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#aesthetic about this scene and I can't explain it
y-rhywbeth2 · 2 days
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Something that makes Durge's myriad of possible physical appearances even more confusing to me (as in they can be literally anything):
Bhaal doesn't care at all about physical appearance, insofar as I can tell. He prefers to be perceived only as acts of death and murder - preferably you will never see him at all. You only see the brutal murder scenes and mutilated corpses of your companions left for you to find with the circle of tears painted in their blood on the wall to let you know he was there. Also he seems to have it in for horses because he can't resist killing them. He never manifests in any fashion at all if he can help it; temples at a minimum and out of sight; the religious garb of his followers hides their faces and unique identifying features...
in the Time of Troubles he paid no attention whatsoever to what kind of mortals he hijacked as avatars. He just grabbed them, ran them into the ground, stabbed some people with the broken bones towards the end, then jumped to the next one. I imagine he doesn't actually see mortal bodies as anything but sinewy sacks of fluid: deaths that haven't happened yet.
So imagining Bhaal trying to actually design a creature with an appearance... it was probably an interesting experience considering Bhaal simply does not seem to care about this nonsense. His concept of beauty involves a dead lump of meat that's been severed from life in a creative fashion, his aesthetics are going to be... hmm.
1. So option one: Copy-pasting his original mortal form makes the most sense to me if Bhaal chose their appearance himself, although that would lock Durge into human, which isn't the case... unless Durge actually modified themselves with magic sometime between birth and getting amnesia and they were born an (presumably amab) human. 2. Did he recycle the appearance of one of his previous Bhaalspawn? Except that doesn't work because they can be dragonborn, since none of those were available until well after his death... 3. Maybe Bhaal didn't design them. Did he just send the butlers out to do some surveys and sketch some concept art? Did the Deathstalkers vote on the finalised appearances and traits? Did he just cut off a chunk of his flesh and pass it to his servants: 'Here, make this into a person shape and pass it off to some randos to raise.' Hmm... Was it like a Dawn Summers thing, where Durge is actually just a portion of Bhaal's divine energy retconned into existence by Bhaalist monks and slotted into a family in the shape of their child so they just combined the genetic material of the parents for the physical form? Because I do like the idea of being able to draw on that concept. ('What am I? Am I real? Am I anything??') And it explains why Durge is kind of a walking retcon.
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duahauuoplanh · 11 months
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The love you gave for the wrong people will return all back to you somehow.
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doctorbrown · 2 months
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I can't explain it but there's something about the 'Marty, he's in a '46 Ford, we're in a DeLorean; he'd rip through us like we were tinfoil' that just gets me. Maybe it's the shot of them actually in the car (any scene with Doc behind the wheel of the DeLorean is an automatic favourite from me and this one is just so good) or maybe it's just the way he says it; Doc knows that Marty's suggestion is absolutely impossible and he's just so quick with the response but not in a mean or condescending way. Or maybe it's just the subtle showing of Doc's knowledge here the way he says it so confidently
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do you have advice on how to write genuine dialogue? i have a very severe case of when getting into the mindset of writing, and specifically writing dialogue, i only regurgitate whatever i have heard/seen from other media. it just seems unoriginal, ingenuine, and for aesthetic value only (i end up writing something out of a poem and not real people conversations). please help 😞
Writing Dialogue That Sounds Natural/Genuine
1 - Know Your Characters Well - One of the most important elements of writing natural/genuine-sounding dialogue is making sure you know your characters well. If you don't know who they are... their personalities, their experiences, what they care about, what they know and don't know... then you can't accurately envision what they'd have to say in a conversation. See: Making Personalities Unique and Keeping Them Straight
2 - Flesh Out Character Voice - "Character voice" is how your character's background, experiences, and personality affect what they say and how they speak. This isn't about quality of voice... it's about vocal personality. See: Giving Your Characters a Unique Voice
3 - Know What They're Going To Talk About - There's nothing that sounds more unnatural and inauthentic than characters having a conversation that has no relevance to anything. That said, it's super important to understand why you're writing this dialogue scene... what are you trying to accomplish with it? How does that move the story forward, move character development forward, or deliver important information to the reader? What needs to be said and why? Being clear on this can help you craft dialogue that sounds natural and genuine because it's relevant and serves a purpose.
4 - Balance Exposition, Action, and Dialogue - Overall, we want our stories to have a relative balance of exposition (explaining things), action (things happening), and dialogue. We want a relative balance of exposition, action, and dialogue in our scenes, too. What I mean by "relative" is you generally wouldn't want a scene that's all dialogue, very little action, and no exposition. (And I say "generally" because there can be exceptions... short scenes, scenes that serve a unique purpose, scenes with unique requirements, etc.) So, it's important to really think about the needs of your scene, what you're trying to accomplish, and make sure you've got a relative balance of dialogue, exposition, and action (as long as it works for the scene.) See: Exposition, Action, and Dialogue, and How to Pace Your Story
5 - Write Dialogue with Sensory and Emotional Depth - We never want our dialogue to be just words batted back and forth between two or more people. Dialogue needs to have depth, and we give it that depth in two ways.
-- Sensory Details in Dialogue -- Sight: what are the characters doing as they talk? What is their body language? Facial expressions? Hand gestures? How do they physically interact with their environment and others in the conversation? Sound: quality of voice (when characters voices get loud or soft, when a voice is gritty or raspy, when the speaker has an accent or speaks with a particular tone or cadence) as we as sounds like coughing, clearing the throat, or sighing... and sounds resulting from the character's interactions with the environment or others. Smell: bad breath or alcohol on the breath... or good breath... the smell of the speaker's perfume or body odor, the smell of a cigarette they're smoking, or a food they're eating.
Taste: there aren't many opportunities to include taste in dialogue, but possibilities would be tasting bile due to something awful someone said in the conversation, tasting food or drink sampled during conversation, or even "tasting" a smell associated with the environment during the conversation.
Feel: again, this will be more environmental... feeling a "chill" in the room when something cruel or scary is said. Noticing things felt due to the environment or interaction with the environment/others. Internal physical sensations felt during conversation.
*** And, it's important to note that I'm not suggesting that you include every sense or lots of sensory details. It's just adding a few that make sense can add depth and authenticity to the dialogue.
-- Emotional Details in Dialogue --
You also want to be sure to explore the emotional impact of the conversation as well as what characters are thinking as they participate in the conversation, and what they feel about what others are saying. As mentioned above in the "feel" portion of sensory details, you can explore the internal sensations caused by emotions felt as a result of the conversation. Stomach turning due to something unpleasant being said. Butterflies in stomach due to something exciting being said. Chill up the spine due to something scary being said. You can also explore emotions through visual emotional cues, which brings us back to things like body language, gestures, and facial expressions. Letting us know what characters are thinking and feeling (emotionally) during the conversation--or what they appear to be thinking and feeling if they don't say or we can't be inside their heads--adds depth and authenticity to the dialogue scene.
Happy writing!
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teen6ge · 3 months
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Seoul Drift ☆ 1
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☆ summary: Ever since your mom tied the knot with Seungcheol's dad, you've been drawn to the electrifying world of drift racing. Watching Seungcheol—aka S.COUPS—tear up the streets, cementing his place as one of Seoul's top drifters, filled you with pride. From the moment you witnessed your first race, you've been itching to join in, begging Seungcheol to teach you the ropes. But he's always been dead set against it, wary of the dangers lurking in the shadows of the racing scene. However, everything changes when Wonwoo, a member of a rival crew, enters the picture. Suddenly, the lines between personal and professional blur, and seismic shifts rock both your personal life and Seungcheol's drifting career.
☆ pairing: fem!reader x racer!wonwoo
☆ genre: action. angst. eventual smut. strangers to lovers.
☆ word count: 3,6k
☆ a/n: IT'S HERE EARLY THAN I EXPECTED!!!!!!!! y'all, i have absolutely nothing to add. this is only the beginning and, soon enough, i'll evolve my writing, promise. i just hope you like it just as much as i did! i also would like to thank for the support and interest. next chapter i'll work harder. soon i'll post two important links to get you in the mood (playlist + aesthetic boards). that's it! thank youuuuuuuuuuu
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“This is so exciting, isn’t it?” Yeeun's high-pitched voice chirps, breaking through the veil of your anxious thoughts about tonight's race. You turn to face her, mustering a somewhat forced smile as you nod in agreement before looking at Seungcheol again. It's unusual for you to feel this anxious about one of his races, but tonight, there's an unshakeable feeling that something is going to be different. The anticipation hangs in the air, thick with the promise of an electrifying night ahead.
Your stepbrother is already in his car, a white Acura NSX with striking red, gray, and black accents, poised at the starting line while awaiting the final racer to arrive. He exudes confidence, as always, unfazed by the tension of the moment. One hand firmly grips the wheel while the other casually supports his chin, his gaze scanning the crowd before meeting yours. A reassuring smile graces his lips, conveying silent encouragement. You couldn’t help but relax as you smile back, feeling way less nervous than before. 
A short, black-haired man strides confidently toward the first car, an all-black BMW M5, leaning casually over the driver's window to engage in conversation. "Hey, who's that?" Yeeun inquires, pointing in his direction. Your eyes instinctively roll at the sight of him.
"That's Hoshi. His real name is Soonyoung, but everyone knows him as Hoshi. He's part of this massive drift team called Supra NFZ. They're rivals with Cheol's team. Well, basically, they're the only rivals they have," you explain, crossing your arms. Yeeun listens intently, her gaze shifting to Hoshi for a moment before she scoffs. 
"Pigs," Yeeun mutters, and you can't help but giggle at your best friend's words. Honestly, you couldn't agree more.
"Yeah, they are. Plus, I don't know why Seungcheol keeps coming to their events. It's not like they're the only ones around..." you mutter, scanning the area as you observe people placing their bets with another member of the Supra NFZ.
"Maybe because they're our only rivals, as you said before, Y/N," Mingyu's voice chimes in, causing you to turn around. You're met with the flash of his professional camera as he captures a picture of you and Yeeun. Blinking rapidly, you close your eyes immediately after, the brightness burning into your retinas as you whine, slapping your hand against Mingyu's strong arm. He giggles in response. "I'm sorry, I just had to." 
"A'ight, listen up, racers," Hoshi's loud voice cuts through the chatter, instantly quieting down the crowd as all eyes turn to him. "Race starts in 2 minutes, with or without my guest, so get yourselves ready."
Not a minute after Hoshi's announcement, a loud roar of a car getting closer and closer fills the air, causing the crowd to scatter. A black, simple 1995 Mitsubishi Eclipse emerges, positioning itself beside Seungcheol's car. When the driver rolls his window down, Hoshi smiles as he opens his arms. “Wonwoo, you made it! A’ight, y’all. This is my guest, Jeon Wonwoo, a.k.a GAM3 BO1. It’s his first time, so let’s make him feel at home, a’ight?”
"Shit… We got a newbie." Mingyu exclaims in excitement, standing right behind you. His eyes scan the crowd, searching for his own team.
The crowd starts to buzz talking about the new competitor, your group included. Seungcheol glares at the dark haired man, smirking cocky as his engine roars impatiently, now turning to the other opponents, Bobby and Zico, who are adorning the same smile as him.
“Racers… Ready?” Hoshi asks, the drivers only speeding up in response, engines roaring loud and repeatedly. Wonwoo's eyes meet your stepbrother's, and for a moment, it seems like Wonwoo looks scared. Seungcheol is a serious man to those who don't know him; it's not uncommon for people to find him intimidating. However, once you get to know him, you understand that he's actually a very patient and caring person. That's why it's common to see the look of despair on his face as Cheol glares at him. You're beginning to feel nervous again as Hoshi stands in front of the now four cars, his arms lifting as the race is about to start. 
Engines purr impatiently as Hoshi begins to count down from 3 to 1, yelling "GO!" As expected, the first car to start moving is Seungcheol's, the last being from the newbie, but not too far behind. People cheer as they rush to the start line, now free of cars, to watch the vehicles until they disappear from view, yourself included. Yeeun cheers as loud as she can for Seungcheol, Mingyu joining her afterwards as soon as he drags Vernon, the newest member of Cheol’s crew, along with him. Your eyes are fixed on your stepbrother's car, the white Acura drifting beautifully as it turns right, almost side by side with Zico’s car, a purple Nissan 180SX S13, closing in on Seungcheol’s lead, which makes you bite your nail due to nervousness. 
As soon as the four cars disappear, the crowd darts to an alley, eager to reach the other side of the block where the finish line awaits. Mingyu is the one to bring you back to reality by grabbing your hand and forcing you to walk with the rest of the group to where the crowd is going.
"Gyu... I don't... I don't think Cheol is winning this one," you manage to mutter, your eyes filled with worry as Mingyu stops in his tracks to face you, his smile disappearing when he notices your serious expression.
"Hey! No, no, no. Don't you dare think he can't win this. Zico might be scary, but he's definitely not better than Coups, okay? Bobby and the other one are not even a competition anymore," he says, grabbing your chin and smiling fondly as he tries to soothe you. "He's got this, okay? And he needs us to be there when he wins yet another race. Let's go, love."
As soon as you reach the finish line, you spot Hoshi watching the race from a TV surrounded by a crowd of people trying to catch a glimpse of the screen as well. A drone camera hovers overhead, controlled by a long black-haired, skinny boy who sits by Hoshi's side. It's the same boy who was collecting people's bets before the race started.
From where you stand, you can see Cheol's car in the lead, with Zico following closely behind while Bobby and Wonwoo are locked in a fierce battle for third place. A wave of relief washes over you at the sight of your brother leading the race, and you notice Vernon, Mingyu, and Yeeun already opening a beer to celebrate the foreseen victory. You smile in relief, grabbing a beer yourself. 
"Ain't no way!" someone yells from the crowd, and your smile drops as you turn to face the screen, disbelief washing over you as you see what seems to be the unbelievable: Wonwoo closing in on Seungcheol. Over the buzz of the crowd, you can hear Hoshi's laugh, and your eyes remain fixed on the TV screen as both cars take a turn to enter the street where you are now.
Everyone moves to the sides of the finish line, their eyes glued to the two cars closing in on each other. Both drivers have already activated their Nitro gas, accelerating with every ounce of power they have in an intense final push to try to win.
Just when everything seems to be shrouded in uncertainty, Wonwoo's car starts to slow down a bit, a clear indication that his Nitro has run out, while Cheol keeps moving faster and faster, crossing the finish line. Drifting his car to mark a circle on the ground before coming to a stop, Seungcheol jumps out of the car, a victorious smile on his face as people rush up to congratulate him.
Yeeun jumps into his arms, showering him with kisses as he embraces her waist, murmuring words of love before letting her go to greet Mingyu and Vernon, both of them gushing about how incredible the race was. You watch him with a proud smile before wrapping him in a tight hug, feeling a wave of relief wash over you. 
"I'm so proud of you, Cheollie. That was scary, but also pretty amazing!" you say in a low voice, knowing how much he would hate it if everybody listened to your nickname for him. He winks at you before turning to the rest of the competitors, who are now talking to their own crew. Seungcheol walks up to them to congratulate them about the race. You eye the competitors you’re familiar with before your eyes land on Wonwoo, who has a satisfied smile on his face. His car has fog coming out of the hood, and he clearly lost a bunch of money. You couldn't understand how and why he's happy, but you couldn’t help but smile along with him, finding it adorable. 
"S.COUPS… Here's your prize. Congrats, man," Hoshi approaches your brother, his voice carrying a tone of somewhat fake admiration as he hands over the money they've collected before the race. It’s a BUNCH of money, and your brother's smile widens with pride and satisfaction as he accepts the winnings. "A'ight, let's party, people! The night is just beginning," Hoshi announces to the jubilant crowd, igniting a wave of excitement and anticipation for the festivities ahead.
After securely stashing away the prize money, Seungcheol strides confidently toward the new boy, whose skill nearly cost him first place, and crosses his arms, a mischievous grin playing on his lips. GAM3 BO1 turns to face him, his smile unwavering even as he lifts the hood of the car, releasing a billow of smoke. Seungcheol positions himself beside the boy, casting a critical eye over the engine as he inspects the interior, shaking his head in mock disapproval. His gaze returns to the boy. "Whatcha smiling about?" 
"Dude, I almost had you," Wonwoo declares, his tone filled with a mixture of determination and playful challenge, before pointing a finger squarely at your brother, and earning him a round of cheers and applause from the onlookers. Now you’re definitely laughing. Seungcheol grins at his words, looking over his shoulder at his teammates before looking at the boy again. 
“You almost had me? You never had me. You never had your car.” Cheol's words ring out, cutting through the air with a mix of humor and challenge that sends the surrounding crowd into fits of laughter. The infectious sound fills the air, causing your lips to press together to contain your own amusement. Despite the laughter, a sense of sympathy washes over you for the boy. Wonwoo’s eyes shift between the crowd and your brother, his smile unwavering.
Your brother strides confidently around the car as he continues, his voice carrying a playful edge. “Granny-shifting. Not double-clutching, like you should. You’re lucky that 100-shot of NOS didn’t blow the welds on the intake.” His words are met with a chorus of cheers in agreement, the crowd clearly enjoying the banter between the two racers. “Almost had me?” Seungcheol turns to the people behind him, their expressions a mix of disbelief and awe at the exchange that just unfolded. Without a word, they gesture for Wonwoo to leave, their reactions a testament to the intensity of the moment. The boy is still unaffected by any words or actions. 
“Ask any racer. Any real racer.” Cheol's voice booms with confidence as he returns to stand in front of Wonwoo, his demeanor commanding the attention of everyone around him. Mingyu and Vernon move closer to support their friend, their presence adding to the sense of camaraderie and unity among them. You watch the scene unfold with a grin on your lips, observing how your brother exudes an undeniable sense of cockiness when it comes to racing.
“It doesn’t matter if you win by an inch or a mile. Winning’s winning.” His words resonate deeply, echoing through the crowd and eliciting cheers and applause from all around. Some people even join in, yelling "yeah" to express their agreement with your brother's sentiment. 
And it was true. 
Although Wonwoo came close to overtaking Cheol's lead, he ultimately didn't win, and that's what matters in the world of street racing. Your brother turns around to embrace his girlfriend before making his way through the jubilant crowd, joining in the festivities as someone's car blasts music at full volume.
Meanwhile, you remain in the same spot, a sympathetic smile on your lips as you observe Wonwoo, who appears to be crestfallen as his car continues to emit smoke.
"You really didn't prepare for the race as you needed to, did you?" you remark, your tone a mixture of empathy and curiosity as you address the disappointed racer. He turns around as soon as he hears your voice, and sighs as he shakes his head.
“Apparently, I did not…” he chuckles, his expression a mix of resignation and amusement as he acknowledges his oversight. You find yourself smiling in response, drawn to his easygoing demeanor as you approach him, taking a closer look at his car.
“But he’s right. S.COUPS knows more about this than I do, clearly,” he continues, his tone tinged with admiration as he acknowledges your brother's expertise. “I thought only having Nitro gas was enough.”
You smile sympathetically, nodding in understanding as you lean against his car, your eyes scanning the crowd in search of your brother, who is now engrossed in the festivities with his teammates and Yeeun. 
“He’s not a bad guy, you know? He’s been in this game for a long time, so he knows and loves what he’s doing now. But he was just like you at first,” you remark, your gaze returning to Wonwoo, who mirrors your posture as he leans against his car beside you. “NOS isn’t enough, and whether you like it or not, drifting is also an important skill to master.” 
"Yeah... Do you race too?" His curiosity is genuine, evident in the way he speaks, as if he's genuinely interested in your involvement in the racing scene. You chuckle softly and shake your head, a hint of amusement dancing in your eyes.
"No! No, I... He would never let me," you sigh, your gaze drifting towards your brother once again. The familiar tension between you two surfaces once more in your mind. It's a recurring cycle - you ask him to teach you, he refuses, and before you know it, you're locked in another argument. "He hardly changes his mind."
Wonwoo hums in understanding, his gaze following yours to your brother, and a chuckle escapes him, prompting you to look at him with a slight frown, though a smile plays at the corners of your lips. "What?"
He shakes his head before returning his gaze to you, a playful glint in his eyes. "I was going to ask if he's your boyfriend or something, but he clearly isn't. He's almost swallowing the blonde girl he's with," he remarks, his observation laced with humor. You laugh in response, shaking your head at the amusing misconception.
"Oh, God, no! No, he's my brother. Well... Stepbrother," you clarify, offering a small smile as you dispel any misconceptions about your relationship with Seungcheol. Wonwoo hums again, looking at his own hands while toying with his fingers before speaking.
“So… It’s okay to ask for your number then, right?” he smiles at you, his ears slightly pink, a sign of his nervousness. You feel your cheeks burning as you smile shyly and nod in response to his question. “Yeah? What about a date?”
“Yes, Wonwoo! I’ll go out with you,” you say, unable to hide your excitement. His gaze is endearing as he looks at you, his eyes moving between your lips and eyes, a gesture that doesn't go unnoticed by you.
"Good. I promise it won’t be as embarrassing as today… At least not for me," he adds with a chuckle, and you both share a laugh, the tension easing between you.
After exchanging phone numbers, Seungcheol calls out for you, indicating it's time to go. Reluctantly, you begin to make your way toward him, though part of you wishes you could stay longer with Wonwoo. You're unsure if he'll actually ask you on a date, but the possibility leaves you feeling anxious and excited.
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After a few moments, Wonwoo makes his way back to Hoshi’s garage, where the rest of the Supra NFZ crew has gathered, minus DK himself. Despite being a part of the team for two years now, Wonwoo has never actually met DK in person; he only knows of him through reputation. Stepping out of his car once it's parked, Wonwoo strides toward the table where the other members are gathered, their attention absorbed by a lively card game as they await his arrival. The first to acknowledge Wonwoo’s presence is Dino, the youngest member of the team.
“Oh, hyung! You’re back!” Dino exclaims, his cards dropping onto the table as the rest of the crew swivel around to greet Wonwoo. Rising from his seat, Hoshi gestures for Wonwoo to join them at the table.
“A’ight… Now that all of us are here, at least the Seoul division, let’s first congratulate Wonwoo for his performance tonight,” Hoshi announces, his applause prompting the other members to follow suit with cheers of approval. Wonwoo accepts the praise with a smug smile before settling into his seat at the table.
“I told you I could do it… Choi Seungcheol really thinks he won because poor Wonwoo didn’t know his way around,” he jests, his eyes rolling playfully as laughter ripples through the group. Rising to his feet, Dino takes it upon himself to retrieve beers for everyone before resuming his place at the table. After taking a sip of his drink, Wonwoo sinks back into his chair, the tension in his muscles easing slightly. “So… What’s next?” he inquires, his tone laced with curiosity.
“Hm… Right.” Hoshi sets down his beer, reaching for his notebook and flipping it around to display the screen to the assembled members. The file on the screen contains scant details about Seungcheol’s crew. “Here’s the plan. We need you to gather intel. Gain their trust, blend in, and become one of them. DK’s orders.” Hoshi outlines, his gaze locking with Wonwoo’s as he emphasizes the importance of discretion. Wonwoo nods in solemn understanding, taking another sip of his beer as he absorbs the gravity of the task ahead. “You still need to maintain your cover by using that beat-up car as your alibi to coax S.COUPS into helping and teaching you a thing or two. You cannot afford to be discovered. Understood?”
“Got it.” Wonwoo’s response is resolute and brimming with confidence, his determination evident in his tone. Hoshi shifts his attention to the rest of the group, clicking a button to transition to the next slide on his presentation.
“Great… Now, we know Seungcheol has a stepsister… I believe the best person to try to use her would be-”
“I can do it.” Wonwoo’s assertive voice slices through Hoshi’s sentence, prompting the short-haired man to give him a thorough once-over. “I actually spoke to her today and even got her number. She thinks I’m taking her out on a date later, so… Let me handle the Chois.”
“She isn’t a Choi. Not like Seungcheol,” Hoshi murmurs, his voice carrying a note of skepticism as he closes the notebook and straightens his posture. “I’m not entirely convinced you can handle her…” His arms cross over his chest as he subjects Wonwoo to another round of scrutiny, his gaze flickering to the other members of the team, gauging their reactions before finally shrugging. “But fine. If she gave you her number, there’s potential. But no romantic feelings, Jeon. Don’t make me regret it.”
As he checks his watch and rises to his feet, Hoshi lets out a muttered curse, hastily finishing the remnants of his beer and scrambling to gather his belongings. “Now scram. It’s late and y’all still need to work tomorrow. Dino, tomorrow you’re training Jun. I need him ready by the end of the month; Metaworld is happening, and we need him since Wonwoo will likely be racing for Seungcheol’s team.”
Dino and Jun exchange nods of understanding, echoing a simultaneous “yes, sir.” “Great! Hao, you’re in charge of DK’s new car’s design. He wants something along the lines of green neon fire. Don’t ask me what or how; just get it done and send it to me when it's ready.” Snatching up his car keys, Hoshi beckons to Seungkwan, and the two of them stride purposefully toward Hoshi’s car, an eye-catching orange 2020 Dodge Charger Hellcat Redeye. “Wonwoo, you’re heading to S.COUPS’s restaurant tomorrow. I’ll text you the address. Don’t forget about it.”
And with that, the rest of the crew departed the garage, their engines roaring to life as they dispersed into the night. Wonwoo offers a casual wave goodbye to his teammates as they peel out in their respective vehicles, leaving him alone in the empty space. Retrieving his cellphone from his pocket, he quickly shoots you a text, a simple confirmation that he indeed had your number.
"No romantic feelings," he mutters to himself with a scoff, dismissing the notion as he locks his phone. But deep down, a seed of doubt lingers. Maybe he didn’t realize it yet, but the wheels of fate had already been set in motion.
He would find himself drawn to you, just as you would to him.
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☆ taglist: @kwonshiho - @aaa-sia - @tootheiass - @vlbi - @soonyoonswoo - @bekah931215 - @i-lovegojo
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my hot take is that i would've been fine if natla had changed virtually everything... character names, aesthetics, plot beats, character choices, etc. IF it had been more culturally accurate and respectful.
instead natla changes virtually nothing except the removal of sokka's sexism while increasing pakku's and the general north's, while also not being willing to commit to it (see: yue breaking off her engagement pre-show with zero consequences, which also undersells their new angle of her resenting/disliking the expectations her community has for her). we get one scene of katara doing braiding/weaving with her gran gran and mother. no other elements of water tribe culture are present that weren't there in the show, and others are removed. the water tribes don't even get to explain their own culture and relationship to the spirits, the fire nation does it. iroh being called out for ba sing se by an angrily grieving earth kingdom soldier is undercut by iroh coming off looking better when he spares the man and the man still strikes him afterwards from behind. because, y'know, the show that literally has fire nation characters critique an earth kingdom soldier for being corrupted by war, calls jet an outright terrorist and remove all of his nuance, and have katara say jet is just like the fire nation to his face isn't both sides'ing an imperialist genocidal conflict at all, obviously /s.
like, what the fuck are we doing here?
if natla wanted to radically change character arcs, struggles, backstories, and plot beats (avatars having glimpses of the future and that's why we head to the north, etc) they should've just wholly committed. the httyd movies are nothing like the books, but they change enough to be their own story in their own right (literally, they only keep a father-son relationship and the setting and half the character names; everything else is different). and they told a different, but really fucking good story.
for example: why not have there be zero sexism, and katara fights pakku for the right to learn any waterbending (healing or fighting) because they see her as an outsider who can't understand their culture, the same way there are stories about indigenous people working hard to reconnect to their culture after being separated from it due to colonization? why are we doing the same things, but worse, every time?
i'm not mad at natla for not being a 1:1 adaptation. i'm mad because every single unnecessary change it makes to the characters' core backstories and personalities are less effective than the OG, are not adequately addressed in story at any point, or has things ham-fisted in for no reason (yue being able to go into the spirit world has no bearing on the actual plot, for example; it's just There, because...?).
it's not more culturally sensitive than the og; instead, in many ways, it's less, and i think that's the biggest waste of it all.
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amuseoffyre · 5 months
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I was reading the interview with Jes Tom about the trans allegory of Ed dropping his leathers overboard and my brain latched onto it and started gnawing :D
It got me thinking that this definitely vibes with feelings I had back in 1x10 with Izzy keeping this emotionally vulnerable version of Blackbeard safely hidden from public view ("you will not speak of what you see on pain of death"), Lucius encouraging Ed to express himself and the whole "this… whatever it is that you have become" scene.
Ed says it there himself "I am still Blackbeard" and Izzy flat-out tells him he's not unless he presents himself a specific way, dresses and acts a specific way ('this is Blackbeard'.) Simply being "Edward" and expressing himself and his emotions means that Ed faces hostility, derision, implicit threat and "I should have let the English kill you".
Ed pulls on his leathers again again because he's been threatened by someone close to him, but this time it's different - the intent is different. No more "I am still Blackbeard" because apparently his version of Blackbeard isn't enough (and this is already on the back of Stede saying "you can't be Blackbeard without your black beard"). Now it's "the kraken" or "the fucking devil".
More importantly, when he puts the clothes back on, he does it based on one of the propaganda pictures distributed by the English. This isn't his choice of presentation anymore. I find it fascinating that his look at the beginning of S2 is some kind of hybrid of the Mad Devile Pyrate Blackbeard and the image that Izzy shoved in his face in 1x10. (Also love the detail that Izzy's image has elements that appear in Black Pete's fantasy of Blackbeard, to confirm that this image isn't accurate either)
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It's a defensive pushback, escalating to the 'viking vampire clown' aesthetic, because if he's being threatened by someone he trusted and he's had past experience of people being nice to him then turning on him ('it's a fickle crowd'), he'll have to go to another extreme to make sure no one will get close enough to hurt him or threaten him again.
The clothing is only a surface element. It's part of an armour to protect himself with his presentation. Stede's line in 1x03 explains it in a nutshell - "It's a power move - make people feel underdressed and suddenly, you're the one in charge". People don't know him/aren't afraid of him when they see him without it (the party ship - "do you know who I am?") and this carries over into S2 as well (the people at the fish shack).
It only hit me now that every scene where he expresses his emotions when he's in his leathers includes some kind of hiding - his hair loose around his face, hiding under a robe in Stede's bath tub, standing at the back of the ship where no one can see his face, closing himself away to cry in an empty room, hiding under a blanket at Mary and Anne's. He's been forced to hide his vulnerabilities when he's in his armour for decades.
Even when he's talking to Stede (and others), he doesn't express his real intentions. It's all skirting around what he actual wants and feels. The "run me through", the "next adventure" - Ed doesn't feel he can express what he wants directly, because he always has to keep his guard up.
The beginning of 2x07 is Ed wanting to shed the need for that surface armour, that visible shield for Edward. He drops them overboard and immediately goes and talks to Stede about his emotions and his feelings for the first time.
The fact that Izzy saw the leather-drop and this time says "maybe you should listen to it" instead of tearing him down shows how far they've come. Ed feels safe with Stede and wants to just be himself, but when faced with the idea of staying in the world where that armour - that presentation and the expectations that come with it - is necessary again, he panics and runs.
Then their entire world is burning and as far as he knows, Stede is injured or dead.
Once again, the leathers come back, but this time, Ed is the one who chooses to put them on. He's taking this piece of himself that he has hated for years and turns it back into the armour that has protected him for this long to get back to Stede. Him having that choice, making that choice, is key.
I think the biggest thing is him realising he can be Blackbeard and Ed and whoever he wants to be without cutting off pieces of himself. So much of the Blackbeard presentation has been code-switching and hiding his real self. This time, he doesn't hide. He finds a letter and has a cry over it and the instant he's back at Stede's side, he drops his weapon and, for the first time, kisses Stede out in the open in front of people and tells him he loves him.
Ed is no longer afraid to be seen and expressing himself. He's letting himself - all aspects of himself - be seen. The clothes aren't him. They just happen to be there while he is himself.
My expectation is that S3 will see him finally being able to leave that armour behind for good and I can't wait for it.
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sasaranurude · 1 month
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Okay. I've been playing Tokyo Debunker today, since the release happened to catch me on a day when all I'd planned to do was write fanfiction. I just finished reading the game story prologue (it was longer than expected!), so here's a review type post. If you're reading this post not having seen a single thing about this game: it's a story-based joseimuke gacha mobile game that just released globally today. It's about a girl who suddenly finds herself attending a magic school and mingling with elite, superhuman students known as ghouls. If you look in the tumblr tag for the game you'll see what appears to be a completely different game from 2019 or so: they retooled it completely midway through development, changing just about everything about it due to "escalating competition within the gaming industry."
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I'll talk about how this looks like a blatant twst clone at the end.
Starting with the positive: The story is charming. I enjoyed it thoroughly the entire time and am excited to read more. The mix between visual novel segments and motion comics was really nice--it broke things up and added a lot of oomph to the action or atmospheric scenes that visual novels generally lack. I like the art in the comic parts a lot. the live2d in the visual novel parts is... passable. Tone-wise, I think the story was a little bit all over the place and would like to see more of the horror that it opened on, but I didn't mind the comedic direction it went in either. The translation is completely seamless. The characters so far all have unique voices and are just super fun and cute. Of the ones who've had larger roles in the story so far, there's not a single one I dislike. It's all fully voiced in Japanese and the acting is solid. (I don't recognize any voices, and can't seem to find any seiyuu credits, so it seems they're not big names, but they deliver nonetheless.) Kaito in particular I found I was laughing at his lines a ton, both the voicing and the writing.
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He's looking for a girlfriend btw. Spreading the word.
The problem is like. The gameplay is the worst dark-pattern microtransaction-riddled bullshit I've ever seen. Hundred passive timers going at all times. Fifty different item-currencies. Trying to get you to spend absurd amounts of real world money at every turn. There's like five different indicators that take you to various real-money shop items that I don't know how to dismiss the indicator, I guess you just have to spend money, wtaf. Bajillion different interlocking systems mean you have zero sense of relative value of all the different item-currencies. I did over the course of the day get enough diamonds for one ten-pull, which I haven't used yet. Buying enough diamonds for a ten-pull costs a bit under $60 (presumably USD, but there's a chance the interface is automatically making that CAD for me--not gonna spend the money to check lmfao), with an SSR rate of 1%. BULLSHIIIIIT.
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There's like a goddamn thousand-word essay explaining the dozen different types of character upgrades and equippables and equippables for the equippables!! Bad! Bad game design! That's just overcomplicating bullshit to trick people into thinking they're doing something other than clicking button to make number go up! That is not gameplay!
In terms of the actual gameplay, there is none. The battle system is full auto. There might be teambuilding, but from what I've seen so far, most of that consists of hoping you pull good cards from gacha and then clicking button to make number go up. There's occasional rhythm segments but there's no original music, it's just remixes of public domain classical music lmao. I'd describe the rhythm gameplay as "at least more engaging than twisted wonderland's," which is not a high bar
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At least there's a cat in the rhythm bit.
And like, ok, I gotta remark on how derivative it is. Like I mentioned in my post earlier, this game is unabashedly aping twisted wonderland's setting and aesthetic. (That said, most of the stuff it steals from twst is magic school stuff that twst also basically stole from Harry Potter, so...?) However, it isn't exactly like twst: in this one, the characters say fuck a lot and bleed all over the place and do violence. Basically, the tone is a fair bit more adult than twst's kid-friendly vibe. (Not, like, adult adult, and I probably wouldn't even call it dark--it's still rated Teen lol. Just more adult than twst.)
Rather than just being students at magic school, the ghouls also go out into the mundane world to go on missions where they fight and investigate monsters and cryptids. Honestly, the magic school setting feels pretty tacked-on. The things that are enjoyable about this would've been just as enjoyable in about any other setting--you can tell this whole aspect was a late trend-chasing addition, lmao. So, yeah, it's blatantly copying twst to try to steal some players, but... Eh, I found myself not caring that much. Someone more (or less) into twst than me may find it grating.
Character-wise, eh, sure, yeah, they're a bit derivative in that aspect too, but it's a joseimuke game, the characters are always derivative. Thus far the writing & execution has been solid enough that I didn't care if they were tropey. If I were to compare it to something else, I'd say the relationship between the protagonist and the ghouls feels more like that of the sage and wizards in mahoyaku than anything from twst. There's some mystery in exactly what "ghouls" are and their place in this world that has me intrigued and wanting to know more about this setting and how each of the characters feels about it. I have a bad habit of getting my hopes up for stories that put big ideas on the table and then being disappointed when they don't follow through in a way that lives up to my expectations, though.
So, my final verdict: I kind of just hope someone uploads all the story segments right onto youtube so nobody has to deal with the dogshit predatory game to get the genuinely decent story lol. Give it a play just for the story if you have faith in your ability to resist dark patterns. Avoid at all costs if you know you're vulnerable to gacha, microtransactions, or timesinks.
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shapelytimber · 2 months
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Wdym it's been 5 months ? Anyway, here is the end of my little comic serie about this niche Skyrim mod
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*Insert me 100%ing the 4th arc of the hit mod 'vigilant' for the elder scrolls V Skyrim with little difficulty having a grand ol' time*
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I messed up my files so Teldryn divorced me while I was away ckgkckkc And you know what good for him, he got a cottage and a kid out of it
[PART 1] - [PART 2] - [PART 3]
[COMMISSIONS]
If you're interested in my thoughts about this mod, you can read that below (it's fucking long so I'm sparing you all just here for the art to have to scroll through all that) vvv
A fantastic mod for sure ! I had so much fun, the voice acting was (for the most part) quite impressive, the music !!!!!!!!! Excuse me who gave this mod permission to have this fucking banger of an ost ???? Loved the new environnements, and there was so much of them !! Especially in act 4, I felt that all the locations had a unique and gorgeous aesthetic (frankly it was the most fun I had doing dungeons in skyrim... the bar is on the floor tho- if I ever see another nordic tomb or draugr I'll not be responsible for my actions), and fucking impressive mise en scene.
And the fights were so fun ??? In skyrim ?? Incredible.
But I still have some problems with it- first let's get the elephant out of the room : act 1 and 2... Boy oh boy were they not so great- I get that the begining is a slow burn to 1) get to know the vigilants of stendar, and 2) drive home the fact that the vigilants are quite incompetent and stendar hates them. Ok this is cool ! And they definetly were some highlights, like with the story of the three kajiits (I'm not good with remembering names (forshadowing for later-)), the ending of act 1, and uuuuuuuhhhh underground windhelm looked sick in act 2 !
But the quests in general were not very fun, at least not fun enough to distract me from the parts of the scenario I understood- which were kind of sexist and not that interesting (the sexism doesn't get better with act 3 and 4 but at least I'm having fun)- like I don't expect great women characters, this is still a tes mod, and it definitly doesn't get to "the man writting this is a fucking creep and I'm not playing this any longer" territory... But all the women we interact with are either : prostitutes, mothers/wives, or abuse(it's nearly always rape) victims- like I don't really mind that the first quest is to track down a vampire prostitute who propose to show me her sweetrolls, but it gets pretty tiresome after a while (and kinda ridiculous, like do all the big musley men I'm fighting in act 4 have to angst about their wives ? Can't a big musley woman angst about her partner too...). The worst one is Lamae Bal. From the charadesign, to the dialogues with her, to her story- hated that.
And also we don't have much dialogue choices and ways to influence the story in these 2 (3) first acts. Which I understand like this is a lot of work for fan content, but it's such a stark contrast to act 4 it's a bit jaring.
But speaking of the story... I get this is a very thoughtful and well researched story. A lot of work reading the tes wiki as been done by the author... But I, on the other hand, did not read the entire extended lore wiki- and I admit I was not understanding any of it during Act 4. Like I got a general idea, and the epic, dramatic and emotional moments were still impactful ! But I really don't think the author did a great job getting the story accross, and the more the mod progress, the more this problem becomes relevant. The recuring problem of tes games is that they have really deep interesting lore that we rarely get to see in the games ; the problem of this mod is that we get presented with this lore as if we already knew it.
And after watching an explaination of the story, it's such a shame because it's really good !! And well written ! But I don't think I should need a youtube video to understand it...
Also omfg I am not good with names mod please- everything has like 2-3 different weird fantasy names (but it's never explained it's the same thing, and what the thing is is never explained-), there is a billion men characters with weird ass long names, and the mod expects me to remember them all 5-6 hours after they got killed ??? I don't remember them 5 seconds after I'm done talking to them-
But I had fun playing it, and that's what matters <3 and I'll never get other twink molag bal <3
Also, my mage dragonborn is even more op now omg I can summon an army of 8ft musle men + molag bal + Jyggalag ??? The only fight I had a bit of trouble with was Pelinal's, the rest got obliterated easily (by Pelinal) kgkgkfjfifb
I'll probably need to nerf Elaris at some point in the future-
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citruscatfish · 2 months
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one of the reasons why i downloaded tumbler — my ace attorney phase. i have feeling that nobody except tumbler ace attorney fandom are still alive
recently i watched great video about Franziska by @musashi and whole 2 hours i was like "YES YES SOMEBODY TALKED ABOUT IT THEY SAID EXACTLY WHAT I TRYING TO EXPLAIN TO ALL MY FRIENDS FOR THIS YEAR Y E S"
and well i think it's my turn to talk about Manfred. because i like this moron. before you ask me wtf let me explain: miles made unforgivable, stupid, aggressive and childish stuff. nobody can grew up in awful condition and become clearly good person. i like him because of his ambiguity. all fandom likes him. but i don't understand why everyone hate Manfred so easy
of course we don't know enough about him, his past, his relationship with family (i mean wife, for example). we only have different headcanons about how he raised miles and 'ziska. but.. it's strange for me why everyone accept so fast that "he is a villain, he is murderer, he must die, forget about him"
first of all, he is prosecutor, lawyer. probably hereditary. me too (seriously), and I saw mean, authoritative people, who can't communicate with their family well, but.. they still love them. you know, all that stuff about justice will settle in your soul forever, when you see courtroom, when you talk with other lawyers (your parents colleagues) from early childhood. you will never forget it, it's part of your life from the beginning. you can be mean, you can make awful mistakes, but you will remember. and probably your parents will press you with all this perfectionism, aesthetic, study and lawyer dynasty stuff. same as Manfred has been pressed, same as he pressed his children later
of course Manfred worked for victory, not only for justice. but i can't believe he did it because he e v i l. maybe he is just like miles in his youngest carrier because of demanding teacher and loathing to criminals? that's why he thought his children same stuff. he was just.. doing his duties. prosecutor must blame someone. somebody must get punished. death, especially violent, is always tragedy. relatives of victim are waiting for explanation, for punishment. it's so painful
next thing: Manfred is old. and he has toddler, and this toddler has noone exept Manfred, her father. i agree that Manfred could take miles because "ah look at me i adopted my rival's boy cause i'm SO generous and obviously NOT guilty ", but how about more reasons? another one child is always lots of work: money, school, adoption documents, this child also has a dog, so it's headache about vet, passport for transportation it to Germany, then dirt and maybe bitten furniture, food for both of them and more, more, more. we can see in anime, that Manfred allowed to take dog too. and by the way, he agreed to raise miles as prosecutor (he didn't force him), he helped him. quite possibly he gave him great education. Manfred understood, that Franziska need someone, who can protect and support her when he leaves her. he also can write it in testament
and how about AAI flashback? Manfred was ready to stay with miles during his first court. he discussed with him details before the beginning. he argued with detective to allow miles and 'ziska get to crime scene. he appointed them to investigate (no one of them asked about it directly, they were shocked and tried their best)
i think Manfred just another traumatized step of long von Karma dynasty. remember how Franziska hug herself when you press her against the wall? compare it to Manfred sprites. he is so self-defensive, when he loses control. controling everything around him — the only thing he can do now, when he became "that smart old person with lots of subordinates". and then Franziska remembered that and trying to repeat. i believe Manfred can be good in little things, he capable to love. i think he literally gone mad with understanding of what he has done on emotions and everyday pain, which reminds about that day
that's enough for first time, thanks for reading and sorry for my eng — it's my first non-translsted from native language text. waiting for your thoughts about it! this is my bf's art, he has no Tumblr, but tg https://t.me/bjdsketch
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beautification-tales · 2 months
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The Talk Show
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Gina, a tomboyish skater with a baseball cap and baggy clothes, was sitting on the hood of her beat-up car when she received the call. The producer of a new talk show about sports had seen her shred the halfpipe at the local skate comp and wanted her on the show. She didn't hesitate; the chance to be on TV and showcase her skills was too good to pass up. So, here she was, waiting in the green room of the studio, her heart racing and her knuckles white from gripping her skateboard so tightly.
The door opened, revealing a tall, stylish woman with a perfectly coiffed bob and designer clothes. It was Karen, the producer. Gina stood up, wiping her sweaty palms on her jeans. "You must be Gina," Karen said, offering her hand. "I'm Karen. I've been looking forward to meeting you. We're going to have a blast on this show."
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As they walked down the hall, Karen explained that the first order of business was to get Gina ready for her debut on the show. They entered a luxurious dressing room, where a team of hair and makeup artists were waiting. Gina felt a little uneasy as they started to fuss over her, but Karen assured her that it was all part of the process. They sat her down in front of a mirror and began to apply foundation, concealer, and blush to her normally bare face. Then they brushed on some mascara and lip gloss. Gina couldn't help but feel a little self-conscious, but she trusted Karen's judgment. They fixed her hair by taking it out of the hat and styling it so that it fell upon her shoulders and covered her forehead.
Once they were done, Karen led her to another room where a stylist showed her the wardrobe she was to wear. It was a form-fitting, black dress, shiny sheer black pantyhose and louboutin black stilettos. “Wait, why do you want me to put this on? What does this have to do with skating? I can't skate in heels, that's just stupid," Gina protested. Karen smiled reassuringly and said, "Trust me, this is all part of the show's aesthetic. It's not just about your skating skills, it's about your entire image. You're going to look amazing and turn heads. Now put it on, we don't want to keep the crew waiting."
Despite her misgivings, Gina put on the dress and heels. As she stood up, she felt self-conscious and unsteady in the high heels. Karen, noticing this, laughed and said, “You look amazing Gina. Trust me this is how we get viewers hooked. Once they're hooked they will listen to every word you say.” Gina was still skeptical but she followed Karen out of the room and onto the set. “Oh one last thing, let's have you wear this necklace too.” Karen said as she handed her a gold chain with a tiny skateboard charm. Gina reluctantly put it on and it felt warm on her skin. Immediately she felt a bit better as her posture straightened. She thought she was imagining things but it was like her breasts felt heavier. She looked back and admired her ass. “Hmm my training has been paying off.” She said to herself.
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As they walked onto the set, Gina couldn't help but feel like a fish out of water. The bright lights, the cameras, and the excited chatter of the crew made her heart race even faster. Karen led her to a comfortable chair where she could wait for her cue. As she sat there, Gina glanced down at the skateboard charm around her neck and tried to remind herself why she had agreed to do this in the first place. She took a deep breath and tried to relax.
She listened to the host begin to speak, his voice booming through the studio. The audience laughed at something the host said, and Gina felt a pang of nervousness. "And now," the host continued, "let's bring out our special guest for today's show! Everyone, please give a warm welcome to Gina, the tomboy skater who's taking the skate park scene by storm!"
Gina's heart leapt into her throat as she heard her introduction. She forced herself to stand up and walk towards the center of the stage. The lights were so bright she could hardly see the audience. The heels clicked on the floor as she was surprised how well she walked in them now. As she stood there, the host flashed her a winning smile and embraced her with a slight hug. He led her to her seat as she sat down."So, Gina, tell us a little bit about yourself," he said, his voice smooth and charismatic.
She took a deep breath and tried to steady her nerves. "Well, I've been skating for most of my life," she began, her voice not as shaky as she'd expected. "I started in a local park with my friends, and I just fell in love with it. I mean, there's nothing like the feeling of flying through the air, spinning and flipping on my board. It's just...freeing." The audience laughed at her enthusiasm, and she felt a tiny bit more at ease.
Gina crossed her legs as she felt a bolt of electricity shoot through her body. It felt so good as she squeezed her legs together. “So Gina you really clean up nicely for a tomboy” the host said with a grin. Gina blushed as she realized he was flirting with her. “Well I’m usually wearing sneakers but I had to look my best for you Craig” she replied playfully. The audience laughed and cheered as they were enjoying the banter between the two of them. “Hey now! Careful or I might have to take up skating!” Craig joked.
“I can gladly show you the basics. You know I know my way around a halfpipe.” Gina smiled. She didn’t understand where this charisma had come from. She was usually quite awkward but looking into Craig’s eyes she felt amazing. Gina felt the tingle between her legs intensifying. She licked her lips and pulled at her dress and re crossed her legs. Another bolt of electricity shot through her system as her mouth opened. “Are you sure you’re a tomboy?” Craig teased, causing the audience to laugh even harder.
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“I can be anything you want me to be.” Gina said, her voice dripping with sensuality. Gina felt like she was having an out of body experience watching someone else in control of her body. The audience in unison went “ooooh” as some male voices hooted in approval. “Damn Gina I think I’m buying my skateboard right now.” Craig joked pulling out his phone acting like he was browsing to shop. Gina felt her insides melt as she stared into his eyes, her heart racing.
Gina found it more difficult to hide the pleasure she was feeling. Her eyes fluttered as she tried to breathe normally. “Like I said nothing better than riding that sturdy piece of wood.” Gina closed her eyes as her body tensed. The audience was silent with a few gasps. Craig readjusted himself in his seat and took a sip of water. “Ahem well Gina thanks for coming on the show and making us all skateboarding fans.” He smiled.
“My pleasure” Gina replied, her voice throaty and sultry. The sensation in her body was becoming almost too much to bear. She shifted uncomfortably in her seat, trying to find some relief. As the segment came to an end and the audience began to applaud, Gina felt a wave of embarrassment wash over her. What had just happened? She had never been so flirtatious or confident before. She couldn't believe how easily the words had flowed out of her mouth.
Karen greeted her backstage as she led her to the dressing room. “Wow Gina just Wow!” She showed the immediate responses that the show's social media received. “Bring Gina back!” , “We love Gina!”, “That woman is a smoke show!”, “Instant Fan!” The positive reviews were overwhelming as Gina’s phone started buzzing like crazy with notifications. “Feel free to stay and relax. Craig will probably want to come by and say thank you. Gina… you were amazing!” Karen gushed.
Gina sat down on the comfy couch as she felt her nerves calm down. However, the pleasure was more intense as she slowly slid her hand between her legs. The pantyhose was beginning to feel so slick as her wetness flowed from her panties. She rubbed as she held back her cries as she watched Craig end the show from her television. “What a great show We had tonight. I want to thank Tom Brady for being on and the up and coming huge star Gina White… She's going places! Good night everyone!”
Gina put her head back when she heard her name. “Up and cummin,” how appropriate she whispered.
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She heard a knock on the door and took a deep breath. “Come in” she said as she fixed herself on the couch in a seductive pose. It was him. Craig. The man that she had just flirted with on national television. He walked in and smiled at her. Gina felt a flutter in her stomach. She didn't know what to say or do. "Hi Gina," he said, his voice smooth as silk. "That was... well, that was something else. I can't believe how confident you were back there. You were amazing."
“Thank you, I’m usually so awkward and nervous but tonight. It’s like I knew what to do and it felt so… natural.” Gina blushed as she looked at her lap, playing with the hem of her dress. Craig walked over to her and sat down beside her on the couch. He leaned in, his breath warm against her ear. "Yeah, people love to see flirting. It’s a fun act to put on.” He whispered.
“Who said I was acting?” She grabbed Craig’s collar and pulled him in for a kiss. His lips were soft and tasted like mint. She felt his hand slip under her dress, tracing circles over her hosiery covered thigh. She moaned into the kiss, her body melting against his. He deepened the kiss, pushing his tongue into her mouth, their tongues tangling together. Gina reached down and unbuckled his belt, then undid his pants, freeing his hard cock. She stroked it slowly, feeling the heat and the length of it against her palm. "I was serious. Nothing better than riding some hard stiff wood," she whispered.
Craig broke the kiss, breathing heavily. "Then why don't you show me just how good you are at it?" He said as he guided her upon his lap. He grabbed her ass with a hard spank as he ripped her pantyhose open. She grabbed the couch, slipping her wet panties to the side as she lowered herself onto his cock. He groaned as she took him inside her, her tightness sending waves of pleasure through his body. She began to ride him hard, her hips moving in a rhythm that was both sensual and demanding. The sound of their skin slapping together filled the room as they lost themselves in the heat of the moment. “Oh you are definitely coming back to the show.” Craig gasped as she leaned forward, her breasts brushing against his chest. She ground her hips against him, feeling the familiar tightness building inside her. With a final thrust, she arched her back, her orgasm crashing over her in a wave of pleasure. She moaned his name as her body trembled from the release.
“Mmm Craig I’m cumming multiple times tonight alone.” She restarted riding him as their moans echoed in the room.
Meanwhile, just outside Gina’s dressing room Karen and a Production Assistant were listening. “Karen, I think we can pencil her in next month but I think you put way too much charisma spell on the necklace.” The Production Assistant said as she smiled. Karen shook her head in disagreement. “You hear that in there? That’s the sound of future ratings and advertising dollars in all our pockets.” She grinned as she put her ear back up against the door. The sounds of their moaning and breathing filled the hallway, sending a shiver down her spine. “Yeah but what happens when Gina becomes addicted to fame and beauty… she won’t be doing much skating then.” The PA said with a worried tone. Karen smirked. “ From what I’m hearing. She won’t mind at all.” Karen walked away as she turned back to say one more thing.
“Anyway that’s show biz.”
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thecrustiestpurp · 1 year
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Genius writing of Pavitr Prabhakar
They made an ass of a spiderman in theory yet he's my favourite out of all of them and naturally I'm thinking why.
Ignoring the aesthetic aspects like his sick design and his distinctive web slinging style. I think it's most interesting how they do this through the writing, the way they tackle his fatal flaw, his fat ego and blind optimism by creating a really sharp interval logic and communicating this within the space of 15 minutes.
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We understand that his big ego is all earnest and out of naivite rather than him putting down others. He just so happens to be the best and perfect, and therefore everything is great for him. He was given a blessing at a very young age to be a spider and he happens to be good at it of course he's going to be prideful how can it not be. And why would he not gloat, he's a perfect guy perfect grades perfect hair and he knows that makes him special. Especially considering the rest of the Spider-Verse, having a perfect one like Pavitr is unexpected so we're at least intrigued by him.
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But why do we like him despite characters with perfect lives and a big ego typically being frustrated. Using his humour the writers made his introduction it as playful as possible so we laugh at how him you know. One of the first things he says is "being Spiderman is so easy" and knowing he's been at it for 6 months it's super funny. He's also relatable, the successes he points out, skipping working out because he has a perfect body, having a girlfriend her parents don't know about, doing well in school are all things that are relatable to us especially if you're Indian, it feels like a real student who's living their best like. Also playfulness is maintained when they go to unglitch spots thing the collider scene, he treating it with even less seriousness "just another easy day of being spiderman" he says and is subsequently blown up - it's funny. We also can't get annoyed during that scene really being invasive to Miles' attempts and channelling the electricity so he's not being frustrating to us or to Miles, just a little naive. We can get humour from it but we also understand this as a flaw too because of the dramatic irony, we're hinting that he's not supposed to think this way.
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They also give him the nice internal logic making his mindset sympathetic by testing it within the movie. In the saving India scene, what's most notable is the line "I can do both" turning his idealism into tragedy when he's faced between saving his girlfriend and saving his girlfriends dad. The surrounding microelements and whatnot making the atmosphere feel dire which contributes to the tragedy. But it's that were seeing the life that he easily lives turning on its head. His mentality given definition as a this it will work out so long as I do it, a noble origin for his confidence. Though he knows he's special but he doesn't think he's any more valuable. "do both" showing no real bias towards to what directly affects him - he can empathise with his girlfriend and recognise loosing her and her dad would be devastating. He's not egotistical like thinking he's better than others, he's empathetic and values the people he saves as well as the people they value. The words "do both" colours his saving as this as being an overexertion, he's unaware of what he can't do solidifying his perspective of viewing this as easy coming from a place of naivite. Additionally he has to be the one to save people - "I can do both" - and this is why being Spider-Man is easy for him, it has to be. This all makes him more understandable and the fact this is clearly failing him and tragically makes him sympathetic. Moreover, we care about the love for his girlfriend and for his people because it was fun hearing him explain it earlier so its even more sympathetic that he's loosing what he loves. I think this also stops being a careful what you wish for where we could reproach him because of the scenery we understand him to have.
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It seems more he does everything because he's so loving, and he just so happens to be blessed and stuff. Which is super enjoyable to watch! and this burst of characterisation happens in like 20 minutes so like wowowowoowwwowoowowowowow
Anyway, this isn't the greatest most insightful analysis but I just had to ramble about my favourite boy!!
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bi-hop · 1 year
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why the vulture scene in atsv is pure horror (spoilers under the cut)
As promised, I now have the mental bandwidth to actually talk about Adriano Tumino aka the Medieval Vulture in Across the Spiderverse. This is a spoiler fest, so I'm putting everything under the cut. Enjoy!
So, at some point when I was younger, I first heard about Flatland. It's this satirical novella from 1884. When I was looking it up again last night to prepare myself to explain it to other people, I was SHOCKED to hear it was satire on Victorian society and class structures. I had only ever heard about it in science and horror spaces. As a work, it's mainly known now for exploring the idea of 4th dimensions before Einstein, but it also continues elements that are straight out of horror. So, instead of breaking down the whole thing, I'm going to be focusing on that stuff specifically.
Flatland is about A. Square (yes, that's his name), who is a square. As you can imagine, his entire world is two-dimensional and functions as such. There's a lot of worldbuilding, but just keep in mind that
The people in his world cannot conceive of a 3rd dimension, and any mention of such is heretical.
Circles are the highest ranked people in this world.
One day, he encounters what he thinks is a circle. Said character is actually a sphere. Even as said sphere fucks with his perception by looking like disks sliding in and out of reality and tells him about the 'truth' of the world, A. Square can't comprehend the third dimension until his teacher lifts him into it, into Spaceland. The square is enlightened! His mind has been opened! He tells the sphere, if his reality is false and there's truly a third dimension, what if there are more? What if a fourth dimension exists with fourth dimensional beings who cannot be accurately perceived?
His teacher immediately casts him back down into Flatland, where he is subsequently imprisoned. No one believes that the third dimension and Spaceland exist. He only is able to write the novella and hope that one day Flatland will be ready for this knowledge.
All of this to say that Adriano is A. Square.
I read a lot of dimension-based horror. Maybe it's because the multiverse has compelled me since I was a kid, or maybe it's because I've heard way too many thought experiments about how every person on the planet may see the world differently, and we just use the same language to describe fundamentally different visuals because we can't accurately verify anything. The horror of it all, for both readers and writers, isn't necessarily the idea of seeing things others can't. At least, it's not in the hands of someone sincerely thinking about the 'eldritch'. Instead, imagine a higher being grabbing you and exposing you to a whole new, weighty aspect of reality you could never conceive without actively being dragged into it. And then you're thrown back into your reality. It consumes you, drives you, and no one believes you. How can they, when it's something so alien to your reality that no one can even think of it unless shown?
Because of the ripple effects of the collider, Adriano Tumino is dragged into Earth-65, the home of Spider-Woman (Gwen Stacy). We don't know a lot about his world. As far as I remember, we don't even get a number designation. But his design, dialogue, and track all communicate a great deal about him. Vulture Meets Culture as a track blends Gwen's theme with the sort of opera he might listen to back home. He's designed heavily on the aesthetics of Da Vinci notebooks. As he affects the world, you can even see notations a la research scribbles next to diagrams. From memory alone, disregarding the fact that he's Italian (though I'm sure the insistence on English in Earth-65 was probably disorientating if his entire world speaks Italian), he also finds this new reality to be abhorrent and lashes out. This alone, an exposure to new colors and strange art and even weirder people who look nothing like you and the rest of your world, would be hard enough to cope with.
And then Miguel, this Spider-Man from 2099, drags Adriano out into the modern day.
The thing with movies being in theaters is that I'm at the mercy of random people who film showings on their phone to get footage. Because everyone finds the helicopter scene directly after this more interesting (which is valid), I don't have a picture of this moment. But when Adriano is flying out into this future, when he lays his eyes on these towering skyscrapers alight with color, you can see his shock, perhaps even terror. It'd be rough enough being exposed to a version of Italy that's, say, his time period but in technicolor. But this is worse. This is his Spaceland moment. The opera builds almost mournfully.
Soon, he will be sent back to his reality. This will happen in an even more incomprehensible future dimension, with even more people who look nothing like him. Perhaps there's a version of his granddaughter there. Tiana Tumino? It doesn't matter. Imagine this though. Your grandfather is yanked out of existence. He comes back. And he tells you 'I have seen colors beyond the ones we live in. I have seen towers of glass and metal scraping the sky, all alight in these colors. I have seen art that contains more art, and it was hideous. No one understood me. Flying things neared me that were beyond anything even our greatest geniuses can make.'
Do you believe him? Can you even imagine it all, even if he describes it, even if he shows you drawings of what he witnessed?
What will you say?
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whumpster-dumpster · 23 days
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(this ask ended up getting much more rambly than expected haha)
hello, i love your blog and whump in general and i would like to try and get involved in the community.
thing is, i feel really weird/embarrassed for liking whump (even before i knew the term). like ashamed i guess? (im not sure how to put it into words exactly). so i dont want to tell any of my irl freinds that im into it/put it on my main since some of my irl freinds follow my main.
and i do draw and i used to write but i dont really know how to draw/write whump yk? (though i have written whumpy things before, when i was like 10, they were really shit though by virtue of me being a 10 year old) and i feel too shy to put any of my work out into the internet for all to see, espcially my writing because i havent actually written prose fiction in. years. i have played dnd (and my campaigns do tend to get pretty whumpy) but i dont think the experiance of roleplaying it really translates well to the internet?
so i was wondering if you have any tips for 1 getting involved in the whump community and 2 managing feeling embarrased about liking whump
Here's an equally rambly answer! First off, welcome to the community! You're definitely not alone in liking it or in feeling embarrassed about liking it. A lot of us, myself included, have our moments where we feel weird for our interest.
I can't tell you how to get over that because I still feel embarrassed sometimes but pinpointing your reasons for liking it can make it easier to explain if someone inquires. Is it the aesthetic? The drama, the adrenaline? The character development? Is it a coping mechanism? A kink? We've got community members whose reasoning is all across the spectrum. Understanding your reason can be reassuring and help it make sense.
As for the shyness, a lot of us make side blogs for whump content, so it can be a little more isolated/private if we feel awkward about IRL/main blog followers seeing. If your art style is easily recognizable as yours, that might not be the best solution but also remember you don't have to post what you draw (or write.) You can create whump content just for you (and if you decide you do eventually want to post some, that will have served as good practice.)
There are whump prompt lists coming out all the time that can be used for art or writing if you don't know what you want to make. You should look up the whump wheel, it's a fun one!
Re: getting more involved in the community: believe it or not, there are whump roleplayers floating around in the tags pretty often! They'd probably enjoy another roleplay partner on the scene! Beyond that, liking people's posts, reblogging them to that side blog if you decide to make it, coming into their inboxes to say you enjoy their content, sending in prompts if whump fic writers are asking for some, posting prompts of your own if there's a type of whump content you notice lacking and want to inspire someone to explore...There are monthly whump events happening all the time too if you want to participate or just reblog to help promote them. You could also ask if another whump artist wants to do an art trade with you. Those are some of the best ways to dive in!
I hope that was helpful. Have fun!
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sapphire-weapon · 5 months
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A few days ago I had the chance to play SW for the first time, and the look on Ada's face when she saw Ashley in person for the first time was priceless.
When I was reading those comments about Ada "hating" Ashley, I thought they were a stupid exaggeration of the fandom, but playing SW I realize that Ada is clearly jealous of Ashley. And in fact, her expression when the two meet face to face is quite significant and should be further analyzed.
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So I did this with a few different outfits just to sort of give a better idea of the emotions in this scene, because certain aesthetics (vanilla, fairytale, formal, romantic) show different facets of the same vibes.
I think "hate" is too strong a word for what Ada feels towards Ashley. Way too strong. I don't think Ada hates anyone. I don't think she lets herself feel to that emotional depth -- and even if she did, I still don't think she'd hate Ashley.
But Ashley certainly puts her in her place in this scene.
Ada clearly doesn't expect to actually run into her. That's all that that first expression is. She's surprised.
And she's especially surprised to find Ashley in the stance that she's in. I've referred to this in the past as the "Final Fantasy bullshit" pose. It looks like a prayer, but it's not a "praying to god" kind of prayer. It's the "I'm sending you a message with my heart to return to me" kind of prayer that Final Fantasy heroines do LMAO it's the single moment in all of RE4make that betrays the game as being made by a Japanese studio; it's a very Japanese trope that's being utilized here. Ada finds Ashley in a state of yearning. And the embers that float around Ashley like fireflies only serve to reinforce the romantic imagery at play.
And Ashley isn't exactly ecstatic to see Ada. Despite the fact that Ada saved them in the altar room, and despite the fact that Ashley was concerned for her safety after the fact, she's annoyed when she sees Ada up on that ledge. She's annoyed because she doesn't understand what Ada's doing up there -- why is she up here on this ledge, seemingly running away from the battle, after Leon put himself in harm's way to save her? In Ashley's mind, she's doing her part by staying out of the way and calling Leon home with the power of her heart (like I said, Final Fantasy bullshit; don't shoot the messenger), but Ada isn't pulling her weight.
So she snaps at her.
And before Ada can explain herself, an explosion goes off (likely Leon hitting an explosive barrel) in order to reinforce Ashley's point: Leon needs help. Ashley is visibly stricken with worry, but Ada's still in a state of shock; she's still absorbing what she's seeing. Because what Ashley really said was: "Leon and I are in this together. Where the fuck are you?"
And Ada doesn't have an answer.
Ada's sort of known in the back of her mind that this whole mission has been The Leon and Ashley Show, but it isn't until she sees Ashley up close that she realizes just how real that connection is. Leon and Ashley are a team, and Ada isn't part of it. Luis was a part of it, and Ada's been filling in for him since his death -- but that's all she's been doing; that's all she is; she's a substitute.
And in that moment, Ada has to be a substitute for Ashley. Because Ashley can't join Leon on the battlefield. So Ada needs to.
And Ada needs to do that after spending this whole time downplaying the connection that Leon and Ashley have -- to the point where she's refused to refer to Ashley by name.
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But Ada is used to being the leading lady. She's the one who's always in control. You can tell that from the way she talks to Wesker and the way she regards Luis. And to be so completely pushed to the side like that is a first for her -- especially with regards to someone who kept her so thoroughly in his focus the last time they met.
So that last shot there is Ada realizing: "I'm an afterthought."
And it's a bitter pill to swallow.
That's why she goes ahead and shoots her shot with Leon one final time at the end, only to be rejected. Though it kind of seems like she expected that to be his answer.
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thepythakorean · 4 months
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parallels between the boy and the heron and this painting, plus general analysis
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Arnold Bocklin, Island of the Dead. 1880
i want to preface this by saying i am by no means an art history nerd, i just happen to know some stuff about the background of this painting in particular.
as soon as mahito is sucked into the tower floor he is standing at the shore of an island surrounded by an endless ocean. he is dwarfed by a large set of golden gates that say something like "those who seek my knowledge shall perish" and an even taller forest of cypress trees. these features all frame a white dolmen (primitive tomb usually made of giant rocks stacked like below) that beckons to him.
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this scene immediately struck me since it has so many of the visual elements of the painting. mahito is even framed in the foreground to be so very small approaching these giant, daunting structures just like the boat heading for the island in the painting. besides the tombs, the cypress trees are also traditionally associated with mourning and death at least in europe/the mediterranean. other ghibli movies have lavish european aesthetics tied to characters (howl, yubaba, etc.) but it feels particularly intimate here given that mahito's great granduncle, the creator and ruler of this world, is apparently european and can only pass on his role to a direct descendant. (btw not saying the gaudy european decor signature of howl and yubaba aren't important to their characterization, it def is! i'm just saying it stood out to me in this movie especially.) the cliffs full of stone entrance passageways are prominent later in the movie as himi takes mahito through the parakeet's domain, and interestingly, in the delivery room where natsuko is, there is another dolmen behind her (can't find pics since the movie hasn't been uploaded yet urgh).
the backstory to the painting continues to parallel to the events of the story! so there's 5 versions of this painting. the first three versions were painted in a cemetery close to bocklin's residence which was also full of white headstones and sculptures, and cypress trees. one of his infant children, one of many children he lost, was buried there. the one i posted above is the first/second-- while bocklin was working on the first, a the soon-to-be wife of a politician visited his studio, saw the wip, and commissioned her own version with the added white figure and coffin to commemorate her first husband who had just died of diphtheria. already somewhat similar to how mahito's mother died in the hospital fire (well. she died from the fire but presumably she was there because she was sick) and when his father shortly remarried. these were also added to the initial wip and stuck in later versions of the painting. bocklin later wrote to her, "you will be able to dream yourself into the world of dark shadows". the movie is also very dreamlike-- it's a fantasy world filled with strange creatures, alternate versions of people he knows, and passages that seem to alter the fabric of time and space. people also seem to forget about it as soon as they leave even after spending long periods of time in it like a dream. the painting is also very dreamlike, but why? the warm lighting, maybe not in the version i posted but in a couple others, may explain it, but the island itself resembles the curtains and stage of a theater (referencing the audio clip below the description). even if it doesn't look EXACTLY like that to you, it's definitely a too-perfect little scene in a nebulous expanse of space. this theatrical quality is also shown in the movie by the parakeet uprising side plot as well as the scene when himi and mahito collapse in front of the delivery room-- the curtain falls directly in front of the viewer over them as though a stageplay just ended. oh and a friend mentioned to me how this is a classic hero's journey plot and mirrors orpheus in the underworld. island of the dead has also directly inspired NUMEROUS other works of art, including other paintings, stage productions, and symphonic poems. apparently the painting was so popular many people in berlin hung prints of it in their homes (i do too)! as i stated above though, a lot of the visual elements in the painting were already traditional symbols relating to death so i don't want to 100% conclude that miyazaki was directly inspired by this painting, he may have just also resonated with those symbols independent of bocklin which i still think is awesome.
the first time we see himi also reminded me of the painting. she's wearing a white dress and standing at the bow of a small wooden boat, and though her intentions are to save the warawara from the pelicans, she inevitably kills some of them too. visually and thematically she's like the white figure at the front of the rowboat in the painting. she acts as a guide for mahito (analogous to the rower? he traveled to this world of his own volition but needed a guide) for a good part of the movie and is a collage of life and death. she is a younger but kind of omniscient version of his dead mother; she's known all along she is mahito's mother but is about to be born into the world by the end of the movie and accepts her fate happily. she can control fire which envelops her like how she died in the real world, but is harmless to the touch unless she directs it as a weapon, and as we see with the warawara and pelicans it helps creation but also destroys much like fire's role in the natural world. natsuko, though a separate person from himi, is still connected as a sibling, and we see her wandering into the forest at the beginning of the movie while wearing white like himi, back turned to mahito, and that is what prompts him to first enter the tower. the strange nature of her character that doesn't adhere to a proper time or space parallels the way the white figure completely stands out in the painting, at least the ones with darker lighting. another crazy parallel surrounding fire and wwii between the painting and the movie is that the fourth version of this painting was destroyed during wwii due to bombing, again like how mahito's mother's hospital was presumably set on fire by bombing during the war.
the looming effects of war alluded to throughout the movie eventually tie into its resolution, when mahito accepts his new family that he initially rejected, his own imperfect being, and the fact that one must seek out love to be happy in this bitch of a world. his great granduncle is confused as to why mahito wouldn't want to recreate his own world like him. why would you want to return to the world that killed your mother and rejects you as a person? the world that forces your people to die in war and will eventually drop the deadliest weapon mankind has ever seen even a century from now onto your home? you can make everything perfect here! he's created something of a "paradise" himself, full of lush tropical plants, parakeets, and strange insects (some of them looked like the bugs from nausicaa, another fantastical world of lush nature which is also threatened by war. interesting), almost like a garden of eden, and it so happens to be at the very top of the tower. funnily enough, bocklin also painted this several years later:
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Arnold Bocklin, Island of Life. 1888
i don't know much about this one so idk if it's an explicit companion piece to the island of the dead but it certainly looks like it. the similarities are now less apparent to the movie if there are any, it's much less lush but there are exotic plants and uh birds and stuff. this is definitely more likely a case of shared inspiration from the symbols themselves rather than movie directly looking at the painting. anyway clearly the promise of a perfect paradise isn't real, as this is interrupted by a war of his own unwitting creation, the uprising of the parakeets he wanted to breed in a paradise that literally bring about the end of the world. no world will ever be perfect when left long enough to its own devices. life finds a way! plus, this world was created through so much death (the construction workers in hazardous conditions, the way the tower keeps spiriting people away. btw in the english sub mahito's dad calls the whole ordeal a "disappearance" but he says "kamikakushi" in japanese which means "hidden by god" in reference to people who mysteriously disappeared as if from supernatural circumstances and yes that's the word they used in the japanese title of spirited away!!!) and is on the verge of collapsing from reality every three days just because of some building blocks?? the real world may be on fire but it'll go out/burn less badly someday, and at least it won't completely disappear in a snap, not in an easily imagined timescale for a human anyway. it's up to you to make the best of it, and this is what mahito decides. there are also visual allusions to other ghibli movies about the constantly present threat or consequences of war. the only other landmark aside from the island mahito lands on is a line of ships which kiriko later tells him are all fake. it immediately reminded me of the stream of planes in porco rosso which were the souls of dead fighter pilots moving on. the shadow people in the swamp were also reminiscent of those in the train in spirited away, which are never explained to my knowledge but the given that spirited away's characters are largely spirits and the way souls are so similarly designed in this movie makes me feel that they were also souls of people in spirited away.
through this imagined otherworld, there is also the blurring of lines between life and death, reality and imagination. himi plus her dyad with natsuko (they're sisters AND they look exactly the same AND both are mother figures to mahito) are great examples of this. mahito's mother is gone, he knew this and set foot into the world anyway. he rejected natsuko as his new mother but in going through the struggles of the tower he comes to accept familial love for her and even keeps confusing "natsuko" and "mom" while reaching out to her in the delivery room. a family is made up of different people but inevitably you will see each other in each person. in the delivery room scene we see the paper hanging from the ceiling lash out to attack and stick to mahito like tape, it even leaves red marks on him. this is one of the best scenes in the movie to me because of its visual contrast to him rushing to save his mother in the fire. in the fire scene, the real world around him is blurred and distorted and at times so is mahito and especially his mother. the fire doesn't seem to burn him or his clothes (i could be remembering that wrong tho) and the scene cuts off before it shows him possibly going in further. in the delivery room, everything is drawn with clean lineart, no stylization. there is no mistaking the reality of this situation even though this world is conjured, the dawning realization upon mahito that this person is his mother is so visceral that he actively fights through the paper literally snapping its jaws and natsuko spitting her hatred towards him. when mahito is ready to leave the tower, himi leaves through a separate door to be born as his mother sometime in the past though she is not a warawara and knows what has happened/will happen, an exception that further demonstrates the nonlinear nature of time and space in the movie.
after coming out of the tower, the heron tells mahito he should forget everything that happened in there. even his grandmother seemed to have forgotten the whole year she spent in there (it seems like tower time reflects irl time judging by the events of the movie). anything that comes out doesn't just disappear, it transforms into a real-life counterpart as we saw with the pelicans leaving as they were (presumably minus the ability to speak) and the parakeets going from big bloodthirsty things to regular parakeets. so mahito can't just forget, especially because he comes out changed from his experiences in there, not just himself personally but also his changed relationships with natsuko and the heron, and also his little souvenirs. then the movie abruptly ends with mahito narrating that they left for tokyo again shortly after the war ended. i like to think that this was a hopeful ending where mahito maintained that character development and was able to welcome natsuko and his new sibling into his family while being able to seek more friends and family in the future. i've seen other analyses talking about how this movie was semi-autobiographical for miyazaki and i can see it, how events early in his life shaped his personality and how he had to fight to find beauty in a world that otherwise treated him poorly, so i'm glad he ended the movie on that note, although in less words. pretty similar to how spirited away ended, although there was arguably more loss involved, but still hopeful, and that's what i find so powerful about this movie. and like this movie, spirited away involves a dyad between yubaba and zeniba as a device for the hardships and beauty of life, how they're not so discreet at times. as a last kindasorta tie-in to bocklin's work, i'll point again to the island of life which was created after the island of the dead, plus a composition directly inspired by the island of the dead, a symphonic poem with the same title written by sergei rachmaninoff. the last time i listened to this was in high school and it's like. 20 minutes long so i'm too impatient to give it a relisten now but from my vague recollection plus some quick searches it's a very somber piece that escalates into emotional climaxes yet still contains warmer tones, and goes back to the same "rowing" motif at the end. it weaves together evocations of life and death in one piece, also illustrating how the two really are so closely connected.
tl;dr, this was me the entire movie because miyazaki SEEMS to be heavily inspired by this one symbolist painting i happen to like a lot:
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also also here's a self portrait of bocklin:
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yes, all of his paintings are that cool.
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