Tumgik
#traps and hazards
dungeonmalcontent · 11 months
Text
Tumblr media
Been a bit since an encounter doc, so he we go!
+ Encounter With: The Pale Widow
This one is another monster that I saw this art for the cover and thought, yes, that.
Pale widows are undead humanoid creatures that appear normal unless seen in a mirror (particularly a silvered mirror) or illuminated by moonlight. Their true appearance, hidden beneath a false beauty, is skeletal and necrotic. They are not just well disguised, however, and are incredibly durable for undead. They are immune to most non-magical damage, they can regenerate, and they can drain the life force of other creatures. And when they drain a humanoid completely, that creature becomes a skeletal servant under their command.
This creature is a good substitute for a lich in a low level campaign, as it is only CR 6. Alternatively, it makes for a good agent or paramour for a lich.
81 notes · View notes
enpr-ss · 6 months
Text
Etho made the advancement [You've Been Etho'd!]
Etho made the advancement [Washed Up]
40 notes · View notes
greenbookreclaim · 8 months
Text
Danger. Best to look up.
Tumblr media Tumblr media
Actual death trap. It's likely full of plates and glasses that were left in storage.
45 notes · View notes
sigery · 10 months
Text
tf Travelers/Lords/Etc
Lord Night (True Ending?)
Blacky (multi familial, bad ending # 1 'gem')
Nee Nee (is there a name for this verse?, traveler)
Mad King (lonely bean, non canon)
'Baby Traveler' (tf Bloodmoon family, baby mishaps)
Hazard (rle, traveler)
Kitten (rle, s-traveler)
Ghosty (rle, bad ending #2 'dead but not gone')
Void (rle, bad ending #3 'dungeon')
NB (rle, bad ending # 1.5 'early release gem' non canon?)
Mer Night (rle, non canon?)
Mer Blacky (rle, non canon?)
'Baby Traveler' (rle, baby mishaps, canon?)
Erebus (lg, s-traveler)
Static ("horror" au, traveler?)
Void (Inferno, bad ending #3 'dungeon')
Void (Saturn, bad ending #3 'dungeon')
That pre-trapped Lunar (Inferno, 'Eclipse is scared')
Refracted Glow (RBB, traveler?)
Void (CC, bad ending #3 'dungeon')
ctos!Traveler (Lord Jeopardy, traveler)
There are almost definitely more but this is off the top of my head.
@madcatdaderpydrawer-blog, @synthcoyote, Inferno Anon*, @amphiptere-art, @artoutoftheblue)
*not sure if I'm supposed to tag your actual account since you still use anon mostly?
47 notes · View notes
tezerenotameiki · 5 months
Text
Tumblr media
c-ta and a-ya
6 notes · View notes
unopenablebox · 7 months
Text
jesus fucking christ it's good to have a contract though
12 notes · View notes
landlordevil · 2 months
Text
I don't talk about gale much, I really do think he's great character, love the guy, but I think people have to stop putting him in low cut tops because the idea of him with his chest hair peaking out is enough to send me into a ravenous lustful frenzy.
3 notes · View notes
h4zardousch3micals · 10 months
Text
Tumblr media
Luring everybody's anons over here with one of these
5 notes · View notes
Text
Tumblr media
tempted to steal a box of these, even though i know we don’t have enough for the week.
i should post a clip of me breaking eggs with one hand wearing these, because that hot right? my black gloves and basic cooking skills will make you all cream your pants. you wanna be those eggs so bad.
10 notes · View notes
dungeonmalcontent · 1 year
Text
Okay, shorter wait than expected. Dear assorted followers, I proudly present to you...
Tumblr media
This short document is connected (only thematically and stylistically) to my book Grimdark & Dangerous. You don't need both to use either, but they do play nicely together. Grimdark Puzzles contains 3 (ish) puzzles that GMs can drop into any existing dungeon and simple battle maps that can be used to assist running these puzzle encounters.
I say 3-ish because these puzzles also contain iterations. There are three *base* puzzles. One in particular has three whole other small puzzles that it can be paired with (its basically six puzzles if I'm being honest) and the other two main puzzles have optional rules and minor iterations that GMs can apply.
I don't want to spoil the puzzles too much, because I put a lot effort into writing all these details and mechanics. But the names of these puzzles are as follows
The Blood Price is Rite (With the following sub-puzzles: The Triple Lock, the Prism Room, and The Drop)
Crystal Code Construction
The Keyway
Make of these titles what you will. You really want to hear more about them, but the document. It's $5. Saying that now before someone busts out a "you expect me to pay you money for this?" Becuase of fricking course. Yes. You think this stuff is easy to write? $5 dollars is really low considering how long this doc took as far as writing and balancing time takes. I am not great with math and this was mostly math when it comes to balancing.
The writing on this doc started early in March. It did not get finalized to a publishable state until this week. It was the project that I had talked about bringing to the front-burner a while ago, and it has been on and off that burner since it started.
88 notes · View notes
evilpenguinrika · 8 months
Text
i know i said i was rewatching one piece but i got too impatient and just jumped to the 2y time skip and currently in dressrosa arc (and I already spoiled myself on what happened cuz I watched the movies a few weeks ago and also google)
but oh my god this arc
2 notes · View notes
u0x1eaf · 2 years
Text
It's thirst trap thursday!
Tumblr media Tumblr media
22 notes · View notes
featheredcritter · 2 years
Text
everyone complaining about on a rail or water hazard or whatever is sleeping on sand traps. i fucking hate sand traps
23 notes · View notes
pathfinderunlocked · 1 year
Text
Poisongrasp Vine Bridge - CR2 Hazard
A hazardous natural bridge for low-level adventures in the wilderness.
Tumblr media
Artwork by Seafoot Games on Patreon.
This is an example of a hazard that I designed because I had a cool map and wanted to make something happen on it.  The bridges made of roots that stretch from cliff to cliff are dangerous on their own in real life, but to a Pathfinder character, not so much.  As long as players aren’t in a rush, crawling across on your hands and knees is just a DC 5 climb check that you can take 10 on.
So let’s make sure the players are in a rush.
This is CR 2 because it’s pretty trivial to overcome with a level 1 or 2 spell like Handy Grapnel or Levitate.  However, the penalty for failing depends on how deep the ravine underneath is.
You definitely either want something unpleasant at the bottom of the ravine, or some kind of combat encounter happening at the same time as this hazard, to motivate the PCs to take the bridge instead of just climbing down on one side and climbing back up on the other side.
Poisongrasp Vine Bridge - CR 2
XP 600
A poisongrasp vine bridge is a bridge made of narrow vines, which passes over a chasm.  A typical poisongrasp vine bridge is 40 feet long and has a 30 foot drop underneath.  Treat a longer bridge as multiple bridges when calculating the challenge rating and XP.  For a higher bridge, increase its challenge rating by 1 for every 30 feet, up to a maximum of CR 4.
Traveling across the bridge requires a DC 5 Climb check to move 5 feet as a move action, or a DC 17 Acrobatics check to move at half speed as a move action.  Only one check is needed per round.  Treat this as an Acrobatics check to move across a narrow surface, except that an Acrobatics failure by 4 or less means the creature loses its move and standard actions and makes no progress that round, while a failure by 5 or more means the creature falls.  While a creature is using Acrobatics in this way, it is considered flat-footed and loses its Dexterity bonus to AC.  If a creature takes damage while using Acrobatics to move across the bridge, it must immediately make another Acrobatics check at the same DC to avoid falling.
The vines are dangerous - they grab at anyone climbing on them and attempt to poison them.  When a creature starts its turn on the bridge or moves onto the bridge, it must succeed on a DC 8 Reflex save to avoid being entangled for one round, and a DC 11 Fortitude save against a poison effect to avoid taking 1d2 points of dexterity damage.  A creature entangled in this way is rooted in place and cannot move.  The poison effect is instantaneous, and does not continue for multiple rounds like most poisons.
7 notes · View notes
perhapsifcake · 1 year
Text
law's powers are best described as he can do whatever he wants forever
7 notes · View notes