"just ate half of this i'll finish the rest later" is like my favourite tiktok trend ever
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
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now i've watched a fair amount of d&d i've started to pick up on the differences between dm style i think
like brennan IS all the bad guys. every game he dms is brennan vs the players. he makes npcs and battles that make his friends throw things at him and he smirks the whole time. he makes them tell him their worst fears and then he makes them do it. and it's awful and amazing and really funny
matt IS exandria. his characters and battles never feel written or constructed, they just feel like things that already existed in the world. it's all about verisimilitude with him, and he's amazing at it. he tends to fade into the background and let the players react to the story and it makes everything he does incredibly cinematic
aabria dms like she's just another player at the table reacting to the story, right up until someone gets lulled into a false sense of security and tries to fool around and THEN she throws a curveball by making them deal with the consequences of their choices. she's like oh you think that's funny?? then i'm about to be hilarious, bitch. and she keeps getting away with it bc she's just that good!
basically, brennan's an evil bastard, matt's the world, and aabria's the queen of consequences
or:
brennan - fuck
matt - around
aabria - find out
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did you really let them ruin that for you?
when i was younger i worked on a farm for 3 years. during late july and august we would have unfettered access to the strawberry plots. they were all warm and ripe and fresh. i think i ate a pound of dirt back then. i think i picked enough seeds out of my teeth to build a temple. the summer hours are long; i'd come home with the bruising stain of juice running in a seam along my cheeks and fingers and jaw.
why didn't you protect your precious things from other people? you knew this could happen.
i can't eat strawberries from the store anymore, they don't taste right. something about the florescent lights and the chill of them and the way they are absent from the vine. they feel bleached and bland, a wasted party dress. i watch other people eat strawberries and miss enjoying them. none of the store-bought strawberries will have mold or bugs, okay. they will be big and bright red and perfectly shaped. but they are not the ugly and real strawberries of my summer, awarded by the soil and the hot sun up ahead and hours spent crouched, plucking.
i didn't mean to let it get ruined. i wish it hadn't been. i miss having it. but i came back to it afterward and it just wasn't the same as it had been. i know love is never wasted. but it feels like - love did this. it's not that i never loved it, you know? it's that i did.
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Tribes Ascend is/was a game that theoretically looked like this at launch:
lots of ambient lighting, bloom and motion blur out the wazoo, you name it. the issue was that the gameplay was based on flying through the map at speeds literally >100mph, while trying to hit other players moving equally fast, using projectiles that inherit your momentum. the amount of sheer brainpower it takes to connect just one shot is astounding, and doing it with anything less than 60fps is effectively impossible. this was an issue in 2012, so eventually people figured out that you could manually edit a specific .ini file in Notepad to get graphical settings far lower than anything you were allowed to select in-game.
i present: minecraft.ini
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911 writers are so funny cause they have every opportunity to frame buddie's actions as normal best friend stuff and every single time they instead decide to add two extra lines or framing/lighting/music choices to be like OHOHOHOHOHOHO looks who's being weird and intense about their good male friend again
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