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#if thats how the rule works
moondoposting · 2 years
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so if steven and marc are no longer avatars, does that mean they can no longer see monsters like the jackal, but jake can?
following this train of thought, i desperately need a scene where marc/steven are just walking down a normal ass street but they keep blacking out for about 10 paces then coming back with a kinda "huh that was odd?" moment before continuing on. and whats happening is jake is switching in, long enough to beat back whatever ungodly beast is bearing down upon them, while trying to remain covert enough that the others dont notice him. a real "baby in a construction site" scenario.
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entering--hyperspace · 7 months
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Just extremely serious memes
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asanjou · 3 months
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playing around with a canon universe version of my gerojim gijinka from the swap au... his vision isn't very good :(
(feat reverse jeramie!)
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sea-jello · 13 days
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@nyaskitten tumblr ate your fucking ask uhh ignore how this is months later BUT i finally watched dr s2 AND
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I GET IT NOW. I UNDERSTAND.
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catgirl-catboy · 6 days
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Nami knew jack shit about Sanji's involvement with these people or an engagement.  But it couldn't be good.
"You cheating whore!" she screeched, startling everyone present. "Did our vows mean nothing to you?  All this time, you've been screwing some other woman on the side, is that it?"
Bege and his lackey glanced at each other nervously.  "Vows?"
"Yeah! That'll be expensive as fuck to anull now, that we're on the wrong side of the world government!  Didn't think of that, did you?  Release me so I can beat the crap out of him."
She didn't think they'd actually do it.
She'd likely be dead if she hadn't chosen today to wear a new ring she'd picked up in Dressrosa. Even now, things don't look good.
She chucked it at Sanji, along with some cuss words for good measure.  Thankfully, his nosebleeds decided to make themselves useful for a change.
"But, what about our son?"
She might have to marry Sanji for real once this is all over.  None of the others would have caught on.
"What about him? He'll be too young to ever remember his bitch of a father!"
Nobody could hear Bege backing away over the yelling.
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falmerbrook · 1 month
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That stupid "there's no bathrooms because they just disappear their poop and pee with magic" thing JK Rowling said that one time sounds like something they would unironically put in tes
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thedragonsfate · 12 days
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FHJY thoughts under the cut bc I gotta sort my brain and can't be succinct to save my life
I think there's something interesting in acknowledge like
of COURSE Kipperlily underestimated the bad kids.
She's hated these kids from day 1. I know a lot of people want to acknowledge that it's not unreasonable for Kipperlily and the rat grinders to think the school is run unfairly (and you're right! it's a fair conclusion)
-- but we also gotta consider that this is something that took root in her VERY EARLY. Before the bad kids got really very good. Two bad kids die on the first day of school, they spend a significant amount of their second semester freshman year just. In Prison.
Of course what follows I'm sure spurs that hatred, but she all but declared Riz to be her nemesis with Jawbone freshman year.
She's probably got some good ideas of how stuff should change, but also she saw this random Goblin boy with a briefcase in rogue class and decided she Hates Him, for a reason none of us can fathom when several of the other bad kids give off worst first impressiona
She's a teenager, a kid, with anger issues. As much as their can be important nuggets at the core of her motives, she's a teenager without emotional regulation skills. That combination is BUILT to breed resentment and feelings of entitlement. and it's built to actively ignore any evidence of a different perspective.
We talk about how she doesn't understand them, takes Kristen as entirely uncaring, doesn't expect the bad kids to do so well in the Last Stand
and OF COURSE she doesn't. some of this because she of course is not privy to all of the bad kids interactions that we are as an audience. but a lot of it is probably because she's a teenager who's decided she's being slighted and as a result is never going to take the bad kids actions on good faith. she's doubled down and while I have a feeling she's extremely perceptive, she's also in an emotional place that means she probably is ACTIVELY ignoring any evidence to the fact that maybe the bad kids are just ALSO working very hard, and that the school itself may also work against them sometimes.
Add to that a god corrupted into rage (negative in this case) and conquest, and a nefarious faculty member as a potentially directly manipulative adult in her life trying to make something big and destructive happen. Kipperlily strikes me as the kind of person who knows she's smart, and knows she's clever, but is so blinded by her emotion that she is probably missing some of whats clearly in front of her as far as all the Jace business goes. She certainly is about the bad kids.
Jawbone can only do so much to help her in her sessions if he's being actively worked against. Emotional regulation is hard to learn from zero AS AN ADULT and she's probably coming from the negatives if my impression is correct, and is doing so as a teenager.
I guess what I'm trying to say is like
In a vacuum? Sure augeforts comment about trying being stupid or whatever does seem like another slap in the face for Kipperlily, one that justifies some of her feelings.
But not about the bad kids. and not to the extent she has taken them.
And to take that at its word feels weird to me because. To anybody paying attention? The bad kids are and have been trying SO SO hard in class. Them having to take the last stand in the FIRST place is specifically because the school system is treating Kristen unfairly DESPITE her best, GOOD efforts. I'm certain the rat grinders are on some level aware of Gorgugs EXTREMELY uphill battle with schoolwork this season, even if it's just Maryann catching part of a convo with Porter or Ruben hearing about it from his uncle. I HIGHLY doubt that Oisin was oblivious to the way that Adaines academics were affected by her not having the money for the correct materials - she still was able to excel mostly but the effects of that roll being at disadvantage for so long are still THERE. Jawbone pinned down and mentioned to Riz his similarities to Kipperlily within maybe 2 seconds - there is 0% chance he hasn't brought something similar up in Kipperlilys sessions. She may not like it, she may not have the emotional intelligence to see it this way, but his efforts almost certainly mirror hers in a way that makes them equally hard workers, absolutely determined to keep themselves afloat despite it being an uphill battle. Something that she feels she deserves to be rewarded for, and to an extent implies that if just a few circumstances were different she would be able to see equal value in his work.
And sure you can say she may be able to see that and be angry that their work is rewarded and hers isn't, but we see time and time again that she and her party don't always put that same level of work in? Mary Ann at blood rush, absolutely uncaring but doing well specifically because she's got some magical enhancements. The suspicious circumstances of Kipperlily finding the Rogue teacher. Even just the natural advantage of Oisin having more than the funds he needs to excel in wizard class.
But even regardless of that, she seems to refuse to see that any scenario in which others are praised for the same thing she's done, while she is ignored etc, is the sole responsibility of the school here. the bad kids are not her enemies in that fight - augefort is. The bad kids are not going around being consistently given advantages from the school, they're earning the things they get and hitting their own academic road blocks, and they aren't acting better than other people in a way that goes beyond like. Teen stuff. And yet her sights are trained so unblinking on them.
I can see Fabian and Kristen's popularity and personalities coming off like it supports that they're being treated better or feel some superiority. And it's teen stuff to quietly hate those ppl at your school! it's p normal!
But it always brings me back to her SPECIFICALLY hating Riz. Bc Riz isn't a rich kid throwing parties that everyone loves. Hes not sniping out comebacks the way Kristen does, sometimes without even thinking. In a lot of ways he's the/one of the least abrasive of the group to an outsider. Which makes me SO much more inclined to call bullshit that this is truly, honestly rooted in an acknowledgement of any of the REAL problems that come up with their school system.
It's complex, but I feel like we can't exalt their perspective as a Truth of the world like it seems some folks do when these characters themselves do not play fairly. What is fair about the way they interfered with the exam. What is fair about what she did so easily to Buddy Dawn. What is fair about the murder of the couple that owned that farm. Depending on what happened - what is fair from them about Lucy's murder. Certainly what is fair about their hand in Yolandas.
This idea that things are unfair isn't untrue. But not in the ways she thinks, and shes moved so far beyond that notion at this point. Kipperlily probably DOES believe that she's uniquely a victim of this system, or at least that everyone but the bad kids is. But she's moved so far beyond that. Whatever divine rage magic is involved has ensured that, as well as probably some Adult manipulation, and severely underdeveloped emotional regulation skills. and for me that means like. obviously she is unjustified in her actions.
Augefort is absolutely unhinged. his school has never been run in a manner that rewards buckling down in the classroom and the classroom only. It's an adventuring school in truly the most chaotic and violence rewarding sense, and that information is given freely by Arthur augefort at maybe any turn
Saw something about the theoretical being just as important as the practical. and yes! absolutely! a very good point that I'm glad was brought up - going to the classes is important and I think this season has really emphasized the ways in which that's true at least in terms of Staying in School and Honing your Skills
I do think, in the same breath, that that STILL means that the practical is ALSO just as important as the theoretical. It CAN'T be one or the other, it HAS to be both.
and the bad kids are DOING both. regardless of what it may count for, the rat grinders xp leveling by continuing to do freshman level combat in order to excel more on paper ISN'T them really doing the practical part of what theyre learning in their higher level classes. And the bad kids do not get credit for their saving of the world REGARDLESS. Not on its own merit, and to get the credit they'd have to jump a hefty academic bar that sort of invalidates the point of practical efforts in the first place, not to mention works against students like Fig and Kristen.
The school is actively rewarding Kipperlily and her party's cheat code practical use of their skills, over the bad kids putting just as much if not more effort into their LITERALLY WORLD SAVING missions. whatever favoritism shes seeing, or that there may be occasionally, Kipperlily fundamentally takes the bad kids in bad faith. It's not ABOUT what is ACTUALLY unfair to her at this point.
from her perspective every accolade or accomplishment from them HAS to come from favoritism in order to fit how her view of whats actually unfair has been warped. for her it doesn't MATTER that they've been trying because they MUST not be trying as hard as she is. it doesn't matter that they visibly saved the world three times, one of which was livestreamed and included several party members dropping, successfully because surely it's a fluke, or they were given better opportunities than others for no reason, or they're being falsely worshipped for what MUST be a less dangerous quest than it seems (despite us seeing clearly on the first day of school that nobody is putting a pedestal up for their night yorb win)
What could have been a justified spark of frustration with a system has shifted into a vengeful sense of entitlement that to me? fully abandons the good of wanting to change a school system actively working against some (/all?) students.
idk maybe this all sounds like jibberish I just
Kipperlily in her current state is INCAPABLE of not underestimating the bad kids bc that would require some acknowledgement that they have worked and bled and died to reach the level they're at.
You cannot separate the girl who sneaks in to the Last Stand to sabotage another party's chances of passing, of staying at school, of continuing school, of one of them from potentially keeping their god alive, and of being brought back from what she assumes is certain death - from the slighted teenager running for class president to make things "more fair"
you cannot separate the girl who easily slits her own party clerics throat without second thought from the girl who thinks she's been slighted by an unjust system
What she means by unfair is inherently colored by her being that same person
Augefort can say whatever nonsense he wants, and it doesn't really justify her current frustrations at this point because her version of fair is fundamentally unfair now.
Shes a child who's become corrupted, just like Buddy. but unlike him - she's become genuinely nefarious and vengeful. Unlike buddy she is actively plotting. Harming others with full knowledge of it. We don't know how much of it comes from her on her own, or the rage baking underground, or Stardiamonds direct involvement - but I think this most recent episode should make it clear that like
Whatever truth there is to the school being run in a way that is unfair to its students, and regardless of what she says or thinks
Kipperlily Copperkettle is not operating from that grounded perspective. and I don't think she has been for a long time
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majorasnightmare · 8 months
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Inevitable Gerudo Headcanon Posting
i spend too much time thinking about the gerudo like genuinely theyre one of my favorite recurring tribes in the zelda series, which as we all know is a form of suffering because god forbid nintendo stop relying on racist tropes and caricatures.
keeping in line with this nintendos portrayal of the gerudo tends to either be 1) why theyre bad, and/or 2) how a culture of all women has kids. like thats an oversimplification of ALLL the problems present in the gerudos portrayal but thats a different post for another time. in general i bring this up because it means, for me as well as any others interested and invested un the gerudo, that there is a kind of generalized lack of pre botw characterization or cultural concepts to work with, esp when compared to the other tribes of hyrule. (looks pointedly at how theres no gerudo in the gerudo desert but there is a prison slash execution site where their king was held. LOOKS AT WHO SURVIVED THE PROLOGUE CUTSCENE IN WINDWAKER)
ANYWAYS. botw was really fun because, while it had plenty of its own issues with the gerudo, they were at least non hostile! so with that in mind, the headcanons and worldbuilding i write primarily apply to the wilds era gerudo, which spans the timeframe between ganondorfs reign as king to totk (suspending disbelief because that timeframe is. by all accounts. longer than recorded human history. friendly reminder ganondorf does All That before we even get sheikah wifi towers. christ.)
anyways. second verse same as the first, core assumptions and then a readmore
Some core assumptions:
The BotW branch of the timeline is chronologically set AFTER the previous timeline, ie the events of ToTKs ancient past is set AFTER the last event of the Hyrule Historia timeline. essentially they all come back together to form one line that makes up ToTKs ancient era
The biggest effect on Hyrules topography was the flooding in Wind Waker. after an unknown point, the flooding ocean receded leaving behind the ruins of ancient Hyrule. at some point after that, the zonai settled parts of it and made the buildings wed see as ruins by the time of BotW. slowly the various tribes of hyrule immigrated back
all peoples within the setting of hyrule are loosely grouped into categories called tribes. in this sense, tribe refers a collection of peoples with shared traits, without anything concretely set in stone (for example, hyrule includes the tribe of hylians, the tribe of gorons, the tribe of koroks, etc etc). the main six who show up repeatedly can be considered the sage tribes (gerudo, hylian, sheikah, rito, goron, zora), and the various types of enemies can be considered the monster tribes (the blin tribe of bokoblin, moblin, bulblin, etc)
so. starting at the beginning. near entirely headcanons
in ocarina of time, we see the spirit temple, where Nabooru awakens as a sage. this temple features a MASSIVE statue of a woman adorned with a snake and its primary mechanic centers around mirrors and reflected light. while the mirrors return, we dont really get that same kind of implied spiritual/religious focus again. so instead im going to make a mountain out of a molehill and position her as the primary spiritual figure here. im running low on name ideas tho so suggestions are much appreciated. for right now ill refer to her as the serpent goddess
the gerudo are culturally a people of function over form, practicality over whimsy, but when circumstances allow for it, are drawn like any other to arts and music and decoration. they have a long history of bloody, brutal battle, and while the war has long since ended, its kings buried and its warriors naught but ghosts, the desert remembers. its sands haunted by the bloodstains of conflict past, and echoes of ancient tragedies. the gerudo here in the era of wilds may have lost their records of their ancient history of conflict, but some aspects, preserved by the sands, have managed to survive the onslaught of time
surviving all this time is the ancient creation myth of the gerudo people. as legend tells it, long ago in the time before myth, there existed a goddess whos power was transformation. she was possessed of two forms, one a proud humanoid figure, the other a striking serpentine form twisting through the heavens with ease, her scales glittering with mirror sheen. to shift from serpent to human, she would shed her skin, and grow it back again to embrace her serpentine form anew
seven times she shed her skin, and from these shed skins rose the first gerudo, each embodying a key aspect of their sacred mother. the serpent goddess's scales are each a nascent soul of a gerudo, and when those scales are shed and fall to the land below, a new gerudo is born. likewise, when a gerudo dies, their soul returns to the scales of the serpent goddess, to await until they would descend again and reincarnate once more. the seven daughters of the serpent goddess led these gerudo as their guardians, leaders, and protectors. but, away from the seven heroines and their new people, the goddess shed her skin an eighth time. this daughter was born alone, and while her sisters embodies the strengths of spirit, flight, endurance, knowledge, motion, skill, and gentleness, the eighth was born with insatiable wanderlust. learning of this, the seven sisters cursed her name for leaving them and their people behind, and despite their shared ancestry, the eighth was forbidden to be spoken of. this suited her just fine, and the eighth was free to walk the land and learn all of its hidden paths
in time, war came to the gerudo, as it often does. though they were united, and strong, they were a small collection of people, and thus despite their proficiency were threatened nonetheless. it became clear at last that they could not stand and fight, and that to survive, they could not remain in place for long. but the enemy had pushed them deep into their home, and knew all the paths back. as hope seemed lost, as if summoned by call, the eighth sister at last wandered home. calling her seven sisters to her, she proclaimed that every hidden step was known to her, and while she lacked the power to guide them on her own, together they would escape unseen into the night, their enemy none the wiser. thus, skillfully guiding the skills of her sisters, the eighth heroine led the gerudo into safety, and the seven were humbled from their pettiness. seeking to apologize to the sister they had banished and forgotten, the seven sought to make amends, but the eighth was content merely to have a place of remembrance among them. to wander is not a sin, as long as one remembers where their home lies.
the eight heroines have long since passed and returned to their mothers scales, but the virtues they embody are cherished by the gerudo family they left behind, seeking to hold their memory close even as the years wear on
to the gerudo was bestowed the blessing of the element of Spirit, embodied by their iron wills and manifesting as crackling lightning. this spirit lightning is the gerudo's will made tangible, arcing out towards their target as an extension of their focus and sheer determination. to a gerudo, nothing is impossible until one has devoted themselves entirely to it, giving it their all, and only then may it be conceded
a long history of persecution has resulted in the gerudo being increasingly insular and isolationist. their admiration of the art of combat and how it can bring forth an individuals talents, achieving a perfect harmony between body and will as the weapon became an extension of ones limbs, was often perceived as aggression by outsiders, who would react as if to defend their own interests. the gerudo have suffered much at the hands of hyrule at large, and have pulled further and further away.
as the gerudo pulled away from hyrule, and hyrule from them, they devoted most of their attention to themselves. cooperation amongst themselves is seen as paramount to their survival, and familial affection often extends well past ones blood relations.
the gerudo value family, and loyalty, alongside independence and cooperation. everyone should have the opportunity to pursue their goals, but if someone is struggling, it is the responsibility of everyone to help. children are raised by as many people as are available, and even in the times of monarchy, the palace was less a formal dwelling place belonging to the gerudo ruler and more a public forum that the ruler simply happened to live in
most of the palaces amenities are fully public, a tradition that has carried on to riju's time. meals are communal and the kitchens open to all, and the palace has no strictly dedicated servants, merely a collection of amenities the gerudo people are free to use at will and often do so together. what this means is that there is no servant, for example, dedicated to preparing riju's meals but instead a collection of people willing to cook and willing to eat making meals riju partakes in, and this applies to most other menial tasks as well. the throne room is where the leader of the gerudo engages in their job as public servant, attending to the needs of the gerudo at large and responding to crises as they arise.
as nintendo is keen to point out, the gerudo are a people that are predominantly "all women", and thus spends plenty of time going over dialogue wherein people wonder how they have children and including a plethora of sidequests in the wilds era about acquiring partners. im ignoring all of that and instead going by lizard rules, in part because here theyre descended from a serpent dragon goddess, wherein a population of all female lizards were able to successfully maintain a stable population and have children without major issue. gerudo like ganondorf are the equivalent of a rare genetic mutation that flips some other genes on and has a different result, that really doesnt affect anything besides this one kid and doesnt have any major effects or differences in their life. two gerudo are perfectly capable of having kids together, having relationships as usual, and on the topic of "how do the gerudo have kids", thats all i really feel like exploring that topic
with an insular, isolationist culture that appeared for all intents and purposes to be all women, the gerudo were often a source of major culture shock when interacting with the other tribes of hyrule, most notably hylians
bonus hylian lore: hylians experience an even greater lack of sexual dimorphism than irl humans do, so gender presentation is near exclusively presentation based, with a heavy emphasis on clothing. showing skin is considered an act of emotional intimacy, and most hylians opt to cover as much as they can. the intensity of presentation scales upwards with their role in society, with the royal family having the most extreme form of gender presentation. gender is presented through clothing style and hair length, with ornamentation, jewelry, and piercings serving as a kind of intensifier, and hylian culture at large tends to operate on a sliding scale of masculine to feminine, with the middle androgynous zone being a weird gender spot for them
the gerudo, by contrast, never really developed a concept of masculinity versus femininity. gender pronouns in gerudo are based on personal proximity, occupation in society, and familiarity. these barely translate at all into hyrulean.
as the gerudo, by circumstance or by choice, interacted with hylians and the tribes of hyrule more and more often, some kind of understanding had to be reached with regards to translation. as relations were already terse, making an attempt to fully translate the gerudos understanding of gender to your average hylian was considered a fools errand, and thus translation was done in broad strokes, giving hylians the simplest root form of gender pronouns (and none of the increasingly specific declensions). loosely, the term vai is closer in concept to "us" and voe is closer to "not us" "foreigner" "outsider", and has taken on a connotation of " forbidden" or "taboo" (leading to wilds era gerudo secret clubs often imploying translatable Adult Puns regarding their catering to voe and the overall titillating atmosphere they tend to put on for customers). with regards to hylians, the feminine princesses and queens had more in common with the gerudo and were thus "vai", but the masculine kings and soldiers, who were often the main figures pushing aggressive efforts into conquering or otherwise absorbing the gerudo into hyrule, were "voe". this was then distributed in various guides to understanding the gerudo language as " vai" meaning "woman" and "voe" meaning man
gerudo town, as the capital of their people and general hub, has a law banning the entrance of voe. at the time if its writing, this was a fairly obvious law, because most "people who are forbidden" are forbidden from entering. as time has passed, hostilities cooled, and relations warmed, this law has been the subject of a long struggle of interpretation. it doesnt translate well into nearly any other language, and thus who counts as "voe" and "vai" is subject to endless debate. the differences in gender perception are most clearly on display with the admittance of the gorons. one might assume that the gorons, being a monogendered people who typically use masculine terms of identity and endearment in hyrulean, to thus qualify as voe, but the gorons cooperative nature, near uniform monogendered culture, and emphasis on hard work and independence has enough in common with your average gerudo that considering them as vai is a no brainer
ganondorf thus is also, clearly, considered vai. the specific pronouns he uses in his native gerudo include declensions regarding his position as royalty (one that has since gone out of use and is fairly archaic now, only really being used as a kind of neo-pronoun by current era gerudo as a rebellious self identification thing), his relation as the only child of koume and kotake, and are conjugated based on relation between the speaker and him. in the ancient era, calling ganondorf voe would be so confusing as to not even read as an insult. if one really wanted to refer to ganondorf with a tone of insult, theyd substitute the declension of familiarity with one used for strangers
ganondorf achieved his position as king the old fashioned way: a gift from his moms. ancient era gerudo practiced typical monarchy with a line of succession, and koume and kotake named him as the next royal of the gerudo as their heir. the hyruleans, seeing a masculine gerudo of royal birth, referred to him as "king", and correcting a culture of people he had little respect for was just a waste of ganondorfs time. after ganondorfs sealing, the gerudo changed to the current system of chiefs, wherein the current chief names a successor, or by default passes it onto their living heir. a system is in place to democratically install a new chief if the current one passes without naming a child their heir, or naming a successor in their place, a system drafted and then used in ganondorfs absence. riju thus inherited the mantle from her mother, but could opt instead to force a vote, or have such a vote forced on her due to her age, leading to much of her insecurity seen in BotW. this system has proven to be relatively stable, especially coupled with the continued tradition of keeping the palace an open public forum
the first chief of the gerudo was nabooru, advised by the sage of lightning we see in totk, following ganondorfs sealing
the gerudo are very familiar with the souls of the dead. poes, souls lost and aimless, wander the desert after millennia of bloodshed. thus their funerary customs have persisted, even as the folklore behind them fades in and out of memory.
a person perceives reality through their body. they know the sky is above them both by craning their neck up, and by the sensation of ground beneath them. in death, one is bodiless, and sensation becomes a confusing, directionless onslaught. it is so easy for a spirit to become lost, unable to orient themselves. the gerudos funerary rites seeks to aid these souls in their journey towards returning to the serpent goddess, as without guidance they are liable to become poes. the body after death is merely an empty receptacle, and on a practical level is a potential draw for dangerous desert scavengers seeking an easy meal. the shifting sands and hard soil makes burial difficult to impossible, so instead the gerudo burn their dead. smoke is ephemeral and thus able to be seen by spirits, and even as the wind rushes, smoke will still travel upwards towards the heavens. a spirit will linger by its body for a time, and thus cremation helps provide guidance to the dead. unable to feel the earth beneath them, the dead can follow the trails of smoke to orient themselves upwards, and dispel lingering confusion
as the body is burned both to guide the departed's soul and to ward away scavengers, the gerudo inter their belongings into gravesites instead, usually one or a small collection of items that the deceased valued or were considered emblematic of them. having a proud history of warriors, many gerudo consider their weapons extensions of themselves, and thus many gravesites will consist of a single weapon.
the sage of lightnings temple served as the primary gravesite for many gerudo, and in its heyday was decorated with love and care as befitting its role. torches burned bright in its sconces and the walls painted with care in massive sweeping murals. here in the temple, a foreigners idea of the gerudo as austere and practical would fall away, as the halls shone with warmth and color, taken from their desert home
lost souls that become poes often end up becoming consumed by their regrets and despair at their inability to find their way back to reincarnation through the serpent goddess's scales, and from there turn to rage and aggression. the sunlight glinting off of the goddess's mirror scales will blind and disorient the dead who have lost their way, as they try in vain to rely on their half forgotten senses, and thus poes eschew the day in favor of the cover of night. though incorporeal, poes move as fast as the desert winds, and try all they can to cause mischief and havoc. usually the end result of their shenanigans is light injuries and scratches, but it isn't uncommon for a waylaid traveller or adrenaline seeking youngster to suffer fatal consequences. despite this, poe hunting tends to be the go-to act of rebellion for antsy teenagers with a taste for danger. in general, one of the only things fast enough to strike a poe is a fired arrow
as the sands grew and the desert expanded, it grew more and more difficult for the steeds of the gerudo to gallop across the dunes, and they were driven further and further back until the gerudo phased out their horseback traditions entirely
and as an AU specific trivia tidbit
after ganondorf's sealing, nabooru grieved the loss of her childhood friend by constructing a dedicated tomb to house ganondorf's gravesite. even though he wouldn't die, nabooru would never live to see him again, and in traditional gerudo fashion, his gravesite is marked by his signature trident, further imbued by nabooru's blessing of lighting (in a similar fashion to urbosa's fury, despite urbosa not being a sage).
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Question about Frank! What is his fighting style? I know you mentioned he does hand on hand, but does he do any specific form of martial arts?? Or is it just kind of the basic, punching, kicking, ect. Also, does he have some form of magic, or is he basically like Howdy? (I'm just imagining they all play like.. actual table top DnD and Frank is getting irritated because his rolls are garbage-)
i'm not nearly well versed enough in martial arts to name styles or blend them - though i feel a "i need to know everything i can about this" fixation creeping up... so i might be able to provide a better answer later!
but for now lets just say he's adapted his own stylized form, blended from his childhood training, what he learns on the streets, and what he picks up on his travels / figures out himself. i imagine it would be an efficient, ruthless, and elegant personal style of combat
Frank has no magic! if he rolled for it he'd somehow get a 0! he and Howdy are the only magicless maidens of the group
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fanged-cotl · 1 year
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I really cannot get enough of these two im an addict
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mokeonn · 6 months
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One of my favorite things about being in my early 20s is that I'm starting to understand that I can use things not for their intended purpose. When you're growing up, you get told what an object is and what its intended purpose is, and as a kid/teen, I just accepted all of it at face value. As a young adult it's finally clicking that I can simply do things a different way if it makes me happier. Sure, I was taught that you stand to take a shower, but there's nothing stopping me from just sitting if I don't feel like it, ya know? I might have always had my medication in the kitchen, but if I'm no longer remembering to take it, I can just move it somewhere where I can remember. You don't have to specifically store all food in the kitchen, you can have a little snack cart or snack station in another room.
The downside to finding out the various ways you can use objects is that you develop habits that would probably go on an r/relationships post where everyone says you're a little freak.
#simon says#i just developed a new habit (it's too tmi to put here) and I just know that it's some weird shit#it works and it makes me feel better so I'm gonna keep doing it#but it's some shit that would end up viral where everyone would go 'yo op you should break up with them thats weird' 😔#i was just thinking about this though because every week or so I learn that I can just do what I want#because there's no fucking object use police I can do what I want#i HIGHLY suggest getting into this habit. if you find something annoying or frustrating you can just do it differently#'I hate washing the dishes because my legs hurt from standing for so long' you can bring a chair and sit or you can break it up into chunks#like on the one hand I'm learning this because I have autism and a plethora of other mental disorders#and it's FINALLY clicking that I can self accommodate whenever and however I so please#I'm just sorta learning that if doing something makes me feel better/happy/gets the job done to do that thing#even if it requires using an object in an odd way#hell there's even some little things I've been playing with#for example: my whole life we sorta just lifted blinds only about halfway up#just sorta how we did it ya know#well recently I decided I wanted more natural light in the sunroom/my office so I wouldn't have to turn on the lamp#and I lifted the blinds all the way up to the very top#and honestly?? it fucking rules. the room looks nicer; i get natural light; i can see the forest out back and it's quite calming and nice#like for ages I just never thought about doing that because it just never occurred to me that I could#i just always put blinds about halfway up because that's about how high blinds do in my household#another little one I learned is that I can just... wash my hair#sometimes when I get too depressed or if my body doesn't need a shower but my hair is greasy#I just shove my head under the bathtub facet and wash my hair#it's just a small thing but for years if my hair needed to be washed I would just take a full shower#now I just fix my greasy hair. bc greasy hair is a huge ick for me but sometimes my body is still clean or im too tired to fully shower#like there's nothing stopping me from doing that and it doesn't hurt anyone. it's just a way of bathing that I wasn't taught#but yeah those are some recent examples of me learning I can just... do stuff differently#the free will is kicking in babes and it has decided I love finding ways to use things differently#it's why im doing a bg3 run where I just press loot all no matter what and use whatever I can in odd ways#anyways I might delete this later might not who knows
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greyeyedmonster-18 · 2 years
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Harry let out another groan of frustration before dropping his toy train on the ground and scowling at Sirius, using tiny hands to position Sirius's leg. "Padfoot, stop it!"
"Babe, I'm just lying here, I don't--"
Harry pushed down on his knee cap, "You're s'posed to be a bridge!"
Sirius sat up from his lying down position to look at Harry whose face was tinted red. Seven years old and plotting the murder of his godfather for being terrible infrastructure. Sirius had to bite down on his lip to keep from laughing at the obvious frustration coming off his godson, who had settled for playing trains and cars on Sirius because Remus had to finish up some grading for work. And it wasn't going well.
I'm sure Padfoot will be a perfectly respectable bridge while I'm gone, Harry.
Sirius was not, apparently.
"Can I try one more time?" Sirius asked, hoping to get another opportunity to prove himself before Harry decided to bludgeon him over the head with a taxi cab or a steam engine or both. Harry took a big deep breath, something they had been working with him on as Harry got older and had the temper of both his mother and father, and nodded.
"'Kay, just go down on your back," Harry instructed and Sirius laid back down staring at the ceiling, "and don't move your legs, kay? Just stay."
Sirius snorted, knowing damn well that wasn't something he or Padfoot was ever good at listening to, "Right, staying."
Harry picked up his train again, "Choo choo! All aboard!" he exclaimed and began to narrate a scene, moving the train up Sirius's foot and ankle at first, only making it to mid-shin before stopping, "Sirius!" he whined, using Sirius's proper legal name to capture his attention instead of the usual Padfoot (or on less polite days butthead) "You're doing it wrong."
Sirius's jaw fell open, failing to understand how he could be lying perfectly still on the ground wrong in the eyes of his godson.
"Harry, love, I--"
"No, you're wrong! Moony's legs are better! You're shaped weird!"
"I'm--" Sirius sat up once more, gaping at Harry, "I'm shaped weird?"
Harry shrugged, "Sorry."
"Oh, you're not sorry at all," Sirius laughed, reaching forward to grab Harry around the middle and putting him into a gentle headlock on the ground, "I'll show you shaped weird, cheeky."
Harry laughed wildly as Sirius stood up, shifting Harry into an upside-down position, and back up again several times in a row. Again, again, again, until depositing Harry in a heap onto the couch.
"Now you're all funny looking too," Sirius teased, Harry's cheeks red from laughter, smile splitting his face and revealing the gaps where teeth had fallen out. Breathless, with glasses askew. Sirius smiled, running a hand over Harry's disheveled hair.
"Like you! S'okay."
"Just like me."
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raspberryjellybrains · 10 months
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yknow I've been thinking about what dream looks for in friends and lovers and I've noticed that it's not necessarily people that are mean to him, but people that are direct. dream himself deals in metaphor and manipulation, it's simply what he is, so just about everything within his realm that he's encountering consistently will be such that as well. considering both his own tendencies, the environment it breeds, and his whole Thing about guilt and choice, it makes sense he would choose people who are clear and honest with him. he wants someone who will tell him how it is, but not what to do with that—even when it's not really what he wants, dream knows it's what he can need. I think that's why figures like lucienne, matthew, death, and yes, mervyn can be important! on some level, dream knows he's convoluted and shifty by nature, and he's tried to combat that with concise words and mind-melting beauracracy, but it can't fix everything. he likes people to keep him in check and I think that is the most self-awareness he has ever been capable of. so... clap? no? idk. nod acknowledgingly.
#it is also that he is autistic#i dont make the rules. its just true.#also didnt mention for sentence flow but this is 100% why i think he REALLY hates desire#theyre the only manipulator in the universe better at manipulating than him. and uses these abilities to fuck him over.#they know how to blend direct observation with subtly implied direction to get him to do what they want whilst thinking hes not#dream knows this and he HATES it. because thats like. his every fear confirmed. in someone who is supposed to care for him.#and desire simply sees this as an extension of their function and good fun besides without understanding how deeply this messes dream up#with the guilt and choice thing: dream wants someone clear to blame and he would prefer it not be himself#so he wants to be given the option to be left with no choice so he can escape all personal responsibility as disguising it for himself as a#personal attack. the problem is that this is an inherently selfish thing to do and his perception of reality is so warped by ass kissing and#paranoia (great combo) that he ALSO cant tell whats a personal attack.#see: nada rejecting him and dream damning her to hell for 10000 years.#that also hit some other stuff he lacks the emotional wisdom to grasp#but like. why else would mervyn exist. genuienly#mervyn knows hes made by an uncaring god for menial and unnecessary work. everyone else knows hes full of shit and kinda right.#if dream didnt like what purpose he served on some level he would just remake or unmake mervyn all together. but he doesnt.#mervyn is like a chainsmoking barometer of public opinion#like boyboss good for him but thats it#anyway#dream of the endless#the sandman#raspberry rambles
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kicktwine · 1 year
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wanted to ask, could we get a look in to how you put together your animatics?? I've been toying with the idea of trying to make one of my own, but I've got no idea where to start
oh yeah totally
though to be fair, a HUGE chunk of my time is spent listening to about 20 seconds of a song and imagining how the images move around like a little movie, and I refine a ton of stuff in my head before starting to actually put scenes down on paper. This happens with non-music boarding too, imagining different versions of how the scenes line up with dialogue/music. So step one: put a song on repeat and daydream for at least two hours. But, if you aren’t sure how to do this, I’d suggest looking at animatics, MAP projects, AMVs, animated musicals, fight scenes, etc. what do they do that’s cool? Imitate them.
after that, I have most of the main images with some blank spots im not sure how to fill until I put them down. I make something like this and get the compositions of each main image looking more or less okay in this form. This is also the stage I figure out the in between blank spots. I try not to have weird camera moves or other storyboarding don’ts, but some storyboarding donts are completely valid to break if you know what you want aesthetically. As usual. This one was actually pretty clean, but check out all the framing edits. i always have to make the frame bigger
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If you really don’t know what goes in between things, don’t be afraid to focus on some little details of the scene, pull out and show us the setting, put some flowery symbolism on screen, give us some fun little comedic anime inserts, or do what cowboy standoffs do and build tension. What we used to do was draw paws stepping across the screen or eyes blinking, lol
next comes audio sync! I like to get the timing extant on copies of these rough thumbnails before moving on. It helps my brain work through smaller more animated movements + testing if the things I came up with for the blank spots work. and also just makes it happy. And also, most importantly, it tests if the compositions work. If you can see it, the whole sequence with mom was a blank spot until I sketched it. I usually do this step in roughanimator even if i don’t finish it in roughanimator. Keeps it very rough.
after this is just a lot of polishing and layers! For lots of small animatics, I just use roughanimator and leave it like that. It’s surprisingly good for a very basic program. But, for things that need tweens or lots of camera movement, I use toon boom harmony. It’s more powerful and is actually supposed to be used for animation, which. Yknow. I do. I tried storyboard pro, it wasn’t my favorite.
Here are some, I guess, miscellaneous more technical tips for making your animatics feel nice!
If you’re going for lots of movement, try out timing it so big movements or scene transitions line up with the spikes in the audio WAV. If it doesn’t feel right, move it a few frames BEFORE the spike/audio beat. Your brain usually wants to see something move barely before it hears it - this works for dialogue especially. BUT! Don’t feel like you have to do this for every beat. unless you want to feel like Wes Anderson, which you can do and I will not stop you.
If you’re going for something slower with not that much movement, try motion tweening! or adjusting something very slowly so we don’t linger on one still image for forever.
you don’t need crazy camera angles for everything, but put a few in there for spice. This all depends on your mood you want to cultivate. Slow = flatter, spacious, details; fast = lots of moves, weird angles, perspective; disorienting = slow/jerky weird angles etc etc. the camera has emotions built into it. Because the camera is you! surprise!
watch storyboarding tutorials. lots of people zoom in too much when they draw and I am not excluded. Also, keep in mind the eyesight rule. It’s hard for me to explain concisely but… you as the artist are always leading the viewers eye somewhere, with every shot you make. Don’t make them dizzy by having the center of attention jump around to six different spots for six shots straight - if you find yourself unhappy with a sequence, especially a fast one, see if your line of sight is going all over the place and try moving the subject of a shot or two somewhere else or having them move/gesture towards the new shot’s focal point so the viewers eye moves there naturally. I’m actually not great at doing this when words/lyrics are involved, pmv makers have my respect.
contrast is your friend. If you want to emphasize a big fast move or big bright image, put little slow moves or simple images right before/after it. and vice versa! this counts for camera too!
easy camera shakes are just 3-4 frames of cam down/up/down less/up less, a blank tween or two (easing back into normal), and then a key for your desired normal camera location. Or left/right, whichever.
your brain needs about six frames to fully register an object as being an object. If you want someone to see and really See it, rather than just get a glimpse of it and go "What was that!" It needs more than six frames.
don’t be afraid to experiment!!!!!! And don’t get overwhelmed! Everything I just described I MOSTLY do off instinct, which you’ll get a sense for after you make one. Or like…. Ten. Does it feel good in your heart? Then that’s what’s important. Find an idea you want to make move, figure out your limits (programs, attention span, drawing capability, make sure not to commit to a minute long amv if you dont KNOW you wanna do a minute long amv), and plan around that. When I was A Child, people on youtube were just making like three amvs per second and cringe hadn’t been invented yet so they were all mostly untrained unpolished and so so important and based to me. Stop thinking so hard about it. You gotta get that animatic out there into the world or it’ll start fermenting in your brain and make you sick. So what if it doesn’t turn out exactly the way you imagined it? You’ll have another idea tomorrow. And if it matters that much, you can always do it again. Go make! Good luck!
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apprentice-alwyn · 1 year
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So I read the new Asra Tale “The Lost Spell” on Dorian and uh....that was...Not Great.
There were a lot of issues and I ended up thinking about what I would have done differently/how I would change the story while still trying to stick to more or less the core concept of it, and I figured I would share those musings here.
First things first, I would have made this story a more...personal one for Asra and MC involving Asra’s past and his parents. A story where Asra and MC are trying to retrieve something that was lost to his parents...I would have made this story not about a missing spell, but instead about lost alchemical research. Alchemy being the field of expertise for Asra’s parents, blending science and magic, and a field that Asra himself is most likely more unfamiliar with. (You could still make reference to this material/lost alchemical research being relevant to the current efforts to fix Vesuvia’s water system with a mention of how it could have been helpful I dunno)
This ends up being what leads Asra and MC to seek out The Magician for help  after digging for information in the palace records and library havent turned up anything and Asra’s attempts to track via magic havent been fruitful. Thus leading to the hint that what they seek can be found in Asra’s memories.
Instead of skipping straight to being told where to go to find the information, it could have been fun to have Asra and MC searching through the pools in Asra’s gate to find the right memory, giving us fragmentary moments from Asra’s past to witness as a result. Perhaps moments from, for example, when Asra and MC first met, a memory of Asra’s time on the streets with Muriel, the argument Asra and MC had during the plague, etc...until eventually they come across the memory they are looking for...one that is so old as to have been long forgotten by Asra, something a little raw and bittersweet...a memory from when Asra was a small child before he was separated from his parents. In this memory they find the alchemical research they had been searching for in the Alnazar home.
I dunno something along those lines could have been nice, while sticking to the idea of searching for some lost knowledge/magic.
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scranbatteries · 21 days
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we don't speak anymore has left me on the verge of tears wtf :(
UPDATE started crying while writing this OOPS stream it 🎉🎉🎉☹️
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