Prehistoric Monsters
Places like Pellucidar, Skull Island, and Caprona/Capsak, are filled with monstrous dinosaurs and similar creatures. Here are some 'generic' stats for such monsters. Particularly because mad scientists and villains sometimes capture the animals to use as weapons.
This is a very bad thing to do, but they are still exceedingly dangerous animals.
Name: "Vastatosaurus"
Motivation: Predation
Critter Type: Dinosaur
Attributes: Str 21, Dex 4, Con 5, Int 1, Per 6, Will 5
Ability Scores: Muscle 48, Combat 16, Brains 14
Life Points: 214
Drama Points: 2-4
Special Abilities: Natural Armor 16, Animal Intelligence, Animal Communication, Acute Senses (Sight, Smell), Hollow Bones, Battery Teeth, Alternate Primary Sense (Smell), Scent Tracking, Increased Life Points, Increased Size 3 (-4 Dodge, +2 to targeted attacks against it)
Name - Score - Damage - Notes
Bite - 16 - 97 – Slash/stab
Grabbing Bite - 18- 45 - Slash/Stab, Grabs target
Trample - 21 - 92 – Bash, Must be bigger than target
Vastatosaurs are large T-Rex-like creatures that fill in the dominant predator roles in most ecosystems they appear in. They are not very intelligent, but large and powerful. Some Hell-bred versions are more intelligent--and even capable of speech. Sadly, they are not of much use in a vampire battle.
Name: Megaprimatus kong (Silverback)
Motivation: Protect Family/Territory
Critter Type: Giant Ape
Attributes: Str 20, Dex 5, Con 6, Int 3, Per 4, Will 5
Ability Scores: Muscle 46, Combat 16, Brains 12,
Life Points: 214
Drama Points: 0-5
Special Abilities: Natural Toughness, Natural Armor 9, Acute Senses (Sight and Hearing), Animal Intelligence, Animal Communication, Negative Buoyancy, Partial Biped, Increased Size 3 (-4 Dodge, +2 to targeted attacks against it)
Name - Score - Damage - Notes
Punch - 16 - 64 - Bash
Grab - 18 - None - Impairments Vary
Break Neck - 42 - 113 - Bash, Survival test at -13
Bite - 15 - 42 - Slash/Stab
Name: Megaprimatus kong (Group member)
Motivation: Protect Family/Territory
Critter Type: Giant Ape
Attributes: Str 18, Dex 4, Con 4, Int 3, Per 4, Will 4
Ability Scores: Muscle 42, Combat 14, Brains 12,
Life Points: 198
Drama Points: 0-3
Special Abilities: Natural Toughness, Natural Armor 9, Acute Senses (Sight and Hearing), Animal Intelligence, Animal Communication, Negative Buoyancy, Partial Biped, Increased Size 3 (-4 Dodge, +2 to targeted attacks against it)
Name - Score - Damage - Notes
Punch - 14 - 57 - Bash
Grab - 16 – None - Impairments Vary
Bite - 13 - 19 57 - Slash/Stab
Megaprimatus are generally extinct on the surface, but underground, a few scattered mountain troops still exist. They are generally peaceable, but very protective of their family. Usually, only the silverback will fight--the rest will take the opportunity to flee.
Name: Venatosaurus
Motivation: Eat and Pack Dynamics
Critter Type: Dinosaur
Attributes: Str 6, Dex 7, Con 6, Int 3, Per 5, Will 4
Ability Scores: Muscle 18, Combat 16, Brains 10
Life Points: 58
Drama Points: 5
Special Abilities: Animal Intelligence, Animal Communication, +5 Notice, +5 Wild Card (Tracking), Natural Toughness, Armor Value 1
Name - Score - Damage - Notes
Hand Claws - 16 - 16 - Slash/Stab
Bite - 16 - 18 - Slash/Stab
Foot Claw - 15 - 23 - Slash/Stab
Tail - 16 - 17 - Bash
Pounce - 18 - 17 - Slash/Stab
Large, heavy headed dromaeosaurs which hunt in packs. These are the only other animals to hunt adult megafauna besides the Vastatosaurs.
Name: "Atercurisaurus"
Motivation: Territory
Critter Type: Dinosaur
Attributes: Str 12, Dex 5, Con 5, Int -1, Per 3, Will 4
Ability Scores: Muscle 28, Combat 12, Brains 10,
Life Points: 108
Drama Points: 0-3
Special Abilities: Increased Life Points, Animal Intelligence, Animal Communication, Defensive Plates, Armor Value 10, Defensive Spines (3 damage to attackers who are parried), Warm Blooded, Quadruped, Battery Teeth, Acute Senses (Smell), Increased Size 2 (-2 Dodge, +1 to targeted attacks against it)
Name - Score - Damage - Notes
Tail - 12 - 42 - Slash/Stab
Parry - 12 - 3 - Slash/Stab
A rare, but iconic prehistoric monster. These creatures are generally docile, though males in mating season (identified by vibrant colors in the plates) are very aggressive.
Name: Brontosaurus
Motivation: Eat
Critter Type: Dinosaur
Attributes: Str 25, Dex 2, Con 6, Int -1, Per 4, Will 3
Ability Scores: Muscle 56, Combat 12, Brains 12,
Life Points: 334
Drama Points: 0-3
Special Abilities: Animal Intelligence, Animal Communication, Armor Value 15, Low Metabolism, Gizzard, Quadruped, Battery Teeth, Alternate Primary Sense (Smell), Increased Size 4 (-5 Dodge, +3 to targeted attacks against it)
Name - Score - Damage - Notes
Bite - 12 - 27 - Slash/Stab
Tail – 12 – 102 – Bash
Trample - 17 – 164 – Bash
Brontosaurus baxteri is a large sauropod of the Titanosaur group. They travel in heards of males and females. They are powerful and dull witted.
Name: Skull Crawler/Foetodon
Motivation: Eat
Critter Type: Crocodilian
Attributes: Str 8, Dex 3, Con 4, Int -1, Per 3, Will 3
Ability Scores: Muscle 22, Combat 14, Brains 9,
Life Points: 78
Drama Points: 0-3
Special Abilities: Animal Intelligence, Animal Communication, Armor Value 8, Acute Senses (Smell/Taste), Quadruped, Battery Teeth, Wide Range Vision, Increased Life Points +20
Name - Score - Damage - Notes
Bite - 15 - 28 - Slash/Stab
Claw - 14 - 19 - Slash/Stab
Foteodon is a scavenging land crocodile of large proportions. It does hunt smaller animals--but smaller animals to it are human size or less.
Name: Piranhadon (Elasmosaur-Snake)
Motivation: Eat
Critter Type: Fish
Attributes: Str 18, Dex 6, Con 4, Int -1, Per 3, Will 3
Ability Scores: Muscle 34, Combat 16, Brains 9,
Life Points: 100
Drama Points: 0-4
Special Abilities: Increased Life Points, Animal Intelligence, Animal Communication, Armor Value 9, Armor Value (1/2 Size) (Skin), Scent Tracking, Amphibious, Lateral Line, Watery Skin, Vast Size (-5 Dodge and Stealth, +60 Life Points, +1 Base Damage)
Name - Score - Damage - Notes
Bite - 16 - 76 - Slash/Stab
Tail Slap – 16 – 66 – Bash
This sea monster is as voracious as its namesake is reputed to be. Generally, the largest of these creatures are the females--the males reaching only half the size or less. They are able to breathe air in poor water conditions--and even haul themselves up on land, usually to be cleaned by shorebirds.
Name: Pteranodon
Motivation: Eat
Critter Type: Pterrosaur
Attributes: Str 6, Dex 6, Con 4, Int -1, Per 5, Will 3
Ability Scores: Muscle 18, Combat 14, Brains 10,
Life Points: 60
Drama Points: 0-2
Special Abilities: Increased Life Points, Animal Intelligence, Animal Communication, Armor Value 5, Large Size (-1 Dodge and Stealth, +10 Life Points), Flight, Increased Flight Speed +20, Quadruped, Hollow bones
Name - Score - Damage - Notes
Bite - 14 - 15 - Slash/Stab
Claw - 14 - 18 - Slash/Stab
Grab - 16 - None - Grabs Target
The fish-eagles of the underground lost worlds, these pterosaurs are devilish in their temperament.
Name: Teratornis
Motivation: Scavange
Critter Type: Bird
Attributes: Str 2, Dex 5, Con 3, Int 1, Per 5, Will 3
Ability Scores: Muscle 10, Combat 13, Brains 12,
Life Points: 50
Drama Points: 0-3
Special Abilities: Increased Life Points, Animal Intelligence, Animal Communication, Flight, Increased Flight Speed +20, Hollow bones
Name - Score - Damage - Notes
Peck - 13 - 9 - Slash/Stab
Claw - 13 - 12 - Slash/Stab
Terratornis, or Terror Birds, are subordinate to the Pterosaurs, but able to feed on larger prey than them. They are eagles as tall as a man and view humans as a possible food item.
Name: Ramphorynchus (non-Jungle Pterosaur)
Motivation: Eat, Sleep, Make little Dinosaurs
Critter Type: Pterosaur
Attributes: Str 2, Dex 4, Con 2, Int -1, Per 4, Will 2
Ability Scores: Muscle 10, Combat 12, Brains 10,
Life Points: 8
Drama Points: 0-1
Special Abilities: Armor value 2, Flight (4-point) 2, Quadruped, Hollow bones, Small Size 1 (Reduced Fall Damage 1/2, 1/2 Damage dealt, Reduced Life Point. Ranged attacks are at a -1 penalty against the character. Add +3 to Stealth Tasks and +1 to hit normal targets)
Name - Score - Damage - Notes
Bite - 12 - 4 - Slash/Stab
Small pterosaurs that occasionally swarm weak or injured humans.
Name: Archaeopterix
Motivation: Eat, Sleep, Make little Birds
Critter Type: Bird-Dinosaur
Attributes: Str 1, Dex 6, Con 2, Int 2, Per 4, Will 2
Ability Scores: Muscle 8, Combat 14, Brains 12,
Life Points: 7
Drama Points: 0-2
Special Abilities: Flight, Battery Teeth, Hollow Bones, Acute Senses (Sight, Smell), Small Size 2 (Reduce the damage of falls and the characters hand to hand attacks to 1/10 normal. Reduce Life Points Ranged attacks are a -4 penalty; close combat attacks are at -1, +5 to Stealth Tasks, +2 to hit normal-sized targets)
Name - Score - Damage - Notes
Bite - 14 - 3 - Slash/Stab
Or any other primitive bird that lives in said jungles. Usually a target more than anything else.
Name: Triceratops/Styracosaurus (Ferrucutus)
Motivation: Eat, Defend Territory
Critter Type: Dinosaur
Attributes: Str 16, Dex 4, Con 5, Int 1, Per 3, Will 4
Ability Scores: Muscle 36, Combat 16, Brains 10,
Life Points: 194
Drama Points: 0-3
Special Abilities: Armor Value 16 (20 Shield), Quadruped, Battery Teeth, Alternate Primary Sense (Smell), Increased Size 3 (-4 Dodge, +2 to targeted attacks against it)
Name - Score - Damage - Notes
Gore – 16 - 72 – Slash/Stab
Trample – 19 – 95 – Bash
Bite – 15 – 64 – Slash/Stab, AP
A ceratopsian without many large horns, it can use the protrusions on its head to ram foes without worrying about cracking its horn or shield. Like all animals, it will attempt a threat display before attacking in earnest. Usually.
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Dinosaur, Venatosaurus
“Utahraptor ostrommaysorum for Wikipedia” © Fred Wierum, accessed at his deviantArt page here
[The name that The World of Kong gave to the 2005 King Kong’s “raptors”, which is as good as any. After all, there’s no Utah or Dakota in most folks’ Pathfinder games, so Utahraptor or Dakotaraptor would seem weird. Despite the decidedly retro look of the Skull Island raptors, I’ve given my version feathers, because we know dromeosaurs had them. The CR was selected to be equivalent to the Bestiary’s suggestion to make “megaraptors” by giving a deinonychus the giant and advanced templates (and we know that real megaraptors weren’t dromeosaurs). The flavor text is inspired by World of Kong’s take on them as having a wolf-like social heirarchy.]
Dinosaur, Venatosaurus
CR 5 N Animal
This feathery biped has a long tail and each limb ends in an array of deadly looking claws.
Venatosauruses are sometimes called giant raptors, as they are the largest of the naturally occurring sickle-clawed dinosaurs. A single venatosaurus weighs as much as a grizzly bear and stretches to twenty feet long, and like their smaller kin are sometimes found in packs. Group hunting venatosauruses are often in pursuit of game the size of sauropods, and a venatosaurus pack will use ambushes and terrain to force such massive prey over cliffs and into ravines. When hunting smaller game, a venatosaurus will attempt to pull the prey to ground and then stand over it, buffeting it with its massive wings in order to keep it down until it stops struggling.
Venatosaurus social structure is similar to that of wolves—a single breeding pair directs the movement of the pack, and many of the pack’s members are siblings of multiple generations. Fights for dominance are rare, and when they do occur are more likely to involve posturing and threat displays than direct violence. The young are cared for extensively, with multiple pack members feeding and grooming young chicks. A venatosaurus pack has extensive dietary requirements, so is frequently on the move, ranging over a wide territory.
A venatosaurus animal companion is treated as a typical dinosaur (deinonychus, velociraptor) animal companion.
Venatosaurus CR 5
XP 1,600
N Large animal
Init +7; Senses low-light vision, Perception +14, scent
Defense
AC 18, touch 13, flat-footed 14 (-1 size, +3 Dex, +5 natural, +1 dodge)
hp 59 (7d8+28)
Fort +9, Ref +8, Will +5
Offense
Speed 60 ft.
Melee 2 talons +8 (2d6+4), 2 claws +8 (1d6+4), bite +8 (1d8+4)
Space 10 ft.; Reach 10 ft.
Special Attacks mantle, pounce, tripping rend
Statistics
Str 19, Dex 17, Con 19, Int 2, Wis 12, Cha 14
Base Atk +5; CMB +10; CMD 23
Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will
Skills Acrobatics +16 (+28 jumping), Perception +14, Stealth +13; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
Ecology
Environment warm forests and plains
Organization solitary, pair or pack (3-12)
Treasure none
Special Abilities
Mantle (Ex) A creature that attempts to stand from prone in a venatosaurus’ reach must succeed a combat maneuver check against the ventatosaurus’ CMD. If it fails, it cannot stand up that round.
Tripping Rend (Ex) If a venatosaurus hits the same opponent with three or more natural attacks in the same round, it can make a trip attempt against that opponent as a free action without provoking an attack of opportunity.
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