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#but i needed this so here ya go
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tizeline · 9 hours
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Oh? What's that? Ya'll want the next part of TSAU's story? Well fuck you you're getting this fucking thing instead.
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I’ve started a new job and still gotta get used to the flow so for now have a peter dooble
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andy-clutterbuck · 3 months
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Andrew Lincoln as Christopher Lovell These Foolish Things (2006)
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hwathwugu · 5 months
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ohkate · 7 months
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...it means we take care of each other.
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an-albino-pinetree · 6 months
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echosong971 · 6 months
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I DONT KNOW WHAT LIES OF P IS BUT KEEP DRAWING THAT BOY PLEASE I BEG
OKAY o7
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keperaz · 1 year
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peach and love on planet earth
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bandtrees · 2 years
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one of the most infuriating things i’ve realized about fandom spaces lately to me has been some people’s inability to just trust a story and engage with its premise and what it’s trying to express. “canon sucks i can do it better lol!!!” is one of the most annoying attitudes to me and i do kinda hate how prevalent it’s gotten (in actually good polished media that isn’t to be engaged with like that)
like between people who read things in as bad a faith as possible and ceaselessly criticize things they supposedly like, and people who only care about media for the sake of making cookie cutter self-indulgent fandom content, it feels sometimes like the most controversial thing you can do in a fandom is “actually liking the source material for what it is”
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Listen. The thought of the two of them screaming together when Frank finally gets his mailman boyfriend? Top tier.
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staghunters · 1 year
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There was a promise in our stride
But we changed courses, headfirst into the unknown
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lastoneout · 7 months
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rocketbirdie · 4 months
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A New School Hunter's Guide to Old School Monster Hunter: What to Expect
World and Rise have come and gone. These are the games that introduced you to Monster Hunter. But now that you've completed every goal you set out to achieve, there's a big 2025 sized hole in your hunting heart where Wilds may one day be. "In the meantime, why not catch up on the old MH games?" you think to yourself, blissfully unaware of the hell that you are about to subject yourself to.
Below the cut is a SUPER LONG and very dramatic post, intended for new-ish Monster Hunter players who are bored of being good at the game, and want to remember what AGONY feels like— but would rather not jump in 100% blind like I did, doomed to hilarious suffering.
Note: This post mainly refers to MHGU, but much of it applies to older MH games as well. I came from Rise, and have not played World. If I made any incorrect assumptions about games I haven't played, apologies in advance. Let me know if I made any glaring mistakes.
Also, feel free to reblog and add any more info that I missed! I am but one mortal hunter, after all.
Table of Contents, because I wasn't kidding when I said this is a super long post:
Preparing for a Quest
GATHERING TAKES FOREVER
Paintballs, and other things that aren't in the newer games for a very good reason
When the monster attacks you
When you attack the monster
Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
The Desire Sensor (You Will Grind.)
No but really, you'd better have ~30 minutes set aside if you're planning on reading this whole thing in one sitting. Enjoy!
1. Preparing for a Quest
Many of the conveniences of the modern quest hub layout are nowhere to be found in old school MH games. Sure, you've got an overpriced shop, a smithy, and a quest handler all in one spot. And if you're lucky, maybe even a place to eat before the hunt. But if you want to change your equipment, save the game, or entrust your cat with an overseas trade deal, you'll likely have to do it somewhere else. And that means loading screens.
I'm telling you now, get used to the loading screens. Make sure you know what you want to do and where you need to do it, before you sit there and wait. Our spoiled Gen 5 asses are so accustomed to seamless transitions; the load times are not unreasonable, but the sheer number of interruptions will make you feel like a rabid animal gnawing at the bars of a wire cage. You'll get used to it. <- That's a phrase you're going to see a LOT in this post.
Go to your house to pick out your weapon and armor, and feast your eyes upon the horror: all of the equipment is haphazardly thrown into one box. There are no separate storage spaces for individual weapon types, meaning your sweet precious baby angel, the hammer, has to share menu real estate with the fucking light bowgun (UGH).
You cannot sort armor by head, chest, arms, etc. Want to see how your armor skills are looking? Close the box. Open the start menu. Navigate to "status," then flip through a page or two of normal, healthy stats. Find the armor skills page. Black out for a split second. Feel your heart rate spike, then immediately close out the armor skills, and decide that it's not important right now, and that you'll figure it out later.
Get your items in order. Set an item loadout if you can. Money is tight, and that won't be changing any time soon, so keep an eye on your zenny while you're shopping and smithing. Excess bones and ore are a decent source of cash if you're desperate.
I know I probably don't have to say it, but EAT! Eat something before the hunt! It increases your health and stamina bar and may grant you temporary skills. Some skills are exclusive to food, and can't be acquired via armor or decorations, so try out as many foods as you can. You'll be able to make more dishes using ingredients that you obtain as side quest rewards.
Before you set out on your quest, make absolutely certain that you have everything you might need. This is EXTREMELY important. The main camp is pretty much just there for show. (And for delivering eggs, but that's beside the point.) You cannot change your equipment or refill your items AT ALL once you're out there. If you forgot to eat, too bad, sucks to be you. And whatever weapon you bring is the only one you'll be using for that entire quest.
Alright, time to hunt! Talk to the quest handler, no, not that npc, no, that's not her either- ahem. Talk to the quest handler, aaaand yippee. 1 Star is all gathering quests. Well, at least they'll go by quickly!
2. GATHERING TAKES FOREVER
The first thing you'll notice on your first gathering quest in old school MH is that you slowly. Gather. One. Item. At a time. Maybe two if you're really striking it rich. Please for the love of all that is good, hold down the gathering button. Save yourself some time. Don't be an idiot like I was for more hours than I'm willing to admit.
YOU NEED TO GATHER. You need to gather so much, all the time, constantly. If you're not actively in combat, you should be gathering. If you're not gathering, then you should be moving to another gathering spot in order to gather more stuff. Bring a gathering palico. Hell, bring two. They are The Best type of palico, it doesn't even come close. There is no moment when you should not gather.
I can't stress this enough. Old school MH games will not just shower you with free items. Quest rewards are often pitiful, and it's safe to assume that the trader won't have what you need. Yes, gathering is slow and boring. But that's exactly why you need to weave it into every beat of downtime that the game gives you. GATHER, always. You'll thank yourself later.
You will need pickaxes to mine, and bug nets to catch bugs. These take up precious inventory space, but are well worth bringing to regular locales. If you want to fish and actually obtain something worthwhile (PLESIOTH), then you'll need to craft bait or bring some with you. And if the crafting recipes aren't listed anywhere in game, then gog help you.
There is a chance that crafting will just... not work. It'll consume the materials but spit out garbage instead of what you wanted to make. The odds of this happening can be mitigated by bringing a crafting book with you on your quest, which you can buy from a shop. But that book will take up space in your already miserably small inventory, assuming you brought sensible things along too, like potions. And a map.
Unless you have the locale memorized, you won't know where you are without the map item. In Low Rank, a map is courteously provided in the main camp's rations box, along with some field meds and food. (Don't get used to this kind of generosity. It'll be gone in High Rank and beyond.) Now that you have a map, you'll be able to see where all of the gathering spots are.......... right? RIGHT?????
WRONG. If you want to know where the spots are, you'll have to find them and then dedicate some real-life human brain memory space for that info. In some games, the gathering spots are obvious, with a big question mark that pops up when you can interact with them. In older games... uh... ha. Haha...... yeah. Good luck.
On the bright side, at least the map is good for keeping yourself safe. Y'know, because of the titular monsters. You can see the monsters on the map......... right?
Okay I'm gonna cut straight to the chase.
3. Paintballs, and other things that aren't in the newer games for a very good reason
Craft a pretty pink paintball with a paintberry and a sap plant. Equip it in your item scroll bar, and press that sexy item use button to throw it at a monster. Voila! A pink dot appears on your map. This (and psychoserum) allows you to see the monster's location.
Get into the habit of bringing multiple paintballs with you on every quest. You will miss a few throws. Also, the effect wears off after a few minutes, meaning you'll have to find the monster and hit it with another paintball again in order to keep it on the map. Be mindful of flying wyverns, who are aggravatingly hard to follow without a paintball. That includes some unexpected honorable mentions, for example Mizutsune, Zinogre, and Rajang, who can just... fly to the opposite side of the map. Yeah, I know. Don't ask.
So Zinogre has just taken to the skies. Now's a great opportunity to sharpen your weapon! If you remembered whetstones, that is. They're not an infinite resource, and they're not just automatically in your inventory. You'll have to go out of your way to obtain them and bring them with you on your hunts.
Likewise, I mentioned earlier that you need pickaxes and bug nets for gathering their respective items. What I didn't tell you is that they too are a finite resource. Pickaxes and bug nets can and will break, and you'll have to buy or craft new ones. If you're planning on doing a lot of gathering, eat for skills that reduce the likelihood of your tools breaking. It makes a huge difference.
Pay attention to what locale the quest takes place in. Some locales are hot, like Dunes and... *shudders* Volcanic Hollow. Bring cool drinks with you to hot locales, or else you'll take passive heat damage. Trust me, you do not want to be on fire the whole time you're running away from (and whiffing your attacks on) Uragaan. Ask me how I know that.
Similarly, cold locales will ruin your stamina bar over time. Hot drinks protect you from this stamina drain. Some locales, like Desert, have both hot and cold areas. Which is annoying because the drinks cancel each other out. Keep this in mind.
Don't be lured into a false sense of comfort just because you didn't forget your cool drinks. Because once you get into High Rank, there's a pretty good chance that you won't spawn at the main camp when you start a quest. One day, you will spawn right into a pool of lava, directly in a monster's line of sight, with zero time to prepare. It's okay to be a total chicken and run away screaming. After all, it is a monster, and it will attack you.
4. When the monster attacks you
I almost guarantee that your first old school hunt will leave a bitter taste in your mouth. Not bitter enough to make you instantly hate the game, but just enough to make you want to put the controller down and go outside and maybe even interact with other human beings, which is just as tragic.
Want to get some practice in with your weapon before the hunt? Well, too bad bucko, there's no training area. There may be a so-called "training quest," in which an npc barfs tutorial text onto your boots and then pits you against a real monster in an inescapable arena fight to the death, which is hilarious if you think about the in-game universe implications. Anyway. If you want to learn the in and outs of your weapon, then you'll have to do it the old fashioned way: get out there and get your ass kicked.
Great news! Getting your ass kicked is cheap, easy, and quick. Monsters' attacks will hit you like a cement truck packed with explosives speeding towards a steel wall. Even dumb little attacks like tail slaps and nibbles will take a CHUNK out of your health bar. Good thing you brought potions!
Terrible news! You are extremely vulnerable for several seconds while consuming healing items. Whether you like it or not, you will stand there in place, unable to move at all, glug, then flex your strong beautiful arms for the whole world to admire. And if the monster turns its attention towards you while you're doing this, there is nothing you can do but watch in despair as all of the health you just regained AND then some, gets torn away from you in an instant.
Don't wait until the fights get tough in order to prioritize learning monster's attack patterns. Even early on, only heal when you know for certain that it's safe to do so. Remember, it's okay to run away like a little wuss to put distance between yourself and the monster so you can use your items in peace. Hell, leave the area altogether if you have to. That being said, don't let the fight get too close to the edges of the area. Loading zones always get the last laugh.
Sooo.... hitboxes. They suck. They're bigger than they look, and they're present for longer than they should be. And some attacks have little to no tell or wind-up animation. Some monsters are just a vile conglomeration of both of these problems. (here's looking at you, Yian "You Mother Fucking Son of a Bitch" Garuga). Sigh... you'll get used to it.
If you came from Rise, getting knocked down by an attack will feel EXCRUCIATING. There is no fast way to fling yourself back onto your feet after taking a big hit. You will lie there, recoiling in pain, seething for way longer than you want— and you may even like it after a few hundred hours. Hang in there.
If a strong attack sends you flying into a wall, you'll very likely get stunned. Getting stunned is the single most dangerous thing that can happen, far worse than poison or waterblight or what have you. You can escape stun significantly faster by mashing buttons and wiggling the control stick. And I guess you could also bring the Stun Res skill, but... we'll, um, come back to that later.
WATCH OUT for pin attacks! You may very suddenly get snapped up and chewed apart like a dog toy, and it will be very bad for your health. That's why you should keep your pockets lined with literal shit. Chuck a dung bomb to escape a pin attack before the monster finishes ripping you to shreds. Dung bombs may also convince an unwanted monster to leave the area, which is great for when you'd rather not fight Gravios and Shogun Ceanataur at the same time. Which is all the time.
5. When you attack the monster
Your favorite weapon is not what you remember it being. Moves are missing, or mapped to completely different buttons. "How tf do I vault? Why won't my kinsect go where I want?? Stop shooting pheromone pellets!!!" whines the insect glaive main. "What do you mean there's no shoulder tackle?? How do I get to TCS faster????" cries the greatsword player. "Oh, ok, nothing's really changed," says the SnS main. It's a travesty, I tell you.
All of your movement is clunky. Attack timing is off. New school muscle memory is going to get you carted a lot. But hands down, the absolute most traumatizing thing is that there is no backwards dodge roll. You can dodge left, right, and forward, but never back. As a hunting horn main myself, I can assure you, this is a fate worse than hell. They say you never know love until you've loved and lost. You loved the backwards dodge roll, and soon, you'll know it.
And it gets even funnier if you play lance or gunlance— you can kiss your forward hop goodbye. Need to close the gap? Turn around, aim your squishy butt cheeks at the monster, and hop backwards towards it, expending absurd amounts of stamina in the process. Otherwise, walk slowly and threateningly towards it like the apex predator you are. Oh, and don't bother blocking attacks. It takes too much stamina, inflicts an abysmal knockback, and half of the time, you'll just get hit anyway. Guard and Guard Up are 100% necessary if you plan on using that shield. Good luck obtaining those skills, sucker.
The charge blade is somehow simultaneously more complicated and way easier to play than its modern iterations. The opposite is true of the switch axe, imo. Blunt weapons are stronger, but there's something a bit off about the way they feel. The longsword is the longsword. And as for the bowguns, I wouldn't be able to tell you, because I know better than that.
It doesn't matter what weapon you pick, because either way, you are going to develop a highly concerning dash juice dependency.
Take advantage of every tool the game provides. The usual stuff like barrel bombs, traps, and ballistae are indispensably helpful. But there are other familiar mechanics that are way more useful in old school MH than they are in newer games. That includes invading monsters (DEVILJHO!!), who will indiscriminately attack you AND the monster you're hunting, inadvertently aiding your hunt without you needing to wyvern ride or seek out a turf war. Jump off of ledges to rack up mounting damage in gen 4 games, which may reward you with a free knockdown (if you can mash fast enough)!
Monster's movements are janky, and this is in your favor. Get good at "head sniping" the monster as they turn around in 90 degree increments. Don't get greedy during small opportunities. Remember, monsters can go from t-posing, straight to crushing you to death, with zero wind-up animation.
There are no damage numbers when you land a hit. This may spoil the instant gratification factor of the game for a while. If you're a greatsword main, you will suffer from withdrawals due to Big Number Addiction. But over time you'll realize that it's actually fantastic, because now you're less obsessed with landing the super big awesome attack on the ultra weak spot for maximum damage. Instead, you'll find yourself savoring every little hit you manage to land. It'll be better for your cardiovascular health in the long run.
That's a good analogy for the entire new school to old school pipeline: it sucks A LOT for a long time, then gets really, really good later on once you get over the "Gen 5 stages of grief." Listen, you will have an abusive relationship with this game. It took me 80 HOURS before I could actually say with confidence that I liked MHGU more than I disliked it. Not that I loved it, but merely that I didn't hate it. 80 real life hours. That's... probably not good, but whatever.
There is one thing that I don't think I'll ever learn to love, though. And that's...
6. Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
Face it. You will never, ever, ever be as powerful as you are in World or Rise. You will not have your maxxed out attack and affinity boosting skills plus the comfy stuff like Flinch Free and Stun Res all at the same time. Not in Low Rank, not in High Rank, and not quite in G Rank either. Here's why.
Skills have tiers as usual. But now, they also have thresholds. For example, you want the skill Speed Eating +1, then you'll need 10 points in the Eating skill. If you're even one point short, then the skill will not activate. But Speed Eating +1 doesn't increase your potion glugging speed... if you want that to happen, then you'll need to add 5 more points, for a total of 15, to activate Speed Eating +2. This is true for every skill, and is way easier said than done.
Some skills will feel nerfed big time, like Handicraft. You'll almost never see purple sharpness without Handicraft +2. On the other hand, Crit Draw is a one tier skill that gives you a flat 100% affinity boost on every draw attack. Which is absolutely busted.
Wearing a single piece of armor will provide a few points towards a given skill. If the armor has slots, then you can slot in decorations to increase the points as well. Slot "sizes" are weird and inconsistent, and the decos themselves typically only add 1 or 2 points per skill. Considering the fact that the average skill takes 10 points to activate, and the average full armor set has maaaybe around 7 slots to work with, decos are not going to be your primary source of skill activation.
Now for another problem. Let's say you want an armor set that has just three skills: Status Attack +1, Constitution +1, and Stun Res +1. Pretty modest, right? Should be easy enough. Well would you look at that, High Rank Nerscylla's armor set gets you the first two, and because Stun Res decos are worth 2 points each, you can just slot the last skill in! Nerscylla's set has 5 slots, which is the exact number you need to get those 10 points in Stun Res.
Great! So you do just that. Except when you check your skill points, you discover that Stun Res has a whopping zero points.
Yeah, so... negative skills are a thing. Nerscylla's armor comes with -10 points in Stun Res, activating the "skill" Double Stun. Which as the name suggests, doubles the amount of time that you stay stunned, and I don't think I have to explain why that's bad. -10 plus 10 is zero. So much for that Halve Stun you wanted so bad.
Not all skills have equivalent negative skills, but many armor pieces and most decos will have negative points. The challenge of set building comes from having to carefully balance and calculate your skill points, to make sure you're not accidentally charging into battle against Agnaktor while at -20 Fire Res. It can be frustrating if you're like me, and you've got swiss cheese for brains and can't handle the math. Fear not, I've got something amazing for you.
Allow me to introduce you to your new favorite website, Kiranico. This website hosts Monster Hunter databases containing literally everything that the games don't tell you, or do really half-ass job of telling you. That includes weapon upgrades, material drop rates, monster hitzones and health pools, and most importantly, armor sets and their respective skills. Being able to view all of this info all in one place makes it SO much easier to theorycraft new equipment sets.
Kiranico will save you from so much grief. Bookmark it and cherish it like your firstborn child.
Alas, no amount of Kiranico homework will make it easier to obtain the materials you want. The Desire Sensor is real, and it demands sacrifice.
7. The Desire Sensor (You Will Grind.)
It's commonly said that the game can sense exactly what you're grinding for, and will go to un-fucking-believable odds to avoid giving you that which you need most. This is the alleged "Desire Sensor."
Now, don't get me wrong, the newer games have moments like this, too. Don't even get me started about the 46 tries that it took me to get ONE Golden Almudron Orb, out of the TWO that I needed in Rise.
But until you get better gear, a single old school monster could take you 15+ minutes. Especially if you're on your own. Monster's health pools are not well scaled for solo players, so chances are, hunts are going to take way longer than usual if you don't resign yourself to getting tripped by a cheater with a longsword. Couple this with some god awful drop rates plus the disheartening quest rewards, and you're in for a loooooooong grind.
I would say you'll get used to it, but honestly, you won't. You'll get sick of it. You'll be shaking Kiranico by the metaphorical shoulders, desperate for any little thing that might speed up the grind. You might even be tempted to pick up a bowgun. Such a lapse in sanity is frightening, but it will pass. Stay strong.
Take breaks from the grind every now and then, or at least have two different grinds that you can switch back and forth between when you get exhausted of one. Since there is no escaping the Desire Sensor, this is unfortunately the only advice I can offer.
Disclaimer: the Desire Sensor is, as far as I'm aware, not a real mechanic programmed into the games. But godDAMN if it doesn't feel real. As anecdotal evidence, here's a small sample of my own suffering. Materials I wanted, the amount of them I wanted, their drop rates, and the sheer number of attempts it took to complete my goal (yes, I kept count.):
Lightning Sac x8 (G Rank Khezu): 15% chance to carve. 18% chance as quest reward. 27% chance as part break reward. HUNTS: 22
Paddock Cream x1 (G Rank Tetsucabra/Zamtrios): 40% chance to obtain two as subquest reward. 25% shiny drop. 25% chance as capture reward. 14% chance as quest reward. HUNTS: 8. I mean, what the fuck.
Monster Broth x5 (High Rank Insectoid Small Monster): 20% chance to carve. 20% shiny drop. SLAIN: >70
Viscous Radiant Mucus x17 (G Rank Nakarkos) 40% chance to gather; multiple gathering opportunities. 18% chance to obtain at least one as quest reward. 18% chance to obtain at least one as subquest reward. 15% chance per tentacle broken to obtain two. HUNTS: 15 (IT'S A 30+ MINUTE FIGHT SOLO. FML)
Was it worth it? Hell yeah! Do I think we should go back to the way things were in the old games? Fuck no! 46 Almudrons haunt me in my wildest nightmares— but at least I didn't feel my hair getting longer playing Rise.
On the bright side, at least the Desire Sensor has a sense of humor, if that last Khezu was anything to go by. Shout out to carving three lightning sacs in a row.
Phew! That about wraps things up.
Don't let this post deter you from trying out a "hard" Monster Hunter game. I don't regret my old school experiences. They've made me a much more patient and observant player, which weirdly enough, has carried over into other series I play, too. I can't say the same about any other game I've played in my life, and that's just one of many reasons why Monster Hunter holds such a special place in my heart.
I hope that by sharing my wisdom, I've saved at least one overwhelmed player a whole lot of headache. The rest is up to you, fellow hunter. Take it slow, and have fun!
Oh, and one more thing: press the dodge button while climbing in order to climb faster. Learned that one by accident 200 hours in.
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jelly-dweller · 11 days
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jeb and hofnarr in love....................
hop on project nexus
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