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hollownoire · 5 days
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Got to make those 3 spellslots count...
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hollownoire · 9 days
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I made a ko-fi!
If you'd like to see more from me you can show your support by either donating to or sharing my ko-fi page ^w^ I'll be posting unique content there for supporters to get access to (One time payment of $3 minimum, any support past that whether it be a monthly donation or a donation higher than the minimum is purely optional). Anything helps, as donations will contribute towards my living expenses and support my future creative endeavors. (I would be able to afford to focus more of my time towards my artwork, whether it be drawing/painting, game dev, music production, filmmaking, or YouTube/possibly streaming. It would just make doing anything more feasible to sustain on my end).
Even if you just follow my page without donating there will be good stuff there to check out for free, (consisting mainly of assets for DnD related things like magic items, token assets/markers, maps, templates, but also stuff like art guides or templates I might make). You can also find updates on what I'm up to there that you might not find anywhere else.
Thank you all very much for your love and support. I've finally been able to show myself that I can actually accomplish things I never thought I would, especially as someone who's disabled and cannot work a conventional job.
You all helped me see that I'm more than whatever I thought I was, and that...maybe I can reach the point where I can support my roommates better and improve life for the three of us. Without those two I'd be homeless, or worse, and....well...
I just want to be able to give back to them and all of you. Your kindness and friendships mean the world to me. Thank you again. Take care.
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hollownoire · 15 days
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A small warlock for your troubles
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hollownoire · 17 days
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Shoutout to the bastard of bastards minor villain in our DnD game, "Wail", lieutenant of the War-Bloods (Old Art)
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hollownoire · 19 days
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:>
How did this happen?!
This is amazing!! Thank you all so much for the love and support!! ✨✨
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hollownoire · 20 days
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Not many people will see your struggle, but you don't need permission from the eyes of others for you to live.
Let the grand graces give way to small ones. Carve a piece big enough for your plate and enjoy every bite. I mean really enjoy every bite. Texture, taste, every herb and spice that you can find in your pantry. All of these small pieces of you. Love them. Love them because they're yours. They're yours and no one else's.
Know that you don't need to do anything to be loved. I may just be a username to some of you, a random small artist to others, maybe even an acquaintance, a friend, a partner. Maybe I may just be the thing that grabs your attention for a few moments.
But you're all more to me than I ever could have thought. You're life. You're life! You have a favorite food! A favorite color!
All of the quiet parts of you are beautiful. Every thing you wish people would ask you, every detail you wish wouldn't go unnoticed. The death that is avoiding/accepting the fear of being seen or heard or known or loved is not worth what makes you you.
I'm proud of you. I'm so, so, so proud of you.
I'd give you everything if I could. I want to. God knows I want to.
Let this be our quiet celebration between us. You're going to do great things and make so many people happy just by being who you are. Even if it's hard to feel.
People love you. People will love you. People have loved you. You deserve love. You matter. Your thoughts matter. Your likes and dislikes matter. Your dreams matter. Your favorite color matters. Your favorite animal matters.
I see you, and I always will. Everyone who sees this. I'll hold all of you innumerable in my thoughts always.
I love you.
Take care of yourself, okay?
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hollownoire · 20 days
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My autism superpower is posting something in general chat and getting no reply
Get lonely > Find something to talk about > Get excited > Infodump > Silence > Repeat
Brightside: I'm unmasking I guess
Downside: Infodump social assassination
Hhhhhh
4 equally inept women in my head run around a small office with paper and fire flying everywhere every time I talk with someone now
Half of this is mildly funny in a vacuum but the other half is cripplingly lonely. Almost every social interaction I have now I'm just expecting to scare people off and I gotta be honest it's starting to hurt a tad
Even just explicate annoyance or hate would be better than silence
I hate feeling like every conversation is a test and failure means a sniper blows my head off from 1000 yards away
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hollownoire · 21 days
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hollownoire · 21 days
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Sleep after having insomnia until 5am hits different
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hollownoire · 27 days
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Older, lighter themed drawing of my DnD character Corvus.
Might honestly go back to the platinum white hair sometime...especially if their current character arc winds up with them being purified of their warlock patron's corruption...
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hollownoire · 1 month
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Double tapping that shit cause I just spent 4 hours (Maybe more, dude I feel like I've been in here for days) typing all of that up.
I don't know, I'm proud of myself and pants-soakingly excited for the future, cause this could very well be the start of my art career, truly.
I've put so much work into this passion of mine. Trying to find my voice, to reach people through this ether, I hope there are people out there who can be inspired to pursue the shit they love if some random gay dipshit is taking a crack at it after years of fumbling around.
Do what you want, make the rules work for you, be happy and don't wait for it to come to you. There's a reason why there's a "Thrill of the hunt".
Fingers crossed!!!
Current W.I.P's and Future Plans! Exciting Shit!
A lot of ya'll may have noticed I've been kind of quiet or otherwise preoccupied lately, and that's because there's a ton of really exciting stuff I'm currently working on! :3
There's a lot I wanna share, so for those of you who are interested this post is gonna go over all of the stuff I've been doing lately, a glimpse at what things might look like for me down the line.
TL:DR : Taking art more seriously, tons of art studies and practice, just finished moving, drawing projects and W.I.P's, working on making a YouTube channel and picking up filmmaking?!?!?!?!
So, a bit ago I set off to do this 30 day "learn to draw" practice/routine/program thing by Marc Brunet on YouTube.
youtube
I picked it up because I've felt like I lacked a lot of knowledge regarding space and perspective that you'd typically learn practicing the fundamentals of art. I understood that I needed to make things look three dimensional, and had the smallest grasp on how to do that, but the core understanding and experience was something I lacked.
For anyone trying to learn how to draw, I highly recommend checking out this video and giving it a go! I'm not going to go over every single day's exercise I did, partly because I didn't actually finish the whole program... (There's so much to do lately hnngn)
But, I made this thing! Tada!
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I'm also delving into making my first drawing timelapses in clip studio with these next couple of projects I'm currently working on...
One of them being a commission for a friend's DnD character, a sort of gambler themed vigilante called "Vermillion" that was made for my DnD setting, Benediction. Here's the progress I have so far on our resident card-thrower:
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...Neat, right? This drawing was one of the most recent ones where I'm really trying to challenge myself with perspective, foreshortening, and composition work. I've fallen in love with painting and you'll most likely see it as a permanent addition to my art style.
A lot of that is thanks to Bluebiscuits, who's art style has been a massive inspiration to mine for a very long time. Their art guides have been invaluable to my creative growth, and they deserve all of the support they could possibly get.
They have a patreon, so maybe check that out if you're interested in their work. :>
The other big project I'm working on is actually design work for a very important character I'm making. This is tied into the potentiality of YouTube and all that would entail, so bare with me for this next part.
It's a kind of...mascot, of sorts. An evolution of my avatar(s) that I've been fucking with on and off for years at this point. It's kind of important to get that nailed down, because...well, it's the first thing people are gonna see when they check out my stuff, so, I needed to make a "face" for my art.
Especially if I want to do YouTube. Which...I do! I've wanted to have a creative outlet like that for a while. I have tons of things to say and share, and a lot of it would probably be best off in video format.
Plus, then I get to have an excuse to design an eldritch girl-thing to be on screen and talk for me. Yeah, the second project is a RantSona. I mean...it's more than just a rantsona, but this design has been workshopped to be used for that...while also doing other important things! Like being a hot eldritch horror-lady generally. A suitable vessel for my creative endeavors >:3
Meet "Hollow", or, I guess the early blueprints of Hollow. Hollow-to-be if you will:
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Presto! What will most likely end up being my..."Mascot"? My avatar...thing. Me. Me but way cooler.
On the side there you can see some early attempts at making a good "talking mouth", all of which....didn't...look great. Mouths are hard it turns out! Even harder when you're making a puppet for entertainment purposes.
One day, one day there will be a marketable Hollow plush. One day.
I still have tons of work to do, I mean, look at this shit:
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I have a lot to do. That drawing up there is the result of like...over a couple of weeks of design-work, reference gathering, and notetaking.
Which you cant get a little looksie at down here:
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This was the early framework for giving myself direction. Haven't really ever done something like this for an art project, so it's been really damn cool seeing where it's led me. I'm definitely going to be using this kind of "set up" going forward for my creative endeavors.
In a way it feels like all of my progress so far was put to the test. I buckled the fuck up and really started trying to chisel at something...big. I made myself a work schedule, a posting schedule, and am (trying) to wake up at 9:00 every day to squeeze in as much time as possible.
I'm getting side-tracked, but, yeah! Framework! Moodboards! Milanote:
Milanote is actually fucking GOATED, I'd be absolutely crippled trying to make this project work without it's help. Those two little design sheets I made by hand in clip studio took honest to god days to make, when I could have used Milanote to just make a mood board...reference....thing...instead.
I ended up doing that regardless, cause I needed to make a vibe board to refer to during the building of Hollow's outfit/body design, which is also the stage I'm currently on in the whole process.
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Literally all of it is just drag-and-drop. I didn't even need to download all of these images, cause Milanote just lets you drag an image off of a website and shove it in that bitch all easy-like. It's incredible.
You can add text, links, images, yadda yadda yadda, this sounds like a sponsorship but I am in fact just sharing the gospel of this unit of a website. It's good, it might help you, check it out? Do whatever you want.
Anyway, after making a good enough pool of references I started working on Hollow's body/outfit. I'm extra, so I wanted something eye-catching that won't...hopefully...be too distracting in a video. I mean...well, if its distracting in a bad way. I do like having eyes on me, after all. ;]
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I've been rambling, so I'm going to try to be more concise from this point onward.
In order to really nail the character design I need to communicate the important bits effectively. That means a strong silhouette, shape language, design, and conveying the character properly. I mean, I'm trying to make an eldritch horror girl, here, if you can't tell that on first glance I did something wrong.
In summary, I gave myself six dummies to practice on. Using my candy pile on milanote I pick and choose various elements from designs I like and incorporate them into my own while keeping in mind the important elements I listed in my outline from earlier.
Ideally, by the time the sixth is finished, I'll have a good idea of what I like and don't like about each one, and can compile all of that into a "Pre-final draft" where I put it alllll together :3
The main thing is I'm trying to make her clothing look like it's a part of her. Kind of organic. Able to be changed at her will, her skin, basically. So there's lots of carapaces and warframe-like skin material there.
I'm very pleased with how it's going so far. Even just the second iteration looks fuckin' fantastic imo. Very Arrancar/Vasto Lorde (From Bleach). Good shit.
That's basically it. I probably skimmed over a lot of stuff, but at this point the caffeine and vyvanse is wearing off, and I'm crashinnnggg.
Before I go, the film I'm making. Yeah, so I needed practice learning a video editing software, especially if I was going to fuck around with a rantsona, so I've been editing a ton of Lethal Company footage I've saved over...quite a long damn time.
I wanted to do something a little bit more on-theme with me, my aesthetic, and the shit I want to do in the future, rather than just mash a bunch of "hehe funnies" together and call it a day. There will still be some of that, it is lethal company after all, but I wanted to be a little bit more dramatic than that...
The result is a meta-ey surreal analog horror style experience with some elements of an ARG. The primary premise is an artist's descent into madness, the game being "haunted", the power of belief, and artistic depictions of very real struggles I and many others have. Depression, isolation, loneliness, feelings of disconnection, and other things of that nature.
I find the contrast very fascinating. I've even reached out to several...oh god what's the word...? Music artist. Not musician. People who make digital music, like game OST's. Those.
I reached out to some people including a close friend of mine and "CAMMA", one of the folks who contributed to making the sound overhaul mod "Lethal Resonance" for lethal company, for permission to use music, or in my friend's case make original music for the film. (My sentence structure is falling apart, I'm so sorry I'm almost done).
Camma has a soundcloud, check it out and give them some support, their music makes my ears happy.
Okay. That's it. I don't currently have a set title for this short film yet, but I do have a placeholder (That may just end up being the actual title. I don't fucking know dude, dinner is still cooking.) that I'll leave you with,
"I am not me."
If anybody actually read all of that, congrats! You're now one of my favorite people. Take care of yourself <3
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hollownoire · 1 month
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Current W.I.P's and Future Plans! Exciting Shit!
A lot of ya'll may have noticed I've been kind of quiet or otherwise preoccupied lately, and that's because there's a ton of really exciting stuff I'm currently working on! :3
There's a lot I wanna share, so for those of you who are interested this post is gonna go over all of the stuff I've been doing lately, a glimpse at what things might look like for me down the line.
TL:DR : Taking art more seriously, tons of art studies and practice, just finished moving, drawing projects and W.I.P's, working on making a YouTube channel and picking up filmmaking?!?!?!?!
So, a bit ago I set off to do this 30 day "learn to draw" practice/routine/program thing by Marc Brunet on YouTube.
youtube
I picked it up because I've felt like I lacked a lot of knowledge regarding space and perspective that you'd typically learn practicing the fundamentals of art. I understood that I needed to make things look three dimensional, and had the smallest grasp on how to do that, but the core understanding and experience was something I lacked.
For anyone trying to learn how to draw, I highly recommend checking out this video and giving it a go! I'm not going to go over every single day's exercise I did, partly because I didn't actually finish the whole program... (There's so much to do lately hnngn)
But, I made this thing! Tada!
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I'm also delving into making my first drawing timelapses in clip studio with these next couple of projects I'm currently working on...
One of them being a commission for a friend's DnD character, a sort of gambler themed vigilante called "Vermillion" that was made for my DnD setting, Benediction. Here's the progress I have so far on our resident card-thrower:
Tumblr media Tumblr media Tumblr media
...Neat, right? This drawing was one of the most recent ones where I'm really trying to challenge myself with perspective, foreshortening, and composition work. I've fallen in love with painting and you'll most likely see it as a permanent addition to my art style.
A lot of that is thanks to Bluebiscuits, who's art style has been a massive inspiration to mine for a very long time. Their art guides have been invaluable to my creative growth, and they deserve all of the support they could possibly get.
They have a patreon, so maybe check that out if you're interested in their work. :>
The other big project I'm working on is actually design work for a very important character I'm making. This is tied into the potentiality of YouTube and all that would entail, so bare with me for this next part.
It's a kind of...mascot, of sorts. An evolution of my avatar(s) that I've been fucking with on and off for years at this point. It's kind of important to get that nailed down, because...well, it's the first thing people are gonna see when they check out my stuff, so, I needed to make a "face" for my art.
Especially if I want to do YouTube. Which...I do! I've wanted to have a creative outlet like that for a while. I have tons of things to say and share, and a lot of it would probably be best off in video format.
Plus, then I get to have an excuse to design an eldritch girl-thing to be on screen and talk for me. Yeah, the second project is a RantSona. I mean...it's more than just a rantsona, but this design has been workshopped to be used for that...while also doing other important things! Like being a hot eldritch horror-lady generally. A suitable vessel for my creative endeavors >:3
Meet "Hollow", or, I guess the early blueprints of Hollow. Hollow-to-be if you will:
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Presto! What will most likely end up being my..."Mascot"? My avatar...thing. Me. Me but way cooler.
On the side there you can see some early attempts at making a good "talking mouth", all of which....didn't...look great. Mouths are hard it turns out! Even harder when you're making a puppet for entertainment purposes.
One day, one day there will be a marketable Hollow plush. One day.
I still have tons of work to do, I mean, look at this shit:
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I have a lot to do. That drawing up there is the result of like...over a couple of weeks of design-work, reference gathering, and notetaking.
Which you cant get a little looksie at down here:
Tumblr media Tumblr media
This was the early framework for giving myself direction. Haven't really ever done something like this for an art project, so it's been really damn cool seeing where it's led me. I'm definitely going to be using this kind of "set up" going forward for my creative endeavors.
In a way it feels like all of my progress so far was put to the test. I buckled the fuck up and really started trying to chisel at something...big. I made myself a work schedule, a posting schedule, and am (trying) to wake up at 9:00 every day to squeeze in as much time as possible.
I'm getting side-tracked, but, yeah! Framework! Moodboards! Milanote:
Milanote is actually fucking GOATED, I'd be absolutely crippled trying to make this project work without it's help. Those two little design sheets I made by hand in clip studio took honest to god days to make, when I could have used Milanote to just make a mood board...reference....thing...instead.
I ended up doing that regardless, cause I needed to make a vibe board to refer to during the building of Hollow's outfit/body design, which is also the stage I'm currently on in the whole process.
Tumblr media
Literally all of it is just drag-and-drop. I didn't even need to download all of these images, cause Milanote just lets you drag an image off of a website and shove it in that bitch all easy-like. It's incredible.
You can add text, links, images, yadda yadda yadda, this sounds like a sponsorship but I am in fact just sharing the gospel of this unit of a website. It's good, it might help you, check it out? Do whatever you want.
Anyway, after making a good enough pool of references I started working on Hollow's body/outfit. I'm extra, so I wanted something eye-catching that won't...hopefully...be too distracting in a video. I mean...well, if its distracting in a bad way. I do like having eyes on me, after all. ;]
Tumblr media
I've been rambling, so I'm going to try to be more concise from this point onward.
In order to really nail the character design I need to communicate the important bits effectively. That means a strong silhouette, shape language, design, and conveying the character properly. I mean, I'm trying to make an eldritch horror girl, here, if you can't tell that on first glance I did something wrong.
In summary, I gave myself six dummies to practice on. Using my candy pile on milanote I pick and choose various elements from designs I like and incorporate them into my own while keeping in mind the important elements I listed in my outline from earlier.
Ideally, by the time the sixth is finished, I'll have a good idea of what I like and don't like about each one, and can compile all of that into a "Pre-final draft" where I put it alllll together :3
The main thing is I'm trying to make her clothing look like it's a part of her. Kind of organic. Able to be changed at her will, her skin, basically. So there's lots of carapaces and warframe-like skin material there.
I'm very pleased with how it's going so far. Even just the second iteration looks fuckin' fantastic imo. Very Arrancar/Vasto Lorde (From Bleach). Good shit.
That's basically it. I probably skimmed over a lot of stuff, but at this point the caffeine and vyvanse is wearing off, and I'm crashinnnggg.
Before I go, the film I'm making. Yeah, so I needed practice learning a video editing software, especially if I was going to fuck around with a rantsona, so I've been editing a ton of Lethal Company footage I've saved over...quite a long damn time.
I wanted to do something a little bit more on-theme with me, my aesthetic, and the shit I want to do in the future, rather than just mash a bunch of "hehe funnies" together and call it a day. There will still be some of that, it is lethal company after all, but I wanted to be a little bit more dramatic than that...
The result is a meta-ey surreal analog horror style experience with some elements of an ARG. The primary premise is an artist's descent into madness, the game being "haunted", the power of belief, and artistic depictions of very real struggles I and many others have. Depression, isolation, loneliness, feelings of disconnection, and other things of that nature.
I find the contrast very fascinating. I've even reached out to several...oh god what's the word...? Music artist. Not musician. People who make digital music, like game OST's. Those.
I reached out to some people including a close friend of mine and "CAMA", one of the folks who contributed to making the sound overhaul mod "Lethal Resonance" for lethal company, for permission to use music, or in my friend's case make original music for the film. (My sentence structure is falling apart, I'm so sorry I'm almost done).
Cama has a soundcloud, check it out and give them some support, their music makes my ears happy.
Okay. That's it. I don't currently have a set title for this short film yet, but I do have a placeholder (That may just end up being the actual title. I don't fucking know dude, dinner is still cooking.) that I'll leave you with,
"I am not me."
If anybody actually read all of that, congrats! You're now one of my favorite people. Take care of yourself <3
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hollownoire · 1 month
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“That’s why high school, or a crappy job, or any other restrictive circumstance can be dangerous: They make dreams too painful to bear. To avoid longing, we hunker down, wait, and resolve to just survive. Great art becomes a reminder of the art you want to be making, and of the gigantic world outside of your small, seemingly inescapable one. We hide from great things because they inspire us, and in this state, inspiration hurts.”
— One of the best articles I’ve ever read. Rookie Mag. By Spencer Tweedy. (via wildyork)
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hollownoire · 1 month
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The Cursed Automaton
[From the notes of the missing research group member.] "...The creature was discovered among the abandoned underground ruins. Presumably, it is a product of unknown technology and ritualistic magic of a deceased civilization, and the purpose of its usage remains a mystery. The type of metallic alloy covering the object's body could not be determined. It is forbidden for us to approach it, but some of the daredevils from the reconnaissance group disobeyed. They paid for it with their lives. What madness guided them? The creature does not exhibit primitive behavioral patterns and remains inactive most of the time (or at least it appears so to us), but it reacts to vibrations in the air, sensing everything around it from a considerable distance. In response to any intrusion, the object's behavior shifts to hostile-aggressive. This thing seems intelligent, but how is that possible? I'm slowly losing my mind. My head has been splitting since we descended into these damned ruins. I hear voices, but I don't understand what they're saying. This place wants to kill us all." [Adoptable link]
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hollownoire · 1 month
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Murkroi [oc] sketches Half-orc half-dunmer necromancer, the gloomiest one from the bunch
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hollownoire · 1 month
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[Polycoria is a pathological condition of the eye characterized by more than one pupillary opening in the iris.]
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hollownoire · 1 month
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[Polycoria is a pathological condition of the eye characterized by more than one pupillary opening in the iris.]
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