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#but because hes like.. when we first see him as npc in the game
feelinungry · 1 day
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and i will always, always, be defending the "plot-holes" that are not actually plot-holes at all. i've seen people on facebook complain so many times about the ending of the game - about the siege of talmberg to be more exact.
"just attack it", "just take it down", "why doesn't divish just do it", "ohh his wife he can't even fuck! nobody gives a damn", "henry doesn't even really care for radzig at this point" etc.
and i have to go back to that one solitary thing this game literally cannot exist without: love. it's the main aspect, it's the pillars the story stands on, it's everything.
medieval movies and books like to picture the old times ala skyrim: "my son was very young when he died. but he did so while doing his duty. he fell for skyrim! he fell for the empire! i do not mourn for i am proud!"
"oh, i loved my father more than anything. but he is gone now. that is life."
it is. but. hear me out. people back then - were actually just like people now. we break down when we lose someone we adore, cherish, love, protect. no matter how stoic we may be, we don't take it lightly, do we?
so, if you think about it, is it a plot-hole, when divish refuses to attack his castle because
it's his home and he loves it
his wife is in there
his friend is also in there?
robard would not attack if it were divish in there. radzig would not attack if it were henry in there. hans would not attack if it were hanush in there. istvan would not attack if it were erik in there. captain bernard would not attack if it were hans in there.
it all comes back to love. and wanting people you care about safe.
martin running back to certain death because his wife is in the village when the cumans attack.
both parents worrying about nothing but their beloved son even while they are being brutally murdered.
everyone on talmberg willing to lock henry up just to keep him away from skalitz (for reasons yet unknown).
theresa making a last stand for someone just as lost as her.
the understanding he's met with when henry comes and admits his failure to radzig, the fact that he went against direct order. (nothing, absolutely nothing else but radzig being in debt to martin, or radzig being someone close to henry, could explain the understanding, the acceptance, and the outcome of the whole situation. how do you think henry - who is just a young man, not a hero, not a dragonborn, not a chosen one - would get away with all this?)
henry backed out of the night raid on talmberg because hans was wounded and wouldn't survive long enough for the mission to succeed.
hans (in one of the outcomes) carried him out on his back, saving his fat ass. no time for glory, no time for saving the hostages when it's suddenly your best friend who is on the ground and bleeding out. he might have succeeded with the mission. yet he didn't hesitate when suddenly it was him who was put in the shoes of those who just wanted to keep their loved ones safe. it was stephanie for divish (he approved the raid). it was radzig for henry (he was the one who went first and most willingly). and it was henry for hans (who immediately backed out on henry's behalf). all those actions were based on love.
would you attack talmberg, knowing there was someone you loved? someone you wanted to know better, someone you wanted to learn how to love, someone who could have been much closer if he only tried? someone you only just met?
the whole story starts with love, continues with love, ends with love. it is everywhere you look and you don't even have to romance anyone to see it, to feel it. it is in the npcs' lives, it's the motivation behind so many actions. it's in henry's decisions. in your decisions.
because, don't you just love this game?
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vspin · 7 months
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On Act 3 and the lack of companion reactivity and dialogue.
So, I officially hit 400 hours on BG3 yesterday (no lifing it lmao) and I've been thinking about some things I wish Larian would improve or wish that they had implemented. A big thing that comes to mind is how much companion reactivity and dialogue abruptly stops in Act 3.
Act 1 really shines with companion reactivity. They always have something to say to the MC, to NPCs, or even to each other! I love the interaction after you use your ilithid powers for the first time and it's a 4 way conversation between everyone.
Then we get to Act 3 and there's such huge drop-off. Some big offenses:
Very little reaction to quests and locations. When I killed Raphael I only got comments from Astarion and Gale! Seriously?? We just survived a trip to the Hells! This happens with multiple quests
Blank faces when Durge is killed by Bhaal.
Camp is lifeless. Everyone just stands in front of their bed, There are no interactions.
In my playthrough, the Emporer admitted to my Tav he was manipulating her and didn't really care. It was bummer I couldn't talk to the other tadpole gang about it.
I remember coming across a Druid in the city. He was trying to heal a tree. So I went back and grabbed Halsin because he was complaining no one in the city cared about nature or balance. So I thought surely, he would have an interaction here! Nope, nothing!
As soon as you finish a companion's personal quest that is basically the end of your interactions with them; even if you romance them.
What I'd like to see: (Disclaimer: Just my opinions. I have no expectation of any of this being added to the game)
More camp interaction between companions. Jahiera and Minsc had a great example of this. Let there be a quick cutscene of Minsc and Halsin arm wrestling. Shadowheart, Karlach, and Astarion drinking wine. Anything. DA:I did a great job at this. It seemed like anytime I approached someone for dialogue they were in the middle of an interaction with someone else. Or events like the card game. It brought a lot of life into the party.
More random city encounters. They did a good job with Karlach; she has interactions with the steel watcher and her friend Fitz. Would have been cool to have some of those with Wyll, maybe he meets another noble or a flaming fist and has to deal with their shock of seeing him as a devil. Or with Gale in Sorcerous Sundries (he is a famous wizard after all!). Astarion mentions he needs to keep a low profile in the taverns; what if someone called him out!
More reactions to story events.
Expand on romances a bit more. We don't need it to be a dating sim but if you finish your LI's quest early on get used to just asking for small pecks and that's it. I would like to see more romance-specific dialogue for quest reactions.
And Finally:
We needed all companions at the final battle. Everyone should have been at the main keep before confronting the brain. You should have had your final conversations with them before you all potentially die in battle. DA:O style. A passionate kiss with your LI (not a tiny little peck lmao). This was a huge exclusion.
Anyway, these are my thoughts on the matter. Thanks for coming to my Ted Talk.
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earwig5 · 10 days
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it’s kind of crazy that both fallout new Vegas and fallout 4 have the same driving force for the first half of the narrative (find the guy who wronged you and make him pay) but Benny is so much more memorable and narratively interesting than Kellogg.
It’s a matter of a strong character foil versus a weak one, in my opinion.
Benny and the courier are very much alike. They are both ambitious people who are willing to do anything possible to stack the odds in their favour. Honestly, Benny and the courier are the same card, reversed.
The Sole Survivor and Kellogg are also intended to be character foils. The game tries to convince us of this with the scenes in Kellogg’s mind, where we see that he ‘isn’t so different’ from our protagonist after all. But we don’t know anything about Kellogg other than his backstory. How can he parallel the protagonist if we don’t know which traits he has? Which traits the two of them share?
(As a side note, I wish Fallout 4 had touched way more on the ‘Man/Woman Out of Time’ thing. The protagonist being frozen in the past + Kellogg being functionally immortal would’ve been really cool to explore! Especially in the context of grief!)
In the end, I think the reason Benny is a more powerful character foil is that he doesn’t disappear from the world when you kill him. The chairmen can mourn him, House will comment on it, and even NPCs across the Mojave will talk about Benny’s death!
In Kellogg’s case, the protagonist is basically the only person who knows he even existed! Once he’s dead HE’s DEAD! He disappears completely from the narrative! As soon as you leave fort Hagen, the game doesn’t bother looking back.
that’s why Benny is a more haunting force for new Vegas; particularly an independent courier. You are Benny’s legacy because you are what he leaves behind whether he likes it or not. People remember him as the couriers victim. Meanwhile, nobody remembers Kellogg at all. The memory of who Kellogg was dies with you, and you can choose to forget him.
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mylonelydreaming · 1 year
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All Co-Habitation Evidence *TotK Spoilers*
I'm going to hide all of this behind a read-more if you would like to remain unspoiled on everything like npc interactions, towns, quests, etc. Which I do have to talk about when it comes to this topic. Now, without further ado:
The bed in the house is the exact same as BotW, and unlike other beds in the world, you can freely sleep in it. If we open up both botw and totk, the bed is the exact same one from botw. Meaning that at the absolute minimum, Zelda has been sleeping in Link's bed. However, if you go up to the bed, Link can still sleep in it. There are very few beds that are free in this game, and the only other beds you can sleep in is obviously communal beds, such as those at lookout landing for those who are sick, injured, etc. You cannot normally sleep in another person's bed.
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2. Link's hair-tie, Zelda's diary and the Champion's photo.
If you have completed The Champion's Ballad DLC, and correctly transferred your save, then the photo will still be there. But more importantly, the house has a new addition. Behind the house is "Zelda's secret well" that functions as her new study. In that well, you will find one of the volumes of her diary, hot-footed frogs splashing around, and Link's hair-tie in the corner of the room. Link never took that hair-tie off in botw (only when wearing the ancient helm), so it's a bit suspicious that it's down here of all places.
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Not only this, but if you read the volumes of her diary, both the one in the well and on the desk near the bed, there are a couple of things that stick out:
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Firstly, Zelda had Bolson build the well because she needed somewhere to focus alone. If she was living by herself, this makes no sense (and, in japanese, rather than "my house" it's simply "the house" here).
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Secondly, Zelda states that Link is always by her side. To the point his clothes have become worn. So as a gift she made him a new tunic (and she "can't wait to see the look on his face" when he gets it, just saying).
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and third, she had to hide said gift in the castle, otherwise he would find it in the house.
3. The School and Symin
During the time-skip, Zelda founded a new school in Hateno, where she became a teacher. Due to this, a child who misses her visits the house at around 12-2pm and calls it "Ms Zelda's house".
However, if you talk to Symin, he has this to say:
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So, clearly, this is not Link's first time here (which should be obvious, how exactly did Zelda get to Hateno and the house in the first place after botw's ending? Link brought her there). He even asks Link why he came back to the village alone without Zelda. Additionally, if you go upstairs and read the "School Notes" it says this:
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It talks about the opening expedition under the castle happening soon, and reiterates Link being by Zelda's side. Interestingly, in that opening sequence Zelda says she is glad she didn't leave the Purah Pad behind. Meaning she's glad she didn't leave it at home.
But wait, there's more
There is a side-quest at the school where Link becomes a teacher / substitute teacher. When you finish the quest, one of the children says this:
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They say they already thought of Link as a teacher figure even before this quest. To add onto this, there is another child who wants to become a hero and is "always on the lookout for baddies".
4. Manny
Manny is an interesting case. At first, like some other npcs, he seems to have been entirely memory-wiped to be approachable for brand-new players who didn't play botw, but then he has the following to say:
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So, first of all, he doesn't call the house "Zelda's house" and instead calls it "the house the princess was staying at"
Secondly, he asks Link to "keep the naive, new-in-town act" to a minimum.
Third, Manny has another dialogue, he wants to "check every well" in town to find frogs for Ivee (because, similar to his quest with Prima in botw, he thinks that's what she likes). But after he says this, he seems to realize he should not have said that in front of Link, saying "Uh oh, no coming back from that one" in the smaller text as though he knows Zelda's well is off-limits. Combined with him calling the house "the house the princess was staying at" he seems to know something.
5. Two Place settings, etc
The house has two places set, two towels, etc. And just in general a lot of things for supposedly one person. There is also a bigger kitchen, and let's be honest with ourselves here, who is more about cooking and actually good at it, Zelda or Link?
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Under the stairs in totk
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VS botw:
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Now, for this next section, I have to talk about things regarding another town in the game, a quest and a mechanic many have not unlocked yet. Continue to read at your own peril (I would hide it under another read more if I could)
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The Tarrey Town House
During TotK, after we wake up and leave the sky islands, we can complete a quest to unlock the ability to build a brand-new "Dream Home" in Akkala, close to Tarrey Town.
The quest involves baby-sitting Hudson and Rhondson's child, Mattison, who, if you'll recall, did not exist yet in botw. In totk, she is starting to gain independence and appears to be around 5 or 6 years old:
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I doubt Link was sleeping rough for several years (and Zelda would never be okay with that). Anyway, Link babysits her, goes up into a hot-air balloon with the family, and then has to watch a tear-jerking scene between Mattison and her parents as she has come of the age young gerudo girls have to go to Gerudo Town and stay there until they get older and are ready to venture the world.
It is only after completing this quest, a quest completely about parenthood, that you are offered the "Dream Home" by Rhondson.
Additionally, an npc at the nearby stable has this to say:
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So, the in-universe implications of the dream home is that it is a family home, something you only buy when you plan to marry someone or start a family.
Adding onto this, the dining table in the dream home has four seats instead of two. But there's also an interesting comparison to make with the Hateno house. The Hateno house had two seats and two places set, this house has four seats, but is clearly only being used by one person:
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In other words, Link is living by himself in a house meant for a family. Which is depressing to think about, but in the context of the game makes sense.
But there's something else. In the new house pieces (including a study you cannot use yourself), all the photos on the wall are of Hateno Village:
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Why would Link hang photos of Hateno in his new home, if it was not important or nostalgic to him? (and, as a minor detail, the same yellow flower is in both houses, presumably Link's favorite flower)
In conclusion, it's clear from all the evidence that not only were they living together in Hateno, but the brand-new house actually has it's own implications behind it (and further proves that Hateno was and is important to Link).
Oh, and there is also one last thing, in the japanese version of the game, but I can't mention it here because it is an even bigger spoiler than all of this combined. It'll be an addition to this post later
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i keep laughing when i read the dnd campaign with the beast pirates-
now i need to see how it would go with shanks and his crew
Imagine DND game night with the Red Hair pirates
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Yassop: *the reluctant DM* All alright, so you've all fallen through a sinkhole and landed in the goblin King's throne room. Benn's paladin lands directly on the heir to the goblin throne, dealing *rolls dice* 17 points crush damage, and you killed him.
Benn: oh come on, I didn't even do anything.
Yassop: the goblin king, with his too-tight pants, ruffly white shirt, and long blond hair, launches himself to his feet. And in a booming voice, he yelled out, "These outsiders have murdered my son! Throw them in the dungeon!"
You: but it was Benn's fat ass that did it! Why do I have to go to the dungeon?
Yassop: The goblin king pauses, clearly thinking it over, after a moment he says, "Fine, that one's excused," before yelling, "but the rest go to the dungeon!"
Lime Juice: fuck me.
Shanks: what the fuck, we just broke out of jail less than three in-game hours ago!
Yassop: *definitely not punishing them for murdering an important NPC, and is trying to buy himself time to figure out what to do* Huh, I hadn't noticed...
Lucky Roux: For the love of god!
Yassop: Anyway, the entire party, minus (y/n) Dragon born, is taken to the dungeon. The goblin king turns to your dragon-born and looks you over, "Now, what shall we do with you?"
You: I'd like to roll a perception check, I'd like to know the vibe of the goblin king's court, from the nobles to the servants. *Rolls a D20* Fifteen with my plus eight modifiers, so twenty-three.
Yassop: Both groups, nobles, and serfs, are terrified of their king. You can see that a servant in the far corner has bandages under his shirt. It appears that he's been flogged recently. You notice, the nobles' eyes darting nervously as they mutter to one another.
You: I'd like to offer my services to his majesty, as a bard.
Yassop: The king scoffs, "I have plenty of bards, I have no use for another, you shall tend to the hearths of my castle. Go, start with the kitchens." You are taken to the kitchens and see it's dark, humid, hot, and crowded. The servants are wary of you, you see many of them are injured, and gaunt. The châtelaine approaches you and hands you a large rusty ring of keys and a map. She tells you your responsibilities are to make sure all the fires in the castle are lit.
You: and how much am I paid?
Yassop: she scoffs, "Your pay is food in your belly, a roof over your head, and clothes on your back. Now get started." And she leaves in a huff.
You: I'd like to persuade the servants to work together to overthrow the Goblin King because they deserve fair wages and safe working conditions.
Lime Juice: *chortling,* of course, unionizing them is your first move.
Yassop: *frustrated,* roll a d20.
You: *rolls* nat twenty, let's fucking go!!
Yassop: you inspire a popular servant to take the lead, and they overthrow the goblin King. The servants beat him to death. *Rubbing his temples in irritation*
You: I free the group from the dungeon while the servants deal with the king, using the keys and map the châtelaine gave me.
Shanks: Before we leave, can we look for treasure?
You: .... let's only take a reasonable amount, we wouldn't want to make them our enemies.
Benn: very wise.
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itsclydebitches · 6 months
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Zevlor: An Angsty Character Analysis
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Hey, Zevlor simps. Can I interest anyone in 4,000 words about our favorite disaster tiefling? 💀
“We can’t stay, but we’ll be slaughtered if we leave—we’re no fighters.”
Back during my first play-through this is the line that turned Zevlor from another dime-a-dozen, exposition spouting NPC to a character I was legitimately interested in. “We’re no fighters.” My DnD ignorance abounds, but even I could see that wasn’t an accurate statement. Here’s a mountain of a man sporting fancier armor than my level 2 Tav knows exists yet, having wrecked half the goblin hoard with his crossbow and, if you let him, he'll happily turn to punching as a solution to verbal disagreements. Plus, he’s clearly the one giving the orders, so what do you mean you’re not a fighter?
Having explored the Grove a bit I chalked it up to a generalized assessment of the refugees as a whole. They’re mostly kids, civilians, and would-be protectors who only look the part of fighters in cobbled-together armor. One woman is grappling with the guilt of killing someone for the first time, even an enemy. Lakrissa is sure they’re all going to get slaughtered and is willing to put money on that fact. Meanwhile, the couple you meet are more concerned with what pet they’ll get when they somehow, someway, make it to the city. Don't worry about how that'll happen. You learn later that even those like Ronan are small potatoes compared to most of the baddies you’ll face. On paper he looks and sounds like the real deal—dressed in robes, talking up an apprenticeship with the famous Lorroakan—but scenes like the celebration light show and his own fury at needing to be saved, again, highlight how far he still has to go. The point is that Zevlor is right: these aren’t fighters and he at 18 strength, paladin, former commander, is definitely the exception.
However, BG3 is the sort of detail-heavy game where I’d expect them to include that exception in the dialogue. “We can’t stay, but we’ll be slaughtered if we leave—these people aren’t fighters.” Zevlor’s inclusion of himself in this assessment continued to nag at me and it didn’t start to make sense until I delved into his tag here on tumblr, with more patient players than myself posting everything there is to know about the tiefling. (Thanks, all.) Zevlor is fascinating to me in part because he has this contradictory nature, one example of which is that he’s a very talented fighter who desperately doesn’t want to be a fighter anymore.
…but also he totally does.
We overhear in his dialogue to Tilses that Zevlor is adamant about shedding the titles he’s earned through combat: Hellrider, Commander, Sir. He insists that they’re just civilians now and it’s not like he’s being disingenuous here—note that he introduces himself as just “Zevlor” to Tav. Zevlor means what he says to Tilses and we can see that he’s trying to both reinforce his point and lesson the blow by referring to her as “Tilly.” The nickname is a sweet one, hinting at their close bond in just a single word, reminding her that he’s not saying this to hurt her, he cares for her… but the nickname is simultaneously something he never would have used as her commander. The intimacy meant to comfort is also a hard blow to weather. They're now people who use nicknames inappropriate for the hierarchy of battle.
So Zevlor means what he says here, means it enough that Tilses is convinced and drops her use of “Commander,” but there’s definitely a hint of bitterness in his voice. At least, I’ve always heard it. Zevlor is steadfast in his conviction here, even going so far as to say, “I’m done soldiering, Tilly” when discussing what will come next at Baldur’s Gate. Yet for all of that his tone conveys (understandable) anger and disappointment that it’s come to this. Zevlor doesn’t act like someone who truly wants this change, but rather someone who’s been forced to accept it.
Is it outside forces unwillingly influencing him then? Did Avernus truly change things irrevocably? No, not really. At least, not in the way Zevlor likes to claim. Tilses herself states that being a Hellrider is for life; nothing can take away that title. You lost your post? Your whole city? Most of the people under your protection? Doesn’t matter! You’re a Hellrider forever, no matter the circumstances. I can easily picture a time in Zevlor's life where he would have agreed with Tilses wholeheartedly. They are Hellriders, dammit, and so long as there’s one person looking for their help they will wield that title alongside their blades. And right now, Zevlor has a lot more than just one person in need of his assistance.
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So it’s not that Avernus truly stripped them of that identity. Nothing can do that. Zevlor is not rejecting titles and planning retirement because the mechanisms of fate are forcing him to.
He’s doing all that because he’s lost confidence in himself.
Even as someone with a shaky understanding of DnD classes, I love the parallel between a broken oath and the rejection of a lifelong title. If Zevlor can fail in his oath—or in his faith entirely, according to the memories stemming from his pod—why-ever would he think that any other ‘permanent’ part of his identity was worth fighting for? If you can loose the very thing you’ve built your entire life around, every important aspect of yourself, tied to your very soul… what’s a bestowed title compared to that? Zevlor doesn’t believe himself worthy of being a Hellrider anymore, but I think that goes deeper than a string of horrific circumstances making him feel incompetent. As an Oathbreaker, Zevlor likely believes that if he couldn’t uphold that, he can’t uphold anything. Calling himself a Hellrider would be a lie. A fiction. A pathetic, dangerous, insulting fiction at that. It’s like calling yourself the “Hero” while continually failing those around you. Sure, others might insist it’s a title you’ve earned, one you will always carry with you, but you don’t believe them anymore and at a certain point calling yourself that feels worse than embracing the title of “Villain." You don’t want to be the villain… but you want to pretend you’re the hero even less. Pretending is exhausting.
We see this struggle in the many ways that Zevlor fails, or almost fails, to uphold the ideals that originally guided him. I use the term “villain” above deliberately because Zevlor is not merely a former hero-type who’s self confidence has been shattered, or who has been reduced to a civilian, or who thinks themselves useless; he’s actively fighting against temptations that, under less stressful situations, he’d never even consider. I don’t think he is a villain, I think he’s a flawed, struggling victim who sees his own, inevitable mistakes as villainous—and the longer that warped perspective continues the easier it is to fall into bad behaviors. This cycle is perfectly summarized in the autobiography Zevlor keeps by his bed:
“When every passer-by thinks you a thief and a heretic, it is deeply tempting to become one.”
We don’t know if this is Zevlor’s autobiography (as far as I’m aware, anyway) but even if it’s not the words have clearly resonated enough for him to keep them nearby. This particular line paints a pretty clear picture of Zevlor’s struggle. If everyone you meet says you’re devil-kin, vermin, or would-be criminal, isn’t it easier to just give them what they want? If you can’t persuade them otherwise, why put in the effort of trying? If he can’t be Faithful to his God, why have faith in anything at all? If he can’t save these people—setback after setback, mistake after mistake—why is he even making the effort?
Zevlor obviously is trying, very, very hard, which is why such thoughts are merely temptations rather than actual, questionable actions. Still, the Grove gives us numerous examples of the precipice he’s balanced on—and the ways Tav can tip him in one direction or another. You can talk Zevlor down from his anger and get him to acknowledge his disgust in nearly sinking to Aradin’s level. You can also let him boil over and punch the human at a time when the last thing anyone needs is more violence. You can convince Zevlor that there are peaceful ways of stopping Kagha's ritual, or you can help him in pursuing the darker temptation to kill her. It’s a “low” thought, but at his own admission he hasn’t been above entertaining it. Zevlor’s requests for help, though always polite and humble, carry a spark of manipulation in them too. He’s not above leveraging your previously selfless good deed to his advantage—"She owes you for saving this grove"—and if you approach him before speaking with Kagha he’ll claim that the ritual will “be trouble—for all of us.” Except, no? Not really? Tav can make it clear that they’re just here for a healer, they’re only passing through, and as a fighter they are not beholden to the Grove’s sanctuary as the teiflings are. It’s not trouble for everyone involved, yet Zevlor frames it as such in the hopes that (unnecessary) self-interest may motivate you if selflessness fails. Finally, if Zevlor dies in your play-through and you use Speak the Dead on him, he will admit to having “plenty” of secrets, none of which he’ll share. Admittedly, this may be the result of cut content, specifically a story-line in which Zevlor knowingly betrays the tieflings rather than being tricked by the Absolute. Still, the game as it stands is the story we have and within it we’re given a man who is both fighting against these dark urges (ha) and has a past riddled with secrets. If Zevlor is anything, it’s blunt when it comes to his own failings, accurate and otherwise. So how terrible must these secrets be that he outright refuses to divulge them when, generally speaking, most corpses speak freely in death?
However, out of all of this the struggle I’m most intrigued by is the one surrounding the gate. Zevlor represents the tieflings: persecuted refugees, vulnerable civilians, people seeking to survive through cooperation, specifically by joining a community. Kagha represents the druids (or at least a vocal subset of them in Halsin’s absence): bigoted individuals, powerful fighters, people seeking to survive by giving in to their fears, specifically by keeping themselves isolated. This is the moral dichotomy of the Grove and it is symbolized through the gate. Zevlor wants to open it to everyone whereas Kagha wants to close it, permanently.
So isn’t it odd that Zevlor is the one ordering it shut?
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When the scene first starts Kanon shouts down that no, he won’t open the gate. Zevlor said that no one is allowed in. Notably, he’s saying this to Aradin and his crew, people that the Grove is at least passingly familiar with, given that Halsin left with them to search the temple. It’s also notable that Zevlor isn’t expecting goblins to attack the Grove. He’s shocked that this is suddenly a problem, brought about by Aradin’s decision—“You lead them here?”— and the entire point of staying at the Grove is that it’s at least comparatively safe. Yes, there have been more attacks lately, but Zevlor seems to be relying on the Grove’s relatively unknown location, as well as the fact that goblins are normally disorganized. The safety is only compromised because Aradin brought a hunting party back, so Zevlor has no reason to expect any visitors, let alone ones that would be a threat.
More importantly, he should welcome such visitors even if he did expect them. After all, that’s precisely what the tieflings are: strangers with no ulterior motives other than to survive. Broadly speaking it makes perfect sense why he'd shut the gates. Zevlor’s first priority is to his people, so anything that keeps them safe is, theoretically, a good thing. But through the lens of his specific characterization and this specific, moral dilemma, it’s an awfully hypocritical decision. Based on everything we’ve seen, our party would not have been welcomed by Zevlor if we’d arrived without danger on our heels and a rescue to endear him to us. So his people should be welcomed, trusted, kept safe, given the benefit of the doubt… but Zevlor isn’t necessarily willing to extend that same trust to others. At the end of the day, he and Kagha want a version of the same thing: safety for those they deem are worthy of it.
It’s precisely these flaws and temptations that make Zevlor such a great character to me, even before he’s tricked by the Absolute. The fandom has leaned hard into Zevlor’s self-loathing and let me tell you, I love it (kisses, hugs, and cookies for you all), but canonically I think he has more reason to fear himself than we tend to portray in the H/C fics. I’m not saying he’s a bad person. Rather, it’s precisely because Zevlor is such a good person that he has the capacity to fall so far. It’s his all-consuming desire to protect his family that leads Zevlor to do and consider so much that a paladin would normally balk at. Denying others the safety you’ve been granted. Subtly manipulating others to do your dirty work. Considering murder.
Zevlor is someone torn between doing the Right Thing and the thing he believes will help those under his care survive. Importantly, when we first meet him he considers these to be two separate courses of action. So can you imagine what goes through his head when he first sees Tav saving everyone and doing so righteously? I think it’s integral to Zevlor’s characterization that the game all but forces you to play the Good Guy in that initial encounter. A cut scene starts, you’re thrown into combat immediately afterwards, and unless you plan to start attacking the Grove members alongside the goblins (which the mechanics discourage through the coloring that distinguishes enemies from allies) you will always finish this fight as Zevlor’s hero. Sure, you can be an asshole afterwards and demand payment. You could already be plotting your betrayal and the slaughter of all the refugees. But in this moment you are nothing but a miracle made flesh in his eyes. Right from the start Tav is succeeding in all the ways Zevlor feels like he's failed. You're the hero.
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More specifically, you’re an Every-Man Hero. We might have epic backstories for our Tavs, but within confines of the game you’re largely a nobody when not playing an Origin character. How powerful must that have been to witness then? A total stranger, someone who has no ties to the tieflings or even, depending on your class, any sworn reason to help others, putting their life on the line to save what is most precious to Zevlor? I think a lot about the fact that he never asks Wyll to step in and try to change Kagha’s mind. She owes him just as much as she does Tav—Wyll is an equal participant in that fight and, if your shoddy play style is anything like mine, he likely did more damage—and Wyll is clearly invested in the tiefling’s survival, training the kids as he is. Now, obviously Zevlor’s reticence is largely a question of assigned roles (we need to be the one engaging with Kagha because we’re the protagonist/player) but, like Zevlor’s choice to include himself in the Not a Fighter group, it would have been all too easy to explain this away within the narrative. One comment about how Wyll already tried and failed, or how Kagha doesn’t trust Warlocks, or hell, maybe you don’t meet Wyll in the Grove at all. It’s an easy thing to accomplish and though this is edging more into the realm of headcanon than anything else, I can’t help but think that Wyll isn’t the kind of person that Zevlor could turn to for help right now. Because he’s a folk hero. The Blade of Frontiers, known far and wide for his impressive, selfless deeds. Zevlor is struggling so hard to keep the tieflings safe, tempted by all the unsavory solutions that might achieve that, drowning in self-hatred as his past and current failings catch up with him, wanting nothing more than to be his peoples’ protector:
“I would be a paladin again—with a god’s purpose, a god’s power. Everything I needed to protect my people. And all the while, the cult tortured them. They fought, and ran, and died around me, while I imagined myself their savior.”
Three of the things Zevlor mutters while trapped in the pod are “Hellrider… for… life…,” “Trust… in me…,” and “Children… look away… look at me…” He wants to be the protector, the one children look to for reassurance, he wants his words to Tilly to be a lie and he wants a way to prove that he is a Hellrider for life… but he’s not. At least, Zevlor doesn’t believe it. He lost his titles while Wyll still proudly bears his. Wyll trains the children to fight while Zevlor can only get swept up in anger at them being threatened. The people trust Wyll, adore him, he’s the hero and Zevlor… is not. Not anymore.
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It’s too painful to approach Wyll and admit all that. That would be a hell of a blow to Zevlor's pride. But Tav? A stranger? A nobody? The Every-man who had no reason to help or reputation pressuring them, saving them anyway? That’s inspiring. Someone like Tav could be the answer and even, perhaps, the proof that Zevlor could redeem himself. Neither of them are folk heroes, untouchable in their assumed perfection. Tav is a living, breathing example of how the flawed, everyday adventurer can be everything Zevlor strives for.
No wonder he won’t shut up about them in the Shadowlands.
All of this is why it’s so tragic that Zevlor wasn’t given a redemption arc. Sure, you can recruit him for the final battle against the Netherbrain, but there’s no quest to change the cast’s opinion of him—or change Zevlor’s opinion of himself. All his content at the end of Act 2 and Act 3 reinforces that self-hatred.
Let’s make a list, shall we?
Nearly every line of his reunion with Tav has Zevlor painting himself in the worst light possible, from “a lie kinder than the truth” to his refusal to join you because he believes he’ll stab you in the back. You cannot convince him of the Absolute’s manipulation and there’s no response to his belief that such horrors start within the person like, “Of course it does! Because we’re all flawed and equally capable of good and evil deeds! That potential doesn’t make you irredeemable, Zevlor, it makes you mortal!!”
He’s utterly failed as his peoples’ champion and he’s also deemed “unworthy” of being a True Soul. Obviously not being chosen by the Absolute is a good thing, but for a man drowning in self-loathing that’s one hell of a complicated rejection.
Nearly all the tieflings hate him now, all those people he’s been sacrificing his soul to keep safe. I found it particularly devastating that this is one of the rare occasions where nailing a persuasion check doesn’t change the person’s mind. There’s at least one tiefling at Moonrise (I’m drawing a blank on her name) who will believe you when you explain how the Absolute influenced Zevlor, but that doesn’t lead to forgiveness.
Zevlor is deemed unimportant on a literal, narrative level. He is very easy to miss in the pods (I nearly did on my first play-through) and the game does incredibly little to dissuade you from that mistake. Putting aside for a moment that obviously an Origin companion is more significant than a minor NPC, compare this to Shadowheart screaming from her own pod, the game making it abundantly clear that this is someone in need of help—someone worth rescuing. She’ll even say later that you could have run past, more concerned with your own survival and the big picture heroics to bother with her. How must it feel then, if Zevlor ever learns that Tav was there and never stopped for him?
If you do miss Zevlor… oh boy. We’ve probably all seen at least a recording of Orin’s so-called gift. There are plenty of characters who can meet untimely and devastating ends, but very few go through this level of horror. Zevlor—after being held captive, remember—is tortured by God’s Favorite Torturer. He is stripped of his personhood and reduced to a mere “message,” a “pet.” Zevlor is further humiliated in death by being literally stripped of his armor—not just vulnerable in his nakedness, but denied the last symbol of his faith, his status, his power—and it’s always struck me that this is the closest we see to him 'enjoying' an intimate moment, this parody in Orin’s painting. Zevlor is one of the NPC’s most in need of physical comfort and instead he’s forced into this torturous mockery of a sex scene. It also hits hard that when Tav first spots his body the narration says that Zevlor “might almost be sleeping.” Undoubtedly this is a man who isn’t taking good care of himself. He needs a good night’s rest, yet this horrifying trick is all he gets.
As if all this weren’t enough, most of your companion are VERY critical of Zevlor while commenting on his demise. It’s one thing for the tieflings to believe the worst given their ignorance and the fact that they are the ones who suffered from Zevlor’s failure, but your company understands the Absolute and the ways that she gets her hooks in people. Still, Astarion calls him a “wet rag” even if he did deserve better than this. Shadowheart wouldn’t have wished this on him either, but she can’t help but slip in a “no matter his failings.” Lae’zel, often the most blunt, straight up says that he was “always destined to fail his people—and to fail us.” Wyll shakes his head and intones that “even good intentions can lead us down deadly paths.” Only Gale and Karlach stick to mourning the dead rather than airing his shortcomings.
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When I spoke to my allies before the final battle Zevlor didn’t have a cut scene. It became clear to me later that this must have been a bug in my play-through, but at the time it only reinforced my feelings that his story was incomplete. Looking on Youtube I’ve found recordings of him saying that he is a Hellrider once more and he would “die a proud man if [he] were to die this day”… but that rings as terribly hollow given where we left him. Last we were together, Zevlor was saying in no uncertain terms that he could not be trusted, he would fail again, he was unworthy of forgiveness. Where did this change of heart come from? It makes perfect sense that he would help Tav in this moment—he begs to be of some use after getting free—but not that he would present himself with such confidence. Within the story as it’s been told this feels… fake. Like Zevlor is putting on a mask to fit the mood of this lively, optimistic party. Which, in turn, gives the “I would die a proud man” line a terrifying implication to me. Does Zevlor expect to die this day? Does he intend to? What would persuade him not to lay down his life here and now? His mission is complete. The tieflings are safe—though not by his hand. There's no hero's welcome waiting for him after this battle. They hate him. He hates himself, and by his own admission the one thing that could still make him proud would be to die at Tav’s side, trying to do one last bit of good. If someone said that to me after everything Zevlor has been through I would keep them far away from the front lines.
(I did, for the record lol.)
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I’m not saying anything new then when I go, “Larian, PLEASE add more to his story.” Give us a Zevlor side-quest to renew his oath. Let us invite him to our camp. Something to link the broken man mid-game and the confident fighter at the end so that the latter doesn’t feel like an alarm bell with two legs and a tail. I mean yeah, I get hooked on minor characters so 75% of this is simply me wanting more content of a fave, but I also I do legitimately believe that BG3’s story would benefit from tying up loose ends like this.
Zevlor is a fantastic character, someone who contains an astounding amount of complexity for so little screen time. You have to follow up on that complexity though. If he’s meant to be a purely tragic figure, okay, fine, that’s the ending you get with Orin. But one where he joins you with a smile and reclaims a title he's previously rejected with such fervor requires more work in the middle; a through-line that explains how someone with so much self-loathing learns to think of himself as the hero again.
Because it does all come down to Zevlor’s perception of himself. He was always a hero, flaws and all. He always was and always will be a Hellrider.
The UI knows what's up :)
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vashtijoy · 4 months
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why everybody is wrong about the unlock date for akechi's rank 6 (and why it matters)
So It Is Known that Akechi's rank 6 unlocks on 9/3, right? That's the first day he'll show up in Leblanc to go to the bathhouse and tell you about his sad backstory (again). That is his unlock date. R...ight?
Game says no.
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This is the function that (usually) tests Akechi's rank 6 time lock, SUB_COOP_TIME_[L]OCK6(). What does it do? It sets a bit, 0x1 831, if we fail the check. Which we will unfailingly do on every single day within a specified date range. And what is that range?
That range is between 4/1 and 8/28.
Read that again. Not 9/2, the day before 9/3. 8/28.
The same 8/28 we all know and love for, uh, some reasons:
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That's right. The reason Akechi's confidant is locked until 9/3, the reason he has not one but two "let me tell you about my backstory" events inside of a week, is that one triggers the other.
Akechi shows up at Leblanc on 8/28. He finds a listening ear, and a shoulder to cry on—because, remember, we're smack in the middle of Akechi Hate Month:
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This kid, who is so desperate for attention and approval that he's become a mass-murderer over it, is now in the middle of a public hate storm. And on 8/28, you listen to him. You make him welcome. You accept him for who he is—at least, for a little part of who he is.
And so he comes back less than a week later. On 9/3.
if he unlocks on 8/29, why 9/3?
Akechi's availability is often quite limited. Between 8/28 and 9/3, he's only available on one day, 8/30—though if you're already at rank 5, you can't do anything with him then.
Why doesn't he come to Leblanc on 8/30?
The Leblanc field (areas in P5 are technically known as fields) calls a very long, very unedifying function called NPC_FLAG_SELECTOR(), to see which NPCs it should load when. In short? It does this by testing the day of the week.
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GET_DAYOFWEEK() returns a number between 0 (Sunday) and 6 (Saturday). So, because Akechi will only come to Leblanc if GET_DAYOFWEEK() returns 6, Akechi will only ever come to Leblanc on Saturdays.
And the first Saturday after 8/29? It is, of course, 9/3.
why does this matter?
Does this change anything? In practical terms, no. Akechi is still always going to be inaccessible for rank 6 until 9/3. But does it confirm anything about him? Well, yeah.
Akechi's rank 7 unlock really is on 11/2, the morning he tells you "I was working last night, so I'm tired today"—that time lock terminates on 11/1. His skill checks (Knowledge and Charm) are all exactly what you think. He even has a hidden lock for rank 8 (still called a time lock by the code) which verifies that he's currently a team member and won't let you proceed otherwise; that, too, acts exactly as you'd expect.
It's rank 6 which turns out to have this secret, to truly be as closely connected to 8/28 as it always appeared. Akechi comes to Leblanc in his hour of need, and he finds something—and then, the next day, he wants more.
And so he comes back—the very next evening he can get away to spend time in Yongen-jaya.
(Incidentally, I'm pretty sure Akechi lives in Kichijoji, and this kind of backs that up. It's the sort of super-trendy place he'd make a show of liking, and in fairness, he clearly does like it. He can only come to Yongen on Saturday nights because it's a lot of travel, close to an hour each way in the early evenings. But Kichijoji? He can hang out there far more often—because it's right on his doorstep.)
revision history
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deargodhelpmeaaa · 4 months
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Evidence that Krerdly will/could in fact become canon
So usually when I ship something Im like yea this is not going to be in the actual thing but I always see other people all like "PLEASE LET THIS BE IN THE ACTUAL THING" and I genuinely can't tell if they're joking or not like do we actually care that much are we stupid do we need mental help
Anyway here's my evidence as to why it will (could) be(come) canon because fuck you.
Berdly saying he has a crush on Susie is extremely unreliable, as he just kind of randomly decides he has one out of the blue and it's obvious she doesn't like him back and he's stupid very smart and terrible great at reading the room and therefore thinks she does anyway.
the following dialogue is after the queen battle:
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(some trivia: dextrose refers to a type of sugar, I think our little boy was trying to sound clever with a big word and didn't use it right, or he meant to say "dexterous" which he would ALSO be using wrong btw, as it means "clever" and right now he wants to be stupid which makes him calling them clever out of character. )
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There's his first lot of dialogue. Then interact with him again and he says this shit
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His reasoning?
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There's a lot to unpack here.
Berdly tells Kris he must turn them down because he thinks he likes Susie and is under the assumption that she likes him back. Nowhere is it implied that he is not actually interested in Kris; it is only indicated that right at this moment Berdly's sights are set on Susie because there are things about her that he really admires, and so his interest is set on her. Notice how he refers to his life as a VN. That means visual novel. He sees himself as a man amongst a variety of love interests, and believes he can only choose one, as is the case with a typical visual novel, which indicates that Berdly thinks he is monogamous (I say "thinks" due to the popular theory that he might not truly desire romance at all and just claims to since that is what he currently equates any form of intimacy to). Among the people he has marked as love interests are Susie and Kris, and so therefore he is not necessarily uninterested in Kris. He sees them as a potential match, but they are not the one he's focused on.
He says Kris is being insistent about something. While this could be him misinterpreting them showing concern for him for romantic affection, as he does have this weird fixation on romance, this line of dialogue is actually really weird for a variety of reasons if we really look at it.
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He says that Kris is being "insistent" on something, and that he "must turn them down." While it is easy to assume interacting with him caused Berdly to think that showing him additional concern by talking to him means you like him romantically, you must also consider the fact that throughout the game Kris is implied to say things on their own, but we ourselves never actually get to see what they are saying. Take for example here:
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I'm certain this is the case with non cutscene moments, too, where you interact with NPCs and stuff. I can only really think off the top of my head to how even when u interact with one of the swords in ur inventory Noelle tells you to stop hitting you with it, and also there are times where Kris is moving on their own despite the soul not having wandered off like in the offscreen Ralsei dialogues, plus there's Kris removing their soul sometimes which always follows us controlling them... essentially they DO still have some control over themselves even when we are controlling THEM and they can still talk on their own, which I don't see how that doesn't include interacting with NPCs outside of battle or cutscenes. I just am too lazy to open the game up again and scour it for more NPC's responding to something we didn't hear Kris say, so instead I gave you an elaborate explanation of how Kris works and it works just as well so fuck you. But feel free to look for examples of NPC's outside of battle or cutscenes responding to something Kris probably said anyway and rb this with your findings that would be great.
Back to Berdly turning Kris down. Both of Berdly's dialogues are in response to something. This second line in particular looks really suspect, and makes me believe Kris may have actually done something overt in order to cause Berdly's focus to shift towards romance, and the reason Ralsei never says anything about it is so we don't notice that our character acted on their own- as he is definitely judging them for saying that LOL. I just don't see how it makes sense for him to just say that unprompted (granted, he is a weirdo, but in a cute innocent sort of way, and not the perverted incel freak some fans make him out to be but); it just feels to overtly a reply to something said to him than it does to him SIMPLY being interacted with.
Counterargument for this second point now: it's very possible that when we interact with Berdly, Kris did something to just comfort him, like put their hand on his shoulder or something like that, and them doing it more than once causes Berdly to mistaken the gesture for a romantic advance, and I was just over analyzing it because I ship them and I relate to Berdly which means I'm a nerdy idiot genius just like him. This still does not negate point number one, though.
3. Berdly is not disgusted by the prospect of romance with Kris. His reasoning for turning them down is because he's focused on Susie; nowhere is it said that it is due to their gender or appearance or anything like that at all. I assumed he was doing some hetero-normative thing with how Noelle and Susie are both girls and he's a boy but Kris lacking a gender and him not being like "eww no" to them indicates to me that he wouldn't necessarily mind something queer going on.
I want to look at the visual novel thing some more because I've honest to god never seen anyone else talk about it.
I think that he sees Kris, Susie and Noelle as potential partners. He's not interested in Noelle himself and says that he only pretends to be because he thinks she is. It's obvious he thinks that if he were to not, she might leave him, as this romantic interest he thinks she has in him is what he believes is the reason why she even tolerates him in the first place. Were she to ask him out (she wouldn't; this is from his perspective), Berdly undoubtedly would say yes, even if it isn't really what he wants, because what he really wants is to keep her around since he literally relies on her for his studies. He confesses to not liking her in chapter 2 because he wants her to know that his sights are set on Susie and doesn't want that to break her heart.
Susie is a new one, as he suddenly finds himself admiring her and confuses this admiration for her for romantic affection. He is undoubtedly going to continue trying to pursue her until he is inevitably not only shut down but learns about her and Noelle.
Lastly, there's Kris, who, besides Noelle, is one of Berdly's only friends. While he is their rival, he does show a lot of affection for them throughout the game, even back in chapter 1. In the library he tells Kris that he was worried about them.
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He also offers them a random discount on the overdue book just really randomly, which is so sweet of him honestly. There is a layer of pretentiousness, smugness, and condescending-ness throughout his dialogue in the library, which is just him trying to prove himself better than Kris.
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It is implied/shown that he sees a lot of potential in them. He refers to Kris as the third smartest student in class, which, despite seeming like an insult at first, is still a bit of a compliment in its own way. Talking down to Kris is sort of a defense mechanism for him. I think this is displayed really well in the scene below:
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He does, however, really care about Kris at the end of the day and it's clear he values them. I really want to bring up the scene where you give him the present. First, he doesn't even EXPECT you to be gifting him, and walks into the scene assuming you're not on his side, taking it personally when he sees you with Susie. Then, when you do give him the present, he's initially shocked, then genuinely really happy and appreciative of it, to the point that he kind of almost drops the snarky attitude. I also really want to note that he doesn't even say thank you. Like he doesn't even know how to react. Poor guy.
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Throughout chapter 2, we see that the two of them have played video games together, that Berdly trusts Kris enough to want to do puzzles with them while he's struggling to do them alone in the mansion, and so yeah, it can be concluded that despite Berdly's attempts to push Kris away and prove himself as their superior, he does genuinely care about them a lot.
So, Krerdly.
Krerdly.
The only thing getting in the way right now is that Berdly is focused on Susie. Though he might think what happened was a dream in the pacifist route, he probably is going to be fixated on her both there and in the neutral route due to now assuming he has a crush on her and her liking him back; he doesn't realize that he's mistaking his admiration for and desire to get closer to her for a crush. What will kill this for him is when he finally gets to see her with Noelle and realizes neither of them liked him romantically. He'd probably then turn to Kris and ask them if they liked him, since they're the one other person on that list of love interests I just did. And regardless of whether or not you say yes, he'd still be left thinking about them a little bit, and start to seek intimacy with them since Susie and Noelle are now fixated on eachother, and Berdly thinks he needs romance so he's looking towards someone who could potentially bring him that as well: his close friend who is still single.
And then you can date him and yay Krerdly real.
That's my theory.
Goodnight.
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centaurianthropology · 2 months
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Oh man, I think the Circle of the Crimson Mirror might just be MY Candela circle. I enjoyed the goofy schlock horror with the Circle of the Vassal and the Veil, and really enjoyed the amping up of horror in The Circle of Needle and Thread (though the horrors of war theming was not specifically for me, it was still well done). I haven’t gotten to watch the Circle of Tide and Bone because life happened, but from what I’ve heard it was very good.
But I was laughing out loud with glee for the first episode of the Circle of the Crimson Mirror. All these characters are delightful. The setting is fascinating (starting out OUTSIDE of Newfaire and expanding the world was really fun), the theming of Irish folklore horror gives a folk horror mixed with cosmic horror vibe that I’m really excited for. And Liam is just the sort of ruthless DM that is perfect for a horror game. Because for me, keeping your players wrapped up in the horror, making them at least a little genuinely afraid (after talking through Lines and Veils of course) in a fun and contained way IS the heart of playing a horror game. It’s the same as watching a horror movie, in that you WANT to be scared, that’s part of the enjoyment, but in a horror game the fun is having it happen to you.
And both folk horror and cosmic horror are some of my favorite subgenres, so this is hitting all my favorite sorts of horror. And because it’s me, see below for my much longer thoughts about this first episode and the characters. Because I’ve never found a topic I enjoy that I can’t write an essay about.
Liam comes for everyone straight out of the gate, doesn’t he? While I found the train cold open in chapter 2 exciting, I found this even more harrowing. With NPCs we barely know constantly imperiled, all the investigators are really sketched so clearly right off the bat with their actions rather than their more open explanations later. I love that all of them lean heavily into being out of their depth, even sometimes making poor choices because of it. The players are aware they are in a horror game. The characters are not.
So let’s talk about those characters:
MALCOLM TRILLS
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Imari Williams was the player at the table I had no prior experience with, and I love what he’s doing here. He puts his whole body into acting out the scene, even at the table. Even before we know he was a Sole Survivor of a massacre during the war (and I found it deeply entertaining that Imari couldn’t help but dump his backstory all over the floor. Liam’s gently encouraging everyone to hold it back for dramatic moments, and Imari is just so excited he’s like “NO! HERE IT IS!” not once but twice in the very first episode), we knew that. Because Imari is clearly dedicated to acting that out through what Malcolm chooses to do. He believes in saving others, especially after losing his entire squad. He has to do it, even (or maybe especially) for those civilians he doesn’t know. His entire point in being in Candela is saving people. So when Liam dunks two unnamed sailors in the ocean, Malcolm goes in. His friends are horrified. They love and value him, and they value him more than two randos. But to him, the randos are the point. Saving people is the point. So no matter how many disappointed dad-lectures he gets from Leo (and this is clearly not the first one he’s gotten), Malcolm is always going to be this way. He’s always going to try to play the hero in a horror setting, which is such a delicious choice for a horror player to make. Everyone at that table knows how perilous it is, but Imari is fully committed, and I love it.
We already know a lot of his background, but there are things we don’t know. We don’t know his relationship with his family, or why Leo is so disdainful of the Trills as a group. There seems to be an implication that the Trills are old money in Newfaire, perhaps, or at least a legendary family for other reasons. And apparently reckless heroism is a family trait. But what does Malcolm do in his day-to-day? He’s the one we don’t have a career or life for back in Newfaire yet, and I am interested to see who he is when he’s not playing the hero for Candela.
LEO AMICUS
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I love the description of “I’m going to lie a little and say ‘early forties’” as an explanation for Leo’s age. It tells me a lot about his character right off the bat. We know he’s older (but not how much) and that he doesn’t want to admit he’s older. There’s just a touch of vanity already there, and given that he’s also a man in a dressing gown on a ship in a severe storm, who thinks that his presence is deeply inappropriate? Who asks if there’s a bar on a tramp steamer? We know so much about Leo already, and I love it all. Taliesin plays a dandy so well, his table reactions are so expressive, and it’s so clear that a setting like this is NOT where Leo shines. He shines in social situations, in parties and bars and places where his charms mean something beyond keeping a crewmember calm long enough that she can be knocked unconscious. But he’s so great in being totally overwhelmed and being useless in an action sequence.
And once the storm is over? We find out that Leo is very much the mother hen of the group (probably the oldest member). He knows Malcolm well, and treats Grimoria like a beloved niece. We haven’t gotten a lot of interactions between him and Edgar, but I’m excited to see what their relationship is like, as the two more cautious members of the group.
It was in his interactions with the other members of the circle that I realized how much like family this circle is. They are VERY close, despite ostensibly just being coworkers. There is such a deep care and concern for one another here and I love knowing how dangerous that also is in a horror game. And Leo is the one most open about his attachments here. We know he doesn’t have much blood family, and doesn’t talk to them. We know he looks at these people as his family.
And I love that, for that family, we see a REALLY different side of Leo. While he was overwhelmed and trying not to look at the blood on the boat, the second the Murphy girls (or whatever was masquerading as them) tried to murder Malcolm and the others, Leo was grabbing kitchen knives and trying to kill them. His perspective from his talk with Malcolm also remains consistent: you put your family first. When his family is threatened, meek Leo melts away and we have a man who will do whatever is necessary, kill whoever is necessary, or let anyone die to protect them. He seems to have few moral convictions, but an enormous amount of love, and that excites me for this character.
And I love that we actually know very little about him right now. We know he lives in Red Lamp (because of course he does) and that his apartment doubles as their chapterhouse. So he can be Team Dad at every meeting.
Also congrats to him for getting laid in the very first episode. Hot sailor dude propositions him, and Leo is all about that life. This Professional Man of Leisure is clearly gay catnip.
DR. EDGAR LYCORIS
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I was so excited that Alex was finally going to be in a filmed Candela game (he was apparently one of the play-testers during its development, and it’s so clear he knows the rules). Dr. Lycoris is cool, calm, almost robotic in his presentation. He’s definitely a classic Alex character with his calm and his normal-guy-in-a-group-of-weirdos vibe (while secretly being very much a weirdo himself), and filled with casual competence and rudeness. But at the same time there are hints of how much he cares about this circle too. Him quietly calling Grimoria ‘Grim’ when she’s unconscious and he’s tending to her, telling her, “You can’t sleep forever, Grim,” in such a fond tone. The two of them clearly have some quiet history together, and there is a real softness between them that I’m excited to see them dig into as they get deeper into the game. There’s clearly a long-standing connection with Malcolm too, with both of them extremely aware of one another’s skills and weaknesses, working together seamlessly, especially in moments of extreme stress. I want to see more of these soft moments, these personal moments when his icy demeanor cracks, and I imagine we’re going to get plenty of them, given that THIS is how intense the first episode was.
He and Leo are the two characters we know the least about at this point. We know that Edgar is a surgeon working in the main hospital in Newfaire. We know that he is cool under pressure, and that he is both used to fighting (his immediate shift into using his scalpel as a precision weapon to go after arteries and tendons is such a nice touch for the character), but also can really be shocked by sudden violence (I love that he totally freezes after THAT happened to Declan’s mother). He states that he wears nice and fashionable clothing, but the clothing is almost wearing him rather than the other way around, like someone picked them out for him. I want to know who that other person is (is it Leo???). I want to know who he is when he’s not trying to wear what other people expect of him.
I am so excited to get to know Dr. Lycoris.
GRIMORIA
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Likely a stage name, and I do wonder if we'll get her birth name, or if that even matters to her at this point. Mechanically, I am thrilled to see a Candela player try to homebrew a multiclass in this system. She’s essentially gone for a Medium/Magician hybrid. We know she works as a procurer of esoteric artifacts. She performs shows with smoke bombs, so likely is a stage magician, and that she has been able to channel spirits since she was a small child.
And we know that she’s 18. In a group in which consists of a man who is at least in his mid-forties, a man who is 32, and a man who is a surgeon (so has at least obtained advanced training, and is probably in his late twenties at minimum, and is likely in his thirties given the hints that he served as a battlefield surgeon during the war), Grimoria is YOUNG. Absurdly so. The guys care about her in a different way than they do one another. They look out for her in subtle ways, though are all very careful not to treat her as a child. The softness between her and Edgar is reflected in the overtly familial way that Leo talks to her, treating her like a very clever niece, but also the person he finds the most calming in the group. It’s fun to see that, even though he treats her as his relative, he doesn’t treat her as a child. She’s the one he goes to when he needs to clear his head. He just wants to listen to her read aloud. He finds talking with her soothing, and it’s clear why. She has a good head on her shoulders, and is rising to the occasion, so while he is caring for her, he also intrinsically understands her need to care for him as well. And Aimee really sells that in-between nature of being 18. It’s such a great portrayal of someone on the verge of being an adult, but not quite there yet. Someone her friends want to care for, but also want to treat like an adult and like any other member of the group. There is a tension in those relationships purely because of her age.
I also like that she’s the most pure investigator of the group. She’s the one who pushes for information, who has a burning desire to KNOW. And that’s a great flaw and danger for a character in a horror setting. The desire for knowledge in cosmic horror is so dangerous. Her willingness to channel spirits right off the bat is dangerous. She is, in her own quieter way, just as reckless as Malcolm and I love to see it. Aimee is throwing herself into this, playing a character who doesn’t know she has limits let, and is eager to push every boundary. I can’t wait to get to know her even more.
CONCLUSIONS
I love that we have two cautious characters and two reckless characters. I love that we have a balance, and we have a group that instantly portrays exactly how close they all are to one another. We’re not sure how these bonds were forged, but they are so well portrayed and so clear. These people love one another. They would do terrible things for one another, and I can’t wait to see what they go through together.
Count me very excited and very eager for next month’s addition to their story (and count me already sad we only get three episodes with them).
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starberry-cupcake · 15 days
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I have made up from last time that was about only one chapter, this time we have 5 in a row. We finished act one, fam!
previously, in harrowbean the ninth:
this happened
I want to also thank you for all your nice comments and replies, I read every single one, I promise ♥
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ch. 7 to 11 summarized terribly, here we go:
it's time to cross the river
difficult task to perform
as someone who lives literally surrounded by rivers, in every direction, I can relate
my rivers don't carry ghouls though, as far as I know
I mean, there are ghost and cryptid legends, but not ghouls that stick to the windshield of a spaceship like bugs
like these ones do
so harrow and yandere twin aren't doing fantastic
yandere twin loses it in like the first 2 seconds
harrow sees the ghosts of all the ninth kids who died for her to be alive
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there's water also, but that part sounds very relaxing, actually
getting covered by water but not needing to breath
I'd be there forever tbh
but we can't, because ghoulies
mercygirl is still doing sound effects like kronk
btw we're changing her name to mercygirl because it's what I've been calling her now
I have been told by a number of you that mercygirl is your camilla so I apologize for disrespecting your blorbina
I might do it again, if the situation arises, though
mercygirl is piloting the ship and emperor the fool is just chillin' until he realizes harrow is walking about and doing theorems, which they didn't think she'd be in a state to do, so they didn't tell her not to do it
these people half-assing plans, who would have thought
mercygirl calls the emperor john
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emperor johnnyboy tries telling harrow to come back from her state because she's in too deep and it's becoming dangerous
mercygirl stars talking about the death of cassiopeia (another name that's easy to remember)
says cassiopeia had a ceramics collection, which makes her worthy of all my respect
harrow was thinking "five", idk what it's about
next thing we know, we're back to our gideonless retelling of gideon
in this version, teacher explains things
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he says the house was inhabited previously by "ten normal human beings of the Resurrection, though half were blessed already with necromantic gifts"
I'm tired of MATH
he says they left blueprints, he tells them about the Sleeper, he tells them how not to awaken it, he tells them about the trap door, he tells them what's under the trap door, he asks them to work together...
you know what this is like
it's like reading gideon was entering a new game and skipping every tutorial they give you
and reading this is like clicking every NPC's info and reading all that they say
ANYWAY, here is where ortus 1...
wait, this is going to be confusing
I want to call ortus from the ninth "ortus 1" and the new guy "ortus 2"
because ninth ortus was the first to show up
but new ortus is actually older and also is ortus the first
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we're gonna go with ortus and lyctor!ortus, for now
so, as I was saying, this is were ortus starts becoming much more insistent in these "flashbacks" about him not being the right choice
which, he's not wrong
we know he's not wrong
and harrow is saying stuff like "unless you can summon matthias nonius" (matthias nonius is becoming a recurrent thing, let's remember harrow compared gideon to him at one point)
and ortus goes "I don't understand why you chose me" to which harrow says "there was nobody else" and ortus exasperatedly says "you never did posses an imagination"
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VERY IMPORTANT THING
a skeleton turns around when they're walking and says "is this how it happens?"
we'll come back to that shortly
REMEMBER IT
(I know you all remember it, you've read this already, just act like I'm dora the explorer and play along)
next chapter starts in not!dulcinea's funeral
I'm sad I used the oliver queen grave meme already, I can't use it again to express my feelings
I'm gonna use the steel magnolias scene where they laugh at the funeral instead
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so, we are introduced to the famous augustine who's name I will remember
there's some conversation about first and second generations and about not!dulcinea being chosen, and Emperor Johnny Bravo says "we were all there to meet her, all sixteen of us"
MORE MATH
I guess she was the last one of these, but maybe we knew that already, I feel we knew that already
apparently, not!dulcinea was the most reluctant to slurp her cavalier, but that didn't stop any of them, not even her, so
Emperor Johnny Quest says "for god's sake" and harrow thinks "the god who became a man and yet still invoked himself, apparently"
when she's right, she's right
that's better commentary than I could make
I have to respect augustine a little bit because he asked "which one of the kiddies did her in?" and I thought that was hilarious
he is called the saint of patience, which makes my previous comment about them being named via sarcasm very correct
it's like captain planet or the power rangers but chosen as funnily as possible
they start summoning lyctor!ortus by saying that he's interested in "you-know-what", which is both suspicious and childish and the vibes of these lyctors are all over the place
augustine thinks something's wrong, which is an understatement at this point, but ok
lyctor!ortus comes in as if summoned by the gossip and harrow calls him "the next terrible part of your life" which is saying something
lyctor!ortus comes with news of the seventh beast or whatnot that's trailing them
harrow bleeds from her ears and smashes her head on the next available surface to pass out
the mood
who could blame her
this lyctor job is terrible
it's like the end of drop dead gorgeous and harrow is kristen dunst
I'm not explaining that, in case you haven't watched a classic
we are back to the "flashbacks" and we've got a special appearance from the fifth
*studio audience claps and cheers*
they say they prefer to look into books than going downstairs, which is something one would consider if one had known what the fuck was downstairs from the start
abigail also does sound effects like mercygirl, it's catching on
abigail finds a piece of a recipe note that mentions an M and a Nigella
still no G&P
we know nigella is the cav of cassiopeia, the ceramics collector
I remember nigella's name because of the cook, which makes it funnier that it's a recipe
M could be mercygirl
abigail also gives harrow a note
abigail says that she'd like to summon the ghost of a lyctor but she's not sure how that could work or where they go when they die
ortus, magnus and abigail, in this gideonless version, are a polycule
I am convinced of that
while they're talking, magnus says "is this really how it happens?"
REMEMBER I SAID WE'D BRING THAT BACK
IT'S BACK
abigail starts telling harrow that she's got the energy of a lot of dead kids in her and harrow storms out
harrow gets angry when ortus calmly agrees about things and she doesn't want to look into why
I WONDER WHY THAT IS
harrow looks at abby's note again and now there's text on it
it's a longer version of the note she found before
it's a rant
it mentions dead eggs, implantation, some guy being sent after the OP, said guy taking pity on OP
OP is mad about all of this and doesn't use punctuation
what ortus reads isn't what harrow reads, once again
NOW THIS BIT
"ortus, I need a cavalier with a backbone" "You always did and I am glad, I think, that I never became that cavalier"
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the gideon points keep adding up
harrow then goes to sleep and is like this
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final thing in act I, in chapter 11, is harrowbean stabbing not!dulcinea again, which
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always make sure, it's like resident evil in here
just in case, let's stab her a bunch of times
so, are these "flashbacks" happening in real time whenever harrow isn't conscious?
is it her trying to remember what actually happened?
or is it her trying to hide it?
was there actually a longer period of time between the defeat of not!dulcinea and the emperor Jon Arbuckle coming to pick them up?
a period of time in which harrow learned things that made her write those letters?
and in which something happened regarding gideon?
is the note of the implantation also related?
why was gideon born in space?
of course I'm not asking you, please don't spoil anything, I'm just asking the void of desperation and chaos right now
we'll see if any of this gets answered soon or if I just get more questions
also, guess who wasn't mentioned
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see you on the next one!! I'll try to get back to the awesome replies I've been getting soon ♥
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carlyraejepsans · 3 months
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Hey, if you don’t mind the question. What’s your opinion on Undertale Yellow?
8/10 game. pretty good at being a game, not so much at being an undertale story. the gameplay itself was fun, the area/puzzle designs too, the soundtrack was untouchable it literally gave me the same rush i felt hearing sburb initiation for the first time. minor NPCs designs were fun but the primary cast was too monotonous, tbh. (all the main characters have tall gangly very detailed designs save for like, axis). its attempts at landing Undertale's humor were quite often successful, but it held back on exaggeration and caricaturing its original characters which took away that oomph from the canon game. the character writing was... lacking. which is a pity.
i love fucked up women so i was really disappointed that every single one of ceroba's actions/ideas/influences on the story were nothing but an extension of her dead husband. when you take chujin away she's just... A Good Wife and Mother. or starlo's past love interest ig. i mean both dalv and martlet's backstory were tied to her family and we never see them interact at all. but they do have an established dynamic.... with the dead husband. again. UGH. she's just really wasted as a character (she and chujin should've BOTH been scientists and she should've continued the project AGAINST his wishes after he died. she's the main cast character, she should be the driving force in the narrative, not him—even if chujin sets the plot in montion by inventing the serum first).
I'm not a huge asgore fan—not that i dislike him, he's just not a character i care about all that much—so congrats to this game for making me say "he would NOT fucking say that". the "fuck the royals" subplot thing was really unnecessary. actually, that was a bit of a recurring thing in the game. suddenly introducing these Huge Social Dilemmas like labor exploitation, anti-monarchic sentiments, misogyny (bro who on earth "needs to take a wife" this is Undertale) everyone realizing that clover is a child, over exaggerating the violence at stake... while also attempting to maintain Undertale's careless, bouncy treatment of the situation. that's... not how things work. undertale is able to maintain its light tone BECAUSE it doesn't let you take those topics seriously, they're not meant to be. the fairytale-like king, the battles, the child protagonist, they're all set dressings for the REAL story and REAL power imbalance it wants to highlight: that between player and game characters. everything is in function of that. you take that layer of separation and make everyone aware that theyre violently attacking and killing a literal child... that's not. a good thing dude. if it's not gonna impact the tone of the story, why acknowledge it in the first place? it's just unnecessary
anyway flowey neutral run was really, really fun. his dialogue writing all throughout the game was very solid and i had a blast having him around. however, they shouldn't have tried to anticipate his character development. this game is a prequel, you can't do that without undermining his arc in the canon events. pacifist should've had him doubling down on his frustration from the neutral ending. i do all this work for you keeping you alive and you make the same mistake i did sacrifice yourself for them??? are you BRAINDEAD???? what I'm saying is he basically should've thrown the biggest tantrum of his LIFE. oh and in the NM run he should've been terrified when he lost control of the SAVE file. this is the first time it's ever happened to him and now he's gonna die for good. he wouldn't have gloated like he did.
if you want to hear more criticism along the lines of what i said then this post by the fantastic @andreabandrea covers a lot of what i also felt during the game. i know this might sound like a lot of negativity, but the fact remains that UTY was an absolutely phenomenal work of fan creativity the likes of which we have never seen before in the fandom. considering the quality and polish, i thought it only fair to approach it as the piece of art it is and give it my genuine thoughts on the matter.
overall, still a really fun way to spend the afternoon with a pal. so. thumbs up
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twst-drabbles · 5 months
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Idia 6
Summary: Idia’s been gaming for three days straight and Ortho’s had enough. But, since his brother was no longer listening to him, he called you, the janitor, to take care of the job.
(Anyone missed the Janitor AU? I did.)
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Idia had no plan. When he saw you, the janitor storm through his dorm and trigger his sensors that someone was coming close to his place, his mind went empty then became full with the realization that there was nothing he could do.
See, Idia doesn’t really think it was that big of a deal. Gaming for about three days straight was the normal for him, especially when you’re trying to grind in an MMO event and empty the store of all its goodies. He’s been doing that for years already. He’s proud that he doesn’t have the stamina of a regular noob.
…well he does, but that’s mostly for the physical stuff. Idia dumped all his stats into fine motor reflexes and a resistance to eyestrain. The only skills that matter when in gaming mode.
Anyways, your presence and that sure way of walking that is only present in the walk cycle of a 3D boss told him that Ortho is finally fed up with him. It’s not his fault that Ortho talked to him while he was in the middle of a battle! He had to give his full concentration because half the guild was missing for a holiday celebration!
…okay maybe it was his fault but Ortho should know by now that when Idia is in the zone, he is in it. Words just do not register if they’re not coming from voice chat. All Idia knows is that Ortho was there, said something about the janitor and that’s about it.
Don’t go looking in too deep why he heard anything about the janitor and not anything else. He can’t help it. All of the NPCs just wouldn’t stop talking about them after their fight with Headmage Crowley. A fight that he saw.
Say what you want but they have a mean grip on them. A nice mean grip… Wait! Pause! Not right now!
Point is, the janitor is coming because Ortho said enough is enough and since Idia has been sitting in this chair with rare bathroom breaks, his legs are absolute jelly. He couldn’t run even if he wanted to and he’s currently grinding for a rare weapon material. He needs it before the rate up ends!
He’s stuck!
And then, his doom slams open the door.
“Alright,” you scratched the back of your head, sighing like being in his room was a pain to be in, probably is, just look at the mess, “No hard feelings, Housewarden Idia. Just repaying a favor to Ortho. Just a small warning: I will be carrying you out of here.”
“…what?”
A potato chip fell from his lips and suddenly you were in front of him. He dropped his controller just as you heaved him over your shoulder like he weighted nothing more than a feathered pillow.
“Huh,” you bounced him and Idia could only peep, feeling the way your back and shoulder muscles flexed against his stomach, “wow, you really don’t weigh that much.”
Idia tried to say something but his tongue was tied up with so many notes he felt he was going to choke on it. The only noise that came out of him was this weird gag and he had to cover his mouth. What did he expect? The first phase of a boss battle always has some kind of debuff or status effect at play.
“And out we go,” and you, of course, are completely unaffected by this unnatural situation! How?!
Wait, but what about his grinding?
“Wait!” The words finally dislodged from his throat and he reached out to his PC, “I have to finish it! I need to finish grinding before the event ends!”
You listened, but you only replied with a “You really just ignored my warning, huh? Too bad.”
No! Why must you be so cruel?!
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hoosbandewan · 3 months
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THE Billy Taylor Post
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I have a love/hate relationship with The Halcyon as a show overall. I don't feel like all of it is written well, but the area in which it definitely excels is Billy Taylor's story. You know, the cutie pie bellboy that Ewan plays and who is always bugging out in all of the gifs we make of him. He's young, he's sweet, and he's insanely adorable.
And his story is also the best in the entire show. In my opinion!!
I also cry whenever I think about Billy for too long but we'll get into that later, hehe.
Spoilers for The Halcyon, btw!
If you haven't seen it, The Halcyon is set at a fancy hotel in London just as WWII has come to Britain. Also, fair warning that this post is a little bit all over the place because I have SO MANY BILLY TAYLOR FEELS
At the start of the show, Billy is seventeen and working at The Halcyon as a bellboy. He's portrayed by Ewan as someone who's maybe a little bit... no thoughts, head empty. I jokingly refer to Billy as having big NPC energy when he's in the background of scenes because it looks like he has radio static going through his head whenever he's not being interacted with. And like to think that it's not because it was Ewan's first gig as an actor. I think Billy genuinely is a little bit daft. He's the baby himbo. He's the golden retriever puppy who isn't the smartest in the room but he makes up for it with hard work and dedication and pure sweetness.
I mean, he's only seventeen and he appears to be one of the higher ranking bellboys at the hotel. He's given important tasks like welcoming ~secret guests to the hotel, showing new hires where to go, and personally taking care of high ranking guests' belongings. He's clearly trusted by the management and is, more importantly, very good at his job.
But, bless his heart... Billy can be kind of a mess. He's forgetful and sometimes just plain thick. He loses the family dog of the lord and lady who own the hotel while taking it out for a walk. (Literally how does that happen. Billy.) He bungles the staff poker game by revealing his hand without realizing. He's also a silly little dumbass when he and a couple of the other hotel staff are at the movie theater and see the lady who owns the hotel (who's there on a !secret date) and he straight up points at her from several aisles back with his eyes all bugging out. Be more obvious, Billy!
Billy is young and naive and maybe not the smartest guy around, but you know what? He's good at what he does (most of the time, lol) and he's a damn hard worker.
He's also someone who knows that people are reluctant to believe in him and he clearly doesn't like that. Billy signs up to join the army the moment he turns eighteen and, although we don't see it, his mum Peggy (who works at the hotel as the telephonist aka switchboard operator) mentions to the hotel general manager that there was a bit of an argument between them over it.
“Do you know why he was so upset that I didn’t want him signing up? He thought I was saying he wasn’t good enough.”
He also gets angry with his mum when his call-up papers do arrive. I know I called him daft before, so I'm giving him credit where credit is due - he actually very cleverly notices that the letter should have gone to his family's house, but it showed up at the hotel instead. And, upon learning that he's been assigned to the Royal Artillery instead of what he wanted - the engineers - he knows it was his mum (with the help of the hotel general manager, but he doesn't know that part) who moved things around so that Billy could stay close to home.
He angrily tells her, "I ain't a child no more," and storms out of the room. Billy wants to prove himself. He wants to be a grown up with responsibilities and he wants to be believed in.
You feel for him, but you also feel for his mum, who is watching her only son grow up and enlist in the war effort. At one point, Peggy mentions that she was only 19 or 20 by the time she'd had Billy, so she was a young mother (and still is!). Her worrying and fretting over him clearly annoys him because he's a teenager, but, god you feel for her. We also learn that Billy's dad, Jim, was drafted to fight in the war so she must be out of her mind with worry. I'll get more into my Billy feels as related to his mum in a bit. But I mean... just look at this line of Peggy's after Billy's joined the army:
“I pray. I fuss. I hold him a little tighter each time I see him."
Before I move on, GOSH, Billy is such a teenager when it comes to his interactions with his mum, lol. He doesn't want her fussing over him or being affectionate. He shrugs her off when she tries to fix his collar. He's reluctant to let her kiss his cheek... but he lets her do it anyway, of course.
Speaking of his family, Billy's relationship with his little sister, Dora, is also so cute and I love them. She tells another character that she doesn't miss him once he's moved out to join the army because she thinks he's "annoying" but she really does love him, lbr. And he's clearly very close with her, too.
At one point, their family home is destroyed in the Blitz so Peggy and Dora move into The Halcyon for a while. Billy watches his sister on mornings that he can get away from his army duties. He carries her around piggyback style. He lets her wear his army hat. He calls her "squirt." They're freaking adorable.
There's also a cute little moment during one of the Blitz raids where Billy's mum and sister are in the hotel shelter and Dora is frightened. Her mum tells her to listen for the sounds of the artillery and says, “That’s our Billy. He’s protecting us.”
And he is. Billy is a protector. He's always looking out for the people he cares about. When Kate, the maid he has a crush on, is SA'd by the Count, Billy angrily confronts him and even points the Count's own fucking gun at him. AND HE PULLS THE TRIGGER. He was about to fucking murder this man for doing what he did to Kate!
Billy is a fucking real one. God, he's the best character.
I don't have anywhere specific to put this, but I wanted to mention how much I love the little detail the writers added in about Billy's handiness and interest in machinery:
He is seen chatting with one of the waiters about the guns they use in the war and is later able to correctly identify the type of German plane flying over the hotel.
Later on in the season, The Halcyon's general manager and head concierge are trying to fix the hotel generator and lamenting that Billy was the one who always maintained it before he left to join the army. (I will come back to this later because omg)
Billy himself mentions to his mum at one point that he's planning on helping a neighbor with some things she needs done in her shelter and that he expects it to be a quick job.
When he joins the army, he's put in charge of operating one of the anti-aircraft guns - directing his fellow soldiers and being the one to manually operate the machine itself.
Now that I think I've covered every other Billy feel, I have to talk about... the worst one. The saddest one. His death. /:
I don't know how to say this without sounding like a complete [Michael Gavey voice] loooser, but I can't really think about Billy and his story in this show for too long without... crying? Oof.
I think that's a testament to just how well written his storyline was in this show. They make you care so fucking much about this sweet, innocent, pure-hearted, good to a fault, daft, brave young man so much that, when he dies in the Blitz, it really fucking hurts.
I swear, thinking about Billy Taylor deals psychic damage to me every time.
And I think that, part of the reason that Billy's death hurts so much is because of how it's shown to us. We all know the famous orange scene between Billy and Kate so I'm sorry for ruining it by making it sad, lol. But that scene ends with Kate telling Billy that she'll meet him the next morning to share the orange with him. So when morning comes and the hotel staff are arriving and see Kate waiting impatiently for "someone" who hasn't arrived, your heart fucking sinks immediately.
They don't even tell us about Billy's death by showing Peggy learning of the news. We're told through Kate's POV. He doesn't show up to their meeting in the morning and, when she arrives for her shift, the staff has been gathered around by the general manager. Only then do we learn that Billy was killed by a parachute mine the night before. And we follow Kate to the same closet where Billy gave her the orange, where she's sobbing and cradling the fruit in her hands.
But what's even sadder is that Billy remains a presence throughout the rest of the show. You, as the viewer, grieve him alongside not only his family, but also the people who knew him and worked with him.
When the hotel loses power during a bombing one night and the general manager and head concierge are trying to fix the generator, they're lost for what to do and even lost for words because Billy was the one who always handled the generator. They end up fixing the thing by taking a wrench and banging the side of it because "That's what Billy used to do." And it works. The generator turns back on thanks to Billy. Thanks to the memory of him. And the concierge look up and says, "Clever lad," as though Billy can hear him.
Of course, Peggy spends the rest of the season grappling with the loss of Billy, too. The other characters mention more than once that she's "talking about Billy as though he's still here" and that it's worrying them. Eventually, the general manager sits down with her and she says that she does know he's gone but that it's so hard to believe because she wants to think that he could just walk through the door at any moment.
But, oh my god, the saddest moment of the show for me... is the moment when Peggy is walking through the hallway in the staff area of the hotel and she sees one of the bellboys walking towards her. He has his head down so his face is in shadow but he's about the same height as Billy... and you can see in Peggy's face that she's allowing herself - just for that one moment - to imagine that it's Billy. To let herself think that he's still alive. You're watching her process the scene before her and seeing her think, "Could it be him?" for those few seconds... until she sees the bellboy's face. And, oh my god, it absolutely wrecks me every single time.
Billy's death is the reason that Peggy gives up the one thing she has left - Dora - and sends her away to the countryside along with the other children who are being evacuated from London. Because she can't bear the thought of losing her last living child.
Billy is the character who shows the audience how cruel and unforgiving the war is. That it can take anyone, no matter how sweet and kind and young and good the person is.
And it illustrates the enormity of the chasm they leave behind.
Billy's loss is felt in everyone, from his family to the people he worked with to the girl he had a crush on. AND IT'S FELT IN ME, TOO, GODDAMN
This was so long and I may not have even touched upon all of my feels but thanks for coming to my Billy Taylor TED Talk. I fucking love him. The writers did an amazing job writing him. 10/10, no notes whatsoever. I cry every single time.
He's such an underrated Ewan character and, I know I haven't mentioned it much, but Ewan's portrayal of him is flawless. He's perfect at capturing all the silliness, daftness, and earnestness that makes up our sweet little Billy!
Tl;dr - Everyone should love Billy Taylor!
Aaaand here's another gif of our sweet boy to end this massive post:
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When director Hidemaro Fujibayashi said that Zelda in TOTK is “going through growth, experiencing things, and ultimately figuring out what kind of a person she’s going to be,” how would you say that is reflected in the game? What kind of person do you think she realizes she wants to be? What scene(s) reflect her overall growth?
Zelda’s growth in this game is all about choosing her role, becoming a leader for a freshly healing Hyrule, and about finding her place in the past. For so many, I think we misinterpret growth and development, as Zelda’s main growth in BoTW was directly tied to her magic and her narrowed outlook on life.
In botw, Zelda disregards the reason she needs a knight, naively travels by herself for research purposes, cannot understand the magic supposedly within her, detests the magic, and ultimately detests herself. She’s constantly bottling up her emotions, to the point that she lashes out and it is even commented by Daruk that she “can’t quite see the ranges” because she was incredibly sheltered and stubborn as a result from the constant pressure to do as she is told, not as she thinks. We do see Zelda working on this, as a result of finally seeing Link for who he is, rather than what she has assumed of him. On top of that personal development, she is pitted against a prophecy that TELLS her what she has to do. And when she finally unlocks her magic, in a moment of pure love and selflessness, she is forced to adhere to the prophecy, to do as the sword’s spirit says, to play her part in this prophecy.
I think so many people think Zelda’s development is shallow or barely there in ToTK because we don’t see that personal development piece we get with Zelda and Link’s relationship. And the reason for that is simple— Zelda is now an adult, she has matured and grown from the development we got to see in botw. She’s at peace with herself and with the fact that her magic is basically gone.
The thing she spent the entirety of her life focusing on— it’s gone. Zelda no longer has that pressure on her shoulders. There’s no prophecy to live up to. There’s no kingdom to protect.
But there is one to rebuild.
*spoilers for totk and the ending*
We see through Princess Sightings side quests how Zelda has truly traveled the world of Hyrule and gotten to know her people. She is beloved by all— she did NOT immediately reclaim a throne abandoned for a century. She did NOT make it a priority to rebuild castle town and the castle. I have seen people actively BASH these things, but it makes so much sense when you consider who Zelda is.
Zelda is this legendary Princess that has been holding back Calamity Ganon for a century— everyone knows of her (which is confirmed by talking to NPC’s, one of the most notable being Manny from Hateno). And from ToTK, we see that she has formed research teams, a Guard, presumably (with the shared opinion of Robbie and Purah) cleared nearly all traces of Sheikah tech from Hyrule, built a school to ensure education is properly taught, and invigorated Hyrule’s kingdom through COMMUNITY and CULTURE. Zelda could not just sweep away the rubble on her throne in the Sanctum and start ordering shit around from the castle.
She integrated herself back into Hyrule, learned the people of NOW and grew to love them. Zelda acted as a symbol for a long time and she finally got to show everyone exactly who she is. A kind, compassionate, incredibly smart girl who lived in a village just like everyone else. She put the focus on healing the kingdom and rebuilding it. Which brings us to the world we see in ToTK.
One question in general helps us pinpoint Zelda’s development in ToTK: What is her purpose of being in the past?
This question is first introduced through Rauru, who posed it as a “why”. Why did Zelda’s magic bring her back to this point in time? Why is she here, at the moment in time where Hyrule is currently under the rule of its first King and Queen. Now let’s take a look at this— Zelda went back in time. A newly developed kingdom. The first King and Queen. So that + that = fuckin parallels PEOPLE!!! PARALLELS!!!! Ooh man do I love parallels.
ANYWAY. This introduces Zelda’s main development in ToTK. Whereas in botw her character constantly expected to act as she is told, do as is prophesied (is that a word? … I have a degree in professional writing but that word looks so incorrect… sorry, carry on), and ultimately accepts that the thing she vied for her entire life has been drained, her character in ToTK is now given the chance to DO as she wants, to find her own role, to make her OWN choice.
It’s foreshadowed with Zelda unlocking her magic in botw by way of her own, deliberate, selfless choice to love and protect Link that grants her a path to save everyone else. Zelda’s entire CHOICE is a key focus in her journey.
Zelda chooses to train her magic, to learn about the Zonai, to befriend the sages, to immerse herself in the culture of a Hyrule long forgotten by time. There was no one telling her what she HAD to do. Instead, she was guided. Zelda is supported by Sonia and Rauru in ways she was never granted as a child.
And in this, she learns that even having EVERYTHING she was deprived of in botw, they will fail. They couldn’t save Sonia. They won’t stop Ganondorf.
Zelda, through all of this, develops as a LEADER. She acts as a Sage and ultimately finds herself confused at Rauru’s steadfast determination. She knows he will die if they face off with Ganondorf. He knows he will too. But.
“Maybe so. But it is my duty to try.”
Rauru is the King of Hyrule. He made the choice best suited for his kingdom, to be the sacrifice in order to let the world continue on in his absence. He did what was best for the kingdom— not what was best for him as a person. He was secure in his role as the King of Hyrule, he knows the type of leader he is and wants to be.
Zelda… has not yet figured that out for herself. She is beloved, known to the people of Hyrule for his compassionate deeds and lovely personality, but she has yet to cement herself as the Queen of Hyrule. Naturally, she was born a Princess and remembered to be, but she is not a Queen. She is the Princess of a newly developing kingdom, one being rebuilt from rubble. But she is not the Queen. She is the only royal family member left.
Zelda’s character in ToTK develops to be a QUEEN.
Her actions and assured choices speak VOLUMES over the ones she took when she was listening to the words of others. Instead, she CHOSE to TRY. She embraced the duty to her kingdom, even if it took EVERYTHING she had to offer. Her sense of self and her life. Gone. She expected to NEVER wake up as she does in the end of totk. She knew precisely WHY she found herself in the past, in that era, and with Sonia, Rauru, and the sages.
Zelda chooses to have faith in Link, to heal the sword, to lose herself… all for her kingdom. The one she was rebuilding. The one she was healing with. Zelda becomes her own, mature leader in ToTK. And this is even FURTHER established at the very end, with the extra cutscene of Zelda, Link, and the new sages. They vow to support ZELDA.
The last vow was the serve the King of Hyrule. Zelda now finds herself in the same position, albeit different circumstances and new people.
Zelda’s development in ToTK is establishing the leader she WANTS to be, the person she matured TO be, and ultimately the Queen she WILL be.
Zelda’s story is so emotional and there are so many layers to dig through that I am so so thankful to have the opportunity to discuss this. She is absolutely PRECIOUS and I am so proud of her and the journey from botw to the end of totk.
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menthum-mint · 4 months
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SORRY TUMBLR PEOPLE
I HAVE BROUGHT GOODS
FEED
FOR YOU HAVE A FEAST NOW
I think
Okay but in all seriousness, i have completed two references and also made more concept designs for some others, heh-
So for now, we look to the references, because up first. The man himself.
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Tatiana Darling? Wally Qwartz? Idk. But I can say thay he is hot stu-[BOOING CHORUS]
Up next, Neon Frank and his bot boys!
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I will say that the bots do likely have 'human' forms, but I didn't feel too bothered at the time to worry about it, besides, Frank's in the spotlight, who really cares? (Some may and I'm looking at you with understanding eyes)
And now, for the last finished piece I have
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Sweethearts, the both of them🥺🥺
Oh how sweet they always are with one another
(Frank threatens to launch himseld into space to follow after Eddie when the protagonist launch him into space... And speaking of the protagonists.. Let's just say [the] (Vinyl) Neighborhood isn't quite the same without You ;) wink wink)
And now for a few concepts!
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DJ Howdy Pillar! Just a local radio show host looking to get local bands' voices heard even if they're all starting out small!
Since there is no actual shop in game, and the fact DJ Zam is an actually pretty prominent NPC (plus funny canon voice for Howdy), who else but Howdy for Zam's place? Welcome to Howdy MD people! :)
Now?
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Let me just say that B.B. Beagle and Tatiana Darling (still dunno) are still very much good friends, even despite the large age gap. To Wally, it feels like.. It feels like he knows Barnaby, but on a deeper level, like they were old friends somehow, and they were reunited.. His jokes make him laugh as if the man knew exactly what made him tick.
Weird...
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Though, dogs are trult man's best friend
And one more design (which is definitely very subject to change [to make look softer and more accurate to a youngling])
Poppy!
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Now, I still have yet to truly figure out what is going on, but I will say Poppy is definitely very much the youngest in this AU, and unlike in most other places, she is not the mother figure, she is loved ever so gently by the rest (shown by the way Frank loathes your name for having destroyed her piano. The way it tears are the heart strings of onlookers to see her precious instrument shatter, the shards scattered wildly upon the floor of the stage.
How cruel of you. She's only 9..
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Bonus obligatory Howdy Bean based off of Cofi's lil beans🥺🥺 I had to, it was legally required by law or else I'd be sniped on sight
But anyhow, I suppose this concludes the update. I'm not entirely sure if I can even explain more or if I even have more of an idea to explain, but if there are any questions, by all means send in an Ask and I'll try to answer them all without giving too much away until I can truly get things going. ;)))
See you :0!
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And sorry again for no update in forever.😭😭😭
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lopposting · 3 months
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I think carlo died shortly after his graduation, at the rose estate incident, when the disease was purposefully unleashed on a group of people.
The strange circumstances surrounding Carlo's death.
We're told through the loading screens that "Geppetto's son" died from the petrification disease, but there's also a couple of baffling details about his death.
The Stalker
The stalker makes a series of cryptic comments that don't seem to add up with what we are being told through-game.
My god... No... I'm sorry... I was too late... I wish I'd got here sooner... If I had known this would happen...
If Carlo was already infected by the time we see him talking to the stalker and before his collapse, then he would already have been for dead. "If I had known this would happen.." If she had known what would happen, then what could she have done if she got there sooner? If he died from a disease she could not have prevented, then why is she too late? Yes, it's not impossible for her to feel that way, or that she shouldn't prevent the earlier death of a dying boy, but it still strikes me as odd if Carlo ultimately died from disease related complications.
And if Carlo died from the disease, then why is the stalker involved at all?
The uniform
We see his death "first-hand", and he's lying on the floor, seemingly still dressed in his school uniform. [He's lying face up, almost as though to show us the easily identifiable tassel]
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From what we see of the disease's victims (Antonia, Sophia, NPCS, and Romeo), and because of the nature of disease itself, it seems as though it's a slow and suffering end. If he died from disease, we would have expected some time to have passed between his meeting the stalker and his death. And yet, he seems to have died not long after his graduation. Why do we know this? Because he is still wearing his school uniform.
Who knows, maybe he just liked wearing it. But it's this little detail coupled with other factors that makes it seem strange.
The petrification disease
Carlo came from aristocracy, and we can see that the very wealthy and affluent people of Krat could afford medical care (namely, Antonia). Death by the petrification disease seems to be long, slow, and suffering, as Sophia seems to allude [as is the nature of disease in general]. But above all - the disease is by name and by nature, debilitating.
And yet, Carlo seems to be neither hospitalized nor quarantined, and seemingly died wearing the uniform. If some time had passed between his graduation and his death, would Carlo have snuck out somewhere, sick to the brink of death, dressed in his school uniform of all things, only to collapse and be found by the stalker? He would barely have been able to move.
[Is his graduation and the school outfit meant to tell us that it has been mere hours between him meeting the stalker and his death?]
Why are we being shown this memory?
All of the memories we see are what we can infer to be important or pivotal moments in Carlo's life. But what about this one? Why are WE the audience being shown this?
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We see him as a distressed child over being left at a boarding school, and we see what is perhaps the very moment he lost all faith in his father, and we see his death. These are all pivotal moments. But it's the importance of the stalker that confused me. All of these moments seem emotionally charged, and sure, this was probably a bad memory for the deceased Carlo; But surely he had a plethora of them. What's so important about Carlo being rejected by the stalker?
It crumbles into dust, and several yards later we see the same person standing over his body, saying she was too late. The stalker memory is immediately followed by Carlo's death. I think the reason we're seeing this moment is because we're supposed to assume that this is what lead to his death. The graduation memory "ends" with her arrival ["Oh, She's here! Grab her!"], and she's later seen mourning over his body, so there's an almost immediate connection with his death, and between the last memory and the previous one.
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Carlo's ergo
Maybe he was attacked, instead? But Carlo must've had the petrification disease, because we have his Ergo, and Ergo is the "natural" result of the disease. Non-withstanding the game's entire plot, Pino undeniably has his Ergo: his memories appear to us in the end section of the game, and we remember things we could not possibly have remembered ("Carlo").
And yet!!! [again].. Let's make some assumptions, that Carlo was perfectly healthy otherwise on the day of his graduation. He is rejected by the stalker, who then leaves, and not long after, she has returned to find him dead of the petrification disease. If it hasn't been much time, and he appeared otherwise completely healthy when meeting the stalker, he appears to have succumbed to the disease within hours.
The Rose estate incident
If Carlo died in the Rose estate incident - in which a great number of people were killed, why does the stalker stand over Carlo specifically, as if she’s personally “responsible”?
And If the attack at the Rose Estate was indeed a biological one (in which the disease was purposely unleashed on a group of people), and both Romeo and Carlo had not yet contracted it by the time they were graduating; there would have been some time in between his graduation, the stalker, and his actual death. Why would Carlo have succumbed so quickly to the disease - shortly after we see him meeting the stalker - when others, namely Romeo, seemed to have survived for longer [long enough at least to strike a "deal with the devil" to fight the epidemic]? I'm not sure. But if we can ignore the details of exactly how he died, I can make a couple of assumptions of what happened.
Putting it all together
What I think happened is that the Rose Estate attack happened on the last day of school, and that the attack was a biological one. If Carlo and Romeo grew up in a world without the petrification disease, then this would be the moment it was unleashed on their world. If he died in the Rose Estate attack, and he was at school, then it reasonably had to have been the final day he was there [because the school was closed after the attack].
Carlo asked her to teach him. What's she going to do, drop everything and train him right then and there? When we see Carlo asking to be trained by her, ostensibly he is asking her to take him with her ("I'm off"). The reason why she feels partially responsible for his death is because if she had taken him with her at that moment, then he would not have been there when the incident took place.
Also, we know that Gemini stayed behind with Carlo, who is said to have been a friend of Sophia's, and later became our little lamp guy. So if he were a stalker, this is where he would've also contracted the disease.
To reiterate, assuming that the stalker could have prevented his death entirely - shortly after meeting her is when Carlo got sick at the Monad house. If he had left, he would not have been there to contract any disease. I think Carlo being left behind was what "killed" him.
Why Graduation day?
As we can see, Carlo is lamenting that his father didn't show up for what is presumably his ceremony. This an event in which parents, caregivers, and community members would be expected to attend, meaning the school would have been open to outsiders.
Why the charity house?
Because of the Monad family, Sophia, and to overthrow Valentinus.
Some more loose assumptions and thoughts
The graduation ceremony is when (I’m assuming) the parents come to pick up their children. 
“He didn’t even come to your graduation?” 
So this ceremony has passed already. Would the parents show up to the ceremony, leave, and come back to pick up the kids on the next day at a boarding school? Probably not. They were probably there to pick up their children. Maybe the orphaned kids were staying at the charity house? [To be honest, I'm not sure how boarding schools work]
When Lampwick says, “It’s lucky you have any family at all”, perhaps it suggests that he had no background. Meaning both Carlo and Lampwick were left behind at the charity house on graduation, hence they both got sick. If Geppetto had shown up and taken Carlo home, he probably would’ve lived. So the graduating class of the charity house are leaving, and Carlo is asking to go with the legendary stalker?
It doesn’t sound like two boys grappling with the end of their lives. If they are infected at this point they don’t know it.
I'm guessing this is akin to high school, given that they were training to be stalkers, and specializing in your field would be like post-secondary.
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