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#someone commented this on another post
that-one-weird-cloud0 · 3 months
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Danny: *just chilling on the couch while being very still™️ at the Wayne Manor*
Clark: *comes to visit*
Clark: hey Bruce?
Bruce: yes?
Clark: why is there a dead child in your living room?
Bruce: what 0-0
Danny: oh shit
Danny: *starts up heartbeat* better?
Clark: *even more freaked out*
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clown-owo · 11 months
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been replaying the Portal series I think this is where its heading
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putridcowboy · 2 years
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the most important step in the hero’s journey is the gay sex
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astearisms · 7 months
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may you find peace 🌾
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royal-harpy · 6 months
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my beautiful children, Unnamed, Unnamed , Unnamed, Unnamed, Unnamed , and Unnamed
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oifaaa · 9 months
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I think one of the reasons why people think Duke is the least insane or most normal member of the batfam (aside from the just not knowing much about him) is bc hes the only bat who hasn't had beef with another member of the family I mean Duke even gets along with Jason - anyway my solution to this is that Duke should get to physically fight another member of the family and my personal pick is obviously Tim Drake
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grave-st0ned · 3 months
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DROP NUMBER THREE GHOULS AND GAYS
PRESALE STARTS FRIDAAAAAAAAAAY 1/26
*alt id is the name of the shoes not the description of what they look like !!!!!
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QSMP artists who draw egg designs that aren't quite the fandom norm, I love you.
QSMP artists who draw the eggs as African, or Afro-Latina, or Arab/Middle Eastern, I love you. QSMP artists who draw Chayanne with 4c hair wound back in braids and dark skin, I love you. QSMP artists who draw Pomme with a dark complexion and a hijab, I love you. QSMP artists who draw Empanada as East/Southeast Asian, or wasian, or a mix between Asian and Latina, I love you. QSMP artists who draw Tilín with white hair, or darker skin, or features that match up with Luzu's a bit more, I love you. QSMP artists who draw the eggs with varying body types and clothing styles and poses, I love you.
I know that your designs might be uncommon, and they might not fit the quote unquote 'fandom norm', but they're so cool to see. Some of my favorite fanart has been with QSMP eggs that don't look like the typically design-and while the typical design is still absolutely lovely, don't feel like you need to conform to it. The eggs have no canon design. They have widely spread fanon ones, but those are only common because we, the fans, made them common. Draw what you'd like, because it's incredible to watch from the sidelines as casual competitive fanart reblogger.
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skellydun · 10 months
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starting to realize why I never used twitter or reddit after my carefully cultivated internet enclosure gets broken into
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hidedino · 4 months
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the 1% of pac's missing trust is fit's refusal to acknowledge that pac and him are the opposite sides of the same coin. both of them have essentially experienced similar amounts of danger and will not hesitate at any opportunity to go through more of that if it means protecting their loved ones. the difference is just that fit had build up a shell around himself because he never had anyone to share the pain with while pac had stayed open towards people because he had one who'd never betray him.
so fit doesn't trust pac's unconditional love for him because he doesn't want to admit that his shell has been broken. that he'd do everything for pac just like pac does everything for him. he's still searching for those conditions under which he'd betray or abandon pac even though he might be realising that there aren't any.
because he'd put himself in danger for pac no matter what. and pac is about to do the same for him.
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northern-passage · 5 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
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It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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arttsuka · 13 days
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Happy late anniversary to the first episode of Hannibal (pretend it's April 4th pls)
Take a little song to go with this
Tumblr better stop ruining the quality or else. Click it for better quality pls
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The whole time I was like 'trust the process' but the process kinda lied to me
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I like posting these wips but I usually just forget to take pictures of the process until it's too late...
Btw this is one of my 'cleanest' sketches. Usually they are more chaotic and/or ambiguous
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demadogs · 3 months
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i really wish i had a close friend on here in the byler fandom bc sometimes i see a take SO insane that SO MANY PEOPLE AGREE WITH that i dont even wanna make a public post about it i just really wish i had a mutual to dm and yell about it with
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harvestmoth · 5 months
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more rejuv things but its. its just this guy again, im sorry shes all i can draw
#everyday im like i wanna draw :] and then i just end up with this thing on the page#i refuse to draw hands holding. because i cannot and im too lazy to figure it out#oh yea a couple of these i havent posted before because theyre lame to me but ill put them here for now#anyways!!#i was gonna say something about a couple of these but i forgot#oh well#pokemon rejuvenation#does she. lose her ribbon in blacksteeple. i forgot#she still has it to me..#to me her c15 hair tie is a torn part of the ribbon#anyways again. yesterday i finally figured out what the rejuvrp is. very cool stuff im so incredibly intrigued by it#i have no idea whats going on! but it looks so cool ill try to read it more later.#oh right again about the rejuvrp thing. the character designs ive seen are so so so cool i want to draw them so bad#i think i have to ask about that first though and there is! no way i am going to do that!!! i do not want to bother them#and i think my heart would explode from the fear of it all before i even typed the message.#that and im very lazy! theres a very good chance i wouldnt even draw it in the first place#anyways unrelated but i think if i get another comment from someone on something i Will Actually Explode.#i see someone said something and it kills me on the daily. what is happening... thank you.. i appreciate it very much...#sorry to whoever read all of that. um. hi youre really cool and i hope you have a good day/night#i think being on twitter has done something to me i have to leave it immediately. anyways back to twitter#wait actually i should go back to playing rejuv. im still in the grove from when i first posted the gym leader melia au. im afraid to leave#also play pokemon rejuvenation no i will not stop saying that everytime i post one of these
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bleue-flora · 3 months
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So while I’m all for drawing the conversation away from legality, trauma, innocence, bashing c!Tommy in the name of c!Dream lol….etc. I did basically write this essay about c!Tommy first and someone asked me to share, so I shall. @poisedava this is for you. ;) <3
Here’s the thing and this is important - it does not go both ways. If c!Tommy wants to be considered an innocent ‘child’, a teenager, a minor, who is too young and naive to know that what he does is wrong and how that hurts people and has consequences then he doesn’t just get to act like an adult and start wars, serve as a government official, build nations, torture, steal, murder, enslave, commit terrorism, blackmail, assassinate…etc and face no repercussions because ‘he didn’t know better.’ If you want to act like an adult then you’ll be treated as such.
Now I don’t believe that we should view the dsmp in the realm of irl crimes, since there is no legal system or set of rules in place in the dsmp (besides the ones c!Dream set and everyone breaks of course), but if ya’ll are going to say c!Dream deserves prison because of his ‘crimes’ and write off c!Tommy’s actions as less because he is a minor then I will look at it, especially because the term ‘minor’ is connected to the legal system of our world and that is where we are deriving this perceived innocence.
On that note, there are crimes in many countries that even if you’re a minor or a child you can be tried as an adult for reasons like a severe crime (for example first degree murder) and/or if it is a repeated offense despite disciplinary actions. In this case, both apply, as many of the things listed above are repeated abhorrent offenses. Secondly, the definition of ‘minor’ and the age of becoming an adult, while typically set at 18 is not universal. In Scotland for instance, 16 is the legal age of adulthood, which is how old c!Tommy was when he joined the smp.
But looking beyond legally speaking, I for one hardly consider 16 to be a child or an innocent naive minor in the first place. At 16 I could legally drive and drove me and my sister to school. I made sure people had what they needed to keep things from falling apart, whether that’s helping with grocery shopping, making dinner, running errands, helping with homework, making lunches… etc. I hardly think someone who drives is a child unable to face consequences like speedings, drinking and driving… etc. On the topic of age I would also like to highlight that the gap is like 5 years, which all things considered is not a very big gap, not to mention one of the reasons young people are considered irresponsible and given a bit of slack is because until the age of 25 your brain is still developing, and as c!Dream was also under the age of 25 that also applies to him and a huge portion of the server.
But being young doesn’t give you a free pass to do whatever you want and then complain about the consequences. You don’t get to just run a red light and kill kids crossing the road and claim innocence because you are a new driver. Because you are young, because you were distracted, because you were just trying to change the song and didn’t see them, because you didn't mean to. You are still responsible for killing people.
And if you don't want to be responsible, if you want to be treated like a child, then stay a child. But as a child you are not considered mature enough to know what is right from wrong, which is where guidance from guardians comes in. Children (really generally speaking), don’t know better, which is why they get grounded, spanked, their mouths washed out with soap, forced to write lines, get things taken away, time out, scolding… etc - punished. They are not free and independent to do what they like. Now obviously, when it comes to the dsmp there are really no such guardians or parents in charge of the minors, but the point still stands, if you do not understand your actions are wrong then someone should teach you and (whether you or not you agree with that) that is often through punishment.
Under that guise, c!Dream taking away c!Tommy’s discs for starting wars and breaking the rules and murdering him, is a form of parenting. (You can argue with whether you consider it good parenting… but that's not really the point). Even further, Exile then could be considered a more extreme form of time out and/or grounding, which is extreme because the violations are extreme. If you steal a cookie you are forced to go to your room for a bit, if you burn down the king’s house then you get exiled from the land. In Exile, he is forced to lose items which could be considered revoking privileges and getting his belongings taken away (like if your parents ever took your phone for a week). Hell, even hitting him with the axe could be seen as a super extreme spanking for not complying with his punishment. Now am I staying that makes it justified? Am I saying those were ok things to happen? Am I saying c!Tommy deserved being treated like that? No. Not really, I am just simply pointing out that in a world where the crime isn’t spray painting a building but burning said building down in an act of terrorism it almost makes sense in a twisted way that the punishments are more severe to fit the infraction.
(I would also like to point out that c!Phil has a moment with c!Tommy where he forced him to smelt stone and then destroy it over and over again and isn’t that kinda what c!Dream was doing in Exile?… just saying, not to say the behavior is right, just something I noticed and thought was interesting.) And the reason why the act of losing items is important is because a huge part of his character arc is surrounded by the value of objects and treating people like he treats objects. It was a big moment of deliberation for him to give up the discs for c!Tubbo’s life. Do you even realize how screwed up that is? A person over an object. But the thing is, somehow in c!Tommy’s mind those two things were synonymous, he was never there for c!Tubbo when c!Tubbo needed someone to have his back. When c!Tubbo goes to get revenge for his missing child and dead husband, he teams up with his literal worst enemies the people who took his canonical lives. Where was c!Tommy?… But whenever c!Tommy needed c!Tubbo to go after c!Dream or support him even with the things c!Tubbo disagreed with, he’s there. Honestly, he’s less of a best friend and more of a sword. The dsmp completes c!Tommy’s character arc by him giving up the discs for c!Tubbo’s life and to for once listen to c!Dream. His character arc, put very very simply, was valuing and treating people as people instead of things.
So the - it’s understandable, it’s less bad than what c!Dream did because he’s young and didn’t know better - is just not reasonable to me. Exile being used as justification isn’t really valid either. Ok so for a week, yea he was abused, he lost his things, people didn’t visit him, sure some were tricked into not visiting him, c!Dream took all of his items over and over, c!Dream hurt him when he did not comply, sure c!Tommy was suicidal as a result. But ya know, when no one else could be bothered to show up, c!Dream came by everyday. Plus abuse on the server is like scuffed so I hardly hold Exile as a gold standard for trauma like y’all I don’t know if I need to make a complication of how many times on the dsmp people hit each other with axes and hurt eachother or force eachother to comply or something. Or if I need to make a list of everytime c!Tommy has done worse even before Exile, but yeeeesh. Like don’t get me wrong, I’m not saying Exile was deserved, I don’t think anyone deserves abuse. Period. But on the scale of the dsmp and considering how many people he hurt and the circumstances that got him there, I find it hard to feel for him. And that’s coming from someone who (before medication) used to have panic attacks multiple times a week, who has been bullied, who has been isolated, who has been abandoned and betrayed by my best friends, who has been so so lonely, who has been suicidal, and who was a nasty person as a result of being hurt. So I get it, I really do. But to me it doesn’t really matter much, it doesn’t make him the hero, or redeemed, or innocence, or any more likable, especially when so many other characters on the dsmp have similar instances on their arcs.
And if we want to compare, c!Tommy’s ‘crimes’ to c!Dream’s because he’s ‘just as bad,’ the thing is, I’m not so sure that’s true, for many reasons. One of which is that c!Dream has really only ever reacted. Over and over he gets pushed into reacting, but usually he gives people a way out and he tries to do the better thing at first, but eventually after failing he turns towards the latter. While on the other hand, c!Tommy continues to provoke, over and over and over. Look no further than the finale where he shows up to the prison to assassinate c!Dream, after c!Dream literally hasn’t done anything to him since the prison break (unless you count c!Tommy and c!Wilbur breaking in… which again - provoke). And there really is no such transformation for c!Tommy, he doesn’t start off trying to do the right thing at all, which also brings us to motivation… which continues to baffle me, what is c!Tommy’s motivation? Because if it’s truly to have a home and be happy with his friends then why does he constantly do things that would jeopardize that?
So, you want me to feel bad for and root for someone - who often worked against their own stated motivation, who did drugs, tortured people, started wars, killed, enslaved, destroyed, used, stole, was sexist, xenophobic, disrespectful and constantly talked over people, who didn’t even have his friend’s back more importantly his best friend’s, c!Tubbo’s, back who continued to risk his life for c!Tommy’s schemes - because what? He is a minor? Because he was abused and suicidal after facing the consquences of his own actions? Because we get his pov? Because he declared himself the hero? Because c!Dream personally targeted him for no reason - because he’s so innocent and was no threat to c!Dream… after he literally KILLED HIM multiple times with much less armor, then with no armor at all (in one of the first streams)? …..…. Like heh?
Ah nah you’re so right… c!Dream definitely deserved prison - He killed c!Tommy after all!… in a war, where he was given a chance to surrender or face no mercy… in a fair dual, where he set the terms… in prison, where he provoked c!Dream, killed the cat c!Dream admitted to caring about all after c!Dream had been no doubt going insane from being isolated in prison for months already… I mean… come on, in no way do I see any of those as specifically targeting c!Tommy (don’t even get me started on the finale where he mentions Spirit just to piss c!Dream off).
And ya know, after saying all of that, I would even go as far as to say that c!Tommy is not a hero, nor even an anti-hero, since he is neither selfless, noble or full of goodness, which are some of the more fundamental qualities. In fact, Theseus, who c!Techno calls c!Tommy, is a Greek hero who in the beginning becomes infamous because he slays many savage murderers and monsters on his way to Athens. But I ask you, what savagery has c!Tommy stopped? What noble feats has he done for the sake of the safety of people?… He may be a protagonist, but honestly I don’t think he qualifies as a hero. Sure, both c!Dream and c!Techno’s reference Theseus, but they are really more highlighting the end of his life. Overall, I don’t think hero (even a flawed Greek one) is an adequate description for him. Perhaps anti-villain would be more fitting, a villain with some heroic traits?… I mean his most heroic moments are probably the duel, willing to fight in doomsday with or without help, and willing to be nuked, but like eh… the first two were over a piece of land, a country. It wasn’t about protecting people. I mean in both of those he was part of provoking the conflict in the first place, so is it heroic to help in a conflict that you helped cause? And in the last one, I mean it is the end of his arc so anti-villain technically still works for having a good selfless heroic moment at the end ;) ……
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rotisseries · 9 months
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i do think. just in general that it's rude to leave comments on artwork of an au saying something like "oh lol this doesn't actually fit right bc of this detail" I do think that's rude. like maybe don't fucking do that. it makes you look like a dick
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