people so often interpret sazed as taako’s ex, which like, to each their own obviously, nothing wrong with that, but i think its so so much more interesting to interpret him as taako’s apprentice instead. and like all we have to go on is that he really looked up to taako who sort of taught him how to cook. “thought taako hung the moon and stars” or something like that iirc. which brings so much more depth to taako’s relationship with angus if sazed was to taako then what angus is to taako now, someone who idolized him and saw him as a mentor.
it puts some of the conversations taako’s had with angus into really interesting context. like the fact that the first person taako’s (ever?) told about what happened at glamour springs (which he didnt know at the time, but was sazed’s fault) is angus. does he tell angus because he doesn’t want him to be betrayed (like he assumes sazed was, since he ran away)? or because he doesn’t want angus learning from someone so clearly unfit to be a mentor (both since he was unfit to be sazed’s, because he was dismissive to him, and because he believes himself to be a murderer)? he teaches angus magic and cooking. when he implies that angus might become as or more skilled than him he jokes about striking him down. which is exactly what he did to sazed when he wanted equal share.
but taako redeems himself with angus. he mistreats angus in the beginning, bullying him and dismissing him and generally being a dick, but as angus becomes taako’s apprentice, he’s more open and a little nicer. still “open” and “nice” in his own way, but definitely more than he was before. learning from his mistake, letting angus in and being encouraging and honest in the way he wasn’t with sazed.
idk. i think it’s so interesting and so rarely explored
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If Seven have water bending powers, Six soul eating powers and Mono space-time powers what would Raincoat Girl powers would be
oOOOO see, I thought about this quite a bit for the past week. I don't think Raincoat girl's powers will come up in Channel Change, so I'll share my headcanon here.
Raincoat girl I've always called "Five" though I've considered calling her "Quinn" (or even "Cinc") sometimes to not be so obviously a number, kind of like Mono's naming scheme. But I don't think the name Quinn would stick with the fandom as well as "Five" would...
To me, Five would have the ability to change her size at will. (Typically shrink, but only when she gets more powerful later she will learn how to enlarge herself.) She may also have the ability the manipulate the sizes of objects, people, or animals around her.
My evidence:
1. "VERY LITTLE Nightmares" game title
2. The Nest is more like a giant doll house, and she's surrounded by children turned into dolls
3. Each collectible has something to do with the children's powers. She collects Jack-in-the-boxes; children's toys that had been made in France as little "Demon-in-the-boxes". A tiny puppet pops out to surprise/scare the person playing its music because typically, no one would expect a creature to be compressed in something so small.
Six is a soul eater. She can suck the souls out of adults for sustenance. She can suck the youth out of children, turning them into nomes so that she may remain immortal. She may have the ability to teleport through shadows. She may or may not also have the ability to create shadow proxy children?
Mono is a space-time manipulator. He can travel through time and teleport elsewhere through TVs. He can leave behind imprints of children and also reabsorb them? He has minor to major telekinesis and draws in the attention of those around him.
Seven has hydrokinesis. He can physically manipulate water. He can create air pockets to breathe underwater. If he concentrates, he can also control the water inside someone's body including his own. This proves difficult when trying to lift others, but his body is the easiest to control, giving the illusion that he's floating on air.
Five/Quinn is a size shifter. She can shrink at will to crawl through small spaces like a mouse; to get into hidden rooms or to avoid being caught. She can also enlarge herself at will and has the ability the manipulate thse sizes of objects, people, or animals around her. But this requires heavy concentration to do so.
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will u still make hp content in the future ☹️ i loved ur wolfstar / marauders specifically i reblog the invisibility cloak drawing periodically
mm probably not no!! i think it is absolutely possible to maintain a relationship w/ 'problematic' content, but i think such relationships are better done privately. when u are creating fan-work for Dodgy Content, some of the people engaging with it are fully aware of the dodginess and are exercising good and fun critical thinking, some totally are oblivious to the issues and some just dont care - and the tricky thing is you very often cant tell which group someone falls into on a quick glance. whenever i see someone still drawing hp fanart i nearly always block them on sight because of this, and i dont really want to be part of it :) just too messy!
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the new video was greatly needed if watcher had any hopes of staying afloat. unfortunately, this backpedaling does not change the fact that
1) high production "television quality" content is what they want to make
2) this content is evidently not what people want to watch (even post-apology i'm seeing a lot of people saying they liked bfu better than anything watcher has produced)
again, if they have a clear vision of what they want to make, that's great. but unless there's a market for that content, then it's not going to turn a profit, or break even for that matter. yes, artists deserve to be paid for their work, but art is always bought by people who want and have an interest in said art.
im an artist pursuing my dreams too, but i don't expect people to buy my niche paintings just on the principle that i am an artist creating what i want. if i wanted to make money from this and turn it into a business, i would take commissions and specifically create what other people want. that is what having any kind of artistic job is about, unfortunately.
it's great if what you want to create and what people want to see overlap, but that's not always the case. and i really fear this is the case with watcher and they won't pivot enough to fix any of their problems
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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