Tumgik
#dark souls gwyn
lowstrear67 · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Family....
1K notes · View notes
ivyjinna · 7 months
Text
Tumblr media
Lord souls and discovery of first flame.
942 notes · View notes
Text
Soulsborne Final Bosses poorly explained
Dark Souls: God is senile, forcibly retire him.
Dark Souls 2: Lich King Cersei Lannister tricked you into doing her dirty work or Treebeard with the One Ring beats your ass.
Dark Souls 3: Parry all you want, you can’t parry the feels.
Sekiro: Swordsman hatches from grandson, shoots you in face.
Bloodborne: Local paraplegic regains use of legs specifically to kick your ass. Failing that, the moon does it for him.
Elden Ring: Kill God’s malesona and pet amoeba.
3K notes · View notes
kashuan · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
some recent ds1 stuff :,)
536 notes · View notes
blacksalander · 1 year
Photo
Tumblr media
Dark Sun Gwyndolin
3K notes · View notes
maranigai · 6 months
Text
Tumblr media
My fav band released new album, so it's time for song-inspired angsty drawings with certain fiery deities.
255 notes · View notes
Text
Tumblr media Tumblr media
soot and ashes tell no story
75 notes · View notes
izunias-meme-hole · 7 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
54 notes · View notes
sareisnot · 3 months
Text
Lord Gwyn: The Perfect Anticlimax
"Dark Souls is a hard game"
To anyone who's even a little bit familiar with the franchise, this is an obnoxiously obvious statement. The game has held the title of THE "hard game" for so long, that not only has the statement "X is the Dark Souls of Y" become a cliche, but so has every subsequent mocking subversion of that comparison. To even acknowledge its obviousness, as I did, is territory so well-worn, that I'm at risk of falling through, into the hackneyed void. But it's still worth mentioning. It's a well-earned reputation. Not only is Dark Souls, on a purely technical level, difficult to beat, but its entire identity is based around its difficulty, if the name of the "Prepare to Die" edition is any indication. Its world is a punishing one, seeking to beat the player character down at every single opportunity, until they can't stand to move another step forward, lest they get thwacked by a swinging axe, skewered by a demon, swept off a cliff, or obliterated by a dragon with teeth where its torso should be. It's a game that crushes you down, intending to make very clear just how easy your character can die, and, importantly, just how unimportant your death will be. To these bosses, these titans, these near-gods, you are nothing but an annoyance. Many of these fights feel like climactic struggles against an ancient, near-unbeatable foe, who existed long before you were born, and has a pretty solid chance of existing after you've expired. When you enter the arena of Ornstein and Smough, the music swells, and the two knights flex the skills that they're going to use to kill you over and over again. Many of the game's bosses, try to tap into that sense of scale, of importance, of grandiosity, each of their respective battles feeling like they could easily be the final one.
Then, after a long struggle, you make it to the end.
The game's final boss is Gwyn, a towering figure who's been hinted at throughout the game, through dialogue and item descriptions. Even if you didn't pay much attention to the little pieces of lore that the game hands you, you're able to put together that he's a pretty important guy: the mighty Lord of Cinder. The buildup to his fight hints at an even larger presence than the other bosses. You travel beneath Firelink Shrine, your home base for most of the game, where you find a massive expanse of land, cold and dark, a mysterious coliseum-like structure looming in the distance, which is impossibly large, even so far away. As you get closer, ghosts of old knights appear to attack you. They are easily dispatched, but still a shock. The structure towers over you, emphasizing just how much space is needed to house this mythologically strong figure, and the power that he holds. You enter, and find…….a hollowed old man. He's slightly taller than you, dressed in robes, and wielding a flaming greatsword, but he's nowhere near the scale of other bosses. However, he rushes at you all the same. When you begin the duel, it feels different from the others. There is no dramatic, sweeping music. All you get is a somber piano, like something that would play during a funeral, rather than a climactic duel. It feels like Gwyn's theme is actively pitying him. Granted, it's appropriate for the fight. All Gwyn can do is swing is flaming blade, which you can avoid with ease. There's been some easier bosses, but at least they didn't feel like they WANTED to die. Besides, this isn't the fragile Moonlight Butterfly, or the starting Asylum Demon, this is the final boss! He should be challenging you! Putting all the skills you've learned to the test! He's a fucking King! Why isn't he stronger? Fighting Gwyn after you've fought everyone else feels like walking into the home of an old, dilapidated hoarder, and kicking him while he's down. If you've been practicing your parrying, its like doing the same, except with cleats. He just seems………tired. As pathetically destitute as you were at the start. He might as well just keel over when you walk in the door. You beat him, naturally, and then the game just kinda….ends. If you got the ending I did, you just exit the area, look at all the nice snake friends you just made, and then roll credits. For all the work you've put into getting here, and all the struggles you've had to overcome, it feels like a severe anticlimax, like the game is playing a prank on you.
But if you know anything about the setting of Dark Souls, you'd know that there's really no other way this could end.
"The world of Dark Souls is dying"
This is a phrase that, while not as oft repeated as the above, is also pretty common knowledge at this point. Lodran, the game's setting, is a desolate place, long past its glory years. Once a powerful kingdom, teeming with life and magic, it is now in ruin, every citizen either dead, hollowed, or left to survive amongst the numerous deadly creatures that now roam the land. Everyone who's still around at the start of the game is either destined for misery, or already there (Unless you're Andre. He seems to be doing pretty well, all things considered). Somewhere around the time Lordran has reached the end of its life cycle, is when the player character enters the story, albeit with a rather unenviable role. Your job is to essentially be the world's janitor, cleaning out the world's former main characters, most of whom are insane, and all of whom are well past their useful days (or, if you have the DLC, you get to see Artorias right as he passes this point). Unfortunately, most of them would like to keep being alive, so they're going to make that difficult for you, by turning you into red mist until you stop trying to kill them. Even the grandiose presentation some of them have can't entirely hide the fact that this is a rather sad state of affairs for everyone, especially for those who haven't really done anything wrong (I nearly cried at having to kill Sif, and I will never fight Priscilla). Fortunately, some of these bastards contributed to the world's current bleakness, so killing them provides at least a twinge of catharsis, albeit one that will certainly be gone by the time you move onto the next bastard. The goal of this whole clean-up process, is to prepare the world to either continue with the age of fire with you as the catalyst, hopefully without those brutes who were clogging the power vacuums, or plunge the world into a new age of darkness, now that it has been cleansed of its polluting influences.
The only mean to either of these ends, is to kill Gwyn, the Lord of Cinder, former ruler of Lordran, and one of the primary reasons that this world is such a goddamn mess. To sum up his actions without getting too deep into the lore's intricacies; Gwyn knew that his kingdom was destined to fall, due to the world's oncoming transition from the age of fire into the age of shadow. This transition was represented by the dwindling light of the first flame, the lifeblood of the kingdom. After utterly failing to rekindle it, Gwyn entered a final gambit to prolong the life of his empire, linking himself with the first flame, but burning himself, and many of his knights, away in the process. This left him as a hollow, doomed to languish in his kiln, until another unfortunate soul took his place, linking the flame to further prolong the changeover. In doing this, Gwyn went against the natural laws of his world, which didn't react well to having its transitionary cycle interrupted. The world fell into a sharp decline, becoming a desolate, unhappy place, festering with demons and monsters (many of whom were the result of the last time someone tried to rekindle the first flame), making life hell for anyone unlucky enough to still be around afterwards. Gwyn wanted to prolong the inevitable, prevent the death of his kingdom, and continue its prosperity, so he sacrificed everything. His realm has persisted, but in a state of undeath, having stuck around long past its natural expiration date, just like him. Gwyn's story can be properly summarized as what happens when someone is psychotically obsessed with preserving their power, even when that preservation only serves to make the world a substantially worse place. Gwyn, in his hollow state, is a symbol of Lordran's persistent deterioration.
None of this information is directly handed to the player. Some bits are alluded to through snippets of dialogue and item descriptions, and the opening cutscene depicts one of the major inciting events of the narrative, but for the most part, it's a sprawling, multi-phased story, that is dolled out non-linearly, and piecemeal.
Now, with that context, let's cast a new lens on that fight…
After delving underneath Firelink Shrine for the final time, you come upon a desolate landscape, the Kiln of the First Flame looming in the distance. It's clearly well past its glory days, looking decrepit and sad. It is home of the world's lifeblood, but in name only. Now, it holds the last remnant of an age long past. As you approach, the spirits of old knights come to attack you, but they aren't much of a challenge, being just shadows of their former selves. They're victims, really; their loyalty has bound them to a sorry task, but they're in the way, and they weren't really living much of a life anyway. When you get closer to the kiln, it feels impossibly large, but also cold, and surprisingly dark, for something that's supposed to house an eternal flame. When you can see more details, it becomes clear just how long it's been falling into ruin. It feels abandoned, but you know its not. After all, you're here to end the life of its only resident. You enter, and find…. Lord Gwyn, a king who destroyed himself and cast the world into ruin, just to hold on to a formerly prosperous time. Lord Gwyn, whose refusal to let the fire die is the reason why you had to struggle through this entire journey. Lord Gwyn, whose death will mark the end of a era, no matter what you do afterwards. He charges at you, barely even conscious anymore, having been locked in this tomb for unknowable amounts of time. But he can't really fight you, at least not well. His strength isn't nearly what it used to be, now that he's a hollow, tired and worn-down, just like you were at the start. He's a pitiable figure, and the music knows. That sorrowful piano fades in, almost like something that would play at a funeral. But this isn't a funeral. This is a mercy killing. Spiritually, Gwyn died a long time ago. You're just putting his body to rest. When he's finally dispatched, it feels like an anticlimax. But of course it is. Gwyn is the embodiment of the world you've spent so much time exploring. Lordran has been denied a proper climax for so long, because he extended the story long past where it should have ended. He's been waiting to be killed for ages now. It feels only right that Gwyn be an easy, anticlimactic boss, because how could such a destitute figure be anything else?
"Dark Souls is a hard game for a reason"
The above statement is a simplified summation of why Dark Souls is one of my favorite games that I’ve ever played. It's set in a dying, hostile world, that's been brought to ruin by the violation of its natural laws. Thus, the game is insistent on making the player struggle at every turn, to make them feel just as downtrodden as the world they explore. Lord Gwyn is a example of just how thoroughly holding onto power can corrupt someone, leaving them as a husk, the scraps of their former glory existing only the in the memory of the people who are still forced to cope with the consequences of their selfish actions. Thus, his boss fight is an intentionally easy anticlimax, to emphasize just how far he's fallen, to the point that he can't even put up a good point. It's the themes of his character, perfectly melding with the gameplay. It's a perfect encapsulation of the game's best quality, how the experience of playing the game, reflects the themes and tone of its story. The reasons why the fight with Gwyn is the perfect anticlimax, and why Dark Souls is a near-perfect game, are one and the same.
106 notes · View notes
l-aciel · 7 months
Text
Tumblr media
Day 15 : Origin
132 notes · View notes
driften-sea-snake · 4 months
Text
gwyndolin in ds1: okay, well, as long as the sacrifices continue this shouldn’t ever, like, come back to bite me or something,
former sacrifice aldrich in ds3: you’re not gonna believe this,
68 notes · View notes
lowstrear67 · 10 months
Text
Tumblr media Tumblr media
The first Lord of cinder
The first sinner......
415 notes · View notes
drangknight · 9 months
Text
Tumblr media
i simply wished to tie up the younguns hair :)
157 notes · View notes
houseboywife · 10 months
Text
The primordial serpents of Dark Souls: there is something under the surface
Tumblr media
Kingseeker Frampt and Darkstalker Kaathe are two characters that I would define as quite nebulous. Only appearing in person in Dark Souls 1, their presence nonetheless is felt even in future installments. But what exactly is their deal? It's a rather difficult question to answer, for a simple reason: they can't be trusted. At all. This post isn't gonna be a sort of unified theory on who the serpents exactly are: however I'll try to compile most of the information we know and can infer about them and why there's way, way more to them than what meets the eye. Waaaaay more. Yeah this is gonna be a long post. VERY long. But, in my humble opinion, quite thought provoking. Disclaimer: probably not all of the following was intended by the writers. But you know, death of the author and all. I think it's fun to speculate and create meaning even where there might be move.
That said, let's start with the Serpent Species.
Besides Frampt and Kaathe, the Dark Lord ending of Dark Souls 1 (which we'll get back to later) shows us a large number of Primordial Serpents, so we can assume that there's a whole species of them. Maybe. It's never brought up again. Nonetheless, there are several things we can infer about the Serpents in general, or World Snakes as they're known in japanese.
First off, presumably, they're ancient. Duh. How ancient? From the age before the First Flame, possibly. In Dark Souls 3, the description for the Covetous Silver Serpent Ring reads as follows:
A silver ring depicting a snake that could have been, but never was, a dragon.
Interesting. So snakes (or at least some of them) are some sort of imperfect, malformed dragons. Additionally, Dark Souls 3 shows some statues depicting a more humanoid version of the Serpents, of which we can ordinarily only see their heads. Considering their depictions are very different to each other, I'm assuming it's just an artistic interpretation and the sculptors didn't actually know what they looked like. However, one should note the locations of these statues: the Grand Archive (probably connected to Seath's Duke's Archives) and the Ringed City ("gifted" by Gwyn to the Pygmy Lords).
Tumblr media Tumblr media
Now, let us talk about Frampt.
That Kingseeker Frampt is lying to you isn't exactly a groundbreaking fact. After all, this close confidant of Gwyn is in cahoots with him regarding the prophecy of a Chosen Undead, a made up folk story to get some poor undead bastard to throw themselves in the fire in order to kindle it once needed. This is all bullshit obviously, there's no such thing as the prophecy and the kindling of the fire is an unnatural sin performed by Gwyn. This means that Frampt is manipulating you with incomplete information in order to get you to link the Flame. One would assume that this would be his ultimate goal.
Or is it?
There are several odd things about Frampt.
For starters, as mentioned before, the Dark Lord Ending. In it, when you refuse to link the fire, Kaathe (we'll talk about him later) makes a point to say that both he and Frampt will now serve you. Why would Frampt do that? You could speculate that he's bound by some sort of oath to the Dark Lord, perhaps because of his nature as a quasi-dragon born in the dark. This could maybe explain the statue of him found in the Ringed City. But by this point, everyone that could be considered his "superior" is dead, and I'm not sure why he would have any obligations to serve you: if he feared being killed by the Dark Lord, well, he could just hide. Perhaps his oath is more fundamental, and he can't go against the Dark Lord because of the very nature of his being. Maybe he allied to Lord Gwyn to try and break this shackle? Perhaps. But I suspect, once again, that there's more to it.
Let's take a look at a very strange mechanic: feeding Frampt.
Tumblr media
In Dark Souls 1, you can feed certain items to Frampt, and he'll pay you back with souls. Usually this is not really worth it, because he undervalues items a lot. However, here's the curious thing: for some items, he will only give you a meager 1 soul, while for others he will reward you with a bounty much higher than the value of the item. This is not a mistake, it's hardcoded in, so hey, it should have some significance. Let's look at these outliers.
Frampt will give you 1 soul for anything that has to do with either Seath the Scaleless or Smough; conversely, he will reward you handomely for anything that has to do with Gwyn (soul included), Gwyndolin (soul included), the Moonlight Butterfly, Dragons, Queelag and, funnily enough, women armor sets. So huh, let's unpack this.
It's the women's clothing, believe it or not, that provide some insight. Given that he pays you more for it, I'm assuming that he gives you more souls as a reward for bringing him that item. Either that or he's a misogynist, but I'm more leaning towards horny. And certainly the Soul of Gwyn, the one he pays you the most for, fits: your objective was to kill the crazed Gwyn, and his Soul proves that you've done it. You can't actually feed him it without going to ng+, but hey, it's a technical limitation
With Gwyndolin things start becoming a little bit strange. To have his Soul, you must have killed him. This is a problem for a few reasons: first off, it's his best friend's son. Why would he be happy about you killing him? Secondly, killing him means dispelling the Anor Londo illusion, meaning finding out that the Gods, and him, are lying to you. Now why would he be ok with you knowing that?
The Moonlight Butterfly is a bit strange, since it was created by Seath, but it seems to be connected in some way to Gwyndolin (the moon theming plus the same music). I don't think it's terribly relevant anyway.
Queelag, I have no clue about, epecially considering the fact that he gives no special reward for the Soul of the Witch of Izalith. It could either be because she's guarding the second bell of awakening or because she's hot. Probably cause she's hot.
Now, let's look at a strange thing. He gives nothing for Seath but a lot for the Dragons. Seath betrayed the Dragons, so this is relevant. But how? If he dislikes Seath, this would imply that he's on the dragon's side. But this cannot be, since the dragons and Gwyn are enemies. Maybe he just likes to consume dragon items in an attempt to become a full fledged dragon: this would also be strange considering his allegiance. Maybe he just enjoys eating dragon items but dislikes the taste of Seath (who is physiologically pretty different from other dragons). This, however, would imply that he also enjoyed eating Gwyn and Gwyndolin. Which, frankly, I find the most likely possibility, with interesting implications.
As for Smough, let's be honest, he probably tastes like shit.
Let's move on to Kaathe.
Tumblr media
Darkstalker Kaathe seems to be, at the same time, more and less trustworthy than Frampt. More trustworty because he's the one to tell you about the lies of Gwyn, and the truth about the Dark Soul. And he's not lying to you about that. At the same time, he convinced the Lords of New Londo do embrace the Darkness, as well as the people of Oolacile to dig up the corpse of a Pygmy which didn't end very well.
Not much else is known about him: a somewhat obscure fact is that he considers Seath the Scaleless to be a traitor: so, it seems, he's aligned with the dragons despite not being one. What this says about the other Serpent is hard to tell.
However, one last thing is known about him. He wants to let the Flame die, and make the world turn back to an Age of Dark.
Or does he?
Tumblr media
The Sable Church, helmed by Yuria of Londor, is an organization devoted to a single goal: usurp the Flame and bring forth an age not of Light or Dark, but of Hollows. This is different from an Age of Dark in several ways. First off, the Flame persists, but is claimed by an individual who is both Unkindled (that is someone who attempted to link the Flame but failed) and Hollow. In an Age of Dark, with the Flame gone, it is unclear what would happen: it is called many times "the age of humanity", but no one actually knows what humanity's original, primordial form is: for all we know, it could just be an existence spent in a formless void as wandering spirits.
Tumblr media
At the same time, nothing says that it couldn't be an utopia: but the point is that you can't know, there is an impassable veil that hides its true nature until it happens. At some point some embers will reappear from the Dark again, and bring forth a new age of Fire. But will it be a good one? Who knows. In comparison usurping the Flame is much more straightforward: similar to the current Age of Fire, except it's Hollows that hold power and not Gods. It is not clear how sentient would Hollows be in such an age, considering their usual zombie-like behavior, but since hollowing is tied to Gwyn linking humanity to the Flame we can presume that something would change, otherwise it would be quite a shitty age and idk why they would pursue it.
There's another thing about the Sable Church. From item descriptions and dialogue it is evident that they worship none other than Darkstalker Kaathe, who appears to have perished since the first game (there's a theory I like about it but this post is already long enough).
Now hold on, hold on. Doesn't Kaathe want to bring forth an Age of Dark? Where did Frampt go in all of this? What is going on?
Let's take a step back. If Kaathe wasn't lying to the Sable Church (and I don't believe he is) then he was lying to you in the first game. Not an unlikely prospect, since Frampt was doing the same thing. But why try and get you to be the Dark Lord if what he was looking for was a Lord of Hollows?
First off let's establish something. No matter which ending you pick in Dark Souls 1, I don't believe that an Age of Dark ever happens between that game and 3. This is because there seems to be a linear continuity (somehwat) between the eras the game is set in, which wouldn't be possible if, well, the cycle underwent a big reset. So even if you become Dark Lord, something happens to stop a true Age of Dark from happening.
With that out of the way, here's what I think. When is the only time that a Lord of Hollows can arise? Only when the world is in shambles due to the strain of the artificial cycle taken to its extreme. How do you get to that point? By continously linking the Flame and making it fight the Abyss over and over, purposefully feeding the feud between Light and Dark that should have already ended long ago, slowly weakening the Flame until it is just barely able to hold on and the entire world has been burned to ashes. At that point the Lords of Cinders arise from their graves to link it again, and again and again, until even them refuse to do it. At this point, the Unkindled will rise: after an endless, purposeful cycle of stirring both the Flame and the Abyss.
Flame and Abyss. Frampt and Kaathe.
I want to show something, now. An interesting little design on an otherwise unremarkable shield. The caduceus round shield.
Tumblr media
Two serpents heads, joined at the body. Now, is there any reason to presume that this shield is a true depiction of the nature of Frampt and Kaathe, some sort of bicephalous Ourobouros? Well, we don't know. It would certainly make some amount of sense, however. What I think is that, no matter how literally true this is, it shows at least metaphorically the relationship of the two Serpents. They're working together.
You're not the only undead that they contact, after all. Plenty more people, like you, in your world and parallel ones, are spurred by Frampt to link the Flame and by Kaathe to let it die. This is why neither of them particularly cares about you finding out the truth, or joining the other. You're just a disposable pawn in the grand scheme. When a Dark Lord arise, they pretend to worship them, only to betray them at the last second, getting someone else to kindle the Flame and keep the cycle going. Over, and over again. Till the Unkindled finally rise.
There are, of course, some open questions. Why do they want an age of Hollows to come to pass? Perhaps it is linked to their complicated relationship with dragons: after all, they're only incomplete dragons, and they would hardly have a place in an Age of Dark. Perhaps it has something to do with a promise made to the first Pygmies. Or then again, perhaps to defend against them. And then, what about the other Serpents? Are they working with them? Are they from other worlds? Are they all joined in some sort of giant eldrich hydra, its true body hidden from sight?
It is all very complicated, frankly. We probably will never know the true motives of the Serpents, as well as their nature: however, what I hope this analysis has made clear is that there is much, much more under the surface than what it seems like. Like their body. That's literally under the surface.
183 notes · View notes
uvexar · 7 months
Text
Tumblr media
We stole the fire, and it's burning bright.
97 notes · View notes
heraldofcrow · 1 year
Text
guys I think Gwyn messed up the primordial soup fr
Tumblr media
191 notes · View notes