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#i don't know what compelled me.
rocketbirdie · 4 months
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A New School Hunter's Guide to Old School Monster Hunter: What to Expect
World and Rise have come and gone. These are the games that introduced you to Monster Hunter. But now that you've completed every goal you set out to achieve, there's a big 2025 sized hole in your hunting heart where Wilds may one day be. "In the meantime, why not catch up on the old MH games?" you think to yourself, blissfully unaware of the hell that you are about to subject yourself to.
Below the cut is a SUPER LONG and very dramatic post, intended for new-ish Monster Hunter players who are bored of being good at the game, and want to remember what AGONY feels like— but would rather not jump in 100% blind like I did, doomed to hilarious suffering.
Note: This post mainly refers to MHGU, but much of it applies to older MH games as well. I came from Rise, and have not played World. If I made any incorrect assumptions about games I haven't played, apologies in advance. Let me know if I made any glaring mistakes.
Also, feel free to reblog and add any more info that I missed! I am but one mortal hunter, after all.
Table of Contents, because I wasn't kidding when I said this is a super long post:
Preparing for a Quest
GATHERING TAKES FOREVER
Paintballs, and other things that aren't in the newer games for a very good reason
When the monster attacks you
When you attack the monster
Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
The Desire Sensor (You Will Grind.)
No but really, you'd better have ~30 minutes set aside if you're planning on reading this whole thing in one sitting. Enjoy!
1. Preparing for a Quest
Many of the conveniences of the modern quest hub layout are nowhere to be found in old school MH games. Sure, you've got an overpriced shop, a smithy, and a quest handler all in one spot. And if you're lucky, maybe even a place to eat before the hunt. But if you want to change your equipment, save the game, or entrust your cat with an overseas trade deal, you'll likely have to do it somewhere else. And that means loading screens.
I'm telling you now, get used to the loading screens. Make sure you know what you want to do and where you need to do it, before you sit there and wait. Our spoiled Gen 5 asses are so accustomed to seamless transitions; the load times are not unreasonable, but the sheer number of interruptions will make you feel like a rabid animal gnawing at the bars of a wire cage. You'll get used to it. <- That's a phrase you're going to see a LOT in this post.
Go to your house to pick out your weapon and armor, and feast your eyes upon the horror: all of the equipment is haphazardly thrown into one box. There are no separate storage spaces for individual weapon types, meaning your sweet precious baby angel, the hammer, has to share menu real estate with the fucking light bowgun (UGH).
You cannot sort armor by head, chest, arms, etc. Want to see how your armor skills are looking? Close the box. Open the start menu. Navigate to "status," then flip through a page or two of normal, healthy stats. Find the armor skills page. Black out for a split second. Feel your heart rate spike, then immediately close out the armor skills, and decide that it's not important right now, and that you'll figure it out later.
Get your items in order. Set an item loadout if you can. Money is tight, and that won't be changing any time soon, so keep an eye on your zenny while you're shopping and smithing. Excess bones and ore are a decent source of cash if you're desperate.
I know I probably don't have to say it, but EAT! Eat something before the hunt! It increases your health and stamina bar and may grant you temporary skills. Some skills are exclusive to food, and can't be acquired via armor or decorations, so try out as many foods as you can. You'll be able to make more dishes using ingredients that you obtain as side quest rewards.
Before you set out on your quest, make absolutely certain that you have everything you might need. This is EXTREMELY important. The main camp is pretty much just there for show. (And for delivering eggs, but that's beside the point.) You cannot change your equipment or refill your items AT ALL once you're out there. If you forgot to eat, too bad, sucks to be you. And whatever weapon you bring is the only one you'll be using for that entire quest.
Alright, time to hunt! Talk to the quest handler, no, not that npc, no, that's not her either- ahem. Talk to the quest handler, aaaand yippee. 1 Star is all gathering quests. Well, at least they'll go by quickly!
2. GATHERING TAKES FOREVER
The first thing you'll notice on your first gathering quest in old school MH is that you slowly. Gather. One. Item. At a time. Maybe two if you're really striking it rich. Please for the love of all that is good, hold down the gathering button. Save yourself some time. Don't be an idiot like I was for more hours than I'm willing to admit.
YOU NEED TO GATHER. You need to gather so much, all the time, constantly. If you're not actively in combat, you should be gathering. If you're not gathering, then you should be moving to another gathering spot in order to gather more stuff. Bring a gathering palico. Hell, bring two. They are The Best type of palico, it doesn't even come close. There is no moment when you should not gather.
I can't stress this enough. Old school MH games will not just shower you with free items. Quest rewards are often pitiful, and it's safe to assume that the trader won't have what you need. Yes, gathering is slow and boring. But that's exactly why you need to weave it into every beat of downtime that the game gives you. GATHER, always. You'll thank yourself later.
You will need pickaxes to mine, and bug nets to catch bugs. These take up precious inventory space, but are well worth bringing to regular locales. If you want to fish and actually obtain something worthwhile (PLESIOTH), then you'll need to craft bait or bring some with you. And if the crafting recipes aren't listed anywhere in game, then gog help you.
There is a chance that crafting will just... not work. It'll consume the materials but spit out garbage instead of what you wanted to make. The odds of this happening can be mitigated by bringing a crafting book with you on your quest, which you can buy from a shop. But that book will take up space in your already miserably small inventory, assuming you brought sensible things along too, like potions. And a map.
Unless you have the locale memorized, you won't know where you are without the map item. In Low Rank, a map is courteously provided in the main camp's rations box, along with some field meds and food. (Don't get used to this kind of generosity. It'll be gone in High Rank and beyond.) Now that you have a map, you'll be able to see where all of the gathering spots are.......... right? RIGHT?????
WRONG. If you want to know where the spots are, you'll have to find them and then dedicate some real-life human brain memory space for that info. In some games, the gathering spots are obvious, with a big question mark that pops up when you can interact with them. In older games... uh... ha. Haha...... yeah. Good luck.
On the bright side, at least the map is good for keeping yourself safe. Y'know, because of the titular monsters. You can see the monsters on the map......... right?
Okay I'm gonna cut straight to the chase.
3. Paintballs, and other things that aren't in the newer games for a very good reason
Craft a pretty pink paintball with a paintberry and a sap plant. Equip it in your item scroll bar, and press that sexy item use button to throw it at a monster. Voila! A pink dot appears on your map. This (and psychoserum) allows you to see the monster's location.
Get into the habit of bringing multiple paintballs with you on every quest. You will miss a few throws. Also, the effect wears off after a few minutes, meaning you'll have to find the monster and hit it with another paintball again in order to keep it on the map. Be mindful of flying wyverns, who are aggravatingly hard to follow without a paintball. That includes some unexpected honorable mentions, for example Mizutsune, Zinogre, and Rajang, who can just... fly to the opposite side of the map. Yeah, I know. Don't ask.
So Zinogre has just taken to the skies. Now's a great opportunity to sharpen your weapon! If you remembered whetstones, that is. They're not an infinite resource, and they're not just automatically in your inventory. You'll have to go out of your way to obtain them and bring them with you on your hunts.
Likewise, I mentioned earlier that you need pickaxes and bug nets for gathering their respective items. What I didn't tell you is that they too are a finite resource. Pickaxes and bug nets can and will break, and you'll have to buy or craft new ones. If you're planning on doing a lot of gathering, eat for skills that reduce the likelihood of your tools breaking. It makes a huge difference.
Pay attention to what locale the quest takes place in. Some locales are hot, like Dunes and... *shudders* Volcanic Hollow. Bring cool drinks with you to hot locales, or else you'll take passive heat damage. Trust me, you do not want to be on fire the whole time you're running away from (and whiffing your attacks on) Uragaan. Ask me how I know that.
Similarly, cold locales will ruin your stamina bar over time. Hot drinks protect you from this stamina drain. Some locales, like Desert, have both hot and cold areas. Which is annoying because the drinks cancel each other out. Keep this in mind.
Don't be lured into a false sense of comfort just because you didn't forget your cool drinks. Because once you get into High Rank, there's a pretty good chance that you won't spawn at the main camp when you start a quest. One day, you will spawn right into a pool of lava, directly in a monster's line of sight, with zero time to prepare. It's okay to be a total chicken and run away screaming. After all, it is a monster, and it will attack you.
4. When the monster attacks you
I almost guarantee that your first old school hunt will leave a bitter taste in your mouth. Not bitter enough to make you instantly hate the game, but just enough to make you want to put the controller down and go outside and maybe even interact with other human beings, which is just as tragic.
Want to get some practice in with your weapon before the hunt? Well, too bad bucko, there's no training area. There may be a so-called "training quest," in which an npc barfs tutorial text onto your boots and then pits you against a real monster in an inescapable arena fight to the death, which is hilarious if you think about the in-game universe implications. Anyway. If you want to learn the in and outs of your weapon, then you'll have to do it the old fashioned way: get out there and get your ass kicked.
Great news! Getting your ass kicked is cheap, easy, and quick. Monsters' attacks will hit you like a cement truck packed with explosives speeding towards a steel wall. Even dumb little attacks like tail slaps and nibbles will take a CHUNK out of your health bar. Good thing you brought potions!
Terrible news! You are extremely vulnerable for several seconds while consuming healing items. Whether you like it or not, you will stand there in place, unable to move at all, glug, then flex your strong beautiful arms for the whole world to admire. And if the monster turns its attention towards you while you're doing this, there is nothing you can do but watch in despair as all of the health you just regained AND then some, gets torn away from you in an instant.
Don't wait until the fights get tough in order to prioritize learning monster's attack patterns. Even early on, only heal when you know for certain that it's safe to do so. Remember, it's okay to run away like a little wuss to put distance between yourself and the monster so you can use your items in peace. Hell, leave the area altogether if you have to. That being said, don't let the fight get too close to the edges of the area. Loading zones always get the last laugh.
Sooo.... hitboxes. They suck. They're bigger than they look, and they're present for longer than they should be. And some attacks have little to no tell or wind-up animation. Some monsters are just a vile conglomeration of both of these problems. (here's looking at you, Yian "You Mother Fucking Son of a Bitch" Garuga). Sigh... you'll get used to it.
If you came from Rise, getting knocked down by an attack will feel EXCRUCIATING. There is no fast way to fling yourself back onto your feet after taking a big hit. You will lie there, recoiling in pain, seething for way longer than you want— and you may even like it after a few hundred hours. Hang in there.
If a strong attack sends you flying into a wall, you'll very likely get stunned. Getting stunned is the single most dangerous thing that can happen, far worse than poison or waterblight or what have you. You can escape stun significantly faster by mashing buttons and wiggling the control stick. And I guess you could also bring the Stun Res skill, but... we'll, um, come back to that later.
WATCH OUT for pin attacks! You may very suddenly get snapped up and chewed apart like a dog toy, and it will be very bad for your health. That's why you should keep your pockets lined with literal shit. Chuck a dung bomb to escape a pin attack before the monster finishes ripping you to shreds. Dung bombs may also convince an unwanted monster to leave the area, which is great for when you'd rather not fight Gravios and Shogun Ceanataur at the same time. Which is all the time.
5. When you attack the monster
Your favorite weapon is not what you remember it being. Moves are missing, or mapped to completely different buttons. "How tf do I vault? Why won't my kinsect go where I want?? Stop shooting pheromone pellets!!!" whines the insect glaive main. "What do you mean there's no shoulder tackle?? How do I get to TCS faster????" cries the greatsword player. "Oh, ok, nothing's really changed," says the SnS main. It's a travesty, I tell you.
All of your movement is clunky. Attack timing is off. New school muscle memory is going to get you carted a lot. But hands down, the absolute most traumatizing thing is that there is no backwards dodge roll. You can dodge left, right, and forward, but never back. As a hunting horn main myself, I can assure you, this is a fate worse than hell. They say you never know love until you've loved and lost. You loved the backwards dodge roll, and soon, you'll know it.
And it gets even funnier if you play lance or gunlance— you can kiss your forward hop goodbye. Need to close the gap? Turn around, aim your squishy butt cheeks at the monster, and hop backwards towards it, expending absurd amounts of stamina in the process. Otherwise, walk slowly and threateningly towards it like the apex predator you are. Oh, and don't bother blocking attacks. It takes too much stamina, inflicts an abysmal knockback, and half of the time, you'll just get hit anyway. Guard and Guard Up are 100% necessary if you plan on using that shield. Good luck obtaining those skills, sucker.
The charge blade is somehow simultaneously more complicated and way easier to play than its modern iterations. The opposite is true of the switch axe, imo. Blunt weapons are stronger, but there's something a bit off about the way they feel. The longsword is the longsword. And as for the bowguns, I wouldn't be able to tell you, because I know better than that.
It doesn't matter what weapon you pick, because either way, you are going to develop a highly concerning dash juice dependency.
Take advantage of every tool the game provides. The usual stuff like barrel bombs, traps, and ballistae are indispensably helpful. But there are other familiar mechanics that are way more useful in old school MH than they are in newer games. That includes invading monsters (DEVILJHO!!), who will indiscriminately attack you AND the monster you're hunting, inadvertently aiding your hunt without you needing to wyvern ride or seek out a turf war. Jump off of ledges to rack up mounting damage in gen 4 games, which may reward you with a free knockdown (if you can mash fast enough)!
Monster's movements are janky, and this is in your favor. Get good at "head sniping" the monster as they turn around in 90 degree increments. Don't get greedy during small opportunities. Remember, monsters can go from t-posing, straight to crushing you to death, with zero wind-up animation.
There are no damage numbers when you land a hit. This may spoil the instant gratification factor of the game for a while. If you're a greatsword main, you will suffer from withdrawals due to Big Number Addiction. But over time you'll realize that it's actually fantastic, because now you're less obsessed with landing the super big awesome attack on the ultra weak spot for maximum damage. Instead, you'll find yourself savoring every little hit you manage to land. It'll be better for your cardiovascular health in the long run.
That's a good analogy for the entire new school to old school pipeline: it sucks A LOT for a long time, then gets really, really good later on once you get over the "Gen 5 stages of grief." Listen, you will have an abusive relationship with this game. It took me 80 HOURS before I could actually say with confidence that I liked MHGU more than I disliked it. Not that I loved it, but merely that I didn't hate it. 80 real life hours. That's... probably not good, but whatever.
There is one thing that I don't think I'll ever learn to love, though. And that's...
6. Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
Face it. You will never, ever, ever be as powerful as you are in World or Rise. You will not have your maxxed out attack and affinity boosting skills plus the comfy stuff like Flinch Free and Stun Res all at the same time. Not in Low Rank, not in High Rank, and not quite in G Rank either. Here's why.
Skills have tiers as usual. But now, they also have thresholds. For example, you want the skill Speed Eating +1, then you'll need 10 points in the Eating skill. If you're even one point short, then the skill will not activate. But Speed Eating +1 doesn't increase your potion glugging speed... if you want that to happen, then you'll need to add 5 more points, for a total of 15, to activate Speed Eating +2. This is true for every skill, and is way easier said than done.
Some skills will feel nerfed big time, like Handicraft. You'll almost never see purple sharpness without Handicraft +2. On the other hand, Crit Draw is a one tier skill that gives you a flat 100% affinity boost on every draw attack. Which is absolutely busted.
Wearing a single piece of armor will provide a few points towards a given skill. If the armor has slots, then you can slot in decorations to increase the points as well. Slot "sizes" are weird and inconsistent, and the decos themselves typically only add 1 or 2 points per skill. Considering the fact that the average skill takes 10 points to activate, and the average full armor set has maaaybe around 7 slots to work with, decos are not going to be your primary source of skill activation.
Now for another problem. Let's say you want an armor set that has just three skills: Status Attack +1, Constitution +1, and Stun Res +1. Pretty modest, right? Should be easy enough. Well would you look at that, High Rank Nerscylla's armor set gets you the first two, and because Stun Res decos are worth 2 points each, you can just slot the last skill in! Nerscylla's set has 5 slots, which is the exact number you need to get those 10 points in Stun Res.
Great! So you do just that. Except when you check your skill points, you discover that Stun Res has a whopping zero points.
Yeah, so... negative skills are a thing. Nerscylla's armor comes with -10 points in Stun Res, activating the "skill" Double Stun. Which as the name suggests, doubles the amount of time that you stay stunned, and I don't think I have to explain why that's bad. -10 plus 10 is zero. So much for that Halve Stun you wanted so bad.
Not all skills have equivalent negative skills, but many armor pieces and most decos will have negative points. The challenge of set building comes from having to carefully balance and calculate your skill points, to make sure you're not accidentally charging into battle against Agnaktor while at -20 Fire Res. It can be frustrating if you're like me, and you've got swiss cheese for brains and can't handle the math. Fear not, I've got something amazing for you.
Allow me to introduce you to your new favorite website, Kiranico. This website hosts Monster Hunter databases containing literally everything that the games don't tell you, or do really half-ass job of telling you. That includes weapon upgrades, material drop rates, monster hitzones and health pools, and most importantly, armor sets and their respective skills. Being able to view all of this info all in one place makes it SO much easier to theorycraft new equipment sets.
Kiranico will save you from so much grief. Bookmark it and cherish it like your firstborn child.
Alas, no amount of Kiranico homework will make it easier to obtain the materials you want. The Desire Sensor is real, and it demands sacrifice.
7. The Desire Sensor (You Will Grind.)
It's commonly said that the game can sense exactly what you're grinding for, and will go to un-fucking-believable odds to avoid giving you that which you need most. This is the alleged "Desire Sensor."
Now, don't get me wrong, the newer games have moments like this, too. Don't even get me started about the 46 tries that it took me to get ONE Golden Almudron Orb, out of the TWO that I needed in Rise.
But until you get better gear, a single old school monster could take you 15+ minutes. Especially if you're on your own. Monster's health pools are not well scaled for solo players, so chances are, hunts are going to take way longer than usual if you don't resign yourself to getting tripped by a cheater with a longsword. Couple this with some god awful drop rates plus the disheartening quest rewards, and you're in for a loooooooong grind.
I would say you'll get used to it, but honestly, you won't. You'll get sick of it. You'll be shaking Kiranico by the metaphorical shoulders, desperate for any little thing that might speed up the grind. You might even be tempted to pick up a bowgun. Such a lapse in sanity is frightening, but it will pass. Stay strong.
Take breaks from the grind every now and then, or at least have two different grinds that you can switch back and forth between when you get exhausted of one. Since there is no escaping the Desire Sensor, this is unfortunately the only advice I can offer.
Disclaimer: the Desire Sensor is, as far as I'm aware, not a real mechanic programmed into the games. But godDAMN if it doesn't feel real. As anecdotal evidence, here's a small sample of my own suffering. Materials I wanted, the amount of them I wanted, their drop rates, and the sheer number of attempts it took to complete my goal (yes, I kept count.):
Lightning Sac x8 (G Rank Khezu): 15% chance to carve. 18% chance as quest reward. 27% chance as part break reward. HUNTS: 22
Paddock Cream x1 (G Rank Tetsucabra/Zamtrios): 40% chance to obtain two as subquest reward. 25% shiny drop. 25% chance as capture reward. 14% chance as quest reward. HUNTS: 8. I mean, what the fuck.
Monster Broth x5 (High Rank Insectoid Small Monster): 20% chance to carve. 20% shiny drop. SLAIN: >70
Viscous Radiant Mucus x17 (G Rank Nakarkos) 40% chance to gather; multiple gathering opportunities. 18% chance to obtain at least one as quest reward. 18% chance to obtain at least one as subquest reward. 15% chance per tentacle broken to obtain two. HUNTS: 15 (IT'S A 30+ MINUTE FIGHT SOLO. FML)
Was it worth it? Hell yeah! Do I think we should go back to the way things were in the old games? Fuck no! 46 Almudrons haunt me in my wildest nightmares— but at least I didn't feel my hair getting longer playing Rise.
On the bright side, at least the Desire Sensor has a sense of humor, if that last Khezu was anything to go by. Shout out to carving three lightning sacs in a row.
Phew! That about wraps things up.
Don't let this post deter you from trying out a "hard" Monster Hunter game. I don't regret my old school experiences. They've made me a much more patient and observant player, which weirdly enough, has carried over into other series I play, too. I can't say the same about any other game I've played in my life, and that's just one of many reasons why Monster Hunter holds such a special place in my heart.
I hope that by sharing my wisdom, I've saved at least one overwhelmed player a whole lot of headache. The rest is up to you, fellow hunter. Take it slow, and have fun!
Oh, and one more thing: press the dodge button while climbing in order to climb faster. Learned that one by accident 200 hours in.
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taxinealkaloids · 1 year
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horrible children who are. so so mean to each other
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saphushia · 1 year
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worst gen vs kaido has got me thinking abt. the swordsmen devoted to a certain strawhatted fool
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snakepixel · 3 months
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Had a dream last night.
I'm sitting in Japan. A man asks if I want to try escargot. I say sure. He pulls a slug-thing out of a paper bag. It's about the size of a small cat with nigiri-like shells. As he attempts to bite it, it sprints away with the speed of a car.
It looked like this.
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azurityarts · 3 months
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clearly you don't own a pure seed
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brawlmetaknight · 2 months
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translated a new chapter of dedede de pupupu na monogatari (also known as kirby manga mania) by hirokazu hikawa! meta knight appearances are a rare treat in this manga, but i always absolutely love hikawa's take on him. a cool, popular DORK.
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vaguely-concerned · 1 year
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listen I don't even know what I'm talking about anymore but on this playthrough of DA2 I found myself once more entranced and heartbroken to see hawke reenact their relationship with their mother with the entire cursed city of kirkwall. you can never do enough for leandra, and you can never do enough for kirkwall. leandra is proud of you, and kirkwall uplifts its champion, but no matter how hard you try for them you can't fix everything there that's broken, no one could, and even the fact that anyone would feel the burning responsibility to take that task on is a huge warning sign on its own. leandra will easily allow you to sacrifice yourself on the altar of the family's continued well-being again and again, even when she'll beg you to spare the twins from the same thing. it's such a sad, painfully realistic thing because I truly don't think leandra meant to fuck up her kids, and yet she primed her oldest for an abusive toxic codependent relationship with an entire ongoing dumpster fire of a city state better than she ever could have if she had meant to.
I think what leandra actually, deep down wants from you is something you can never ever give her and that is cruel to ask of anyone, but especially your kid -- to bring her back to a time when she was happy. to reclaim when you were all happy, when nothing was broken that couldn't be fixed, before malcolm died, before you had to leave behind bethany or carver's broken body on the ground. to get her childhood back from where she left it and found it all gone and in ruins when she returned. 'this is all your fault'. this is the tragedy of parenthood sometimes I think, that capacity to define a life: she said that once, in a moment of profound pain, and she probably wouldn't have said it under other circumstances and she apologizes later, but now hawke has to live with that forever. leandra can't bear her own emotions without letting them spill over onto someone else so she won't have to hold the discomfort of them anymore, and hawke is left to shoulder that burden and responsibility again and again, handed the impossible task of making it all okay again, somehow -- of stopping anything bad from ever happening again in the Nr 1 Bad Things Constantly Happening capital of thedas.
and then at the same time there's the mirror of how varric's whole family wants orzammar back (and to him orzammar is just a ghost he's seen in their eyes -- there's something in his voice when he says 'That stupid plate was the whole city of Orzammar to him' that gets me every time, how much he understands that he doesn't understand and how lonely that makes him among them, and on top of it all he's frustrated and ashamed and sad that he just doesn't get it and can't meet them on it -- like it's a betrayal that he actually belongs up here, when varric wants so badly to be loyal), just as the hawkes want happiness back. (I don't think it's Lothering in itself that longing is for, it's for being together. Lothering was just the place they stayed the longest.) they're all in exile, even as they try to make a new home out of that exile.
(varric and hawke's real 🤝 quality across all personalities, affinities and choices is 'parentified child' lmao. so much of varric's character makes perfect sense once you know he grew up supporting a mother who was an emotionally volatile alcoholic, honestly. between varric, the hawkes, isabela, seb if you have him and merrill's whole Situation with marethari I feel like DA2 covertly is to mommy issues what ME2 is to daddy issues fjsdjfa)
basically I think I'm trying to pick apart exactly why the fact that leandra is clearly proud of hawke and tells them so several times doesn't feel like it helps at all, almost feels more like a cage even though it's clearly meant well? and what I'm getting is that it's because my sense of what hawke actually needs, in general but especially from a parent, isn't admiration or approval but to be loved and supported and understood. I don't believe leandra ever quite understands them, and it scares her because it makes her think she maybe never even understood malcolm. (that's the subtext of a lot of what leandra will say about him in legacy, at least. he's slipping away from her as the years pass after his death and she fears she never really had him in the first place, if he had secrets like these.) she consistently treats her oldest more like a partner or peer than as her child, which considering hawke is always described as being very similar to their father… I mean I totally see how that could be easy to slip into for her after he died especially, but it doesn't make it any less fucked up or unfair.
the real leandra in legacy is. she is SO absurdly self-centered, if you really pay attention. I don't want to keep dunking on her because I don't think she's like this on purpose, but it boggles my mind. if you do the quest in act 1 she gets so upset and overwhelmed that the kids just sort of sit there like :( at the end, which adds to the trend that through the game you constantly see hawke comforting leandra, and you pretty much never see leandra comforting hawke, beyond some light vaguely encouraging comments in passing. if you do legacy in act 2 while she's still alive hawke comes to her, tentatively asking if malcolm ever spoke to her about any of it -- clearly requesting some sort of emotional support or help to make sense of it. she then expresses her side of it, but never once does she say anything to the effect of 'hey that was a lot to go through, are you okay after all that?'.
instead she essentially hands them the responsibility of having a good life, to repay what malcolm did for all of them. and in theory that's not the worst takeaway I suppose, malcolm probably would want them all to be happy, but in the moment it only feels like more expectation heaped upon you somehow? especially since you don't really get to express anything about how it made you feel before she goes to the 'ah no use complaining' zone (after SHE got to express her grief at feeling like she's losing more and more of that old life, and hawke barely got to say anything fhsfalkjfs). in general she really doesn't do much like. parenting, does she haha. there is so much love there in that relationship, and yet so little comfort. Oh, those days. All of us, in that simple place. Well, that's neither here nor there, is it. This life, we have to make the best of it. And thanks to you, and him, I will. Oh well, mum, I'm uh. I'm glad you feel better after that, at least. Nice to be of service.
it's varric's ghost-leandra who actually acknowledges what a burden hawke has taken on, that shows an understanding of why they're doing it, acknowledges the loss they've been through and also reassures them in their sense of belonging that still can't be taken from them, despite it all -- The best of him is still with you. The best of all of us. It's what makes you try so hard. You'll always have that. We'll always be family. (you can't take 'loved' away, huh.) you get a bit more of a reconciliation/reconnection between hawke and their dad's memory by being reminded he got like this too, you know (implicitly you're not alone). varric through leandra is the one who tells them what they probably would have wanted and needed to hear from a parent right then -- It's going to be alright. that's what Hawke, The Champion means to everyone else, and for once they get to be the one to hear it. except only in a kind dream that never really happened. I. it. hmmmmmm. crushing. that is crushing. but also so incredibly tender from varric's side, and so moving to me that he's seen all this stuff and so desperately wants to give them that comfort. anyway DA2 is about love in some of the realest and thus messiest and most human ways I've ever seen and it makes my brain go wild it's my favorite game of all time goodnight
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listles-s · 17 hours
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man laios and toshiro's/shuro's dynamic is incredibly compelling to me on multiple levels
when you look at them, you can see the cultural and personal barriers that drive almost every single aspect of their relationship, both positively and negatively. laios is incredibly outspoken and driven by his passions, which he expresses freely even in the face of annoyance and/or criticism- he's allowed to be as authentically himself as he pleases, and it's this drive that allows him and the others to survive as long as they have, especially due to the fact that these passions and interests are intertwined with his skills as a dungeon diver. toshiro, in contrast, is incredibly reserved, not only due to his eastern upbringing but also his status as nobility- a combo of cultures that both demand that one save face, to avoid conflict at any cost, even at the expense of one's own feelings and individuality. this, in turn, has made toshiro the perfect samurai, as he's politely-spoken, agreeable, and an honorable, skilled man. both are also incredibly devoted to falin on different levels, having come to accomplish the same mission of her rescue despite drifting apart from the party.
on the flipside, it's these same strengths that cause them to clash- laios is outspoken but unable to truly decipher the emotions of others, leading to a lot of false assumptions and frustration from those who interact with him. toshiro is stoic but to the point of complacency, leading to a aggressively neutral disposition that's ushered by the needs and wants of others, rather than himself. neither man truly knows where they stand with the people important to them in their lives, and hold the ones that they do know how they feel with a fierce admiration expressed in ways that aren't always traditional.
in the end, they both share a growing feeling of isolation from other people that comes to a head when they meet again in the depths of the dungeon, and they both have different ways of coping with the frustrations that arise, seeing the other as only the things they have seen face to face.
it's laios' ability to express himself emotionally without consequence that sparks jealousy in toshiro, leading to a physical fight born out of miscommunication and envy. while toshiro is a driving force in the conflict, it should be noted that the actual fight is started by laios, breaking the dam of indirect communication through force. nothing is more direct than a slap to the face, and it's only after they start hitting each other that toshiro's true feelings come to light.
however, at the end of it all, toshiro is the one who stops torturing himself, listening to laios and giving him the bell, allowing laios and his party entrance into his homeland should they need it, and ultimately giving him support in his mission to defeat the dungeon mage, albeit in his own way. despite it all, they're still good friends with a conflict that boiled over, but came out the other end with a slightly better understanding of each other. the fight was painful for both of them, but it was a necessity for their dynamic to improve, and for them to be made aware of their faults and improve as individuals as well.
but also, if you think about it, their dynamic is literally just this
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sometimesrendog · 1 year
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[day 115] Turns your Red Army into Voltron paladins
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ageofzero · 3 months
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Yuna is the antagonist of a potential Final Fantasy X-3, thank you for coming to my TED Talk
edit: okay I'll put it under a read more since it'll be a long post (but not as long as my entire conversation was), but what's promised is due.
Now that I have to make the post for real I had to do some wiki reading on what the actual Things going on in the novella were, and… well, a lot of my theorycrafting was based on incomplete and kinda inaccurate information. BUT I can’t read Japanese, the book was never released here, and I am going to go with rule of cool for a little bit of this even as I keep the stuff that sounds kinda dumb on the surface. I’ll be the first to say that Tidus exploding from a bomb he thinks is a blitzball is dumb (true), and Chuami thinking she’s Auron’s daughter is a dumb plot beat (petty), but I’m weaving this bridge and I’m not going to rewrite those. I am going to change some contexts and make them exist in a narrative that I hope is compelling. That’s my disclaimer, now I’m gonna get into it.
SO.
The scenario from the novella and audio drama is thus: Tidus died again in an accident, and Yuna brings him back. But he’s not back in the same way that the Fayth gave this dream a real living body at the end of X-2. The official term for it is “beckoned”, but I probably won’t use that to describe him based on my previous understanding. No matter if he’s beckoned or not, or whatever terminology you want to use, the thing is that Yuna summoned him back. She’s holding him to life, and he can never know. It’s been a year since the moment Tidus died, and Yuna has seemingly regressed into patterns that put her into what was once Yevon’s circle. Tidus is looking injured/weakened (“Chuami: It wasn’t just [Tidus’s] words that felt hollow. When I shook his hand, his grip felt weak and lifeless... I think he’s injured. Or maybe he’s sick or something.”), and people are looking to Yuna for help or information regarding the strange not-quite Unsent (the beckoned) that are appearing in places in Spira. Help she is not capable of giving. Wakka and Lulu are protecting her as she prays in Besaid Temple. The world is seemingly acting out, with a second shoopuf appearing in the Moonflow and its energies overflowing and drawing more illusions into reality. (“Yuna: The Moonflow energy is responding to the will of the living. It’s as if… we’re in the Farplane.”) And it’s more vivid than what the Farplane is capable of, even breaking the rules of “beckoning”. This is something new, something worse. Something worse enough to bring back Sin (which I thought was just me extrapolating a potential, but they actually mention it in the audio drama that it happens). Yuna promises the people that she will defeat Sin, but Wakka tries to keep her from being made to promise such a thing at first, which is an interesting choice (“Wakka: Yuna, let’s go back to Besaid. They’ll push this all on you… Sin is for summoners, in their minds.”).
Where does the world go in this present circumstances? Why IS Yuna seemingly content to do what chafed her in the Eternal Calm short movie and stay praying in Besaid and helping the elders who are lost now that Yevon as they knew it is in shambles? Why are Lulu and Wakka enabling and protecting her in that? Why is Tidus looking injured and weak and why is Yuna keeping him at arm’s length? Why does she tell him that she’s fallen in love with someone else?
I know the typical story beat interpretation is “Yuna told him that and pushed him away so he wouldn’t be in danger for what she needs to do, bc defeating Sin caused his death last time”. But hear me out. Yuna knows Tidus isn’t alive. She knows that revealing that information to him will cause him to disappear again. She’s actively summoning him back to life and he has no idea (but he must suspect something is wrong, even before Yuna formally pulls away from him, he’s weakening and he probably doesn’t feel right in his own skin). I posit that her maintaining Tidus’s life is what she’s really doing praying in the Besaid Temple. She doesn’t want to get involved with the Moonflow situation, the shoopuf or the overflowing energy of the Moonflow itself. She doesn’t even really act when seeing all the ghosts in the crowd, and actively stops Kurgum from acting (plausible deniability: she and everyone else decide that sending them in that moment would be the wrong call and riots would break out, but that density of ghosts means that’s a significant amount of pyreflies that could become fiends at any moment).
I posit that Yuna’s powers are working, that people close to her think her powers aren’t working (Lulu and Wakka), and she’s hiding it from everyone else. That her powers aren’t working because she’s currently using them to maintain Tidus’s existence. And this maintaining is breaking the Farplane in half, because she’s powerful but has no idea what she’s doing. (Why would she really know what she’s doing or the consequences? Who has any information of what she’s doing and what will happen if she does it?) I posit that Yuna’s love for Tidus is so strong that it corrupts her sense of right and wrong. X-2 is Yuna largely going on a personal quest, and incidentally helping people but separating herself from the title of High Summoner and doing something she wants to do. Rikku encourages her to do something for herself for a change right before she agrees and runs off to become a sphere hunter. She still saves the world, this time from an ancient danger Old Yevon buried and an Unsent is threatening to use (for love, notably), but she did it in the course of looking for Tidus. Who the Fayth return to life, who she hugs and is so so relieved to have in her arms again.
She’s not going to let him go, she couldn’t let him die again so much that she called him back to life.
(side note: I never truly knew how this happened so I had to consult the wiki page on the novella, and I suspect what original information I was working with was misrepresented and misinterpreted. I openly admit that the wiki page doesn’t really help me fully understand what happened, aside from explaining how Tidus ended up in proximity to a bomb. My understanding from someone’s explanation was that an Unsent summoner on the island Yuna and Tidus got washed up on after a storm told her she could call back the dead if she wanted, as a summoner. They’re all made of pyreflies, Aeons and Fiends and People and Unsent alike, and summoners are in the business of manipulating pyreflies. Either calling them from the Fayth to form an Aeon, or Sending them to the Farplane so they do not become Fiends. A summoner with enough power could summon someone back from the dead, could they not? And this Unsent summoner knew how it worked, and told Yuna how to do it. But I don’t know how real that scene could be, or how accurate it is to what’s written in the book. It’s my rule of cool moment, though, and I worked with that as my understanding when I made this theory. We have to make our peace with that, if you’ll allow me this extrapolation of Spira’s rules and a summoner’s powers.)
(The meme is Tidus kicking a blitzball and it turned out it was a bomb and his head gets blown off, but wiki says they ended up on a vision of a Besaid from 1000 years ago, and the bomb was something neither Tidus or Yuna had seen before and to them it looked like a blitzball. So, Tidus approached what he thought was a blitzball, wondering who’s ball it was, and it exploded as he reached it. I still think that’s really dumb but I’m not editing it out bc Tidus’s death creates very interesting consequences.)
So, if Yuna is summoning Tidus back to life, and she desperately doesn’t want him to find this out so she avoids him and pushes him away through any means necessary, but he’s still weakening and fading enough to be noticeable by people… perhaps also himself… Yuna returning to Yevon in some capacity could just as likely be her looking for a means to keep feeding power to this summoning she’s doing so she doesn’t lose him. And what kind of consequences does it have to do this? He’s being summoned, but he’s not actually an Aeon. He’s not an Unsent, he’s not just being beckoned. He wasn’t even real, he was a dream in a summon held together by the raw power of Yu Yevon turning into Sin. The Moonflow overflowing and seeing a long-dead shoopuf is the least of the consequences. The Farplane is delicate, it requires careful maintenance, and here Yuna is shoving her foot in the door and holding it open for a solid year! And no one knows she’s doing this! Spira’s past is full of history, some of that long-buried secrets that no one was supposed to find again. Sin wasn’t supposed to be able to come back, but the ghosts aren’t staying ghosts anymore (“Lulu: I mean Sin came back, right? What’s to stop anything else from coming back?”).
Even people who only know her by reputation seem to think she’s acting strangely (“Kurgum: I thought Lady Yuna was… a righteous person.”), because something is wrong and no one can put their finger on what. Who would have the pieces to put any of this together, and who would even suspect Yuna in the first place? She’s actively not getting involved in politics, she’s locked herself in Besaid, she seems reluctant to answer someone she worked with and should be amicable with now (Baralai).
I think the story should follow down this path, I think it should find Yuna at the end of it, once savior and now destroyer. She’s willing to let the world rip apart in order to keep Tidus, and I think that’s a compelling premise for X-3. The past surging forward like ghosts, vengeful and lost and wanted and terrifying. Who sides with Yuna (Wakka, Lulu) and covers up the problem? Who bands together to face down the High Summoner (Tidus, Rikku)? Who doesn’t know where to place their allegiance, or who changes sides when they realize the extent of what Yuna’s hiding? What does she do when she’s faced with her friends, and the person she loves so much, telling her to stop?
There’s a line in Eternal Calm where Yaibal (named in X-2 but not in the movie itself), after asking about whether or not she’d be joining one of the factions, if she’d be making a faction of her own. And I think in this potential X-3, she’s making her own faction through the actions of becoming antagonist. She’s made Wakka cover for her, she acts in a way that make Lulu and Wakka both protect her regardless of whether or not they know what she’s doing. I think it would be so fascinating to make this a conscious decision on her part. Things have broken so utterly, and she’s desperate to hold them together, and becomes the antagonist in the process.
Squeenix would never do it, they’d never be so bold as to make Yuna the antagonist and follow through on this trajectory of her lying to people to hide that she’s the one breaking the world in half (up to returning the ghost of Sin itself to terrorize Spira). Sin isn’t the final boss in this one, it’d have to be Yuna, we have to stop her and fix what went wrong. It’s not ever gonna happen, but I still think Yuna should be the antagonist of X-3.
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aroaceleovaldez · 1 year
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I think one of the problems with the HoO characterizations is Rick kind of forgot to give half the cast hobbies and general interests, and maybe like people they know outside of their families and outside of camp, or if he did remember to it rarely gets brought up for most of them, or in the special case of Annabeth - she randomly develops a hobby in weaving for exactly one scene and then never again. Apparently she just knew how to do that, even though it is a skill she has literally never used before nor uses again.
The best examples I can give of this are comparing/contrasting the examples of when we do actually get this with the lack-thereof: Hazel and Frank are good examples. Hazel has hobbies and interests generally unrelated to all her demigod stuff (horses and art) and we see this repeatedly discussed and brought up. She also knows and interacts with people outside of the necessities of her quest/Camp Jupiter or her family - Sammy was her best friend at school and they hung out and stuff! Meanwhile, Frank, as far as we know, doesn’t know anybody outside of his family even though he presumably went to school before Camp Jupiter? His hobby is... archery? That’s the only thing he ever really shows interest in but at the same time it only rarely gets brought up except for him using a bow as his main weapon and the like two instances of noting that Frank had hoped he was an Apollo kid for a little bit. The closest other detail we get to Frank having any other kind of hobby/interest is him mentioning off-hand that he used to play Mythomagic.
Piper and Leo - We can presume that Piper knew Shel before moving to Oklahoma, because Piper used to visit her grandpa often and as far as we know that’s also where Shel lives. But we never see Piper ever mention knowing anyone else in her grandfather’s community. Heck, when she’s introduced we’re basically outright told that she doesn’t interact much at all with any of her classmates outside of necessity, and we don’t even have any confirmation that before Hera’s mind-meddling that she even acknowledged Leo’s existence. Also, Piper has like, exactly zero hobbies. We do not know what Piper does in her free time or what she likes (except vaguely that she has surfed before), only really what she dislikes. Leo at least does have some kind of excuse for not really knowing anybody, and an explicit explanation about why that is the case and how he feels about it. Leo also has a repeatedly referenced interest/hobby in mechanics that’s very core to his character.
Percy and Annabeth? Pre-HoO, they both have plenty of interests and know people outside their general circles! Percy knows kids at school. Annabeth’s general outer social circle is Camp Half-Blood, because she grew up there, but she clearly knows people at camp. She’s also super into architecture! And Percy does a ton of stuff in his free time - he skateboards! He plays basketball! He has two pets he takes care of (Blackjack and Mrs. O’Leary)! Post-HoO he’s on a swim team! But during HoO? Percy’s hobbies just kind of disappear, besides “oh yeah he uh. Does water stuff.” There’s no acknowledgement of like, “Yeah Percy sets up a little basketball hoop on the back of his door on the Argo 2 and shoots trash at it.” Literally anything! And yeah, Annabeth’s architecture interest is somewhat acknowledged, but also like, not really? We at least get some kind of “Yeah, in her spare time she’s usually on her laptop working on stuff” but we also barely get any instances of Annabeth thinking about her friends at camp except for like, Tartarus.
For Jason it at least kind of works because a.) he has amnesia and it’s implied he doesn’t really have close friends at Camp Jupiter besides Reyna, so it figures he only ever really references random other legionaries like, twice. and b.) there is also the heavily implication that Jason doesn’t have hobbies, because his entire life was so focused around his training at Camp Jupiter. This works less with Reyna, but she also kind of has an excuse for not knowing people besides like, her sister and Jason, given she ran away when she was young, Circe’s island was destroyed, and she could have only been at Camp Jupiter for like 3 years maximum at that point. And she’s not exactly the most social character. We also don’t get much indication of her hobbies, besides she also likes horses and it’s heavily implied she likes nature/gardens? Presumably, given we get like, one note of that in HoO, maybe two if you count her living on Circe’s island, and then like one more nod to that in TOA. And we only get her POV chapters in BoO anyways so again, she has some excuses. Coach Hedge also is incredibly bland besides maybe him having a hobby in sports, and... violence? Which definitely does not count. And him lacking any POV chapters doesn’t really help.
I think this is why Nico continually feels like such a strong character, simply because we know what he does in his spare time. We know he knows people outside of the camps (most of those people are gods or ghosts, but he at least knows people) and technically you could argue him knowing about Camp Jupiter between BoTL and TLO counts too. He even references his old neighbor at one point. Obviously, he’s very into Mythomagic, and that comes up a lot because it’s his special interest and is usually also relevant to their quests. He travels a lot, and apparently used to when he was younger as well. We also learn he used to have a special interest about pirates and that apparently may have played into his crush on Percy. Like, all that is so simple and minor but it makes such a difference for how Nico feels as a character. Most of Nico’s stuff though is established in the first series, which definitely helps because the first series was pretty good about giving characters hobbies and maybe some people they know - Annabeth, Percy, and Nico we’ve already covered, but also like, Grover knows other satyrs and is usually practicing music and also we know what foods he likes. Thalia is very into punk culture and music. We know she particularly likes Green Day. We know she knew the Hunters of Artemis before the events of TTC. Rachel's whole thing is that she’s super into art and she has a bunch of connections through her rich family, and she’s basically Percy’s only mortal friend. They have lives!
If you put a protagonist in a room and told them to occupy themselves, you should have an answer for what they do. They should be able to name one person outside their immediate social circle who they are generally friendly with or vaguely know, unless they have a specific reason for that to not be the case. HoO crew needs to occupy their time by themselves, no weaponry, for twenty minutes? Hazel could be drawing, Nico could be organizing his cards, Leo could be tinkering, Annabeth could be working on her laptop, Percy could be trying out little skateboard tricks. Jason, Piper, Frank, and Reyna? What would they be doing?
TOA does actually answer that question for Jason, at least, because we learn that Jason makes tiny dioramas! That’s adorable! Why doesn’t he do that in HoO?! TOA also gives us more depth to Will Solace besides “He’s a medic and does medic things” with telling us that he’s into Star Wars. Like, that’s actually so much information to work with! Thank you! And then we also find out in TOA that Nico’s also kinda into art! We still don’t get anything new for Piper, Frank, or Reyna - besides again one more potential implication that Reyna thinks plants are Pretty Okay, and that nature is Mildly Alright. Like, not even “maybe she keeps a houseplant” territory, all we have is “if she had the option, she might be interested in visiting a flower garden.” But honestly TOA at least gives us something for most of the characters we see. Like at least one thing. Most of the rest of the writing is a mess but at least the characters are mildly interesting.
Anyways, give your characters hobbies, it’s good for them.
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possamble · 10 days
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What are your headcanons about Marcille's mom if you have any? It's interesting that what drew Donato to her was cause she lived the history he studied, or that was said somewhere at least. She must've had an interesting life.
so this was going to be just a normal answer but then I realized I have a Lot of Things To Say. so here goes, a compilation of what we know for a fact from the canon, what I've extrapolated from the visual cues and details, and my theories based on all of that.
Things we know for a fact about Marcille's mother because they were explicitly stated in the manga and supplemental materials:
She was a court mage for a Tall-man kingdom at the southern part of the Northern Continent
Donato, a court historian, fell in love with her because she had lived through the history he was studying, and he courted her for 17 years (age 15 to 32) before getting married
She was a cheerful person who rarely showed extreme emotion and took things as they came
She always cooked a huge meal for Marcille on her birthdays
She remarried a gnome after Donato's death and a short distance away from Marcille's childhood home
Pipi, Marcille's pet bird, was actually older than Marcille and originally belonged to her mother (bird died at 62)
She was extremely heartbroken when Donato died and ultimately ended up instilling a deep fear of mortality in Marcille with her words
the only time she showed extreme emotion in front of her family was when Donato could no longer eat his favourite dish near the end of his life.
She scolded Marcille for being cruel to ants (implying she can have a stern side when needed)
Things that are explicitly shown but mostly through visual cues
She has a very distinctive style of dress always involving a ribbon choker (mirroring Marcille's habit of always wearing a matching choker with any of her outfits that don't cover her neck)
She was almost stereotypically good at housekeeping and traditionally "wifely" things (very frequently depicted wearing an apron or doing some domestic chore when not at work, seems to have been an avid cook).
She knits? (also, note the affectionate smile as she's looking at Donato and Marcille reading a book together in the full panel)
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She was as excited for Marcille's milestones as Donato was.
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She didn't tell Marcille much about elven food
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(there are a couple things that this panel in particular implies:
She lived a good deal of her life (if not being born and raised) in a mainly elven country in the West, implied by her knowing enough of an elven region's cuisine to prefer Tall-man food over it
seems to have a pretty carefree and casual demeanour overall, if this is how she replied to Marcille asking her about it (sounds like she never gave her culinary preferences that much thought to begin with)
slightly related to number 2, it seems like she and Marcille had a fairly casual parent-child dynamic (especially in comparison to the Toudens' memory of their father)
(local elf tastes Italian food once and never goes back))
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However, she seems a lot more... serious in most of the other times we see her? Almost like the very stereotypical archetype of a graceful elf.
Subsequent conclusions about her personality:
Usually pretty carefree and cheerful at home, has been a loving and attentive parent throughout Marcille's childhood (while not being so doting that she didn't discipline Marcille).
Slightly more conjectural theories on her personality:
Had a much more graceful and professional personality at work, which would explain the more serious portraits we see of her.
Given that both she and Donato had positions at the royal court, it seems a little odd that she'd go out of her way to do all the housework herself, so maybe she just enjoyed doing it?
Now taping all the evidence together and toeing the line between analysis and fanfiction:
It's clear that she loved Donato very much and was utterly devastated by losing him. But there's one thing that really stuck out to me in what little we see of her:
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Doesn't she seem... angry? The way she's gritting her teeth, clutching the tablecloth, and how this is the first and only time we see her eyes opened that wide. In the following panel, you see her being quiet and dejected after her initial outburst. She's still crying very intensely, but her brows are furrowed, and she's not really responding to Donato's affection in her body language.
We're not told the details of how she felt about losing Donato other than that it upset her. But this, to me, implies that she was angry and resented that he was aging, that the end of his life was approaching. An "it's not fair" type of preemptive grief. And if this was the first and last time she cried like this in front of her family, she was either very good at coping in private... or very bad at letting herself feel unpleasant emotions until they become unavoidable and end up overwhelming her.
It's not too remarkable a detail on the surface. It's even reminiscent of what the audience has seen of Marcille. But... when it comes to the big picture, you'd think an elf who voluntarily chose to marry a tall-man and have a half-elf child would have been better prepared for this.
It kind of recontextualizes her cheerfulness to me.
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"I'm sure everything's gonna be okay!" (or some variation thereof, depending on what translation you have).
And this is stated to contrast her extreme grief when finally confronting Donato's failing body and eventual death. But I'm wondering if... maybe this optimism was why she was so upset. What if she went into all of it thinking "everything's gonna be okay"? What if she was a little young by elven standards, and just followed her heart thinking that her own resilience would get her through anything?
Of course, only to get completely overwhelmed when she actually loses Donato. She turns into a completely different person. And that's heartbreaking on its own-- but what the audience sees is the effect it had on Marcille. Can you imagine being her, watching your invincible and upbeat mother suddenly lose all the light in her eyes in one go?
I've already made a huge post about how I think Marcille models her "work persona" off her mother, but another thing that stuck with me as I was looking for more details in the manga was this:
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copy pasting from the other post i made about it lmao it's like... the second she resigns herself to lifelong pain and terror, there's another portrait of her mother facing her like this. with their heads bowed, in mirrored body language of resignation and despair and sorrow. Except it's posed like Marcille is still looking at her mother but her mother is looking away.
It took me a second to realize, but I think that it's a visual metaphor for the fact that Marcille's mother was the only long-lived role model she had-- and she failed to model healthy grief for her daughter. I don't say this as an accusation or to disparage her as a character, but just as a matter of fact. In her, Marcille was seeing herself older and losing a short-lived spouse or loved one of her own, and all she saw was hopelessness.
But her mother didn't mean to instill hopelessness and terror in her. She wasn't really thinking of how it would truly affect Marcille at all (at least, that's how I'm interpreting her looking down and away from Marcille in the metaphor), she was just sad. And she, in her own way, was trying to protect her daughter and help her prepare for future losses.
What she meant was "loss is inevitable, and you have to learn how to be in pain but live on anyway." What Marcille heard was "loss is inevitable, and you will be scared and hurt for the rest of your life."
Again. Marcille's mother doesn't feature explicitly in the story the way her father does -- but in so many ways, her shadow, her silhouette, her reflection is always hanging over Marcille.
All that to say... headcanon-wise (everything from here on is 100% without evidence lmao), I'd like to think that she matured and realized that she failed Marcille. I imagine her being regretful about it, wanting a chance to fix it but never finding a way to insert herself back into Marcille's life when Marcille is so so so busy becoming the most accomplished mage possible. I imagine her being herself again, now, so many years after her loss and after remarrying -- but with her cheerfulness tempered with a lot more wisdom and the pain of having gone through loss like that. I think the second Marcille actually tells her what happened in the dungeon, she'd want to go running to her daughter again -- if Marcille tells her the full truth instead of just being embarrassed she let things get that far. (oh, the tragedy of her wanting to be more like her mother and an accomplished adult who doesn't need to be babied... being embarrassed to actually tell her mother how much she fucked up...)
There's also the tension of her having remarried -- I know that there's at least a little bit of resentment that Marcille harbours about that, because she's childish like that at heart even if she makes an effort not to externalize it. I think that her mother would be aware of that, potentially adding to her sense of guilt and apprehension at trying to reappear/intrude on Marcille's life. I honestly don't think Marcille has met her stepfather -- or even considers him a stepfather rather than "mama's new husband" and kind of a total stranger. I think she and her mother actively don't talk about it in their correspondence, like an elephant in the room.
but, ultimately, I think her mother is on her side no matter what. Ancient magic? Dark necromancy? Sure, she'll feel guilty and like she was partially responsible for setting Marcille down such a painful path, but she wouldn't care. that's her daughter!! she would've moved back west and been petitioning for her at the court, buying a house right next to the Canaries barracks and visiting her every day that she wasn't on a mission. And if her husband had opinions on Marcille becoming a "dark arts user," he either gets over it or it's divorce with him. Yes, she might have had her optimism completely humbled by losing Donato like that -- but she's still headstrong and self-assured and she doesn't care what people think of her. It's her way or the highway and she's always going to be in Marcille's corner.
(She also needs a name lol. I went with Juno, just to be cute about "Marcille"s closest real life equivalent being Marcella, which is the female version of Marcellus, which in turn is a diminutive of Marcus, which was derived from Mars. Absolutely in love with Marcille potentially being named after Ares/Mars the fucking god of war btw)
#asks#she could easily be interpreted as distant or neglectful after Donato's death too#with how little involvement she has in Marcille's life/the fact that Marcille doesn't even mention her when talking about her life prospect#and that's fair! I will argue to hell and back that she was a loving parent when Donato was alive#but there's nothing that suggests she remained a loving parent afterwards#I just think that like... parental relationships are so complicated in dungeon meshi#you cannot deny that the toudens' mother loved them dearly but that she failed them both miserably as a parent#and i think it'd be more compelling if Marcille's mother was a little like that too#not a totally and easily dismissable deadbeat#but someone who truly loves her daughter but was only human herself and couldn't be what Marcille needed at a crucial moment#and regrets it deeply#and that the distance between them is mutually self-imposed by complicated feelings of guilt and fear#and a little resentment from Marcille's side that she hasn't really properly processed#I don't know if I'll ever get around to writing it but i had this idea where Marcille does finally spill the beans to her mom and she just#immediately arrives in Melini#and its awkward for a bit but they do finally have a heart to heart and air it all out#and marcille starts freaking out that her marriage is rocky rn bc her new husband wants her to distance herself from marcille#on account of the crimes and all#marcille's like no you can't blow up your marriage for me and her mother just shuts that shit down#'you didn't choose to be born. i was the one who made that choice for you'#'i brought you into this world and i'll be damned if i don't take responsibility for that the entire way'#'you are entitled to *nothing less* than my unconditional love.'#and obviously that's not a sentiment that's exactly healthy as a universal statement about parenthood#but i think its what her mother would believe and what marcille needs to hear#and dungeon meshi does such a fantastic job at just... letting imperfect things just *be* without having to justify it immediately#it expects the audience to do their own critical thinking#and know that its not trying to make sweeping universal statements in every instance#marcilleposting#marcille donato
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spicyvampire · 2 years
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Ayan on why he should be getting more kisses from Akk [insp : Debbie Jellinsky’s monologue – Addams Family Values (1993)]
THE ECLIPSE (2022) EP.10
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imodekurita · 4 months
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OH MY GOD IVE NEVER SHARED WOLF VRISKA HERE
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raiiny-bay · 2 months
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making something (maybe)
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indireneedoftherapy · 2 months
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Coquette Frollo
(sorry not sorry)
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