Alrighty! Credit where credit is due; This is @linkeduniverse 's art with a link to the original piece, and this whole thing was originally @triforce-of-mischief 's idea, listing which items belonged to which Link, etc etc. SO! if u like this, a good chunk of the inspiration came from her, so show them some love loll
I also made a spreadsheet- https://docs.google.com/spreadsheets/d/1MDGRXQAUfzvoCEysxkM7cV831yj9QvbTyyiS9DX_mCc/
I'm gonna go celebrate NewYear's now jfkldsjfklsds
edit! thank you @crystal-dragon-of-dreams for the extra assistance!! You're the best, ty for all the suggestions! (you're looking at version 2 of this image! here's a link to the old image :D
Introduction of Frequently Used Lipsticks in 2022 #2
Hello, this is Hikaru. Thank you for watching! This time, I am introducing my most frequently used lipsticks in 2022 💋 When I filmed the video, it became way too long so I decided to divide it into two parts😂 I would be happy if you could use this as a reference🍀 This is the second part, be sure to also check out Part 1! If you have any recommendations, please let me know in the comments ✨Also feel free to send suggestions of what kind of videos you would like to see on the channel 📝
[Introduced lipsticks]
・AMUSE DEW TINT
11 桃
・Laka Fruity Glam Tint
103 Humming
109 Fresh
111 Mellow
・ peripera Ink Mood Glowy Tint
01 Best Beige Menu
03 Rose In Mind
04 Pink Youth
now that the minecraft worldbuilding brainrot™ has kicked in, I want to discuss more mechanics
how does the 'inventory' work for you? does the player manifest a floating panel in front of them? is it a personal bag with a pocket dimension that they carry around?
can they summon hotbar items with just a hand gesture?
i finally reinstalled stardew mods on my desktop because the thought of having unmodded obelisks was too distressing, but man. trying to find attractive reskin mods that don't just make things desaturated and vaguely victorian is a fucking trial. i know elle who made the cute animals cannot reasonably be expected to reskin every item in the game but it would be fucking nice.
non-exhaustive list of canon powers Nico di Angelo either has shown or is heavily implied to have:
Shadow-travel
Manipulation of shadows/darkness (also possibly use of shadows as a pocket-dimension a la Magicians using the Duat in The Kane Chronicles)
Becoming intangible/shadows
Complete control over skeletons/bones (dead or alive, including summoning, reanimation, and/or changing shape of them) and being able to sense their presence
Summoning, reanimating, commanding, and dispelling the dead/undead (Skeletons, zombies, ghosts, etc & varieties) and being able to sense their presence
Ability to understand/communicate with the dead/undead and potentially other beings of the Underworld
Inherent complete comprehension of Latin
Ability to perceive the usually unperceivable/possibly look upon a deity’s true form without repercussion (at least moreso than the average demigod, though possibly is restricted to chthonic beings) (ex: Tartarus, potentially also interacting with his parents, etc)
Interacting tangibly with ghosts (implied to be a Ghost King thing rather than a Hades/Pluto thing)
Partial or complete immunity to different effects of the Underworld/things within (can consume food/drink of or in the Underworld without repercussions, effects from the Lethe wear off over time instead of being permanent like usual for mortals, etc)
Astral projection/”Walking in dreams”
Dream manipulation and projection (Sending dreams to others, etc.) (presumably includes sharing/projecting dreams with others) alongside inflicting sleep upon others even from a distance.
Illusions
Manipulation of emotions/aura that inflicts specific emotions on others (ex.: radiating fear/death onto enemies)
Projection of emotions and memories onto others (can be so forceful it causes physical damage like a shockwave)
Geokinesis (all forms but also specifically generating black marble) (presumably also specialized control over precious gemstones & non-paper currency)
Temperature manipulation (seemingly only lowering temperature)/creating frost)
Control/manipulation of souls, including living beings (ex: ripping out Bryce Lawrence’s soul)
Perceiving/reading/judging of souls (most likely also a Ghost King thing over Hades/Pluto thing, but possibly both)
Converting living into dead/undead, aka instakill (ex: disintegrating monsters to bone with one touch)
Lowering or manipulation of own vitals (breathing, heart rate, etc)
Death Trance/pseudo-hibernation (possibly also general control over states of consciousness at least for self, in combo with control over vitals & dreams)
Sensing death (impending or when it occurs, sometimes receiving dreams/visions of it occurring)
Able to sense other children of Hades/Pluto (potentially also other chthonic beings in general/able to identify based on sense alone) and also just living beings in general, such as mortals (possibly via souls).
Improved navigation underground/in the Underworld and ability to traverse restricted or normally unnavigable parts of the Underworld
Enhanced strength/abilities when in the Underworld
Inherently unnaturally quiet (possibly able to silence sound on a designated target)
Hiding/shielding self from being perceived (seemingly related to shadows/silence)
I'll be real with you, Anders. That's a fail on the intimidation check.
If you want to shout intimidating things and then turn around and put a band-aid on my forehead over at Patreon or society6, you’re most welcome to do so.
tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.