Overheard at a FF XII presentation. (Official US PlayStation Magazine #78, Mar. 2004)
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[OC] Kaelic
I'll be posting art that I've done this year so far- I think this was probably my best new OC design in 2024. I really wanted to capture that FFXIV/Terra Battle art feeling and I think this is the closest I'll get lol. Anyhoo- meet Kaelic!
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thoughts on Akihiko Yoshida? hes done several greatest game of all time contenders but I still don't know how 2 feel about him tbh
I would rank him highly, although I do think his best work belongs to a bygone era. I've always had a lot of affection for Yoshida as the Square-affiliated artist most likely to describe form with profuse hatching. The original Tactics Ogre cover is one of my favorite pieces of game art:
I think he produced his most compelling work around this period, in collaboration with Hiroshi Minagawa, and more generally prior to the onset of HD development. I don't know how deeply involved he was with the process (Minagawa is credited as supervisor in both cases), but between Vagrant Story and Final Fantasy XII, his designs have been treated to the most compelling applications of texture mapping in the medium.
I also love the lush storybook style he adopted for Four Heroes of Light, and I wish that quality had carried more cleanly into Bravely Default.
His contributions to FFXIV are obviously accomplished but they don't really stand out in my mind due to their proximity to so many other artists on that project working in a style that roughly approximates his own. I think that's something that has muddled my impression of his work over the past decade, the glut of designers seemingly trained in his style, or the new prominence of those who simply came up in the industry working in a comparable idiom, usually in the Ivalice games. The deliberately abstracted faces contrasted with baroque or luxuriously rendered dress, the almost exclusive use of earth tones etc. It's evident everywhere from certain of Kazuya Takahashi's key art in FFXVI to Naoki Ikushima's entire corpus of Yoshida-lite emulations, even Hideo Minaba's work on Granblue Fantasy.
At one point this was a perfect triangular complement to the sectors defined by Amano and Nomura, but as we recede further and further from any remaining stylistic imprint of the former and all the appealing extravagance is bled from the latter, a sort of repetitious sameness sets in. It's no fault of Yoshida's, and I think his own work still consistently outshines his "imitators", but it probably accounts for my cooler feelings of late.
As an aside, the guy has definitely indulged his predilections to a greater degree as time goes on. He's settled on an anatomical template for his female characters that I find vaguely disquieting, as evinced in this Tomb Raider illustration. That one has especially chitinous proportions, but most of it is basically just, like... hippy zettai ryoiki shit. A fetish so mild that it's one step removed from being really 'into' big titties. Guys with active accounts across multiple booru image boards will be cranking their shit to 2B for long and silent aeons, when even the memory of man is only a shadow over the wine-dark sea.
I would still like another game where he's allowed a fuller reign over design responsibilities. Like Nomura, he's reached a position of seniority that precludes him from designing anything beyond a few core characters and some key art, leaving the heft of the work to younger artists or middle-talents like Roberto Ferrari. Hopefully he'll be on tap for something other than Nier Automota phone games or FFXIV package illustrations or whatever the fuck Little Noah: Scion of Paradise is supposed to be. Damn, videogames are rough! This shit is not cooking!
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Nier Automata Game of the Yorha Cover
Akihiko Yoshida
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I’ve been spending more time painting lately, but I really, really feel The Gap. The vastness of the internet has always made one’s progress feel insignificant, but the sheer volume and quality of AI makes the world seem even more indifferent. It’s kind of laughable when I visit an old haunt like DeviantART.
I’m a little more capable of handing that sort of insecurity these days, but I don’t think I’d ever have picked up a pen as a kid… and I don’t even know if that’s necessarily a bad thing (i.e. with how fast things are going, maybe having taste is more important than being able to do the work for 95% of people).
I know generative AIs have been around for a while, but it’s this 404 piece about porn models that made me think about it more recently and try out mage.space. I don’t even know if it’s ethical to tag this post under Akihiko Yoshida or link to the artist. But I do think this animation looks really cool.
I think a lot about that time a kid in our GCSE Art exam tried to pass off some piece of work they found on the internet as their own.
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