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#i love this game so much xD
omaano · 1 year
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Big Blue joins The Mandalorian Meets Hades Project!
#I was sitting on that dialogue for a week orz don't judge me here. their love language is insults#in my defence I forgot how to draw in the past weeks and needed to fuss with this a little to reset my brain#paz vizsla#dinpaz#pazdin#the mandalorian#the mandalorian fanart#hades au#din djarin#my art#I'm actively thinking about what trinkets to assign to Paz but if I don't post it now I never will#I figured Paz would be great in the Asterius role in-game even if he has more of a theseus like shit talking kind of vibe lol XD#Like make it a Din and Grogu vs Paz and Ragnar kind of battle#where Grogu can eventually three-shot the other kid but if Din so much as brushes past Ragnar he automatically instant loses#and will have to crawl back to beg for forgiveness#I didn't have it in me to draw out a pocket Paz next to pocket Din in the bg#and I don't trust myself any to make it to the arena in hades rn either XD I haven't booted up the game in months#so I had to rely on background screenshots from when I started this project lol#just enjoy how absolutely bit and massive Paz is okay? I can fret with my perfectionism in peace over here XD#never drawing that minigun again NEVER#next one should be Bo-Katan and co as the furies because I really want to draw up Axe and Koska as well#you know whenever I'll have some free time like in July XD#I'll save my very specific Hungarian issues with the Vizsla name because I'm too tired to type out all that rant here lol#BUT WHY IS IT WRITTEN WITH A “ZS” WHEN ABSOLUTELY NOBODY CAN PRONOUNCE IT RIGHT????#just write it with a Z or an S and let me have my peace please this is driving me up the wall every single time I think about it#why name the House/Clan after a hungarian dog breed when then nobody bothers to pronounce that ZS right??#it's not like anyone would know that you're dropping a letter there whatthehell why#you're robbing me of precious hours of sleep here every second week#*cough* okay maybe you are not spared from my rant oops
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elsyrel · 6 months
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Since I can't play Baldurs Gate 3, I'm replaying Dragon Age Origins xD
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breezypunk · 17 days
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goro hasn't known peace in 6 years. (and he won't) (affectionate)
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snickerdoodlles · 2 months
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Any headcanons about Chay and Khun? We have very little of them interacting in canon but what's there is SO interesting to me
ahh, my two beloveds!!! yes!!!
the first time Khun shlorps Chay up for craft night, Chay's beyond annoyed by Khun never asked and just assumed he had no plans (which, he didn't, but Khun didn't know that!). he sticks as many heart sequins on the furniture as he does the craft cars until Khun notices and bolts laughing while Khun yells he's an ungrateful brat behind him. Khun kidnaps him again the next day for lunch (again! with the no asking!!) and unloads a bottle of glitter on Chay's head to "make you fabulous enough for my presence, hmph," and Chay laughs and enjoys lunch despite himself.
weeks go by and Chay actually begins to relax more with Khun and appreciate his company. he asks Khun when his next craft night is and Khun lights up with glee. it's at this craft session that Chay goes to grab a brightly colored box he assumes is washi paper and gets his hand smacked away by Khun and scolded, "no touching the bombs!!"
Chay blinks. "the what."
"those aren't bombs," Arm says absently as he carefully positions two paper cranes on his motorized car, "didn't want to scare the kid, i'll add them later. those are just the fuses and some spacers."
"bombs??????" Chay insists again, louder.
because the thing is, Chay doesn't like violence. he doesn't like his self-defense lessons, he doesn't like violence on his doorstep, and for all that he can appreciate and even admire Porsche and Kim's fighting to protect (provided they don't get hurt), Chay really doesn't like fights happening around him.
but this is mafia. moreso, this is Korn's mafia, and Korn likes things messy, bloody, and chaotic, and Khun of all people understands the need to protect your loved ones even when your ability to do so is severely limited. so Chay's going to participate in Khun's coping mechanisms like making glitter bomb cars for home defense until Chay can figure out his own ways to look out for and support his brother and his boyfriend without physically fighting, because it's important to Khun no one else suffer the feeling of helplessness like he did.
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momentomori24 · 4 months
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While we don't see a whole lot from Number 1 in the game, I can't help but giggle at the fact that he would've shoved the biggest middle finger into Makoto's face had he actually succeeded in beating Yuma inside the Mystery Labyrinth. His plan was to not only make Yuma die the same way every culprit had before him to complete his ''perfect crime'', but then to take his place as Number 1 in the WDO while doubling as CEO of Amaterasu. Imagine. He actually succeeded and got out of the Labyrinth, tried to call up the WDO to manipulate them, only to find out Number 1 had already given up his position before coming to Kanai Ward.
All that planning, the lying, the fabricating, the fighting and the sacrificing he had to do to finally get to that point, his one singular goal ever since this train was set in motion-- just to get smacked with the realisation that you have been cockblocked from the beloved power you desperately craved by yourself. Great minds truly think alike, huh.
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ravinoforre · 3 months
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Meanwhile, at Kaminko's...
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I knew about Jovi's dialogue but I didn't realise you could actually find these two hanging out here! This is adorable omg ❤️❤️
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byjovewhataspend · 1 month
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Are you willing to share crumbs about your Oc, GameShark? They just seem so interesting and I love the design for them!
oh sure!! ive been drawing him a few month and his design changed quickly, be warned
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this was his initial sheet, when i was still drawing him more humanoid.
His quirk-- Tech Control
As long as hes touched something electrical in the last WEEK he can control it from a distance of about 2 blocks, but can sense where it is from much further.
The rules about what the specifics of 'control' is is pretty loosey goosey, but picture 'changing a radio station' or 'making a car turn around and drive to you when you try to flee the scene'. He can also touch an electric lock and make it open, or make your phone unlock and call him on speakerphone.
He picked his name because as a middle schooler he was just tearing UP the game arcades. It was just for fun but he got in trouble with a local hero that scolded him and told him to use his quirk for heroics instead.
Present Mic was still fairly new to the hero circuit and for whatever reason, Game Shark adored him! Present Mic had recently begun to teach at UA but Game Shark couldnt get in, sadly. He ended up in Seiai Academy instead, which is a little more lenient when it comes to non-combat focused quirks.
when he graduated he approached Present Mics agency already knowing how to run most everything radio related and offered himself as an all-around personal-assistant/sidekick/radio technician. Present Mic really didnt NEED him, so he he doesnt make anything easy on him
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Hes a hard worker and really good at his job! he has proved his use and Present Mic adores him now, but he still causes trouble for fun.
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Though he occasionally goes out with him on patrols or for larger-scale infiltrations, the sidekick aspect of Game Sharks job is MOSTLY to work from the base and communicate to him through an earpiece. A trick they have set up is for present mic to place an item that Game Shark controls and allow a villain to escape a densely populated area, then using his senses to direct Present Mic to them. This is also the most common reason Game Shark is called in to help other agencies without Mics inclusion.
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Aesthetically, he wears those ear cuffs to protect from Present Mics voice, and is usually wearing red goggles or sunglasses to help with his own light sensitivity.
Finally: Present Mic fully believes he could be his own hero and is expecting him to quit sometime soon to start his own agency and is waiting for that moment, but he doesnt realize that Game Shark is actually considering quitting hero work entirely. Big Plotline i havent decided if i want to write or draw.
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prototypelq · 5 months
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Divinity Original Sin 2 has spoiled me
I’ve played my fair share of this wonderful game before, but this year’s BG3 hype had my interest pique again, so I’ve given it another go (this time with mods, which I’ve definitely spent too much time learning how to install and make work together). And boy, oh boy, this game might just have spoiled the RPG’s for me forever.
First of all, this game has no class system. While the character creator offers you some options to choose from, those are just pretty suggestions for the beginning of the game, and even those beginner’s setups are very creative. For example, the Inquisitor preset offers you options from the Necromancy and Warfrare skilltrees (Warfare is focused on dealing physical damage, and the Necromancer has an array of ranged magic and skills to stay alive in battle longer), or a Shadowblade preset, which offers you skills from Scoundrel and Polymorph trees (Scoundrel is your rogue build skills focused on backstabbing, and Polymorph offers you abilities to morph your body into different animal-themed parts, like Chamelon Skin spell which will, predictably, make you invisible). You also, obviously, have more typical options like Enchanter (lightning abilities from Aerotheurge tree and water spells from Hydrosophist) or a Fighter (Warfrare plus armour buffs from Geomancer tree), and they are no less effective than the previously mentioned more exotic combinations.
The character-building, combined with clever enemy AI in this game makes the build-creation process extremely robust. For example, the standard Tank-Healer-DamageDealer holy triad is completely useless in this game, as the AI is clever enough to ignore the characters with the most HP and go for the low-health targets first. This simple change completely breaks the standard mould, and now the best strategy you can have is either outdamage your enemies, or dictate your own rules over the battlefield to control them.
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The diversity in building is only intensified by the skills inside different trees, because almost every skilltree in this game will have its own abilities for healing, crowd control and movement. Huntsman (the ranged bow skilltree) tree has Tactical Retreat, Warfrare has Phoenix Dive, Aerotheurge has Teleport, Polymorph has Wings – all of these abilities serve the same function of assuming a better position for your character on the battlefield (which is critical in this game). This means that specializing into any skilltree will also grant you access to a lot of self-sustaining abilities and options. Plus, levelling up any skilltree will grant you additional perks, like levelling up Necromancer will give you bonus % of healing from all the damage you deal (which is an awesome trait for ANY character build really), levelling Hydrosophist will give you a bonus to all the healing and magic armour restoration you receive, or the Huntsman levels give you a damage bonus if you're on the high ground, which is great for ranged units of any kind, so there is incentive to spend some levels on those skilltrees even if you aren’t really using any skills from them. Which destroyes the rpg-triad even further.
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(my mage gets shamed by the party, because she is the only one without points in Polymorph for the Wings ability, she makes do with the Huntsman's Tactical Retreat instead, because she needs the high ground damage boost)
For example, the Warfrare tree, which is crucial for any close-range build, has a lot of abilities to control your enemies, because they can Knock Down enemies with their first-level skills from the get-go, and this means the enemy loses their turn on that round of combat. Now your typical damage-warrior is actually your second-best source of crowd control abilities, and not just a monkey with a club. While your ranged-mage builds will be controlling one, two at best character from their range, your properly positioned melee fighter can make an entire crowd of enemies lose their turn. And getting your enemies to lose a turn is the only thing better than doing massive damage to them, in time you will learn how to do both and it’s great fun.
Speaking of what works wonderfully in this game, it’s time to mention the elemental system! I don’t think I’ve played Big RPG Game with an elemental system as robust as the one DOS2 has. I believe someone on the Noclip Podcast mentioned how, each battle in this game feels like it’s not just a battle against different enemies and their damage numbers, but it is also a battle for the terrain that you control. So I guess, this makes DOS2 a Splatoon predecessor?...Moving on.
For example, in the first act of the game you will stumble upon an ambush from a bunch of skeletons, problem is – there are Poison puddles all over the place. And DOS2 skeletons have ‘reverse’ healing mechanic, which means they will get damaged by normal healing spells, but they do receive healing from poison. It means that fighting skeletons with a party of not-undead/living characters can be much fun, as you can constantly cast chain healing, or Bless a big water surface to heal your party, and if the spell jumps to the undead they will be damaged constantly. The Rain spell is, arguably, the most important spell in the entire game, and it is crucial to keeping control of the elemental battlefield.
Rain will create a big water surface, and which you can use to your advantage – freeze it with Global Cooling and isolate your enemies, because walking on Icy surface can and will make them (and you) slip and fall if they try to move, and they will lose their turn.
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You’re playing Lone Wolf (=solo buffed character, without companions) and YOU’RE the undead? Cast Rain and Contamination and convert the entire battlefield into a poisonous swamp that will heal you.
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You’re not undead? Well, blow that poison basin with any Pyrokinetic skill and watch everything standing in it get converted into ash by the resulting explosion! The battlefield is already on fire? Add some more by creating an Oily surface with Geomancer skills to have it instantly blow up in your enemy’s face. Having trouble with your battlefield Constantly Being On Fire and losing heath fast? Reset the battlefield with Rain and create a cover for everyone, as the resulting Smoke will make it impossible to target anything farther than touch-range skills.
Blood is also a surface in this game, and extremely powerful at that. Every attack that damages the character’s health directly (meaning it bypasses their physical and/or magic armor or they have none left) creates a blood puddle under them, which you can also use.
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This surface-elemental madness can also be improved upon with mods made by the community, the most noticeable example here would be Odinblade’s skilltree reworks, which rebalance the original skills a lot and add a lot of very fun additional ones. For example, the Aerotheurge tree gets an additional Conductive debuff to place on your enemies, which will increase all the lightning damage they get and will spread any electric damage to enemies around them, or the Necromancy tree gets a Hex bonus damage dealt to any enemy if their magic armour is gone. Etc, etc, please install Odinblade’s mods they level up the gameplay to new hights.
I’ll also admit here that, while I’ve spent a lot of hours in this game, and was quite invested in the story of my companions and the main quest, it’s…not the best way to play the game. Don’t play this game for story. The story is very good when it gets going, but it will be spread like extremely uneven butter of maybe 2-3 final hours over a 20+ hours of each Act as your bread. Play this game for the extremely versatile gameplay and the amazing systemic nature of it, then exploit the game to hell and back.
Sneak into an arena of magic golems and pickpocket their energy cores, so they die immediately. Use Surface transmutation to move a bunch of lava to a boss arena and place it under his feet to kill it instantly. Talk to a turtle in a dungeon, to learn that she is in love with her neighbor – a rat, and find a way to bring them together. Equip a new ring, only to find out it’s cursed, it sets debuffs on you, you cannot unequip it as it became smaller around the finger and search for a solution.
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This game is about finding clever and funny ways to solve problems/quests, and that is super fun to do in DOS2. Also, really, the elemental and class-less rpg system of this game spoiled me so hard, I think I might have some trouble in the future adapting to another class-based rpg game after this xD. Anyway, talk to animals, upgrade your persuasion and take Beast into your party, he is hilarious.
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glassrunner · 4 months
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VIDEO GAMES PLAYED IN 2023
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littleragondin · 2 months
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Spell your url with song titles and tag as many people as there are letters
I have been tagged by @lurkingshan @bengiyo and @troubled-mind, thank you so much! Gonna go with 'what first comes to mind' so there is no pretense of quality (but I do love them all a lot)
l- Les Chansons d’amour by Marius
i- I want to work less by Grand Commander
t- Tanze samba mit mir by Tony Holiday
t- Trumpet Creeper by Ahn Ye Eun
l- Lullaby for a stormy night by Vienna Teng
e- Evergreen by Juniper Vale
r- รักคุณยิ่งกว่าใคร (Ruk Koon Ying Gwah Krai) by Got Jakraphan
a- Achilles Come Down by Gang of Youth
g- Girl’s Song in Winter by Vashti Bunyan
o- Oscar by Girl’s Generation
n- Numb by the Pet Shop Boys
d- Downtown by Allie X
i- Icare by Emily Loizeau
n- Nous by Herve Vilard
Okay no way I can tag that many people but let's see ... @benkaaoi @fandomfairyuniverse @gillianthecat @petrichoraline @sparklyeyedhimbo as well as @scienceoftheidiot and @coquelicoq if you feel so inclined? (´。• ᵕ •。`)
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ninjigma · 7 months
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October 2023 - Gree! (Part 1) Track: 'Not Just a Machine - Kara' - Philip Sheppard (Spotify / YouTube)
The first of my Gree pieces for this month, and yes, it is a Detroit: Become Human AU folks! I love the game so much, and since I plan to celebrate my favorite clone on behalf of my birthday month and my favorite spooky season, I just had to add him to this AU that I have been pinging around in my head lately. And this piece turned out looking so much cooler then I thought it would, so I am excitedly sharing it first :3
Enjoy!
View pieces early on my Patreon!
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unusualmuffin-art · 8 months
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My fav couple is back
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minzart · 2 years
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Dottore(the game design one): why are you looking at me like that?
Y/n: .... what the fuck happened to your teeth? No scratch that. What's with the new look overall??? I liked your pink bowtie :/
Dottore not knowing who the fuck this is and how did they get so close to that specific clone but now it's too late to ask and he's kinda intrigued about their suposed preexisted "dynamic": it's a funeral, it seemed inappropriate not to come more formal in this day doesn't it? :)
Y/n squinting at him: ..... aren't you tired of being calm?
Dottore: what-?
Y/n getting closer: don't you wanna release the unhinged gremilin that lies bellow :)))))
Dottore internaly: don't laugh,don't laugh,don't laugh,don't laugh,don't laugh,don't laugh-fuck
[Dottore loses his fucking mind in a maniacal grin and laughter BC THE AUDACITY OF THIS PERSON HOLLY FUCK]
Y/n: yeah it's still you then :)
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atanx · 4 months
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Since I've been replaying Subnautica recently, I've been thinking more about Below Zero.
From what I've seen, people tend to give Below Zero more shit than I think it deserves. Now, out of the two games I would very much say that Subnautica is my favourite, but I think comparing the two games is a bad idea in general because of how fundamentally different they are.
The premise of Subnautica is that you're a janitor whose spaceship crashed on an alien planet, leaving you as the only survivor when you wake up 8 hours after the crash. You aren't prepared for this. You're all alone. And you have been infected by a bakteria with a killcount in the billions. You know nothing at all about this world. This sets up real terror, helplessness and the knowledge that even if someone were coming to save you, they would experience the same fate as the rest of your ship's crew. You're not stranded on 4546B BY CHOICE.
Below Zero however, is drastically different. You have gone to great lengths to willingly smuggle yourself onto the planet to find out just what happened to your sister to cause her death. You come very much prepared and you're more than willing to face all the risks. You can also theoretically leave at any point. All you'd have to do is show yourself to Alterra and they would probably escort you to a prison themselves. You do not get infected. You are also not alone.
This willingness and initiative in Below Zero is a huge detractor from the terror of it all. And it is why I think a comparison is unfair.
(Also, you have a Truck. In Below Zero. And Truck-kun is there, ready to deal massive damage for you! Honestly I think it's way too OP. Fucking Shadow Leviathans become nothing more than a NUISANCE. But well, it fits with the theme of the game.)
All in all, Below Zero had nice environments, nice creatures, nice gameplay, a better base building system and some pretty intruiging storylines!
In my opinion, the endgame is pretty lacklustre. Any terror I felt regarding leviathans or the like abated very quickly, even though I have barely 30h in Below Zero. Meanwhile, going to the Aurora in Subnautica still scares the shit out of me 80h in.
Although I have to mention here that some of the familiarity you build up in Subnautica carries over. You can never get the same experience as playing Subnautica for the first time ever again. Because now you've already experienced it once.
Below Zero isn't really a worse game for not being able to do this, though. It's a good game, it's just... not as memorable. Because Subnautica is truly special. From its stellar soundtrack to its satisfying gameplay and moving story and setting, Subnautica is a fucking masterpiece. Sure, it has its flaws, but they're more charming than detracting. To me.
And it's unfair to expect anything else to deliver the same experience. Because nothing can.
And when comparing Below Zero to Subnautica, so many cool things lose their shine in its shadow. I still vividly remember jamming out in the seatruck to Diving In Too Deep from Nerdout. The story of that one old wreck that managed to survive by distracting the big gun was some really good writing. The frozen leviathan terrified me so hard even though I knew it wasn't going to come alive. Robin and Al-An's conversations are genuinely interesting an entertaining. The kelp area is really cool and the oxygen flowers are such a good gameplay change! Sam's storyline hit me right in the feels! MARGUERIT. The ice worm hit me straight off of my snowfox and down a cliff so I had to run the rest of the way. The research crew are also lovely characters!
There are a lot of things to love about Below Zero and we shouldn't let them pale by judging the game with standards Subnautica lifted to the fucking moon <3
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lilfriezatyrant · 11 months
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@zaphiregz Phantom Mummy Daddy
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fragmentedblade · 6 months
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Screwllum watching the Aetherium Wars Tournament because of Silver Wolf's persistence, and calling her "an old Stellaron Hunter friend of mine", was really cute
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