing a lot of their own tales due to the influence of the Andrastian faith [as we see in Emerald Graves: Din'an Hanin].
The original [true] elven Empire was called Elvhenan, and Arlathan was its greatest city. He does not say what potential main god may have been central in it [we learnt that elvhenan cities seem to have a Temple in honour of one of the Evanuris around which the city develops,  The Temple of Mythal].
Arlathan was made of spires of crystal twining through the branches of trees and of palaces floating in the skies. Elves [he makes the subtle detail of calling them beings, maybe because these elves were more elven-spirit] were immortal and magic was natural in this world.  It may imply that, since magic was natural, all elvhenan had some degree of magical power.
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Solas: The Dalish remember fragments of fragments, but that is more than most.
Solas: It is a shame, Sera, that you were denied an elven life. Even one as patchwork as the Dalish interpretation.
The Dalish lifestyle, separated in clans, developed a cultural diversification of the Dalish. Some clans are more bandit-oriented, others are more mercantile, and others disappeared into the forest [this is probably an allusion to the Dalish living in Tirashan; which seem to be quite a curious clan according the tabletop corebook of DA]. This implies that the Dalish, the “holders of the ancient true knowledge”, have followed a path that inevitably causes diversification and inaccuracy in the lore they want to keep, and this is even worse if we think they lore is usually kept orally, a form of transmission of knowledge very fragile to loss and modifications over time.
He is convinced that Dalish only hold fragments of an already fragmented History. We later discover in the game that the Dalish have been embracing a lot of slavery icons thinking it was part of their cultural history, which ironically, it is. The “old ways” was a lot about slavery and power of the Evanuris and noble over the less powerful elvhen: The People.
If we have low approval and kill Abelas’ people, Solas angrily says that the Inquisitor has destroyed the few “true elves” that were left. So, Solas is totally convinced that City elves and Dalish are not true elves. We see this same attitude with Abelas when he meets the elven Inquisitor, and it’s also believed by Felassan in the The Masked Empire. The only ancient “elvhen” who sees the Dalish as The People is Flemeth/Mythal, who has been “changed”, according her own words, due to her death and the suffering of betrayal [check “The Fade - Flemeth: Part 2″].
With low approval, he claims that the only way he can save the “elves” is to bring down the Veil, bring the Fade into the Waking World, and reshape reality, which is, ironically, exactly what he plans to do.
In Din'an Hanin, when we interact with a statue of an Emerald Knights, Solas says
Solas: The Emerald Knights. They once patrolled the borders of the Dales, protecting the Elven people. The Dalish saw them as romantic heroes. The Chantry called them ruthless butchers. I suspect both sides have some element of truth.
This reinforces the idea that he knows that situations are greyer than what the groups tend to believe.Especially when it comes to Dalish.
The Demon/Spirit nature
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Solas is against the oversimplified explanations of spirits and demons made by the Chantry. The distinction he does between both is that demons are spirits that wish to join the living but the wish "went wrong".
In a world separated by the Veil, it's not possible coexistence between living creatures and spirits.  But in a world without Veil, this is possible. [In fact, we saw this coexistence in Vir Dirthara: Attentive Listeners]. My personal speculation about why he says this is probably because most spirits that cross the Veil get extremely confused with the unchangeable nature of the Waking World and some twist into demons as this world makes no sense for them and they try to adapt to it but fail, making impossible to execute their purpose. We see that only through shape they can adapt a bit: Justice took Kristoff’s body in the beginning, and Cole created his own body reflecting the original Cole.
The presence of the Veil makes difficult true understanding between living creatures and spirits.
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Solas has travelled and made lasting friendships with spirits of wisdom [who shared knowledge with him], and spirits of Purpose [helped him search].
These benevolent spirits don't seek the living world because they can't survive the exposure to the people. Wisdom and Purpose are easily twisted into Pride and Desire.
Solas explains that the reflective nature of the Fade makes the spirits try to reflect what the living creatures think they are. So spirits reflect all the time the intention that others want from them. In Solas’ personal quest we saw this clearly: If a person wants a fighter from a spirit of wisdom, the spirit reflects this expectation and ends up turning into a “demon” because it goes against its purpose of learning and teaching. Instead, if the person reinforces the wisdom, expecting from that spirit to teach them, the spirit becomes stronger in its own purpose and can exist more comfortable in this world. This is also confirmed by the Avvar, whose whole lifestyle is supported by their interaction with good spirits.
This lore makes the Chantry as the main cause of corruption of spirits through their teachings: they tend to teach that anything non-living is a demon, and a gentle spirit may end-up feeling the compulsion of becoming a demon just because the living are expecting that from it.  We can see how terribly wrong the Chantry is, and what a deep understanding of the spiritual world the “savage” Avvar have in contrast.
If one understands the nature of the spirit and reinforces their nature, the spirit remains as a friend.
Solas brings here an interesting philosophical discussion about the nature of a “person”, making us remember another we had with Owain, the Tranquil mage of the Circle of Magi in DAO. The reasoning is the following: spirits are bound to their nature and purpose and not their shape, as it happens with people, hence they are people too. It’s explicitly said that the nature of the spirits may change depending on its contact with people [this contact is what can make them demons or stronger in their own purpose]. This concept brings us a lot of potential explanations about Mythal’s cryptic lines about she being changed and different to the embodiment of motherhood she used to be when you, as an elf, asks Flemeth why Myhtal was silent to the prayers of the People [The Fade - Flemeth: Part 2]  . I think it’s clear that Mythal’s has twisted her role and nature after her death. In fact, she may have changed it even previous to that event, when she started to impart justice in the name of Elgar’nan [The Judgment of Mythal, then she ended up being a goddess of Revenge before her death: Arbor Wilds: Altar of Mythal,].
Solas says that anyone who can dream can make friends with these spirits if their natures are respected [this would explain why the Avvar mages seem to do so well with their willingly possessions, I really can’t stress enough how amazing and admirable are the Avvar in the way they see the world and treat their mages. Like… if the Chantry says that free mages always end up as Tevinter, they truly never saw the Avvar. They are probably the only humans who “got it right”.]
Solas defends the idea that spirits are people, despite not having a form as "we understand it". This brings to our mind several Ancient Elven codices from Vir Dirthara, where shape doesn't exist truly. One in particular is Vir Dirthara: Birds of Fancy where two spirits make love in the most amorphous way ever. So, it’s clear that in Elvhenan society, shape did not exist, and the personhood was given by the interactions with others and the personal purposes that each of them had. As an inference, we can assume that the basic sexuality in the Elvhenan society, if it existed, was pansexual since shape is always an ambiguous amorphous thing.
In Banter we have a reinforcement of all this information:
Cole: I didn't know there were spirits of wisdom. Solas: There are few. Spirits form as a reflection of this world and its passions. We will never lack for spirits of rage, or hunger, or desire. The world gives them plenty to mirror. The gentler spirits are far more rare. We can ill afford the loss of even one spirit of wisdom, or faith...Or compassion. Cole: I will try not to die. Solas: Do that, please.
Solas says that there are few spirits of wisdom because Thedas has little desire to learn and teach, instead, there are many spirits of rage, hunger, and desire, because that’s all what Thedas is filled with. The gentle spirits are rarer, specially, compassion, faith, and wisdom.
Solas: How go your attempts to ease the pain of those at Skyhold, Cole? Cole: I made the scullery maid stop crying and one of the boys in the stable is happier. Some of the servants are angry. My help makes work for them. Do you want me to stop? Solas: No. You exist to help others. You are kindness, compassion, caring. If you stop giving comfort, you would twist into something else, as you did before I suspect. Cole: Yes. I will not be that again. Solas: Good. Never forget your purpose. It is a noble one, even if this world does not understand
Here, we have a reinforcement of the vital importance of letting the spirits keep on their purpose, otherwise they twist into something else. Cole, however, is special. We know we can humanise him and in any case, he will evolve into something different but not demonic. I’m going to talk more about his case when talking about “Solas’ Nature”.
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This concept is reinforced again in Crestwood when we meet the spirit of Command.
Cassandra: Solas, I am sorry about your... friend. Solas: Thank you. Cassandra: I knew demons and spirits were similar, but I did not know one could become the other so easily. Not similar, Seeker. The same. The Chantry sees black and white, but nature is, and always has been, grey. A spirit is a purpose. A demon is that purpose perverted. Cassandra: That might be true with a spirit of compassion, but what is the purpose of a hunger demon? Solas: Survival. Satiation. The pleasure of taste, of feeding. True hunger, however, is much darker. Think of all those who starve in this world. Mankind has itself to blame for the existence of demons.
We learn in this banter many things: 
Seekers, and by extension Templars, had no idea that demons and spirits are the same but just a twist or corruption is what makes the difference. 
Solas reinforces, once again, the idea that spirits and demons are the same. 
Nature is grey, never black and white, no matter how much the Chantry wants it to be.
What Thedas produces is what the spirits reflect, and since Thedas is currently dominated by humans and their perception of the world, Mankind has a lot of blame in the existence of demons.
Cassandra: I had not considered how fighting in our world might affect the Fade. Is it always thus, Solas? Solas: It is worse this time, with the Breach pulling spirits through against their will... But, yes. Every war, no matter how just, leads to hunger and rage... and so come the demons. Cassandra: It is said that generals should avoid fighting in the same battlefield too many times... Solas: The deaths, the rage - all of it weakens the Veil. But nothing is ever said of the effect war has upon the world of spirits, what we might be doing to them. Every war has unintended victims. All too many go unnoticed.
Solas keeps reinforcing the idea that what happens in Thedas is reflected later in the Fade and in the spirits.
Dorian: Do you use spirits as servants, Solas? You'd have no trouble capturing them. Solas: No. They are intelligent, living creatures. Binding them against their will is reprehensible.
Here we can see how Solas sees spirits as people, and this comment is probably the reason why some frictions between Solas and Dorian can be seen later.
Blackwall: Do you have any advice for fighting demons, Solas? Solas: Survive the first thirty heartbeats, and you'll have already won. Blackwall: So I should try not to die? Helpful. Solas: I mean that demons are rarely intelligent enough to change their tactics. If you focus on defending yourself, you will see the full range of their abilities within the first thirty heartbeats. By then, you should be able to find a weakness and exploit it. Blackwall: Ahh, that is helpful! I will try to remember that. Solas: Also, try not to die.
Solas seems to claim that demons rarely change their tactics. Probably this is based on the most emotional demons, such as Rage or Hunger. I have my doubts when it comes to the Pride demons, who are considered the most powerful ones among the demons and the most cunning too [not by chance the book Tevinter Nights .
Cole: Is there a way to save more spirits, Solas? Solas: Not until the Veil is healed. The rifts draw spirits through, and the shock makes demons of them. Cole: Pushing through makes you be yourself. You can hold onto the you.  Being pulled through means you don't have enough you. You become what batters you, bruises your being. Solas: Yes, exactly. Deliberately crossing the Veil requires that a spirit form will, personality. That concept of self gives a spirit the chance to maintain its nature. Wrenched into this world unwillingly by the rifts, spirits suffer the same fate as my friend. Cole: Then we will help them.
This is something quite interesting lore-wise. It says that the only spirits that can pass through the Veil without being turned into demons through the shock are those who had developed personalities: the spirit has become complex, it can fulfil its purpose from different perspective and aspects, therefore it becomes stronger in their own purpose. I suspect the elvhen were in this level. So far we know, Mythal embodied things such as Wisdom, Motherhood, Justice and Revenge. Solas is a combination of Pride, Wisdom, and Rebellion. Abelas was also a combination of things we don’t know because we don’t know his previous names, but apparently, he changed his name every time his purpose changed. Cole is a rare exception as usual. Another spirit I can think of is Justice. He was certainly pulled into the Waking World, but it seems he had enough personality to survive as Justice, but the exposure to other people started to make him feel other things [remember he realised about Jealousy and Love with Kirstoff’s wife]. His change of purpose into Vengeance was more caused by the direct feeling of Anders’ rage inside, sadly.
Cole: If it helps enough people, it becomes more... wandering, wishing, touched by them, Maker loves you, and it grows. But I am me. Will I be more one day, if I help enough? Is this a task, timed, temporary? Solas: No. It is a mistake to ascribe human motivations to them. Cole: So I am always this? Solas: You are always you.
Here, Cole repeats the idea that reinforcing the purpose of the spirit makes the spirit be more themselves.
if Cole becomes more human:
Solas: How do you feel, Cole, now that you dealt with the Templar? Cole: I don't know. He hurt me... hurt the real Cole. I'm angry at him. I can't let that go. I have to become more, let it make me real. Solas: You may well become fully human, after all. I never thought to see it. Cole: When did you see it before? Solas: I did not say that I had. Cole: No, you didn't. It's harder to hear, sometimes. Sorry. Solas: Good luck, Cole. You have taken a difficult road.
Here, we can see that Solas saw this process once. Let’s remember that Cole, as he becomes more human, can hear less the depth of the creatures around him, so I’m pretty confident this banter means that Solas thought something along the lines “ I never thought to see it again”, but only said the first part. If we also remember that spirit-Cole says: "He did not want a body. But she asked him to come. He left a scar when he burned her off his face." we can suspect that Solas was implying that the other creatures who became mortal were the elves, or himself.
Solas personal quest
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He teaches us that some spirits want to come to the Waking World, but not all.
By the description of it, this spirit friend of Solas sounds similar to the one giving the lecture in Vir Dirthara: Attentive Listeners.
The perversion of a spirit of wisdom can be done too by forcing them to speak or release a piece of information they don’t want to.
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I’m not sure how important or meaningful is the fact that this quest happens in a place called Enavuris. Sadly, we don’t have any means to understand this word.
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Demons are spirits whose purpose has been perverted or forced to be another. What corrupted Solas’ friend was to be summoned and commanded to do something different to its nature.
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I think here we can see some details about the bound process and how a demon is created: summoning a spirit, bound it to obedience, and force it to do something different than its purpose.  Forced change is different to a spirit changing itself due to the people they interact with. Clearly here the key is the willingness, as it seems to be key in all spirit-related matters [we need to always remember Flemeth’s words about “A soul is not forced upon the unwilling”].
The inquisitor can propose to remove the binding circle, so free of orders, the spirit should return to its previous form.
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Once the spirit is free, we see that it speaks Elvish, and you only understand this if the inquisitor is an elf.
We don’t see its ears, but its physique looks like a human. I suppose this shape is consequence of the mages that summoned it, so it reflected a human shape. Its eyes are full of Fade.
Solas asks for forgiveness for having failed her. The spirit is grateful anyway because it recovered its nature.  I find it curious how it asks him to guide it into death. I also wonder why it dies, as a spirit who recovered its nature and was not harmed in the process of releasing it… why does it die? I wonder if this is just a small incoherence to continue Solas’ story.
Solas will endure as yet another spirit of wisdom dies.
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When Solas is back to Skyhold, he says he went to the Fade to see the place his friend inhabited. He claims it’s empty now, but “there are stirrings of energy in the Void”. I’m confused with the capital letter in Void. We know that Void and Abyss are exchangeable in DA lore, and they are deeply related, ironically, to the depths of the underground [The Uncharted Abyss,  Forgotten Caverns, Bastion of the Pure, and The Wellspring], and the more lore we learn, the more we relate it to the Titans and the Deep Roads.
He says that something new will grow in that spot. So… is this a subtle detail about the nature of death of spirits? Does a death of a spirit cause a stir in the Void that will produce something new there, inspired by what was lost? Can anything of this be related to the “dreams of the Titans”? No real clues to follow.
Once more, I’m a non-native English speaker, and I can’t stop noticing how the verb “stir” is used in DA: it has been used explicitly with Titans, and then left vague in less explicit cases like this. “The Stir of the Void energies”, which seem to be related to the underground, could also mean that this comes from some residual power of a Titan? Did the Titans create the Spirits and the Fade in the skies as well as the dwarves in the underground? There is so little information to explore this question that I doubted to even write it here. We know that the future of DA may be related to Titans, as Exaltations from the Chant of Light - Part 2  as well as the Mural of “The Destruction of the Veil“ seem to imply. We should never forget this is a game where, obviously, dev choices lead the story, and the fact that Exaltations is a text which talks about the return of the Maker implicating creatures such as Titans and beast-humans should not be overlooked. This is, after all, a lore element used by the devs as an in-world prophecy. 
Anyways, Solas explains that death is different for mortals than for spirits [implicitly he may be saying that death is also different for immortal Elvhen and for mortal elves].  The spirits return to the Fade; if the idea giving shape the spirit is strong [meaning, there is enough idea in the Waking World for it to have a strong impact in the Fade], or its memory has shaped other spirits [meaning, other spirits will remember the dead one and such memory, if strong, can reconstruct it in the new reborn spirit], it may raise again as a consequence of reflecting what others reflects from its previous life [ this is exactly what he explained to us in the beginning of the game, in Haven, when talking about the nature of the spirits and their personhood]. However, due to the semi-existence nature of the spirits, the return produces a reset in their memory and personality. This doesn’t seem to be the case for Flemeth or Corypheus, but they are more complex than mere spirits.
Solas’ nature
Cole: You're different, Solas. Sharper. You're in both places. Solas: I visit the Fade regularly. Perhaps you are sensing traces of it. You are a spirit who crossed the Veil and took human form. Cole: Spirit or demon. Solas: The two are not so dissimilar, Cole. While the world may exert a pull in one direction or another, the choice is ultimately yours.
Cole says that Solas is in both places. This plays beautifully vague: Creators and Forgotten Ones, Fade and Waking World. This may suggest that Solas’s shape as an elf and as a wolf may have been dissociated [ “Self-portrait”] and his Wolf shape is the one roaming the Fade or the inside the Black City, vigilant as we conclude in several murals [ “The actions of the Inquisitor”, “The Creation of the Veil”]
if Cole becomes more human:
Solas: How do you feel, Cole, now that you dealt with the Templar? Cole: I don't know. He hurt me... hurt the real Cole. I'm angry at him. I can't let that go. I have to become more, let it make me real. Solas: You may well become fully human, after all. I never thought to see it. Cole: When did you see it before? Solas: I did not say that I had. Cole: No, you didn't. It's harder to hear, sometimes. Sorry. Solas: Good luck, Cole. You have taken a difficult road.
Here, we can assume that Solas saw the process of a spirit becoming mortal once, and considering the line of Cole: “He did not want a body. But she asked him to come. He left a scar when he burned her off his face" we can suspect that the other creatures who became mortal were elvhen, or Solas himself. So there is a set of subtle details that may suggest that the process that Cole passed through to become a spirit with shape or even a human was similar to the one that Solas himself passed through long, long time ago.
Blackwall: I am sorry about your... friend. Losing someone is difficult. Solas: Thank you. The death itself was less painful than what came before. Seeing a good spirit twisted, its nature defiled. Those mages knew nothing of my friend. Worse, they did not care. Blackwall: I... don't know what to say. Solas: Nor will you, until you've seen ignorance snatch away all that you love. Pray such a day never finds you.
Another reinforcement of how spirits are twisted when forced against their purpose, which is a constant thing in Thedas, filled with so much ignorance about spirits due to, mainly, the Chantry’s teaching.
Blackwall: You make friends with spirits in the Fade. So... um, are there any that are more than just friends? If you know what I mean. Solas: Oh, for... really?! Blackwall: Look, it's a natural thing to be curious about! Solas: For a twelve-year-old! Blackwall: It's a simple yes or no question! Solas: Nothing about the Fade or spirits is simple, especially not that.
This is a very interesting concept that we saw and read in the codex Vir Dirthara: Birds of Fancy where, effectively, we can see the complexity in the lack of shape that creatures in the Fade had. Of course Blackwall makes it more like a joke, but we know that there is more to it.
Blackwall: For all your experience, Solas, you don't carry yourself like a soldier. Solas: You should have seen me when I was younger. Hot-blooded and cocky, always ready to fight. Blackwall: Ah, youth. Solas: It is a delicate balance for those who fight. If they lack sufficient passion, they never become truly skilled, and die or leave the life. Blackwall: But too much passion, and they end up dead; or monsters better off dead. Solas: Yes. It is a rare soldier who can fight without letting it define him.
Here, Solas speaks of soldiers and fighting as things that produce a change in the purpose of a spirit or an elvhen. He may imply that his fight may have changed him at some point, and hence my suspicion that he was more like a spirit of Wisdom or Pride, who due to Mythal’s request, he changed purpose and embraced shape, as it may suggest Cole’s cryptic line: “He did not want a body. But she asked him to come. He left a scar when he burned her off his face.”
Iron Bull: Nice job in that last fight, Solas. You really kicked the crap outta that guy. Solas: I suppose. Iron Bull: What, you don't think so? You ripped him a new one. It was great! Solas: Unless the fight is personal, violence is a means to an end. It isn't appropriate to celebrate. Iron Bull: I don't know. Gotta wonder about anyone who fights as much as we do and doesn't have some fun with it. Solas: We have fought living men, with loves and families, and all that they might have been is gone.
Solas: You fought the Tal-Vashoth for a long time, Iron Bull, did you not? Iron Bull: Every day. I'd kill some of them, they'd kill some of my guys, and then I'd kill them some more. Solas: No man can kill so many people without breaking inside. To survive... those you fight must become monsters. Iron Bull: The ones that kill innocent people, yeah. The rest... I don't know. Solas: The mind does marvelous things to protect itself.
This is something very impressive that Solas says, since it’s part of the process that many soldiers make up in their minds so they can kill innocents, specially in countries they invade, and keep it like “it is duty and shit”. Solas is basically comparing this mechanism with the one that the Qun uses in their soldiers. This speaks not only of the brainwash that the Qun causes and that Solas despises deeply, but also may be subtly speaking about Solas: he never stops repeating the Inquisitor that all those people they kill had families and loved ones, he is always making them “humans”, reminding their individuality and personhood, even if it fills the killer with a lot of guilt. These lines probably make sense only after a time of Solas living in the Inquisition to make him recognise the personhood of the current mortals of this separate world [we need to remember that in the Tresspasser DLC he confessed that he did not see mortals as people when he woke up from his slumber, it took him a while to recognise it]. So, this constant “humanisation” of the people they kill has been feeding the Regret demon that has been following Solas for millennia. Solas is a soldier, a smart one, that has killed innocent people or at least, people that did not deserved it, specially those that showed acts of rebellion [like Felassan] but he needed them out of the board so he could accomplish a “greater good” in his eyes. This makes Solas more like a rebel who has become a bit of a martyr because his motivations and “duties”, than an evil villain, for what he is going to do.
This is also why Solas is presented at the end of Tresspasser as a man who will follow a plan and will take hard decisions that will destroy the world as it is now, but always embracing the regret and the pain of such actions, because he is not forgetting that he is destroying people as he recovers a previous world. It’s also true that such current world, as it is, is doomed too [remember that the fall of the Archdemons is going to unleash the “true evil” in this world].
Solas: I wish to apologise for what I said to you, Blackwall. Blackwall: You were right, though. I deserved it. Solas: My people had a saying long ago - "The healer has the bloodiest hands." You cannot treat a wound without knowing how deep it goes. You cannot heal pain by hiding it. You must accept. Accept the blood to make things better. You have taken the first step. That is the hardest part.
In several parts of his banter, we learn that Solas has a deep old pain, caused by a “mistake” he did when he was younger. This mistake was the creation of the Veil and the end of the elvhen world and their nature. Through the acceptance of such mistake, he has put in movement a new plan to restore it, to make “things better”, in his eyes. 
Cole: You are quiet, Solas. Solas: Unless I have something to say, yes. Cole: No, inside. I don't hear your hurt as much. Your song is softer, subtler, not silent but still. Solas: How small the pain of one man seems when weighed against the endless depths of memory, of feeling, of existence. That ocean carries everyone. And those of us who learn to see its currents move through life with their fewer ripples. Cole: There is pain though, still within you. Solas: And I never said that there was not.
Inquisitor [who romanced Solas]: Perhaps Cole can get a better answer from you than I did. Cole: He hurts, an old pain from before, when everything sang the same. You're real, and it means everyone could be real. It changes everything, but it can't. They sleep, masked in a mirror, hiding, hurting, and to wake them... (gasps) Where did it go? Solas: I apologize, Cole. That is not a pain you can heal.
Cole has several banters where he reinforces the concept that Solas has been in pain for a long while. In here, we also have a curious piece of information: “Old pain, from when everything sang the same”. We already saw that there are a lot of things in DA lore that sing [check Songs and elements that sing and whisper in DA Lore] which suggests that Solas is a very ancient soul.
There is also a reinforcement of the idea that through the romance, Solas may have changed even more deeply his vision of the personhood of the mortals of Thedas. I think this applies too for a friendly path, since he confesses in the DLC that, after a time, he began to see mortals as people.
Occurs after completing  Solas’ personal quest:
Cole: Bright and brilliant, he wanders the ways, walking unwaking, searching for wisdom... Solas: I do not need you to do that, Cole. Cole: Your friend wanted you to be happy, even though she knew you wouldn't be. Solas: (Sighs.) Could you... if you would remember her, could you do it as I would? Cole: He comes to me as though the Fade were just another wooded path to walk without a care in search of wisdom. We share the ancient mysteries, the feelings lost, forgotten dreams, unseen for ages, now beheld in wonder. In his own way, he knew wisdom, as no man or spirit had before. Solas: Thank you.
Here we see again the repetition of the concept of Solas’ pain; this time added to the pain of losing yet another spirit of wisdom, or a gentle spirit in general. It is implied here that Solas looks for wisdom, in a word play that may represent the spirit he just helped to die now, or wisdom as in general. He has a deep understanding of wisdom [maybe the ideal or the spirit] that no other creature has.
When first encountering the Black Wolves in the Hinterlands:
Solas: The Breach may have driven them mad... or perhaps a demon took command of the pack. Cole: Do you know a lot about wolves? Solas: I know that they are intelligent, practical creatures that small-minded fools think of as terrible beasts.
This implies that Solas, whose animal associated with him is the wolf, is an intelligent, practical person who has a terrible reputation given by small-minded creatures.
Solas: Yes, exactly. Deliberately crossing the Veil requires that a spirit form will, personality. That concept of self gives a spirit the chance to maintain its nature. Wrenched into this world unwillingly by the rifts, spirits suffer the same fate as my friend.
This was already treated in the Demon/Spirit nature section, but it seems to me it can apply to Solas, if the suspicion that he was a spirit who took shape is true. He may have preserved his purpose mostly because he always had a personality.
Solas: You spied upon your own people. Iron Bull: Is that so different from Orlais or Ferelden? They have all kinds of people policing them. Solas: What they say and do, yes. Not what they think. Iron Bull: What you think is what you say and do. Solas: No. Even the lowliest peasant may find freedom in the safety of her thoughts. You take even that.
Solas: Surely, even you see, Iron Bull, that freedom is preferable to mindless obedience to the Qun. Iron Bull: How so? Last I checked, our mages weren't burning down Par Vollen. […] Solas: Do not equivocate. Would we or would we not be better under the Qun? Iron Bull: It's not that simple, Solas. Solas: It absolutely is.
Iron Bull: Alright, Solas, been thinking. You wanna know how this place would be if the Qunari took charge? Orlais, Ferelden, all of it would be healthier under the Qun. […] Oh, come on. I said I didn't want us to invade you! Solas: No. You said this world would be brighter if all thinking individuals were stripped of individuality. You only lack the will to get more blood on your hands.
Iron Bull: Tell me something, Solas. Do you think the servants here are happier than the people living under the Qun in Par Vollen? Solas: It doesn't matter if they are happy, it matters that they may choose! Iron Bull: Choose? Choose what? Whether to do their work or get tossed onto the street to starve? Solas: Yes! If a Ferelden servant decides that his life goal is to... become a poet, he can follow that dream! It may be difficult, and he might fail. But the whole of society is not aligned to oppose him! Iron Bull: Sure, and good for him. How many servants actually go do that, though? Solas: Almost none! What does that matter? Your Qun would crush the brilliant few for the mediocre many! Iron Bull: And then people feel like crap for failing. When the truth is, the deck was stacked against them anyway.
Solas: If your Qun is so wonderful, so fair and perfect, how does it create so many Tal-Vashoth? Iron Bull: Most Tal-Vashoth are nothing more than savages. Killing's all they know. The Ben-Hassrath are trying to lose fewer people to that sickness. Solas: It isn't a sickness. You are losing them because they see a chance for freedom! And most of them are "savage," as you say, because your culture taught them nothing else. They know nothing but the Qun. So even as they fight against it, they are guided by its principles. Iron Bull: Watch it, elf. You haven't seen the Tal-Vashoth like I have. Try watching a Tal-Vashoth kill a Tamassran and her kids. Then we'll talk.
When siding with the Qun:
Solas: The truth is, Iron Bull, you are Qunari. I cannot be disappointed in your decisions.  As a mindless, soulless drone, you could never make any.
When not siding with the Qun:
Solas: You are no beast, snapping under the stress of the Qun's harsh discipline.  You are a man who made a choice... possibly the first of your life. Iron Bull: I've always liked fighting. What if I turn savage, like the other Tal-Vashoth? Solas: You have the Inquisition, you have the Inquisitor... and you have me. Iron Bull: Thanks, Solas.
Gatt: Have I done something to offend you? Solas: You joined the Qun. Gatt: After they rescued me from slavery. Solas: And put you into something worse.  A slave may always struggle for freedom, but you among the Qun have been taught not to think.
Solas has a strong sense of Freedom that he wants to give to all creatures. He values choice, hence he detests the Qun. This is also related to his sense and embodiment of Rebellion. Let’s remember that Solas’ latest purpose was/is, before anything else, Rebellion. He will always defend the smallest gesture of Rebellion. Rebellion also comes at a high price; he never denies it. Rebellion can cost you your life, and he is alright with that. The rebel has to be cunning to survive as well.
Solas also sees the Qunari as people without the ability to make decisions, defined as “mindless, soulless” drones; which I cannot help but relate with the dwarves: the elvhenan saw the “workers of the Titans” as “witless and soulless” creatures that they despised them [Old Elven Writing, Torn Notebook in the Deep Roads, Section 3]. The link between dwarves as a race created by Titans, with the Qunari, another race artificially created by someone else [Tevinter most likely] seems to give the impression that Elvhenan detested created races due to their lack of freedom.
Solas, as an entity that represents Rebellion and Pride, despises mindless obedience, and as an entity of Wisdom, the lack of thinking. In thinking by your own, you show individuality that may or may not obey a greater force, but the act itself is rebel enough to make Solas happy. This is why he has such a strange approval system all over the game: the more you question, the more you show him curiosity and a sharp mind, who thinks about the events and do not accept them as they come, so the more he approves. He disapproves all your actions that simply accept the world as it is without wondering about it.
These bits of banters also imply that the Qun has been a tool to control and tame a race that may have been seen as beasts. This coincides with the fragmented details we got throughout the game: Corypheus calling the race of a Qunari inquisitor “a mistake” and their blood as “engorged with decay”. Later Kieran says that the Qunari blood “does not belong to them” and that he “feels bad about what happened to the Qunari people” [details in Frostback Mountains: Somewhere North]. All this seems to suggest that the Qunari may have been a crafted race [I’m not sure if by the Elvhen or the Tevinter created them, I am inclined to the second one] which was tamed and forced into slavery and passivity through the usage of the Qun, which reinforces the idea of roles and “serving to the community” at the expense of the personal individuality.
Other bits of info we have about Solas and his nature from the Tresspasser DLC are the following [the screenshots and the details are in the section “Trespasser Revelations”]
Solas was first “Solas” [Pride], then he changed his purpose, likely due to the interaction with other people, and turned into Fen’Harel [Rebellion], which has some degree of pride, after all. However this name was given by the Evanuris, he did not pick it.
He is not a “piece” of Fen’Harel, like Mythal is in Flemeth. This elf has always been Solas, until he took shape, I guess.
After the creation of the Veil, Solas “lay” in dark and slumbered [he did not call this Uthenera because it was not final] to recover from the effort. History passed and he awoke, still weak, a year before the creation of the Inquisition.
He wants to restore the elvhen world, even if it means to destroy this one. On the other hand, in combination with what he said previously, if this world is slowly losing the ward that has been protecting it from the big danger he hid in the Black City, it’s just a matter of time for this world to fall anyway. Thedas is already a doomed world.
Solas takes no pleasure in destroying this world to recover the old one.
Solas acknowledges that his role as a leader of a rebellion always implied dirty hands. It was the price to fight mage-kings. He recognises he has used a lot of people in hopeless battles.
When he awoke in this world, it felt to him as if the world were filled with tranquils.
He recognises the people of this new world was not perceived as people at first, but the more he saw the struggles and the humanity of each living creature throughout DAI, he acknowledged their personhood. If Solas is your friend, he will claim it was you who showed him the personhood of the living creatures of Thedas and that there is value in this world. He recognised he was wrong in his previous impression.
Cassandra: Solas, if you do not mind me asking, what do you believe in? Solas: Cause and effect. Wisdom as its own reward, and the inherent right of all free willed people to exist.
Pretty clear what Solas’ beliefs are.
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lyfeward · 1 year
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listen. I just. love lil guy Amis du Peren beside these legendary mages with commanding presences and powerful offensive magic. meanwhile he has the stage presence of a church mouse and has brewed a nice cup of tea for that sniffle you're developing.
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