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#kalinka
switchnx · 4 months
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rockmangurl · 2 months
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Idea wouldn’t leave me alone. Plus voice over people from RS worked on MLP.
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megamanrecut · 4 months
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And here's the consolidated list (mostly?) All from Diamond in the Rough, character notes below cut (not in same order as pics)
Considered a few different systems for assigning gems (gemstone family, value, etc.) but ultimately just went with color/relative familiarity of gem. There’s so many cool gems out there~ (I was trying to not be too repetitive with types/use more common ones though Quartz has a million interesting varieties!)
Mega Man, Blue Sapphire Sphere I wavered a lot on his ‘trinket’, Sapphire seemed obvious (especially with Proto being a ruby, both are corundum gemstones) but also considered blue diamond, alexandrite (blue/purple color shift), and aquamarine. For the jewelry, was also considering an atomic model (for chemistry?), a screwdriver, and slightly regretting not considering circlet
Roll, Amethyst Earring: primarily always wanted amethyst, but also considered heliodor, padparadscha sapphire (but it wasn’t quite the right color? and perhaps too obscure), tanzanite, morganite, zoisite, kunsite, iolite, (purple gems etc.) For shape, was considering spikes/fangs though that’s also Treble and Punk’s lol
Bass, Emerald Snake Arm Cuff: loosely based on a real arm cuff I saw in a book. Also considered black diamond, green diamond (he’s the titular ‘diamond in the rough’), and black opal
Proto Man, Ruby Aviator Badge: I went with ruby in the end, which seemed most obvious choice, but also considered red diamond and bixbite (red beryl)
Elec Man, Black Opal Ring: Also considered chatoyant Sapphire, Alexandrite (??? color shift?), chrysoberyl, angelite/anhydrite, and even hawkeye quartz (loosely inspired by a real hawkeye ‘lightning’ ring, before that I was thinking cufflinks, but seemed weird for him to become either a pair of gems, or even a single cufflink lol)
Jewel Man, Colorless Beryl (Goshenite) Monocle - also considered rock crystal, diamond, and Padparadscha sapphire. Apparently both beryl and rock crystal were historically used for eyeglasses. Monocle is a reference to gentleman thief archtypes, also they are just fancy. (Also I realized while drawing this that having a plique a jour monocle chain is probably super impractical, oh well lol)
Top Man, Imperial Topaz  Pendant in a Jeweled Egg - also considered alexandrite and spinel (for the pun, heh) and spessertite
Kalinka/Mega Girl, Rose Quartz Blossom Barrette: Pink :) though I considered other lesser known (but more valuable) pink gems
Quint, Alexandrite Wristwatch: Quint is a time traveler (of sorts), also considered model armillary sphere/astrolabe, a screwdriver, and jade or malachite or nanocrystal
Wily, Agate Cameo Belt Buckle: Loosely inspired by his skull belt in some of his game art, also considered amythist
Dr. Light, Alabaster bead on a bookmark tassel:  Dr. Light likes books! Was also considering rock crystal and goshenite
Ring Man, Zircon Hoop Bracelet: Reference to both his namesake and his carney background. Was also considering class ring (before assigning the ring to Elec Man) and a circlet. ‘Zircon’ just sounds circusy, must be the Z
Magnet Man, Garnet Horseshoe Amulet: garnets are apparently magnetic, also considered fridge magnet
Cut Man, Citrine Paperknife: for obvious reasons. I also considered topaz for the gem
Guts Man, Tourmaline Paperweight: funny/fitting pairing with the paper knife, the shape is in reference to the boulder he holds in game art (for a brief week, was a rock crystal until I realized those are clear lol smokey quartz would have made more sense)
Punk, Spinel Motorcycle Chain: ‘Spinel’ may be a derivative from Latin ’spina’ which means thorn
Rush, Labradorite Bone Collar Tag: Went for the pun!
Treble, Howlite Fang: and ditto for Treble
Others that weren’t in chapter (this list has no significance what-so-ever, I brainstormed a list of gems but also ‘trinkets’ and my brain just started associating lol)
Beat, Aquamarine Aigrette: Beat actually avoided transformation, but that’s what he would have been
Gyro Man: Mood Ring
Dr. Cossack: Selenite something or other
Dark Man: D20
Time Man: a pocket watch
Enker: Chess piece
Metal Man: A knife
Shadow Man: Also a knife, maybe jade
Yamato Man: Natsuke
Burner Man: Match Box
Fake Man: phenakite, derived from greek word for deceiver
Magic Man: Card Case
Needle Man: Rutilated quartz (it has needle-like inclusions)
Pharaoh Man: Scarab collar pin/cloak clasp
Star Man: Star Saphire?
And that's it from the notes, haha.
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therollinkaagenda · 3 months
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Kalinka navigation notes from Mega Man 4
The GameCube MegaMan anniversary collection included a few unique features, one of which was adding optional 'navigaters'- hint systems introduced in X5(?) That involve a character calling you at certain points when enabled in the settings - in this case similar to calling Roll in Megaman and Bass, being activated by simply pausing.
What is most exciting about this feature is that in mm4, it gives a ton of new dialogue to one of my favorite characters and one of the series most criminally underutilized: Kalinka Cossack. I intend to analyze and overanalyze every one of these calls over the course of my playthrough; after all, this is debatably canon and probably contains more lines for her than all of the other classic series games combined.
This is NOT a transcript, just notes on what Kalinka is saying during my playthrough and my occasional thoughts about it, and I will be skipping over repeated advice or otherwise uninteresting dialogue, and condensing similar points into one note.
General:
-Kalinka is likely responsible for establishing this call, despite being captured by Dr. Wily. This likely involved creating a communication device compatible with Rock's receivers, masking it's signal, and making it a video call for fun I guess, all under her genius captor's nose. It's possible that she had help from protoman, but i suspect that she did most of the mechanical stuff - after all this game puts her intelligence on full display
- another major point is that Kalinka can see where MegaMan is, what he is doing, and what obstacles are ahead of him- I'm not sure whether she somehow is receiving feedback from Rock's sensors, hacking security cameras and other equipment, or some other third thing,, but either way is impressive in it's own right
- Kalinka seems to know how the vast majority of robots work, but often doesn't know the actual names of enemies. Because of this, it seems she doesn't seem to be reading from any type of manual or guide, and limited prior knowledge - meaning she is likely coming up with the majority of her advice on the spot. This makes the accuracy of her statements quite impressive.
- this will become more apparent as I recount more examples, but this game paints Kalinka as a sort of genius prodigy - seems like she learned a lot from her father, but she is brilliant in her own right too
- Kalinka will occasionally speak as if she was fighting instead of Megaman, especially later in the game (ex: 'what if I used X weapon). This is most likely a series of typos, but I feel like it's worth mentioning
Toad Man:
-Kalinka is immediately able to tell for certain that the wind is strong enough to push Rock around despite him being a robot, before he ever tries to jump; same mostly applies to the effects of water flows later in the level.
-Kalinka knows that the snail miniboss is vulnerable when it's eyes are open
-Kalinka not only has a general idea of what Toad Man's weakness is, but also knows that he's freaking pathetic
Bright Man:
- I don't know why Kalinka is introducing herself now, but I guess that the Dev's thought most people would start with Bright Man??? Toad man is right there???
-Kalinka seems to already know how the enemies in bright Man's stage affect the lighting
-Kalinka not only knows how dangerous spikes are, but that the grasshopper robots are safe to ride on and will move in a predictable pattern
- upon seeing the split path in the stage, she knows that nothing to important is on the bottom path, and when exploring the bottom path she wants you that you may not be able to return if you don't have energy for Rush
- on the main path, she will warn you about hitting the lightbulb enemies and about the falling red platforms
-Kalinka knows that Bright Man is weak to water, and that being in the air during the time freeze makes you less vulnerable to his attacks
Pharaoh Man:
- Kalinka will immediately warn Rock about the quicksand
-Kalinka will once again inform you that jumping on certain enemies is necessary to proceed, with some additional caution reflecting that these robots have projectiles. During the final section, she will advise you to take the higher platforms
- Kalinka pretty much successfully deduces Pharaoh Man's weakness, in this case it's made clear that she is coming up with this on the spot.
Ring Man
- Kalinka knows how the rainbow platforms (and their alternative later in the level) work
- Kalinka explains how to deal with the hippo minibosses, and later that the rain flush ruins them
- Kalinka explains how to defeat the Whopper minibosses, and later that they can bet skipped with a time freeze
- Kalinka knows that the mono loaders will be one-shot by charge shots
- Kalinka knows that Ring Man is weaked by heat, and advises you on how to avoid his attacks
Dust Man
- Kalinka immediately tells Mega Man to hit sheild attackers from behind
- Kalinka warns Rock about enemies launched from bottomless pits
- Kalinka informed Rock of appearing platforms
- Kalinka warns Rock about the Press
- Kalinka tells Rock how to deal with breakable blocks, and seems to be working with Beat (Beat acts as a series of arrow signs in this game)
- Kalinka gives a detailed idea of how to avoid Dust Man's attacks, but only has a vague idea about his weakness
Skull Man
- Kalinka tells Mega Man to use charge shots against Zato, and that only charge shots work on Skeleton Joes
- Kalinka tells Rock that one enemy is only vulnerable from the front
- Kalinka warns Rock about caterpillar enemies
- Kalinka seems to know relatively little about Skull Man compared to the other robot masters, as both her idea of what his weakness is and her advice for fighting him, while accurate, are rather short. This seems to support the idea that skull man was built specifically for fighting MegaMan as per Wily's demands
Dive Man
- Kalinka warns of enemies in the water
- Kalinka states that uncharged attacks are more effective against moby, and that it's vulnerable to flash stopper
- knows that mega man can't defeat the jellyfish robots
- Kalinka knows how mega man operates in water
- Kalinka gives Rock advice about dodging dive man's attacks. Interestingly, she recommends using the normal buster- this may be more evidence that she doesn't know Skull Man, or perhaps she just knows that using the skull barrier against Dive Man is very risky
Drill Man
- Kalinka tells Megaman about the map
- Kalinka advices that Rock defeats a crusher enemy with rapid fire
- Kalinka recommends using charge shots against the blue enemies
- Kalinka gives Rock advice about dealing with the dust shoots that drop rocks
- Kalinka tells Rock how to use the switchs
- Kalinka tells Rock to move when Drill Man is underground, and recommends using a weapon that is 'sure to capture', an odd but useful hint towards his weakness
IMPORTANT: Kalinka seems to acknowledge that Drill Man is the final stage in my playthrough - unsurprisingly, it seems likely that her dialogue may change slightly depending on the order the stages are completed. However, I have yet to confirm this and do not know the extent to which it happens if true.
Cossack Fortress 1
- Kalinka advises Megaman on how he can deal with the local ice physics. She also admits that they caused her to slip once
- Kalinka tells Rock when he needs to use Rush Coil or Balloon to proceed, and recommends using the Rush jet
- Kalinka tells Rock how avoid the moth bosses attacks and counterattack
Cossack Fortress 2
- Kalinka shows excitement when MegaMan enters the fortress proper, and asks him to help her and her father
- Kalinka tells Rock when the Rush jet is nessisary, saying 'all I have is a Rush Jet...', which i assume is a figure of speech but it's really funny to imagine that she just. Has a rush jet. No Rush, just the jet for Rush. And has somehow used that for everything she does in this game
- Kalinka tells Rock how to traverse the spike blocks, and that he can skip some with a balloon
- Kalinka tells Rock that certain walls can be destroyed by the drill bomb
- Kalinka tells Rock how to damage the room boss
Cossack Fortress 3
- Kalinka directly addresses the auto scrolling segment, ('here the background moves by itself') breaking the fourth wall
- Kalinka tells Megaman to defeat an otherwise invulnerable enemy with Dust Crusher (there seems to be a typo)
- Kalinka tells Rock how the golden platforms work, and how to use them
- Kalinka knows that this boss is weak to pharaoh shot, and asks mega man to defeat it quickly
Cossack Fortress 4
- Kalinka tells Megaman about a shortcut
- Kalinka states that Rock is the only one who can save her father...
- unlike any previous bosses, Kalinka gives no advice about fighting Dr. Cossack at all, and doesn't contact you during the battle. This is likely because she is being saved by Protoman
Wily fortress 1
- Kalinka thanks Megaman and promises to use the data she got from Wily's base to continue supporting him
- Kalinka warns Rock that the stage has a large number of metaurs
- Kalinka advises Rock on how best to deal with the disappearing blocks
- Kalinka gives advice on avoiding attacks from the metaur boss
Wily fortress 2
- Kalinka warns Megaman about the large number of spikes in the stage
- Kalinka gives a detailed description of how to deal with the boss
Wily fortress 3
- Kalinka states that Megaman is close to Wily and offers encouragement
- Kalinka affirms the the robot masters have the same weaknesses in the rematches
- Kalinka tells Rock how to use the Drill Bomb against the boss (it's worded poorly but I'll chalk it up to a typo)
Wily fortress 4
- Kalinka losses connection with Megaman, which smells like the Devs wanted to troll players by not telling them that the final boss can only be hurt by the fully charged Pharoh Shot, which would have been the single best thing for the hint system added in the remake to tell you. For shame devs, for shame.
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If anyone has additional information or caught something I missed, it would be appreciated. While this project may have not been a direct addition to Rollinka, it's still greatly reaffirms much of what I already knew about Kalinka's character, and may be a useful resource for anyone writing Kalinka - which is like, half of writing Rollinka, so I think it's worth posting here.
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fidjiefidjie · 5 months
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Bon Matin 💙🪆🤗💙
Ivan Rebroff 🎶 Kalinka
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sparkpop · 2 months
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Ok, just an idea for your Skullgirls x Megaman thingy, I imagined that Fireman would be Big Band, but instead of being a noir detective, he would be a Vigilante/Sheriff of Flamin’ hot Justice.
OH MY GOD!!!! SOMEONE ACTUALLY CARES ABOUT MY SKULLGIRLSXMEGAMAN! AU?!?!?! THANK YOU!! AND HONESTLY THAT'S A GREAT IDEA!
i HAD OTHERS ALREADY FILLED OUT and some are ones that I'm still debating over: Mercury= Double (He's the giver of Ra Moon's words, like how Double is with the Skullheart, plus I HC Mercury can liquify and shapeshift to a degree like Double)
King= Black Dahlia (I thought of King just running his own robot harem like Black Dahlia's Bunny Cave and also I wondered who would play as his three bunnies, I thought of something like Burner, Magic, and Pirate, for example)
Metal Man/Shadow Man= Valentine (Metal Man because "No, I am not a dentist" meme, and he also sorta looks like a ninja, and Shadow Man is obvious, but I feel like he'd be more "reserved" for being portrayed as a slutty nurse who likes to dissect people)
Bright Man= Molly (He just gives me "nerdy mechanic/assistant" vibes)
Then there's Pharaoh Man whose obviously Eliza.
Skull Man & Kalinka/Umbrella & Hungrn: (Big parasites who defends their younger girl hostess? Hey I thought this fitted with them the most! Including other things!.)
I think that's it for now, I was planning on continuing this AU, but got unmotivated from doing it because I felt conscious about the idea. Being asked about it now, I think I've reconsidered and might go on to continue it, so, thank you so much anon! 💖 if there are any more ideas anybody wants to add or change, you can ask me PLEASE! I don't get enough asks <:3
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dusty-sketchbook · 1 year
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Some more Mega art today!
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grayblacklight · 1 year
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Roll is GAY and has a crush on Kalinka- my basis for this is my hatred for the writers who ruined her first playable appearance, the fact that it would thoroughly remove the worst ship from the canon, and pure, unadulterated SPITE
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hudhuds · 11 months
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it just gave me such a happy vibe sitting in this cafe, my sister, niece and i sat for 3 hours, witness the sun and rain, people passing by, people waving at us, the staff were singing , i ordered more tea, we shared a napelon cake 
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cylikaart · 2 years
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daily-instruments · 6 months
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Daily instrument — Balalaika
The balalaika is a Russian string instrument from the lute family. The balalaika has a, flat, triangular belly with a small sound hole. It also has a fretted neck, a bridge, and 3 strings (two tuned to the same note, the other a perfect fourth higher). The balalaika is played either with a finger or a leather plectrum. The instrument ranges in 6 sizes, piccolo–double bass, and is played mainly in Russian dance music or balalaika orchestras. 
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switchnx · 4 months
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rockmangurl · 6 months
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The Cossacks again!
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megamanrecut · 5 months
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Mega Man Recut, Season 3: Diamond in the Rough, Part 4
Silence pressed on them from all sides like pillows. It was definitely a cave, yet structured like a palace, with high vaulted ceilings, glowing pink crystal chandeliers, and wide open spaces that gave the impression of halls and grand rooms. Thick white velvet carpeted the floor, which felt soft enough to sleep on. The entire area was vast, yet empty, save for silver Rococo-style furniture (exquisitely shaped with slender cabriole legs and velvet upholstery), and the collection, whose display cases were arranged in tidy rows.
Roll shivered. "So creepy! How many of these do you think were once people?"
"Anything that's not a diamond, Curator was only stealing diamonds," Mega Man muttered grimly as he gazed around.
(Read more on Ao3 or Fanfiction.net)
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therollinkaagenda · 7 months
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A wonderful commission from @switchnx !!!
These two are ADORABLE!!!! <3<3<3
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russgaya · 1 year
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"Viele Jahre" Kalinka, Wien
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"Kalinka" Ensemble, Wien Russische Volksmusik Live-Konzert, 10.03.2023 zu Gast "Russische Seele" Ensemble, Prag
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