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#why does it not get easier
magbeth · 11 months
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totk mononoke this, totk castle in the sky that. you are all missing the REAL vision (totk nausicaa of the valley of the wind)
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mattodore · 2 months
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the boy
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musubiki · 7 months
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magic breaker
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owlf45 · 3 months
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i try not to waste my breath complaining about fic bc its all wish fulfillment and it's none of my business to be judgy. Still, if I have to read one more summary— "blorbo's friends in canon SUCK (bc of a disagreement/mistake/flaw), so blorbo finds the people who REALLY care about them (antagonists that believe in eugenics/slurs/feudalism/terrorism with 0 growth)" and I'm gonna eat nails. like. ok. you drew the line at the Friends Bickering but the bigotry's okay. It adds flavor, even
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jasontoddenthusiastt · 2 months
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The compelling thing about Jason as a character is that I never doubted that he cared about the world just because there weren’t panels of him being overly zealous about “restorative community care”
I’m not coming after anyone who wants to see that kind of stuff, but I do think seeking | that | as confirmation that Jason cares about the world is pretty narrow
#shoving an arc like that into his comics to “show he cares about people”#after having him repeatedly say things like “nothing I ever did was for good. it was all just selfish anger” in recent comics#would be the final nail in the “see! he's redeeming himself! he CAN be likable!” coffin (pathetic)#it's literally what his antis have been suggesting would make his character “so much better”#kelseethe#see also: “people would have a hard time knowing whether Jason loves them”#why did he gift Thomas' watch to Bruce all those years later + possibly even after utrh happened#why is he always silently forgiving the shitty treatment from his family almost like he wants to maintain some sort of relationship w/ them#as for “showing that he cares about the world”#the most obvious “evidence” is right there#why would he continue to fight tooth and nail to have a place in Gotham as a vigilante#both warding off and enduring harassment after harassment from Bruce while hearing the same message every time#“hey. you're doing this to yourself. you can make it all go away if you just do as I say and quit for good.”#“you'll even get to be my son again”#it’s not like he gets recognition/praise for doing what he does either unlike Bruce Dick or Tim#what could possibly be in it for him#wouldn't it be that much easier to “not give a crap about the world” on a beach in Capri instead of in the Gotham sewers every month#anyway Jason should decapitate rapists and poison more child traffickers and not cry about it five seconds after
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fromtheseventhhell · 8 months
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Do you ever think about how Arya being left-handed most likely had an impact on her needlework and other tasks? And how she needed special attention not only because she wasn't as naturally gifted as her sister but because the way she was being taught fundamentally didn't work for her? And how instead of being given the attention she needed she was instead held to an unfair standard by her teacher and used as a measure for bad behavior? And how this all impacted her self-esteem and her views on being a Lady?
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presiding · 4 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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sinfuego · 15 days
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Tbh, nothing has made me sympathize more with Kipperlilly Copperkettle than her anger issues.
Cause anger is an emotion we feel when we're missing something. When we need something and can't get it. It's a balm to make us feel better when things don't go our way.
When things aren't fair.
#d20#dimension 20#d20 fantasy high#fantasy high junior year#d20 spoilers#fhjy#fantasy high spoilers#of course just cause you feel like things are unfair doesnt mean they actually are#and the reason why its an anger issue is cause the anger has befome detrimental#its warped from being somethjng to comfort you when you feel powerless to a tool you use against others when you fedl slighted#part of why anger issues are so hard to overcome is cause of how good it feels in the moment#even if you feel terrible guilt afterwards#the catharsis of releasing anger can be such a relief#that you dont even realise youve started looking for reasons to be angry#youre listing things that are terrible with the world just so you can feel better by getting angry at them#things like capitalism and people who bullied you and how your boss is a terrible racist#things that everyone can get angry over#until they get more personal and warps your judgment#“my boss called a group of immigrant a bunch of racial slurs” “his secretary was there too she can back me up”#“when i brought it up with her she says she wasnt payjng attention or something” “shes peobably racist too and thats why he hired her”#it becomes easier to make jumps like that instead of giving people the benefit of the doubt#easier to justify your anger with the smallest slights#until youre yelling at a pedestrian whe. you almost ran them over#“sure it was a red light but they shouldve paid attention and seen me coming too”#anyways this is all to say kipperlilly probably has some issues to deal with#idk if shes actually behind this plot or if shes being manipulated#doesmt stop her from being a total dick tho#but it does make me a little more sympathetic to her
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quinn-pop · 8 months
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the sequel to “kirby, i’m poly”
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kirby is autistic !! yippee !!!!
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i3utterflyeffect · 2 months
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What if the way Mango learns is that Dark tells him? And thinks it a normal thing to admit to? Like "oh yeah, I turned my creator into a stick figure so I could kill him, and I also stabbed the kids he adopted in front of him because I wanted to suffer as much as possible. Apparently they all ended up getting brought back though." Or something along those lines where it is clear who he's talking about.
MAN. i feel like King would just break from being told that casually.
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sysig · 8 months
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Care for your sparring partner (Patreon)
Bonus:
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#Doodles#Wander Over Yonder#Commander Peepers#Sylvia#Wander#Everyone asking Peepers questions that just skirt that line: The Series lol#Shoutout to Autumn for directing my attention this way and encouraging my brain to think about this A Lot lol#Drawing Peepers sliding around 'cause he just throws himself into everything ✨ That's it that's the whole thought lol#I haven't worn a binder for long enough to lose my breath so apologies if this isn't quite how it goes but y'know - *gestures at The Vibe*#He would overwork himself to the point of nearly passing out if it meant he could keep fighting the way he wants to pfft#Sylvia's rough and tumblr and she can be mean but even she won't kick him while he's down! Mom friend activate haha#She's grown a lot <3#Also getting a bit easier to draw her >:3c She does have a fun design :D#Her mouth is the most fun haha ♪ It really reminds me of Moomin! Cute cutout shape :3#''Why are you fighting with like five coats on'' ''Dysphoria'' ''Ah''#Notice how he covers his chest when she brings up his ''tank top'' ♪ She just goes on giving him a lecture and he's like ''Did she notice''#She didn't lol especially if that bonus is any indication#Weeks/Months/Years later and she's just like ''So that time we were fighting he was- He wasn't- :0000'' Lol#Bonus Wander brushing her comb ♪ Gotta take care of his best friend/steed! Probably just knocking the dust and dirt off haha#Their discussion would probably be silly hehe you know he'd ask and then /she'd/ ask#''Did you know??'' ''I don't make it my business to pry into other's personal matters-'' ''First of all that's not even a little bit true''#It's just all about respecting boundaries! All the way around :) Respect the sanctity of the relationship whether it's friendly or combative
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starlitcrows · 2 years
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infinite dream.
[fic here]
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just-an-enby-lemon · 3 months
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HC that Chester and Norris also don't kow who Augustus is. Both or one of them might think is Jonah, but they don't really know. They never actually heard Jonah, Is a new voice and even if Jon knew everything once is hard to think inside a computer even less to remember all that information. They are just trapped in barely existence in a Windows NT with someone who might or not be their biggest enemy and if someone were to check the secret notes encrypted in the accient notes app they would find a weird conspiracy board over "who is here with us".
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ruporas · 11 months
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This is kinda a weird question, but how do you simplify your designs for vash and wolfwood (specifically their clothes and hair?) I’m trying to get better at drawing them and I love how you stylize them!
not a weird question at all!! i kind of try to stay true to nightow's design, so i don't think i'm simplifying a whole bunch, but i'll talk about how i got comfortable drawing them.
i tackled their designs by just referencing a lot. with trimax vw, i just started copy + pasting pages from the manga onto a slideshow and staring at it vehemently whenever i wanted to draw them, SPECIFICALLY vash. and for trimax vash, if you want to stay true to the arcs/outfit changes, that's something you have to note because vash has 4 main different outfits throughout the manga.
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for me, my vw usually takes place after the leonef arc, so that's the vash outfit i reference. i recommend going through the specific arc of the vash you want to draw and gathering a whole bunch of pic references into a slide or compiling it on an imageboard, it'll help a ton once you get the general gist of it down!! nightow will draw things differently too though so don't feel too boggled by the references and focus on making things comfortable for yourself. here's an example slideshow of vash from the first arc
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wolfwood is pretty shaped and has a straightforward design... if you can simplify a black suit, you got wolfwood down to the t. this is my single slideshow of wolfwood for his outfit. i also like to just study his body language because it's kind of peculiar
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his shoes are dress shoes with laces and got a pointed tip to them! i'd look up real dress shoes to reference from, it's like the same thing
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in regards to their hair... there are some days where i'm comfortable drawing their hair and then others where i collapse and die for my efforts. they both are just spikes ultimately... i try to keep true to how nightow draws it, but with vash's hair, sometimes i make it a bit swooshy because it feels better naturally to me. this isn't necessarily a guide but here's a headshot and some notes of what i try to keep consistently in my drawings of them.
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for stampede, the designs themselves are super simplified aside from vash's prosthetic arm. when i was learning to draw the tristamp designs, i reference this doc a lot! it's very helpful, i think i generally stay pretty true to stampede's original design aside from wolfwood's hair. here's a headshot for them too
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but yeah!! i think that's all i can say on that, i hope it was helpful and i wish you luck on figuring out how to draw them!! after repeatedly doing it, it will get easier 👍
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randomminty · 11 months
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Wadermelin duo
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puppyeared · 2 years
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theyre talking about minecraft
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