I just found the first french edition of the GO book! (1995!) And the cover is way nicer than the actual version!
I wonder who inspire the designs for our ineffable husbands! Crowley has horns, widow's peak hair and is (litteraly) smoking! and Azi is a twink with glasses! XD
In the back their is even a line about the infamous "soon-to-be-made american movie!" XD
Now some rambling in french:
J'adore vraiment ce design de couverture! Bien plus que celle rouge actuelle toute moche. Je trouve même qu'il y a un petit coté steampunk! J'adore leur look général à tous les 2 même si je suis pas fan de leur coiffure! Et puis Crowley qui fume! Non! (même si je sais qu'il y a des partisans! ^^) Aziraphale me rappelle quelqu'un mais je sais pas qui???
Le coup du "bientôt adapté au cinéma"! Je me demande quand ils ont su que ça se ferait pas par rapport à l'impression du livre! Et quand je pense à ce qu'aurait pu être ce film je sais pas si je dois en rire ou en pleurer! XD
La traduction est un peu différente de celle d'aujourd'hui (genre Warlock s'appelle Abbandon, alors que celle d'ajd c'est Seth) certaines phrases et descriptions sont tournées autrement, c'est fun de comparer ^^ (maintenant il faut que je trouve l'édition de 99 avec l’espèce de dragon/chimère)
@bucky1984 on a vite-fait parlé sur mon post de la couverture actuelle, t'en penses quoi de celle là?
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First OC for the Liam & Co Universe
Name: Arsinoe J. Lamirande-Brindamour
Species: Human (has the smallest hint of angel blood)
Birthday: October 17th
Age: 249 (chronologically), between 25 and 31 (biologically)
Sexuality: Heteroromantic demisexual
Occupation: Travelling merchant, fortune-teller (formerly), painter
Abilities: As a wielder of cleromancy, she can predict the future through sortition in which the outcome is determined by means that would normally be considered random. Arsinoe has the power to perceive and communicate with the spirits of death through her reception to higher energies that they vibrate. She can use telekinesis, the ability to move objects at a perceived distance without physical contact. Her mother taught her how to wield apotropaic magic, which is meticulously designed to deflect and repel all manner of harm, misfortune, and other malevolent influences. As a result of nothingness manipulation, she can control the essence of oblivion, negate energy, and simply make things disappear. She tries not to use this power very often because of an unfortunate incident that she refuses to talk about. She’s unable to feel physical pain and she can survive without the need for bodily resources. She only requires certain bodily resources such as food and water when she’s feeling physically and/or mentally exhausted.
Personality: Arsinoe possesses quite the fascinating imagination, using it to solve various problems that come her way and sharing innovative ideas with others. As an emotionally intelligent individual, she’s capable of handling interpersonal relationships judiciously and empathetically. She can manage her own emotions in ways that allow her to understand others, relieve stress, communicate effectively, overcome challenges, and defuse conflict. She often shows her consideration and regards towards those she deeply cares about by uplifting their safety, treating them with kindness, and listening to their struggles. Arsinoe has a readiness to lend a helping hand for those who truly need it and is willing to see the good qualities that others possess. She's trustworthy and open-minded, which makes her a comforting person to rely on. She takes pride in her profession as a merchant and painter, ensuring that no negative thought hinders her hard-working performance. Arsinoe is naturally inquisitive and has a genuine thirst for knowledge surrounding topics that she's interested in. She isn’t afraid to tell people off when they’re rudely bothering or interrupting her and/or they said something that was genuinely offensive.
She can be quite forgetful, which makes recalling specific things difficult and frustrating. She can also be impatient, but she tries her best to control her easily provoked tendencies and be more tolerable towards certain people and situations. She doesn’t have the greatest confidence and self-esteem due to feeling like an outsider, a nobody lost in a world greater than herself. She usually feels out-of-touch with other people due to her shyness and mild anxiety, and the feeling of rampant loneliness. She has palpable trust issues around those unfamiliar to her and is on high alert for any potential danger. Arsinoe is quite sensitive, but is sometimes afraid to show that because the children of her birth town used that trait to ostracise her. She desperately tries to be optimistic, but ends up being cynical half of the time due to personal experiences that she tries to avoid talking about. She often lies about her past because she doesn’t want to be taken advantage of and she struggles to trust people.
Likes: Collecting antiques that grab her attention, painting, stargazing, the design of airships, the wonderful sound of nature, overcast weather, psychology, flora and fauna, undisturbed silence, and open country.
Dislikes: Strong winds, alcohol, feeling abandoned and socially detached from others, cold and wet weather, shattering glass, ignorance, thieves, vandalism, insect bites, and early morning.
Equipment: A pair of 20-faced die, a lucky rabbit’s foot, a handcrafted wand made from a yew branch, first aid kit, Pattern 1861 Enfield musketoon, a stolen cutlass, a brass astronomer’s telescope, her reading glasses, traveller’s backpack with camping equipment, books, and certain exotic items, and her caravan.
Physical and outfit appearance: She’s approximately 5' 8” (172.72 cm) and has a mesomorphic pear-shaped body with a fairly defined waist, and upper thighs and arms that carry some weight. Arsinoe has porcelain skin with silvery pink stretch marks on her upper arms, tummy, and hips. She has greyish-blue eyes and long, thick, curly copper red hair that’s often tied into a low ponytail, but it’s occasionally braided.
She is often seen with a pair of goggles with smoky green lenses and a black leather strap. Her goggles are made from polished, sturdy bronze with gilt-brass embellishments. She wears a medium-sized shawl with a gradient of hopbush, bismarck, and gulf stream, and it’s adorned with golden embroidery. There are two hippogryphs in a heraldic stance that are above three thin lines near the end of the shawl. Her main outfit consists of a linen Roman coffee waistcoat with avant-garde bronze and silver shapes, a sea nymph chiffon blouse with a collar and puff sleeves, black fish-net stockings, and a taupe tactical belt and wide-brimmed hat. She is also seen wearing denim dungarees that have been dyed falcon or trousers of a similar hue that are both tucked into her eclipse boots. She carries two masquerade masks: the first one is a ventaglio mask of shimmering bone-white, glacier blue, and trendy pink with golden rose on the right side; and the second one is shaped similarly to a medieval plague doctor’s mask, but it’s decorated with dyed gold and lavender balsamic blooms. She wears two sparkling beaded bracelets on her right wrist and cluster earrings with a triangular base with opal and rose quartz grouped together. She wears a luminescent nazar around her neck in order to ward off any potential evils and it’s in the style of a hibiscus bolo tie.
Family:
Unnamed angel ancestor
Pherenike (mother)
Hunfrid Lamirande-Brindamour (father)
Agamemnon Lamirande-Brindamour (twin brother)
Giselmund Lamirande-Brindamour (brother)
Ganymede Lamirande-Brindamour (brother)
Neoptolemus Lamirande-Brindamour (brother)
Ricmod Lamirande-Brindamour (brother)
Deianeira Lamirande-Brindamour (sister)
Praxidike Lamirande-Brindamour (sister)
Herleva Lamirande-Brindamour (sister)
Terpsichore Lamirande-Brindamour (sister)
Kriemhild Lamirande-Brindamour (sister)
Ermendrud Lamirande-Brindamour (sister)
Callirrhoe D'Agincourt (familiar, adoptive daughter)
Aretztikapha (child)
Biography: On October 17th, she was born during a hunter’s moon and into a dysfunctional family. Her mother, Pherenike, was a mysterious hermit with animancy abilities and her father, Hunfrid, was the only known surviving crew member of a deadly airship crash and resorted to alcohol to cope with his trauma. Hunfrid would later die from an incident Arsinoe refuses to talk about and potential alcohol poisoning. Pherenike abandoned Arsinoe and her siblings after she taught them how to control and utilise their unique magical abilities. Before her mother left, she warned Arsinoe of a prophecy and that not all of her abilities had been sufficiently awakened. She and her siblings were left to fend for themselves and grow accustomed to their new circumstances. She struggled to make friends as they either abandoned her or died from natural or unnatural causes, which affected her optimism and the ability to trust others. Arsinoe had a healthy relationship with most of her siblings, but she hated Neoptolemus and Kriemhild for reasons she doesn’t want to talk about. Unfortunately, Agamemnon, Praxidike, Deianeira, Ermendrud, and Ricmod would mysteriously die in their sleep or suffer horrible diseases. She was distraught by their sudden losses, but she eventually learned how to move on and accept their deaths. Those who did survive would later become alchemists, entertainers, globetrotters, and criminals. At first, she took advantage of her cleromancy skills and became a fortune-teller, but eventually stopped because she didn’t want to be associated with the wrong people. After many years, she would eventually become a nomadic merchant who sold her paintings and exotic items with those who were interested. Arsinoe originated from Laugarvatn, but decided to move into Arcastein for specific reasons: (1) to let go of her past; (2) her fascination with airships; (3) views the area as strangely comforting; and (4) she believed that it’ll make her life as a travelling merchant easier. During her trip to Arcastein, she came across a half-mermaid half-lamia teenage girl who was wearing a dirty, ruffled dress. She saw a reflection of herself in the teenage girl and originally made her a familiar, giving her the name of Callirrhoe D'Agincourt. However, Arsinoe would later raise her as a legitimate daughter, but something began to follow her in secret.
@ask-liam-and-co
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