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#this is one of her many styles
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Tani T. Tomago
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(Woman by Kesha, W.I.T.C.H by Devon Cole)
Also, I love the filters on this
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"She's a Woman In Total Control of Herself"
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poorly-drawn-mdzs · 4 months
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Lan Wangji Goes To Lotus Pier AU: Part 3: Enveloping Feelings.
(Part 1, Part 2, Part 4 (soon))
#poorly drawn mdzs#mdzs#lan wangji#Yungmeng Jiang training arc AU#I wanted to try out a different paneling style for this one - sorry I'm a day late! (there will still be a post tomorrow to keep on track)#The original 3 panel comic idea was fine but the point of this new schedule was to take time to push myself a bit more.#I was taking a look back through some comic artists I felt inspired by#and I really loved how Lynda Barry fills her gutters with patterns and doodles!#Obviously I'm not going as absolutely wild with it as she does but it was a great exercise!#I truly think the gutters are the most important and most overlooked part of any comic. There's lots going on in that space.#It's the same with timeskips. The implied movement between moments that we don't see changes depending on how wide that gap is#You're here for the funny tags so here's some that ties this time talk together:#I think LWJ was thinking about that second note from day 2 but it took him 7 days of hazing to commit it to paper.#I think he sends it a day later and immediately regrets it. Chasing down the messenger and everything.#You know if something actually happened to his brother he would never ever forgive himself for putting the bad vibes out there.#Third time skip was the hardest because there was so many possible flavours of jokes here. Day 8/9 was a personal favourite.#day 14 was also funny (week by week). I think the debate on 'how long does lwj take to catch feelings' is more or less:#'how long does it take for him to arrive at a particular stage of grief and yearning (and awareness of it all)#This is a symphony. There is an act by act structure. Every day he is fighting to keep his old sensibilities. He is losing so badly.#(I'll be returning to the main comic soon but there is more of this AU to come!)
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cozylittleartblog · 1 year
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somewhere with shining lights (print available on my etsy)
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ningadudexx · 9 months
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look at the sky and spot the breeze! ⭐️
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freakadr0id · 2 years
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ROTTMNT Charater Fighting Style Analysis - Part 5: April O'Neil
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Oh, would you look at that? It's finally here! After three weeks, multiple rewatches, and several pages of notes and drafts in Word, I've made it to the final individual character* analysis.
This is a continuation of my series of posts analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you to read the first one (Leo's) before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie]
Last, but ABSOLUTELY not least, is our Girl with the Plan and President of the Dorky Pals for Life Club…
April O'Neil: The Scout/Jack-of-all-Trades:
My analysis for this one might be a bit of a surprise for some, considering a few people have said they already have an idea of how I might categorize her. Going into my analysis, I too thought I had a pretty solid understanding of the way she fought, but by the end, I found that there was so much I missed - I ended up coming to a conclusion that was quite different than what I was expecting.
Fighting Style:
Dynamic and Precise
April is a very strong, energetic, and multifaceted fighter, which allows her to hold her own in battle, even when she's the only human present. She is a primarily offensive fighter with a diverse skill set that she is able to utilize in almost any situation. With her bat, April demonstrates a surprising amount of physical strength as her weapon requires a significant amount of force in order to be truly effective. She also has gymnastic skills that make her a notably agile fighter, giving her an advantage in both speed and maneuverability. She approaches battles with great enthusiasm, amplifying her overall movement and attacks.
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In this sense, April's fighting style is rather similar to Mikey's, as they are both quick, nimble fighters that excel offensively while implementing acrobatic movements to deliver quick attacks and make up for a defensive disadvantage. However, she distinguishes herself with a weapon that is very different from Mikey's and by having a larger, more practical set of skills that require unique tactics. Instead of mystic powers, she has a wider range of general skills that end up being incredibly beneficial in battle. She has a fluid fighting style that undergoes the most changes in the show as she learns new techniques from both her allies and enemies and incorporates them into her method of fighting.
Despite the energy she brings into battle, April is surprisingly meticulous in the way she approaches her fights. Instead of running wildly into battle, she is actually quite deliberate in when and how she attacks. April doesn't blindly attack enemies and only goes in for a strike at opportune times, aiming to deliver a few quick, accurate hits that efficiently damage her foe. This gives April the ability to participate and contribute to fights as a human without putting herself at unnecessary risk or becoming a liability.
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Strengths and Roles in a Fight:
Jack-of-all-Trades
April is the generalist of the team. While the other members of the family tend to stick to one type of technique or a particular style of fighting, April has knowledge and experience in multiple fighting techniques, skills, and occupations that make her an adaptable fighter. This makes her perfect for "rounding out the team" by providing some extra strength and making up for any weaknesses that may be present in the team. Because of her dynamic fight style and ever-growing list of skills and techniques, April occasionally fights with an amalgamation of the other turtles' roles and fighting styles. April is seen acting as the Wild Card by keeping enemies on their toes with fast movements and nontraditional weapons; a Bruiser/Pummeler (a slugger, if you will) by delivering multiple hits in quick succession with her bat; or even a Striker by going for those accurate, singular attacks. If there's a role that needs to be filled in a fight, odds are April can deliver.
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April also has the largest set of practical skills on the team, thanks to the experience she has gained from her numerous (former) jobs. In situations where a very specific set of expertise is needed, April can usually provide that to some degree. This makes her a versatile asset to the team in ways that even Mikey can't be, particularly with battles set in urban or unconventional environments. One of April's greatest strengths as a combatant is her ability to use the environment around her to her advantage - that comes with her dynamic fighting styles. Granted, that applies to all members of her family, but because of the considerable variety of knowledge and experience at her disposal, she has more options when it comes to utilizing her surroundings. Some of her skills are incredibly hyperspecific, however, usually limiting which ones she can use at any given point.
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The Scout
April also acts as the team's Scout [No - I'm not just saying this because she happens to have a bat]. She is the one that usually goes ahead of the others before, or at the start of, a battle and gathers information about the enemy and their movements. This typically involves April disguising herself in some way and infiltrating the enemy from within, but there are times when more conventional stealth is needed. She is small and quick enough to sneak past enemies and through different environments, giving her multiple options for her investigations. April also provides information to the team during battles, as she can still apply her "stealth" abilities and use her agility to move around the battlefield quickly and mostly unnoticed.
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April's precise fighting style also plays into the Scout role as she can quickly get in and out of fights when needed, which is beneficial both when she is by herself or in a group. A scout needs to be fast, precise, and agile to make up for their lack of defensive capabilities - this fits April's fighting style and abilities to a T. The Scout role plays directly to her strengths as a combatant and decreases her risk of harm as a human in chaotic mutant battles.
Utility:
As a fighter, April is particularly well suited for individual, one-on-one battles. Her primary weapon, a bat, is a generally short-range melee weapon that requires a good amount of accuracy and is limited by its small reach and defensive capabilities. Her fighting style incorporates this by focusing on accurate attacks and accurate timing while utilizing dynamic movements to increase her optimal attack range. When combined with her established proficiency with her bat and adaptive creativity, April becomes a formidable opponent in fights with a small number of opponents. Even without her bat, however, April's ingenuity, agility, and large skill set make her an extraordinarily capable fighter one-on-one.
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However, due to her overall lack of mystic powers, limited defensive strength, and the natural restrictions of her weapon, April can struggle in fights with more enemies. Not only is she at greater risk of harm with so many moving parts, but it also doesn't work as well with April's fighting style - she simply doesn't have the range or attacks needed to affect a wider area. That isn't to say she isn't able to handle herself in group fights (she very clearly can), but it just isn't her strong suit.
Some of April's numerous abilities that give her the title of "Jack-of-all-Trades" can be incredibly situational and require a specific set of circumstances and environmental conditions in order to be utilized. While she still has these skills to use to her advantage, not all of them can be used at one time, although at least one of her skills will probably be applicable in any scenario.
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How it Plays Into Her Character:
As a member of a family full of mutants and magic, it is only natural for April to want to contribute to the team by participating in fights - but as the only human in a family of mutants, this also means she is left at a bit of a physical disadvantage in comparison to the others. Most people would likely feel a sense of inferiority or weakness in the face of such a disparity, but not April O'Neil. One of April's greatest strengths as a fighter and as a character is her persistence and clever thinking, which is seen in her fighting style. Instead of getting discouraged at her apparent disadvantage to her brothers, April persisted and found ways to use her own natural abilities to her advantage. She may be physically weaker than the turtles, but by implementing a fighting style that relies on precise attacks and her agility, she is less likely to get hurt while still doing a significant amount of damage to the enemy. Her dynamic and precise fighting style embodies April's ability to adapt and persevere even when things are against her.
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April's role as a Scout is indicative of April's intelligence while forcing her to dial back on her impulsive tendencies. It is essential for anyone acting as a scout in a battle to be intelligent and clever to be able to acquire information and make observations that are actually useful to the team. April demonstrates her intelligence and quick wit by always assisting the team with the knowledge that is essential to their success, and constantly observing different elements of a battle, even when not formally acting as a scout. The Scout role does, however, expose a potential challenge for April when it comes to impulsive actions. As a whole, I wouldn't say that April is an impulsive character - she is certainly the most level-headed of the bunch - but as the oldest sister to a bunch of teenage boys, it is only natural for some of that to wear off on her from time to time. April is usually pretty tactical about when and how she goes into fights, but there are a few times in the show where she can rush right in if she's especially passionate about something. In order to fully be effective in her fighting style and roles, she has to be sure to not give into those impulses and keep a steady head throughout the fight.
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In a Team Fight:
In a coordinated group attack, April is best suited for an initial or follow-up attack. Her speed and agility mean she can get in and out of a fight quickly and her precise fighting style creates a perfect combination to provide a solid initial set of strikes to weaken or disorient an enemy. This doesn't provide much in the way of setting up the next attack, but it could be followed up with an equally quick attack from someone else. Her fighting style also lends itself to a quick follow-up attack and is particularly effective if the opponent is disoriented prior to her attack. April's quick movements and attacks can add to the enemy's confusion and deal significant damage at the same time.
However, April does not do well in a position that requires her to set up for the following attack, nor is she fit to go last in a team attack and deliver a final strike. Since her attack style implements a small number of precise hits to damage an enemy, she does much better at targeting specific weak points on an opponent rather than worrying about how someone else could further add to her attack. Her physical limitations and lack of mystic powers also restrict her ability to deliver the last attack (at least, not by herself). While it doesn't mean she isn't a strong fighter, being the final attacker in a team attack doesn't work well with her physical strengths and the advantages she has with her fighting style.
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~-~-~-~
[TL;DR: April is a Dynamic and Precise fighter with very fluid and adaptable fighting techniques and a tactical and accurate approach to her attacks. Her large, diverse set of practical skills and flexible fighting methods give her an advantage by acting as a Jack-of-all-Trades. April also operates as the team's Scout by using her intelligence and precise fighting style to gather information and make quick, opportunistic attacks on an enemy. These all demonstrate her tenacity, perseverance, and creativity by presenting it through her adaptive fighting methods and approaches to battle.]
I have a feeling this one may be a bit divisive... I'm pretty happy with what I've come up with here, but it took some serious self-persuasion to get past the titles and categorizations I already established for her in my brain prior to my analysis - and I think that will be the case with a few others. Hopefully I’ve managed to make my case well enough.
Thank you so much for all your support on this little "series." You have no idea how much it means to me to have people actually read these, much less receive such positive responses to them. I'm thrilled that many of you seem to enjoy reading these posts almost as much as I enjoyed making them. DON'T WORRY - THIS IS NOT MY LAST POST FOR THIS SERIES. I have one more kind of "Wrap-up" post planned after this as an overview of their collective team dynamics, miscellaneous thoughts/"corrections", a brief explanation as to what inspired me to dedicate hours of my life writing these silly things, and (if you guys are interested) a small breakdown of my thought process and approach towards my analyses. I don't have a fully planned time to release that, but know it will be coming at some point in the near future.
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the-gene-mile · 9 months
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still figuring out how to draw these kids
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ir-dr · 1 year
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Day 3450 - 18 February 2023
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A commission for Alice Minami! 
.//projectTiGER
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kazamajun · 2 months
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janamensch · 2 months
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Aerois did not have enough Spellclash and Sky jousting, so I need Altheya to make up for that with lots of knights and tournaments. Therefore I present to you Altheya knight AU!
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slightlyplant · 10 months
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sometimes i forget not everyone knows athena cykes is one of my favorite characters from anything ever bc somehow i haven’t posted a lot of art of her?????? i promise if you saw every time i doodled her in math class it would rival the largest museum collections
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strawberri-draws · 11 months
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Blorbo posting again
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poorly-drawn-mdzs · 9 months
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A-Qing, the little fox.
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good-beansdraws · 4 days
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Massive Milgramsona art/info dump as a treat to myself!! Alas, my fatal flaw is being unable to shut up about anything even while simultaneously embarrassed/nervous to share, so here's literally all the info I have on her 😅
Profile:
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Name: For the sake of posting online I’ll call her Rose!
Number: 012
Color: #E7355B
Age: She’d be 20 when Milgram started
Status: Milgram Staff, Machine Technician
Song genre: Pop/theater (a mix of Mahiru and Kazui's vibes)
Backstory: She is studying abroad in Japan to work on technology related to the mv machine when she stumbles into top secret info about the trials. Horrified at the lack of prior testing, she demands to be included in the experiment to make sure the brand new tech runs smoothly and doesn't harm anyone in the process. To prevent her leaking info to the public and deciding an extra participant wouldn't hurt, Milgram agrees.
Role: Rose performs routine maintenance and updates on the extraction machine, and checks in with prisoners' health to make sure it's not having any adverse effects. She listens in on the interrogations, ringing the bell to signal Es when the machine is ready for use (re: my theory on how it works >:3). She then watches the mvs after Es to make sure there are no glitches.
(Though she is a personal milgramsona, her role in the story is supposed to reflect the audience's experience overall when it comes to how much info we know, emotions we experiencing regarding guilt/responsibility, and how much power over events we actually have given the voting system and trial breaks.)
Trial 1
Jackalope's comments during trial commencement: Oh, I almost forgot participant 012, Rose. We've never had more than one staff member before, so we figured that sort of numbering would be fine. Hey, don't look at me, it's not like it was our idea to include her. She's not a prisoner -- the only crime she's committed is sticking her nose where it didn't belong... You can ask her for the details, but she's just here for maintenance on our extraction machine. It's not easy keeping that thing running smoothly, you know? As part of her duties, she'll be privy to all the same information as you, but don't let her be any more of a busybody than she already is -- she has absolutely no authority when it comes to your verdict decisions, got it?
MV: Mic Check - “Can anyone hear me?”
VD: Positive Feedback
Cover: Pathological Facade - Ghost
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Her album would release last in line. The VDs aren't interrogations since there's been no crime -- Es asks about her duties and observations of the prison. In them, she admits her predictions that she and Es will eventually be on trial for their involvement in the prisoner's fates.
Thus, her mvs are focused on her emotions towards the prisoners, her pride in helping bring justice, and her guilt at providing Milgram a means to pass judgement on people she cared about. I'm going to Goncharov the actual mvs/songs, but Mic Check is generally an introduction to her job behind the scenes prepping the equipment that will allow the prisoners' songs to be heard, as well kick off symbolism of her as a performer herself. She'll make a comment about how the experiment is leading to tragedy, "as if someone said Macbeth" (then covers her mouth, as she's standing in a theater herself).
I kept getting tripped up looking for Deco*27 songs that worked and weren't already taken, so I decided to go with some favorites and vibe-matching songs from other artists!
Comments during trial closing: It's good to hear you weren't a pushover when Rose gave her thoughts on the verdicts -- you guys disagreed on quite a few of them, eh? Ah... so she's not the type to pick fights, is that it? I guess that explains how she's managed to get along with everyone. (sigh) Even you knew better than to get attached like that. Well, at least she's kept our machine up and running the whole time.
Trial 2
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Commencement: Now I need to wake Rose. We're going to need some extra upgrades to our machine if we want to get the most out of this round of extractions. I've got a sneaking suspicion that she and her bleeding heart are going to try and sway you during this trial. Her duty is specifically to look out for the prisoners' safety, but yours is only to judge them. Don't forget that.
MV: Changement - “Don’t say ‘break a leg,’ if it might just break.”
VD: Control Variable
Cover: TOXY - Kujiragi
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I did my best to write out the title pronunciation out in katakana since I wanted it as the name of the dance move, not a direct translation of meaning. I went with シャジェモ "sha-je-mo" as the closest I could get to the "shanj-mou" sound, but feel free to correct me if there's a better way to write it. The door is based off of various set designs for Clara's home in The Nutcracker. (There's no deep meaning that this is the only one not opening -- I realized too late all the others are cracked open and my art app doesn't have the tools to easily fix that so I'm sticking with it 😭)
A changement is a small jump in ballet -- I thought it was fun to combine that (which means "to change") with Control Variable (refering to the variable in an experiment that never changes). The video shows conflicting emotions as her decisions/inaction caused so much to happen between trials, yet at the same time she feels like there's so much she'll be unable to change even if she really wants to intervene. Her mvs show the prisoners pretty regularly (since they are her crime, she's realized), and the teaser line is paired with references to Mahiru's broken leg.
The thumbnail combines different areas of study -- mechanical, medical, musical, mathematical (theater spotlight, muscles, Weakness notes, motion formulas). I think it's super cool how many areas of expertise are passed around the fanbase when discussing the characters. I've picked up new facts about plants, food, anatomy, geography, music, animals language, (sigh. color theory.), hobbies, professions, mythology, etc from fans with different fields of knowledge. While that's one of my favorite aspects of the project from the outside, I think it would be super intimidating to someone on the inside trying to tackle so much information at once.
Closing: As for Rose... (laughs) I thought she was dooming herself before--! Not only has she gotten hopelessly attached to everyone over the course of this trial, she's even started a relationship with one of the prisoners! And of all the people she could have chosen... Eh? Oh no, we have no policies against that for our staff. I mean, the whole point of Milgram is to explore human nature, the power of emotions, the complexities of connections, all that crap. I'm just grateful she shows a bit more common sense when she's operating the machine...
Trial 3
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MV: Showstopper - “There won’t be applause, but I’ll take a bow, okay?”
VD: Please Exit Left
Cover: Ironina - Nilfruits
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I don't know the album theme yet, but this is the tentative sprite and thumbnail design. The T2 sprite was kind of an "innocent" one, since at the beginning she still has faith in her role in the prison, excited to work with everyone there. (Plus, I joined the fandom a little after t2 started so that's peak excitement time lol). The T3 sprite has much more of a "guitly" feel to it because, at the end of T2 and after this hiatus, she'd harbor a lot more guilt about her position and fear about the experiment's conclusion. As a fun little detail, her pencil has been replaced with a more permanent utensil as final verdicts are locked in.
Now listen. My artist brain was constantly fighting my science brain when doing sprite designs -- I know gloves like that and nothing else isn't proper PPE. I know none of those are safety shoes (god forbid wearing just socks??? to the lab???). There should be no jewellery at all. The whole point of a lab coat is that you don't roll up the sleeves and expose your bare skin. However. It's anime character design. There can be compromise.
Referencing Rose's personal life as a performance and comparing Milgram's trials to one, I wanted the mv to play on "showstopper" as both a great show and a literal attempt to stop the project before it reaches its finale. There would be creepy comparisons in the mv between operating stage equipment and prison executions: curtain/set ropes and nooses, heavy duty lightswitches and electric chairs, etc.
Misc.
And lightening things up again -- birthday art and minigrams :3
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Birth flower: Camellias. Pink camellias symbolize love but also longing. The fact that they bloom in winter, and have a quick death (the entire flower wilts at once, instead of individual petals falling off), have inspired different meanings in different cultures -- overcoming hard times, facing death in battle, inseparable lovers, and so on
Three minigrams featuring my own annoyance that her design is a bit close to Shidou's coat/gloves look, a mandatory short joke, and a pun that works so perfectly for my Put-In-Situations guy
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the-river-runs · 11 months
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My best friend Fandom has once again returned and asked me to post to Tumblr for her! Once again, I have permission to post this video and all edits were done by Fandom (http.redshoes on Instagram)
These memes are all based on Cryptid Sightings by @naffeclipse
She has a lot to say this time around!
A message from Fandom:
"Hello Naff!! And hello everyone :D
It’s me, your girl, your local meme and edit maker, Fandom (aka http.redshoes on Insta 😎)
I’ve come back to make another meme comp for you guys! I wanted to make this earlier, but:
1. I was busy saving/collecting ATSV content on Instagram like Pokémon to getting noticed twice by Jack in the Box ☺️
2. I had to create an Ao3 account (understandably ofc AI theft sucks) and was um. You know… being silly in the comment section 👀 (please don’t mind me if you ever stumble upon them - I react and appreciate the stuff I enjoy in weird ways 💔)
3. Was waiting for my friend here to finish reading so I didn’t spoil anything in the memes! We both loved the series so much and man. The Naff do be eclipsing fr in releasing chapters left and right biggest round of applause for one of my favorite authors here 👏👏👏
Naff, you did such a great job writing this fanfic. I’m going to repeat myself from the comment section BUT you need to give yourself a pat on the back, relax, take a break - just reward yourself. You deserve it all and I hope that you take care of yourself for all the hard work you’ve done 💞💞💞
I’ve also included the lovely artist themselves, @themeeplord , again in one of my meme comps.
It’s only one meme but dang they always draw Eclipse to be getting that gain 💪💪💪 (bc of how muscular he is haha.) Mad respect to all of the drawings they create - they’re always a banger to see.
(Most of the memes surround the last episode + epilogue so if you haven’t read those chapters LOOK ‼️ AWAY ‼️ Don’t get spoiled 🤯)
(P.S. for the imagine scenario that’s not a meme, this is what they’re saying in the audio:
“[Amused] You can hear their heartbeats? Come on, that’s a little far fetched.”
“[Soft chuckling] I can hear yours too… Your heart’s beating pretty fast.”
I’d like to think this would take place around the beginning of “The Episode Bedeviling Bodies,” where the Hunter is still trying to understand their dear friend and what they’re capable of. I thought it was fitting ngl and included it in the comp.
There were uh, more memes I wanted to include, but I’m running low on storage space atm. I’ll get back to making more after I’m done clearing that out ^^’)
(P.P.S. Okay I don’t have Tumblr obviously but 🕴️ apparently you guys really liked the SJ memes I made??? Because my friend’s been receiving notifs of it still??? Thank you so much you guys!! I didn’t really expect people to enjoy them that much 😭💘💘💘)
Now without further ado, enjoy the meme comp! >:D " -Fandom
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themyscirah · 2 months
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Just remembered this cover existed : )
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palmofafreezinghand · 10 months
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Omg I love your Cullen Instagram things, PLEASE do Alice or Jasper next 🥺
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alice cullen's instagram.
the rest of the series here
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