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#rool chain links
ngeshef · 7 months
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Rool wooden chain links
The Rool wooden chain link is a stunning addition to any interior space, providing a perfect blend of form and function. The wood knot chain link decor is the crowning jewel of this set. It beautifully bridges the gap between rustic and modern styles, adding an earthy element to the overall decor scheme. The wood’s intricate details and the chain’s industrial aesthetic create a harmonious…
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themaximumtomato · 2 years
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TooManyGames '22 Day 1
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Why every single Smash Ultimate character is a Mario character: A satirical list by me
It started as a joke about Link, Isabelle, and Inkling being Mario characters then evolved into this monstrosity.
Mario: Mario
Donkey Kong: Donkey Kong
Link: Mario Kart 8
Samus: There's Metroid sound effects in Tomodachi Life, and Miis are Mario characters according to this list
Dark Samus: See Samus
Yoshi: Yoshi
Kirby: Mario watches Kirby battle Dedede in Kirby Super Star
Fox: "Do a barrel roll!" is said in Tomodachi Life, which references Mario.
Pikachu: Mario Pikachu crossover
Luigi: Luigi
Ness: Gulliver Animal Crossing makes an Earthbound reference. Look later down the list to see why Animal Crossing is a Mario game.
Captain Falcon: Mario Kart Wii, Mario Kart 8
Jigglypuff: Mario character by proxy thanks to Pikachu
Peach: Peach
Daisy: Daisy
Bowser: Bowser
Ice Climbers: Captain Toad and Toadette have the same energy to me
Sheik: Mario character by proxy thanks to Link
Zelda: See Sheik
Dr. Mario: Dr. Mario
Pichu: See Jigglypuff
Falco: See Fox
Marth: A Toad in TTYD will mention how much he loves Fire Emblem.
Lucina: See Marth
Young Link: See Sheik
Ganondorf: See Sheik
Mewtwo: See Jigglypuff
Roy: See Marth
Chrom: See Marth
Mr. Game and Watch: There's a Game and Watch in Tomodachi Life, which has lots of Mario references
Meta Knight: Mario character by proxy thanks to Kirby
Pit: Mario plays Kid Icarus in the movie
Dark Pit: Mario character by proxy thanks to Pit
Zero Suit Samus: See Samus
Wario: Wario
Snake: Mario and Yoshi dolls can be found in MGS: The Twin Snakes
Ike: See Marth
Pokémon Trainer: See Jigglypuff
Diddy Kong: Diddy Kong
Lucas: See Ness
Sonic: Mario and Sonic at the Olympics
King Dedede: See Meta Knight
Olimar: Pikmin is referenced in Kirby and Animal Crossing
Lucario: See Jigglypuff
R.O.B: Referenced in Tomodachi Life, which also references Mario
Toon Link: See Sheik
Wolf: See Fox
Villager: Mario Kart 8
Mega Man: That one show with Simon, Pit, and Megaman (Pit's a Mario character now, remember?)
Wii Fit Trainer: Trains Miis, who are prominent characters in Mario games
Rosalina and Luma: Rosalina
Little Mac: Mario was a referee
Greninja: See Jigglypuff
Palutena: See Dark Pit
Pac-Man: That Mario Kart arcade game
Robin: See Marth
Shulk: Xenoblade reference in Lego Star Wars. Star Wars is referenced in the Super Mario Brothers Super Show.
Bowser Jr: Bowser Jr.
Duck Hunt: Referenced in Wii Play, and Miis are Mario characters now
Ryu: Mario arcade machine in Animal Crossing that looks like Street Fighter
Ken: See Ryu
Cloud: Final Fantasy reference in Mario Hoops 3-on-3
Corrin: See Marth
Bayonetta: Peach and Daisy costumes in the Wii U and Nintendo Switch versions
Inkling: Mario Kart 8 Deluxe
Ridley: See Samus
Simon: See Mega Man
Richter: Mario character by proxy in a huge chain that begins with Pit
King K. Rool: Enemy of the Kongs
Isabelle: See Villager
Incineroar: See Jigglypuff
Piranha Plant: Piranha Plant
Joker: Futaba's outfit is a Splatoon reference
Hero: Tomodachi Quest from Tomodachi Life is a Dragon Quest reference
Banjo and Kazooie: Playable in Diddy Kong Racing
Terry: Some Fatal Fury characters make guest appearances in Tekken 7
Byleth: See Marth
Min-Min: The developers experimented with putting other Nintendo characters such as Yoshi into ARMS
Steve: Mario Mashup Pack (only on Minecraft for Wii U and Nintendo Switch)
Sephiroth: See Cloud
Pyra and Mythra: See Shulk
Kazuya: Final Fantasy reference in Tekken 6
Sora: Hidden 8-bit Luigis are like the hidden Mickeys at Disney, and Kingdom Hearts is a Disney game
Miis: Featured in multiple Mario games
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foxune · 3 years
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thereaderinsertlady · 2 years
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Hello. Is it okay to have a valentine request which can be.... dark?
If yes, why not a yandere!king k rool x naga!reader, please? As a prompt, I would imagine that the reader was in couple with one of Kongs (choose it which one if you want) and K Rool kidnapped the reader for a date... and maybe did something horrible to the Kong?
In all cases, I would like it could be fluffy (like cuddles... y'know). Thank you in advance if you can. 🌹🥀
Yeah, of course! >:D Though, this fic turned out a little less fluffy than what you probably wanted, but it gets a little better at the end. Here's the link on ao3 for this. I explain my idea better on ao3 for this request, but in other words, I decided to try something different, and write a 'peek' into two scenes. It... may have took me a while to figure out what I should add and what I shouldn't lol. Whoops! If anyone would like to flesh out the scenes a bit more, and try their own take on it, then let me know! Anywho, happy (late) Valentine's Day, and I hope you enjoy!
Yandere!King K. Rool x Naga!Reader - 'Napping
You glared at the King from across the table, flicking the end of your tail against the floor in silent irritation. Apparently, you had been kidnapped in your sleep while your boyfriend was off at one of his friend’s houses, and when you woke up in the chair you were in now, spotting the grin on the King of all Kremling’s face, you knew your day— no, your entire week was going to be horrible.
You’ve been awake for a few good minutes now, and you have yet to say a single word, even if the King has done all the talking so far. He explained what happened, and was currently telling you about what you and... and him, would be doing today.
“—And, after I show you around the castle, I’ll bring you down to the cells in the basement.”
...Slowly, you narrowed your eyes at him. You wondered why you’ll be heading down there of all places, since he said that you’ll be sleeping in his room from here on out, but you didn’t want to say anything just yet.
King K. Rool must’ve noticed your contemplative expression, because he let out a short chuckle. “Oh, you thought I only kidnapped you? What a foolish assumption! I’ve kidnapped several of the Kongs as well, including your boyfriend,” he explained smoothly.
You stared at him with wide eyes. “You... You what?” You whispered, slowly shaking your head. “No, he...”
King K. Rool grinned widely. “He was the easiest of them all to kidnap— Oh, you should’ve seen his expression! He was just so worried about you.”
You growled while tugging at the chains that bounded you to the chair. “You bastard...!”
“Oh, don’t be so sour,” he said, standing up from his chair to walk over to you. “Be thankful that I didn’t have him killed... yet,” he snickered. “And, be thankful that I’m showing you to him at all... Hm, actually,” he tapped his finger against his chin. “Perhaps I shouldn’t bring you down to the cells to see him...”
You thrashed against your chains some more, growing increasingly pissed off. “If I didn’t have these chains around me, I would’ve choked you to death!” You hissed, flicking your forked tongue at him.
He merely rolled his non-swollen eye, stepping closer to you. “Oh, whatever. In a few weeks, you’ll soon come to learn to love me.”
“You think I’ll love some... some monster like you?!” You snapped back.
The King couldn’t help but snort, and looked you up and down. “And, you’re not a monster? How hypocritical of you.”
Baring your teeth, you gave him a nasty glare. “Oh, you can fuck right off, bud.”
“So feisty,” he hummed, rubbing your cheek with the side of his claw— but quickly pulled back when you tried to bite him with your sharp teeth. He slowly glared at you, huffing. “Perhaps a little too feisty, but that’s alright. You’ll calm down in due time...”
Your tail tapped against the floor as you continued to glare at him. “You think I’ll stay here long enough for that to happen?” You scoffed. “You’re out of your damn mind. My boyfriend will find a way out of his cell, and come rescue me!”
King K. Rool slowly sneered at you, his nice attitude crumbling as the seconds ticked by. “And what if he doesn’t find a way, hm? You’ll be stuck here with me until the day you die,” he said, tilting your head upwards with a finger so he could look you in the eye.
You gritted your teeth, and moved your head away from his finger. “Fuck you,” you grumbled. “That isn’t going to happen.”
He huffed. “We’ll see about that,” he said, moving back towards his chair on the other side of the long table...
A few weeks have passed by since your initial capture, and you have yet to go down to the cells to see the Kongs or your boyfriend. You were beginning to feel... emotionally numb in that regard, and escaping seemed near impossible. The King would lock you in his room for hours on end, only bringing you out to eat with him. No matter what you did, you couldn’t get the door to open... And even if you did get it open, you didn’t know the layout of the castle very well, nor where the cells were. As each day went by, the situation was looking more and more hopeless.
These past few nights, however, the King dared to cuddle with you, and... you didn’t know how to feel about that. Of course, he aways put you in a muzzle and tied your hands together when it came time to sleep so you wouldn’t be able to do anything, but he kept you pressed close to his body regardless of how much you struggled. Though, it often got cold in the room, so you were at least thankful for the heat he gave off...
Right now, you were laying down on the bed, reading one of the books that was on the bookshelf in his room. There wasn’t much in his room, but you still tried to find ways to pass the time. Luckily, there was a clock in the room, so you were afforded the liberty of knowing what time it was. If you received lunch, then you knew it was the middle of the day. If you got breakfast, then you knew it was still morning. Being able to know what time it was is a fortune that you knew he could take away in an instant, so you tried to play nice... err, tried. You bit his finger while he was putting the muzzle on you, and you could see the scar that it left behind.
You heard the lock on the door to the room click open, and you tensed, hiding the book under the pillow on the bed. King K. Rool stepped into the room tiredly, made sure to lock the door behind himself, aaand flopped down onto the bed.
You stared at his back for a long moment, not sure what to do or say in that moment. Should you... ask him if he was alright— no, because that would make it seem like you cared about him...
After pondering over this dilemma for a few seconds, you... you huffed when he began to snore. Did he really just walk in, and fall asleep without putting you in a muzzle?
“How strange,” you murmured to yourself as the end of your tail flicked anxiously against the bed, now not sure what to do.
...However, instead of finding a way to kill him while he was sleeping, or to see where he kept the key to the lock, you... slowly laid down next to him, grabbing the book you stuck under the pillow.
You still needed to find more information about the castle before making any big moves, so for now, you’ll... tolerate him...
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goldenhydreigon47 · 2 years
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Smash Ultimate Mansion Rooms and Who Stays with Who (Part 1)
Mario Heroes: Mario, Luigi, and their pet Chain Chomp (Assist Trophy) all share a room. Yoshi, DK, and the Princesses sometimes visit them. Peach and Daisy each share a room and Peach is surprisingly just as rowdy as Daisy, but only when those two are in the same room. Rosalina sometimes visits them, but usually stays in her own room with an openable roof at nights (only when clear) with hundreds, and I mean HUNDREDS, of Lumas staying with her. She sometimes brings Kirby with her. Mario also has his own office next door where he uses his Ph. D he "supposedly" obtained and there, he is Dr. Mario. We'll get to the villains for not just Mario, but every villainous character (excluding Wario who's ambiguous, K. Rool since the Banjo trailer revealed where he lives now, and both Dedede and Meta Knight who are legitimate heroes) later on.
Rareware Characters: DK and Diddy share a room with K. Rool (as shown in the Banjo trailer). As one can guess, they often scuffle over who can eat the most bananas in one sitting. Banjo and Kazooie also with them and have already apologized to K. Rool for giving him the Gruntilda treatment (again, as shown in Banjo's trailer). K. Rool has also moved in a subsidary of his Kremling Army, and by that I mean he has a lot of Klaptraps there too. Watch your step.
Zelda Heroes: All three Links share one room. Wild Link often trains both Young and Toon Link in the art of the blade, though it seems as if Young Link is actually much more skilled at it than him (cough cough Hero's Shade reference). Midna also stays there with them, being the late night partier of the room. She also sometimes pranks Wild by bringing Sidon, his husband (yes I ship Sidon and BotW Link thank you for asking), into the room. Wild then has to explain everything about how he and Sidon became an item. Skull Kid tries to occassionally visit them and pull a prank, but Young Link just uses Song of Time and removes it, much to his dismay. He lives on the Moon with Majora's Mask. Being two different Zeldas entirely, LBW Zelda and OoT Sheik share a room. Naturally, Sheik is much more quiet and reserved compared to the much more energetic Zelda. He (I'm using he/him pronouns for Sheik since the point of the disguise was to pretend to be a boy and avoid capture) sometimes reveals himself to be Zelda, but not very often. He also sometimes tests his stealth against Snake, but both are usually found by Lucario first.
Metroid and F-Zero Series': Due to both being bounty hunters, Samus, usually outside her Power Suit, and Captain Falcon share a room. The Metroid also stays there as a pet and adopted child of Samus (since I headcanon its the Baby Metroid from Super Metroid). Falcon is creeped out by it sometimes, but Samus assures him it won't hurt anyone not named Ridley or Mother Brain.
Yoshi: Yoshi and all of his alternate colors, each being their own Yoshi, all share a room together. It has a pop-up book aesthetic and they sometimes visit Mario or Peach. All of them also call Luigi their, "Mama." (Insert Mama Luigi joke here)
Kirby Series: All of the Kirby cast (so Kirby, Dedede, and Meta Knight out of the playable characters, Chef Kawasaki and Knuckle Joe as Assist Trophies, an army of Gordos that Dedede throws, and Marx as a boss) share a room and are good friends since the events of Star Allies. Stafy also stays with them, visiting his and Kirby's adopted mothers in Rosalina and Bayonetta.
Star Fox Series: Despite his initial backlash against the idea, seeing how chaotic the other villains were made Wolf choose to share a room with Fox and Falco. His relationship with Falco is one of mutual disdain, but he and Fox have a respectful rivalry (see Star Fox Assault for the example). Krystal also stays in this room and is good friends with both Fox and Wolf and is the mediator between Falco and Wolf.
Pokémon: Red and Leaf share a room together with all of the playable, Pokéball/Master Ball, and background (example: Hydreigon [my beloved] on the Kalos Pokémon League stage) Pokémon except for Mewtwo. Mewtwo has his own room where he mostly just meditates and waits for the next battle he has to partake in, only accepting visits from Red's Charizard and Pichu.
Mother Series: Ness, Lucas, Dr. Wright, Jeff, and a Mii constantly dressed as Sans all share a room. Everyone comforts Lucas and encourages him when he has his occasional traumatic breakdown. We'll cover Starman at a later date.
Part 2 coming soon.
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slade-neko · 3 years
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My Thoughts on Super Smash Bros
Just something I wanted to write up since Smash Bros is one of my favorite game series and kinda got me into video games.  (WARNING: Its fairly long...)
Super Smash Bros. (N64 & Melee)
Super Smash Bros. was my first 3D game. Got it one year for Christmas when I was a little kid with a Nintendo 64. That game introduced me to video games. Before that I had only played Super Mario Bros. and Duck Hunt on my parents’ NES console. I wasn’t hooked on video games until I got my hands on a Nintendo 64. “Whoa! The graphics are so 3D!” It also introduced me to so many major Nintendo characters I did not know about like Link, Samus, Fox, and Kirby. It was the best gateway a kid could ask for to “get into” video games. Inevitably I ended up getting a Gamecube with Super Smash Bros. Melee as my first game on it too. Melee was great just like reliving that original feeling all over again. What made these games even more special was unlocking the characters. In a time before internet, you had no clue who was in the game and how to unlock them. The excitement of seeing that “Challenger Approaching” screen was like nothing else. A lot of your information came from questionable  sources of kids at school. Rumors with no real answers (until you get an official guide book.) No internet leaks or spoilers. Those were good times! 
One word I would use to describe the overall feel I got from Smash 64 and Melee would be Classic!
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Super Smash Bros. Brawl
Years later, Super Smash Bros. Brawl came out. I’m not sure why, but I really got into that game. It was probably due to the timing and circumstances. The longest wait between Smash games being Melee to Brawl was 7 years and that brought a lot of desire for a new Smash game for me. Also the memories of being a kid playing this with my friends after school on weekends, big sleepovers, using the game’s crappy wi-fi connection, good times! I also did not understand the game’s mechanics as a kid and why people hated them, so I couldn’t complain about that. The art style of the game wasn’t necessarily my favorite, but it worked well for that game. It went from the bright vivid colors of Melee to a more dull, colorless, gritty style. Best example is Ocarina of Time Link being swapped over to Twilight Princess. Oh, and the game really picked up as a lot of fun when I began modding it. Turns out Wii’s were very easy to Homebrew and Brawl was fairly easy to mod. That brought out a HUGE replay value of installing new mods, making my own mods, and all sorts of endless possibilities with the game. Getting Project M (a fan mod for Brawl that reworked the entire game more competitively) really opened my eyes to the competitive side of Smash and showed me why normal Brawl was so bad.
One word I would use to describe the overall feel I got from Brawl from its art style, orchestrated full choir theme, to its fantastic Subspace Emissary cutscenes would be Epic!
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Super Smash Bros. 4 
Smash eventually died down for another 6 years until Super Smash Bros. 4 came out. Man, Smash 4 was exciting because “Hey, new Smash game!”, but seeing it in full... it was honestly very weird. The 3DS version launching first felt like a big demo... at 240 pixels... wow. (I hated 3DS for taking wonderful games like Smash, Monster Hunter, the N64 Zelda remakes and dragging them into a low resolution, portable Hell!) That aside, I forcibly played the 3DS version until the Wii U one came out. Then the true game began and well it still wasn’t the Smash I was hoping for. It was fun, some cool new characters, but some more cuts too. Questionable new game mechanics among other things that made gameplay pretty un-fun. Hearing about how the 3DS version dragged down the Wii U version was quite disheartening too like Ice Climbers getting cut because they simply would not work on 3DS and the two games just HAD to be the same was stupid. The 3DS was a horrible anchor weighing down the game. Oh, and I don’t think they had a very clear direction with the art style of this game... The Zelda characters are still Twilight Princess designs, but are now bright and vivid? It just looks weird and out of place for them. Ganondorf looks exceptionally ugly because of that. 
One word I would use to describe the overall feel I got from Smash 4 from its theme music and the whole game’s aesthetic feels very Sporty. 
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Super Smash Bros. Ultimate
Not long after and Super Smash Bros. Ultimate came out of the dark to save the day. Ultimate is really amazing. They took the crappy Smash 4 and cut its chains from the 3DS so it could soar above and beyond. A lot of it is Smash 4 assets ported over from the Wii U to a better console, the Switch. They somehow got EVERY single character back with a ton of new ones, almost every stage, so much amazing music, and well it truly is deserving of the Ultimate title in terms of content! 
So the game is pretty great and has A LOT of content, but its still not without issues (at least for me.) This is me being overly critical with the game and my MELEE FANBOY BULLSH*T opinions coming through, but there are quite a few things I don’t like about this game. The theme music (albeit catchy) is super sappy anime bullcrap music. I don’t mean that in a negative way, despite how I worded it, IT is very sappy anime music about the forces of good fighting evil together. The World of Light mode isn’t a lot of fun at least for me it wasn’t. It wasn’t Subspace Emissary, which I know its wasn’t meant to replace it. I had the most fun with Adventure mode in Melee and would’ve preferred to have a little mode similar to that instead. Spirits are seriously just the stickers from Brawl. I frequently call them that unintentionally when playing the game. Doing Spirit Board battles is nowhere near as fun as doing nicely planned out battles like Melee’s Event Matches (nothing can top Event Match 51!) Spirit Battles are typically just jokes that can be beaten in less than a minute. Also no trophies... I understand why they chose not to because of how much work they require, but it still doesn’t mean I can’t miss them. The gameplay is definitely an improvement over Smash 4, but I still crave that fast paced action Melee/ Project M had. Heavier gravity, harder to recover, quicker to KO, L-Canceling, hit-stun and proper combo potential are all things that made faster, higher speed action. I’m not super big into the competitive scene, but even I think the faster pace of Melee-style gameplay is far more fun to play and watch. 
Then there’s issues created because the devs are pushing too much into the competitive side of the game such as picking stages first then characters second, not having the game remember my character when returning from a match, having to make new rulesets just to change a few options. I’m pretty sure these are all things competitive people want that help out in tourney situations and stuff, but I don’t like them for normal matches. These are small issues in the long run, but I am bothered by them every time I play and I don’t see them ever changing that. All they need is a few new options to fix this. Toggle an option for stage select or character select first, a quick customizable ruleset option and have saved rulesets separately, and the option to remember your fighter. Heck they could even go a step further have it remember your preferred color to each character saved to your name data like how Smash 4 3DS did (that was a cool feature!)
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The one word I would use to describe Smash Ultimate is HYPE! Nothing builds hype like a Smash Ultimate trailer. Every single trailer builds more hype for this game. From the original reveal trailer with the Inklings, Ridley, King K. Rool, and now Sephiroth?! Seeing those trailers, I can’t help, but smile and get hyped up and excited! Despite my nitpicky issues I have with the game, I can still say its a pretty darn good Smash game! I applaud Sakurai, the dev team, and Nintendo for going big with this game and putting so much effort into it and I can still enjoy it even if its not quite at the exact level I want.
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imstillyourzelda · 5 years
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In Case You Missed It- Nintendo at E3 2019 Day 1: Full Direct Announcements Video
Announcement Timestamps
0:16 Super Smash Bros Ultimate character DLC: The Hero from Dragon Quest (trailer includes theatrical scenes with BOTW Link, Marth & Meta Knight); Coming Summer 2019
38:18 Super Smash Bros Ultimate character DLC: Banjo-Kazooie (trailer includes theatrical scenes with Donkey Kong, Diddy Kong, King K. Rool & Duck Hunt); Coming Fall 2019
3:23 Dragon Quest 11: Echoes of an Elusive Age Definitive Edition S; Sep. 27, 2019 on Switch
6:05 Luigi’s Mansion 3; Coming 2019 on Switch
10:24 Jim Henson’s The Dark Crystal: Age of Resistance Tactics; Coming 2019 on Switch
11:38 The Legend of Zelda: Link’s Awakening; Sep. 20, 2019 on Switch
13:50 Trials of Mana; Coming early 2020. 3 Original games in Mana series also now available globally on Switch eShop.
15:13 The Witcher 3: Wild Hunt Complete Edition; Coming 2019 on Switch
15:55 Fire Emblem: Three Houses; July 26, 2019 on Switch
17:49 Resident Evil 5 & Resident Evil 6; Coming Fall 2019 on Switch. 3 Resident Evil titles also now available on Switch.
20:05 No More Heroes 3; Coming 2020 on Switch.
21:42 Contra: Rogue Corps; Sep. 24, 2019 on Switch. Contra Anniversary Collection (10 games & 74-page Ebook) also now available on Nintendo eShop.
23:00 Daemon X Machina; Sep. 13, 2019 on Switch
24:17 Panzer Dragoon Remake; Coming Winter 2019 on Switch
25:16 Pokemon Sword & Shield; Nov. 15, 2019 on Switch
27:04 Astral Chain; Aug. 30, 2019 on Switch
29:16 Empire of Sin; Coming Spring 2020 on Switch, PC, PS4 & Xbox One
30:06 Marvel Ultimate Alliance 3: The Black Order; July 19, 2019 on Switch. Get the Expansion Pass today featuring DLC content from Marvel Knights, X-Men, and Fantasic Four- DLC Coming Fall 2019 on Switch.
31:35 Cadence of Hyrule (Crypt of the NecroDancer feat. The Legend of Zelda); June 13, 2019 on Switch Nintendo EShop
32:18 Mario & Sonic at the Olympic Games; Coming November 2019 on Switch
33:19 Animal Crossing: New Horizons; Delayed, Now Coming March 20, 2020
40:51 Breath of the Wild Sequel; ‘Now in Development’
36:03 Highlight Reel Announcements
Spyro: Reignited Triolgy; Sep. 3, 2019 on Switch & PC (Will be available on Steam)
Hollow Knight: Silksong; ‘Coming Soon’ on Switch & PC. Xbox One & PS4 versions possibly coming.
Ni No Kuni: Wrath of the White Witch; Sep. 20, 2019- Original version on Switch. Remastered version coming same date for PS4 & PC
Minecraft Dungeons; Coming Spring 2020 on Switch, PC, PS4, Xbox One & Xbox Game Pass
The Elder Scrolls: Blades; Coming Fall 2019 on Switch, PS4, Xbox One & PC
My Friend Pedro; June 20, 2019 on Switch & PC
Doom Eternal; Nov. 22, 2019 on Switch, PC, PS4 & Xbox One
The Sinking City; Coming Fall 2019 on Switch
Wolfenstein: YoungBlood; July 26, 2019 on Switch, Xbox One, PC & PS4
Dead By Daylight; Sep. 24, 2019 on Switch
Alien: Isolation; Coming 2019 on Switch
Final Fantasy: Crystal Chronicles Remastered Edition; Coming Winter 2019 on Switch, PS4, Android & IOS
Dragon Quest Builders 2; July 12, 2019 on Switch
Stranger Things 3: The Game; July 4, 2019 on Switch, Xbox One, PS4, Mac, PC, Android & IOS
Just Dance 2020; Nov. 5, 2019 on Switch, Wii, PS4, Xbox One & Google Stadia
Catan; June 20, 2019 on Switch
New Super Lucky’s Tale; Coming Fall 2019 on Switch
Dauntless; ‘Late 2019′
Super Mario Maker 2; June 28, 2019 on Switch
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xb-squaredx · 4 years
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The Unwritten “Rules” of Smash Bros. Speculation
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Super Smash Bros. has become one of the most ambitious crossovers in all of gaming, featuring characters from seemingly endless franchises duking it out. With each new installment, fans eagerly make the cases for their preferred choices, and with the advent of DLC, even after the game launches fans still speculate as to who will join the battle. The most recent title, Super Smash Bros. Ultimate, is no exception. As of this writing, we have six more DLC characters incoming for Ultimate, and speculation is in full swing. While it IS fun to speculate, attempting to narrow an almost infinite number of choices down to just six is quite the undertaking, so I thought it’d be more interesting to instead look at the arguments people often have for or against certain inclusions. I aim to compile the “rules” of who can and cannot get into Smash Bros. and see which rules hold water and which ones are on thin ice. Let’s begin!
NINTENDO ONLY
I’ll start with what was once one of the most binding rules for speculation. Smash Bros. was at one time, a celebration and collection of solely Nintendo-owned IPs, and despite fans pleas, various other characters from other companies surely couldn’t join in the fun. At least, until Brawl. Snake from the Metal Gear franchise and Sonic the Hedgehog himself made the leap from dream to reality as they were added to the roster and from that day onwards, nothing has ever been the same. In fact, we’re at a point now where most wish lists are populated almost entirely by third-party characters. It’s safe to say that this particular rule WAS broken and should be casted aside, however in its place another, similar rule has cropped up.
FRIENDLY RELATIONS
OK, so Nintendo doesn’t need to own the character in question…but they damn well better have been on a Nintendo console! The better the relationship between Nintendo and the game/franchise in question, the better chance they have of appearing in Smash, at least according to some people. Looking at our guests in general, this rule DOES seem to hold some water. Snake is a tad of a stretch, as the bulk of the Metal Gear Solid games aren’t on Nintendo platforms, though Twin Snakes exists, and the original Metal Gear was on the NES, so you could make an argument for him. Sonic, Mega Man, Simon and Pac-Man have made plenty of appearances on Nintendo consoles and while Microsoft owns Banjo now, he got his start with Nintendo. But then we have Cloud and Joker, who throw a wrench into the works. Both characters at the time of their playable debut had only appeared in spinoffs on Nintendo systems, with the games they made their ACTUAL debut in not appearing on any Nintendo console. Cloud famously made his debut in the first Final Fantasy game to NOT be on a Nintendo system. Over the years however, Cloud would appear in cameos in smaller spinoffs, as early as the Game Boy Advance as a summon in Kingdom Hearts: Chain of Memories, and as per Sakurai’s own explanation, Cloud is meant to be a rep for the franchise on the whole, and there were indeed six other games Nintendo had on their consoles as “justification.” For Joker however, the Persona series stuck to Sony platforms, though the series they spun off from, Shin Megami Tensei, DID have tied to Nintendo, and the spinoff Persona Q was released as a 3DS title, so he gets in…BARELY.
I do find it interesting to note that, even if fans might not hold belief in this “rule,” other developers seem to respect it. When asked if Dante from the Devil May Cry series could see a playable appearance in Smash, Capcom instead stated that his own games would have to be on Switch first…and then a few months later, they put Devil May Cry 1 on Switch. Is this merely a coincidence? Maybe, but it’s pretty funny all the same. So far this rule has been bent, not broken, but I think it’s only a matter of time. This of course isn’t the only “rule” that’s open to some wiggle-room.
2 SEXY 2 VIOLENT
Nintendo is a family-friendly company and while they DO occasionally opt for more mature titles, they seem to put a lot of importance on casting a wide net and not going for too many ratings above T for Teen, or the rough equivalent in Europe and Japan. So when it comes to Smash, which is in part a celebration of all of Nintendo (plus guests), it pays to make sure THAT game keeps a similar rating. So any character addition that could jeopardize that rating is immediately suspect in the eyes of fans, and I’m inclined to agree. Throughout Smash’s life, we’ve seen how Nintendo and Sakurai have had to bow to the almighty ratings board. Items like the Ray Gun are designed to be as cartoonish as possible, and while this IS a game about smacking people around with punches, kicks, tail swipes and the like, it’s often presented in a very over-the-top manner to lower the impact. Now, there’s plenty of ways to play up the more cartoonish aspects of violence for new playable reps, but there seem to be limits. Bayonetta can’t use her gory Torture Attacks, for one, and when it comes to firearms, the series is a little gun-shy with depicting them. Snake famously only uses explosives, despite firearms being pretty common in his games. However in recent years we’ve seen some deviations from this. Bayonetta is allowed to use her guns, and Joker himself prominently uses his own gun. Granted, Bayonetta’s firing magic bullets and technically Joker’s using a model gun, but they’re still more realistic than the standard Smash shooter. So while it’s POSSIBLE to see the likes of the Mortal Kombat cast or the Doomslayer himself, I also wouldn’t hold my breath.
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(Credit to @LetItMelo on Twitter)
God forbid you show any skin either! If a character is overtly sexual in their design, there’s a good chance they’ll be excluded from all the smashing going on, and we’ve seen this in various different forms throughout the series. Following the onslaught of horny players using the in-game camera to look under character’s skirts and the like in Melee and Brawl, female character models now have nothing but darkness underneath skirts and dresses. Or you can be like Rosalina and have the entire universe there. Even non-playable characters can’t escape alteration or even outright removal. Data suggests that the Fire Emblem character Tharja was supposed to be a trophy in the 3DS version of Smash 4, however the trophy does not exist in-game and the fact that her outfit is mostly a sheer bodysuit likely has something to do with it. In Ultimate in particular, the Xenoblade character Mythra had her Spirit altered; her boob window was removed and she gained tights on her otherwise bare legs. And this was just for some 2D art! Then there’s the case of Mai Shiranui, who was excluded from making a cameo on Terry Bogard’s stage, despite the multitude of other SNK character cameos and her status as one of the more recognizable SNK characters. In the Japanese version of Terry’s showcase video, Sakurai specifically states that the ratings board prevented them from including her.
But Bayonetta got in! And sure, she did, but with some concessions made. Her Wicked Weaves no longer leave her naked, only losing part of her outfit, and her more sexual traits are downplayed. There’s also Zero Suit Samus’ uh…let’s say alluring design, so there’s clearly wiggle room here, but at the same time both characters in question are still relatively covered up. I’m not saying it’s impossible for a Senran Kagura or Dead or Alive character to make the leap to playable status but I AM saying that they’d probably have to cover up or get some breast reduction surgery before they can make their debut. Still, ratings are not set in stone and over time, things change and gray areas emerge. With that in mind, I suppose we might as well take a look at one of the murkier, unclear “rules” fans have invented.
HE’S AN ASSIST, GET OVER IT
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Being a playable character isn’t the ONLY way to be represented in Super Smash Bros. of course, and throughout the years we’ve seen various ways to get in on the fun. Stages, items, trophies, assists, Spirits, and Mii costumes all exist as ways to make a nod to virtually any franchise under the sun, but the question remains…if you’re already represented in such a way, do you have a shot at being made playable? Looking across the games, the answer would seem to be “Maybe in the next game.” Pit was a trophy in Melee before being brought back (and redesigned) for Brawl. The likes of Little Mac, Dark Samus and Isabelle have been Assist Trophies in one game, only to become playable in the next, and while Chrom and King K. Rool were Mii costumes in Smash 4 they’re playable in Ultimate. So far, we haven’t seen a single character make the playable jump in the same game, even with the option of DLC, but is it really such an impossibility?
Looking at items, like the Assist Trophies or even the Pokeball items, there are times when certain items won’t spawn, so it’s not too much of a stretch to say that, if Waluigi was chosen as a playable character, you couldn’t just find a way to keep his Assist Trophy from popping up in a match. This seems to happen in stages too; if a Link is playable in the Spirit Tracks stage, another character conducts the train. To run counter to that though, Ridley being made playable (and scaled down) is likely the biggest reason that the Pyrosphere stage didn’t make the return in Ultimate. That being said…Chrom is playable now, but he’s still part of both Robin’s Final Smash AND their win screens so…who can say what the actual edict is here?
Spirits are definitely a strange issue; if we take it as fact that if you have a Spirit in the game already, you can’t be made playable…that essentially means that 99% of Nintendo’s stable are ineligible and that just doesn’t seem right to me. Why limit yourself that much? Your only remaining options are brand new games that come out after Ultimate, though we’ve also had DLC spirits added in to promote a lot of these games. I’d like to assume that, at the very least, if you get in as a DLC Spirit, it’s unlikely that you’d be made playable later on. We have cases like the random Resident Evil Spirit event that casually gave us the most popular villain (Wesker) and the three most iconic protagonists of the series (Jill, Leon and Chris), which would make me question what a Resident Evil Spirit Board for a potential DLC character would look like. Why add that franchise in AHEAD of their playable appearance? Overall, I’d argue that a character with a Spirit in the base game has a chance of being made into playable DLC…but it’s a slight chance.
But then we have costumes…and this is where it can get interesting. Characters that are already playable can have costumes based off of them, as the likes of Link and Samus demonstrate, and even in the case of someone like Chrom who finally made the leap to playable, his costume still exists. But it’s the third-party costumes that garner the most attention. At launch, none of the third-party costumes from Smash 4 were in Ultimate, though as the Fighter’s Pass has doled out characters, these costumes have been slowly brought back, alongside new ones. At present, all of Namco’s costumes have yet to be seen, as well as the costume of one oft-requested puppet, Geno. Does this mean Namco will get a DLC rep, or that Geno will finally make the dreams of many fans come true? Anything’s possible, but there are no guarantees. As we can see with the likes of Sans and Cuphead, it’s also possible for characters to be added in as more elaborate costumes than your typical Mii flair. It certainly seems more likely to me that, say, Shantae could get a special Mii costume, even when she’s already a Spirit in the base game, and this might apply to other fan favorites too. On the whole though, there’s just a lot that’s up in the air regarding this particular rule. Nothing has contradicted it yet, but I can’t say I’d rule anything out in this case. If there’s ONE stipulation we have gotten confirmation on MULTIPLE times however, it’s this next “rule.”
NO GOKU ALLOWED
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Smash Bros. celebrates video games, end of story, so all the cries to add in X character from some other form of media are ultimately fruitless. Sakurai won’t add Son Goku from Dragon Ball, and we won’t get Iron Man or Shrek. At present, the only characters that aren’t strictly FROM a video game, are at least intimately related TO video games. Both R.O.B. and Mr. Game&Watch are basically mascots for the NES and Game&Watch systems respectively, and they’re deeply tied to Nintendo’s own history as it is, so no one really bats an eye at their inclusion. Aside from kinda “tainting” the pureness of the series by introducing something that’s not a video game, there’s also licensing issues to consider…as well as the fact that it’d be a Pandora’s box the likes of which we’d never recover from. If Goku got in, then why not George Costanza or Spongebob or Walter White? It’d never end and the series would lose its identity.
There are still, however, a few characters that fans desperately want in the game, and they have this rule to contend with first. Geralt of the Witcher series is brought up as a possible inclusion, however the character originates from books. While the games have certainly gained notoriety and in some cases have surpassed the books in the public consciousness, that doesn’t change the fact that Geralt isn’t strictly a video game character. Oddly enough, however, he’s made the rounds in a lot of different video games over the past few years. He’s available as a character customization option in Daemon X Machina for one, a Switch-exclusive mecha game from 2019, and also in 2019 he was a guest character in Soulcalibur VI. Granted, that series has already seen guests from other mediums, like from the Spawn comics or characters from the Star Wars series. His appearance in Monster Hunter: World is also pretty unexpected, so it wouldn’t be completely out of nowhere to expect him to eventually make it to gaming’s biggest crossover, but I have my doubts. There’s also Sora from the Kingdom Hearts series, and while he DID originate in a video game, he is co-owned by Disney, and is closely tied to their properties as a result. Now, it’s not as if Nintendo hasn’t had a relationship with Disney; plenty of Disney games have appeared on Nintendo systems, but including Sora in Smash would either mean erasing any connections to the Disney characters in his games, or adapting them and subsequently breaking this massive rule and causing pandemonium! OK, it’s not as serious as all that, but it’d be a…delicate deal at any rate. Disney is pretty protective of their IPs, and Sora is also co-owned by Square Enix who is also pretty protective and hard to work with…Cloud barely got back into Smash Ultimate for one thing, and the rights for all that Dragon Quest music couldn’t have been cheap, so I feel like Nintendo wouldn’t be willing to go in on this a third time, especially with Disney’s involvement. But…miracles can happen, I suppose.
LITERALLY WHO?!
For our last “rule” here, I want to tackle one of the more subjective stipulations: relevancy. When it comes to shooting down character choices, you’ll often hear things like “that series hasn’t had a new entry in YEARS, so why would they promote that?!” or “that puppet’s been in one niche game that no one knows about!” It is true that characters in Smash do tend to promote newer games, as the likes of Roy, Corrin, Byleth, Joker and Hero show. I mean, why ELSE is the hero from Dragon Quest XI the default costume, other than that he’s the new hotness? But I think it’s clear at this point, especially when it comes to Ultimate, that being relevant isn’t everything. King K. Rool hasn’t been used in well over a decade, but he was added due to fan demand. A similar thing can be said for Banjo, as Microsoft hasn’t exactly used that IP in a while, and many would argue that Minecraft is a much more relevant rep from Microsoft if anything.
You’ll see people complain about certain inclusions with the argument that “no one knows who that character is!” but often that just demonstrates the complainer’s own bubble. Many in the West might not have gone CRAZY when Hero was announced, but Japan LOVES Dragon Quest and its inclusion is HUGE. Sakurai himself even notes this when going over Terry Bogard and SNK’s own history in the arcades. Relevancy only matters so much; if fans want them, and they bring something new and fun to the table, they have a chance. So this rule, as far as I’m concerned, isn’t one to take seriously. One man’s niche is another’s mainstream, really.
CONCLUSION
At the end of the day, Super Smash Bros. frequently makes dreams come true and breaks through any preconceived notions regarding who can and cannot smash, so I do find it somewhat of a fool’s errand to compile these “rules” and act like they’re the gospel. In truth, Nintendo and Sakurai can do whatever they want, and with enough time and money, anything is possible. There was once a time when we thought Sonic or Banjo fighting Mario and Link was a pipe dream, or hell…the entire concept of Nintendo all-stars all in one place was pretty farfetched over 20 years ago, but look at where we are now. As the old saying goes, rules are made to be broken…so clearly our next 6 characters are Doomslayer, Kasumi from DOA, Waluigi, Geno, Sora and Hank Hill. Yup. And I for one will be INCREDIBLY DISAPPOINTED if that is not the case!
In all seriousness, speculate away, because at the end of the day, it’s pretty fun and harmless by itself! Just…hype responsibly, OK?
Happy Smashing
-B
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yopalonso · 5 years
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Arle Nadja for Smash Bros.!
THERE’S A PART TWO NOW!
Ever since the introduction of the concept of a Smash Bros. Ballot, I’ve always been an advocate of three choices for Smash DLC: Bandana Waddle Dee from the Kirby series, Sora from Kingdom Hearts, and Arle Nadja from the Puyo Puyo games. Today, I’ll use every effort to make a moveset for the one and only Arle Nadja. Now, allow me to daydream a little bit and think of how my favorite female protagonist ever could be included in my favorite crossover fighting series of all time.
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This will encompass mostly her whole moveset, and we will draw inspiration from the whole series. Yes, the whole series. Whenever the “Works like” part details another move, that’s only so that the motion of the attack can make sense in your head. Buckle up, because this will be a long read. Hope you’ll stick ‘till the end...! But before that, we need to address something else.
いっきまーす !
Número 0: Archetype, movement, and... To Puyo, or not to Puyo?
People are quick to say that Zelda fits the Magical Girl archetype in Smash Bros., I assure you that. I don’t think so. Despite her using magic on her moves, she’s not quite representative of the more happy type of magical girl that Arle fits in best.
In terms of how she would move on the field, well, she would be average. To put it simply, she would be below Mario in terms of movement speed and jump height. Having her as a floaty type wouldn’t suit her that much, considering she’s pretty quick and snarky. But she can’t be a fastfaller either, c’mon, she’s not that fast. Besides, having her this way works greatly to introduce her as a not-so-complicated fighter, well-balanced and all that.
Arle, in terms of raw power is quite capable. But her base level cannot be overpowered. In fact, she could be a character type that depends fully on comboing to unleash her full strength, because at base level, she could work like base Joker: capable, yet feeble and not too powerful. #foreshadowing
Now, whenever people think of Arle, most will be quick to draw a link to the puzzle series Puyo Puyo, which is absolutely normal. So, when people try to come up with a moveset for her, more often than not they come up with a mechanic that involves either chaining or pelting Puyos into the field. I’m gonna do without. Not because I couldn’t come up with one, but because it wouldn’t feel natural. It would come up as a nuisance to include a gimmick like this one in her moveset. Plus, I think we can do better by creating a mix of her appearances in both Puyo AND Madou without having to sacrifice one for the other. WITH THAT OUT OF THE WAY:
Número 1: Her Neutrals, Tilts, Smash Attacks and Aerials.
Jab: Fighter Arle’s Punch and Kick (Puyo Puyo Quest).
Works like: Mario / Luigi / Dr. Mario (jab 2 & 3)
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First a punch, then a flipkick. A swift movement, fit for her.
Side Tilt: Finger-pointing (Puyo Puyo Fever era).
Works like: Original
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You know this pose. A trademark of her appearances in the modern Puyo Puyo games. Not fast on motion, but could pack a punch.
Up Tilt: Thunder [サンダー] (Puyo Puyo Fever).
Works like: Ness (up tilt)
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Some lightning! Inspired by the way she uses Heaven’s Ray in Fever 2, she would raise her arms, unleashing small lightning bolts on the way up.
Down Tilt: Judgement (bomb) (Madou Monogatari I Mega Drive).
Works like: Villager (down tilt)
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A small bomb item that explodes in a spark instantly in front of her. No way we’re letting her use such explosives in the game, oh no.
Dash Attack: Escape dash (Madou Monogatari: Saturn).
Works like: Wario (dash attack)
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Make way! A straightforward tackle attack. No one will know you were running away.
Forward Smash: Fireball (Blast) (Madou Monogatari: Final Exam).
Works like: Mario / Dr. Mario (forward Smash, attack), Zelda (forward Smash, motion)
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Wind up, then unleash one explosive blast!
Up Smash: Judgement [ジュゲム] (Puyo Puyo!! 20th Anniversary).
Works like: Original
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Charge up, then unleash a barrage of ascending shocks that end up in one big explosion. The bursts come from the sides, something that hasn’t been seen yet in Smash.
Down Smash: Mind Blast [ブレインダムド] (Puyo Puyo! 15th Anniversary).
Works like: Original
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Low on damage, good for shield damage. A wavy spell that wouldn’t deal much knockback. A confusing Smash attack that’s bound to leave some puzzled.
Neutral Air: Counter [リバイア] (Puyo Puyo Chronicles)
Works like: King K. Rool (N-Air)
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A quick aerial hit with a special barrier-like effect. Don’t worry, this is not a counter. It’s only to push your foes away.
Forward Air: Fireball (downwards motion) (Puyo Puyo Fever Chuu!)
Works like: Peach / Daisy (F-Air)
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A quick fling of her hand forward in mid-air. Could also have a burning effect, who knows!
Back Air: Ice Storm (wave motion) (Puyo Puyo Tetris)
Works like: Corrin (B-Air, no impulse)
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A wide motion, unleashing a light wave of ice. Not strong and can’t freeze, but could be a multi-hit.
Up Air: Ruipanko [るいぱんこ] (Puyo Puyo~n)
Works like: King K. Rool (U-Air, no impulse)
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A motion up, then a small, quick barrier that hits opponents from below. The barrier can protect you from incoming attacks from above. Could be used as a juggling tool!
Down Air: Guest move: Tempest [アクティーナ] (Puyo Puyo!! 20th Anniversary)
Works like: Zelda (D-Air)
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Borrowing a move from one of her friends, it’s Amitie’s Tempest attack. A big spark at the bottom that spikes opponents.
Número 2: Throws, Special Attacks and Final Smash.
Forward Throw: Y E E T (Madou Monogatari: Saturn)
Works like: Mario / Dr. Mario / Luigi (forward throw)
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Imagine that you’re that spell that’s flying across the screen. Yep, a heavy throw forwards.
Back Throw: Bayoen (motion) (Puyo Puyo! 15th Anniversary)
Works like: Donkey Kong (back throw)
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With a smile and a gleamy face, she flings her foe backwards. The attack could also feature Carbuncle attacking with a laser beam, who knows.
Up Throw: Heaven’s Ray [ヘブンレイ] (Puyo Puyo! 15th Anniversary)
Works like: Original
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A toss up with a blast of light that could potentially damage others in the vicinity or above the blast.
Down Throw: Guest move: Algorithm [インテグラル] (Puyo Puyo!! 20th Anniversary)
Works like: Original
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Borrowing another move, this time, from Ringo: She would use Carbuncle as a book to slam her foe down! Eh? Nah, don’t worry about the little guy, I’m sure he’s OK.
Neutral Special: Fireball [ファイヤー] (Madou Monogatari: Saturn)
Works like: Plasma Breath (Ridley, wavy motion), Bomb (Young Link, explosive effect, knockback)
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This one is the real deal, her trademark spell, Fireball! Pelt one good fireball that explodes on contact. Enemies that get hit by it won’t fly too far, but no one will ever be able to remove the burn. Plus, its wavy pattern makes it hard to avoid.
Side Special: Ice Storm [アイスストーム] (Puyo Puyo!! 20th Anniversary)
Works like: Poison Breath (Piranha Plant, chargeable side-B), Blizzard (Ice Climbers, freezing effect)
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Charge up, store, then on command, unleash a wave of icicle sparks that, when fully charged, can freeze you up! Low charges will disappear right away, while a full charge will take longer to dither. A nice tool for edgeguarding when fully charged (I’m getting way ahead of myself, ain’t I).
Up Special: Mind Blast Yo~n [ブレインダムド] (Puyo Puyo~n)
Works like: Thrust Uppercut (Mii Brawler, multihit), Air Slash (Shulk, second, wider hit)
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A move that ascends, hits multiple times, then finishes off with a wide attack. That’s another way to use Mind Blast, wouldn’t you know! And, just like the down Smash variation, the first hit will deal big shield damage to shielding opponents.
Down Special: Diacute [ダイアキュート] (Madou Monogatari series)
Works like: Original
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Her to-go mechanic and a power-up move, now that’s interesting. Most of them need you to get hit, but not this one. When used, it boosts up your next attack and ONLY your next attack (throws not included). Diacute acts as a chain starter. If your attack lands, you’ll start a chain!
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Every succeeding attack you connect (throws not included) increases your chain. You start with a 1.1x increase with the first charge, and with every successfully connected attack, Arle’s power will raise by 0.05 more, to a max. of 1.5x in damage and knockback by chain 7 onwards. But with every connected attack, the time you have to connect the next hit decreases. And if you miss your attack, time runs out, or you get hit during your chain, it’s back to zero. If you need more time, you can use Diacute for a slight time refill, but its effect will be less effective the more you use it.
Final Smash: Bayoen [ばよえ~ん]
Truly, it can’t be any other move, and this one needs no introduction. A wave of H A P P Y that hits around Arle, transporting the unlucky into a field where they’re pelted with all sorts of things, from flowers, to toys, to Nuisance Puyo, even, blasting them away once all is over. Diacute charges do not power up Bayoen though.
Número 3: Aesthetic, colors and other nifty stuff.
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Not covered earlier, her defense stances! Most of these are borrowed from Madou: Saturn. From top to bottom, left to right: spot dodge, roll (a sliding dodge), shield, parry, shield-break and air dodge. All taken from animations in her games.
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How about, one good UI mockup now? Well, check it out! Her Chain (or Rensa) counter would appear whenever you’d connect combos with Diacute, as displayed before.
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EDITOR’S NOTE MAJOR, MAJOR THANKS TO KAITE AGAIN BECAUSE IT’S THANKS TO KAITE THAT I CAN SAY Here’s her alternate colors! Inspired by Olimar and Lucina, every color references another Puyo Puyo character. Some well known, some obscure, and some that are definitely for the fans. Also, I wouldn’t go out and just make colors out of the colors of the Puyo, that’s ridiculous. (by the way I would totally play as green Ally Arle because would you just look at her)
Her design? It could be her Puyo Puyo Champions look, given the fact that it’s the one with the better proportions and the more standard design. However, I was suggested that her appearance could borrow elements from her Puyo Puyo!! Quest design, as it feels like a fusion of almost every Arle design ever. In my opinion, both would work just fine, but one of them has more flair than the other, you know?
And, yes, of course she would wear modesty shorts.
Her voice? The talented Mie Sonozaki for her Japanese version, and the awesome Erica Mendez for the overseas one.
Número 4: Reasons, special thanks and resources used.
If you made it this far, congratulations! I did this to not only release a weight from my soul, but to also partake in the creation of potential movesets. Every time I heard people say Arle wasn’t worthy of joining the fray, I knew I could find a way to include her vast story into a moveset that worked. Is this moveset perfect? Hell, no. It does reference plenty of Arle’s history, yes. But I think that with some good tweaks here and there, it could become something incredible, yes yes.
If this potential moveset sparked your interest, Celerity910 (on Discord) hooked up a pretty nice server to show support for Arle for Smash Bros., and I highly suggest you all to join in if you liked the concept I crafted! I’m pretty sure others have come up with other movesets, so it would be nice to see and compare.
Special thanks to my good Discord friend Kaite20 for helping me crank up this moveset. I couldn’t have done it without you checking and suggesting ideas for it (and also answering back when I needed help the most, you rock). Also, thanks to Marigio300X and TheSpatialWeeg for taking a look at the script before I eventually decided to just slap this here instead. You all were a tremendous help. Special thanks also to the people of Discord at Puyo Meet ‘N Greet, the English Puyo Puyo Community, and the lovely folks at The Edge of Forever for their support.
As for the resources I used for this post:
Puyo Puyo! 15th Anniversary (2007, PSP) - 02 of 22: Arle / アルル [720p60]
Puyo Puyo Tetris English Dub - All Spells (Normal + Alternate Voice)
Puyo Puyo!! 20th Anniversary - All Characters' Spells ( With Subtitles)
Puyo Puyo Fever 2 - Arle Heaven Ray
Madou Monogatari Saturn: Arle Techniques
Madou Monogatari: Final Exam - Part 1 - Floors 1, 2 and 3
Sega Genesis / Mega Drive-Longplay-Madou Monogatari I (J)
Puyo Puyo Chronicle - Animation Montage (Main 24 Characters)
All Default Character Spells - Puyo Puyo 4 (ぷよぷよ〜ん) (Dreamcast)
Puyo Puyo Fever 2 Amitie VS Arle
Arle stock icon by Rafael Mauna (link to his Twitter profile)
Puyo Music, Voice, and Texture Rips on Puyo Nexus
And, of course, FreeGifMaker
Random tip of the day: try not to pop 4 Puyos, who knows what’ll happen. You could get warped to another dimension, or to your bathroom. No one is certain.
©SEGA. 2019.
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The Villains as Miracle of Sound Songs
Ganondorf: Fires Fade, Dark Souls 3 song. “And through the paths of ash, another bond of burden seek. Let the pale moon pain the sky with frost. And in the lives long past, in the cinders of the weak, lie the failures of the lost!.”
Wario: Hard Cash, GTA 5 song. “ We ain't gonna linger and lie low, When there's hard cash coming back, No way I'll just sit here when I know, That there's hard cash coming back, Hard hard cash, Don't want no easy money
Bowser: Ode to Fury, God of War 2018 song. “ Bellows of pain, And scraping of chains, The echoes they taunt and deceive me, Oceans of blame, And rivers of shame, The fury it never leaves me.”
Wolf: Redemption Blues, Red Dead Redemption song. “And justice ain’t no lady, she’s a twisted battered whore. Laying bruised and naked, on a bloodstained wooden floor. Our days are over, times have changed around these parts. There ain’t no more cowboys, only men with violent hearts.”
King K Rool: Beneath the Black Flag, Assassin’s Creed 4 song. “Out on the endless ocean, we tear along the gales! With rum inside our bellies warm and freedom in our sails! A wayward bunch of scoundrels, assassin’s thieves and slaves, the rich ad blue-bloods fear us when we hunt upon the waves!”
Dark Samus: Welcome to the Family, Resident Evil 7 song. “ Roam in the narrows, Hum the cells a dirge, Mold in the marrow gonna, Melt and merge,Old throat croonin’ on the balcony, Welcome to the family.”
King Dedede: I am Pudge, Dota 2 song. “ And they hate me cause I’m greedy, But a hero’s got to eat, They whinge and whine and whimper, Cause I snatch all of the meat, And they yell that I am cheap, And that I undermine the rest, And they’re right you know my prices are the best. Get rekt”
Dark Link: Paleblood Moon, Bloodborne song”Cruel and brutal the blades of the beast, carve and clatter and cleave! Bathed in blood of the damned diseased, through he withered we weave!”
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ngeshef · 7 months
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keyogrey-blog · 5 years
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Nintendo E3 Summary and Review
Being one of the Big 3 gaming companies, it was expected that Nintendo would have a lot to show at this years E, and they did not disappoint. Ranging from Smash Bros. to Animal Crossing, Nintendo had an incredibly good showing this year, and I’m going to walk through the games shown through the direct, and featured on Treehouse Live.
Starting in chronological order is one of two DLC character reveals for Super Smash Bros. Ultimate. A character that is more popular in Japan than in the west, The Hero from Dragon Quest makes it into smash as DLC Fighter 2 (3 if you include Piranha Plant). Before the reveal many people thought that Erdick, the playable character in Dragon Quest III, would be put in. However Erdick is just a title in the Dragon Quest games, not a name, so Nintendo decided to include Dragon Quest III, IV, VIII, and XI as alternate skins for the character. The character will simply be known as “The Hero” and wields a sword and shield like Link, but also focuses on magic, with the character trailer showing a MP bar and spell selection screen. The Hero will no doubt work in a similar fashion to the other “limit” characters in smash (Cloud and Joker). The Hero is slated to be released Summer 2019, so we can expect more gameplay and news in the coming months.
Astral Chain was shown after, with the trailer focusing more on story than gameplay, though a gameplay demo was shown during Treehouse Live after the E3 Direct. Astral Chain is a JRPG title that focuses on two police force members that are part of the special task force Neuron. Neuron’s purpose is to fend off extra-dimensional beings known as Chimeras. To do this, a device was developed to capture Chimeras and turn them into Legions, beings that fight with the main characters. Gameplay is real time action style, similar to Xenoblade 2, with Chimeras functioning similarly to how Blades from Xenoblade 2 work. Outside of battle Legions can be used to break up civilian violence, track down Chimeras, clean up “Red Matter” which seems to be a collectible, and close extra dimensional portals. Multiple different Legions can be used and swapped, each with its own play style and skills. This game has a lot of potential, and I’ll be sure to keep an eye out. Astral Chain in set to release on August 30th, 2019.
Pokemon Sword and Pokemon Shield were shown off heavily as one of the main draws of Nintendo’s show this year, and rightly so. The newest entry to the series is coming to Nintendo Switch and it looks beautiful. The art style of the game is following that of recent trends shown in Ultra Sun and Moon and Let’s Go! Pikachu and Eevee, which is to be expected. New features like Dynamax, a system where Pokemon can grow to gargantuan size was displayed, new Pokemon were unveiled, and the Wild Area was featured heavily. The Wild Area will be taking the place of Routes it seems, with different biome’s and weather conditions. Interestingly, the game as a whole seems to have more focus on open world, allowing the player to move the camera themselves, and providing them with ways to traverse the environment without the use of HM’s, a system that was replaced in Pokemon Sun and Moon. The Wild Area also spawns different Pokemon depending on weather conditions and time of day, and even allows Pokemon to be in the overworld with the player, which makes the game feel a bit more populated. The old gym system seems to be making its return as well, after a brief departure in the Alola region. Two gym leaders, Milo and Nessa, have been revealed, with the predictable types of Grass and Water respectively. The champion has also been revealed, although all we know is his name is Leon, he’s undefeated, and he has a Charizard. Surprisingly, the evil “team” has not been revealed, though we can safely assume they exist, as there has been one in every Pokémon game prior. The legendary Pokemon, Zamanestra and Zacian, were shown off before E3, but it's still worth mentioning that they play into the overall plot of the game, as was stated in the Pokemon Direct earlier this month. Pokemon Sword and Shield will release worldwide on November 15th, 2019.
Another large franchise is also receiving a new entry on the Switch. Fire Emblem Three Houses brings the franchise back to consoles this year. While most of the information regarding this game was given during a previous Nintendo Direct, the new trailer shown at E3 points towards some sort of time shenanigans. This is shown through character appearance rather than gameplay. Interestingly, the trailer dropped at E3 takes place after the gameplay shown in previous directs, and while I love to speculate about games, feel it’s better to let the game give us the answers. Fire Emblem: Three Houses will release for Nintendo Switch on July 26th, 2019.
Nintendo spent a large amount of time talking about Luigi’s Mansion 3, even bringing out new President of Nintendo of America Doug Bowser to introduce it in the Direct. The first game spawned a decent following and good reviews, so it makes sense to keep a beloved franchise going. This time around Luigi and company go to a haunted, multistory, architecturally impossible hotel. The game follows Luigi going through the hotel looking for Mario, Peach, and Toad. With a new game comes new features, and this one is no exception. Luigi has a new Poltergust that has the ability to push and pull ghosts, attach a plunger to an object and move it, use an air burst to stun enemies and elevate Luigi, and bash ghosts on the floor Hulk style. Gooigi is a new feature that allows the player to take control of a Luigi who is made of, you guessed it, goo. This version of Luigi is able to walk through spikes, metal bars, and more that normal Luigi is unable to do. What’s more, Gooigi can be taken control of by a second player, allowing local multiplayer. Another new feature is the Scare Scraper, a floor progression based mode that allows up to 8 people to play together and fight through the different floors. Luigi’s Mansion 3 releases for the Nintendo Switch sometime this year.
Some other things that Nintendo showed off was the third party support coming to Switch. Titles like Ni-No Kuni, Witcher 3, and Dragon Quest XI were revealed. This change in ideology from Nintendo is welcomed, as the only reason to own a Nintendo console in the past was for exclusives. With this support, Nintendo may finally be able to compete with Microsoft and Sony directly again.
The beloved Animal Crossing series is getting its next installment with Animal Crossing: New Horizons. New Horizons lets the player live on an island, complete with beaches, NPC’s and of course, absurd loans from Tom Nook. Players are able to craft their own furniture and equipment like axes and fishing rods, as well as place furniture outdoors. Horizons seems to focus on player freedom more than anything, with the ability to create roads to form villages, or place houses on the beach for that scenic life. Additionally, local multiplayer is supported, with up to four people per console, while online eight player as well. In local multiplayer, one player is designated the “leader”. This player seems to be the only one capable of interacting with crafting benches and NPC’s, while other players are able to perform actions like fishing, digging, and wood gathering. The release date for Animal Crossing: New Horizons is March 20th, 2020.
Finally, the remade Link’s Awakening was the last game revealed for the E3 Nintendo Direct. The game looks incredible, using an art style that looks like clay models. The full game is in tact, and features like the Color Dungeon are also returning. For some reason Dampe from Ocarina of Time is in the game, running a feature called Chamber Dungeons. Chamber Dungeons are player made dungeons created using a tile selection system. The dungeons can be completed by the creator or by other players. The clear time is recorded each time, and the best clear time is displayed. These dungeons can also have multiple floors, and contain items that help in the base game, like fairy bottles. It is unclear if the bosses of these dungeons are chosen at random each time or if the creator can choose which boss waits at the end, but either way this feature is a unique one for a Zelda title, which is always welcome. Link’s Awakening is arriving on Nintendo Switch on September 20th, 2019.
The last 2 things Nintendo showed in their Direct were trailers. I’m going to start with the second DLC character reveal for Super Smash Bros. Ultimate. After years of begging and speculating, the Western Smash Bros. players got their wish: Banjo and Kazooie have finally joined the fight. With a happy-go-lucky feel, these characters are welcome additions to the staggering roster of Smash. This addition means there are now four Rare characters in Smash, with King K. Rool, Diddy Kong, and Donkey Kong all having been in Donkey Kong Country. We can expect to see the Bear-Bird combo sometime in Fall 2019.
The final announcement made from the Nintendo Direct is one not many-if any- people were expecting. It’s no secret that Breath of The Wild was one of the best games of 2018, as well as one of the best games in the Zelda Franchise. The game seemed to leave a lasting impact as on Nintendo as well, as they announced that a direct sequel to Breath of The Wild is currently in development. Direct sequels aren’t commonplace in the Zelda series, which is why this particular announcement shocked me. Who’s the villain? What’s the plot? Do I still retain the fancy powers of the champions? The Master Sword? There are a lot of questions that won’t be answered for some time, but one thing has been said. During an interview with IGN, Zelda director and producer Eiji Aonuma stated that "The new Breath of the Wild or the sequel to it, it’s not necessarily going to be related to Majora’s mask or inspired by it... What we showed you currently is a little darker,".
I eagerly look forward to how much darker Zelda is going to get.
Overall Nintendo had a VERY strong conference this year. Titles like Pokemon and Fire Emblem were expected to be present and showed heavily, but some sleeper titles also made their name known. Astral Chain looks promising in its gameplay and premise, Luigi’s mansion looks to be a very whimsical puzzle/action game, and the third party games coming to Switch will expand a bigger audience to the incredible games on the market.
Keep a lookout for more pieces like this in the future! Next up is Square Enix!
-Nick Owens
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brasssuede7 · 5 years
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Nintendo General: The Absolute Madman Edition
Recently Released: World of Nintendo 4" wave 13 (Odyssey Mario, Propeller Mario, Paratroopa, Shy Guy, Luigi) Starlink Arwing Starlink Fox
Upcoming:
November: Figma Lively Lillie Nendoroid Lively Lillie Kotobukiya Siren
December: Octoling three-pack amiibo Inkling Girl (Smash) amiibo Ridley amiibo Wolf amiibo
February: Piranha Plant amiibo Ice Climbers amiibo King K. Rool amiibo
March: Nendoroid Blue (Green) Oak
April: Shovel Knight amiibo 3-pack
May: Figma Inkling Girl
TBA: World of Nintendo Mushroom Kingdom Pack (4" Mario, Peach, Luigi) Daisy (Smash) amiibo Iasbelle (Smash) amiibo Pichu amiibo Ken amiibo Young Link amiibo MegaHouse Kirby Mario Kart Hot Wheels (Mario, Luigi, Peach, Toad, Yoshi, Bowser, Wario, Roaslina) World of Nintendo 4" wave 14 (Fire Luigi, Mario, Fire Bros, Piranha Plant, Dry Bones) World of Nintendo 2.5" Walgreens Exclusive wave 6 (Bob-omb, Piranha Plant, Mario, Luigi, Koopa Troopa, Bowser Jr, Odyssey Mario, Silver Chain Chomp, Red Bullet Bill) World of Nintendo 2.5" Exclusive Multi-Packs (8-bit Jumpman and Donkey Kong, Inkling Boy and 2 Squids, Samus and 2 Metroids) Nendoroid Beam Kirby
Source: http://boards.4chan.org/toy/thread/7228123
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Characters I’d Like To See In Smash Bros - Part 2
 A new Smash Bros has been announced, and there’s already implications that it isn’t just a port of the WiiU/3DS games, but rather an entirely new entry. I’ve already given my thoughts on that matter, as that’s not what this is about.
This isn’t the first time I’ve done something like this. There’s a random post I made where I talked about having a mental image of Frisk being playable (I know everyone is clamoring for Sans, but personally I think Frisk would be more fun and a better overall rep for Undertale), and here’s part 1 of this list, which I did more recently.
So yeah. Same as last time, I won’t be talking about any super-obvious fan favorites like Lyn, Shantae, Shovel Knight or King K. Rool. Again, I’d love for them to appear in the game, but everyone talks about them, so I won’t be.
Zero - Megaman Zero series
Okay so, first I want to emphasize that this is the Megaman Zero, version of him; not the one from the X series. I’ve got nothing against the X version, but, overall, I feel like the Zero version would be a better overall fit for Smash Bros, especially since all of the games were on the GBA and NDS.
Now then; before anyone throttles me out the nearest window because it’s another sword fighter, hear me out. I’ll spare you my usual sarcastic response to the criticism and go straight to how I picture them playing. Basically, he’d be about what one would expect; fast, hard-hitting sword combos for A attacks, but a bit of a glass cannon. He’d dish out a lot of damage, but his small and slender frame would make him a little easy to knock around.
As for Special Attacks, he’d utilize the various weapons he gains throughout the series. A major gimmick I picture him having is that all of his attacks (even his A Attacks) can be charged by holding down either the A or B button after the initial command input, similar to how they could be charged in the actual games. After a few seconds, some sort of visual cue will signify he’s done charging, and releasing the button will have him unleashed a powered-up attack. With the A button, it’ll be a single, powerful sword slash.
Neutral B - Buster Shot: Zero brandishes his pistol and fires a small shot. The attack doesn’t do a lot of damage, but can stun the opponent for a second or two. When changed, the blast is much larger, is faster and hits a lot harder, but lack the stunning effect of the uncharged shot.
Up + B - Recoil Rod: He uses the the tonfa-like Recoil Rod to leap high in the air. If used on he ground, it creates a shock wave that damages anyone directly next to him, while using it in the air has him do a downward strike that will result in a meteor smash if it hits anyone. When charged, Zero goes up much higher, and the shock wave when it’s used on the ground is larger and hits harder.
Side + B - Triple Rod: A simple and straight-forward attack where Zero brandishes the spear-like Triple Rod and thrusts it outwards; by repeatedly pressing the button, the rod extends further outwards twice, resulting in a three hit combo. When charged, Zero instead spins the rod around, striking anyone immediately next to him. 
Down + B - Shield Boomerang: Zero pulls out a round shield and holds it in front of him, which can be used to easily block all projectile-based attacks, though it does nothing against melee attacks. As long as the button is held down, it will stay out, though Zero will be unable to move while it’s out, even if it’s used in the air. When charged, he will throw it like a boomerang, damaging whoever it hits.
Final Smash - Rekkoha: Okay so...technically, this version of Zero never learns this attack in the actual games. But let’s be real...Smash Bros has taken much bigger liberties when it comes to character’s movesets. *glances at Ness*...anyway...yeah.
As far as Final Smashes go, this one’s fairly straightforward. Upon activating it, Zero slams his fist into the ground, upon which multiple lasers shoot down from the sky, traveling across the arena and inflicting a butt-load of damage to anyone who gets hit by them before sending them flying. Has a wide range, but a well-timed dodge would allow someone to avoid it. 
In addition to the above, his grab would utilize the Chain Rod in a similar fashion to Link’s Hookshot or Samus’ Grapple Beam, and would also be able to grab ledges as well. --- Rundas - Metroid Prime 3
Let’s face it; we’ll never see Ridley as a playable character. But it’s not as though there aren’t other characters in the Metroid series who could work as a fighter in Smash Bros. Hell, the Metroid Prime games alone introduced several other bounty hunters aside from Samus herself. My favorite out of the bunch is Rundus, an alien hunter with icy powers.
Overall, he’d be a lot similar to Samus; a fairly balanced character with quick but effective A attacks, fairly good mobility, and long-ranged specials. No long-ranged grab tho. I’m not saying he would be a clone of Samus, just that I picture him playing similarly overall. For his Specials, here’s what I’m picturing
Neutral B - An icy blast that would have a relatively good chance chance of briefly encasing opponents in ice, leaving them open for a follow-up attack. The damage would be pretty “meh”, but it’d still be an effect attack for its combo potential. 
Up + B - He quickly flies through the air Iceman style, damaging anyone he hits in the process and potentially sending them flying if they’d racked up enough damage. Would also leave a small trail of ice behind him that would freeze anyone who touches it, though it’d only remain for a couple seconds before disappearing. Covers a fairly good distance as well, making it a reliable recovery.
Side + B - Forms multiple round ice projectiles, which hover near him for a second before being immediately launched in whatever direction he’s facing. Would be good as a quick defensive move; not quite as effective as Megaman’s Leaf Shield, but enough to make melee-oriented characters think twice about running up to him without a plan. The projectiles themselves would do a decent amount of damage, but have a surprising amount of knock-back. If more than one hits a single opponent, they’d be knocked back quite far.
Down + B - Rundus activates an inherent ability of his species’, creating a layer of ice on his body to act as armor. Basically, think Shulk’s Shield Mode and that’s more or less what you get with this. Increased defense and reduced knockback from enemy attacks, but his speed and jumping ability takes a hit. Additionally, while it would still be an effective recovery method, the range of his Up + B would still be reduced a bit. The ice armor will break away after so many hits, and the ability itself will require a cooldown before it can be used again, that way players can’t just spam it.
Final Smash - Rundus sends a large wave of ice spikes that travels across the screen directly in front of him. Anyone hit by said spiky ice wave will then be treated to a short cutscene where he forms a giant ice pillar and immediately brings it crashing down on top of them.
Also say would you will about Other M, but Anthony Higgs would make a great assist trophy. He’d make sure all of his opponents remember him with a giant plasma cannon and it would be great. --- Tharja - Fire Emblem
I know there’s already like...six Fire Emblem characters, but there aren’t any who are pure mages, and I think it’d make for an interesting way to mix things up. Besides, at least then no one will be bitching about more sword fighters. Also yandere stalker waifu is best waifu.
So yeah. Tharja would be your typical “squishy wizard” type. A lot of powerful mid-to-long range spells, but unable to take hits very well. Her A attacks would be rather simple, but nothing special, with the exception of her Smash Attacks. They would pack quite a punch, taking the form of point-blank elemental spells.
Forward Smash - Arcthunder (a large orb of electricity flashes in front of her)
Up Smash - Elfire (a pillar of flames shoots up from the ground; makes a great anti-air attack)
Down Smash - Arcwind (a powerful burst of wind suddenly erupts around her, hitting anyone next to her on both sides)
As for her Specials and Final Smash, all of them will involve her casting Dark Magic. Like with Robin, all of her specials and Smash attacks will have a limited number of uses, meaning one must be careful with how they go about using them. Once they’re used up, they’ll replenish on their own, but you’ll have to wait a bit.
Neutral B - Flux; a simple but effective mid-range projectile where she hurls a small blast of dark energy. If it hits an opponent, it will take on whatever visual effects it has in Awakening (it’s been a while since I’ve played, so I don’t quite remember what the spell looked like). Otherwise, it just poofs upon hitting the floor or a wall.
Up + B - Ruin; functionally similar to Robin’s Elwind, this attack will have Tharja leap high into the air and cast a spell downwards that will propel her up even higher. However, rather than wind-based projectiles, she will instead release clouds of dark energy that float around for a several seconds. They don’t directly inflict any damage upon hitting someone like most attacks; rather, anyone caught inside said clouds will slowly-but-steadily take damage until they get away from it. Great for playing keep-away and slowly whittling away at the opponent.
Side + B - Mire; another projectile-based attack, Tharja launches a small green blob-like mass. It doesn’t hit as hard as Flux, but it’s quicker and has ridiculous range, able to hit enemies on the other side of even the largest of stages.
Down + B - Nosferatu; had to borrow at least one attack from Robin, and given that she’s actually capable of casting it in the real game this seemed like a good one. May or may not be slightly more potent than Robin’s version, and will help to offset her being a squishy wizard.
Final Smash - Goetia; A simple and straight-forward Final Smash. Tharja summons a giant mass of lightning and darkness that quickly expands outwards. Inflicts major damage to anyone caught inside then sends them flying. --- Incineroar - Pokemon Sun/Moon
Okay so...real talk. Incineroar is my favorite Gen VII starter, and given that he has the whole “wrestler” thing going, he’d be absolutely perfect for a game like Smash Bros. I picture him being a slow-but-powerful type like DK or Bowswer; can dish out a lot of damage and take a fair bit as well, but isn’t exactly going to win any awards for speed.
His A attacks would involve a lot of flashy attacks, with his Smash Attacks being especially grandiose. They’d be a little showy and easy to read, but extremely effective if they hit. He’d be a bit better on the ground than he would be in their air, but not to the extent of Little Mac. As for his special attacks...
Neutral B - Fire Fang; a simple, fast-moving attack where he lunges forward and tries to grab an opponent. If he succeeds, flames erupt from his mouth as he bites the hell out of them, before tossing them aside. Basically, it’s kinda like Wario’s, only you won’t be able to keep chomping on them once you get a hold of them. Note that only the bite itself will inflict damage.
Up + B - Darkest Lariat; it’d more or less be a copy/paste of D.K.’s Spinning Kong. More effective when executed on the ground, and covers a surprisingly good distance when used in the air, making it an reliable recovery move. To reflect its in-game effect of ignoring changes to the opponent’s Defense, could make it so that the ground version does heavy damage to opponents’ shield.
Side + B - Outrage; engulfing himself in bright green and blue flames, Incineroar charges forward for a powerful ramming attack. It would inflict a large amount of damage and have a huge knockback effect. However, if used repeatedly, Incineroar will become dizzy and unable to move for a few seconds, so spamming it will be very risky.
Down + B - Roar; Incineroar will let loose with a powerful roar, which creates a small blast of wind directly in front of him. The range is fairly short and it doesn’t inflict any damage. However, if someone does get hit by it, they’ll be launched rather far. Is less effective when used on airborne opponents.
Final Smash -  Malicious Moonsault; as if it would be anything else. Basically, a large wrestling ring pops up from the ground in front of Incinerar. Anyone who gets hit by or otherwise falls onto said ring will then be treated to a glorious death-from-above attack, just like the actual Z-Move from the game.
---
And there we have it. More characters I’d love to see in Smash Bros. As with the first list, I’m not holding my breath on any of this actually happening. Just something I thought would be quite nice. Gonna stop for now, but later on, I might throw up a less detailed lists of “honorable mentions”; i.e.; characters I’d like to see in the game, but I’m not quite sure how their movesets would work.
As always, feel free to lemme know what you think, so long as you keep it civil.
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nintencity · 5 years
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Link's Awakening Remake Coming to Switch
Link’s Awakening Remake Coming to Switch
Nintendo always ends their Nintendo Directs with a large reveal of some kind. In September, it was Isabella in Smash and Animal Crossing on the Switch. In August, it was King K. Rool. And, as people finished watching the Astral Chain trailer at the end of the February 2019 direct, everyone was wondering what they’d close out with this time. Soon, the video fades into a storming ocean. A small…
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